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1257 Commits

Author SHA1 Message Date
Michele Caini
043f9a5025 updated single include file 2020-03-07 00:41:15 +01:00
Michele Caini
822264a65e workflow: --dry-run for the deploy.yml debut (see #397) 2020-03-07 00:30:24 +01:00
Michele Caini
8e9a6a4f06 registry: fixed a bug that affects late group initialization (close #440) 2020-03-07 00:30:21 +01:00
Michele Caini
76f3909ec9 workflow: update homebrew-entt (see #397) 2020-03-07 00:30:19 +01:00
Michele Caini
23e839b40e build system: updated install process (close #421) 2020-03-07 00:30:16 +01:00
Michele Caini
6a560fc7bf observer: use any<T...> rather than a fold expression with has<T> 2020-03-07 00:30:08 +01:00
Michele Caini
709d1c93a4 registry: fixed a bug that affects late group initialization (close #436) 2020-03-07 00:29:57 +01:00
Michele Caini
8d4b5f4bb7 sparse_set: remove copy ctor/assignment operator (use range-construct instead) 2020-03-07 00:11:30 +01:00
Paul Gruenbacher
9eb5a85e9e doc: update clone example to handle empty types (#441) 2020-03-07 00:09:19 +01:00
Paul Gruenbacher
e7521445e9 doc: update stamp example (#442) 2020-03-07 00:09:15 +01:00
Michele Caini
bb050e2660 actor: (has<T>(e) && ...) -> has<T...>(e) 2020-03-07 00:07:56 +01:00
Michele Caini
bc3b0eb491 links: added references to Chrysalis (project and blog post) 2020-03-07 00:06:39 +01:00
Michele Caini
7cea05d376 doc: updated documentation for snapshot archives (close #431) 2020-03-07 00:06:32 +01:00
Michele Caini
b8a3bdf6b5 build system: minor changes 2020-03-07 00:06:25 +01:00
Michele Caini
638b6dba17 build system: updated version, now working on v3.3.2 2020-03-06 23:56:55 +01:00
Michele Caini
50ba8c6c39 updated single include file 2020-02-28 23:27:20 +01:00
Michele Caini
94d15ebbef config: being empty isn't enough for ETO, type must be default constructible 2020-02-28 23:18:12 +01:00
Michele Caini
e150882231 doc: udpated doc (see #431) 2020-02-28 23:18:09 +01:00
Michele Caini
80a659c90c doc: typo 2020-02-28 23:18:03 +01:00
Michele Caini
17d96427ea registry: assign_or_replace works also with aggregates now (close #429) 2020-02-28 23:17:58 +01:00
Michele Caini
7fdda788af registry: minor changes (close #424) 2020-02-28 23:17:53 +01:00
Ezekiel Warren
182adbd9d9 Re-added bazel support (#430) 2020-02-28 23:17:45 +01:00
Michele Caini
4931c9cd9b build system: updated version, now working on v3.3.1 2020-02-28 23:17:24 +01:00
Michele Caini
a112409735 updated single include file (close #425) 2020-02-23 16:54:02 +01:00
Michele Caini
7aaa6dd986 build system: suppress a few other warnings here and there 2020-02-19 16:12:36 +01:00
Michele Caini
3c39cfe645 build system: trigger more warnings (at least with MSVC) and suppress as many as possible (close #420, close #394) 2020-02-19 15:01:13 +01:00
Michele Caini
6a46325e7e registry: deprecate ::clone/::stamp 2020-02-18 12:51:19 +01:00
Michele Caini
15c9688a5a entity module: minor changes 2020-02-18 11:50:33 +01:00
Michele Caini
d9f93ccc11 moved tags from entity/helper to core/type_traits (see #419) 2020-02-18 09:58:51 +01:00
Michele Caini
652e569afc registry: cleanup 2020-02-17 13:36:57 +01:00
Michele Caini
c55372459f view: cleanup 2020-02-17 13:36:46 +01:00
Michele Caini
09f36e32f7 type traits: added member_class and member_class_t 2020-02-17 08:18:58 +01:00
Michele Caini
688d435d8e meta: fixed a bug on meta_type::construct with no arguments (close #413) 2020-02-16 21:54:48 +01:00
Michele Caini
e7403d8551 registry: in-place ::replace, the signal no longer receives an extra argument (close #406) 2020-02-15 22:32:50 +01:00
Indiana Kernick
60039441a1 Remove UTF-8 BOM (#414) 2020-02-15 15:40:09 +01:00
Michele Caini
97f4414cc4 minor changes 2020-02-15 00:54:40 +01:00
Michele Caini
df9595bc0d build system: clean up 2020-02-14 23:15:26 +01:00
Michele Caini
93533b7bc6 build system: make it work properly (again) with clang-cl 2020-02-14 23:06:46 +01:00
Michele Caini
a99afa2ddf build system: make gtest compile (again) on macos 2020-02-14 22:56:37 +01:00
Michele Caini
1e651a5145 tests: code coverage 2020-02-14 17:32:05 +01:00
Michele Caini
79ecfa2573 build system: suppress deprecated warnings 2020-02-14 16:43:27 +01:00
Michele Caini
e2b676d54c cleanup 2020-02-13 12:30:01 +01:00
Michele Caini
2b73bf35b6 meta: meta_type_node::id -> meta_type_node::type_id 2020-02-13 12:05:45 +01:00
Michele Caini
2137b3a879 doc: added DungeonSlayer to links 2020-02-11 23:29:50 +01:00
Michele Caini
e52b3fd5bc meta: ::identifier renamed to ::alias, added meta_type::id to get the id of the underlying type (close #412) 2020-02-11 12:30:55 +01:00
Michele Caini
0dfd2aa714 build system: minor changes to make tests compile with VS 2020-02-10 22:57:48 +01:00
Michele Caini
5d63c4c981 storage: basic_storage no longer exists (close #411) 2020-02-10 22:49:23 +01:00
Michele Caini
84d3f9ab9a registry: added missing assert (close #409) 2020-02-10 22:46:49 +01:00
Michele Caini
1133dba9d8 attribute: correct include guard (close #410) 2020-02-10 22:45:30 +01:00
Michele Caini
cd2fdc2ffe build system: use cmake fetch content rather than external add 2020-02-10 22:43:42 +01:00
Michele Caini
57d017ed8e build system: the version is read from cmake rather than written 2020-02-10 22:25:35 +01:00
Michele Caini
3ad2c559f1 build system: better support for IDEs 2020-02-09 23:16:59 +01:00
Michele Caini
c3facfa925 build system: minor changes 2020-02-09 20:07:32 +01:00
Michele Caini
db8d9ebc72 suppress shadow warnings 2020-02-08 16:31:01 +01:00
Michele Caini
3aef00af18 registry: suppress warnings on ::replace for empty components (close #407, close #408) 2020-02-08 15:56:01 +01:00
Michele Caini
a4d576bae8 registry: visit functionality for context variables (close #390) 2020-02-08 15:34:32 +01:00
Michele Caini
9320365ef6 registry: const-correctness for ::visit 2020-02-08 15:34:28 +01:00
Michele Caini
0be7494042 group: added front/back (close #393) 2020-02-08 15:34:22 +01:00
Michele Caini
df55f338ca view: added front/back (see #393) 2020-02-08 15:34:18 +01:00
Michele Caini
8210efb548 delegate: suppress warnings on parameters used for tag dispatching 2020-02-08 15:34:14 +01:00
Michele Caini
43503e2fc9 test: enforce requirements for non default constructible components (close #405) 2020-02-08 15:34:08 +01:00
Michele Caini
448c3ae425 registry/storage: assign review 2020-02-08 15:34:03 +01:00
Michele Caini
f7684a8a3e cleanup/minor changes 2020-02-08 15:33:59 +01:00
Michele Caini
4f200ac71e cleanup 2020-02-08 15:32:09 +01:00
Michele Caini
4772559e8b test: code coverage 2020-02-02 22:12:41 +01:00
Michele Caini
a984ce5bba registry: temporary changes to remove args from assure 2020-02-02 21:51:13 +01:00
Michele Caini
eee8a338e2 doc: updated examples (close #401) 2020-02-02 20:52:14 +01:00
Michele Caini
8894c0ef48 typo 2020-02-01 01:01:03 +01:00
Michele Caini
c5b8577d94 meta: redefined constructors where it matters (close #404) 2020-02-01 00:59:23 +01:00
Michele Caini
ce9def4a56 registry: avoid redundant instantiations 2020-02-01 00:50:13 +01:00
Michele Caini
894601aad2 cleanup/suppress warnings 2020-01-31 23:40:52 +01:00
Michele Caini
285c91e81b config: ENTT_DISABLE_ASSERT no longer exists, ENTT_ASSERT can be redefined now (close #403) 2020-01-31 23:39:37 +01:00
Michele Caini
ba8ca93afc doc: updated the doc for the ecs part (close #390) 2020-01-31 23:32:09 +01:00
Michele Caini
ad0dab2493 registry: added ::visit to get all components in a registry of owned by an entity 2020-01-31 22:43:25 +01:00
Michele Caini
8b66316180 doc: updated README file 2020-01-31 22:42:36 +01:00
Michele Caini
da4ee38914 type_info: minor changes 2020-01-30 20:03:51 +01:00
Michele Caini
62fde229e2 cleanup 2020-01-29 00:26:38 +01:00
Michele Caini
676115d214 delegate/sigh: reduced number of instantiations, moved instantiations out of the way from sigh::publish 2020-01-28 12:20:52 +01:00
Michele Caini
f36d838df1 hashed_string: non-recursive helper (close #400) 2020-01-27 22:46:24 +01:00
Michele Caini
f32f3ab895 config: avoid using pretty function with gcc < 9 (see #396) 2020-01-25 23:19:38 +01:00
Michele Caini
fc0432df8c registry: minor changes 2020-01-24 23:52:39 +01:00
Michele Caini
797b5bcb53 type_info: force constexpr-ness (close #396) 2020-01-24 23:29:12 +01:00
Michele Caini
b816f203cd doc: minor changes (close #398) 2020-01-24 23:29:06 +01:00
Michele Caini
714e2f86a1 cleanup 2020-01-24 16:02:45 +01:00
Michele Caini
ff75085f15 doc: updated links 2020-01-23 22:55:03 +01:00
Michele Caini
dbc8b18b80 registry: added any<T...> (close #371) 2020-01-21 12:52:59 +01:00
Michele Caini
efb2bbe8b2 cleanup: removed entity/utility.hpp 2020-01-21 12:33:37 +01:00
Michele Caini
8278c8eedd doc: minor changes 2020-01-21 12:24:02 +01:00
Michele Caini
6f696a026b registry: callbacks receive the registry as first argument (better dependencies) 2020-01-20 16:09:25 +01:00
Michele Caini
f558797246 workaround for an issue of clang 6 2020-01-20 00:01:10 +01:00
Michele Caini
c8671d1c2b doc: updated signal.md (see #385) 2020-01-19 23:43:57 +01:00
Michele Caini
7fd41e48b9 sigh: support for unbound members 2020-01-19 19:18:33 +01:00
Michele Caini
409d5f5966 delegate: support for unbound members 2020-01-19 15:16:38 +01:00
Michele Caini
5d1802faf7 doc: updated links 2020-01-18 23:05:42 +01:00
Michele Caini
a580bac385 registry: range-assign with optional init function(s) 2020-01-18 01:11:30 +01:00
Michele Caini
c43214543f storage: removed batch construct by copy 2020-01-18 00:57:27 +01:00
Michele Caini
b3c568fb6f registry: faster group initialization 2020-01-16 00:02:22 +01:00
Michele Caini
b34fe3200c storage: batch construct by copy 2020-01-15 23:55:28 +01:00
Michele Caini
dada8dbdeb storage/registry: batch add no longer returns an iterator 2020-01-15 23:21:34 +01:00
Michele Caini
e7d4077065 storage/registry: batch add default-constructs the component 2020-01-15 23:07:35 +01:00
Michele Caini
b1e54bfd86 storage: minor changes 2020-01-15 22:42:17 +01:00
Michele Caini
85ad4c4766 registry (and a few others): callbacks no longer receive components, see #386 2020-01-13 23:11:24 +01:00
Michele Caini
3dce560759 test: updated benchmarks 2020-01-13 23:08:42 +01:00
Michele Caini
969b8f0a7a test: minor changes 2020-01-13 00:27:15 +01:00
Michele Caini
ba8e738f40 doc: updated ecs part 2020-01-13 00:12:22 +01:00
Michele Caini
4bc80fae8d storage: minor changes 2020-01-13 00:06:17 +01:00
Michele Caini
ee5156704d registry: ::assign to assign entities to an empty registry 2020-01-12 00:31:53 +01:00
Michele Caini
986cd03732 registry: added ::data() to get the list of entities of a registry 2020-01-11 23:56:50 +01:00
Michele Caini
937fdabaa9 algorithm: missing include (close #389) 2020-01-11 23:56:11 +01:00
Michele Caini
c0fa97510e minor changes that are aimed mainly at suppressing warnings 2020-01-11 23:06:30 +01:00
Michele Caini
2fc6fe442d workaround of an bug of gcc-7 2020-01-11 21:56:08 +01:00
Michele Caini
7ba14f5a57 registry: only opaque stamp is allowed, use assign/assign_or_replace for components 2020-01-11 01:23:57 +01:00
Michele Caini
352e4576fc registry: ::reset doesn't exist anymore, use ::remove and ::clear instead 2020-01-11 01:11:48 +01:00
Michele Caini
210eebc0dc sparse_set/storage: ::reset is now ::clear 2020-01-09 22:51:35 +01:00
Michele Caini
5904941361 registry: stable assign (close #386) 2020-01-09 22:06:33 +01:00
Michele Caini
b352815cf8 registry: minor chages 2020-01-07 23:58:23 +01:00
Michele Caini
38a2751cd9 tests: code coverage back to 100% 2020-01-07 00:16:46 +01:00
Michele Caini
6388607d11 doc: added PopHead to the list of showcases (close #384) 2020-01-06 23:54:05 +01:00
Michele Caini
469276b8be registry: create no longer accepts a list of default constructible types to assign to entities 2020-01-06 23:46:58 +01:00
Michele Caini
2a863ee851 registry: minor changes 2020-01-06 00:50:03 +01:00
Michele Caini
b6dae2fe57 doc: updated entity.md 2020-01-06 00:40:45 +01:00
Michele Caini
d202bd3e50 registry: create with hint (close #303) 2020-01-06 00:40:22 +01:00
Michele Caini
dc2e44b2c0 doc: added sequentity to the list of showcases 2020-01-06 00:39:33 +01:00
Michele Caini
32c481c28c doc: stomp -> stamp 2020-01-04 22:59:46 +01:00
Michele Caini
8519c99706 updated copyright 2020-01-04 00:17:16 +01:00
Michele Caini
5b1bac4c19 doc: more details on entt::null (close #375) 2020-01-02 23:58:12 +01:00
Michele Caini
0a95a0674b build system: the conan-center-index makes the custom deploy step useless (close #380) 2020-01-02 22:25:12 +01:00
Michele Caini
2f11f6dc37 workaround for an issue of MSVC 2020-01-01 22:39:01 +01:00
Michele Caini
af66274c72 registry: const/non-const review (close #381) 2020-01-01 22:29:13 +01:00
Michele Caini
c5679b208f registry: improved ::group 2019-12-31 16:45:49 +01:00
Michele Caini
020fc179a5 traits: to_integral uses static_cast now 2019-12-31 15:45:36 +01:00
Michele Caini
dc9c1fc762 doc: minor changes 2019-12-31 15:21:53 +01:00
Michele Caini
f0938d70b2 registry: stomp -> stamp 2019-12-31 00:54:10 +01:00
Michele Caini
072761c5ba updated doc 2019-12-31 00:37:52 +01:00
Michele Caini
8aacd4d022 aob: removed mod stuff 2019-12-29 15:53:52 +01:00
Michele Caini
b6f9ca0021 updated TODO 2019-12-29 15:36:36 +01:00
Michele Caini
a43f354511 doc: minor changes 2019-12-29 15:18:20 +01:00
Michele Caini
43766406ae registry/dispatcher/emitter: removed ::discard, updated test and doc 2019-12-29 15:16:12 +01:00
Michele Caini
37dd1ae363 registry: group reworking 2019-12-29 15:16:12 +01:00
Michele Caini
5a3effaef5 group: faster contains 2019-12-29 15:16:12 +01:00
Michele Caini
cd4bcce70f view: faster contains 2019-12-29 15:16:12 +01:00
Michele Caini
c1e7549b61 registry: group reworking 2019-12-29 15:16:12 +01:00
Michele Caini
036ef25da9 registry: uses views to initialize groups 2019-12-29 15:16:12 +01:00
Michele Caini
9884c37ef4 view: gets rid of filter tuple 2019-12-29 15:16:12 +01:00
Michele Caini
23069d76eb registry: minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
b2d0e7fae2 registry: assure returns a reference now 2019-12-29 15:16:12 +01:00
Michele Caini
30a039a031 minor changes: shadow variables, dead doc, todo list 2019-12-29 15:16:12 +01:00
Michele Caini
8d67bb726c test: guarantee that entt::entity{} != entt::null (close #375) 2019-12-29 15:16:12 +01:00
Michele Caini
c4dec4cd4d meta: test review 2019-12-29 15:16:12 +01:00
Michele Caini
f17b975fb9 meta: meta_any support for non-copyable types (close #336) 2019-12-29 15:16:12 +01:00
Michele Caini
7a3b7593d0 doc: updated documentation 2019-12-29 15:16:12 +01:00
Michele Caini
bad342b840 test: lib plugin std cpp 2019-12-29 15:16:12 +01:00
Michele Caini
e3968a8f9d test: lib std cpp 2019-12-29 15:16:12 +01:00
Michele Caini
f577183c24 build system: BUILD_PLUGIN is no longer required, plugins are libs 2019-12-29 15:16:12 +01:00
Michele Caini
be58f2e68a minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
99f81e82d5 build system: removed support for bazel (no longer maintained) 2019-12-29 15:16:12 +01:00
Michele Caini
7cfd3957de test_info:🆔 make the family-like fallback work across boundaries 2019-12-29 15:16:12 +01:00
Michele Caini
c51c88a17c include guards and macros in general: removed superfluous comments 2019-12-29 15:16:12 +01:00
Michele Caini
e09af98dc5 test: minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
89635f6583 type_info:🆔 family-like fallback 2019-12-29 15:16:12 +01:00
Michele Caini
14034642f1 test: review 2019-12-29 15:16:12 +01:00
Michele Caini
4af7d975c1 type_id -> type info + allow also fully runtime ids 2019-12-29 15:16:12 +01:00
Michele Caini
d9884917fb registry: added discard to free explicitly a pool 2019-12-29 15:16:12 +01:00
Michele Caini
95fd4e4c99 emitter: added discard to free explicitly a pool 2019-12-29 15:16:12 +01:00
Michele Caini
9457a55910 dispatcher: added discard to free explicitly a pool 2019-12-29 15:16:12 +01:00
Michele Caini
56e7dd0de0 dispatcher::discard becomes dispatcher::clear 2019-12-29 15:16:12 +01:00
Michele Caini
f0dc882ae9 minor changes here and there 2019-12-29 15:16:12 +01:00
Michele Caini
acb70d4440 meta: uses type_id_v rather than other techniques 2019-12-29 15:16:12 +01:00
Michele Caini
167721bf8c removed ENTT_API from ENTT_OPAQUE_ID 2019-12-29 15:16:12 +01:00
Michele Caini
4f438e5228 family: back to the old-fashioned model 2019-12-29 15:16:12 +01:00
Michele Caini
0f0aeb6d47 meta: prepare migration to entt::type_id 2019-12-29 15:16:12 +01:00
Michele Caini
d1a6edad8a ENTT_OPAQUE_TYPE: to_integer -> to_integral 2019-12-29 15:16:12 +01:00
Michele Caini
388feb7edb docs: updated doxy.in 2019-12-29 15:16:12 +01:00
Michele Caini
962b068c92 test: pass NOMINMAX where cr.h is included 2019-12-29 15:16:12 +01:00
Michele Caini
a32373bc3a meta: updated tests, CR_UNLOAD isn't passed on close 2019-12-29 15:16:12 +01:00
Michele Caini
94a5a4ac1e doc: minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
ed8eea12bd entt::component no longer exists 2019-12-29 15:16:12 +01:00
Michele Caini
83bea8b654 registry: uses type_id_v rather than families 2019-12-29 15:16:12 +01:00
Michele Caini
d4d2db228e minor changes: noexcept-ness review (close #372) 2019-12-29 15:16:12 +01:00
Michele Caini
f8b8c91fe8 type_id: sfinae friendly version to allow extreme customization 2019-12-29 15:16:12 +01:00
Michele Caini
8451301a5a dispatcher/emitter: constrained assure 2019-12-29 15:16:12 +01:00
Michele Caini
449b03f6bd type_id: built-in variadic accepts only single types 2019-12-29 15:16:12 +01:00
Michele Caini
3853ff725f dispatcher/emitter: better assure 2019-12-29 15:16:12 +01:00
Michele Caini
ee66e3ef9e added missing include 2019-12-29 15:16:12 +01:00
Michele Caini
2643500957 type_id: removed redundant check 2019-12-29 15:16:12 +01:00
Michele Caini
88467a87a4 emitter: uses type_id_v rather than a family 2019-12-29 15:16:12 +01:00
Michele Caini
d1cdeb4a2d dispatcher: uses type_id_v rather than a family 2019-12-29 15:16:12 +01:00
Michele Caini
f5ced7fe39 core: (customizable) type_id[_v] 2019-12-29 15:16:12 +01:00
Michele Caini
023267ecab static hashed_string::to_value -> hashed_string::value 2019-12-29 15:16:12 +01:00
Michele Caini
3d515a760c attribute.h: lib -> core 2019-12-29 15:16:12 +01:00
Michele Caini
026c5987dd suppress some warnings here and there 2019-12-29 15:16:12 +01:00
Michele Caini
84fb3694f2 test: meta and plugins 2019-12-29 15:16:12 +01:00
Michele Caini
169dcbcd74 coverage: enabled plugins 2019-12-29 15:16:12 +01:00
Michele Caini
d28b6fbf1e test: use MODULE rather than SHARED for plugins 2019-12-29 15:16:12 +01:00
Michele Caini
9f7a2ef84e updated TODO 2019-12-29 15:16:12 +01:00
Michele Caini
cc5ea60d2b test: minor changes (for code coverage) 2019-12-29 15:16:12 +01:00
Michele Caini
8bc63494bc hashed string: added missing include 2019-12-29 15:16:12 +01:00
Michele Caini
9acdeeed04 CI: enabled plugins 2019-12-29 15:16:12 +01:00
Michele Caini
d2cdb2a209 build system: refine macro SETUP_PLUGIN_TEST 2019-12-29 15:16:12 +01:00
Michele Caini
36bad31355 signal: updated fwd.hpp 2019-12-29 15:16:12 +01:00
Michele Caini
427587e591 test: ENTT_API_* definitions are set by means of cmake 2019-12-29 15:16:12 +01:00
Michele Caini
4f028d8201 test: prepare plugin stuff 2019-12-29 15:16:12 +01:00
Michele Caini
d59c052554 build system: added fungos/cr to the list of dependencies required to compile lib tests 2019-12-29 15:16:12 +01:00
Michele Caini
93ebe91bc5 test: removed useless FAIL() 2019-12-29 15:16:12 +01:00
Michele Caini
fadb8f695e tests: minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
8bb1518d09 registry: (almost) transparent dll/.so support with ENTT_API 2019-12-29 15:16:12 +01:00
Michele Caini
e8d9d663a7 registry: removed superfluous friend declaration 2019-12-29 15:16:12 +01:00
Michele Caini
2d2648cf57 emitter: : (almost) transparent dll/.so support with ENTT_API 2019-12-29 15:16:12 +01:00
Michele Caini
231036784d dispatcher: (almost) transparent dll/.so support with ENTT_API 2019-12-29 15:16:12 +01:00
Michele Caini
882b91b221 family: review to make it work with dllimport/dllexport 2019-12-29 15:16:12 +01:00
Michele Caini
df346ab380 lib, test: minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
c7b8e82ada meta: (almost) transparent dll/.so support with ENTT_API 2019-12-29 15:16:12 +01:00
Michele Caini
b8784863f2 meta: context no longer exists 2019-12-29 15:16:12 +01:00
Michele Caini
3f67054f03 meta: compare function shouldn't be static 2019-12-29 15:16:12 +01:00
Michele Caini
36d1b0a4bc emitter: updated inline doc 2019-12-29 15:16:12 +01:00
Michele Caini
748777b8eb registry: removed superfluous ::template from unset() 2019-12-29 15:16:12 +01:00
Michele Caini
acd8e0bce5 registry: updated ::prepare 2019-12-29 15:16:12 +01:00
Michele Caini
d2d068edff registry: removed superfluous ::template from type() 2019-12-29 15:16:12 +01:00
Michele Caini
e2a7a7ce20 test: cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
b25b1c45fb named types (traits and macros) are no longer available 2019-12-29 15:16:12 +01:00
Michele Caini
c3b0fa6c93 registry no longer uses named types 2019-12-29 15:16:12 +01:00
Michele Caini
63a4e67174 cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
88e37438fa emitter: const/non-const assure 2019-12-29 15:16:12 +01:00
Michele Caini
5be1bf7d82 meta no longer uses named types 2019-12-29 15:16:12 +01:00
Michele Caini
eb4689d2f1 dispatcher no longer uses named types 2019-12-29 15:16:12 +01:00
Michele Caini
e81549e5fd emitter no longer uses named types 2019-12-29 15:16:12 +01:00
Michele Caini
becaef36ff disabled tests for shared objects/named types 2019-12-29 15:16:12 +01:00
Michele Caini
6aefa40ca2 updated TODO (changes requried to get rid of named types) 2019-12-29 15:16:12 +01:00
Michele Caini
250ef50361 added attribute.h 2019-12-29 15:16:12 +01:00
Michele Caini
5a1af60357 view/group: all iterators are at least bidirectional (close #370) 2019-12-29 15:16:12 +01:00
Michele Caini
46db75308c test: modularized lib tests 2019-12-29 15:16:12 +01:00
Michele Caini
33f5e13b29 use std::for_each instead of std::for_each_n (the latter isn't supported by older compilers) 2019-12-29 15:16:12 +01:00
Michele Caini
54bb4797db cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
7a14fbb221 registry: stomp doesn't work anymore with foreign registries 2019-12-29 15:16:12 +01:00
Michele Caini
18349f5ee4 small improvements 2019-12-29 15:16:12 +01:00
Michele Caini
22b93cdd0a meta: updated doc (see #361) 2019-12-29 15:16:12 +01:00
Michele Caini
63bc0b2ba1 entity: updated doc (close #364) 2019-12-29 15:16:12 +01:00
Michele Caini
c57a7c745d meta: improved perf and compilation time, reduced loc 2019-12-29 15:16:12 +01:00
Michele Caini
f2831b5f5c updated doc (close #363) 2019-12-29 15:16:12 +01:00
Michele Caini
96f793f91b meta_any: unifying assignment operator 2019-12-29 15:16:12 +01:00
Michele Caini
4e2a0d6e58 noexcept-ness review (close #362) 2019-12-29 15:16:12 +01:00
Michele Caini
442c7f1f09 meta: review 2019-12-29 15:16:12 +01:00
Michele Caini
dbff4af7c6 cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
93b09836da updated workflow (close #359) 2019-12-29 15:16:12 +01:00
Michele Caini
1782dc1565 emitter: cleanup (close #360) 2019-12-29 15:16:12 +01:00
Michele Caini
cc16874d58 cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
c8925b2ae3 using atomics is no longer the default: ENTT_NO_ATOMIC -> ENTT_USE_ATOMIC 2019-12-29 15:16:12 +01:00
Michele Caini
fc043b9fcd small perf improvements 2019-12-29 15:16:12 +01:00
Michele Caini
ea86d33bc1 meta: removed reset-all function (it was logically broken across boundaries) 2019-12-29 15:16:12 +01:00
Michele Caini
82f33b82e3 meta: allow assigning properties to opaque meta types 2019-12-29 15:16:12 +01:00
Michele Caini
c645cb83a2 meta: reset-all functionality (see #358) 2019-12-29 15:16:12 +01:00
Michele Caini
d6d79a2aa5 code coverage 2019-12-29 15:16:12 +01:00
Michele Caini
786568fd2f updated workflow 2019-12-29 15:16:12 +01:00
Michele Caini
434f77a058 sigh: review connection/scoped_connection 2019-12-29 15:16:12 +01:00
Michele Caini
02f777a143 cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
8025a84aeb updated workflow 2019-12-29 15:16:12 +01:00
Innokentiy Alaytsev
c37a50d3b8 updated faq.md (#351) - close #348 2019-12-29 15:16:12 +01:00
Michele Caini
6dbbb265d1 registry: added range remove 2019-12-29 15:16:12 +01:00
Michele Caini
02ce2ff74c registry: multi component remove 2019-12-29 15:16:12 +01:00
Michele Caini
28e5267132 registry::stomp supports foreign registries (close #315) 2019-12-29 15:16:12 +01:00
Michele Caini
f498b8a049 registry::prepare: strictier check 2019-12-29 15:16:12 +01:00
Michele Caini
b31afe5c8c safer registry::prepare 2019-12-29 15:16:12 +01:00
Michele Caini
eac944dbea get rid of registry::skip_family_pools 2019-12-29 15:16:12 +01:00
Michele Caini
965b20c37a review: dispatcher::assure/emitter::assure 2019-12-29 15:16:12 +01:00
Michele Caini
fba85754d7 review: registry::clone 2019-12-29 15:16:12 +01:00
Michele Caini
3c69f98451 range registry::stomp is no longer available 2019-12-29 15:16:12 +01:00
Michele Caini
cad8a90124 spawning registry::create is no longer available 2019-12-29 15:16:12 +01:00
Michele Caini
b8d888b17f minor changes 2019-12-29 15:16:12 +01:00
Michele Caini
942d783e4e cleanup 2019-12-29 15:16:12 +01:00
Michele Caini
0e352cb466 single component registry::prepare with arguments (suitable for custom pools) 2019-12-29 15:16:12 +01:00
Michele Caini
50af38b952 registry::clone/stomp review (close #350) 2019-12-29 15:16:12 +01:00
Michele Caini
1459c59cd0 updated TODO 2019-12-29 15:16:12 +01:00
