testbed: context class

This commit is contained in:
Michele Caini
2025-03-28 11:25:29 +01:00
parent e42231fab0
commit d84a18e456
4 changed files with 103 additions and 12 deletions

View File

@@ -31,24 +31,23 @@ endif()
# Testbed executable
set(ENTT_TESTBED_EXECUTABLE testbed)
add_executable(testbed)
add_executable(${ENTT_TESTBED_EXECUTABLE})
set_target_properties(${ENTT_TESTBED_EXECUTABLE} PROPERTIES CXX_EXTENSIONS OFF)
target_compile_features(${ENTT_TESTBED_EXECUTABLE} PUBLIC ${ENTT_CXX_STD})
set_target_properties(testbed PROPERTIES CXX_EXTENSIONS OFF)
target_compile_features(testbed PUBLIC ${ENTT_CXX_STD})
target_compile_definitions(
${ENTT_TESTBED_EXECUTABLE}
testbed
PRIVATE
ENTT_ID_TYPE=${ENTT_ID_TYPE}
NOMINMAX
)
target_sources(
${ENTT_TESTBED_EXECUTABLE}
testbed
PRIVATE
testbed.cpp
app/context.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
@@ -59,15 +58,15 @@ target_sources(
)
target_link_libraries(
${ENTT_TESTBED_EXECUTABLE}
testbed
PRIVATE
EnTT::EnTT
SDL3::SDL3
)
target_include_directories(
${ENTT_TESTBED_EXECUTABLE}
testbed
PRIVATE
${testbed_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${imgui_SOURCE_DIR}
)

63
testbed/app/context.cpp Normal file
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@@ -0,0 +1,63 @@
#include <SDL3/SDL_render.h>
#include <app/context.h>
#include <backends/imgui_impl_sdl3.h>
#include <backends/imgui_impl_sdlrenderer3.h>
#include <imgui.h>
namespace testbed {
namespace internal {
static constexpr const char *window_default_title = "testbed";
static constexpr int window_default_width = 1280;
static constexpr int window_default_height = 720;
} // namespace internal
context::context()
: sdl_window{SDL_CreateWindow(internal::window_default_title, internal::window_default_width, internal::window_default_height, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
SDL_SetWindowResizable(sdl_window, true);
SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
ImGui_ImplSDLRenderer3_Init(sdl_renderer);
}
context ::~context() {
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window);
}
SDL_Window *context::window() const noexcept {
return *this;
}
SDL_Renderer *context::renderer() const noexcept {
return *this;
}
context::operator SDL_Window *() const noexcept {
return sdl_window;
}
context::operator SDL_Renderer *() const noexcept {
return sdl_renderer;
}
} // namespace testbed

29
testbed/app/context.h Normal file
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@@ -0,0 +1,29 @@
#pragma once
struct SDL_Renderer;
struct SDL_Window;
namespace testbed {
struct context {
context();
~context();
context(const context &) = delete;
context(context &&) = delete;
context &operator=(const context &) = delete;
context &operator=(context &&) = delete;
SDL_Window *window() const noexcept;
SDL_Renderer *renderer() const noexcept;
operator SDL_Window *() const noexcept;
operator SDL_Renderer *() const noexcept;
private:
SDL_Window *sdl_window;
SDL_Renderer *sdl_renderer;
};
} // namespace testbed

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@@ -1,6 +1,6 @@
#include <entt/entt.hpp>
#include <app/context.h>
int main() {
[[maybe_unused]] entt::registry registry;
testbed::context ctx{};
return 0;
}