diff --git a/docs/md/links.md b/docs/md/links.md index 9597ea9ae..f1b6ce480 100644 --- a/docs/md/links.md +++ b/docs/md/links.md @@ -1,5 +1,22 @@ # EnTT in Action + +# Table of Contents + +* [Introduction](#introduction) +* [EnTT in Action](#entt-in-action) + * [Games](#games) + * [Engines and the like](#engines-and-the-like) + * [Articles, videos and blog posts](#articles-videos-and-blog-posts) + * [Any Other Business](#any-other-business) + + +# Introduction + `EnTT` is widely used in private and commercial applications. I cannot even mention most of them because of some signatures I put on some documents time ago. Fortunately, there are also people who took the time to implement open @@ -7,13 +24,18 @@ source projects based on `EnTT` and didn't hold back when it came to documenting them. Below an incomplete list of games, applications and articles that can be used as -a reference. Where I put the word _apparently_ means that the use of `EnTT` is -documented but the authors didn't make explicit announcements or contacted me -directly. +a reference.
+Where I put the word _apparently_ means that the use of `EnTT` is documented but +the authors didn't make explicit announcements or contacted me directly. -I hope this list can grow much more in the future: +If you know of other resources out there that are about `EnTT`, feel free to +open an issue or a PR and I'll be glad to add them to this page.
+I hope the following lists can grow much more in the future. + +# EnTT in Action + +## Games -* Games: * [Minecraft](https://minecraft.net/en-us/attribution/) by [Mojang](https://mojang.com/): of course, **that** Minecraft, see the open source attributions page for more details. @@ -103,7 +125,8 @@ I hope this list can grow much more in the future: * [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample application as a starting point using `EnTT` and `SDL2`. -* Engines and the like: +## Engines and the like: + * [Aether Engine](https://hadean.com/spatial-simulation/) [v1.1+](https://docs.hadean.com/v1.1/Licenses/) by [Hadean](https://hadean.com/): a library designed for spatially partitioning @@ -179,7 +202,8 @@ I hope this list can grow much more in the future: * [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game engine entirely implemented as an entity-component-ystem. -* Articles, videos and blog posts: +## Articles, videos and blog posts: + * [Some posts](https://skypjack.github.io/tags/#entt) on my personal [blog](https://skypjack.github.io/) are about `EnTT`, for those who want to know **more** on this project. @@ -235,7 +259,8 @@ I hope this list can grow much more in the future: MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about player bots and full external ECS: a series definitely worth looking at. -* Any Other Business: +## Any Other Business: + * [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the cross platform C++ rendering engine. The SDKs are utilized by a lot of @@ -277,6 +302,3 @@ I hope this list can grow much more in the future: * GitHub contains also [many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code) of use of `EnTT` from which to take inspiration if interested. - -If you know of other resources out there that are about `EnTT`, feel free to -open an issue or a PR and I'll be glad to add them to this page.