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1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions). See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc. 2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support. This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver. 3) Some minor refactoring to reduce huge constructor overhead in math classes.
824 lines
22 KiB
C++
824 lines
22 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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2007-09-09
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Refactored by Francisco Le?n
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email: projectileman@yahoo.com
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http://gimpact.sf.net
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*/
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#include "btGeneric6DofConstraint.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btTransformUtil.h"
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#include <new>
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btGeneric6DofConstraint::btGeneric6DofConstraint()
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:btTypedConstraint(D6_CONSTRAINT_TYPE),
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m_useLinearReferenceFrameA(true),
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m_useSolveConstraintObsolete(true)
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{
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}
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btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
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: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
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, m_frameInA(frameInA)
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, m_frameInB(frameInB),
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m_useLinearReferenceFrameA(useLinearReferenceFrameA),
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m_useSolveConstraintObsolete(true)
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{
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}
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#define dCROSSMAT(A,a,skip,plus,minus) \
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{ \
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(A)[1] = minus (a)[2]; \
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(A)[2] = plus (a)[1]; \
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(A)[(skip)+0] = plus (a)[2]; \
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(A)[(skip)+2] = minus (a)[0]; \
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(A)[2*(skip)+0] = minus (a)[1]; \
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(A)[2*(skip)+1] = plus (a)[0]; \
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}
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#define GENERIC_D6_DISABLE_WARMSTARTING 1
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btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
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btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
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{
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int i = index%3;
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int j = index/3;
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return mat[i][j];
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}
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///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
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bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
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bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
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{
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// // rot = cy*cz -cy*sz sy
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// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
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// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
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//
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if (btGetMatrixElem(mat,2) < btScalar(1.0))
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{
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if (btGetMatrixElem(mat,2) > btScalar(-1.0))
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{
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xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
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xyz[1] = btAsin(btGetMatrixElem(mat,2));
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xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
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return true;
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}
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else
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{
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// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
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xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
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xyz[1] = -SIMD_HALF_PI;
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xyz[2] = btScalar(0.0);
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return false;
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}
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}
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else
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{
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// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
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xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
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xyz[1] = SIMD_HALF_PI;
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xyz[2] = 0.0;
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}
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return false;
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}
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//////////////////////////// btRotationalLimitMotor ////////////////////////////////////
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int btRotationalLimitMotor::testLimitValue(btScalar test_value)
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{
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if(m_loLimit>m_hiLimit)
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{
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m_currentLimit = 0;//Free from violation
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return 0;
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}
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if (test_value < m_loLimit)
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{
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m_currentLimit = 1;//low limit violation
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m_currentLimitError = test_value - m_loLimit;
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return 1;
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}
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else if (test_value> m_hiLimit)
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{
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m_currentLimit = 2;//High limit violation
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m_currentLimitError = test_value - m_hiLimit;
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return 2;
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};
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m_currentLimit = 0;//Free from violation
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return 0;
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}
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btScalar btRotationalLimitMotor::solveAngularLimits(
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btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
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btRigidBody * body0, btSolverBody& bodyA, btRigidBody * body1, btSolverBody& bodyB)
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{
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if (needApplyTorques()==false) return 0.0f;
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btScalar target_velocity = m_targetVelocity;
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btScalar maxMotorForce = m_maxMotorForce;
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//current error correction
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if (m_currentLimit!=0)
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{
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target_velocity = -m_ERP*m_currentLimitError/(timeStep);
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maxMotorForce = m_maxLimitForce;
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}
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maxMotorForce *= timeStep;
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// current velocity difference
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btVector3 angVelA;
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bodyA.getAngularVelocity(angVelA);
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btVector3 angVelB;
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bodyB.getAngularVelocity(angVelB);
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btVector3 vel_diff;
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vel_diff = angVelA-angVelB;
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btScalar rel_vel = axis.dot(vel_diff);
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// correction velocity
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btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
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if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
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{
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return 0.0f;//no need for applying force
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}
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// correction impulse
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btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
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// clip correction impulse
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btScalar clippedMotorImpulse;
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///@todo: should clip against accumulated impulse
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if (unclippedMotorImpulse>0.0f)
