From a43f354511f36502fa6fc8a2fc19d1377035719d Mon Sep 17 00:00:00 2001 From: Michele Caini Date: Sun, 29 Dec 2019 15:18:20 +0100 Subject: [PATCH] doc: minor changes --- docs/md/links.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/docs/md/links.md b/docs/md/links.md index d4f80eab1..e086ac4d0 100644 --- a/docs/md/links.md +++ b/docs/md/links.md @@ -48,7 +48,7 @@ I hope this list can grow much more in the future: a small tower defense game based on mirror orientation. * Engines and the like: - * [Fling Engine](https://github.com/flingengine/FlingEngine): A Vulkan game + * [Fling Engine](https://github.com/flingengine/FlingEngine): a Vulkan game engine with a focus on data oriented design. * [Apparently](https://teamwisp.github.io/credits/) [Wisp](https://teamwisp.github.io/product/) by @@ -60,13 +60,13 @@ I hope this list can grow much more in the future: [Qub3d](https://qub3d.org/): because blocks should be open source. * [shiva](https://github.com/Milerius/shiva): modern C++ engine with modularity. - * [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World + * [NovusCore](https://github.com/novuscore/NovusCore): a modern take on World of Warcraft emulation. * [ImGui/EnTT editor](https://github.com/Green-Sky/imgui_entt_entity_editor): - A drop-in, single-file entity editor for `EnTT` that uses `ImGui` as + a drop-in, single-file entity editor for `EnTT` that uses `ImGui` as graphical backend (with [demo code](https://github.com/Green-Sky/imgui_entt_entity_editor_demo)). - * [SgOgl](https://github.com/stwe/SgOgl): A game engine library for OpenGL + * [SgOgl](https://github.com/stwe/SgOgl): a game engine library for OpenGL developed for educational purposes. * Articles and blog posts: @@ -101,10 +101,10 @@ I hope this list can grow much more in the future: [Tieto](https://www.tieto.com/): they published a job post where `EnTT` was listed on their software stack. * [Godot meets EnTT](https://github.com/portaloffreedom/godot_entt_example/): - A simple example on how to use `EnTT` within + a simple example on how to use `EnTT` within [`Godot`](https://godotengine.org/). * [Godot and GameNetworkingSockets meet EnTT](https://github.com/portaloffreedom/godot_entt_net_example): - A simple example on how to use `EnTT` and + a simple example on how to use `EnTT` and [`GameNetworkingSockets`](https://github.com/ValveSoftware/GameNetworkingSockets) within [`Godot`](https://godotengine.org/). * [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of