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bullet3/src/BulletSoftBody/btDeformableBodySolver.cpp

313 lines
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C++

/*
Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2019 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <stdio.h>
#include <limits>
#include "btDeformableBodySolver.h"
#include "LinearMath/btQuickprof.h"
btDeformableBodySolver::btDeformableBodySolver()
: m_numNodes(0)
, m_cg(50)
, m_maxNewtonIterations(5)
, m_newtonTolerance(1e-10)
{
m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
}
btDeformableBodySolver::~btDeformableBodySolver()
{
delete m_objective;
}
void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
{
BT_PROFILE("solveConstraints");
if (!m_implicit)
{
m_objective->computeResidual(solverdt, m_residual);
m_objective->applyDynamicFriction(m_residual);
computeStep(m_dv, m_residual);
updateVelocity();
}
else
{
for (int i = 0; i < m_maxNewtonIterations; ++i)
{
updateState();
// add the inertia term in the residual
int counter = 0;
for (int k = 0; k < m_softBodySet.size(); ++k)
{
btSoftBody* psb = m_softBodySet[k];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
if (psb->m_nodes[j].m_im > 0)
{
m_residual[counter] = (-1./psb->m_nodes[j].m_im) * m_dv[counter];
}
++counter;
}
}
m_objective->computeResidual(solverdt, m_residual);
if (m_objective->computeNorm(m_residual) < m_newtonTolerance)
{
break;
}
m_objective->applyDynamicFriction(m_residual);
computeStep(m_ddv, m_residual);
updateDv();
for (int j = 0; j < m_numNodes; ++j)
{
m_ddv[j].setZero();
m_residual[j].setZero();
}
}
}
}
void btDeformableBodySolver::updateState()
{
updateVelocity();
updateTempPosition();
}
void btDeformableBodySolver::updateDv()
{
for (int i = 0; i < m_numNodes; ++i)
{
m_dv[i] += m_ddv[i];
}
}
void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
{
//btScalar tolerance = std::numeric_limits<btScalar>::epsilon() * m_objective->computeNorm(residual);
btScalar tolerance = std::numeric_limits<btScalar>::epsilon();
m_cg.solve(*m_objective, ddv, residual, tolerance);
}
void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt)
{
m_softBodySet.copyFromArray(softBodies);
bool nodeUpdated = updateNodes();
if (nodeUpdated)
{
m_dv.resize(m_numNodes, btVector3(0,0,0));
m_ddv.resize(m_numNodes, btVector3(0,0,0));
m_residual.resize(m_numNodes, btVector3(0,0,0));
m_backupVelocity.resize(m_numNodes, btVector3(0,0,0));
}
// need to setZero here as resize only set value for newly allocated items
for (int i = 0; i < m_numNodes; ++i)
{
m_dv[i].setZero();
m_ddv[i].setZero();
m_residual[i].setZero();
}
m_dt = dt;
m_objective->reinitialize(nodeUpdated, dt);
}
void btDeformableBodySolver::setConstraints()
{
BT_PROFILE("setConstraint");
m_objective->setConstraints();
}
btScalar btDeformableBodySolver::solveContactConstraints()
{
BT_PROFILE("setConstraint");
btScalar maxSquaredResidual = m_objective->projection.update();
m_objective->enforceConstraint(m_dv);
m_objective->updateVelocity(m_dv);
return maxSquaredResidual;
}
void btDeformableBodySolver::updateVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
// set NaN to zero;
if (m_dv[counter] != m_dv[counter])
{
m_dv[counter].setZero();
}
psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
++counter;
}
}
}
void btDeformableBodySolver::updateTempPosition()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + m_dt * psb->m_nodes[j].m_v;
++counter;
}
psb->updateDeformation();
}
}
void btDeformableBodySolver::backupVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
}
}
}
void btDeformableBodySolver::backupVn()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
// Here:
// dv = 0 for nodes not in constraints
// dv = v_{n+1} - v_{n+1}^* for nodes in constraints
if (m_objective->projection.m_constraints.find(psb->m_nodes[j].index)!=NULL)
{
m_dv[counter] += m_backupVelocity[counter] - psb->m_nodes[j].m_vn;
}
// Now:
// dv = 0 for nodes not in constraints
// dv = v_{n+1} - v_n for nodes in constraints
m_backupVelocity[counter++] = psb->m_nodes[j].m_vn;
}
}
}
void btDeformableBodySolver::revertVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_v = m_backupVelocity[counter++];
}
}
}
bool btDeformableBodySolver::updateNodes()
{
int numNodes = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
numNodes += m_softBodySet[i]->m_nodes.size();
if (numNodes != m_numNodes)
{
m_numNodes = numNodes;
return true;
}
return false;
}
void btDeformableBodySolver::predictMotion(btScalar solverdt)
{
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody *psb = m_softBodySet[i];
if (psb->isActive())
{
// apply explicit forces to velocity
m_objective->applyExplicitForce(m_residual);
// predict motion for collision detection
predictDeformableMotion(psb, solverdt);
}
}
}
void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
{
int i, ni;
/* Prepare */
psb->m_sst.sdt = dt * psb->m_cfg.timescale;
psb->m_sst.isdt = 1 / psb->m_sst.sdt;
psb->m_sst.velmrg = psb->m_sst.sdt * 3;
psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
/* Integrate */
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
n.m_q = n.m_x + n.m_v * dt;
}
/* Bounds */
psb->updateBounds();
/* Nodes */
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
vol = btDbvtVolume::FromCR(n.m_q, psb->m_sst.radmrg);
psb->m_ndbvt.update(n.m_leaf,
vol,
n.m_v * psb->m_sst.velmrg,
psb->m_sst.updmrg);
}
/* Clear contacts */
psb->m_rcontacts.resize(0);
psb->m_scontacts.resize(0);
/* Optimize dbvt's */
psb->m_ndbvt.optimizeIncremental(1);
}
void btDeformableBodySolver::updateSoftBodies()
{
for (int i = 0; i < m_softBodySet.size(); i++)
{
btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
psb->updateNormals(); // normal is updated here
}
}
}
void btDeformableBodySolver::setImplicit(bool implicit)
{
m_implicit = implicit;
m_objective->setImplicit(implicit);
}