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{
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clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
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}
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else
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{
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clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
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}
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// sort with accumulated impulses
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btScalar lo = btScalar(-1e30);
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btScalar hi = btScalar(1e30);
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btScalar oldaccumImpulse = m_accumulatedImpulse;
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btScalar sum = oldaccumImpulse + clippedMotorImpulse;
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m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
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clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
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btVector3 motorImp = clippedMotorImpulse * axis;
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//body0->applyTorqueImpulse(motorImp);
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//body1->applyTorqueImpulse(-motorImp);
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bodyA.applyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
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bodyB.applyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
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return clippedMotorImpulse;
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}
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//////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
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//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
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btScalar btTranslationalLimitMotor::solveLinearAxis(
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btScalar timeStep,
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btScalar jacDiagABInv,
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btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
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btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
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int limit_index,
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const btVector3 & axis_normal_on_a,
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const btVector3 & anchorPos)
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{
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///find relative velocity
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// btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
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// btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
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btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
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btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
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btVector3 vel1;
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bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
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btVector3 vel2;
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bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
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btVector3 vel = vel1 - vel2;
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btScalar rel_vel = axis_normal_on_a.dot(vel);
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/// apply displacement correction
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//positional error (zeroth order error)
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btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
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btScalar lo = btScalar(-1e30);
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btScalar hi = btScalar(1e30);
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btScalar minLimit = m_lowerLimit[limit_index];
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btScalar maxLimit = m_upperLimit[limit_index];
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//handle the limits
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if (minLimit < maxLimit)
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{
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{
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if (depth > maxLimit)
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{
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depth -= maxLimit;
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lo = btScalar(0.);
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}
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else
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{
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if (depth < minLimit)
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{
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depth -= minLimit;
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hi = btScalar(0.);
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}
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else
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{
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return 0.0f;
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}
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}
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}
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}
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btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
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btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
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btScalar sum = oldNormalImpulse + normalImpulse;
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m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
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normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
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btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
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//body1.applyImpulse( impulse_vector, rel_pos1);
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//body2.applyImpulse(-impulse_vector, rel_pos2);
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btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
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btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
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bodyA.applyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
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bodyB.applyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
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return normalImpulse;
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}
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//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
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void btGeneric6DofConstraint::calculateAngleInfo()
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{
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btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
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matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
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// in euler angle mode we do not actually constrain the angular velocity
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// along the axes axis[0] and axis[2] (although we do use axis[1]) :
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//
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// to get constrain w2-w1 along ...not
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// ------ --------------------- ------
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// d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
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// d(angle[1])/dt = 0 ax[1]
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// d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
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//
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// constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
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// to prove the result for angle[0], write the expression for angle[0] from
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// GetInfo1 then take the derivative. to prove this for angle[2] it is
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// easier to take the euler rate expression for d(angle[2])/dt with respect
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// to the components of w and set that to 0.
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btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
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btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
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m_calculatedAxis[1] = axis2.cross(axis0);
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m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
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m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
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// if(m_debugDrawer)
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// {
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//
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// char buff[300];
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// sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ",
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// m_calculatedAxisAngleDiff[0],
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// m_calculatedAxisAngleDiff[1],
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// m_calculatedAxisAngleDiff[2]);
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// m_debugDrawer->reportErrorWarning(buff);
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// }
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}
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void btGeneric6DofConstraint::calculateTransforms()
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{
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m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
