diff --git a/TODO b/TODO
index 9f394c4b1..c35cc4fc9 100644
--- a/TODO
+++ b/TODO
@@ -18,7 +18,7 @@
Next:
* replace observer class with observer functions
-* patch rather than replace, emplace rather then assign (when we have args... ofc)
+* get(cmp, entity) -> void *, set(cmp, entity, void *)
* WIP:
- deprecate snapshot, loader, ...
diff --git a/docs/CMakeLists.txt b/docs/CMakeLists.txt
index be485545d..2b63bf7bb 100644
--- a/docs/CMakeLists.txt
+++ b/docs/CMakeLists.txt
@@ -24,6 +24,7 @@ add_custom_target(
md/locator.md
md/meta.md
md/process.md
+ md/references.md
md/resource.md
md/signal.md
doxy.in
diff --git a/docs/md/references.md b/docs/md/references.md
new file mode 100644
index 000000000..77cdaa4ee
--- /dev/null
+++ b/docs/md/references.md
@@ -0,0 +1,42 @@
+# Similar projects
+
+There are many projects similar to `EnTT`, both open source and not.
+Some even borrowed some ideas from this library and expressed them in different
+languages.
+Others developed different architectures from scratch and therefore offer
+alternative solutions with their pros and cons.
+
+Below an incomplete list of those that I've come across so far.
+If some terms or designs aren't clear, I recommend referring to the
+[_ECS Back and Forth_](https://skypjack.github.io/tags/#ecs) series for all the
+details.
+
+I hope this list can grow much more in the future:
+
+* C:
+ * [Diana](https://github.com/discoloda/Diana): an ECS that uses sparse sets to
+ keep track of entities in systems.
+ * [Flecs](https://github.com/SanderMertens/flecs): a multithreaded archetype
+ ECS based on semi-contiguous arrays rather than chunks.
+ * [lent](https://github.com/nem0/lent): the Donald Trump of the ECS libraries.
+
+* C++:
+ * [decs](https://github.com/vblanco20-1/decs): a chunk based archetype ECS.
+ * [ecst](https://github.com/SuperV1234/ecst): a multithreaded compile-time
+ ECS that uses sparse sets to keep track of entities in systems.
+ * [EntityX](https://github.com/alecthomas/entityx): a bitset based ECS that
+ uses a single large matrix of components indexed with entities.
+
+* Javascript:
+ * [ecsy](https://github.com/MozillaReality/ecsy): I haven't had the time to
+ investigate the underlying design of `ecsy` but it looks cool anyway.
+
+* Rust:
+ * [Legion](https://github.com/TomGillen/legion): a chunk based archetype ECS.
+ * [Shipyard](https://github.com/leudz/shipyard): it borrows some ideas from
+ `EnTT` and offers a sparse-sets based ECS with grouping functionalities.
+ * [Specs](https://github.com/amethyst/specs): a parallel ECS based mainly on
+ hierarchical bitsets that allows different types of storage as needed.
+
+If you know of other resources out there that can be of interest for the reader,
+feel free to open an issue or a PR and I'll be glad to add them to this page.