From 481c49e18ed7d12f2989629c78efeec28bb08574 Mon Sep 17 00:00:00 2001 From: Michele Caini Date: Wed, 19 Aug 2020 10:06:38 +0200 Subject: [PATCH] doc: added a new link to similar projects --- docs/md/references.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/md/references.md b/docs/md/references.md index 77cdaa4ee..f14e3d70e 100644 --- a/docs/md/references.md +++ b/docs/md/references.md @@ -27,6 +27,10 @@ I hope this list can grow much more in the future: * [EntityX](https://github.com/alecthomas/entityx): a bitset based ECS that uses a single large matrix of components indexed with entities. +* Go: + * [gecs](https://github.com/tutumagi/gecs): a sparse sets based ECS inspired + by `EnTT`. + * Javascript: * [ecsy](https://github.com/MozillaReality/ecsy): I haven't had the time to investigate the underlying design of `ecsy` but it looks cool anyway. @@ -34,7 +38,7 @@ I hope this list can grow much more in the future: * Rust: * [Legion](https://github.com/TomGillen/legion): a chunk based archetype ECS. * [Shipyard](https://github.com/leudz/shipyard): it borrows some ideas from - `EnTT` and offers a sparse-sets based ECS with grouping functionalities. + `EnTT` and offers a sparse sets based ECS with grouping functionalities. * [Specs](https://github.com/amethyst/specs): a parallel ECS based mainly on hierarchical bitsets that allows different types of storage as needed.