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m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
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calculateAngleInfo();
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}
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void btGeneric6DofConstraint::buildLinearJacobian(
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btJacobianEntry & jacLinear,const btVector3 & normalWorld,
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const btVector3 & pivotAInW,const btVector3 & pivotBInW)
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{
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new (&jacLinear) btJacobianEntry(
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pivotAInW - m_rbA.getCenterOfMassPosition(),
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pivotBInW - m_rbB.getCenterOfMassPosition(),
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normalWorld,
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m_rbA.getInvInertiaDiagLocal(),
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m_rbA.getInvMass(),
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m_rbB.getInvInertiaDiagLocal(),
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m_rbB.getInvMass());
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}
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void btGeneric6DofConstraint::buildAngularJacobian(
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btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
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{
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new (&jacAngular) btJacobianEntry(jointAxisW,
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_rbA.getInvInertiaDiagLocal(),
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m_rbB.getInvInertiaDiagLocal());
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}
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bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
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{
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btScalar angle = m_calculatedAxisAngleDiff[axis_index];
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//test limits
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m_angularLimits[axis_index].testLimitValue(angle);
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return m_angularLimits[axis_index].needApplyTorques();
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}
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void btGeneric6DofConstraint::buildJacobian()
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{
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if (m_useSolveConstraintObsolete)
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{
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// Clear accumulated impulses for the next simulation step
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m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
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int i;
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for(i = 0; i < 3; i++)
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{
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m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
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}
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//calculates transform
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calculateTransforms();
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// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
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// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
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calcAnchorPos();
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btVector3 pivotAInW = m_AnchorPos;
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btVector3 pivotBInW = m_AnchorPos;
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// not used here
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// btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
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// btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
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btVector3 normalWorld;
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//linear part
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for (i=0;i<3;i++)
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{
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if (m_linearLimits.isLimited(i))
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{
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if (m_useLinearReferenceFrameA)
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normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
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else
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normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
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buildLinearJacobian(
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m_jacLinear[i],normalWorld ,
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pivotAInW,pivotBInW);
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}
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}
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// angular part
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for (i=0;i<3;i++)
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{
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//calculates error angle
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if (testAngularLimitMotor(i))
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{
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normalWorld = this->getAxis(i);
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// Create angular atom
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buildAngularJacobian(m_jacAng[i],normalWorld);
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}
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}
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}
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}
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void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
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{
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if (m_useSolveConstraintObsolete)
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{
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info->m_numConstraintRows = 0;
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info->nub = 0;
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} else
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{
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//prepare constraint
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calculateTransforms();
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info->m_numConstraintRows = 3;
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info->nub = 3;//??
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//test angular limits
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for (int i=0;i<3 ;i++ )
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{
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//if(i==2) continue;
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if(testAngularLimitMotor(i))
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{
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info->m_numConstraintRows++;
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}
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}
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}
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}
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void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
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{
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btAssert(!m_useSolveConstraintObsolete);
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int row = setLinearLimits(info);
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setAngularLimits(info, row);
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}
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int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
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{
|
|
|
|
btGeneric6DofConstraint * d6constraint = this;
|
|
|
|
//retrieve matrices
|
|
btTransform body0_trans;
|
|
body0_trans = m_rbA.getCenterOfMassTransform();
|
|
|
|
btTransform body1_trans;
|
|
|
|
body1_trans = m_rbB.getCenterOfMassTransform();
|
|
|
|
// anchor points in global coordinates with respect to body PORs.
|
|
|
|
int s = info->rowskip;
|
|
|
|
// set jacobian
|
|
info->m_J1linearAxis[0] = 1;
|
|
info->m_J1linearAxis[s+1] = 1;
|
|
info->m_J1linearAxis[2*s+2] = 1;
|
|
|
|
|
|
btVector3 a1,a2;
|
|
|
|
a1 = body0_trans.getBasis()*d6constraint->getFrameOffsetA().getOrigin();
|
|
//dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA);
|
|
dCROSSMAT (info->m_J1angularAxis,a1,s,-,+);
|
|
|
|
/*info->m_J2linearAxis[0] = -1;
|
|
info->m_J2linearAxis[s+1] = -1;
|
|
info->m_J2linearAxis[2*s+2] = -1;
|
|
*/
|
|
|
|
a2 = body1_trans.getBasis()*d6constraint->getFrameOffsetB().getOrigin();
|
|
//dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB);
|
|
dCROSSMAT (info->m_J2angularAxis,a2,s,+,-);
|
|
|
|
// set right hand side
|
|
btScalar k = info->fps * info->erp;
|
|
for (int j=0; j<3; j++)
|
|
{
|
|
info->m_constraintError[s*j] = k * (a2[j] + body1_trans.getOrigin()[j] -
|
|
a1[j] - body0_trans.getOrigin()[j]);
|
|
}
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
/*! \pre testLimitValue must be called on limot*/
|
|
int bt_get_limit_motor_info2(
|
|
btRotationalLimitMotor * limot,
|
|
btRigidBody * body0, btRigidBody * body1,
|
|
btTypedConstraint::btConstraintInfo2 *info, int row, btVector3& ax1, int rotational)
|
|
{
|
|
|
|
|
|
int srow = row * info->rowskip;
|
|
|
|
// if the joint is powered, or has joint limits, add in the extra row
|
|
int powered = limot->m_enableMotor;
|
|
int limit = limot->m_currentLimit;
|
|
|
|
if (powered || limit)
|
|
{
|
|
btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
|
|
btScalar *J2 = rotational ? info->m_J2angularAxis : 0;//info->m_J2linearAxis;
|
|
|
|
J1[srow+0] = ax1[0];
|
|
J1[srow+1] = ax1[1];
|
|
J1[srow+2] = ax1[2];
|
|
if (body1)
|
|
{
|
|
J2[srow+0] = -ax1[0];
|
|
J2[srow+1] = -ax1[1];
|
|
J2[srow+2] = -ax1[2];
|
|
}
|
|
|
|
// linear limot torque decoupling step:
|
|
//
|
|
// if this is a linear limot (e.g. from a slider), we have to be careful
|
|
// that the linear constraint forces (+/- ax1) applied to the two bodies
|
|
// do not create a torque couple. in other words, the points that the
|
|
// constraint force is applied at must lie along the same ax1 axis.
