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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-11-13 11:26:21 +00:00
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f8fe7e8f2d102e2d23104b53d106c654b556b8ff
bullet3/Extras/quickstep
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History
ejcoumans 151cd4b9da prepare and added constraint solver optimizations, not activated yet.
2007-03-17 00:09:12 +00:00
..
Jamfile
updated Jamfiles so only the appropriate Bullet libraries gets installed, not the helper/internal ones.
2006-12-27 01:34:54 +00:00
OdeConstraintSolver.cpp
prepare and added constraint solver optimizations, not activated yet.
2007-03-17 00:09:12 +00:00
OdeConstraintSolver.h
prepare and added constraint solver optimizations, not activated yet.
2007-03-17 00:09:12 +00:00
OdeContactJoint.cpp
updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
2006-10-13 23:58:52 +00:00
OdeContactJoint.h
2006-11-11 19:31:30 +00:00
OdeJoint.cpp
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeJoint.h
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeSolverBody.cpp
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeSolverBody.h
Clean up about a bazillion compilation warnings.
2006-12-22 02:33:42 +00:00
SorLcp.cpp
Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration.
2006-12-27 05:35:20 +00:00
SorLcp.h
more small refactoring: some methods were still upper-case.
2006-11-03 04:32:48 +00:00
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