Michele Caini
e74f5b2991 cleanup/refactoring 2019-12-29 15:16:12 +01:00
Michele Caini
0dec05fd70 no longer _each (it was too ugly for me) 2019-12-29 15:16:12 +01:00
Michele Caini
3cff21b4d0 updated doc (close #349) 2019-12-29 15:16:12 +01:00
Michele Caini
c380da7214 range stomp is now named stomp_each for consistency 2019-12-29 15:16:12 +01:00
Michele Caini
e2bf903c49 registry::assign_each validates entities 2019-12-29 15:16:12 +01:00
Michele Caini
9cf64ba881 range destroy is now named destroy_each for consistency 2019-12-29 15:16:12 +01:00
Michele Caini
74d901b7ae registry: range assign 2019-12-29 15:16:12 +01:00
Michele Caini
b15cb46a6d now working on v3.3.0 2019-12-29 15:16:12 +01:00
Michele Caini
89dc76e3b2 doc: added SgOgl to the EnTT in Action list (close #378) 2019-12-29 15:12:13 +01:00
Michele Caini
000b7d2651 updated single include file 2019-12-19 15:14:33 +01:00
Michele Caini
9ffa372ba2 workaround for an issue of MSVC (close #373) 2019-12-19 09:19:37 +01:00
Michele Caini
510cfcf1fc now working on v3.2.2 2019-12-19 09:18:41 +01:00
Michele Caini
e7f6d93a1e cleanup 2019-12-01 15:59:25 +01:00
Michele Caini
a17c449075 observer: minor changes 2019-12-01 15:58:05 +01:00
Michele Caini
c4da7a87f9 typo 2019-12-01 15:57:51 +01:00
Michele Caini
4a8b2f826d cleanup 2019-12-01 15:46:28 +01:00
Stefano Fiorentino
4901e4fb80 adding git_shallow to cmake deps helps reducing building time from scratch (#367)
very useful in CI/CD pipelines
2019-12-01 15:45:20 +01:00
Michele Caini
ce3a0157cb updated version.h to v3.2.1 2019-11-26 11:20:54 +01:00
Michele Caini
a146b06e4b updated single include file to v3.2.1 (close #366) 2019-11-26 11:18:41 +01:00
Michele Caini
dc78a3e56d version: 3.2.1 2019-11-26 11:17:13 +01:00
Michele Caini
86c524dade fix: sorting empty types (close #365) 2019-11-26 11:16:02 +01:00
Innokentiy Alaytsev
6889edcfc4 meta, fix: meta_prop::next lazy initialization 2019-11-26 11:11:42 +01:00
Michele Caini
3cd5934bad typo 2019-11-26 11:11:26 +01:00
Michele Caini
064104f23a suppress **all** shadow warnings (close #346) 2019-11-26 11:11:19 +01:00
Michele Caini
e80b1c264c family: it no longer dacays types 2019-11-26 11:11:13 +01:00
Michele Caini
03c3ee514b updated doc 2019-10-25 00:03:58 +02:00
Michele Caini
c93d0f0d59 registry::prepare to force create pools explicitly 2019-10-24 23:10:03 +02:00
Michele Caini
85793d38bc meta: a static assertion forbids using non-copyable types with meta_any (close #336) 2019-10-24 22:55:07 +02:00
David Demelier
49b4a85d55 FAQ: add note about non-copyable objects (#344) 2019-10-24 14:59:22 +02:00
Michele Caini
5e8a9340f1 meta: added meta_type::remove_extent (close #345) 2019-10-23 23:29:25 +02:00
Michele Caini
2b97c01bd6 named_type_traits<Type>::value -> named_type_traits_v<Type> 2019-10-21 22:52:49 +02:00
Michele Caini
39e3a5a708 make macros require a trailing semicolon 2019-10-21 14:23:22 +02:00
Michele Caini
df13d993f7 test: more on type_traits 2019-10-21 13:43:51 +02:00
Michele Caini
36c62763e5 updated TODO 2019-10-20 18:45:49 +02:00
Michele Caini
ad5651ffb2 ENTT_DISABLE_ETO to disable empty type optimization (close #330) 2019-10-20 17:32:10 +02:00
Michele Caini
717b091b49 meta: internal and external indexing to disambiguate property overloads 2019-10-20 15:44:53 +02:00
Michele Caini
4376bbe40b workaround for an issue with clang 6 2019-10-19 22:08:11 +02:00
Michele Caini
2382d2e21c meta: invocable properties (aka annotations - see #299) 2019-10-19 16:25:35 +02:00
Michele Caini
520ccfcd06 meta: support tuple as properties 2019-10-19 16:09:03 +02:00
Michele Caini
0bdc5dfe95 minor changes: make_index_sequence -> index_sequence_for 2019-10-19 15:54:32 +02:00
Michele Caini
6a656a1b0a type_traits: updated choice utility (template variable) 2019-10-19 15:51:27 +02:00
Michele Caini
5ad4079dbf meta: std::get<1>-table properties are no longer accepted, only std::pair is supported 2019-10-19 15:19:58 +02:00
Innokentiy Alaytsev
bfa46b795f Property list (#338)
* Fix typo in comment
* Implemented a function for adding a list of properties to meta-item
2019-10-19 15:13:43 +02:00
Michele Caini
ecaa9c275c typo 2019-10-18 21:45:17 +02:00
Michele Caini
93fd1757f8 meta: more on properties (close #341) 2019-10-18 17:30:32 +02:00
Michele Caini
71d0958398 type_traits: added support for the choice trick 2019-10-18 16:38:23 +02:00
Michele Caini
ed89d94d7a meta: support for key-only properties 2019-10-17 17:23:25 +02:00
Stephan Z
135132e5f0 Snapshot loader can auto-update entities stored in maps now (#335) - close #334
* Detect if member variable is of type map and update the contained entities if needed
* issue 334: tests for identifier update on maps in snapshots
2019-10-16 23:35:29 +02:00
Michele Caini
1ad75f5c1b meta: updated doc (close #324) 2019-10-16 13:43:29 +02:00
Michele Caini
21c6f9e394 meta: updated documentation 2019-10-16 13:43:29 +02:00
Michele Caini
5a7e954aee meta: context review 2019-10-16 13:43:29 +02:00
Michele Caini
c1117e260c meta: meta_node<>::ctx -> meta_node<>::global 2019-10-16 13:43:29 +02:00
Michele Caini
b0ea150e94 meta: properties can be also runtime objects 2019-10-16 13:43:29 +02:00
Michele Caini
0e3bdc02ea meta: meta_factory::type supports named types (the identifier isn't required in this case) 2019-10-16 13:43:29 +02:00
Michele Caini
e5a075a329 meta: minor changes 2019-10-16 13:43:29 +02:00
Michele Caini
30c7a64619 meta: simplified T::prop 2019-10-16 13:43:29 +02:00
Michele Caini
ab12f29ebf meta: introduce extended meta factory 2019-10-16 13:43:29 +02:00
Michele Caini
a0c3a82c76 meta: cleanup and renaming 2019-10-16 13:43:29 +02:00
Michele Caini
085a281f8a meta: some tests across boundaries 2019-10-16 13:43:29 +02:00
Michele Caini
1f871c24b9 meta: plug-and-play mode 2019-10-16 13:43:29 +02:00
Michele Caini
9f46b51985 minor changes 2019-10-16 13:43:29 +02:00
Michele Caini
fc572b8717 updated TODO 2019-10-16 13:43:29 +02:00
Michele Caini
4404601fa3 meta: tests 2019-10-16 13:43:29 +02:00
Michele Caini
faf7e28119 meta: added meta context object 2019-10-16 13:43:29 +02:00
Michele Caini
0303facfd9 updated TODO 2019-10-16 13:43:29 +02:00
Michele Caini
86e056a736 meta: added underlying context 2019-10-16 13:43:29 +02:00
Michele Caini
75105dc1fc meta: cleanup 2019-10-16 13:43:29 +02:00
Michele Caini
14b4979c98 added is_equality_comparable[_v] trait 2019-10-16 13:43:29 +02:00
Michele Caini
f956c64765 meta: doc 2019-10-16 13:43:29 +02:00
Michele Caini
8b3f954ad8 meta: cleanup 2019-10-16 13:43:29 +02:00
Michele Caini
a013cfcd1e meta_type::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
65553e6c43 meta_type::remove_pointer returns a pointer to an underlying node now 2019-10-16 13:43:29 +02:00
Michele Caini
401c881c00 meta_prop::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
cf0e4d24a1 meta_func::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
21810f3b39 meta_data::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
0b211ab0ba meta_dtor::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
30c7cf3512 meta_ctor::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
bf8839a560 meta_base::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
818998c532 meta_conv::meta is no longer available 2019-10-16 13:43:29 +02:00
Michele Caini
98f54029d0 some consts here and there 2019-10-16 13:43:29 +02:00
Michele Caini
d41f2c138b minor changes 2019-10-16 13:43:29 +02:00
Michele Caini
50f07a6a0d meta: cleanup 2019-10-16 13:43:29 +02:00
Michele Caini
b10116febb review: cache resource_type and id_type 2019-10-16 13:43:29 +02:00
Michele Caini
17b5d732e4 cleanup 2019-10-16 13:43:29 +02:00
Michele Caini
5b16b1d827 entt::resource_cache -> entt::cache 2019-10-16 13:43:29 +02:00
Michele Caini
e5fe962130 entt::resource_handle -> entt::handle 2019-10-16 13:43:29 +02:00
Michele Caini
00f03d9bb7 entt::resource_loader -> entt::loader 2019-10-16 13:43:29 +02:00
Michele Caini
f7c285af20 minor changes 2019-10-16 09:14:08 +02:00
Michele Caini
f6e3121c76 GH sponsorship 2019-10-08 22:56:26 +02:00
Michele Caini
a95aa81850 utility: overloaded and y_combinator 2019-10-01 15:02:18 +02:00
Michele Caini
ffa5825658 cleanup 2019-10-01 15:01:56 +02:00
Michele Caini
df5b90cc7c nested groups: documentation 2019-09-30 00:20:02 +02:00
Michele Caini
9dde644fd0 nested groups: impl + tests 2019-09-30 00:19:17 +02:00
Michele Caini
d525a1536c sink::[before|disconnect]: const void * -> Type * 2019-09-30 00:11:07 +02:00
Michele Caini
54f18f3f0d delegate/sink: pointer payload 2019-09-29 23:40:03 +02:00
Michele Caini
ce4f26a5d5 minor changes 2019-09-29 21:43:30 +02:00
Guillaume Haerinck
177a7429f1 [doc] Add link to Mirror lasers & Robots project (#329) 2019-09-29 21:31:49 +02:00
Michele Caini
f672d734f9 delegate: built-in support for pointer payload 2019-09-29 00:46:29 +02:00
Michele Caini
faf5a38f1c sink: before/disconnect and const void * 2019-09-28 22:56:47 +02:00
Michele Caini
03c4267b84 process: tests with both a complex data type and a fundamental type (close #326) 2019-09-28 00:25:25 +02:00
Michele Caini
ab08621808 updated .gitignore 2019-09-28 00:17:41 +02:00
Michele Caini
d06c0e5c5d updated doc 2019-09-28 00:12:47 +02:00
Griffin Downs
32e76298e4 Add vcpkg installation instructions (#327) 2019-09-28 00:08:38 +02:00
Michele Caini
752163a5c0 workaround for an issue of VS2019 (close #314) 2019-09-27 23:49:43 +02:00
Michele Caini
6568fa23f8 updated TODO 2019-09-27 23:06:26 +02:00
Michele Caini
9c69288304 added more showcases (close #328) 2019-09-27 23:03:45 +02:00
Michele Caini
3a3346e750 typo 2019-09-26 23:32:25 +02:00
Michele Caini
47ab73d9a4 updated doc 2019-09-26 23:03:44 +02:00
Michele Caini
9555385325 updated list of contributors 2019-09-26 16:11:19 +02:00
xiss burg
f80a03afc7 This should allow any type to be used as Delta... (#325)
* This should allow any type to be used as Delta, beyond native numerical types.
* Why write more code than you have to?
2019-09-26 16:09:56 +02:00
Michele Caini
c1b64770d1 updated tests 2019-09-25 23:54:53 +02:00
Michele Caini
400f106d62 updated coverage.yml 2019-09-25 13:52:39 +02:00
Michele Caini
1cc20716ae codecov badge 2019-09-25 12:58:43 +02:00
Michele Caini
fc7d123871 tests: review 2019-09-25 12:54:17 +02:00
Michele Caini
2a8a014ad0 tests: review 2019-09-25 12:37:20 +02:00
Michele Caini
861f452d26 remove coveralls 2019-09-25 11:57:48 +02:00
Michele Caini
64a7d5e4fd codecov 2019-09-25 11:57:29 +02:00
Michele Caini
7c45423969 GH actions: reattach HEAD (workaround for an issue with the checkout action) 2019-09-25 10:13:13 +02:00
Michele Caini
480f70d7e2 GH actions: badges 2019-09-24 17:10:43 +02:00
Michele Caini
7f182896ca deleted appveyor/travis files 2019-09-24 17:01:45 +02:00
Michele Caini
1319fe2eb5 GH actions: conan 2019-09-24 16:45:26 +02:00
Michele Caini
f5c231aa80 GH actions: split CI and coveralls 2019-09-24 11:41:22 +02:00
Michele Caini
84d468333a github actions 2019-09-24 11:36:33 +02:00
Michele Caini
dfdbb0a061 class -> struct 2019-09-24 00:12:49 +02:00
Michele Caini
27365abbe3 registry: always assure and mutable list of pools 2019-09-23 23:44:14 +02:00
Michele Caini
f3aed46c94 minor changes 2019-09-23 23:16:29 +02:00
Michele Caini
7e0ea176cf cleanup 2019-09-23 22:58:47 +02:00
Michele Caini
791e13e7bf updated README 2019-09-23 16:01:50 +02:00
Michele Caini
9dff3ac749 sigh::disconnect and sigh::before support for pointers to instances 2019-09-22 23:42:04 +02:00
Michele Caini
45f207164d minor changes 2019-09-22 16:11:09 +02:00
Michele Caini
bea6f3ec14 sigh: filter out null opaque pointers 2019-09-22 15:19:27 +02:00
Michele Caini
1edc883ca2 cleanup 2019-09-21 17:00:44 +02:00
Michele Caini
116825d604 slightly faster sparse_set::arrange (apply permutation in O(N) now) 2019-09-21 15:29:11 +02:00
Michele Caini
26bc5ef091 workaround for an issue of VS 2019-09-20 17:27:52 +02:00
Michele Caini
8c228287aa doc: sink::before 2019-09-20 15:22:19 +02:00
Michele Caini
5c7c682d41 test: sink::before 2019-09-20 15:20:31 +02:00
Michele Caini
bfc2eca041 sink::before (overloaded function) 2019-09-20 14:53:10 +02:00
Michele Caini
b043b48e6e sparse_set::arrange: more tests (see #323) 2019-09-20 08:33:31 +02:00
Michele Caini
d7c03d7356 fixed an issue with sparse_set::arrange (close #323) 2019-09-19 23:50:30 +02:00
Michele Caini
c41f6aebf4 sorting: more tests 2019-09-19 22:39:13 +02:00
Michele Caini
5e6cda7c5e registry: fixed signal race on groups (close #320) 2019-09-19 14:09:53 +02:00
Carl Findahl
9c71b53abc Add namespace qualifier in CMake (close #321) (#322) 2019-09-19 13:28:33 +02:00
Michele Caini
3f96e04a7b workaround for an issue with clang 6 2019-09-18 23:16:45 +02:00
Michele Caini
90eeeedf52 view supports exclusion list 2019-09-18 14:32:58 +02:00
Michele Caini
6649362fec minor changes 2019-09-18 00:04:45 +02:00
Michele Caini
39c8889585 cleanup 2019-09-18 00:04:22 +02:00
Michele Caini
b5b1a64f0c typo 2019-09-18 00:04:07 +02:00
Michele Caini
cd108b5f57 prepare view for exclusion list 2019-09-17 23:26:54 +02:00
Michele Caini
780f3f8552 updated TODO list 2019-09-17 16:53:52 +02:00
Michele Caini
afea5eb69e added @suVrik to the list of contributors 2019-09-17 16:49:36 +02:00
Michele Caini
b72cf5d364 review: observer 2019-09-17 16:48:54 +02:00
Andrej Suvoraŭ
c133686dde Fix entt::collector::where (#319)
* fix observer
* add chained entt::collector::where test
2019-09-17 16:02:11 +02:00
Michele Caini
e216fa98ef cleanup 2019-09-16 22:37:38 +02:00
Michele Caini
8f9d8e188f updated README 2019-09-16 15:51:00 +02:00
Michele Caini
800751cbe0 sorting no longer requires allocations and is much faster 2019-09-16 15:38:34 +02:00
Michele Caini
14bc73cde9 swap accepts entities, no longer raw positions 2019-09-14 17:49:30 +02:00
Michele Caini
41307046be updated doc 2019-09-14 17:47:24 +02:00
Michele Caini
c259c79384 typo 2019-09-12 23:01:49 +02:00
Michele Caini
49f69facaf cleanup 2019-09-12 22:52:41 +02:00
Michele Caini
da2b6acf91 minor changes - code coverage 2019-09-12 22:34:03 +02:00
Michele Caini
fbdbe848c5 workaround for an issue of VS2017 (close #316) 2019-09-12 22:11:08 +02:00
Michele Caini
cc41caede9 multi-component [registry|view|group]::empty 2019-09-12 14:16:06 +02:00
Michele Caini
ee373eb6fb multi-component registry::shrink_to_fit 2019-09-11 23:12:14 +02:00
Michele Caini
d4b18b1e27 multi-component registry::reserve 2019-09-11 23:10:24 +02:00
Michele Caini
94e2fe2cbb make empty components eat arguments on construction 2019-09-11 22:56:35 +02:00
Michał Janiszewski
c93658ee04 Use Ninja on AppVeyor (#310)
This brings up improved compilation speed and saner error messages.
2019-09-11 22:24:05 +02:00
Michele Caini
ad7ee0b716 mark cmake project explicitly as C++ (see #309) 2019-09-10 23:02:22 +02:00
Michele Caini
b2fad7a567 added dispatch::discard to clear pools of events (close #312) 2019-09-10 22:55:03 +02:00
Michele Caini
e80adc2799 cmake support for clang users on Windows (see #311) 2019-09-10 16:38:38 +02:00
Michele Caini
ac111224ae meta: all function arguments are taken by alias (close #301) 2019-09-10 16:10:09 +02:00
Michele Caini
0813bb1a28 updated doc 2019-09-10 16:10:09 +02:00
Michele Caini
4d1ad8f749 meta_handle no longer exposes try_cast 2019-09-10 16:10:09 +02:00
Michele Caini
80b444e531 added meta_any constructor for the unmanaged object taken from a meta_handle 2019-09-10 16:10:09 +02:00
Michele Caini
3a6468cd0a disable BUILD_MOD for the CI 2019-09-10 15:18:28 +02:00
Michele Caini
c9fdb215f3 C language required for duktape (see BUILD_MOD option for more details) 2019-09-10 15:12:59 +02:00
Michał Janiszewski
85ff5f2d10 Mark CMake project explicitly as C++ (#309)
This prevents checking of C compiler
2019-09-10 14:31:12 +02:00
Michele Caini
be3597524f added a static_assert in a test to suppress a warning from GCC 2019-09-08 22:53:48 +02:00
Michele Caini
5717dbda4f added [[maybe_unused]] to suppress a warning from GCC 2019-09-08 22:50:51 +02:00
Michele Caini
588eec4672 added meta_type::compare, meta_any no longer has to store aside comparison functions 2019-09-08 22:44:06 +02:00
Michele Caini
cc3d0d8211 no more references to the prototype class (close #307) 2019-09-08 00:11:44 +02:00
Michele Caini
1550efaf7e stomp & spawn: const source registry (close #308) 2019-09-08 00:09:43 +02:00
Michele Caini
007300b881 sigh: ordered calls 2019-09-08 00:05:26 +02:00
Michele Caini
454f072f13 review stomp & spawn (close #306) 2019-09-06 17:21:07 +02:00
Michele Caini
b3be6c75c3 cleanup 2019-09-06 16:42:42 +02:00
Michele Caini
f8774f314b sink::disconnect accepts also opaque pointers 2019-09-06 08:19:28 +02:00
Michele Caini
3db35ad343 added openblack to the links 2019-09-06 08:19:28 +02:00
Michele Caini
0e42a779e2 meta_any uses reference_wrapper instead of as_alias_t for aliasing 2019-09-06 08:19:28 +02:00
Michele Caini
d34e829811 perf improvement 2019-09-06 08:19:28 +02:00
Michele Caini
ebd988702e relaxed constraints on the order of types in the group definition 2019-09-06 08:19:28 +02:00
Michele Caini
1232398742 now working on EnTT v3.2.0 2019-09-06 08:19:28 +02:00
Michele Caini
6dbcd47143 updated single file 2019-09-06 08:18:34 +02:00
Michele Caini
0e07482e26 ready to cut v3.1.1 2019-09-05 15:24:08 +02:00
Michele Caini
6bb4800ecd fix batch creation (close #305) 2019-09-05 15:24:03 +02:00
Michele Caini
37e1ac71b0 minor changes 2019-09-05 15:22:24 +02:00
Michele Caini
869f96816c updated doc 2019-09-05 15:21:45 +02:00
Michele Caini
35a7008444 added noexcept specifier 2019-09-03 23:39:38 +02:00
Michele Caini
67f80ee111 the default ctor of entt::meta_factory should be public 2019-09-03 23:31:43 +02:00
Michele Caini
083a58753b typo 2019-09-03 23:31:39 +02:00
Michele Caini
b652357a5c review: group::sort 2019-09-02 16:48:47 +02:00
Michele Caini
49a52140b0 minor changes 2019-09-02 16:34:38 +02:00
Michele Caini
e37f84a227 avoid taking the position twice 2019-09-02 16:23:11 +02:00
Nicki
50fc83d478 Update AUTHORS (#302)
He's one of contributors to the idea of nested groups!! :)
2019-08-30 09:49:46 +02:00
Michele Caini
a3da1c54eb updated single file 2019-08-29 16:01:26 +02:00
Michele Caini
b8471e3cf1 algorithm: radix sort 2019-08-27 23:42:58 +02:00
Michele Caini
4bd645d5c6 updated links 2019-08-26 16:57:30 +02:00
Michele Caini
83446c0694 updated sparse_set interface 2019-08-26 15:01:50 +02:00
Michele Caini
b4c30fc07b cleanup 2019-08-26 14:54:15 +02:00
Michele Caini
8325f5bbae runtime_view no longer uses sparse_set<...>::extent() 2019-08-26 14:54:15 +02:00
Michele Caini
9eb1196526 multi-component view no longer uses sparse_set<...>::extent() 2019-08-26 14:54:15 +02:00
Michele Caini
5fe5d4b6fc runtime_view doesn't use sparse_set<...>::data() anymore 2019-08-26 14:54:15 +02:00
Michele Caini
34af44b8d3 updated doc (close #298) 2019-08-26 14:53:21 +02:00
Michele Caini
643a20fec3 minor changes 2019-08-25 16:52:59 +02:00
Michele Caini
576b931090 meta: updated doc (close #297) 2019-08-25 14:50:12 +02:00
Michele Caini
2cc1f044df constructor to create actors from existing entities (close #296) 2019-08-23 15:54:53 +02:00
Michele Caini
c651392643 removed prototype and dependency (with connect/disconnect) 2019-08-23 15:02:55 +02:00
Michele Caini
9a669176ac workaround for an ICE with VS2019 2019-08-22 23:53:34 +02:00
Michele Caini
b902831db8 cleanup 2019-08-22 23:31:28 +02:00
Michele Caini
90a1de383a more tests 2019-08-22 18:35:23 +02:00
Michele Caini
83f9d42d31 registry: stomp and spawn 2019-08-22 18:03:29 +02:00
Michele Caini
94136531a5 added type_list_size and type_list_size_v 2019-08-22 17:59:15 +02:00
Michele Caini
b8b1e6ba62 registry::stomp: registry & -> basic_registry & 2019-08-21 23:27:35 +02:00
Michele Caini
d6911337f3 added storage::batch overload for copy construction 2019-08-21 23:23:21 +02:00
Michele Caini
d2cbb72490 cleanup 2019-08-21 23:22:32 +02:00
Michele Caini
c835b4d363 updated doc 2019-08-21 17:44:11 +02:00
Michele Caini
ece4480200 batch creation returns iterators and no longer raw pointers 2019-08-21 17:36:56 +02:00
Michele Caini
57f8d90e38 updated README 2019-08-21 17:30:56 +02:00
Michele Caini
da2b2701fe minor changes 2019-08-21 16:57:38 +02:00
Michele Caini
6d7fba3abf updated README 2019-08-21 15:27:29 +02:00
Ezekiel Warren
90798c161b Bazel Support (#287) (#291) 2019-08-21 15:11:29 +02:00
Michele Caini
65e270ff57 minor changes 2019-08-21 14:52:58 +02:00
Michele Caini
4912e19281 workaround for an issue of VS2019 2019-08-20 17:14:09 +02:00
Michele Caini
6402564f44 minor changes 2019-08-20 16:59:49 +02:00
Michele Caini
a06d5dd7bb registry: updated signatures for callbacks, deprecated dependency 2019-08-20 16:52:30 +02:00
Michele Caini
15e7486ca3 appveyor: support for VS2019 2019-08-19 17:58:22 +02:00
Michele Caini
ac462cfce9 workaround for an issue of VS2019 2019-08-19 17:56:28 +02:00
Michele Caini
d921306dd8 workaround for an issue of VS2019 2019-08-19 17:49:55 +02:00
Michele Caini
05417705ed removed useless move(s) 2019-08-19 17:39:46 +02:00
Michele Caini
1c7d9e3d75 signals meet references (close #289) 2019-08-18 15:21:29 +02:00
Ezekiel Warren
97dd928ca4 benchmark to use entt::component (#290)
* benchmark to use entt::component
* updated list of contributors
2019-08-18 15:04:10 +02:00
Michele Caini
03949f7d60 fixed registry::loader, destroyed is set to null as expected 2019-08-17 16:13:28 +02:00
Michele Caini
effe477351 perf improvement 2019-08-17 15:51:22 +02:00
Michele Caini
12ac858242 cleanup 2019-08-17 15:26:04 +02:00
Michele Caini
eec1937f52 updated entt::null comparison functions 2019-08-17 14:51:14 +02:00
Michele Caini
906cd48fb7 version-less entt::null (close #288) 2019-08-16 15:26:36 +02:00
Michele Caini
78beecf6f1 meta: removed wrong noexcept 2019-08-16 00:41:54 +02:00
Michele Caini
06a0646541 registry::stomp: tests + bug fixing 2019-08-15 15:38:47 +02:00
Michele Caini
0499a6c6f9 deprecated prototype/documented registry::stomp 2019-08-14 15:39:49 +02:00
Michele Caini
0e62f2ee85 updated list of showcases 2019-08-14 15:30:54 +02:00
Michele Caini
2ba4c36af0 registry::stomp (to be tested yet) 2019-08-13 15:58:26 +02:00
Michele Caini
688e6ad79f minor changes 2019-08-12 17:52:13 +02:00
Michele Caini
f8ee0ce185 fixed typo 2019-08-12 17:20:20 +02:00
Michele Caini
a226e06ae8 fixed typo 2019-08-12 15:57:59 +02:00
Michele Caini
e0e51b51b7 added exclusion list to registry::clone (close #286) 2019-08-12 15:43:28 +02:00
Michele Caini
9e9e3d43a8 updated doc 2019-08-11 23:46:20 +02:00
Michele Caini
7691a9bdad entt::component is now available 2019-08-11 17:21:30 +02:00
Michele Caini
22020cae49 doc: minor changes 2019-08-11 15:57:45 +02:00
Michele Caini
6cd910b0f6 added a test to meta to show how to set/get plain variables (close #284) 2019-08-11 15:37:48 +02:00
Michele Caini
b5e9811063 updated doc 2019-08-10 23:42:12 +02:00
Michele Caini
7668c7dd00 updated TODO 2019-08-09 16:12:55 +02:00
Michele Caini
d71f743e85 meta: updated documentation 2019-08-09 16:06:50 +02:00
Michele Caini
73ef0222ac tests for meta policies 2019-08-09 00:40:37 +02:00
Michele Caini
6152387096 meta: policies 2019-08-08 23:45:19 +02:00
Michele Caini
b93ffe3b44 workaround for a bug of clang (close #281) 2019-08-08 23:42:28 +02:00
Michele Caini
478eb7c5b5 minor changes 2019-08-08 17:04:45 +02:00
Michele Caini
6c40d8bd8b updated links 2019-08-08 15:28:33 +02:00
Michele Caini
7026fe4d5a meta: review dtor policy 2019-08-06 00:32:29 +02:00
Michele Caini
9a4491dc50 workaround for a bug of gcc7 2019-08-05 14:40:11 +02:00
Michele Caini
0d835e5014 workaround for an issue of gcc7 2019-08-05 14:29:55 +02:00
Michele Caini
29b5ffb58d rewritten self-contained lambda 2019-08-05 14:19:56 +02:00
Michele Caini
a179ec485b minor changes 2019-08-05 09:50:52 +02:00
Michele Caini
f220a577e0 meta: review 2019-08-05 09:50:45 +02:00
Michele Caini
b22b1d4794 meta: prevent aliasing on prop with future changes 2019-08-04 23:03:31 +02:00
Michele Caini
d2d19e3fbc fixed typo 2019-08-04 23:03:00 +02:00
Michele Caini
19ef290499 minor changes 2019-08-01 14:52:28 +02:00
Michele Caini
f6584b45ed doc: fixed typo 2019-07-31 14:17:24 +02:00
Michele Caini
bad97a8b5b meta system:
* perf improvements
* meta_any::try_cast
* meta_any is void-friendly
* meta_any support for unmanaged objects
* general cleanup
2019-07-28 17:08:56 +02:00
Michele Caini
7116df15d6 FAQ: fixed typo - thanks @huwpascoe and @Kerndog73 2019-07-28 17:08:31 +02:00
Michele Caini
ffbb018d12 updated FAQ 2019-07-22 14:47:08 +02:00
Michele Caini
a4dcdfc403 updated FAQ 2019-07-13 00:14:33 +02:00
Michele Caini
87d901b1ae is now possible to sort non-owning groups using a custom comparison function 2019-07-12 15:41:07 +02:00
Michele Caini
9126651cb9 added the possibility to sort free instances for owned types 2019-07-11 14:46:25 +02:00
Michele Caini
3996ce8ce5 test: storage::sort for ranges 2019-07-10 15:00:00 +02:00
Michele Caini
6340423b32 updated doc 2019-07-10 14:35:38 +02:00
Michele Caini
0d921dc1fc added support for free/member functions to meta_conv 2019-07-10 14:29:17 +02:00
Michele Caini
25afea4f9c meta: setters and getters receive instances as references now 2019-07-10 14:26:40 +02:00
Michele Caini
ba46bf3af5 review: sort/respect 2019-07-09 17:26:31 +02:00
Michele Caini
416b4885f9 updated doc (close #277) 2019-07-09 15:15:26 +02:00
Michele Caini
9a10ee0efa updated doc (see #277) 2019-07-09 14:56:32 +02:00
Michele Caini
d63b78f0e7 minor changes 2019-07-09 14:01:56 +02:00
Michele Caini
99411241f6 fixed typo 2019-07-09 13:59:28 +02:00
Michele Caini
941fb1349b added cache::each (close #275) 2019-07-09 13:58:44 +02:00
Michele Caini
a470925305 typo 2019-07-06 15:23:40 +02:00
Michele Caini