|
|
// a torque couple will result in powered or limited slider-jointed free
|
|
// bodies from gaining angular momentum.
|
|
// the solution used here is to apply the constraint forces at the point
|
|
// halfway between the body centers. there is no penalty (other than an
|
|
// extra tiny bit of computation) in doing this adjustment. note that we
|
|
// only need to do this if the constraint connects two bodies.
|
|
|
|
btVector3 ltd; // Linear Torque Decoupling vector (a torque)
|
|
if (!rotational && body1)
|
|
{
|
|
btVector3 c;
|
|
c[0]=btScalar(0.5)*(body1->getCenterOfMassPosition()[0]
|
|
-body0->getCenterOfMassPosition()[0]);
|
|
c[1]=btScalar(0.5)*(body1->getCenterOfMassPosition()[1]
|
|
-body0->getCenterOfMassPosition()[1]);
|
|
c[2]=btScalar(0.5)*(body1->getCenterOfMassPosition()[2]
|
|
-body0->getCenterOfMassPosition()[2]);
|
|
|
|
ltd = c.cross(ax1);
|
|
|
|
info->m_J1angularAxis[srow+0] = ltd[0];
|
|
info->m_J1angularAxis[srow+1] = ltd[1];
|
|
info->m_J1angularAxis[srow+2] = ltd[2];
|
|
info->m_J2angularAxis[srow+0] = ltd[0];
|
|
info->m_J2angularAxis[srow+1] = ltd[1];
|
|
info->m_J2angularAxis[srow+2] = ltd[2];
|
|
}
|
|
|
|
// if we're limited low and high simultaneously, the joint motor is
|
|
// ineffective
|
|
|
|
if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
|
|
|
|
if (powered)
|
|
{
|
|
info->cfm[srow] = 0.0f;//limot->m_normalCFM;
|
|
if (! limit)
|
|
{
|
|
info->m_constraintError[srow] = limot->m_targetVelocity;
|
|
info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
|
|
info->m_upperLimit[srow] = limot->m_maxMotorForce;
|
|
}
|
|
}
|
|
|
|
if (limit)
|
|
{
|
|
btScalar k = info->fps * limot->m_ERP;
|
|
info->m_constraintError[srow] = -k * limot->m_currentLimitError;
|
|
info->cfm[srow] = 0.0f;//limot->m_stopCFM;
|
|
|
|
if (limot->m_loLimit == limot->m_hiLimit)
|
|
{
|
|
// limited low and high simultaneously
|
|
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
|
info->m_upperLimit[srow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
if (limit == 1)
|
|
{
|
|
// low limit
|
|
info->m_lowerLimit[srow] = 0;
|
|
info->m_upperLimit[srow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
// high limit
|
|
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
|
info->m_upperLimit[srow] = 0;
|
|
}
|
|
|
|
// deal with bounce
|
|
if (limot->m_bounce > 0)
|
|
{
|
|
// calculate joint velocity
|
|
btScalar vel;
|
|
if (rotational)
|
|
{
|
|
vel = body0->getAngularVelocity().dot(ax1);
|
|
if (body1)
|
|
vel -= body1->getAngularVelocity().dot(ax1);
|
|
}
|
|
else
|
|
{
|
|
vel = body0->getLinearVelocity().dot(ax1);
|
|
if (body1)
|
|
vel -= body1->getLinearVelocity().dot(ax1);
|
|
}
|
|
|
|
// only apply bounce if the velocity is incoming, and if the
|
|
// resulting c[] exceeds what we already have.
