Files
bullet3/examples/OpenGLWindow/Shaders/linesVS.glsl
2021-10-16 17:38:05 +01:00

18 lines
277 B
GLSL

#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
out vec4 colourV;
void main (void)
{
colourV = (colour[3] == -1) ? colourIn : colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}