e3ac292af1 return types for meta_func are no longer ambiguous (close #274) 2019-07-06 00:10:37 +02:00
Michele Caini
260b9a8d0d meta_any meets void 2019-07-05 23:03:01 +02:00
Michele Caini
530407f9b2 minor changes 2019-07-05 14:13:10 +02:00
Michele Caini
52e7b50e9b sigh: more tests 2019-07-05 13:36:47 +02:00
Michele Caini
23aa097d0a fixed the clone functionality (close #273) 2019-07-05 08:41:24 +02:00
Michele Caini
0bea153aa0 more on sigh, connection and scoped_connection 2019-07-04 15:04:17 +02:00
Michele Caini
00be58e65d cleanup - thanks @Kerndog73 2019-07-03 15:28:11 +02:00
Michele Caini
a5cc985bc2 fixed doc for sigh - thanks @Kerndog73 2019-07-03 15:18:36 +02:00
Michele Caini
afba54fb5e updated doc for delegate/sigh (close #267) 2019-07-02 15:31:55 +02:00
Michele Caini
46150a2da4 delegate works now also with move only types (close #272) 2019-07-02 14:49:49 +02:00
Michele Caini
842988c2ad workaround for an issue of MSVC 2019-07-01 16:21:07 +02:00
Michele Caini
ebad34ae51 sigh: more tests 2019-07-01 15:26:11 +02:00
Michele Caini
bceb359438 minor changes 2019-07-01 15:16:38 +02:00
Michele Caini
19a32134ab tests: sigh connection/scoped_connection 2019-07-01 15:09:55 +02:00
Michele Caini
e44a71daf2 delegate::operator==/!= test the instance as a whole now 2019-06-30 22:19:44 +02:00
Michele Caini
573750a43d added connection/scoped_connection (#267 - test required) 2019-06-30 21:32:45 +02:00
Michele Caini
dd4c73b41f review: signal/sink 2019-06-30 21:32:45 +02:00
Michele Caini
094326220f cleanup 2019-06-30 21:32:45 +02:00
Michele Caini
729a071284 sigh: a more modern approach (as in modern C++) for collectors 2019-06-30 21:32:45 +02:00
Michele Caini
ee7857a560 sigh: removed invoker class 2019-06-30 21:32:45 +02:00
Michele Caini
4cba604712 updated list of projects (close #270) 2019-06-30 20:49:11 +02:00
Michele Caini
18a62797d9 updated FAQ 2019-06-30 17:11:40 +02:00
Michele Caini
5d4ac62c9e removed superfluous base class 2019-06-28 10:35:35 +02:00
Michele Caini
2ef8c41b48 updated list of contributors 2019-06-27 08:52:30 +02:00
Michele Caini
891831a96a Merge pull request #269 from Lawrencemm/conan_editable
Conan: Support package in editable mode
2019-06-27 08:51:38 +02:00
Michele Caini
11d18fa1af entity identifiers as enum classes (close #256) 2019-06-23 16:09:07 +02:00
Lawrence Millar-Madigan
ad69cbc681 Conan: Support package in editable mode
Add a method to the recipe that maps the include path to "src" when the package is put into "editable mode". See:
https://docs.conan.io/en/latest/developing_packages/editable_packages.html
2019-06-22 14:55:02 +10:00
Michele Caini
10995de7bd cleanup - thanks to @Kerndog73 (see #267) 2019-06-19 17:32:32 +02:00
Michele Caini
c4d78c06eb fixed group::sort with components 2019-06-19 15:25:30 +02:00
Michele Caini
eb252321a7 minor changes 2019-06-18 23:23:42 +02:00
Michele Caini
04dd1447ee minor changes 2019-06-17 16:14:20 +02:00
Michele Caini
b14edbe1f4 review: observer 2019-06-16 18:39:56 +02:00
Michele Caini
c697e52c0c fixed range destroy - it's probably slightly slower now but it works also with views and groups (close #261) 2019-06-16 17:14:32 +02:00
Michele Caini
b6911da8f0 CI runs now in debug mode (close #263) 2019-06-16 17:12:41 +02:00
Michele Caini
038448865b workaround for an issue with VS (close #264) 2019-06-16 17:10:25 +02:00
Michele Caini
9e44fdbc55 review: test 2019-06-16 17:08:37 +02:00
Michele Caini
e088f0f31e observer: when -> where (close #265) 2019-06-16 15:16:04 +02:00
Michele Caini
6101feda10 added default constructor to actor 2019-06-13 06:52:01 +02:00
Michele Caini
7a3fa68468 added actor::operator bool() + minor changes 2019-06-12 17:36:26 +02:00
Michele Caini
16a11638a7 updated observer (close #260) 2019-06-11 17:49:08 +02:00
Michele Caini
43932492a7 meta: overall improvements 2019-06-10 23:19:19 +02:00
Michele Caini
8d08ffc4ae slightly faster destroy 2019-06-10 00:24:19 +02:00
Michele Caini
a5a4ee4bfe doc: observer/reactive systems 2019-06-10 00:24:08 +02:00
Michele Caini
e66f3a80e8 observer (they call me reactive system) 2019-06-08 16:59:22 +02:00
Michele Caini
e69efacb47 updated links (close #258) 2019-06-08 14:06:54 +02:00
Michele Caini
528b361e34 meta any: in place construction/emplace 2019-06-08 14:03:31 +02:00
Michele Caini
a77bb3d341 Update FUNDING.yml 2019-06-07 09:52:53 +02:00
Michele Caini
6b17385ad7 updated tests 2019-06-06 14:58:25 +02:00
Michele Caini
33fc01ef4b Create FUNDING.yml 2019-06-06 12:08:59 +02:00
Michele Caini
482324c0bd avoid forcing conversions because of an issue with VS2019 (close #257) 2019-06-04 15:02:30 +02:00
Michele Caini
0ab13a3a70 test coverage 2019-06-03 23:50:09 +02:00
Michele Caini
699fb73726 bug fixing 2019-06-01 15:18:58 +02:00
Michele Caini
ddba29cc09 more on sigh/sink 2019-05-31 22:49:37 +02:00
Michele Caini
1cdb9ef47c updated TODO 2019-05-31 15:11:02 +02:00
Michele Caini
ade3305b4c removed useless references to components from dependencies 2019-05-31 15:10:46 +02:00
Michele Caini
bd2bd37bc4 updated sigh: instances and payload matter now 2019-05-31 15:10:06 +02:00
Michele Caini
ee6f55193e updated doc 2019-05-31 15:09:27 +02:00
Michele Caini
1868df61ea fixed typo 2019-05-31 15:08:49 +02:00
Michele Caini
dfa1fc7b09 review: group handler 2019-05-31 00:14:47 +02:00
Michele Caini
a52b0495f1 minor changes 2019-05-31 00:11:00 +02:00
Michele Caini
ce00eee29f the delegate accepts now also functions with a shorter list of parameters 2019-05-31 00:10:42 +02:00
Michele Caini
858bfade6a a more flexible delegate 2019-05-30 21:54:12 +02:00
Michele Caini
4535cf9274 perf improvement 2019-05-29 22:50:34 +02:00
Michele Caini
84d1fa54ec added the excluded components to the list of template parameters of a group 2019-05-28 15:03:28 +02:00
Michele Caini
7cf4721efa review: as_group 2019-05-27 22:05:16 +02:00
Michele Caini
6578838587 fixed include 2019-05-27 21:49:19 +02:00
Michele Caini
46b7c4717f workaround for an issue in clang 6 2019-05-27 12:08:25 +02:00
Michele Caini
52bcf63554 more on hashed strings and unique identifiers 2019-05-27 00:07:40 +02:00
Michele Caini
37ec97550e fixed typo 2019-05-26 15:38:37 +02:00
Michele Caini
55e20abea8 cleanup 2019-05-25 23:51:16 +02:00
Michele Caini
ec7d81dc7a added support for wstring to hashed_string 2019-05-25 23:42:06 +02:00
Michele Caini
e93387b719 maybe_atomic_t no longer exists 2019-05-25 22:21:44 +02:00
Michele Caini
050b476fc3 suppress warnings 2019-05-25 22:08:56 +02:00
Michele Caini
5b5ffd7eaf Remove superfluous inlines (was PR #249) 2019-05-25 22:03:34 +02:00
Michele Caini
39bf5fdc05 minor changes 2019-05-25 21:43:58 +02:00
Michele Caini
09ff43ef0a updated doc 2019-05-22 08:44:49 +02:00
Michele Caini
5a02aeaa89 raw() is no longer in use 2019-05-22 08:44:43 +02:00
Martin Hammerchmidt
2a3a91af42 Fix: remove garbage unicode U+FEFF failing compilation on Macos (#248, close #247) 2019-05-22 00:19:04 +02:00
Michele Caini
d4a64e93e0 mutable handle 2019-05-21 15:02:30 +02:00
Michele Caini
c126b64892 updated doc 2019-05-21 15:01:55 +02:00
Michele Caini
526814b9ed added registry::ctx_or_set 2019-05-19 23:40:15 +02:00
Michele Caini
bc3b790f13 removed wrong ENTT_NOEXCEPT 2019-05-19 23:25:05 +02:00
Michele Caini
1fb0765443 registry: internal changes 2019-05-19 00:23:48 +02:00
Michele Caini
c4b85f9bda minor changes 2019-05-18 23:53:10 +02:00
Michele Caini
161b5530b9 added [view|group]::less 2019-05-18 14:11:12 +02:00
Michele Caini
e03979ebdc cleanup 2019-05-18 14:05:04 +02:00
Michele Caini
356c0ab594 now working on v3.1.0 2019-05-18 14:04:41 +02:00
Michele Caini
85152bac34 doc 2019-05-15 23:41:51 +02:00
Michele Caini
c832888d56 doc 2019-05-15 23:27:44 +02:00
Michele Caini
cac1b87b44 assert -> ENTT_ASSERT 2019-05-15 23:23:06 +02:00
Michele Caini
30f71b2ed6 assert (has) on replace for empty components 2019-05-15 23:07:24 +02:00
Michele Caini
9f8e9a1916 code coverage 2019-05-15 22:58:46 +02:00
Michele Caini
8519fe57ae minor changes 2019-05-15 16:05:14 +02:00
Michele Caini
1442a3853c minor changes 2019-05-15 15:53:35 +02:00
Michele Caini
2658ddf868 code coverage 2019-05-15 15:25:06 +02:00
Michele Caini
f95eecfcc6 minor changes 2019-05-13 17:29:54 +02:00
Michele Caini
1e598cca31 added validity checks (close #245) 2019-05-12 11:50:46 +02:00
Michele Caini
f3eaeb96f0 review: instance-less pools for empty types 2019-05-10 23:45:26 +02:00
Michele Caini
91fac8049c perf improvement 2019-05-10 10:17:32 +02:00
Michele Caini
b1325a7514 suppress wrong warning 2019-05-09 16:37:41 +02:00
Michele Caini
150b83b4f3 instance-less pools for empty components 2019-05-09 16:20:44 +02:00
Michele Caini
3a3a5dc071 updated links (close #242) 2019-05-08 23:42:17 +02:00
Michele Caini
9b76a5bd66 (maybe) workaround for a bug in msvc 2019-05-07 23:48:12 +02:00
Michele Caini
850a1f9155 workaround for a bug in GCC7 2019-05-07 23:19:09 +02:00
Michele Caini
ef6c8a38d0 minor changes 2019-05-07 23:16:21 +02:00
Michele Caini
e228cb6648 prepare for instance-less pools for empty components 2019-05-07 16:29:31 +02:00
Michele Caini
3a53cac607 rework to easily allow storage specializations 2019-05-07 00:13:05 +02:00
Michele Caini
df4bd57c82 cleanup 2019-05-07 00:12:30 +02:00
Michele Caini
de737fc72d hashed string: support for string views 2019-05-06 00:07:24 +02:00
Michele Caini
ccea7a5783 review: cloning functionality 2019-05-05 22:34:15 +02:00
Michele Caini
5b84e1528a workaround for a bug (?) of msvc 2019-05-05 16:07:45 +02:00
Michele Caini
7382addfe4 minor changes 2019-05-04 18:06:03 +02:00
Michele Caini
b8dd6822ac type_list_cat[_t]/type_list_unique[_t] (close #238) 2019-05-02 22:54:34 +02:00
Sztergbaum Roman
8c47b85b9b add single include of EnTT framework (#236) 2019-05-01 16:39:01 +02:00
Michele Caini
4d2666a0e3 minor changes (close #235) 2019-05-01 15:30:12 +02:00
Michele Caini
fc18eaa292 updated README (close #228 - thanks to @ColinH for the review) 2019-04-30 23:38:26 +02:00
Michele Caini
22199cdd87 updated doc (close #232) 2019-04-30 23:06:35 +02:00
Michele Caini
76820f25c6 updated links 2019-04-30 22:42:12 +02:00
Michele Caini
bac4984496 updated doc (close #231) 2019-04-30 18:11:24 +02:00
Michele Caini
1414c5feac workaround for a wrong warning emitted by GCC8 (close #227) 2019-04-30 17:51:03 +02:00
Michele Caini
c344f63154 fixed cloning functionality (close #237) 2019-04-30 16:54:45 +02:00
Michele Caini
77ea28bef2 slightly improved registry::replace (thanks to ColinH for pointing it out) 2019-04-29 23:19:43 +02:00
Michele Caini
bf63b15e07 updated doc and links 2019-04-29 19:05:42 +02:00
Michele Caini
ce05504278 fixed typos (see #235) 2019-04-29 18:13:18 +02:00
Michele Caini
95b90974a2 removed wrong ENTT_NOEXCEPT (close #233) 2019-04-29 18:11:35 +02:00
Elias Ku
1adbef7352 benchmark fix (#225)
only one entity has all the components
2019-04-25 14:09:23 +02:00
Michele Caini
3109928dcd allows setting a continuous loader as registry context (close #224) 2019-04-24 15:01:25 +02:00
Michele Caini
24dd63789c updated conan test 2019-04-24 12:22:02 +02:00
Michele Caini
27225e6b5e updated README 2019-04-23 14:55:20 +02:00
Michele Caini
2994978fdb updated README 2019-04-23 14:52:37 +02:00
Michele Caini
ffd864dc72 review: registry internals 2019-04-23 14:50:31 +02:00
Michele Caini
53a2c88d4b preparing for v3 2019-04-22 18:00:07 +02:00
Michele Caini
444ae73ffb updated doc 2019-04-22 17:59:54 +02:00
Michele Caini
9f5f4b9c91 static registry::entity/version (close #223) 2019-04-22 17:31:25 +02:00
Michele Caini
ffd2af0257 minor changes 2019-04-21 17:03:06 +02:00
Michele Caini
b983845745 meta: built-in support for arrays 2019-04-19 14:01:00 +02:00
Michele Caini
cfcc6e1029 fix shadow warnigns and positive lambda explanation (#221) 2019-04-16 22:28:24 +02:00
Michele Caini
6fea4377b2 const correctness 2019-04-14 22:48:42 +02:00
Michele Caini
e01230e425 better sorting functionality for groups 2019-04-14 22:19:17 +02:00
Michele Caini
f66db81edd sort owning groups by owned components 2019-04-14 18:29:17 +02:00
Michele Caini
a47471d0ae updated doc 2019-04-14 16:51:42 +02:00
Michele Caini
06b5a91cd3 bug fixing 2019-04-14 15:39:09 +02:00
Michele Caini
8aacf3497e review: snapshot (close #219) 2019-04-14 15:31:00 +02:00
Michele Caini
7fc5e304e3 cleanup 2019-04-13 16:19:23 +02:00
Michele Caini
65536febd5 minor changes 2019-04-13 16:02:25 +02:00
Michele Caini
60f7910840 sligthly better perf 2019-04-13 15:23:26 +02:00
Michele Caini
829c3c612e cleanup 2019-04-12 23:03:30 +02:00
Michele Caini
355c7b59aa cleanup 2019-04-10 13:56:19 +02:00
Michele Caini
6508cdc823 doc: review 2019-04-09 13:44:43 +02:00
Michele Caini
9ef9f603a3 updated links 2019-04-09 09:54:42 +02:00
Michele Caini
e76f881c67 renaming things 2019-04-09 09:47:35 +02:00
Michele Caini
4292d2ce86 signal on replace 2019-04-09 08:54:19 +02:00
Michele Caini
ae927c5600 workaround to make it compile also with clang 5 2019-04-08 22:45:39 +02:00
Michele Caini
57e2eed771 cleanup 2019-04-08 22:13:10 +02:00
Michele Caini
ca807b892f added instance of component to construction signal 2019-04-08 17:48:09 +02:00
Michele Caini
9bc015d10e made the groups sortable 2019-04-06 00:58:47 +02:00
Michele Caini
59b204c3bc fixed typo 2019-04-06 00:57:18 +02:00
Michele Caini
4ac2472a62 minor changes 2019-04-05 23:47:20 +02:00
Michele Caini
054b9c2402 updated doc 2019-04-05 23:17:58 +02:00
Michele Caini
96f267cbfd sort allows to work with entities 2019-04-05 23:00:58 +02:00
Michele Caini
2018163107 Revert "let's see if vs solved its problems with aliases"
This reverts commit 0be2f1b295.
2019-04-04 22:30:24 +02:00
Michele Caini
253b5b1fb7 updated doc 2019-04-04 22:30:13 +02:00
Michele Caini
0be2f1b295 let's see if vs solved its problems with aliases 2019-04-04 22:23:55 +02:00
Michele Caini
a8838fc611 signals on replace 2019-04-04 22:20:24 +02:00
Michele Caini
d02636e370 rollback on signals, no need for these changes 2019-04-03 22:15:24 +02:00
Michele Caini
f3c1b09188 updated doc (close #216) 2019-04-03 14:26:23 +02:00
Michele Caini
7bac69f360 fixed typo 2019-04-01 17:32:52 +02:00
Michele Caini
5a3fdd225e meta: support to unregister types 2019-04-01 14:40:45 +02:00
Michele Caini
4660f58653 hashed string is copyable/moveable now 2019-04-01 14:40:24 +02:00
Michele Caini
5fabca3616 updated doc 2019-03-31 23:14:36 +02:00
Michele Caini
edb74dae87 review: cache (close #213) 2019-03-31 16:08:27 +02:00
Michele Caini
31b833b46a minor changes 2019-03-31 16:08:00 +02:00
Michele Caini
21bc1c51ba updated doc (see #213) 2019-03-31 15:43:19 +02:00
Michele Caini
4f6cab9a45 work around for a bug of msvc (close #212) 2019-03-31 15:16:16 +02:00
Michele Caini
33626fa47c mostly renaming 2019-03-30 15:27:33 +01:00
Michele Caini
9fcc1e17f2 signal handler: substitution 2019-03-30 14:56:43 +01:00
Michele Caini
a5f48f8af8 review: registry::loader 2019-03-30 00:46:38 +01:00
Michele Caini
3dfa526ec6 shrink_to_fit available also for non-owning groups 2019-03-30 00:37:49 +01:00
Michele Caini
dc28066017 shrink_to_fit to release pages 2019-03-30 00:09:49 +01:00
Michele Caini
2f2edfbde8 updated TODO 2019-03-29 16:10:56 +01:00
Michele Caini
3beac98499 updated doc 2019-03-29 14:03:12 +01:00
Michele Caini
f70ce9dd26 added faq doc 2019-03-29 00:23:16 +01:00
Michele Caini
e301b9d399 imnor changes 2019-03-28 23:36:05 +01:00
Michele Caini
42f92ecd7a updated TODO 2019-03-28 18:32:21 +01:00
Michele Caini
27eb0d04b9 introduced ENTT_DISABLE_ASSERT/ENTT_ASSERT macros 2019-03-28 17:49:34 +01:00
Michele Caini
112d13c127 updated doc 2019-03-28 14:56:50 +01:00
Michele Caini
16afc9d0f8 fixed link 2019-03-28 12:45:04 +01:00
Michele Caini
5b4889b46b removed unsafe_* functions 2019-03-28 12:12:48 +01:00
Michele Caini
f7eed0e2af paged reverse array 2019-03-28 00:09:49 +01:00
Michele Caini
cce287e8a6 page size macro/utility 2019-03-28 00:04:27 +01:00
Michele Caini
9a001ebacc review: process/scheduler (close #211) 2019-03-27 14:55:43 +01:00
Michele Caini
79ab4c02bb updated links (close #210) 2019-03-26 18:56:09 +01:00
Michele Caini
b6de70a3a6 Revert "cleanup"
This reverts commit 15cafe2d78.
2019-03-26 18:39:39 +01:00
Michele Caini
15cafe2d78 cleanup 2019-03-26 18:00:41 +01:00
Michele Caini
90197abc5c test coverage 2019-03-25 16:39:57 +01:00
Michele Caini
2147436a2a more on context variables 2019-03-25 15:21:13 +01:00
Michele Caini
8ef0c66966 fixed typo 2019-03-25 09:07:33 +01:00
Michele Caini
2779ad6c6f added unset for context variables 2019-03-24 23:12:03 +01:00
Michele Caini
f30fe3c746 fixed typo 2019-03-24 22:53:56 +01:00
Michele Caini
f71496693f updated example in the README file (close #209) 2019-03-23 13:51:18 +01:00
Michele Caini
e4cd5dbf1f fixed benchmark (thanks to Kerndog73) 2019-03-22 23:05:07 +01:00
Michele Caini
ffd5defcb6 updated benchmark 2019-03-22 22:17:58 +01:00
Michele Caini
0b81421124 updated TODO 2019-03-22 17:43:47 +01:00
Michele Caini
0f73b9e07f clean up 2019-03-22 16:49:19 +01:00
Michele Caini
d3078699d6 type_list is now an empty type 2019-03-22 15:56:19 +01:00
Michele Caini
cc39f9f891 clean up 2019-03-22 15:32:50 +01:00
Michele Caini
70608df843 improved multi component view 2019-03-22 10:12:04 +01:00
Michele Caini
e7f2c6b5ba more on context variables 2019-03-21 22:04:55 +01:00
Michele Caini
420fc9aa24 removed annoying/useless benchmark 2019-03-21 21:39:44 +01:00
Michele Caini
200012fd41 added component-to-entity functionality to the sparse sets + renamed some member functions 2019-03-21 17:25:13 +01:00
Michele Caini
e3c858278b minor changes 2019-03-21 15:06:10 +01:00
Michele Caini
1ec7c3afa4 context variables (aka tags revenge) 2019-03-21 14:52:44 +01:00
Michele Caini
6ab0b60f12 avoid global shadowing to an extent (close #207) 2019-03-20 08:33:26 +01:00
Michele Caini
5ec38b44b0 Update README.md 2019-03-20 08:24:22 +01:00
Michele Caini
39c2294d43 updated doc 2019-03-17 16:24:08 +01:00
Michele Caini
3b92481133 added utility functions to groups/views 2019-03-17 15:55:54 +01:00
Michele Caini
6b8d24d2f5 shared types -> named types 2019-03-15 14:42:50 +01:00
Michele Caini
62d6ff61ab updated links 2019-03-15 08:42:35 +01:00
Michele Caini
f7c056145a added fwd decl for runtime view 2019-03-13 22:20:25 +01:00
Michele Caini
451f54b036 added NovusCore to EnTT in Action (close #204) 2019-03-13 21:41:39 +01:00
Michele Caini
ef378de883 updated links 2019-03-13 10:47:50 +01:00
Michele Caini
2f2b63da4a renaming: label -> tag 2019-03-13 08:54:21 +01:00
Michele Caini
01d8f2c7e6 updated TODO 2019-03-12 23:23:25 +01:00
Michele Caini
330d553ffb removed potentially ambiguous call (fix #203) 2019-03-12 23:19:17 +01:00
Michele Caini
f1d0895eb1 added forward declaration for what matters (close #178) 2019-03-12 22:21:58 +01:00
Michele Caini
4eaf6415b7 cleanup 2019-03-12 15:08:53 +01:00
Michele Caini
f0650bf64f updated documentation 2019-03-12 14:58:07 +01:00
Michele Caini
44856c6207 removed useless remove_reference_t 2019-03-12 14:56:28 +01:00
Michele Caini
dcbf6e43c7 added get_or_assign (close #202) 2019-03-12 14:50:47 +01:00
Michele Caini
0d22da672d fixed test 2019-03-12 00:09:59 +01:00
Michele Caini
a62471b9b8 added default constructor to resource handle 2019-03-09 15:39:10 +01:00
Michele Caini
f673f2c5bc added each-with-type to multiple component views 2019-03-09 14:41:31 +01:00
Michele Caini
a7caae5c17 minor changes 2019-03-09 13:46:38 +01:00
Michele Caini
d0deefd0d7 review: registry (fix #199) 2019-03-09 00:35:11 +01:00
Michele Caini
9810da6982 batch add is now available 2019-03-08 22:49:14 +01:00
Michele Caini
cb93a3bee3 minor changes 2019-03-08 22:49:14 +01:00
Michele Caini
aeacc3e39d updated list of patrons 2019-03-08 15:29:47 +01:00
Michele Caini
e1c861cc8a updated links.md 2019-03-06 16:21:19 +01:00
Michele Caini
37ee05a576 updated TODO 2019-03-02 14:34:35 +01:00
Michele Caini
07a2bd817d minor changes 2019-03-01 17:35:54 +01:00
Michele Caini
78c171e0c2 meta: review 2019-03-01 17:07:08 +01:00
Michele Caini
1ae436cb08 added compile-time checks 2019-03-01 16:38:53 +01:00
Michele Caini
b0d3a84d1e setters/getters correctly handle references now (#fix 196) 2019-03-01 16:25:46 +01:00
Michele Caini
1acd9ca981 updated list of contributors 2019-03-01 08:45:43 +01:00
WizardIke
72467b6b9c Fix getting distance between forward iterators (#195) 2019-03-01 08:44:24 +01:00
Michele Caini
862c85387c Update README.md 2019-03-01 08:32:38 +01:00
Michele Caini
eeeca3e21c fix #194 2019-02-28 00:06:12 +01:00
Michele Caini
4ee4af7fd4 updated registry::destroy for ranges 2019-02-27 23:56:07 +01:00
Michele Caini
d131cc1871 fixed typo 2019-02-27 22:38:47 +01:00
Michele Caini
bd21ee318d fix #193 2019-02-27 22:12:55 +01:00
Michele Caini
02e7fc0bca updated README 2019-02-27 15:11:53 +01:00
Michele Caini
51ba46970e updated README (close #191) 2019-02-27 15:07:57 +01:00
Michele Caini
9d65b44ab7 removed pointless extra arguments from dispatcher (close #190) 2019-02-27 15:04:17 +01:00
Michele Caini
350d51a92d const T & = --> std::as_const 2019-02-27 15:03:39 +01:00
Michele Caini
2a8202caa7 bug fixing 2019-02-27 14:43:55 +01:00
Michele Caini
9e4591554f minor changes (close #192) 2019-02-27 14:04:40 +01:00
Michele Caini
e98ecfd1f9 cleanup 2019-02-27 13:57:24 +01:00
Michele Caini
1cbf5c4359 removed from the todo list some requests that would not bring benefits because they cannot be optimized 2019-02-25 23:56:18 +01:00
Michele Caini
0446faeb6f minor changes 2019-02-25 23:30:26 +01:00
Michele Caini
0417ea23c3 updated README 2019-02-25 23:11:59 +01:00
Michele Caini
de9886e011 more tests 2019-02-25 22:12:19 +01:00
Michele Caini
770e57c361 emitter works across boundaries now 2019-02-24 23:59:15 +01:00
Michele Caini
d80a00701d dispatcher works across boundaries now 2019-02-24 23:37:08 +01:00
Michele Caini
62d3cd8795 updated doc 2019-02-24 21:54:27 +01:00
Michele Caini
ad9ec22fd1 updated doc 2019-02-23 23:47:44 +01:00
Michele Caini
293985ec10 EXPAND -> ENTT_EXPAND 2019-02-23 23:47:41 +01:00
Michele Caini
105598ac8e (maybe) solved issue due to a bug of msvc 2019-02-23 23:47:38 +01:00
Michele Caini
ff93f2220a workaround for msvc that seems not to appreciate much macros 2019-02-23 23:47:35 +01:00
Michele Caini
33fddcb289 added a test that goes across boundaries 2019-02-23 23:47:31 +01:00
Michele Caini
6a09bf2c54 increase code coverage with minimum effort 2019-02-23 23:47:26 +01:00
Michele Caini
2913f5bbbe registry: refactoring 2019-02-23 23:47:22 +01:00
Michele Caini
671bdb09b8 macro review 2019-02-23 23:47:15 +01:00
Michele Caini
353a0d14a4 get rid of clang errors 2019-02-23 23:47:11 +01:00
Michele Caini
e0fd83211b lib support for registry (first draft) 2019-02-23 23:47:03 +01:00
Michele Caini
2c94d9cc37 slightly improved 2019-02-23 23:47:00 +01:00
Michele Caini
f7dec412ec minor changes 2019-02-23 23:46:52 +01:00
Michele Caini
f7c756d215 wip: make shared traits usable 2019-02-23 23:46:48 +01:00
Michele Caini
617635a989 wip: lib support 2019-02-23 23:46:42 +01:00
Michele Caini
ea3b2c4713 fixed link to patreon 2019-02-20 09:42:36 +01:00
Michele Caini
15455a7e68 updated AUTHORS 2019-02-20 09:14:58 +01:00
Michele Caini
ad5cedc08c cleanup 2019-02-19 14:43:45 +01:00
Michele Caini
328f0c6da8 fixed error with clang 2019-02-17 16:27:20 +01:00
Michele Caini
8ef818f581 hashed string: added possibility to use both uint32 and uint64 2019-02-17 16:19:58 +01:00
Michele Caini
48dace64e4 updated TODO 2019-02-17 16:17:32 +01:00
Michele Caini
ab5837c7c4 sigh: more tests 2019-02-17 16:17:21 +01:00
Michele Caini
9fbdbc1844 review: delegate/sigh 2019-02-17 16:17:13 +01:00
Michele Caini
54129cecc2 typo 2019-02-16 15:59:10 +01:00
Michele Caini
69c514d1a4 doc: fixed typo 2019-02-13 15:03:14 +01:00
Michele Caini
7047d12eba updated doc 2019-02-13 14:59:59 +01:00
Michele Caini
8ab61637f0 fixed get-or-assign (close #185) 2019-02-12 14:29:15 +01:00
Michele Caini
7e0bd92593 fix #184 - conflicts between partial-owning groups aren't correctly detected 2019-02-10 23:00:59 +01:00
Michele Caini
99d9a9f44e fixed tests 2019-02-10 13:21:45 +01:00
Erik Scholz
9c55111e14 [DOCS] removed excess "registry." in groups code sample (#181) 2019-02-09 19:00:23 +01:00
Michele Caini
b1d6ba57ad use the right family for groups 2019-02-09 14:33:15 +01:00
Michele Caini
47e9330646 groups 2019-02-09 14:04:09 +01:00
Michele Caini
e16a3d503c simplified sparse_set::clone 2019-02-08 17:21:03 +01:00
Michele Caini
dc9c93b347 cleanup 2019-02-08 17:20:39 +01:00
Michele Caini
faceff620a exclude is now a variable template 2019-02-08 17:20:21 +01:00
Michele Caini
a5a6a58556 removed indexes from persistent views 2019-02-08 17:20:14 +01:00
Michele Caini
45fdab27c9 meta_any: fixed #180 2019-02-01 23:48:00 +01:00
Michele Caini
8b360479f4 updated list of contributors 2019-02-01 22:30:08 +01:00
Michele Caini
b170f2f69a reduce the number of template instantiations 2019-02-01 22:29:24 +01:00
Michele Caini
7f1abab9ae bug fixing (find on views) 2019-01-29 09:00:34 +01:00
Michele Caini
2ec7bc878e minor changes 2019-01-29 08:42:37 +01:00
Michele Caini
e97d9bb095 maybe_atomic_type -> maybe_atomic_t 2019-01-29 08:40:49 +01:00
Michele Caini
2f3b02e870 typo 2019-01-29 08:40:27 +01:00
Michele Caini
11b7a45c32 improved registry::reset 2019-01-29 08:40:22 +01:00
Michele Caini
fb10d2f9c2 cleanup 2019-01-29 08:38:59 +01:00
Michele Caini
60bb7f66cf updated todo list 2019-01-29 08:38:48 +01:00
Michele Caini
ad5143169a removed registry::component_pool 2019-01-29 08:36:50 +01:00
Michele Caini
d68c90a429 removed registry ::pool/::managed 2019-01-29 08:36:42 +01:00
Michele Caini
8a51549395 updated list of contributors 2019-01-26 16:43:31 +01:00
corystegel
9f997fe1fa Fix sparse_set invalid state when component constructor throws (#176)
Fix sparse_set invalid state when component constructor throws

