API reference v3.10.0

This commit is contained in:
Michele Caini
2022-04-18 19:54:29 +02:00
parent 6fdc43199c
commit 378182736c
1056 changed files with 21834 additions and 21924 deletions

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@@ -22,7 +22,7 @@
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">EnTT
&#160;<span id="projectnumber">3.9.0</span>
&#160;<span id="projectnumber">3.10.0</span>
</div>
</td>
</tr>
@@ -84,6 +84,7 @@ $(function() {
<li><a href="https://github.com/vblanco20-1/decs">decs</a>: a chunk based archetype ECS.</li>
<li><a href="https://github.com/SuperV1234/ecst">ecst</a>: a multithreaded compile-time ECS that uses sparse sets to keep track of entities in systems.</li>
<li><a href="https://github.com/alecthomas/entityx">EntityX</a>: a bitset based ECS that uses a single large matrix of components indexed with entities.</li>
<li><a href="https://github.com/richardbiely/gaia-ecs">Gaia-ECS</a>: a chunk based archetype ECS.</li>
<li><a href="https://github.com/pmbittner/Polypropylene">Polypropylene</a>: a hybrid solution between an ECS and dynamic mixins.</li>
</ul>
</li>
@@ -113,6 +114,7 @@ $(function() {
<li>Rust:<ul>
<li><a href="https://github.com/TomGillen/legion">Legion</a>: a chunk based archetype ECS.</li>
<li><a href="https://github.com/leudz/shipyard">Shipyard</a>: it borrows some ideas from <code>EnTT</code> and offers a sparse sets based ECS with grouping functionalities.</li>
<li><a href="https://github.com/LechintanTudor/sparsey">Sparsey</a>: sparse set based ECS written in Rust.</li>
<li><a href="https://github.com/amethyst/specs">Specs</a>: a parallel ECS based mainly on hierarchical bitsets that allows different types of storage as needed.</li>
</ul>
</li>