|
|
if (limit == 1)
|
|
{
|
|
// low limit
|
|
if (vel < 0)
|
|
{
|
|
btScalar newc = -limot->m_bounce* vel;
|
|
if (newc > info->m_constraintError[srow])
|
|
info->m_constraintError[srow] = newc;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// high limit - all those computations are reversed
|
|
if (vel > 0)
|
|
{
|
|
btScalar newc = -limot->m_bounce * vel;
|
|
if (newc < info->m_constraintError[srow])
|
|
info->m_constraintError[srow] = newc;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
|
|
|
|
int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset)
|
|
{
|
|
btGeneric6DofConstraint * d6constraint = this;
|
|
int row = row_offset;
|
|
//solve angular limits
|
|
for (int i=0;i<3 ;i++ )
|
|
{
|
|
//if(i==2) continue;
|
|
if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
|
|
{
|
|
btVector3 axis = d6constraint->getAxis(i);
|
|
row += bt_get_limit_motor_info2(
|
|
d6constraint->getRotationalLimitMotor(i),
|
|
&m_rbA,
|
|
&m_rbB,
|
|
info,row,axis,1);
|
|
}
|
|
}
|
|
|
|
return row;
|
|
}
|
|
|
|
///////////////////limit motor support
|
|
|
|
|
|
void btGeneric6DofConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
|
|
{
|
|
if (m_useSolveConstraintObsolete)
|
|
{
|
|
|
|
|
|
m_timeStep = timeStep;
|
|
|
|
//calculateTransforms();
|
|
|
|
int i;
|
|
|
|
// linear
|
|
|
|
btVector3 pointInA = m_calculatedTransformA.getOrigin();
|
|
btVector3 pointInB = m_calculatedTransformB.getOrigin();
|
|
|
|
btScalar jacDiagABInv;
|
|
btVector3 linear_axis;
|
|
for (i=0;i<3;i++)
|
|
{
|
|
if (m_linearLimits.isLimited(i))
|
|
{
|
|
jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
|
|
|
|
if (m_useLinearReferenceFrameA)
|
|
linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
|
|
else
|
|
linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
|
|
|
|
m_linearLimits.solveLinearAxis(
|
|
m_timeStep,
|
|
jacDiagABInv,
|
|
m_rbA,bodyA,pointInA,
|
|
m_rbB,bodyB,pointInB,
|
|
i,linear_axis, m_AnchorPos);
|
|
|
|
}
|
|
}
|
|
|
|
// angular
|
|
btVector3 angular_axis;
|
|
btScalar angularJacDiagABInv;
|
|
for (i=0;i<3;i++)
|
|
{
|
|
if (m_angularLimits[i].needApplyTorques())
|
|
{
|
|
|
|
// get axis
|
|
angular_axis = getAxis(i);
|
|
|
|
angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
|
|
|
|
m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,bodyA,&m_rbB,bodyB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
|
|
{
|
|
(void)timeStep;
|
|
|
|
}
|
|
|
|
btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
|
|
{
|
|
return m_calculatedAxis[axis_index];
|
|
}
|
|
|
|
btScalar btGeneric6DofConstraint::getAngle(int axis_index) const
|
|
{
|
|
return m_calculatedAxisAngleDiff[axis_index];
|
|
}
|
|
|
|
void btGeneric6DofConstraint::calcAnchorPos(void)
|
|
{
|
|
btScalar imA = m_rbA.getInvMass();
|
|
btScalar imB = m_rbB.getInvMass();
|
|
btScalar weight;
|
|
if(imB == btScalar(0.0))
|
|
{
|
|
weight = btScalar(1.0);
|
|
}
|
|
else
|
|
{
|
|
weight = imA / (imA + imB);
|
|
}
|
|
const btVector3& pA = m_calculatedTransformA.getOrigin();
|
|
const btVector3& pB = m_calculatedTransformB.getOrigin();
|
|
m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight);
|
|
return;
|
|
} // btGeneric6DofConstraint::calcAnchorPos()
|
|
|