Previously, a component's constructor that throws would cause the sparse
set to think that the entity still exists in the set. This is because the underlying
sparse set that stores the entities will have its entry added before the component
is added to the component set.

This could cause a number of invalid memory access problems such as the following:

1) Exception triggers destructor of enclosing object that then tries to remove
   the component that was just added. SparseSet<entity_t, Component>::has() will
   return true for the entity but when destroy() is called "instances" will be empty
   so instances.back() will be invalid.

2) If the exception is handled then calling get(entity) for the same entity
   identifier that initially threw the exception will give a position for that
   entity even though it was not added. This can cause an invalid memory access
   or accessing the data of a different stored component.
2019-01-25 22:36:30 +01:00
Michele Caini
00f1f6d86b updated sigh + added future plans for this class to the todo list 2019-01-25 14:39:00 +01:00
Michele Caini
be72728000 updated doc 2019-01-24 14:30:16 +01:00
Michele Caini
f558126854 fixed typo + added tests (thanks to Kerndog73) 2019-01-24 08:36:55 +01:00
Michele Caini
08ed1500ac updated doc + minor changes 2019-01-23 16:06:53 +01:00
Michele Caini
f0926f1cc7 removed final specifier 2019-01-23 15:51:55 +01:00
Michele Caini
fe3f6aa22b signal: review 2019-01-23 15:42:29 +01:00
Michele Caini
1325f75e81 updated links 2019-01-23 15:37:15 +01:00
Michele Caini
4b1d3a7b6f allow for null entity members (#174) 2019-01-13 22:28:40 +01:00
Michele Caini
404afcdfd6 added default constructor to handle 2019-01-12 14:49:14 +01:00
Michele Caini
99793180f1 minor changes 2019-01-08 17:24:42 +01:00
Michele Caini
c91f9beddb removed raw view + added extended each member function to all the other views 2019-01-04 10:44:27 +01:00
Michele Caini
c9c5ccaa6d updated file links.md 2019-01-04 10:43:18 +01:00
Michele Caini
da42de7ac8 updated copyright 2019-01-02 15:36:14 +01:00
Michele Caini
3c9a6ad218 delegate: curried functions can accept linked parameters either by value or by reference 2019-01-01 15:01:13 +01:00
Michele Caini
f0389d6b47 updated TODO 2018-12-31 17:52:58 +01:00
Michele Caini
76eab21738 appveyor runs the tests now 2018-12-29 00:57:23 +01:00
Michele Caini
3b32c57d94 delegate: updated constraints for curried functions 2018-12-28 22:53:21 +01:00
Michele Caini
d119032cb9 added support for extra arguments to dispatcher 2018-12-28 16:10:09 +01:00
Michele Caini
397a04b49c typo 2018-12-26 15:00:46 +01:00
Michele Caini
d32c8e9457 empty type optimization 2018-12-26 14:50:30 +01:00
Michele Caini
ebb2974ca7 added exclude alias for type_list 2018-12-21 16:23:23 +01:00
Michele Caini
cbb1131a5d added maybe_atomic_type 2018-12-21 15:35:27 +01:00
Michele Caini
d9de7fe3b0 more tests 2018-12-19 15:26:21 +01:00
Michele Caini
24ba692884 delegate: support for curried functions 2018-12-19 14:18:59 +01:00
Michele Caini
960bbbde29 more on registry::clone (close #161) 2018-12-17 21:39:30 +01:00
Michele Caini
eb79b79c35 updated contributors list 2018-12-16 13:50:04 +01:00
Michele Caini
8212ed6d87 monostate: helper template variable 2018-12-16 13:49:13 +01:00
Michele Caini
c639cb5285 added hashed_string::to_value for direct computation 2018-12-16 13:49:09 +01:00
ceeac
a88fd1c669 Fix compile error when compiling example with GCC8 (#170) 2018-12-16 13:48:23 +01:00
Michele Caini
b053f23d15 registry::clone supports type list now (close #165) 2018-12-14 22:24:52 +01:00
Michele Caini
9d32a89491 doc: used @copydoc where possible 2018-12-13 22:50:23 +01:00
Michele Caini
cb9a147fff clone functionality (close #161) 2018-12-13 08:55:43 +01:00
Michele Caini
c9fddedbf1 UB/Crash in entt::insertion_sort (#167) 2018-12-11 14:17:39 +01:00
ProWolf
530bbbe4c5 added compile time version macros (#166) 2018-12-10 22:53:22 +01:00
Michele Caini
73e5a9f45b support for filtered persistent views 2018-12-09 13:50:41 +01:00
Michele Caini
72d4e947b6 Conan: Add CI setup #163 2018-12-05 14:51:56 +01:00
Michele Caini
41750c3639 typo 2018-11-30 14:56:48 +01:00
Michele Caini
52b36f38a0 delegate: a few more tests 2018-11-30 11:52:39 +01:00
Michele Caini
58ceb454dd review: delegate 2018-11-30 10:34:49 +01:00
Michele Caini
9e5a2db4c5 a few more links 2018-11-29 15:20:48 +01:00
Michele Caini
781f283c89 utility: as_view (resolve #157) 2018-11-29 11:49:15 +01:00
Michele Caini
f1cd085727 updated AUTHORS 2018-11-28 16:50:25 +01:00
Michael "Croydon" Keck
3aba855bd6 Add basic Conan support (#162)
* Add Conan support
* Conan: Add test_package
2018-11-28 11:25:49 +01:00
Michele Caini
7e3abb27a4 added find functionality to sparse sets/views 2018-11-28 10:47:09 +01:00
Michele Caini
f0c11daa37 cleanup 2018-11-27 23:44:40 +01:00
Michele Caini
167c174f4d added support for const instances * to the delegate 2018-11-27 23:16:55 +01:00
Michele Caini
0173060eaf typo 2018-11-27 22:20:52 +01:00
Michele Caini
4edd25ff5d review: registry 2018-11-27 22:13:19 +01:00
Michele Caini
2a4e098645 persistent views are now more reliable (fix #160) 2018-11-23 09:40:42 +01:00
willtunnels
7c5019c30f Fix find_package(EnTT) when EnTT is installed using vcpkg (#159)
This commit fixes a bug where find_package(EnTT) fails when EnTT is
installed using vcpkg.

The bug occurs because EnTTConfig.cmake.in calls
check_required_components(), yet the call to
configure_package_config_file() in CMakeLists.txt that generates
EnTTConfig.cmake is passed NO_CHECK_REQUIRED_COMPONENTS_MACRO. This
causes CMake to error when it tries to parse the output EnTTConfig.cmake
file if that file is generated from EnTTConfig.cmake.in e.g. when
installing EnTT using vcpkg.
2018-11-21 17:44:06 +01:00
Michele Caini
c13fe3feb6 views: const, non-const and all in between (fix #152) 2018-11-20 14:45:28 +01:00
Michele Caini
0ced60e712 added get overload with default value to registry (#152) 2018-11-19 16:08:26 +01:00
Michele Caini
d0764d5854 accommodate => assign_or_replace (#153) 2018-11-19 14:14:01 +01:00
Michele Caini
f7905e3bc2 get_if => try_get (#153) 2018-11-19 14:00:22 +01:00
Michele Caini
3e770792a4 meta: minor changes 2018-11-15 23:26:31 +01:00
Michele Caini
8f9934a7f4 boost persistent views (around 100x) 2018-11-12 23:13:23 +01:00
Michele Caini
b921e7d595 review: return values 2018-11-07 17:23:08 +01:00
Michele Caini
a9cb2d2efd updated TODO 2018-11-01 17:07:21 +01:00
Michele Caini
fe519b3acf (maybe) suppress error on vs2017 2018-10-31 22:34:27 +01:00
Michele Caini
30cc4a1668 re-enabled appveyor 2018-10-31 22:27:23 +01:00
Michele Caini
a71e4d8970 note/request 2018-10-31 17:42:24 +01:00
Michele Caini
66e7141415 meta: support for setters/getters 2018-10-31 17:39:40 +01:00
Michele Caini
6f0cdc864f added registry::create overload to create multiple entities at once 2018-10-30 15:14:57 +01:00
Michele Caini
4f9deaaf09 minor changes 2018-10-30 15:10:17 +01:00
Michele Caini
380745a814 fixed constness 2018-10-30 14:25:03 +01:00
Michele Caini
ce4e335412 doc 2018-10-29 22:57:07 +01:00
Michele Caini
274b8181d1 doc 2018-10-29 22:10:51 +01:00
Michele Caini
767bdcc2ce minor changes 2018-10-28 14:24:56 +01:00
Paul Gruenbacher
c00cde8bcc workaround for an issue with gcc 8.1.0 (#146 - fix #145) 2018-10-27 23:43:24 +02:00
Michele Caini
5859a18b3a added get_if where possible 2018-10-27 13:45:51 +02:00
Michele Caini
375124642d fixed warning 2018-10-25 23:02:31 +02:00
Michele Caini
af9e6dea68 review: doc 2018-10-25 22:28:56 +02:00
Michele Caini
78f2267b06 delegate: deduction guidelines 2018-10-22 15:32:18 +02:00
Michele Caini
0a34f22240 dispatcher: allow for deduced types for events 2018-10-21 22:48:06 +02:00
Michele Caini
b0651fcaed delegate: empty -> operator bool 2018-10-21 14:59:24 +02:00
Michele Caini
d59faa2a08 BUILD_TESTING set to OFF by default 2018-10-20 15:45:04 +02:00
Michele Caini
6a3bc37dc1 minor changes 2018-10-19 22:54:11 +02:00
Michele Caini
2ea7796b26 coverage purposes 2018-10-17 09:58:40 +02:00
Michele Caini
cf0057bac4 coverage purposes 2018-10-17 09:25:23 +02:00
Michele Caini
fafb325a88 fixed typo 2018-10-16 23:08:42 +02:00
Michele Caini
6b69b4671f fixed typo 2018-10-16 22:49:13 +02:00
Michele Caini
eaa95ee840 fixed typo 2018-10-16 22:21:36 +02:00
Michele Caini
a86ba1fdf6 a few changes to the meta system 2018-10-15 15:29:40 +02:00
Michele Caini
09e0d2d15b meta: inline variables 2018-10-13 13:19:34 +02:00
Michele Caini
6d9fa6418d fixed typo 2018-10-12 16:30:45 +02:00
Michele Caini
6010f5b7a6 meta: final review 2018-10-12 16:18:51 +02:00
Michele Caini
9c164e1cea meta: full support for constant values and enums 2018-10-12 00:09:58 +02:00
Michele Caini
880fba8dce fixed clang error with meta 2018-10-10 09:12:31 +02:00
Michele Caini
17d57ee49a value types and meta objects 2018-10-10 08:42:41 +02:00
Michele Caini
234949a627 updated contributors list 2018-10-08 22:52:17 +02:00
Michele Caini
ff34671526 typos 2018-10-07 22:33:39 +02:00
Michele Caini
6e22983d98 updated TODO list 2018-10-07 22:13:05 +02:00
Michele Caini
18254c30ec Update README.md 2018-10-07 22:07:27 +02:00
Michele Caini
922c955239 fixed doc + updated TODO list 2018-10-07 21:53:07 +02:00
Michele Caini
618a325057 reflection system 2018-10-05 13:38:22 +02:00
Michele Caini
d81cb7f866 EnTT v3 (draft) 2018-09-30 14:04:39 +02:00
Michele Caini
f71a4d5381 updated build system 2018-09-30 13:55:31 +02:00
Michele Caini
282cb60a66 added link to patreon 2018-09-29 23:02:10 +02:00
Michele Caini
58dbac4422 fixed typo 2018-09-03 10:24:05 +02:00
Michele Caini
53e228465b Update README.md 2018-09-02 23:28:48 +02:00
Michele Caini
06426e4fd7 updated version 2018-09-02 22:48:24 +02:00
Michele Caini
c55a97c24d updated TODO 2018-09-01 16:26:58 +02:00
Michele Caini
0d61289bf3 fixed #135 2018-09-01 16:21:59 +02:00
Michele Caini
bf10cbc70b review: documentation 2018-09-01 14:57:06 +02:00
Michele Caini
2d945e426b fixed #133 2018-08-29 23:10:03 +02:00
Michele Caini
13250887fa review: dependency 2018-08-22 15:51:13 +02:00
Michele Caini
3507c22968 bug fixing (Snapshot::destroyed - #128) 2018-08-22 14:22:54 +02:00
Michele Caini
cc3f98ebcd fixed tests (#129) 2018-08-22 14:00:11 +02:00
Michele Caini
4116e2d6ac added some projects to the entt-in-action list 2018-08-19 14:23:31 +02:00
Michele Caini
48eab6b4a7 minor changes 2018-08-11 14:44:41 +02:00
Michele Caini
25866b5369 fixed typo 2018-08-11 01:09:44 +02:00
Michele Caini
c4dd06fa45 delegate/signal: support for const member functions 2018-08-11 00:54:43 +02:00
Michele Caini
4846d211e0 updated TODO list 2018-08-06 14:07:34 +02:00
Michele Caini
a586ad1237 updated build system 2018-08-05 15:17:48 +02:00
Michele Caini
b701c9c464 review 2018-08-05 15:10:56 +02:00
Michele Caini
d0f20ed2bf updated tests 2018-08-05 13:54:21 +02:00
Michele Caini
0f64a2f3b0 updated .travis.yml (see #110) 2018-08-03 08:17:03 +02:00
Michele Caini
bd83fba6cd updated version 2018-08-02 17:17:09 +02:00
Michele Caini
15b9255a25 fix #120 2018-08-02 16:55:03 +02:00
Michele Caini
6794d21487 one shot bubble sort alg 2018-07-31 09:11:18 +02:00
Michele Caini
118c4432ec typo 2018-07-24 09:25:01 +02:00
Michele Caini
ccda429bf1 Update README.md 2018-07-23 12:10:48 +02:00
Michele Caini
590937d2a0 added Registry::entity 2018-07-20 22:17:18 +02:00
Michele Caini
241827dd80 added gitter badge 2018-07-20 22:03:24 +02:00
Michele Caini
77b4e0b4bd EnTT in action: Face Smash 2018-07-18 15:01:36 +02:00
Michele Caini
6a53cb32d8 updated TODO 2018-07-18 14:08:30 +02:00
Michele Caini
f12ff3b15e fix #116 2018-07-18 14:07:48 +02:00
Michele Caini
69ad8676b7 added USE_ASAN option 2018-07-18 14:07:43 +02:00
Michele Caini
d0fd756f6b logo + review doc 2018-07-12 15:30:52 +02:00
Michele Caini
7f8ab67e9e performance improvements 2018-07-09 16:48:35 +02:00
Michele Caini
0e68bb3d2c added entt::label 2018-07-07 13:40:20 +02:00
Michele Caini
d5b3933752 updated README (added a note on EnTT and shared libraries - see #111) 2018-07-05 16:14:42 +02:00
Michele Caini
0b7206a92d review: README 2018-07-04 13:42:37 +02:00
Michele Caini
e875f306fd added FIND_GTEST_PACKAGE to force using system-wide gtest version (#106) 2018-07-03 22:09:28 +02:00
Michele Caini
8ed5e5ee28 updated cmake min version 2018-07-03 16:57:46 +02:00
Indi Kernick
948b0d40f6 Update packages with Travis-CI (#110) 2018-07-03 12:57:36 +02:00
David Kalnischkies
48f4feb7a7 Fix README: identifiers are accessed via type<>() 2018-07-02 13:29:03 +02:00
Michele Caini
ddc0a32bbc fix: runtime view (#108) 2018-07-02 08:40:30 +02:00
Michele Caini
10a7c54364 runtime view 2018-06-28 14:31:04 +02:00
Michele Caini
a66fa9d844 review: capacity 2018-06-28 08:36:24 +02:00
Michele Caini
a16f2ac15c fixed build system 2018-06-27 22:53:21 +02:00
Michele Caini
b699797a40 naming convention 2018-06-25 14:02:31 +02:00
Michele Caini
a6e9520d06 updated TODO 2018-06-25 13:16:11 +02:00
Michele Caini
f8310b1296 added monostate (built-in config system) 2018-06-23 19:43:22 +02:00
Michele Caini
353bf99cd5 now working with vs2017 (again) 2018-06-22 14:46:43 +02:00
Michele Caini
a478e4acc9 fixed compilation errors and suppressed warnings with clang 2018-06-22 14:16:02 +02:00
Michele Caini
d810e0ba7d review ident 2018-06-22 09:59:03 +02:00
Michele Caini
1e51ffdb72 user defined string literal for hashed strings 2018-06-20 17:08:14 +02:00
Michele Caini
7da1d1fc64 minor changes 2018-06-19 15:36:21 +02:00
Michele Caini
957697c383 review: delegate (see #101 and #102) 2018-06-18 17:10:31 +02:00
Michele Caini
107eb72225 updated TODO 2018-06-18 13:25:34 +02:00
Michele Caini
810b77f9da use null entity everywhere 2018-06-18 08:34:27 +02:00
Michele Caini
5e3bc2049b clean up 2018-06-14 14:48:19 +02:00
Michele Caini
229500347d review: process scheduler 2018-06-14 14:46:39 +02:00
Michele Caini
1f461db0a1 minor changes 2018-06-13 23:33:47 +02:00
Malte
6c55aafee3 Export CMake Config file and "modernize" CMake scripts (#87)
* CMake modifications and Config file generation

* CMake minor style changes

* Get rid of commented lines, fix indentation

* Respect Windows conventions for CMake config directory, Fix error with Config Version file, Export CMake package

* Add CMake option for use of ENTT_COMPILE_OPTIONS, Add CMake option for using libc++, Remove  from EnTT target and move it to test targets

* Fix indentation

* Fix indentation (again)

* Fix Windows problems with compile option -Wall in not using it on Windows

* Improved generator expression
The problem with -Wall is not due to the platform but due to the compiler MSVC

* Set compatibility for ConfigVersion file to AnyNewerVersion, Add PATH_VARS CMAKE_INSTALL_INCLUDE_DIR of configure_package_config_file, Remove redundant options, correct target_include_directory for INSTALL_INTERFACE, set the Version in EnTTConfig file and check CMake version

