diff --git a/README.md b/README.md index d542850e4..a0c90ad19 100644 --- a/README.md +++ b/README.md @@ -148,8 +148,7 @@ There are three options to instantiate your own registry: auto registry = entt::StandardRegistry{args...}; ``` - That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities.
- Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games. + That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities. Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games. * By using your own pool: