From c3460727fa049434f3a38a5a36ec1dd95cc9e744 Mon Sep 17 00:00:00 2001 From: Michele Caini Date: Wed, 28 Mar 2018 10:24:01 +0200 Subject: [PATCH] updated TODO --- TODO | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/TODO b/TODO index 5219771ac..615dcccb8 100644 --- a/TODO +++ b/TODO @@ -1,9 +1,11 @@ -* filtered each (apply a filter to the entities before to return them, it helps separating checks from logic) * custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22 * to analyze, long term feature: systems organizer based on dependency graphs for implicit parallelism (I don't want to think anymore in future :-)) * save/restore functionalities - see #27 -* parent-child relationships between entities directly managed by the registry. is it possible to do that in a clean and safe way? * scene management (I prefer the concept of spaces, that is a kind of scene anyway) * blueprint registry - kind of factory to create entitites template for initialization (get rid of the extra versions of Registry::create) * review doc: separate it in multiple md/dox files, reduce the readme to a minimum and provide users with links to the online documentation on gh-pages +* debugging tools (#60): the issue online already contains interesting tips on this, look at it +* signals on component creation/destruction: crtp + internal detection, probably it works - test it!! +* rename Registry::ensure, it creates problems with UE4 +* define a macro for the noexcept policy, so as to provide users with an easy way to disable exception handling * AOB