* Add missing closing brace, Add a special config file for the build tree
2018-06-13 14:04:05 +02:00
Michele Caini
d57e55b719 improved sort 2018-06-12 22:32:11 +02:00
Michele Caini
bf772e5fe5 docs 2018-06-12 13:00:33 +02:00
Michele Caini
413f3356ce updated README 2018-06-12 08:46:05 +02:00
Michele Caini
f147326fe0 typo 2018-06-11 14:50:43 +02:00
Michele Caini
30c59644b6 minor changes 2018-06-11 13:57:37 +02:00
Michele Caini
3fa5acf2e6 updated TOC 2018-06-11 08:26:53 +02:00
Michele Caini
3e6ded8823 more on destroy 2018-06-11 08:24:48 +02:00
Michele Caini
612017aaa2 null entity 2018-06-11 08:23:07 +02:00
Michele Caini
ef57d7e7b6 removed wrong noexcept 2018-06-10 00:10:12 +02:00
Michele Caini
a8d0db5036 updated README 2018-06-09 23:51:57 +02:00
Michele Caini
ad6b5f8fc1 fixed tests 2018-06-09 23:51:48 +02:00
Michele Caini
e3cb6a0aec minor changes 2018-06-09 21:58:49 +02:00
Sztergbaum Roman
cbf18a7dc4 fix warning on windows C4267 (#97) 2018-06-09 21:49:33 +02:00
Michele Caini
01559410a9 updated TODO 2018-06-09 12:26:59 +02:00
Michele Caini
f2ab94fa7f added operator[] to sparse set and views 2018-06-09 00:36:22 +02:00
Michele Caini
d7394a8369 more on prototype 2018-06-08 23:03:05 +02:00
Michele Caini
9feef11d6f cleanup + tests 2018-06-08 22:58:12 +02:00
Michele Caini
dc4e5ddc3c review: iterators (sparse set/view) 2018-06-08 22:30:50 +02:00
Michele Caini
8600781bb6 fixed doc + minor changes 2018-06-08 19:04:19 +02:00
Michele Caini
bdc7bbdc9d DefaultPrototype depends on DefaultRegistry now 2018-06-06 14:39:56 +02:00
Michele Caini
73badef594 updated gtest (#92) 2018-06-06 13:42:09 +02:00
Michele Caini
9474e6c08c updated prototype (#91) 2018-06-05 08:38:27 +02:00
Michele Caini
653ded0e6f updated version 2018-06-04 08:52:10 +02:00
Michele Caini
e34bec7dee cloning an entity is no longer allowed 2018-06-04 08:49:13 +02:00
Michele Caini
610b560fb5 typo 2018-06-03 22:24:45 +02:00
Michele Caini
0a03ddb8a7 typo 2018-06-03 22:17:06 +02:00
Michele Caini
f31790631a fixed include 2018-06-03 22:10:33 +02:00
Michele Caini
e07128760e review: prototype (#89) 2018-06-03 19:06:12 +02:00
Michele Caini
dd02ae313d minor changes 2018-06-02 17:06:44 +02:00
Michele Caini
d14b0b6843 updated version 2018-05-30 22:46:47 +02:00
Michele Caini
f763c8a777 docs 2018-05-30 22:40:06 +02:00
Michele Caini
4231b040d8 documented an already existent feature (#86) 2018-05-30 22:19:04 +02:00
Michele Caini
67c587e673 updated README.md 2018-05-23 23:35:39 +02:00
Michele Caini
3978e24fd8 added CONTRIBUTING.md 2018-05-23 23:12:23 +02:00
Michele Caini
c45de0c032 tests + bug fixing 2018-05-23 12:28:10 +02:00
Michele Caini
ff935efea1 updated README 2018-05-23 12:27:53 +02:00
Michele Caini
808464f47d more on save/restore (#67) 2018-05-23 12:26:53 +02:00
Michele Caini
c986a6c4dd added clone functionality 2018-05-22 22:49:24 +02:00
Michele Caini
17c0479343 minor changes 2018-05-22 22:45:09 +02:00
Michele Caini
d93238912a workaround for an ICE of g++-5 (see #79) 2018-05-18 09:27:57 +02:00
Michele Caini
d6ef0956e6 performance improvements 2018-05-17 17:47:02 +02:00
Michele Caini
05db0aad29 fixed constness of iterators' member functions 2018-05-16 17:04:44 +02:00
Michele Caini
89bbdfa1fe benchmark: clean up 2018-05-16 16:59:45 +02:00
Michele Caini
871bda6198 fixed toc 2018-05-15 23:30:45 +02:00
Michele Caini
20732c9206 added const begin/end on views + tests 2018-05-15 22:51:47 +02:00
Michele Caini
2a34a3ebb6 fixed and added more tests for prototype 2018-05-15 22:31:27 +02:00
Michele Caini
3f04247a53 fixed errors with vs2017 + const begin/end on iterators for sparse set 2018-05-15 22:21:51 +02:00
Michele Caini
ca0a1f8f8b review: multi component standard view 2018-05-15 17:30:22 +02:00
Michele Caini
d8a9f0ca12 minor changes 2018-05-15 17:29:05 +02:00
Michele Caini
c2116b841e fixed typo 2018-05-15 14:16:24 +02:00
Michele Caini
700cf69f18 prefer a clean api instead of cumbersome ones 2018-05-11 23:19:11 +02:00
Michele Caini
ed5dee5218 fixed error with msvc - logic flipped upside down :-( 2018-05-11 22:51:50 +02:00
Michele Caini
b224dfdfac trying to work around msvc limitations 2018-05-11 22:25:03 +02:00
Michele Caini
e7da68547f fixed errors with clang 2018-05-11 22:24:10 +02:00
Michele Caini
9a785ceb2e added prototype class 2018-05-11 22:12:43 +02:00
Indi Kernick
fca1cd5a1c Implement entt::Prototype (#74)
first draft - to be reviewed
2018-05-08 13:37:21 +02:00
Michele Caini
24b862e32e more flexible 2018-05-06 13:58:50 +02:00
Michele Caini
2ec9043cf2 fixed comments 2018-05-04 17:18:53 +02:00
Michele Caini
1102d63469 fix #73 2018-05-02 22:50:55 +02:00
Michele Caini
b89f39d78c added has for tag + entity to test ownership 2018-05-02 17:07:20 +02:00
Michele Caini
7ba479c9c9 minor changes 2018-05-02 13:17:50 +02:00
Michele Caini
8ad6a2980c updated doc 2018-05-01 17:32:11 +02:00
Michele Caini
d3b6ed78d9 custom sort function (#72) 2018-04-30 17:14:36 +02:00
Michele Caini
8bd5605c2a now works also with VS2017 and GCC6 2018-04-27 23:19:08 +02:00
Michele Caini
08dc2fcf33 performance improvement 2018-04-27 15:27:16 +02:00
Michele Caini
caa8d16371 updated README 2018-04-24 14:01:18 +02:00
Michele Caini
bce92b3d85 updated README + AUTHORS 2018-04-22 23:23:15 +02:00
Michele Caini
67858bf300 faster accommodate 2018-04-22 13:32:38 +02:00
Michele Caini
7157e7e77d minor changes 2018-04-20 17:11:57 +02:00
Michele Caini
cf5074bdc5 added Registry::data/::raw 2018-04-20 16:23:39 +02:00
Michele Caini
fda44063ce removed Registry::persistent/Registry::raw 2018-04-20 15:32:30 +02:00
Michele Caini
f9becda02c more tests 2018-04-20 14:57:21 +02:00
Michele Caini
fb9fc952c6 more tests 2018-04-20 14:28:40 +02:00
Michele Caini
18451edfe9 review: views and sparse sets 2018-04-20 13:17:50 +02:00
Michele Caini
8c73cac72f added ENTT_NOEXCEPT macro to fully disable exception handling (ie required with UE4) 2018-04-18 16:36:14 +02:00
Michele Caini
c54cedf14b readme: updated benchmarks 2018-04-18 16:16:15 +02:00
Michele Caini
8ef4cdc9c3 improvements 2018-04-18 13:48:50 +02:00
Michele Caini
c0213e84f6 signals on tags 2018-04-16 17:14:22 +02:00
Michele Caini
29de6d89d4 improvements 2018-04-13 22:54:20 +02:00
Michele Caini
c9bf38ce36 fixed dispatcher + minor changes 2018-04-13 14:01:34 +02:00
Michele Caini
338eb75bab review: actor + tests 2018-04-12 08:18:10 +02:00
Michele Caini
31b1b453b0 updated doc and tests 2018-04-10 15:12:42 +02:00
Michele Caini
aaf0e145eb fixed - no more anonymous namespaces 2018-04-10 11:25:17 +02:00
Michele Caini
089b3e13fd no more anonymous namespaces 2018-04-10 09:00:15 +02:00
Michele Caini
e9da2ce12a (maybe) fixed 2018-04-10 08:45:54 +02:00
Michele Caini
92048ac17b removed signal + added dependency function(s) 2018-04-09 23:26:39 +02:00
Michele Caini
5e8561a578 more on tags and components 2018-04-09 08:14:35 +02:00
Michele Caini
d2f5e13074 typo 2018-04-08 23:25:32 +02:00
Michele Caini
820178f006 tag dispatching to disambiguate tags and components (#65) 2018-04-07 00:29:09 +02:00
Michele Caini
0a36a91e6d review + docs 2018-04-06 23:30:13 +02:00
Michele Caini
5013a92795 review snapshot/loaders 2018-04-06 22:08:23 +02:00
Michele Caini
d81ecfec32 removed extra create functions from the registry (#52) 2018-04-06 22:06:44 +02:00
Michele Caini
e99d7e2c3c signals on component creation/destruction (#62) 2018-04-06 22:04:58 +02:00
Michele Caini
d417984ff3 review: iterators + fixed bug on raw views 2018-03-30 14:54:14 +02:00
Michele Caini
d38b3e641b added a note about thread safety (see #64) 2018-03-29 23:38:50 +02:00
Michele Caini
28ce491dd5 review sigh + added set/move for tags 2018-03-29 22:30:23 +02:00
Michele Caini
c260d72125 fixed typo 2018-03-28 22:35:30 +02:00
Michele Caini
d1d1b3156d fixed doc for #27 2018-03-28 22:29:01 +02:00
Michele Caini
472064b751 ensure -> assure (#63) 2018-03-28 22:04:16 +02:00
Michele Caini
95ab9a0b70 updated TODO 2018-03-28 17:20:31 +02:00
Michele Caini
4b03f6a039 minor changes 2018-03-28 15:49:02 +02:00
Michele Caini
c3460727fa updated TODO 2018-03-28 10:24:01 +02:00
Michele Caini
2cc1850212 save/restore - see #27 2018-03-28 10:23:47 +02:00
Matteo Galeotti
2d7443acaf Add Dispatcher header to EnTT global include (#59)
Add dispatcher.hpp to entt.hpp
2018-03-22 14:05:55 +01:00
Michele Caini
13d0b0940c raw views 2018-03-15 22:09:43 +01:00
Michele Caini
c101797924 minor changes 2018-03-15 22:03:18 +01:00
Michele Caini
83b55f8e3f fixed benchmark 2018-03-14 14:11:29 +01:00
Michele Caini
b3b6362cd9 minor changes 2018-03-14 14:00:48 +01:00
Nicholas Farshidmehr
fc9af32d5f Fix spelling mistakes. (#57)
Fix spelling mistakes.
2018-03-14 13:47:23 +01:00
Michele Caini
4cd1025011 cleanup 2018-03-14 08:41:31 +01:00
Michele Caini
5233fe8abc updated TODO 2018-03-14 08:39:33 +01:00
Michele Caini
041e31ea78 removed spaces: not satisfied with the current implementation 2018-03-14 08:38:20 +01:00
Michele Caini
7a3e881099 review: benchmark 2018-03-14 08:28:56 +01:00
Michele Caini
631bf42f84 cleanup 2018-03-13 13:55:37 +01:00
Michele Caini
1f704a7019 updated TODO list 2018-03-12 11:28:00 +01:00
Michele Caini
d295c88474 spaces 2018-03-11 23:11:45 +01:00
Michele Caini
1dd9da4dff improved views (extended API + better performance) 2018-03-11 23:07:10 +01:00
Michele Caini
f2eb0c8427 added Registry::fast 2018-03-11 23:05:56 +01:00
Michele Caini
c8ba11faf8 more tests 2018-03-11 23:04:32 +01:00
Michele Caini
a2e243d992 improved multi component standard view 2018-03-07 22:38:21 +01:00
Michele Caini
c588fff5ca minor changes 2018-03-07 17:24:44 +01:00
Michele Caini
87f9599fea minor changes 2018-03-07 08:52:13 +01:00
Michele Caini
0459599b1d added estimated number of entities for multi component standard view 2018-03-07 08:31:03 +01:00
Michele Caini
9447b1a696 fixed 2018-03-06 22:34:46 +01:00
Michele Caini
0ccb7443c2 only the registry should create views 2018-03-06 22:34:38 +01:00
Michele Caini
02cf27091f coding style 2018-03-06 22:22:52 +01:00
Michele Caini
fdfbd04503 review 2018-03-06 13:27:29 +01:00
Michele Caini
866c18200a iterators from sparse sets and views have now operator+/operator+= 2018-03-04 16:45:24 +01:00
Michele Caini
c1cada49d4 review 2018-03-04 16:03:59 +01:00
Michele Caini
7bf550a75f id/version review 2018-03-04 15:32:08 +01:00
Michele Caini
9c540c03aa thread safe family class + minor changes 2018-03-04 15:21:10 +01:00
Michele Caini
b3df46db19 better test 2018-03-02 08:58:09 +01:00
Michele Caini
7ca615a1c1 sfinaed construct in sparse set to favor emplace_back with arguments when possible (#48) 2018-03-02 08:45:59 +01:00
Michele Caini
c83db557a6 more tests + minor changes 2018-03-01 19:24:12 +01:00
Michele Caini
d54594f11d orphans/orphan + minor changes 2018-03-01 19:23:42 +01:00
Michele Caini
434e38608f fixed typo 2018-03-01 19:22:26 +01:00
Michele Caini
871f090ca0 bug fixing 2018-03-01 16:18:23 +01:00
Michele Caini
d1d235e025 Fixed #46 (#47)
Use libc++ if possible
2018-02-28 19:02:12 +01:00
Michele Caini
e822a5fd53 more tests 2018-02-27 23:42:19 +01:00
Michele Caini
7b82a4ae50 updated TODO 2018-02-27 23:42:05 +01:00
Michele Caini
c532e9f2eb updated TODO list 2018-02-25 22:53:57 +01:00
Michele Caini
3fd034816e more tests on sparse set 2018-02-22 23:23:46 +01:00
Michele Caini
bb4b868c79 improvement: standard multi component view 2018-02-22 22:46:42 +01:00
Michele Caini
3b3da11a36 cleanup 2018-02-22 13:13:02 +01:00
Nick Lange
f2cbb5306b Fix MSVC 2017 warning C4458 (#43)
Fix MSVC 2017 warning C4458.
2018-02-22 13:08:36 +01:00
Michele Caini
94ede1b324 updated TODO 2018-02-21 22:24:23 +01:00
Michele Caini
0367248338 Documentation (#42)
Everything is finally documented.
2018-02-21 22:16:02 +01:00
Michele Caini
936db30e58 Fewer allocations, faster destroy (#41)
Overall improvement of the registry.
2018-02-20 10:10:13 +01:00
Michele Caini
4822f0dd11 fixed 2018-02-18 23:19:26 +01:00
Michele Caini
456d220829 updated TODO 2018-02-15 09:27:39 +01:00
Michele Caini
b459ba6ea7 TODO list 2018-02-15 08:46:15 +01:00
Michele Caini
a19ef9bd16 slightly improved 2018-02-12 19:24:07 +01:00
Paolo Monteverde
59cec88a28 fixing clang build (#38) 2018-02-08 14:56:07 +01:00
Michele Caini
3ebc75af80 updated version 2018-02-08 12:42:38 +01:00
Michele Caini
4dce474e03 revert: too risky a function 2018-02-08 12:27:48 +01:00
Michele Caini
31a18da578 fix #37 2018-02-08 12:23:48 +01:00
Michele Caini
8c499850fc fixed doc 2018-02-04 12:36:50 +01:00
Michele Caini
6b6998a247 duktape is now an external 2018-02-04 12:31:24 +01:00
Michele Caini
a6cb0fc856 added Registry::alive and Registry::orphans 2018-02-02 17:35:15 +01:00
Michele Caini
e36b93e87b fixed 2018-02-02 12:58:10 +01:00
Michele Caini
1e3723b8bb minor changes 2018-02-02 12:38:17 +01:00
Michele Caini
412372289e updated copyright 2018-01-26 17:28:40 +01:00
Michele Caini
96f7e66073 fixed 2018-01-14 00:53:55 +01:00
Michele Caini
6040f8f263 issue #31: multi component get 2018-01-14 00:32:23 +01:00
Michele Caini
9761b6e14a updated version 2017-12-29 18:29:38 +01:00
Michele Caini
cb49910ed2 allow attaching listeners at any time, allow removing current listener 2017-12-29 18:25:49 +01:00
Michele Caini
62bd742673 fixed doc 2017-12-27 17:59:57 +01:00
Michele Caini
42d0a3d734 v2.4.0 2017-12-27 17:57:04 +01:00
Michele Caini
f0f8681455 bug fixing 2017-12-27 17:55:26 +01:00
Michele Caini
c801afddcb added optional data to process::init 2017-12-23 00:30:00 +01:00
Michele Caini
20e0e1333e minor changes 2017-12-23 00:21:05 +01:00
Michele Caini
a6b373fec4 minor changes 2017-12-23 00:18:23 +01:00
Michele Caini
41c77720bb added optional data to scheduler/process 2017-12-22 23:59:07 +01:00
Michele Caini
92e6340120 cleanup 2017-12-22 23:58:49 +01:00
Michele Caini
1221f63cbd updated doc 2017-12-22 09:24:56 +01:00
Michele Caini
0f24418891 added ResourceCache::temp 2017-12-20 13:39:23 +01:00
Michele Caini
f477c0ab87 fixed reserve 2017-12-18 14:57:23 +01:00
Michele Caini
9358691901 added reserve 2017-12-18 14:08:38 +01:00
Michele Caini
cd343ba598 updated appveyor.yml (waiting for a new stable release of googletest) 2017-12-15 23:06:43 +01:00
Michele Caini
50069d3743 fixed docs 2017-12-14 23:15:47 +01:00
Michele Caini
1e03f27f23 v2.3.0 2017-12-14 22:56:40 +01:00
Michele Caini
36bb55a9ce doc: fixed 2017-12-13 16:20:36 +01:00
Michele Caini
451e4050db cleanup 2017-12-11 22:35:48 +01:00
Michele Caini
367fd3e87f minor changes 2017-12-11 16:04:25 +01:00
Michele Caini
a67a2e12fd minor changes 2017-12-11 15:03:43 +01:00
Michele Caini
292978daf0 #23: runtime components (doc) 2017-12-11 15:03:35 +01:00
Michele Caini
85a4a76a14 mod example with duktape 2017-12-10 17:43:48 +01:00
Michele Caini
9d0ab7ed70 added target entt_aob 2017-12-04 15:10:52 +01:00
Michele Caini
3d5b6a5e0b exposed family types 2017-12-04 14:59:08 +01:00
Michele Caini
ab20372093 minor changes 2017-12-04 14:06:10 +01:00
Michele Caini
ab887f30e4 typo 2017-11-21 08:33:48 +01:00
Michele Caini
6cb6a8c25f minor changes 2017-11-20 15:45:08 +01:00
Michele Caini
9d1d2aca0a updated build system 2017-11-18 17:31:11 +01:00
Michele Caini
75cb2cd1f7 improved sort functionalities 2017-11-18 15:54:04 +01:00
Michele Caini
ed6adbbfd7 Update README.md 2017-11-15 22:45:35 +01:00
Michele Caini
b6c950ffc5 tests, tags and few other features 2017-11-15 22:25:37 +01:00
Michele Caini
8b89c69d5f fixed #20 2017-11-14 22:48:37 +01:00
Michele Caini
290dda50fe now it works with MSVC2017 (#19)
#18
2017-11-13 10:39:55 +01:00
Michele Caini
a7278573a8 review: hashed_string 2017-11-13 08:49:04 +01:00
Michele Caini
68ce4dc689 added actor class 2017-11-12 16:11:32 +01:00
Michele Caini
a9f5118013 updated documentation 2017-11-11 23:48:08 +01:00
Michele Caini
d1f2e8ecf9 updated tests 2017-11-11 23:47:31 +01:00
Michele Caini
fe6873b61a updated version 2017-11-11 23:46:29 +01:00
Michele Caini
7c7bcf80cf added stuff for resource management 2017-11-11 23:46:10 +01:00
Michele Caini
cf6022866d added process and scheduler 2017-11-11 23:42:52 +01:00
Michele Caini
c630cb1de2 added core/hashed_string 2017-11-11 23:41:48 +01:00
Michele Caini
2e6c8d542c updated signal module 2017-11-11 23:41:16 +01:00
Michele Caini
2f781906b5 updated entity module 2017-11-11 23:40:50 +01:00
Michele Caini
b4f3b6f7bd updated readme 2017-10-28 00:15:42 +02:00
Michele Caini
71b464f44a updated build system 2017-10-28 00:15:20 +02:00
Michele Caini
438070ed58 updated entt.hpp 2017-10-28 00:15:01 +02:00
Michele Caini
a06c891969 updated entity-component system 2017-10-28 00:14:32 +02:00
Michele Caini
a935bd09aa updated core stuff 2017-10-28 00:13:56 +02:00
Michele Caini
fb8745ccf0 minimal locator implementation 2017-10-28 00:13:29 +02:00
Michele Caini
53a4c4be7f signalling stuff 2017-10-28 00:13:06 +02:00
Michele Caini
c0a110ea8a updated travis config 2017-10-28 00:12:27 +02:00
Michele Caini
c426a8e331 removed tests with 50M entities (jenkins gives up with them) 2017-10-19 17:52:17 +02:00
Michele Caini
526e4f69a4 updated version 2017-10-19 16:23:20 +02:00
Michele Caini
f901fa50ff fixed: custom registry required to manage 50M entities 2017-10-19 16:07:33 +02:00
Michele Caini
bea9eeac16 fixed: registry.destroy makes available the wrong entity identifier 2017-10-19 15:53:59 +02:00
Michele Caini
3055da5316 fixed typo 2017-10-18 18:24:13 +02:00
Michele Caini
3706fbdfee EnTT v2 (#14)
EnTT v2
2017-10-18 09:19:14 +02:00
Michele Caini
b4d18e94da more tests 2017-09-17 21:31:38 +02:00
Michele Caini
41523d9555 typo 2017-09-17 21:18:30 +02:00
175 changed files with 51602 additions and 2527 deletions

12
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: skypjack
patreon: skypjack
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: https://www.paypal.me/skypjack

75
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,75 @@
name: build
on: [push, pull_request]
jobs:
linux:
timeout-minutes: 10
strategy:
matrix:
compiler: [g++, clang++]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Compile tests
working-directory: build
env:
CXX: ${{ matrix.compiler }}
run: |
cmake -DBUILD_TESTING=ON -DBUILD_LIB=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 5 -C Debug -j4
windows:
timeout-minutes: 10
strategy:
matrix:
os: [windows-latest, windows-2016]
toolset: [clang-cl, default]
include:
- toolset: clang-cl
toolset_option: -T"ClangCl"
exclude:
- os: windows-2016
toolset: clang-cl
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Compile tests
working-directory: build
run: |
cmake -DBUILD_TESTING=ON -DBUILD_LIB=ON ${{ matrix.toolset_option }} ..
cmake --build . -j 4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 5 -C Debug -j4
macos:
timeout-minutes: 10
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- name: Compile tests
working-directory: build
run: |
cmake -DBUILD_TESTING=ON -DBUILD_LIB=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 5 -C Debug -j4

33
.github/workflows/coverage.yml vendored Normal file
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@@ -0,0 +1,33 @@
name: coverage
on: [push, pull_request]
jobs:
codecov:
timeout-minutes: 10
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Compile tests
working-directory: build
env:
CXXFLAGS: "-O0 --coverage -fno-inline -fno-inline-small-functions -fno-default-inline"
CXX: g++
run: |
cmake -DBUILD_TESTING=ON -DBUILD_LIB=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 5 -C Debug -j4
- name: Upload coverage to Codecov
working-directory: build
env:
CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
run: |
wget https://codecov.io/bash -O codecov
chmod +x codecov
./codecov -t $CODECOV_TOKEN -B $GITHUB_REF -s test/

40
.github/workflows/deploy.yml vendored Normal file
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@@ -0,0 +1,40 @@
name: deploy
on:
release:
types: published
jobs:
homebrew-entt:
timeout-minutes: 5
runs-on: ubuntu-latest
env:
GH_REPO: homebrew-entt
FORMULA: entt.rb
steps:
- uses: actions/checkout@v2
- name: Clone repository
working-directory: build
env:
PERSONAL_ACCESS_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
run: |
git clone https://$GITHUB_ACTOR:$PERSONAL_ACCESS_TOKEN@github.com/$GITHUB_ACTOR/$GH_REPO.git
- name: Prepare formula
working-directory: build
run: |
cd $GH_REPO
curl "https://github.com/${{ github.repository }}/archive/${{ github.ref }}.tar.gz" --location --fail --silent --show-error --output archive.tar.gz
sed -i -e '/url/s/".*"/"'$(echo "https://github.com/${{ github.repository }}/archive/${{ github.ref }}.tar.gz" | sed -e 's/[\/&]/\\&/g')'"/' $FORMULA
sed -i -e '/sha256/s/".*"/"'$(openssl sha256 archive.tar.gz | cut -d " " -f 2)'"/' $FORMULA
- name: Update remote
working-directory: build
run: |
cd $GH_REPO
git config --local user.email "action@github.com"
git config --local user.name "$GITHUB_ACTOR"
git add $FORMULA
git commit -m "Update to ${{ github.ref }}"
git push --dry-run origin master

10
.gitignore vendored
View File

@@ -1,2 +1,10 @@
# QtCreator
# Conan
conan/test_package/build
# IDEs
*.user
.idea
.vscode
# Bazel
/bazel-*

View File

@@ -1,55 +0,0 @@
language: cpp
dist: trusty
sudo: false
matrix:
include:
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-6']
env: COMPILER=g++-6
- os: linux
compiler: clang
addons:
apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-trusty-4.0']
packages: ['clang-4.0', 'libstdc++-4.9-dev']
env: COMPILER=clang++-4.0
- os: osx
osx_image: xcode8.3
compiler: clang
env: COMPILER=clang++
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-6']
env:
- COMPILER=g++-6
- CXXFLAGS="-O0 --coverage -fno-inline -fno-inline-small-functions -fno-default-inline"
before_script:
- pip install --user cpp-coveralls
after_success:
- coveralls --gcov gcov-6 --gcov-options '\-lp' --root ${TRAVIS_BUILD_DIR} --build-root ${TRAVIS_BUILD_DIR}/build --extension cpp --extension hpp --exclude deps --include src
notifications:
email:
on_success: never
on_failure: always
install:
- echo ${PATH}
- cmake --version
- export CXX=${COMPILER}
- echo ${CXX}
- ${CXX} --version
- ${CXX} -v
script:
- mkdir -p build && cd build
- cmake -DCMAKE_BUILD_TYPE=Release .. && make -j4
- CTEST_OUTPUT_ON_FAILURE=1 make test

41
AUTHORS
View File

@@ -1,7 +1,44 @@
# Author
Michele Caini aka skypjack
skypjack
# Contributors
Paolo Monteverde aka morbo84
BenediktConze
bjadamson
ceeac
ColinH
corystegel
Croydon
dbacchet
dBagrat
djarek
DonKult
drglove
eugeneko
gale83
ghost
grdowns
Green-Sky
Innokentiy-Alaytsev
Kerndog73
Lawrencemm
markand
mhammerc
Milerius
morbo84
m-waka
NixAJ
Paolo-Oliverio
pgruenbacher
prowolf
stefanofiorentino
suVrik
szunhammer
The5-1
vblanco20-1
willtunnels
WizardIke
w1th0utnam3
xissburg
zaucy

15
BUILD.bazel Normal file
View File

@@ -0,0 +1,15 @@
_msvc_copts = ["/std:c++17"]
_gcc_copts = ["-std=c++17"]
cc_library(
name = "entt",
visibility = ["//visibility:public"],
strip_include_prefix = "src",
hdrs = glob(["src/**/*.h", "src/**/*.hpp"]),
copts = select({
"@bazel_tools//src/conditions:windows": _msvc_copts,
"@bazel_tools//src/conditions:windows_msvc": _msvc_copts,
"@bazel_tools//src/conditions:windows_msys": _msvc_copts,
"//conditions:default": _gcc_copts,
}),
)

View File

@@ -2,7 +2,7 @@
# EnTT
#
cmake_minimum_required(VERSION 3.2)
cmake_minimum_required(VERSION 3.12.4)
#
# Building in-tree is not allowed (we take care of your craziness).
@@ -12,80 +12,177 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the source code and call cmake from there. Thank you.")
endif()
#
# Read project version
#
set(ENTT_VERSION_REGEX "#define ENTT_VERSION_.*[ \t]+(.+)")
file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/src/entt/config/version.h" ENTT_VERSION REGEX ${ENTT_VERSION_REGEX})
list(TRANSFORM ENTT_VERSION REPLACE ${ENTT_VERSION_REGEX} "\\1")
string(JOIN "." ENTT_VERSION ${ENTT_VERSION})
#
# Project configuration
#
project(entt VERSION 1.1.0)
project(
EnTT
VERSION ${ENTT_VERSION}
DESCRIPTION "Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more"
HOMEPAGE_URL "https://github.com/skypjack/entt"
LANGUAGES CXX
)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
set(SETTINGS_ORGANIZATION "Michele Caini")
set(SETTINGS_APPLICATION ${PROJECT_NAME})
set(PROJECT_AUTHOR "Michele Caini")
set(PROJECT_AUTHOR_EMAIL "michele.caini@gmail.com")
message("*")
message("* ${PROJECT_NAME} v${PROJECT_VERSION} (${CMAKE_BUILD_TYPE})")
message("* Copyright (c) 2017 ${PROJECT_AUTHOR} <${PROJECT_AUTHOR_EMAIL}>")
message("* Copyright (c) 2017-2020 Michele Caini <michele.caini@gmail.com>")
message("*")
option(USE_LIBCPP "Use libc++ by adding -stdlib=libc++ flag if availbale." ON)
option(USE_ASAN "Use address sanitizer by adding -fsanitize=address -fno-omit-frame-pointer flags" OFF)
#
# Compile stuff
# Compiler stuff
#
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT WIN32 AND USE_LIBCPP)
include(CheckCXXSourceCompiles)
include(CMakePushCheckState)
if(NOT MSVC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -Wall -Wconversion")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DRELEASE")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g -DDEBUG")
cmake_push_check_state()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# it seems that -O3 ruins the performance when using clang ...
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2")
else()
# ... on the other side, GCC is incredibly comfortable with it.
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -stdlib=libc++")
check_cxx_source_compiles("
#include<type_traits>
int main() { return std::is_same_v<int, char>; }
" HAS_LIBCPP)
if(NOT HAS_LIBCPP)
message(WARNING "The option USE_LIBCPP is set (by default) but libc++ is not available. The flag will not be added to the target.")
endif()
cmake_pop_check_state()
endif()
#
# CMake configuration
# Add EnTT target
#
set(PROJECT_CMAKE_IN ${entt_SOURCE_DIR}/cmake/in)
set(PROJECT_DEPS_DIR ${entt_SOURCE_DIR}/deps)
set(PROJECT_SRC_DIR ${entt_SOURCE_DIR}/src)
include(GNUInstallDirs)
set(PROJECT_RUNTIME_OUTPUT_DIRECTORY bin)
add_library(EnTT INTERFACE)
add_library(EnTT::EnTT ALIAS EnTT)
target_include_directories(
EnTT
INTERFACE
$<BUILD_INTERFACE:${EnTT_SOURCE_DIR}/src>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
if(USE_ASAN)
target_compile_options(EnTT INTERFACE $<$<CONFIG:Debug>:-fsanitize=address -fno-omit-frame-pointer>)
target_link_libraries(EnTT INTERFACE $<$<CONFIG:Debug>:-fsanitize=address -fno-omit-frame-pointer>)
endif()
if(HAS_LIBCPP)
target_compile_options(EnTT BEFORE INTERFACE -stdlib=libc++)
endif()
target_compile_features(EnTT INTERFACE cxx_std_17)
#
# Enable test support using ctest-like interface
# Install EnTT
#
option(BUILD_TESTING "Enable testing with ctest." ON)
include(CMakePackageConfigHelpers)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
set(CUSTOM_INSTALL_CONFIGDIR cmake)
else()
set(CUSTOM_INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake/entt)
endif()
install(TARGETS EnTT EXPORT EnTTTargets)
configure_package_config_file(
${EnTT_SOURCE_DIR}/cmake/in/EnTTConfig.cmake.in
EnTTConfig.cmake
INSTALL_DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
write_basic_package_version_file(
EnTTConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY AnyNewerVersion
)
install(
EXPORT EnTTTargets
FILE EnTTTargets.cmake
DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
NAMESPACE EnTT::
)
install(
FILES
${PROJECT_BINARY_DIR}/EnTTConfig.cmake
${PROJECT_BINARY_DIR}/EnTTConfigVersion.cmake
DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
)
install(DIRECTORY src/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
#
# build testing stuff if required
# Tests
#
option(BUILD_TESTING "Enable testing with ctest." OFF)
if(BUILD_TESTING)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# gtest, gtest_main, gmock and gmock_main targets are available from now on
set(GOOGLETEST_DEPS_DIR ${PROJECT_DEPS_DIR}/googletest)
configure_file(${PROJECT_CMAKE_IN}/googletest.in ${GOOGLETEST_DEPS_DIR}/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY ${GOOGLETEST_DEPS_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} --build . WORKING_DIRECTORY ${GOOGLETEST_DEPS_DIR})
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
add_subdirectory(${GOOGLETEST_DEPS_DIR}/src ${GOOGLETEST_DEPS_DIR}/build)
option(FIND_GTEST_PACKAGE "Enable finding gtest package." OFF)
option(BUILD_BENCHMARK "Build benchmark." OFF)
option(BUILD_LIB "Build lib example." OFF)
option(BUILD_SNAPSHOT "Build snapshot example." OFF)
enable_testing()
add_subdirectory(test)
endif()
#
# Documentation
#
option(BUILD_DOCS "Enable building with documentation." OFF)
if(BUILD_DOCS)
find_package(Doxygen 1.8)
if(DOXYGEN_FOUND)
add_subdirectory(docs)
endif()
endif()
#
# AOB
#
add_custom_target(
aob
SOURCES
.github/workflows/build.yml
.github/workflows/coverage.yml
.github/workflows/deploy.yml
.github/FUNDING.yml
AUTHORS
CONTRIBUTING.md
LICENSE
README.md
TODO
)

43
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,43 @@
# Contributing
First of all, thank you very much for taking the time to contribute to the
`EnTT` framework.<br/>
How to do it mostly depends on the type of contribution:
* If you have a question, **please** ensure there isn't already an answer for
you by searching on GitHub under
[issues](https://github.com/skypjack/entt/issues). Do not forget to search
also through the closed ones. If you are unable to find a proper answer, feel
free to [open a new issue](https://github.com/skypjack/entt/issues/new).
Usually, questions are marked as such and closed in a few days.
* If you want to fix a typo in the inline documentation or in the README file,
if you want to add some new sections or if you want to help me with the
language by reviewing what I wrote so far (I'm not a native speaker after
all), **please** open a new
[pull request](https://github.com/skypjack/entt/pulls) with your changes.
* If you found a bug, **please** ensure there isn't already an answer for you by
searching on GitHub under [issues](https://github.com/skypjack/entt/issues).
If you are unable to find an open issue addressing the problem, feel free to
[open a new one](https://github.com/skypjack/entt/issues/new). **Please**, do
not forget to carefully describe how to reproduce the problem, then add all
the information about the system on which you are experiencing it and point
out the version of `EnTT` you are using (tag or commit).
* If you found a bug and you wrote a patch to fix it, open a new
[pull request](https://github.com/skypjack/entt/pulls) with your code.
**Please**, add some tests to avoid regressions in future if possible, it
would be really appreciated. Note that the `EnTT` framework has a
[coverage at 100%](https://coveralls.io/github/skypjack/entt?branch=master)
(at least it was at 100% at the time I wrote this file) and this is the reason
for which you can be confident with using it in a production environment.
* If you want to propose a new feature and you know how to code it, **please**
do not issue directly a pull request. Before to do it,
[create a new issue](https://github.com/skypjack/entt/issues/new) to discuss
your proposal. Other users could be interested in your idea and the discussion
that will follow can refine it and therefore give us a better solution.
* If you want to request a new feature, I'm available for hiring. Take a look at
[my profile](https://github.com/skypjack) and feel free to write me.

View File

@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2017 Michele Caini
Copyright (c) 2017-2020 Michele Caini
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

744
README.md
View File

@@ -1,497 +1,395 @@
# EnTT - Entity-Component System in modern C++
![EnTT: Gaming meets modern C++](https://user-images.githubusercontent.com/1812216/42513718-ee6e98d0-8457-11e8-9baf-8d83f61a3097.png)
[![Build Status](https://travis-ci.org/skypjack/entt.svg?branch=master)](https://travis-ci.org/skypjack/uvw)
[![Build status](https://ci.appveyor.com/api/projects/status/rvhaabjmghg715ck?svg=true)](https://ci.appveyor.com/project/skypjack/entt)
[![Coverage Status](https://coveralls.io/repos/github/skypjack/entt/badge.svg?branch=master)](https://coveralls.io/github/skypjack/entt?branch=master)
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=W2HF9FESD5LJY&lc=IT&item_name=Michele%20Caini&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)
<!--
@cond TURN_OFF_DOXYGEN
-->
[![GitHub version](https://badge.fury.io/gh/skypjack%2Fentt.svg)](https://github.com/skypjack/entt/releases)
[![Build Status](https://github.com/skypjack/entt/workflows/build/badge.svg)](https://github.com/skypjack/entt/actions)
[![Coverage](https://codecov.io/gh/skypjack/entt/branch/master/graph/badge.svg)](https://codecov.io/gh/skypjack/entt)
[![Try online](https://img.shields.io/badge/try-online-brightgreen)](https://godbolt.org/z/v8txVr)
[![Gitter chat](https://badges.gitter.im/skypjack/entt.png)](https://gitter.im/skypjack/entt)
[![Donate](https://img.shields.io/badge/donate-paypal-blue.svg)](https://www.paypal.me/skypjack)
[![Patreon](https://img.shields.io/badge/become-patron-red.svg)](https://www.patreon.com/bePatron?c=1772573)
`EnTT` is a header-only, tiny and easy to use library for game programming and
much more written in **modern C++**, mainly known for its innovative
**entity-component-system (ECS)** model.<br/>
[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang and the
[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by
Esri.<br/>
If you don't see your project in the list, please open an issue, submit a PR or
add the [#entt](https://github.com/topics/entt) tag to your _topics_! :+1:
---
Do you want to **keep up with changes** or do you have a **question** that
doesn't require you to open an issue?<br/>
Join the [gitter channel](https://gitter.im/skypjack/entt) and meet other users
like you. The more we are, the better for everyone.
Wondering why your **debug build** is so slow on Windows or how to represent a
**hierarchy** with components?<br/>
Check out the
[FAQ](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
[wiki](https://github.com/skypjack/entt/wiki) if you have these or other doubts,
your answers may already be there.
If you use `EnTT` and you want to say thanks or support the project, please
**consider becoming a
[sponsor](https://github.com/users/skypjack/sponsorship)**.<br/>
You can help me make the difference.
[Many thanks](https://skypjack.github.io/sponsorship/) to those who supported me
and still support me today.
# Table of Contents
* [Introduction](#introduction)
* [Code Example](#code-example)
* [Motivation](#motivation)
* [Performance](#performance)
* [Build Instructions](#build-instructions)
* [Requirements](#requirements)
* [Library](#library)
* [Documentation](#documentation)
* [Tests](#tests)
* [Packaging Tools](#packaging-tools)
* [EnTT in Action](#entt-in-action)
* [Contributors](#contributors)
* [License](#license)
* [Support](#support)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
`EnTT` is a header-only, tiny and easy to use Entity-Component System in modern C++.<br/>
_ECS_ is an architectural pattern used mostly in game development. For further details:
The entity-component-system (also known as _ECS_) is an architectural pattern
used mostly in game development. For further details:
* [Entity Systems Wiki](http://entity-systems.wikidot.com/)
* [Evolve Your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/)
* [ECS on Wikipedia](https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system)
This project started off as a pure entity-component system. Over time the
codebase has grown as more and more classes and functionalities were added.<br/>
Here is a brief, yet incomplete list of what it offers today:
* Statically generated integer **identifiers** for types (assigned either at
compile-time or at runtime).
* A `constexpr` utility for human readable **resource names**.
* A minimal **configuration system** built using the monostate pattern.
* An incredibly fast **entity-component system** based on sparse sets, with its
own _pay for what you use_ policy to adjust performance and memory usage
according to the users' requirements.
* Views and groups to iterate entities and components and allow different access
patterns, from **perfect SoA** to fully random.
* A lot of **facilities** built on top of the entity-component system to help
the users and avoid reinventing the wheel (dependencies, snapshot, actor
class, support for **reactive systems** and so on).
* The smallest and most basic implementation of a **service locator** ever seen.
* A built-in, non-intrusive and macro-free runtime **reflection system**.
* A **cooperative scheduler** for processes of any type.
* All that is needed for **resource management** (cache, loaders, handles).
* Delegates, **signal handlers** (with built-in support for collectors) and a
tiny event dispatcher for immediate and delayed events to integrate in loops.
* A general purpose **event emitter** as a CRTP idiom based class template.
* And **much more**! Check out the
[**wiki**](https://github.com/skypjack/entt/wiki).
Consider this list a work in progress as well as the project. The whole API is
fully documented in-code for those who are brave enough to read it.
Currently, `EnTT` is tested on Linux, Microsoft Windows and OSX. It has proven
to work also on both Android and iOS.<br/>
Most likely it won't be problematic on other systems as well, but it hasn't been
sufficiently tested so far.
## Code Example
```cpp
#include <registry.hpp>
#include <entt/entt.hpp>
#include <cstdint>
struct Position {
struct position {
float x;
float y;
};
struct Velocity {
struct velocity {
float dx;
float dy;
};
using ECS = entt::DefaultRegistry<Position, Velocity>;
void update(entt::registry &registry) {
auto view = registry.view<position, velocity>();
for(auto entity: view) {
// gets only the components that are going to be used ...
auto &vel = view.get<velocity>(entity);
vel.dx = 0.;
vel.dy = 0.;
// ...
}
}
void update(std::uint64_t dt, entt::registry &registry) {
registry.view<position, velocity>().each([dt](auto &pos, auto &vel) {
// gets all the components of the view at once ...
pos.x += vel.dx * dt;
pos.y += vel.dy * dt;
// ...
});
}
int main() {
ECS ecs;
entt::registry registry;
std::uint64_t dt = 16;
for(auto i = 0; i < 10; ++i) {
auto entity = ecs.create();
ecs.assign<Position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { ecs.assign<Velocity>(entity, i * .1f, i * .1f); }
auto entity = registry.create();
registry.assign<position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { registry.assign<velocity>(entity, i * .1f, i * .1f); }
}
// single component view
update(dt, registry);
update(registry);
for(auto entity: ecs.view<Position>()) {
auto &position = ecs.get<Position>(entity);
// ...
}
// multi component view
for(auto entity: ecs.view<Position, Velocity>()) {
auto &position = ecs.get<Position>(entity);
auto &velocity = ecs.get<Velocity>(entity);
// ...
}
ecs.reset();
// ...
}
```
## Motivation
I started working on `EnTT` because of the wrong reason: my goal was to beat another well known open source _ECS_ in terms of performance.
I did it, of course, but it wasn't much satisfying. Actually it wasn't satisfying at all. The fastest and nothing more, fairly little indeed.
When I realized it, I tried hard to keep intact the great performance and to add all the features I want to see in my _ECS_ at the same time.
I started developing `EnTT` for the _wrong_ reason: my goal was to design an
entity-component system to beat another well known open source solution both in
terms of performance and possibly memory usage.<br/>
In the end, I did it, but it wasn't very satisfying. Actually it wasn't
satisfying at all. The fastest and nothing more, fairly little indeed. When I
realized it, I tried hard to keep intact the great performance of `EnTT` and to
add all the features I wanted to see in *my own library* at the same time.
Today `EnTT` is finally what I was looking for: still faster than its _rivals_, a really good API and an amazing set of features.
Nowadays, `EnTT` is finally what I was looking for: still faster than its
_competitors_, lower memory usage in the average case, a really good API and an
amazing set of features. And even more, of course.
### Performance
## Performance
As it stands right now, `EnTT` is just fast enough for my requirements if compared to my first choice (that was already amazingly fast indeed).<br/>
Here is a comparision between the two (both of them compiled with GCC 7.2.0 on a Dell XPS 13 out of the mid 2014):
The proposed entity-component system is incredibly fast to iterate entities and
components, this is a fact. Some compilers make a lot of optimizations because
of how `EnTT` works, some others aren't that good. In general, if we consider
real world cases, `EnTT` is somewhere between a bit and much faster than many of
the other solutions around, although I couldn't check them all for obvious
reasons.
| Benchmark | EntityX (experimental/compile_time) | EnTT |
|-----------|-------------|-------------|
| Creating 10M entities | 0.177225s | **0.0881921s** |
| Destroying 10M entities | 0.066419s | **0.0552661s** |
| Iterating over 10M entities, unpacking one component | 0.0104935s | **8.8e-08s** |
| Iterating over 10M entities, unpacking two components | 0.00835546s | **0.00323798s** |
| Iterating over 10M entities, unpacking two components, half of the entities have all the components | 0.00772169s | **0.00162265s** |
| Iterating over 10M entities, unpacking two components, one of the entities has all the components | 0.00751099s | **5.17e-07s** |
| Iterating over 10M entities, unpacking five components | 0.00863762s | **0.00323384s** |
| Iterating over 10M entities, unpacking ten components | 0.0105657s | **0.00323742s** |
| Iterating over 10M entities, unpacking ten components, half of the entities have all the components | 0.00880251s | **0.00164593s** |
| Iterating over 10M entities, unpacking ten components, one of the entities has all the components | 0.0067667s | **5.38e-07s** |
| Iterating over 50M entities, unpacking one component | 0.0530271s | **7.7e-08s** |
| Iterating over 50M entities, unpacking two components | 0.056233s | **0.0161715s** |
If you are interested, you can compile the `benchmark` test in release mode (to
enable compiler optimizations, otherwise it would make little sense) by setting
the `BUILD_BENCHMARK` option of `CMake` to `ON`, then evaluate yourself whether
you're satisfied with the results or not.
`EnTT` includes its own tests and benchmarks. See [benchmark.cpp](https://github.com/skypjack/entt/blob/master/test/benchmark.cpp) for further details.<br/>
On Github users can find also a [benchmark suite](https://github.com/abeimler/ecs_benchmark) that compares a bunch of different projects, one of which is `EnTT`.
Honestly I got tired of updating the README file whenever there is an
improvement.<br/>
There are already a lot of projects out there that use `EnTT` as a basis for
comparison (this should already tell you a lot). Many of these benchmarks are
completely wrong, many others are simply incomplete, good at omitting some
information and using the wrong function to compare a given feature. Certainly
there are also good ones but they age quickly if nobody updates them, especially
when the library they are dealing with is actively developed.
Of course, probably I'll try to get out of `EnTT` more features and better performance in the future, mainly for fun.<br/>
If you want to contribute and/or have any suggestion, feel free to make a PR or open an issue to discuss your idea.
The choice to use `EnTT` should be based on its carefully designed API, its
set of features and the general performance, **not** because some single
benchmark shows it to be the fastest tool available.
In the future I'll likely try to get even better performance while still adding
new features, mainly for fun.<br/>
If you want to contribute and/or have suggestions, feel free to make a PR or
open an issue to discuss your idea.
# Build Instructions
## Requirements
To be able to use `EnTT`, users must provide a full-featured compiler that supports at least C++14.<br/>
CMake version 3.2 or later is mandatory to compile the tests, users don't have to install it otherwise.
To be able to use `EnTT`, users must provide a full-featured compiler that
supports at least C++17.<br/>
The requirements below are mandatory to compile the tests and to extract the
documentation:
* `CMake` version 3.7 or later.
* `Doxygen` version 1.8 or later.
Alternatively, [Bazel](https://bazel.build) is also supported as a build system
(credits to [zaucy](https://github.com/zaucy) who offered to maintain it).<br/>
In the documentation below I'll still refer to `CMake`, this being the official
build system of the library.
If you are looking for a C++14 version of `EnTT`, check out the git tag `cpp14`.
## Library
`EnTT` is a header-only library. This means that including the `registry.hpp` header is enough to use it.<br/>
It's a matter of adding the following line at the top of a file:
`EnTT` is a header-only library. This means that including the `entt.hpp` header
is enough to include the library as a whole and use it. For those who are
interested only in the entity-component system, consider to include the sole
`entity/registry.hpp` header instead.<br/>
It's a matter of adding the following line to the top of a file:
```cpp
#include <registry.hpp>
#include <entt/entt.hpp>
```
Then pass the proper `-I` argument to the compiler to add the `src` directory to the include paths.
Use the line below to include only the entity-component system instead:
```cpp
#include <entt/entity/registry.hpp>
```
Then pass the proper `-I` argument to the compiler to add the `src` directory to
the include paths.
## Documentation
### API Reference
Unfortunately `EnTT` isn't documented yet and thus users cannot rely on in-code documentation.<br/>
Source code and names are self-documenting and I'm pretty sure that a glimpse to the API is enough for most of the users.<br/>
For all the others, below is a crash course that guides them through the project and tries to fill the gap.
### Crash Course
`EnTT` has two main actors: the **Registry** and the **View**.<br/>
The former can be used to manage components, entities and collections of components and entities. The latter allows users to iterate the underlying collections.
#### The Registry
There are two options to instantiate a registry:
* Use the `DefaultRegistry` alias:
```cpp
auto registry = entt::DefaultRegistry<Components...>{args...};
```
Users must provide the whole list of components to be registered with the default registry and that's all.
* Use directly the `Registry` class template:
```cpp
auto registry = entt::Registry<std::uint16_t, Components...>{args...};
```
Users must provide the whole list of components to be registered with the registry **and** the desired type for the entities.
Note that the default type (the one used by the default registry) is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games.
In both cases there are no requirements for the components but to be moveable, therefore POD types are just fine.
The `Registry` class offers a bunch of basic functionalities to query the internal data structures.
In almost all the cases those member functions can be used to query either the entity list or the components lists.<br/>
As an example, the member functions `empty` can be used to know if at least an entity exists and/or if at least one component of the given type has been assigned to an entity.<br/>
```cpp
bool b = registry.empty();
// ...
bool b = registry.empty<MyComponent>();
```
Similarly, `size` can be used to know the number of entities alive and/or the number of components of a given type still assigned to entities. `capacity` follows the same pattern and returns the storage capacity for the given element.
The `valid` member function returns true if `entity` is still in use, false otherwise:
```cpp
bool b = registry.valid(entity);
```
Boring, I agree. Let's go to something more tasty.
The following functionalities are meant to give users the chance to play with entities and components within a registry.
The `create` member function can be used to construct a new entity and it comes in two flavors:
* The plain version just creates a _naked_ entity with no components assigned to it:
```cpp
auto entity = registry.create();
```
* The member function template creates an entity and assigns to it the given _default-initialized_ components:
```cpp
auto entity = registry.create<Position, Velocity>();
```
It's a helper function, mostly syncactic sugar and it's equivalent to the following snippet:
```cpp
auto entity = registry.create();
registry.assign<Position>();
registry.assign<Velocity>();
```
See below to find more about the `assign` member function.
On the other side, the `destroy` member function can be used to delete an entity and all its components (if any):
```cpp
registry.destroy(entity);
```
It requires that `entity` is valid. In case it is not, an assertion will fail in debug mode and the behaviour is undefined in release mode.
If the purpose is to remove a single component instead, the `remove` member function template is the way to go:
```cpp
registry.remove<Position>(entity);
```
Again, it requires that `entity` is valid. Moreover, an instance of the component must have been previously assigned to the entity.
If one of the requirements isn't satisfied, an assertion will fail in debug mode and the behaviour is undefined in release mode.
The `reset` member function behaves similarly but with a strictly defined behaviour (and a performance penalty is the price to pay for that). In particular it removes the component if and only if it exists, otherwise it returns safely to the caller:
```cpp
registry.reset<Position>(entity);
```
It requires only that `entity` is valid. In case it is not, an assertion will fail in debug mode and the behaviour is undefined in release mode.
There exist also two more _versions_ of the `reset` member function:
* If no entity is passed to it, `reset` will remove the given component from each entity that has it:
```cpp
registry.reset<Position>();
```
* If neither the entity nor the component are specified, all the entities and their components are destroyed:
```cpp
registry.reset();
```
**Note**: the registry has an assert in debug mode that verifies that entities are no longer valid when it's destructed. This function can be used to reset the registry to its initial state and thus to satisfy the requirement.
To assign a component to an entity, users can rely on the `assign` member function template. It accepts a variable number of arguments that are used to construct the component itself if present:
```cpp
registry.assign<Position>(entity, 0., 0.);
// ...
auto &velocity = registr.assign<Velocity>(entity);
velocity.dx = 0.;
velocity.dy = 0.;
```
It requires that `entity` is valid. Moreover, the entity shouldn't have another instance of the component assigned to it.
If one of the requirements isn't satisfied, an assertion will fail in debug mode and the behaviour is undefined in release mode.
If the entity already has the given component and the user wants to replace it, the `replace` member function template is the way to go:
```cpp
registry.replace<Position>(entity, 0., 0.);
// ...
auto &velocity = registr.replace<Velocity>(entity);
velocity.dx = 0.;
velocity.dy = 0.;
```
It requires that `entity` is valid. Moreover, an instance of the component must have been previously assigned to the entity.
If one of the requirements isn't satisfied, an assertion will fail in debug mode and the behaviour is undefined in release mode.
In case users want to assign a component to an entity, but it's unknown whether the entity already has it or not, `accomodate` does the work in a single call
(of course, there is a performance penalty to pay for that mainly due to the fact that it must check if `entity` already has the given component or not):
```cpp
registry.accomodate<Position>(entity, 0., 0.);
// ...
auto &velocity = registr.accomodate<Velocity>(entity);
velocity.dx = 0.;
velocity.dy = 0.;
```
It requires only that `entity` is valid. In case it is not, an assertion will fail in debug mode and the behaviour is undefined in release mode.<br/>
Note that `accomodate` is a sliglhty faster alternative for the following if/else statement and nothing more:
```cpp
if(registry.has<Comp>(entity)) {
registry.replace<Comp>(entity, arg1, argN);
} else {
registry.assign<Comp>(entity, arg1, argN);
}
```
As already shown, if in doubt about whether or not an entity has one or more components, the `has` member function template may be useful:
```cpp
bool b = registry.has<Position, Velocity>(entity);
```
It requires only that `entity` is valid. In case it is not, an assertion will fail in debug mode and the behaviour is undefined in release mode.
Entities can also be cloned and either partially or fully copied:
```cpp
auto entity = registry.clone(other);
// ...
auto &velocity = registry.copy<Velocity>(to, from);
// ...
registry.copy(dst, src);
```
In particular:
* The `clone` member function creates a new entity and copy all the components from the given one.
* The `copy` member function template copies one component from an entity to another one.
* The `copy` member function copies all the components from an entity to another one.
All the functions above mentioned require that entities provided as arguments are valid and components exist wherever they have to be accessed.
In case they are not, an assertion will fail in debug mode and the behaviour is undefined in release mode.
There exists also an utility member function that can be used to `swap` components between entities:
```cpp
registry.swap<Position>(e1, e2);
```
As usual, it requires that the two entities are valid and that two instances of the component have been previously assigned to them.
In case they are not, an assertion will fail in debug mode and the behaviour is undefined in release mode.
The `get` member function template (either the non-const or the const version) gives direct access to the component of an entity instead:
```cpp
auto &position = registry.get<Position>(entity);
```
It requires that `entity` is valid. Moreover, an instance of the component must have been previously assigned to the entity.
If one of the requirements isn't satisfied, an assertion will fail in debug mode and the behaviour is undefined in release mode.
Components can also be sorted in memory by means of the `sort` member function templates. In particular:
* Components can be sorted according to a component:
```cpp
registry.sort<Renderable>([](const auto &lhs, const auto &rhs) { return lhs.z < rhs.z; });
```
* Components can be sorted according to the order imposed by another component:
```cpp
registry.sort<Movement, Physics>();
```
In this case, instances of `Movement` are arranged in memory so that cache misses are minimized when the two components are iterated together.
Finally, the `view` member function template returns an iterable portion of entities and components:
```cpp
auto view = registry.view<Position, Velocity>();
```
Views are the other core component of `EnTT` and are usually extensively used by softwares that include it. See below for more details about the types of views.
#### The View
There are two types of views:
* **Single component view**.
A single component view gives direct access to both the components and the entities to which the components are assigned.<br/>
This kind of views are created from the `Registry` class by means of the `view` member function template as it follows:
```cpp
// Actual type is Registry<Components...>::view_type<Comp>, where Comp is the component for which the view should be created ...
// ... well, auto is far easier to use in this case, isn't it?
auto view = registry.view<Sprite>();
```
Components and entities are stored in tightly packed arrays and single component views are the fastest solution to iterate them.<br/>
They have the _C++11-ish_ `begin` and `end` member function that allow users to use them in a typical range-for loop:
```cpp
auto view = registry.view<Sprite>();
for(auto entity: view) {
auto &sprite = registry.get<Sprite>(entity);
// ...
}
```
Iterating a view this way returns entities that can be further used to get components or perform other activities.<br/>
There is also another method one can use to iterate the array of entities, that is by using the `size` and `data` member functions:
```cpp
auto view = registry.view<Sprite>();
const auto *data = view.data();
for(auto i = 0, end = view.size(); i < end; ++i) {
auto entity = *(data + i);
// ...
}
```
Entites are good when the sole component isn't enough to perform a task.
Anyway they come with a cost: accessing components by entities has an extra level of indirection. It's pretty fast, but not that fast in some cases.<br/>
Direct access to the packed array of components is the other option around of a single component view. Member functions `size` and `raw` are there for that:
```cpp
auto view = registry.view<Sprite>();
const auto *raw = view.raw();
for(auto i = 0, end = view.size(); i < end; ++i) {
auto &sprite = *(raw + i);
// ...
}
```
This is the fastest solution to iterate over the components: they are packed together by construction and visit them in order will reduce to a minimum the number of cache misses.
* **Multi component view**.
A multi component view gives access only to the entities to which the components are assigned.<br/>
This kind of views are created from the `Registry` class by means of the `view` member function template as it follows:
```cpp
// Actual type is Registry<Components...>::view_type<Comp...>, where Comp... are the components for which the view should be created ...
// ... well, auto is far easier to use in this case, isn't it?
auto view = registry.view<Position, Velocity>();
```
Multi component views can be iterated by means of the `begin` and `end` member functions in a typical range-for loop:
```cpp
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
// ...
}
```
Note that there exists a packed array of entities to which the component is assigned for each component.
Iterators of a multi component view pick the shortest array up and use it to visit the smallest set of potential entities.<br/>
The choice is performed when the view is constructed. It's good enough as long as views are discarded once they have been used.
For all the other cases, the `reset` member function can be used whenever the data within the registry are known to be changed and forcing the choice again could speed up the execution.
**Note**: one could argue that an iterator should return the set of references to components for each entity instead of the entity itself.
Well, who wants to spend CPU cycles to get a reference to an useless tag component? This drove the design choice indeed.
All the views can be used more than once. They return newly created and correctly initialized iterators whenever `begin` or `end` is invoked.
The same is valid for `data` and `raw` too. Anyway views and iterators are tiny objects and the time spent to construct them can be safely ignored.<br/>
I'd suggest not to store them anywhere and to invoke the `Registry::view` member function template at each iteration to get a properly initialized view through which to iterate.
#### Side notes
* Entities are numbers and nothing more. They are not classes and they have no member functions at all.
* Most of the _ECS_ available out there have an annoying limitation (at least from my point of view): entities and components cannot be created, assigned or deleted while users are iterating on them.<br/>
`EnTT` partially solves the problem with a few limitations:
* Entities can be created at any time while iterating one or more components.
* Components can be assigned to any entity at any time while iterating one or more components.
* During an iteration, the current entity (that is the one returned by the iterator) can be deleted and all its components can be removed safely.
Entities that are not the current one (that is the one returned by the iterator) cannot be deleted from within a loop.<br/>
Components assigned to entities that are not the current one (that is the one returned by the iterator) cannot be removed from within a loop.<br/>
In this case, iterators are invalidated and the behaviour is undefined if one continues to use those iterators. Possible approaches are:
* Store aside the entities and components to be removed and perform the operations at the end of the iteration.
* Mark entities and components with a proper tag component that indicates that they must be purged, then perform a second iteration to clean them up one by one.
* Iterators aren't thread safe. Do no try to iterate over a set of components and modify them concurrently.<br/>
That being said, as long as a thread iterates over the entities that have the component `X` or assign and removes that component from a set of entities and another thread does something similar with components `Y` and `Z`, it shouldn't be a problem at all.<br/>
As an example, that means that users can freely run the rendering system over the renderable entities and update the physics concurrently on a separate thread if needed.
The documentation is based on [doxygen](http://www.doxygen.nl/).
To build it:
$ cd build
$ cmake .. -DBUILD_DOCS=ON
$ make
The API reference will be created in HTML format within the directory
`build/docs/html`. To navigate it with your favorite browser:
$ cd build
$ your_favorite_browser docs/html/index.html
<!--
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It's also available [online](https://skypjack.github.io/entt/) for the latest
version, that is the last stable tag.<br/>
Moreover, there exists a [wiki](https://github.com/skypjack/entt/wiki) dedicated
to the project where users can find all related documentation pages.
<!--
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## Tests
To compile and run the tests, `EnTT` requires *googletest*.<br/>
`cmake` will download and compile the library before to compile anything else.
`cmake` will download and compile the library before compiling anything else.
In order to build the tests, set the CMake option `BUILD_TESTING` to `ON`.
Then, to build the tests:
To build the most basic set of tests:
* `$ cd build`
* `$ cmake ..`
* `$ cmake -DBUILD_TESTING=ON ..`
* `$ make`
* `$ make test`
To build the benchmarks, use the following line instead:
Note that benchmarks are not part of this set.
* `$ cmake -DCMAKE_BUILD_TYPE=Release ..`
# Packaging Tools
Benchmarks are compiled only in release mode currently.
`EnTT` is available for some of the most known packaging tools. In particular:
* [`Conan`](https://github.com/conan-io/conan-center-index), the C/C++ Package
Manager for Developers.
* [`vcpkg`](https://github.com/Microsoft/vcpkg), Microsoft VC++ Packaging
Tool.<br/>
You can download and install `EnTT` in just a few simple steps:
```
$ git clone https://github.com/Microsoft/vcpkg.git
$ cd vcpkg
$ ./bootstrap-vcpkg.sh
$ ./vcpkg integrate install
$ vcpkg install entt
```
The `EnTT` port in `vcpkg` is kept up to date by Microsoft team members and
community contributors.<br/>
If the version is out of date, please
[create an issue or pull request](https://github.com/Microsoft/vcpkg) on the
`vcpkg` repository.
* [`Homebrew`](https://github.com/skypjack/homebrew-entt), the missing package
manager for macOS.<br/>
Available as a homebrew formula. Just type the following to install it:
```
brew install skypjack/entt/entt
```
Consider this list a work in progress and help me to make it longer.
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# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
[Here](https://github.com/skypjack/entt/wiki/EnTT-in-Action) you can find an
incomplete list of games, applications and articles that can be used as a
reference.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to the list.
# Contributors
If you want to contribute, please send patches as pull requests against the branch master.<br/>
Check the [contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to see who has partecipated so far.
`EnTT` was written initially as a faster alternative to other well known and
open source entity-component systems. Nowadays this library is moving its first
steps. Much more will come in the future and hopefully I'm going to work on it
for a long time.<br/>
Requests for features, PR, suggestions ad feedback are highly appreciated.
If you find you can help me and want to contribute to the project with your
experience or you do want to get part of the project for some other reasons,
feel free to contact me directly (you can find the mail in the
[profile](https://github.com/skypjack)).<br/>
I can't promise that each and every contribution will be accepted, but I can
assure that I'll do my best to take them all seriously.
If you decide to participate, please see the guidelines for
[contributing](CONTRIBUTING.md) before to create issues or pull
requests.<br/>
Take also a look at the
[contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to
know who has participated so far.
<!--
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# License
Code and documentation Copyright (c) 2017 Michele Caini.<br/>
Code released under [the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).
Code and documentation Copyright (c) 2017-2020 Michele Caini.<br/>
Logo Copyright (c) 2018-2020 Richard Caseres.
# Donation
Code released under
[the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).
Documentation released under
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).<br/>
Logo released under
[CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
Developing and maintaining `EnTT` takes some time and lots of coffee. If you want to support this project, you can offer me an espresso. I'm from Italy, we're used to turning the best coffee ever in code.<br/>
Take a look at the donation button at the top of the page for more details or just click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=W2HF9FESD5LJY&lc=IT&item_name=Michele%20Caini&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted).
<!--
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-->
# Support
If you want to support this project, you can
[offer me](https://github.com/users/skypjack/sponsorship) an espresso.<br/>
If you find that it's not enough, feel free to
[help me](https://www.paypal.me/skypjack) the way you prefer.
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33
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@@ -0,0 +1,33 @@
* long term feature: shared_ptr less locator and resource cache
* custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
* debugging tools (#60): the issue online already contains interesting tips on this, look at it
* work stealing job system (see #100) + mt scheduler based on const awareness for types
* meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects (remove runtime views, welcome reflection)
* add opaque input iterators to views and groups that return tuples <entity, T &...> (proxy), multi-pass guaranteed
* allow to replace std:: with custom implementations
* custom (decoupled) pools ==> N-buffering, shared components, multi-model, hibitsets, and so on
* add examples (and credits) from @alanjfs :)
* static reflection, hint: template<> meta_type_t<Type>: meta_descriptor<name, func..., props..., etc...> (see #342)
* observer: user defined filters (eg .replace<T, &function> or .group<T, U, &func>)
* can we write a bool conv func for entt::entity that silently compares it to null?
* reset... reset everywhere...
* is it possible to make 0 the entity null?
* document undocumented parts (entt::overload and a few others)
* any-of rule for views/groups (eg entity has A and any of B/C/D)
- get -> all, exclude -> none
* review prepare after clone and the others have been removed
* unlock deploy.yml
Next:
* review pool<T>::remove, ::assign
* replace observer class with observer functions
* workflow to update the single include file automatically
* workflow to update the doc automatically
* WIP:
- deprecate snapshot, loader, ...
- provide documentation to describe alternatives
* WIP: snapshot rework/deprecation
- remove snapshot/loader from registry, make them external (faster) tools
- deprecate snapshot classes, update documentation to describe alternatives

1
WORKSPACE Normal file
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@@ -0,0 +1 @@
workspace(name = "com_github_skypjack_entt")

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@@ -1,22 +0,0 @@
# can use variables like {build} and {branch}
version: 1.0.{build}
image: Visual Studio 2017
environment:
BUILD_DIR: "%APPVEYOR_BUILD_FOLDER%\\build"
platform:
- Win32
configuration:
- Release
before_build:
- cd %BUILD_DIR%
- cmake .. -G"Visual Studio 15 2017"
build:
parallel: true
project: build/entt.sln
verbosity: minimal

