From 734dfa2c6f429b1175682c86c7a063d15ddacb45 Mon Sep 17 00:00:00 2001 From: Michele Caini Date: Tue, 1 Oct 2024 08:57:28 +0200 Subject: [PATCH] doc: minor changes --- docs/md/entity.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/md/entity.md b/docs/md/entity.md index 32ad8b892..f91644982 100644 --- a/docs/md/entity.md +++ b/docs/md/entity.md @@ -13,7 +13,7 @@ * [Observe changes](#observe-changes) * [Entity lifecycle](#entity-lifecycle) * [Listeners disconnection](#listeners-disconnection) - * [They call me reactive storage](#they-call-me-reactive-storage) + * [They call me reactive storage](#they-call-me-reactive-storage) * [Sorting: is it possible?](#sorting-is-it-possible) * [Helpers](#helpers) * [Null entity](#null-entity) @@ -455,7 +455,7 @@ As a result, a listener that wants to access components, entities, or pools can safely do so against a still valid registry, while checking for the existence of the various elements as appropriate. -### They call me reactive storage +## They call me reactive storage Signals are the basic tools to construct reactive systems, even if they aren't enough on their own. `EnTT` tries to take another step in that direction with