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134
test/benchmark.cpp
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134
test/benchmark.cpp
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#include <gtest/gtest.h>
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#include <registry.hpp>
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#include <iostream>
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#include <cstddef>
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#include <chrono>
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#include <vector>
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struct Position {
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uint64_t x;
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uint64_t y;
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};
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struct Velocity {
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uint64_t x;
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uint64_t y;
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};
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struct Timer final {
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Timer(): start{std::chrono::system_clock::now()} {}
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void elapsed() {
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auto now = std::chrono::system_clock::now();
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std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
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}
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private:
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std::chrono::time_point<std::chrono::system_clock> start;
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};
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using registry_type = entt::DefaultRegistry<Position, Velocity>;
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TEST(DefaultRegistry, Construct) {
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registry_type registry;
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std::cout << "Constructing 10000000 entities" << std::endl;
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Timer timer;
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for (uint64_t i = 0; i < 10000000L; i++) {
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registry.create();
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}
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timer.elapsed();
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registry.reset();
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}
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TEST(DefaultRegistry, Destroy) {
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registry_type registry;
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std::vector<registry_type::entity_type> entities{};
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std::cout << "Destroying 10000000 entities" << std::endl;
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for (uint64_t i = 0; i < 10000000L; i++) {
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entities.push_back(registry.create());
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}
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Timer timer;
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for (auto entity: entities) {
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registry.destroy(entity);
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}
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timer.elapsed();
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}
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TEST(DefaultRegistry, IterateSingleComponent) {
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registry_type registry;
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std::cout << "Iterating over 10000000 entities, one component" << std::endl;
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for (uint64_t i = 0; i < 10000000L; i++) {
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registry.create<Position>();
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}
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Timer timer;
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auto view = registry.view<Position>();
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for(auto entity: view) {
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auto &position = registry.get<Position>(entity);
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(void)position;
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}
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timer.elapsed();
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registry.reset();
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}
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TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
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registry_type registry;
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std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
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Timer timer;
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for(int i = 0; i < 10000; i++) {
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for(int j = 0; j < 10000; j++) {
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registry.create<Position>();
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}
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auto view = registry.view<Position>();
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for(auto entity: view) {
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if(rand() % 2 == 0) {
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registry.destroy(entity);
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}
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}
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}
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timer.elapsed();
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registry.reset();
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}
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TEST(DefaultRegistry, IterateTwoComponents) {
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registry_type registry;
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std::cout << "Iterating over 10000000 entities, two components" << std::endl;
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for (uint64_t i = 0; i < 10000000L; i++) {
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registry.create<Position, Velocity>();
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}
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Timer timer;
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auto view = registry.view<Position, Velocity>();
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for(auto entity: view) {
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auto &position = registry.get<Position>(entity);
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auto &velocity = registry.get<Velocity>(entity);
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(void)position;
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(void)velocity;
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}
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timer.elapsed();
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registry.reset();
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}
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