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@@ -0,0 +1,11 @@
set(ENTT_VERSION "@PROJECT_VERSION@")
@PACKAGE_INIT@
set_and_check(ENTT_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@")
if(NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/EnTTTargets.cmake")
endif()
check_required_components("@PROJECT_NAME@")

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@@ -1,19 +0,0 @@
project(googletest-download NONE)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
ExternalProject_Add(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.8.0
DOWNLOAD_DIR ${GOOGLETEST_DEPS_DIR}
TMP_DIR ${GOOGLETEST_DEPS_DIR}/tmp
STAMP_DIR ${GOOGLETEST_DEPS_DIR}/stamp
SOURCE_DIR ${GOOGLETEST_DEPS_DIR}/src
BINARY_DIR ${GOOGLETEST_DEPS_DIR}/build
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)

37
conan/build.py Normal file
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from cpt.packager import ConanMultiPackager
import os
if __name__ == "__main__":
username = os.getenv("GITHUB_ACTOR")
tag_version = os.getenv("GITHUB_REF")
tag_package = os.getenv("GITHUB_REPOSITORY")
login_username = os.getenv("CONAN_LOGIN_USERNAME")
package_version = tag_version.replace("refs/tags/v", "")
package_name = tag_package.replace("skypjack/", "")
reference = "{}/{}".format(package_name, package_version)
channel = os.getenv("CONAN_CHANNEL", "stable")
upload = os.getenv("CONAN_UPLOAD")
stable_branch_pattern = os.getenv("CONAN_STABLE_BRANCH_PATTERN", r"v\d+\.\d+\.\d+.*")
test_folder = os.getenv("CPT_TEST_FOLDER", os.path.join("conan", "test_package"))
upload_only_when_stable = os.getenv("CONAN_UPLOAD_ONLY_WHEN_STABLE", True)
disable_shared = os.getenv("CONAN_DISABLE_SHARED_BUILD", "False")
builder = ConanMultiPackager(username=username,
reference=reference,
channel=channel,
login_username=login_username,
upload=upload,
stable_branch_pattern=stable_branch_pattern,
upload_only_when_stable=upload_only_when_stable,
test_folder=test_folder)
builder.add()
filtered_builds = []
for settings, options, env_vars, build_requires, reference in builder.items:
if disable_shared == "False" or not options["{}:shared".format(package_name)]:
filtered_builds.append([settings, options, env_vars, build_requires])
builder.builds = filtered_builds
builder.run()

7
conan/ci/build.sh Normal file
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@@ -0,0 +1,7 @@
#!/bin/bash
set -e
set -x
conan user
python conan/build.py

6
conan/ci/install.sh Normal file
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@@ -0,0 +1,6 @@
#!/bin/bash
set -e
set -x
pip install -U conan_package_tools conan

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@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 3.7.2)
project(test_package)
set(CMAKE_VERBOSE_MAKEFILE TRUE)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
add_executable(${PROJECT_NAME} test_package.cpp)
target_link_libraries(${PROJECT_NAME} ${CONAN_LIBS})

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@@ -0,0 +1,19 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from conans import ConanFile, CMake
import os
class TestPackageConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def test(self):
bin_path = os.path.join("bin", "test_package")
self.run(bin_path, run_environment=True)

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@@ -0,0 +1,56 @@
#include <entt/entt.hpp>
#include <cstdint>
struct position {
float x;
float y;
};
struct velocity {
float dx;
float dy;
};
void update(entt::registry &registry) {
auto view = registry.view<position, velocity>();
for(auto entity: view) {
// gets only the components that are going to be used ...
auto &vel = view.get<velocity>(entity);
vel.dx = 0.;
vel.dy = 0.;
// ...
}
}
void update(std::uint64_t dt, entt::registry &registry) {
registry.view<position, velocity>().each([dt](auto &pos, auto &vel) {
// gets all the components of the view at once ...
pos.x += vel.dx * dt;
pos.y += vel.dy * dt;
// ...
});
}
int main() {
entt::registry registry;
std::uint64_t dt = 16;
for(auto i = 0; i < 10; ++i) {
auto entity = registry.create();
registry.assign<position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { registry.assign<velocity>(entity, i * .1f, i * .1f); }
}
update(dt, registry);
update(registry);
// ...
return EXIT_SUCCESS;
}

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conanfile.py Normal file
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from conans import ConanFile
class EnttConan(ConanFile):
name = "entt"
description = "Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more "
topics = ("conan," "entt", "gaming", "entity", "ecs")
url = "https://github.com/skypjack/entt"
homepage = url
author = "Michele Caini <michele.caini@gmail.com>"
license = "MIT"
exports = ["LICENSE"]
exports_sources = ["src/*"]
no_copy_source = True
def package(self):
self.copy(pattern="LICENSE", dst="licenses")
self.copy(pattern="*", dst="include", src="src", keep_path=True)
def package_info(self):
if not self.in_local_cache:
self.cpp_info.includedirs = ["src"]
def package_id(self):
self.info.header_only()

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*
!.gitignore

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#
# Doxygen configuration (documentation)
#
set(DOXY_DEPS_DIRECTORY ${EnTT_SOURCE_DIR}/deps)
set(DOXY_SOURCE_DIRECTORY ${EnTT_SOURCE_DIR}/src)
set(DOXY_DOCS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set(DOXY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
configure_file(doxy.in doxy.cfg @ONLY)
add_custom_target(
docs ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doxy.cfg
WORKING_DIRECTORY ${EnTT_SOURCE_DIR}
VERBATIM
SOURCES
dox/extra.dox
md/core.md
md/entity.md
md/faq.md
md/lib.md
md/links.md
md/locator.md
md/meta.md
md/process.md
md/resource.md
md/signal.md
doxy.in
)
install(
DIRECTORY ${DOXY_OUTPUT_DIRECTORY}/html
DESTINATION share/${PROJECT_NAME}-${PROJECT_VERSION}/
)

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/**
* @namespace entt
*
* @brief `EnTT` default namespace.
*/

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# Crash Course: core functionalities
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# Table of Contents
* [Introduction](#introduction)
* [Compile-time identifiers](#compile-time-identifiers)
* [Runtime identifiers](#runtime-identifiers)
* [Hashed strings](#hashed-strings)
* [Wide characters](wide-characters)
* [Conflicts](#conflicts)
* [Monostate](#monostate)
* [Type info](#type-info)
* [Almost unique identifiers](#almost-unique-identifiers)
* [Traits](#traits)
* [Member class type](#member-class-type)
* [Tags](#tags)
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# Introduction
`EnTT` comes with a bunch of core functionalities mostly used by the other parts
of the library itself.<br/>
Hardly users will include these features in their code, but it's worth
describing what `EnTT` offers so as not to reinvent the wheel in case of need.
# Compile-time identifiers
Sometimes it's useful to be able to give unique identifiers to types at
compile-time.<br/>
There are plenty of different solutions out there and I could have used one of
them. However, I decided to spend my time to define a compact and versatile tool
that fully embraces what the modern C++ has to offer.
The _result of my efforts_ is the `identifier` class template:
```cpp
#include <ident.hpp>
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
```
This is all what the class template has to offer: a `type` inline variable that
contains a numerical identifier for the given type. It can be used in any
context where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be the
same for every run. In case they have been used in a production environment and
a type has to be removed, one can just use a placeholder to left the other
identifiers unchanged:
```cpp
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
```
A bit ugly to see, but it works at least.
# Runtime identifiers
Sometimes it's useful to be able to give unique identifiers to types at
runtime.<br/>
There are plenty of different solutions out there and I could have used one of
them. In fact, I adapted the most common one to my requirements and used it
extensively within the entire library.
It's the `family` class. Here is an example of use directly from the
entity-component system:
```cpp
using component_family = entt::family<struct internal_registry_component_family>;
// ...
template<typename Component>
component_type component() const noexcept {
return component_family::type<Component>;
}
```
This is all what a _family_ has to offer: a `type` inline variable that contains
a numerical identifier for the given type.
Please, note that identifiers aren't guaranteed to be the same for every run.
Indeed it mostly depends on the flow of execution.
# Hashed strings
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.<br/>
The class has an implicit `constexpr` constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string or converting it into a number.<br/>
The good part is that a hashed string can be used wherever a constant expression
is required and no _string-to-number_ conversion will take place at runtime if
used carefully.
Example of use:
```cpp
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
```
There is also a _user defined literal_ dedicated to hashed strings to make them
more user-friendly:
```cpp
constexpr auto str = "text"_hs;
```
## Wide characters
The hashed string has a design that is close to that of an `std::basic_string`.
It means that `hashed_string` is nothing more than an alias for
`basic_hashed_string<char>`. For those who want to use the C++ type for wide
character representation, there exists also the alias `hashed_wstring` for
`basic_hashed_string<wchar_t>`.<br/>
In this case, the user defined literal to use to create hashed strings on the
fly is `_hws`:
```cpp
constexpr auto str = "text"_hws;
```
Note that the hash type of the `hashed_wstring` is the same of its counterpart.
## Conflicts
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
possible. This is a fact.<br/>
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.<br/>
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
# Monostate
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
implementation is thread safe by design (hopefully).<br/>
Keys are represented by hashed strings, values are basic types like `int`s or
`bool`s. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
```cpp
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
```
# Type info
The `type_info` class template is meant to provide some basic information about
types of all kinds.<br/>
Currently, the only information available is the numeric identifier associated
with a given type:
```cpp
auto id = entt::type_info<my_type>::id();
```
In general, the `id` function is also `constexpr` but this isn't guaranteed for
all compilers and platforms (although it's valid with the most well-known and
popular compilers).<br/>
This function **can** use non-standard features of the language for its own
purposes. This allows it to provide compile-time identifiers that remain stable
between different runs. However, it's possible to force the use of standard
features only by defining the macro `ENTT_STANDARD_CPP`. In this case, there is
no guarantee that the identifiers are stable across executions though. Moreover,
identifiers are generated at runtime and are no longer a compile-time thing.
An external type system can also be used if needed. In fact, `type_info` can be
specialized by type and is also _sfinae-friendly_ in order to allow more refined
specializations such as:
```cpp
template<typename Type>
struct entt::type_info<Type, std::void_d<decltype(Type::custom_id())>> {
static constexpr ENTT_ID_TYPE id() ENTT_NOEXCEPT {
return Type::custom_id();
}
};
```
Note that this class template and its specializations are widely used within
`EnTT`. It also plays a very important role in making `EnTT` work transparently
across boundaries.<br/>
Please refer to the dedicated section for more details.
## Almost unique identifiers
Since the default non-standard, compile-time implementation makes use of hashed
strings, it may happen that two types are assigned the same numeric
identifier.<br/>
In fact, although this is quite rare, it's not entirely excluded.
Another case where two types are assigned the same identifier is when classes
from different contexts (for example two or more libraries loaded at runtime)
have the same fully qualified name.<br/>
Since the default model is based on the name of the classes, if the types belong
to the same namespace then their identifiers _could_ be identical (they won't
necessarily be the same though).
Fortunately, there are several easy ways to deal with this:
* The most trivial one is to define the `ENTT_STANDARD_CPP` macro. Note that
runtime identifiers don't suffer from the sam problem. However, this solution
doesn't work well with a plugin system, where the libraries aren't linked.
* Another possibility is to specialize the `type_info` class for one of the
conflicting types, in order to assign it a custom identifier. This is probably
the easiest solution that also preserves the feature of the tool.
* A fully customized identifier generation policy (based for example on enum
classes or preprocessing steps) may represent yet another option.
These are just some examples of possible approaches to the problem but there are
many others. As already mentioned above, since users have full control over
their types, this problem is in any case easy to solve and should not worry too
much.<br/>
In all likelihood, it will never happen to run into a conflict anyway.
# Traits
This section contains a handful of utilities and traits not present in the
standard template library but which can be useful in everyday life.
## Member class type
The `auto` template parameter introduced with C++17 made it possible to simplify
many class templates and template functions but also made the class type opaque
when members are passed as template arguments.<br/>
The purpose of this utility is to extract the class type in a few lines of code:
```cpp
template<typename Member>
using clazz = entt::member_class_t<Member>;
```
## Tags
Since in `EnTT` the type identified by `ENTT_ID_TYPE` is very important and
widely used, there is a more user-friendly shortcut for the creation of integral
constants based on it.<br/>
This shortcut is the alias template `entt::tag`.
If used in combination with hashed strings, it helps to use human-readable names
where types would be required otherwise. As an example:
```cpp
registry.assign<entt::tag<"enemy"_hs>>(entity);
```
However, this isn't the only permitted use. Literally any value convertible to
`ENTT_ID_TYPE` is a good candidate, such as the named constants of an unscoped
enum.

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# Frequently Asked Questions
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# Table of Contents
* [Introduction](#introduction)
* [FAQ](#faq)
* [Why is my debug build on Windows so slow?](#why-is-my-debug-build-on-windows-so-slow)
* [How can I represent hierarchies with my components?](#how-can-i-represent-hierarchies-with-my-components)
* [Custom entity identifiers: yay or nay?](#custom-entity-identifiers-yay-or-nay)
* [Warning C4307: integral constant overflow](#warning-C4307-integral-constant-overflow)
* [Warning C4003: the min, the max and the macro](#warning-C4003-the-min-the-max-and-the-macro)
* [The standard and the non-copyable types](#the-standard-and-the-non-copyable-types)
<!--
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# Introduction
This is a constantly updated section where I'll try to put the answers to the
most frequently asked questions.<br/>
If you don't find your answer here, there are two cases: nobody has done it yet
or this section needs updating. In both cases, try to
[open a new issue](https://github.com/skypjack/entt/issues/new) or enter the
[gitter channel](https://gitter.im/skypjack/entt) and ask your question.
Probably someone already has an answer for you and we can then integrate this
part of the documentation.
# FAQ
## Why is my debug build on Windows so slow?
`EnTT` is an experimental project that I also use to keep me up-to-date with the
latest revision of the language and the standard library. For this reason, it's
likely that some classes you're working with are using standard containers under
the hood.<br/>
Unfortunately, it's known that the standard containers aren't particularly
performing in debugging (the reasons for this go beyond this document) and are
even less so on Windows apparently. Fortunately this can also be mitigated a
lot, achieving good results in many cases.
First of all, there are two things to do in a Windows project:
* Disable the [`/JMC`](https://docs.microsoft.com/cpp/build/reference/jmc)
option (_Just My Code_ debugging), available starting in Visual Studio 2017
version 15.8.
* Set the [`_ITERATOR_DEBUG_LEVEL`](https://docs.microsoft.com/cpp/standard-library/iterator-debug-level)
macro to 0. This will disable checked iterators and iterator debugging.
Moreover, the macro `ENTT_ASSERT` should be redefined to disable internal checks
made by `EnTT` in debug:
```cpp
#define ENTT_ASSERT(...) ((void)0)
```
These asserts are introduced to help the users but they require to access to the
underlying containers and therefore risk ruining the performance in some cases.
With these changes, debug performance should increase enough for most cases. If
you want something more, you can can also switch to an optimization level `O0`
or preferably `O1`.
## How can I represent hierarchies with my components?
This is one of the first questions that anyone makes when starting to work with
the entity-component-system architectural pattern.<br/>
There are several approaches to the problem and whats the best one depends
mainly on the real problem one is facing. In all cases, how to do it doesn't
strictly depend on the library in use, but the latter can certainly allow or
not different techniques depending on how the data are laid out.
I tried to describe some of the techniques that fit well with the model of
`EnTT`. [Here](https://skypjack.github.io/2019-06-25-ecs-baf-part-4/) is the
first post of a series that tries to explore the problem. More will probably
come in future.
Long story short, you can always define a tree where the nodes expose implicit
lists of children by means of the following type:
```cpp
struct relationship {
std::size_t children{};
entt::entity first{entt::null};
entt::entity prev{entt::null};
entt::entity next{entt::null};
entt::entity parent{entt::null};
// ... other data members ...
};
```
The sort functionalities of `EnTT`, the groups and all the other features of the
library can help then to get the best in terms of data locality and therefore
performance from this component.
## Custom entity identifiers: yay or nay?
Custom entity identifiers are definitely a good idea in two cases at least:
* If `std::uint32_t` isn't large enough as an underlying type.
* If you want to avoid conflicts when using multiple registries.
These identifiers are nothing more than enum classes with some salt.<br/>
To simplify the creation of new identifiers, `EnTT` provides the macro
`ENTT_OPAQUE_TYPE` that accepts two arguments:
* The name you want to give to the new identifier (watch out for namespaces).
* The underlying type to use (either `std::uint16_t`, `std::uint32_t`
or `std::uint64_t`).
In fact, this is the definition of `entt::entity`:
```cpp
ENTT_OPAQUE_TYPE(entity, std::uint32_t)
```
The use of this macro is highly recommended, so as not to run into problems if
the requirements for the identifiers should change in the future.
## Warning C4307: integral constant overflow
According to [this](https://github.com/skypjack/entt/issues/121) issue, using a
hashed string under VS could generate a warning.<br/>
First of all, I want to reassure you: it's expected and harmless. However, it
can be annoying.
To suppress it and if you don't want to suppress all the other warnings as well,
here is a workaround in the form of a macro:
```cpp
#if defined(_MSC_VER)
#define HS(str) __pragma(warning(suppress:4307)) entt::hashed_string{str}\
#else
#define HS(str) entt::hashed_string{str}
#endif
```
With an example of use included:
```cpp
constexpr auto identifier = HS("my/resource/identifier");
```
Thanks to [huwpascoe](https://github.com/huwpascoe) for the courtesy.
## Warning C4003: the min, the max and the macro
On Windows, a header file defines two macros `min` and `max` which may result in
conflicts with their counterparts in the standard library and therefore in
errors during compilation.
It's a pretty big problem but fortunately it's not a problem of `EnTT` and there
is a fairly simple solution to it.<br/>
It consists in defining the `NOMINMAX` macro before to include any other header
so as to get rid of the extra definitions:
```cpp
#define NOMINMAX
```
Please refer to [this](https://github.com/skypjack/entt/issues/96) issue for
more details.
## The standard and the non-copyable types
`EnTT` uses internally the trait `std::is_copy_constructible_v` to check if a
component is actually copyable. This trait doesn't check if an object can
actually be copied but only verifies if there is a copy constructor
available.<br/>
This can lead to surprising results due to some idiosyncrasies of the standard
mainly related to the need to guarantee backward compatibility.
For example, `std::vector` defines a copy constructor no matter if its value
type is copyable or not. As a result, `std::is_copy_constructible_v` is true
for the following specialization:
```cpp
struct type {
std::vector<std::unique_ptr<action>> vec;
};
```
When trying to assign an instance of this type to an entity in the ECS part,
this may trigger a compilation error because we cannot really make a copy of
it.<br/>
As a workaround, users can mark the type explicitly as non-copyable:
```cpp
struct type {
type(const type &) = delete;
type & operator=(const type &) = delete;
std::vector<std::unique_ptr<action>> vec;
};
```
Unfortunately, this will also disable aggregate initialization.

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# Push EnTT across boundaries
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# Table of Contents
* [Introduction](#introduction)
* [The EnTT way](#the-entt-way)
* [Meta context](#meta-context)
* [Memory management](#memory-management)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
`EnTT` has historically had a limit when used across boundaries on Windows in
general and on GNU/Linux when default visibility was set to hidden. The
limitation was mainly due to a custom utility used to assign unique, sequential
identifiers to different types.<br/>
Fortunately, nowadays using `EnTT` across boundaries is straightforward. In
fact, everything just works transparently in almost all cases. There are only a
few exceptions, easy to deal with anyway.
# The EnTT way
Many classes in `EnTT` make extensive use of type erasure for their purposes.
This isn't a problem in itself (in fact, it's the basis of an API so convenient
to use). However, a way is needed to recognize the objects whose type has been
erased on the other side of a boundary.<br/>
The `type_info` class template is how identifiers are generated and thus made
available to the rest of the library.
In general, this class doesn't arouse much interest. The only exception is in
case of conflicts between identifiers (definitely uncommon though) or where the
default solution proposed by `EnTT` isn't suitable for the user's purposes.<br/>
The section dedicated to this core class contains all the details to get around
the problem in a concise and elegant way. Please refer to the specific
documentation.
# Meta context
The runtime reflection system deserves a special mention when it comes to using
it across boundaries.<br/>
Since it's linked to a static context to which the visible components are
attached and different contexts don't relate to each other, they must be
_shared_ to allow the use of meta types across boundaries.
Sharing a context is trivial though. First of all, the local one must be
acquired in the main space:
```cpp
entt::meta_ctx ctx{};
```
Then, it must passed to the receiving space that will set it as its global
context, thus releasing the local one that remains available but is no longer
referred to by the runtime reflection system:
```cpp
entt::meta_ctx::bind(ctx);
```
From now on, both spaces will refer to the same context and on it will be
attached the new visible meta types, no matter where they are created.<br/>
A context can also be reset and then associated again locally as:
```cpp
entt::meta_ctx::bind{entt::meta_ctx{});
```
This is allowed because local and global contexts are separated. Therefore, it's
always possible to make the local context the current one again.
Before to release a context, all locally registered types should be reset to
avoid dangling references. Otherwise, if a type is accessed from another space
by name, there could be an attempt to address its parts that are no longer
available.
# Memory Management
There is another subtle problem due to memory management that can lead to
headaches.<br/>
It can occur where there are pools of objects (such as components or events)
dynamically created on demand. This is usually not a problem when working with
linked libraries that rely on the same dynamic runtime. However, it can occur in
the case of plugins or statically linked runtimes.
As an example, imagine creating an instance of `registry` in the main executable
and sharing it with a plugin. If the latter starts working with a component that
is unknown to the former, a dedicated pool is created within the registry on
first use.<br/>
As one can guess, this pool is instantiated on a different side of the boundary
from the `registry`. Therefore, the instance is now managing memory from
different spaces and this can quickly lead to crashes if not properly addressed.
To overcome the risk, it's recommended to use well-defined interfaces that make
fundamental types pass through the boundaries, isolating the instances of the
`EnTT` classes from time to time and as appropriate.<br/>
Refer to the test suite for some examples, read the documentation available
online about this type of issues or consult someone who has already had such
experiences to avoid problems.

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# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
Below an incomplete list of games, applications and articles that can be used as
a reference. Where I put the word _apparently_ means that the use of `EnTT` is
documented but the authors didn't make explicit announcements or contacted me
directly.
I hope this list can grow much more in the future:
* Games:
* [Minecraft](https://minecraft.net/en-us/attribution/) by
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
open source attributions page for more details.
* [Land of the Rair](https://github.com/LandOfTheRair/core2): the new backend
of [a retro-style MUD](https://rair.land/) for the new age.
* [Openblack](https://github.com/openblack/openblack): open source
reimplementation of the game _Black & White_ (2001).
* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
a game to play with your face.
* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
to make Pacman with `EnTT`.
* [Wacman](https://github.com/carlfindahl/wacman): a pacman clone with OpenGL.
* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
a tiny little tower defence game featuring a homemade font.
[Check it out](https://indi-kernick.itch.io/classic-tower-defence).
* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
puzzler with logic gates and other cool stuff.
[Check it out](https://indi-kernick.itch.io/the-machine-web-version).
* [EnttPong](https://github.com/reworks/EnttPong): an example of how to make
Pong with `EnTT`.
* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
playground.
* [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
defense example.
* [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
example of a breakout game, using `SDL` and `EnTT`.
* [Arcade puzzle game with EnTT](https://github.com/MasonRG/ArcadePuzzleGame):
arcade puzzle game made in C++ using the `SDL2` and `EnTT` libraries.
* [Snake with EnTT](https://github.com/MasonRG/SnakeGame): simple snake game
made in C++ with the `SDL2` and `EnTT` libraries.
* [Mirrors lasers and robots](https://github.com/guillaume-haerinck/imac-tower-defense):
a small tower defense game based on mirror orientation.
* [PopHead](https://github.com/SPC-Some-Polish-Coders/PopHead/): 2D, Zombie,
RPG game made from scratch in C++.
* [Robotligan](https://github.com/Trisslotten/robotligan): multiplayer
football game.
* [DungeonSlayer](https://github.com/alohaeee/DungeonSlayer): 2D game made
from scratch in C++.
* Engines and the like:
* [Fling Engine](https://github.com/flingengine/FlingEngine): a Vulkan game
engine with a focus on data oriented design.
* [Apparently](https://teamwisp.github.io/credits/)
[Wisp](https://teamwisp.github.io/product/) by
[Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
renderer built for the demands of video game artists.
* [starlight](https://github.com/DomRe/starlight): game programming framework
using `Allegro`, `Lua` and modern C++.
* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
[Qub3d](https://qub3d.org/): because blocks should be open source.
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
modularity.
* [NovusCore](https://github.com/novuscore/NovusCore): a modern take on World
of Warcraft emulation.
* [ImGui/EnTT editor](https://github.com/Green-Sky/imgui_entt_entity_editor):
a drop-in, single-file entity editor for `EnTT` that uses `ImGui` as
graphical backend (with
[demo code](https://github.com/Green-Sky/imgui_entt_entity_editor_demo)).
* [SgOgl](https://github.com/stwe/SgOgl): a game engine library for OpenGL
developed for educational purposes.
* [Lumos](https://github.com/jmorton06/Lumos): game engine written in C++
using OpenGL and Vulkan.
* [Chrysalis](https://github.com/ivanhawkes/Chrysalis): action RPG SDK for
CRYENGINE games.
* Articles and blog posts:
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
huge space battle built entirely from scratch.
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
battle built on `UE4`.
* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
interesting article about `UE4` and `EnTT`.
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
giant space battle.
* [Conan Adventures (SFML and EnTT in C++)](https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html):
create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
* [Adding EnTT ECS to Chrysalis](https://www.tauradius.com/post/adding-an-ecs-to-chrysalis/):
a blog entry about the process followed and the results of the integration
of `EnTT` into `Chrysalis`.
* Any Other Business:
* The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)
by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and
the cross platform C++ rendering engine. The SDKs are utilized by a lot of
enterprise custom apps, as well as by Esri for its own public applications
such as
[Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
[Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
and
[Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
* [Sequentity](https://github.com/alanjfs/sequentity): A MIDI-like
sequencer/tracker for C++ and `ImGui` (with `Magnum` and `EnTT`).
* [Apparently](https://www.linkedin.com/in/skypjack/)
[NIO](https://www.nio.io/): there was a collaboration to make some changes
to `EnTT`, at the time used for internal projects.
* [Apparently](https://www.linkedin.com/jobs/view/architekt-c%2B%2B-at-tieto-1219512333/)
[Tieto](https://www.tieto.com/): they published a job post where `EnTT` was
listed on their software stack.
* [Godot meets EnTT](https://github.com/portaloffreedom/godot_entt_example/):
a simple example on how to use `EnTT` within
[`Godot`](https://godotengine.org/).
* [Godot and GameNetworkingSockets meet EnTT](https://github.com/portaloffreedom/godot_entt_net_example):
a simple example on how to use `EnTT` and
[`GameNetworkingSockets`](https://github.com/ValveSoftware/GameNetworkingSockets)
within [`Godot`](https://godotengine.org/).
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.

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# Crash Course: service locator
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# Table of Contents
* [Introduction](#introduction)
* [Service locator](#service-locator)
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# Introduction
Usually service locators are tightly bound to the services they expose and it's
hard to define a general purpose solution. This template based implementation
tries to fill the gap and to get rid of the burden of defining a different
specific locator for each application.<br/>
This class is tiny, partially unsafe and thus risky to use. Moreover it doesn't
fit probably most of the scenarios in which a service locator is required. Look
at it as a small tool that can sometimes be useful if users know how to handle
it.
# Service locator
The API is straightforward. The basic idea is that services are implemented by
means of interfaces and rely on polymorphism.<br/>
The locator is instantiated with the base type of the service if any and a
concrete implementation is provided along with all the parameters required to
initialize it. As an example:
```cpp
// the service has no base type, a locator is used to treat it as a kind of singleton
entt::service_locator<my_service>::set(params...);
// sets up an opaque service
entt::service_locator<audio_interface>::set<audio_implementation>(params...);
// resets (destroys) the service
entt::service_locator<audio_interface>::reset();
```
The locator can also be queried to know if an active service is currently set
and to retrieve it if necessary (either as a pointer or as a reference):
```cpp
// no service currently set
auto empty = entt::service_locator<audio_interface>::empty();
// gets a (possibly empty) shared pointer to the service ...
std::shared_ptr<audio_interface> ptr = entt::service_locator<audio_interface>::get();
// ... or a reference, but it's undefined behaviour if the service isn't set yet
audio_interface &ref = entt::service_locator<audio_interface>::ref();
```
A common use is to wrap the different locators in a container class, creating
aliases for the various services:
```cpp
struct locator {
using camera = entt::service_locator<camera_interface>;
using audio = entt::service_locator<audio_interface>;
// ...
};
// ...
void init() {
locator::camera::set<camera_null>();
locator::audio::set<audio_implementation>(params...);
// ...
}
```

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# Crash Course: runtime reflection system
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# Table of Contents
* [Introduction](#introduction)
* [Names and identifiers](#names-and-identifiers)
* [Reflection in a nutshell](#reflection-in-a-nutshell)
* [Any as in any type](#any-as-in-any-type)
* [Enjoy the runtime](#enjoy-the-runtime)
* [Policies: the more, the less](#policies-the-more-the-less)
* [Named constants and enums](#named-constants-and-enums)
* [Properties and meta objects](#properties-and-meta-objects)
* [Unregister types](#unregister-types)
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# Introduction
Reflection (or rather, its lack) is a trending topic in the C++ world and, in
the specific case of `EnTT`, a tool that can unlock a lot of other features. I
looked for a third-party library that met my needs on the subject, but I always
came across some details that I didn't like: macros, being intrusive, too many
allocations. In one word: unsatisfactory.<br/>
I finally decided to write a built-in, non-intrusive and macro-free runtime
reflection system for `EnTT`. Maybe I didn't do better than others or maybe yes,
time will tell me, but at least I can model this tool around the library to
which it belongs and not vice versa.
# Names and identifiers
The meta system doesn't force users to rely on the tools provided by the library
when it comes to working with names and identifiers. It does this by offering an
API that works with opaque identifiers that may or may not be generated by means
of a hashed string.<br/>
This means that users can assign any type of identifier to the meta objects, as
long as they are numeric. It doesn't matter if they are generated at runtime, at
compile-time or with custom functions.
However, the examples in the following sections are all based on the
`hashed_string` class as provided by this library. Therefore, where an
identifier is required, it's likely that a user defined literal is used as
follows:
```cpp
auto factory = entt::meta<my_type>().type("reflected_type"_hs);
```
For what it's worth, this is likely completely equivalent to:
```cpp
auto factory = entt::meta<my_type>().type(42);
```
Obviously, human-readable identifiers are more convenient to use and highly
recommended.
# Reflection in a nutshell
Reflection always starts from real types (users cannot reflect imaginary types
and it would not make much sense, we wouldn't be talking about reflection
anymore).<br/>
To create a meta node, the library provides the `meta` function that accepts a
type to reflect as a template parameter:
```cpp
auto factory = entt::meta<my_type>();
```
This isn't enough to _export_ the given type and make it visible though.<br/>
The returned value is a factory object to use to continue building the meta
type. In order to make the type _visible_, users can assign it an identifier:
```cpp
auto factory = entt::meta<my_type>().type("reflected_type"_hs);
```
When working with named types, it isn't even necessary to specify the
identifier. In fact, it isn't allowed and it will trigger a compilation
error.<br/>
Identifiers are important because users can retrieve meta types at runtime by
searching for them by _name_ other than by type. On the other hand, there are
cases in which users can be interested in adding features to a reflected type so
that the reflection system can use it correctly under the hood, but they don't
want to allow searching the type by _name_. In this case, it's sufficient not
to invoke `type` and the type will not be searchable _by name_.
A factory is such that all its member functions returns the factory itself or
a decorated version of it. This object can be used to add the following:
* _Constructors_. Actual constructors can be assigned to a reflected type by
specifying their list of arguments. Free functions (namely, factories) can be
used as well, as long as the return type is the expected one. From a client's
point of view, nothing changes if a constructor is a free function or an
actual constructor.<br/>
Use the `ctor` member function for this purpose:
```cpp
entt::meta<my_type>().ctor<int, char>().ctor<&factory>();
```
* _Destructors_. Free functions can be set as destructors of reflected types.
The purpose is to give users the ability to free up resources that require
special treatment before an object is actually destroyed.<br/>
Use the `dtor` member function for this purpose:
```cpp
entt::meta<my_type>().dtor<&destroy>();
```
A function should neither delete nor explicitly invoke the destructor of a
given instance.
* _Data members_. Both real data members of the underlying type and static and
global variables, as well as constants of any kind, can be attached to a meta
type. From a client's point of view, all the variables associated with the
reflected type will appear as if they were part of the type itself.<br/>
Use the `data` member function for this purpose:
```cpp
entt::meta<my_type>()
.data<&my_type::static_variable>("static"_hs)
.data<&my_type::data_member>("member"_hs)
.data<&global_variable>("global"_hs);
```
This function requires as an argument the identifier to give to the meta data
once created. Users can then access meta data at runtime by searching for them
by _name_.<br/>
Data members can be set also by means of a couple of functions, namely a
setter and a getter. Setters and getters can be either free functions, member
functions or mixed ones, as long as they respect the required signatures.<br/>
Refer to the inline documentation for all the details.
* _Member functions_. Both real member functions of the underlying type and free
functions can be attached to a meta type. From a client's point of view, all
the functions associated with the reflected type will appear as if they were
part of the type itself.<br/>
Use the `func` member function for this purpose:
```cpp
entt::meta<my_type>()
.func<&my_type::static_function>("static"_hs)
.func<&my_type::member_function>("member"_hs)
.func<&free_function>("free"_hs);
```
This function requires as an argument the identifier to give to the meta
function once created. Users can then access meta functions at runtime by
searching for them by _name_.
* _Base classes_. A base class is such that the underlying type is actually
derived from it. In this case, the reflection system tracks the relationship
and allows for implicit casts at runtime when required.<br/>
Use the `base` member function for this purpose:
```cpp
entt::meta<derived_type>().base<base_type>();
```
From now on, wherever a `base_type` is required, an instance of `derived_type`
will also be accepted.
* _Conversion functions_. Actual types can be converted, this is a fact. Just
think of the relationship between a `double` and an `int` to see it. Similar
to bases, conversion functions allow users to define conversions that will be
implicitly performed by the reflection system when required.<br/>
Use the `conv` member function for this purpose:
```cpp
entt::meta<double>().conv<int>();
```
That's all, everything users need to create meta types and enjoy the reflection
system. At first glance it may not seem that much, but users usually learn to
appreciate it over time.<br/>
Also, do not forget what these few lines hide under the hood: a built-in,
non-intrusive and macro-free system for reflection in C++. Features that are
definitely worth the price, at least for me.
## Any as in any type
The reflection system comes with its own `meta_any` type. It may seem redundant
since C++17 introduced `std::any`, but it is not.<br/>
In fact, the _type_ returned by an `std::any` is a const reference to an
`std::type_info`, an implementation defined class that's not something everyone
wants to see in a software. Furthermore, the class `std::type_info` suffers from
some design flaws and there is even no way to _convert_ an `std::type_info` into
a meta type, thus linking the two worlds.
The class `meta_any` offers an API similar to that of its most famous
counterpart and serves the same purpose of being an opaque container for any
type of value.<br/>
It minimizes the allocations required, which are almost absent thanks to _SBO_
techniques. In fact, unless users deal with _fat types_ and create instances of
them through the reflection system, allocations are at zero.
Creating instances of `meta_any`, whether empty or from existing objects, is
trivial:
```cpp
// a container for an int
entt::meta_any any{0};
// an empty container
entt::meta_any empty{};
```
The `meta_any` class takes also the burden of destroying the contained object
when required.<br/>
Furthermore, an instance of `meta_any` is not tied to a specific type.
Therefore, the wrapper will be reconfigured by assigning it an object of a
different type than the one contained, so as to be able to handle the new
instance.
A particularly interesting feature of this class is that it can also be used as
an opaque container for unmanaged objects:
```cpp
int value;
entt::meta_any any{std::ref(value)};
```
In other words, whenever `meta_any` intercepts a `reference_wrapper`, it acts as
a reference to the original instance rather than making a copy of it. The
contained object is never destroyed and users must ensure that its lifetime
exceeds that of the container.<br/>
Similarly, to create a copy that works as a light reference for the managed
object, it's possible to dereference a given `meta_any`:
```cpp
entt::meta_any ref = *any;
```
It doesn't matter if the starting container actually holds an object or acts as
a reference for unmanaged elements, the new instance thus created won't create
copies and will only serve as a reference for the original item.<br/>
It means that, starting from the example above, both `ref` and` any` will point
to the same object, whether it's initially contained in `any` or already an
unmanaged one. This is particularly useful for passing instances of `meta_any`
belonging to the external context by reference to a function or a constructor
rather than making copies of them.
The `meta_any` class has also a `type` member function that returns the meta
type of the contained value, if any. The member functions `try_cast`, `cast` and
`convert` are then used to know if the underlying object has a given type as a
base or if it can be converted implicitly to it.
## Enjoy the runtime
Once the web of reflected types has been constructed, it's a matter of using it
at runtime where required.<br/>
All this has the great merit that, unlike the vast majority of the things
present in this library and closely linked to the compile-time, the reflection
system stands in fact as a non-intrusive tool for the runtime.
To search for a reflected type there are two options: by type or by _name_. In
both cases, the search can be done by means of the `resolve` function:
```cpp
// search for a reflected type by type
auto by_type = entt::resolve<my_type>();
// search for a reflected type by name
auto by_name = entt::resolve("reflected_type"_hs);
```
There exits also a third overload of the `resolve` function to use to iterate
all the reflected types at once:
```cpp
resolve([](auto type) {
// ...
});
```
In all cases, the returned value is an instance of `meta_type`. This kind of
objects offer an API to know their _runtime identifiers_, to iterate all the
meta objects associated with them and even to build instances of the underlying
type.<br/>
Refer to the inline documentation for all the details.
The meta objects that compose a meta type are accessed in the following ways:
* _Meta constructors_. They are accessed by types of arguments:
```cpp
auto ctor = entt::resolve<my_type>().ctor<int, char>();
```
The returned type is `meta_ctor` and may be invalid if there is no constructor
that accepts the supplied arguments or at least some types from which they are
derived or to which they can be converted.<br/>
A meta constructor offers an API to know the number of its arguments and their
expected meta types. Furthermor, it's possible to invoke it and therefore to
construct new instances of the underlying type.
* _Meta data_. They are accessed by _name_:
```cpp
auto data = entt::resolve<my_type>().data("member"_hs);
```
The returned type is `meta_data` and may be invalid if there is no meta data
object associated with the given identifier.<br/>
A meta data object offers an API to query the underlying type (for example, to
know if it's a const or a static one), to get the meta type of the variable
and to set or get the contained value.
* _Meta functions_. They are accessed by _name_:
```cpp
auto func = entt::resolve<my_type>().func("member"_hs);
```
The returned type is `meta_func` and may be invalid if there is no meta
function object associated with the given identifier.<br/>
A meta function object offers an API to query the underlying type (for
example, to know if it's a const or a static function), to know the number of
arguments, the meta return type and the meta types of the parameters. In
addition, a meta function object can be used to invoke the underlying function
and then get the return value in the form of a `meta_any` object.
* _Meta bases_. They are accessed through the _name_ of the base types:
```cpp
auto base = entt::resolve<derived_type>().base("base"_hs);
```
The returned type is `meta_base` and may be invalid if there is no meta base
object associated with the given identifier.<br/>
Meta bases aren't meant to be used directly, even though they are freely
accessible. They expose only a few methods to use to know the meta type of the
base class and to convert a raw pointer between types.
* _Meta conversion functions_. They are accessed by type:
```cpp
auto conv = entt::resolve<double>().conv<int>();
```
The returned type is `meta_conv` and may be invalid if there is no meta
conversion function associated with the given type.<br/>
The meta conversion functions are as thin as the meta bases and with a very
similar interface. The sole difference is that they return a newly created
instance wrapped in a `meta_any` object when they convert between different
types.
All the objects thus obtained as well as the meta types can be explicitly
converted to a boolean value to check if they are valid:
```cpp
if(auto func = entt::resolve<my_type>().func("member"_hs); func) {
// ...
}
```
Furthermore, all meta objects can be iterated through an overload that accepts a
callback through which to return them. As an example:
```cpp
entt::resolve<my_type>().data([](auto data) {
// ...
});
```
A meta type can be used to `construct` actual instances of the underlying
type.<br/>
In particular, the `construct` member function accepts a variable number of
arguments and searches for a match. It then returns a `meta_any` object that may
or may not be initialized, depending on whether a suitable constructor has been
found or not.
There is no object that wraps the destructor of a meta type nor a `destroy`
member function in its API. The reason is quickly explained: destructors are
invoked implicitly by `meta_any` behind the scenes and users have not to deal
with them explicitly. Furthermore, they have no name, cannot be searched and
wouldn't have member functions to expose anyway.<br/>
Therefore, exposing destructors would be pointless and would add nothing to the
library itself.
Meta types and meta objects in general contain much more than what is said: a
plethora of functions in addition to those listed whose purposes and uses go
unfortunately beyond the scope of this document.<br/>
I invite anyone interested in the subject to look at the code, experiment and
read the inline documentation to get the best out of this powerful tool.
## Policies: the more, the less
Policies are a kind of compile-time directives that can be used when recording
reflection information.<br/>
Their purpose is to require slightly different behavior than the default in some
specific cases. For example, when reading a given data member, its value is
returned wrapped in a `meta_any` object which, by default, makes a copy of it.
For large objects or if the caller wants to access the original instance, this
behavior isn't desirable. Policies are there to offer a solution to this and
other problems.
There are a few alternatives available at the moment:
* The _as-is_ policy, associated with the type `entt::as_is_t`.<br/>
This is the default policy. In general, it should never be used explicitly,
since it's implicitly selected if no other policy is specified.<br/>
In this case, the return values of the functions as well as the properties
exposed as data members are always returned by copy in a dedicated wrapper and
therefore associated with their original meta types.
* The _as-void_ policy, associated with the type `entt::as_void_t`.<br/>
Its purpose is to discard the return value of a meta object, whatever it is,
thus making it appear as if its type were `void`.<br/>
If the use with functions is obvious, it must be said that it's also possible
to use this policy with constructors and data members. In the first case, the
constructor will be invoked but the returned wrapper will actually be empty.
In the second case, instead, the property will not be accessible for reading.
As an example of use:
```cpp
entt::meta<my_type>().func<&my_type::member_function, entt::as_void_t>("member"_hs);
```
* The _as-alias_ policy, associated with the type `entt::as_alias_t`.<br/>
It allows to build wrappers that act as aliases for the objects that generated
them. Modifying the object contained in the wrapper for which the _aliasing_
was requested will make it possible to directly modify the instance used to
initialize the wrapper itself.<br/>
This policy works with constructors (for example, when objects are taken from
an external container rather than created on demand), data members and
functions in general (as long as their return types are lvalue references).
As an example of use:
```cpp
entt::meta<my_type>().data<&my_type::data_member, entt::as_alias_t>("member"_hs);
```
Some uses are rather trivial, but it's useful to note that there are some less
obvious corner cases that can in turn be solved with the use of policies.
## Named constants and enums
A special mention should be made for constant values and enums. It wouldn't be
necessary, but it will help distracted readers.
As mentioned, the `data` member function can be used to reflect constants of any
type among the other things.<br/>
This allows users to create meta types for enums that will work exactly like any
other meta type built from a class. Similarly, arithmetic types can be enriched
with constants of special meaning where required.<br/>
Personally, I find it very useful not to export what is the difference between
enums and classes in C++ directly in the space of the reflected types.
All the values thus exported will appear to users as if they were constant data
members of the reflected types.
Exporting constant values or elements from an enum is as simple as ever:
```cpp
entt::meta<my_enum>()
.data<my_enum::a_value>("a_value"_hs)
.data<my_enum::another_value>("another_value"_hs);
entt::meta<int>().data<2048>("max_int"_hs);
```
It goes without saying that accessing them is trivial as well. It's a matter of
doing the following, as with any other data member of a meta type:
```cpp
auto value = entt::resolve<my_enum>().data("a_value"_hs).get({}).cast<my_enum>();
auto max = entt::resolve<int>().data("max_int"_hs).get({}).cast<int>();
```
As a side note, remember that all this happens behind the scenes without any
allocation because of the small object optimization performed by the `meta_any`
class.
## Properties and meta objects
Sometimes (for example, when it comes to creating an editor) it might be useful
to attach properties to the meta objects created. Fortunately, this is possible
for most of them.<br/>
For the meta objects that support properties, the member functions of the
factory used for registering them will return a decorated version of the factory
itself. The latter can be used to attach properties to the last created meta
object.<br/>
Apparently, it's more difficult to say than to do:
```cpp
entt::meta<my_type>().type("reflected_type"_hs).prop("tooltip"_hs, "message");
```
Properties are always in the key/value form. There are no restrictions on the
type of the key or value, as long as they are copy constructible objects.<br/>
Multiple formats are supported when it comes to defining a property:
* Properties as key/value pairs:
```cpp
entt::meta<my_type>().type("reflected_type"_hs).prop("tooltip"_hs, "message");
```
* Properties as `std::pair`s:
```cpp
entt::meta<my_type>().type("reflected_type"_hs).prop(std::make_pair("tooltip"_hs, "message"));
```
* Key only properties:
```cpp
entt::meta<my_type>().type("reflected_type"_hs).prop(my_enum::key_only);
```
* Properties as `std::tuple`s:
```cpp
entt::meta<my_type>().type("reflected_type"_hs)
.prop(std::make_tuple(std::make_pair("tooltip"_hs, "message"), my_enum::key_only));
```
A tuple contains one or more properties. All of them are treated individually.
* Annotations:
```cpp
entt::meta<my_type>().type("reflected_type"_hs).prop(&property_generator);
```
An annotation is an invocable object that returns one or more properties. All
of them are treated individually.
It's possible to invoke the `prop` function several times if needed, one for
each property to associate with the last meta object created:
```cpp
entt::meta<my_type>()
.type("reflected_type"_hs)
.prop(entt::hashed_string{"Name"}, "Reflected Type")
.data<&my_type::data_member>("member"_hs)
.prop(std::make_pair("tooltip"_hs, "Member"))
.prop(my_enum::a_value, 42);
```
Alternatively, the `props` function is available to associate several properties
at a time. However, in this case properties in the key/value form aren't
allowed, since they would be interpreted as two different properties rather than
a single one.
The meta objects for which properties are supported are currently the meta
types, meta constructors, meta data and meta functions. It's not possible to
attach properties to other types of meta objects and the factory returned as a
result of their construction won't allow such an operation.
These types offer a couple of member functions named `prop` to iterate all
properties at once or to search a specific property by key:
```cpp
// iterate all properties of a meta type
entt::resolve<my_type>().prop([](auto prop) {
// ...
});
// search for a given property by name
auto prop = entt::resolve<my_type>().prop("tooltip"_hs);
```
Meta properties are objects having a fairly poor interface, all in all. They
only provide the `key` and the `value` member functions to be used to retrieve
the key and the value contained in the form of `meta_any` objects, respectively.
## Unregister types
A type registered with the reflection system can also be unregistered. This
means unregistering all its data members, member functions, conversion functions
and so on. However, the base classes won't be unregistered, since they don't
necessarily depend on it. Similarly, implicitly generated types (as an example,
the meta types implicitly generated for function parameters when needed) won't
be unregistered.<br/>
Roughly speaking, unregistering a type means disconnecting all associated meta
objects from it and making its identifier no longer visible. The underlying node
will remain available though, as if it were implicitly generated:
```cpp
entt::meta<my_type>().reset();
```
The type can be re-registered later with a completely different name and form.

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# Crash Course: cooperative scheduler
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# Table of Contents
* [Introduction](#introduction)
* [The process](#the-process)
* [Adaptor](#adaptor)
* [The scheduler](#the-scheduler)
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# Introduction
Sometimes processes are a useful tool to work around the strict definition of a
system and introduce logic in a different way, usually without resorting to the
introduction of other components.
`EnTT` offers a minimal support to this paradigm by introducing a few classes
that users can use to define and execute cooperative processes.
# The process
A typical process must inherit from the `process` class template that stays true
to the CRTP idiom. Moreover, derived classes must specify what's the intended
type for elapsed times.
A process should expose publicly the following member functions whether
required (note that it isn't required to define a function unless the derived
class wants to _override_ the default behavior):
* `void update(Delta, void *);`
It's invoked once per tick until a process is explicitly aborted or it
terminates either with or without errors. Even though it's not mandatory to
declare this member function, as a rule of thumb each process should at
least define it to work properly. The `void *` parameter is an opaque pointer
to user data (if any) forwarded directly to the process during an update.
* `void init();`
It's invoked when the process joins the running queue of a scheduler. This
happens as soon as it's attached to the scheduler if the process is a top
level one, otherwise when it replaces its parent if the process is a
continuation.
* `void succeeded();`
It's invoked in case of success, immediately after an update and during the
same tick.
* `void failed();`
It's invoked in case of errors, immediately after an update and during the
same tick.
* `void aborted();`
It's invoked only if a process is explicitly aborted. There is no guarantee
that it executes in the same tick, this depends solely on whether the
process is aborted immediately or not.
Derived classes can also change the internal state of a process by invoking
`succeed` and `fail`, as well as `pause` and `unpause` the process itself. All
these are protected member functions made available to be able to manage the
life cycle of a process from a derived class.
Here is a minimal example for the sake of curiosity:
```cpp
struct my_process: entt::process<my_process, std::uint32_t> {
using delta_type = std::uint32_t;
my_process(delta_type delay)
: remaining{delay}
{}
void update(delta_type delta, void *) {
remaining -= std::min(remaining, delta);
// ...
if(!remaining) {
succeed();
}
}
private:
delta_type remaining;
};
```
## Adaptor
Lambdas and functors can't be used directly with a scheduler for they are not
properly defined processes with managed life cycles.<br/>
This class helps in filling the gap and turning lambdas and functors into
full featured processes usable by a scheduler.
The function call operator has a signature similar to the one of the `update`
function of a process but for the fact that it receives two extra arguments to
call whenever a process is terminated with success or with an error:
```cpp
void(Delta delta, void *data, auto succeed, auto fail);
```
Parameters have the following meaning:
* `delta` is the elapsed time.
* `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* `succeed` is a function to call when a process terminates with success.
* `fail` is a function to call when a process terminates with errors.
Both `succeed` and `fail` accept no parameters at all.
Note that usually users shouldn't worry about creating adaptors at all. A
scheduler creates them internally each and every time a lambda or a functor is
used as a process.
# The scheduler
A cooperative scheduler runs different processes and helps managing their life
cycles.
Each process is invoked once per tick. If it terminates, it's removed
automatically from the scheduler and it's never invoked again. Otherwise it's
a good candidate to run one more time the next tick.<br/>
A process can also have a child. In this case, the parent process is replaced
with its child when it terminates and only if it returns with success. In case
of errors, both the parent process and its child are discarded. This way, it's
easy to create chain of processes to run sequentially.
Using a scheduler is straightforward. To create it, users must provide only the
type for the elapsed times and no arguments at all:
```cpp
entt::scheduler<std::uint32_t> scheduler;
```
It has member functions to query its internal data structures, like `empty` or
`size`, as well as a `clear` utility to reset it to a clean state:
```cpp
// checks if there are processes still running
const auto empty = scheduler.empty();
// gets the number of processes still running
entt::scheduler<std::uint32_t>::size_type size = scheduler.size();
// resets the scheduler to its initial state and discards all the processes
scheduler.clear();
```
To attach a process to a scheduler there are mainly two ways:
* If the process inherits from the `process` class template, it's enough to
indicate its type and submit all the parameters required to construct it to
the `attach` member function:
```cpp
scheduler.attach<my_process>(1000u);
```
* Otherwise, in case of a lambda or a functor, it's enough to provide an
instance of the class to the `attach` member function:
```cpp
scheduler.attach([](auto...){ /* ... */ });
```
In both cases, the return value is an opaque object that offers a `then` member
function to use to create chains of processes to run sequentially.<br/>
As a minimal example of use:
```cpp
// schedules a task in the form of a lambda function
scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
// ...
})
// appends a child in the form of another lambda function
.then([](auto delta, void *, auto succeed, auto fail) {
// ...
})
// appends a child in the form of a process class
.then<my_process>(1000u);
```
To update a scheduler and therefore all its processes, the `update` member
function is the way to go:
```cpp
// updates all the processes, no user data are provided
scheduler.update(delta);
// updates all the processes and provides them with custom data
scheduler.update(delta, &data);
```
In addition to these functions, the scheduler offers an `abort` member function
that can be used to discard all the running processes at once:
```cpp
// aborts all the processes abruptly ...
scheduler.abort(true);
// ... or gracefully during the next tick
scheduler.abort();
```

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# Crash Course: resource management
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# Table of Contents
* [Introduction](#introduction)
* [The resource, the loader and the cache](#the-resource-the-loader-and-the-cache)
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# Introduction
Resource management is usually one of the most critical part of a software like
a game. Solutions are often tuned to the particular application. There exist
several approaches and all of them are perfectly fine as long as they fit the
requirements of the piece of software in which they are used.<br/>
Examples are loading everything on start, loading on request, predictive
loading, and so on.
`EnTT` doesn't pretend to offer a _one-fits-all_ solution for the different
cases. Instead, it offers a minimal and perhaps trivial cache that can be useful
most of the time during prototyping and sometimes even in a production
environment.<br/>
For those interested in the subject, the plan is to improve it considerably over
time in terms of performance, memory usage and functionalities. Hoping to make
it, of course, one step at a time.
# The resource, the loader and the cache
There are three main actors in the model: the resource, the loader and the
cache.
The _resource_ is whatever users want it to be. An image, a video, an audio,
whatever. There are no limits.<br/>
As a minimal example:
```cpp
struct my_resource { const int value; };
```
A _loader_ is a class the aim of which is to load a specific resource. It has to
inherit directly from the dedicated base class as in the following example:
```cpp
struct my_loader final: entt::loader<my_loader, my_resource> {
// ...
};
```
Where `my_resource` is the type of resources it creates.<br/>
A resource loader must also expose a public const member function named `load`
that accepts a variable number of arguments and returns a shared pointer to a
resource.<br/>
As an example:
```cpp
struct my_loader: entt::loader<my_loader, my_resource> {
std::shared_ptr<my_resource> load(int value) const {
// ...
return std::shared_ptr<my_resource>(new my_resource{ value });
}
};
```
In general, resource loaders should not have a state or retain data of any type.
They should let the cache manage their resources instead.<br/>
As a side note, base class and CRTP idiom aren't strictly required with the
current implementation. One could argue that a cache can easily work with
loaders of any type. However, future changes won't be breaking ones by forcing
the use of a base class today and that's why the model is already in its place.
Finally, a cache is a specialization of a class template tailored to a specific
resource:
```cpp
using my_cache = entt::cache<my_resource>;
// ...
my_cache cache{};
```
The idea is to create different caches for different types of resources and to
manage each one independently in the most appropriate way.<br/>
As a (very) trivial example, audio tracks can survive in most of the scenes of
an application while meshes can be associated with a single scene and then
discarded when users leave it.
A cache offers a set of basic functionalities to query its internal state and to
_organize_ it:
```cpp
// gets the number of resources managed by a cache
const auto size = cache.size();
// checks if a cache contains at least a valid resource
const auto empty = cache.empty();
// clears a cache and discards its content
cache.clear();
```
Besides these member functions, a cache contains what is needed to load, use and
discard resources of the given type.<br/>
Before to explore this part of the interface, it makes sense to mention how
resources are identified. The type of the identifiers to use is defined as:
```cpp
entt::cache<resource>::id_type
```
Where `id_type` is an alias for `entt::hashed_string::hash_type`. Therefore,
resource identifiers are created explicitly as in the following example:
```cpp
constexpr auto identifier = entt::cache<resource>::id_type{"my/resource/identifier"_hs};
// this is equivalent to the following
constexpr auto hs = entt::hashed_string{"my/resource/identifier"};
```
The class `hashed_string` is described in a dedicated section, so I won't go in
details here.
Resources are loaded and thus stored in a cache through the `load` member
function. It accepts the loader to use as a template parameter, the resource
identifier and the parameters used to construct the resource as arguments:
```cpp
// uses the identifier declared above
cache.load<my_loader>(identifier, 0);
// uses a const char * directly as an identifier
cache.load<my_loader>("another/identifier"_hs, 42);
```
The function returns a handle to the resource, whether it already exists or is
loaded. In case the loader returns an invalid pointer, the handle is invalid as
well and therefore it can be easily used with an `if` statement:
```cpp
if(auto handle = cache.load<my_loader>("another/identifier"_hs, 42); handle) {
// ...
}
```
Before trying to load a resource, the `contains` member function can be used to
know if a cache already contains a specific resource:
```cpp
auto exists = cache.contains("my/identifier"_hs);
```
There exists also a member function to use to force a reload of an already
existing resource if needed:
```cpp
auto handle = cache.reload<my_loader>("another/identifier"_hs, 42);
```
As above, the function returns a handle to the resource that is invalid in case
of errors. The `reload` member function is a kind of alias of the following
snippet:
```cpp
cache.discard(identifier);
cache.load<my_loader>(identifier, 42);
```
Where the `discard` member function is used to get rid of a resource if loaded.
In case the cache doesn't contain a resource for the given identifier, `discard`
does nothing and returns immediately.
So far, so good. Resources are finally loaded and stored within the cache.<br/>
They are returned to users in the form of handles. To get one of them later on:
```cpp
auto handle = cache.handle("my/identifier"_hs);
```
The idea behind a handle is the same of the flyweight pattern. In other terms,
resources aren't copied around. Instead, instances are shared between handles.
Users of a resource own a handle that guarantees that a resource isn't destroyed
until all the handles are destroyed, even if the resource itself is removed from
the cache.<br/>
Handles are tiny objects both movable and copyable. They return the contained
resource as a const reference on request:
* By means of the `get` member function:
```cpp
const auto &resource = handle.get();
```
* Using the proper cast operator:
```cpp
const auto &resource = handle;
```
* Through the dereference operator:
```cpp
const auto &resource = *handle;
```
The resource can also be accessed directly using the arrow operator if required:
```cpp
auto value = handle->value;
```
To test if a handle is still valid, the cast operator to `bool` allows users to
use it in a guard:
```cpp
if(handle) {
// ...
}
```
Finally, in case there is the need to load a resource and thus to get a handle
without storing the resource itself in the cache, users can rely on the `temp`
member function template.<br/>
The declaration is similar to that of `load`, a (possibly invalid) handle for
the resource is returned also in this case:
```cpp
if(auto handle = cache.temp<my_loader>(42); handle) {
// ...
}
```
Do not forget to test the handle for validity. Otherwise, getting a reference to
the resource it points may result in undefined behavior.

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# Crash Course: events, signals and everything in between
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# Table of Contents
* [Introduction](#introduction)
* [Delegate](#delegate)
* [Signals](#signals)
* [Event dispatcher](#event-dispatcher)
* [Event emitter](#event-emitter)
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# Introduction
Signals are usually a core part of games and software architectures in
general.<br/>
Roughly speaking, they help to decouple the various parts of a system while
allowing them to communicate with each other somehow.
The so called _modern C++_ comes with a tool that can be useful in these terms,
the `std::function`. As an example, it can be used to create delegates.<br/>
However, there is no guarantee that an `std::function` does not perform
allocations under the hood and this could be problematic sometimes. Furthermore,
it solves a problem but may not adapt well to other requirements that may arise
from time to time.
In case that the flexibility and power of an `std::function` isn't required or
if the price to pay for them is too high,` EnTT` offers a complete set of
lightweight classes to solve the same and many other problems.
# Delegate
A delegate can be used as a general purpose invoker with no memory overhead for
free functions and members provided along with an instance on which to invoke
them.<br/>
It doesn't claim to be a drop-in replacement for an `std::function`, so don't
expect to use it whenever an `std::function` fits well. That said, it's most
likely even a better fit than an `std::function` in a lot of cases, so expect to
use it quite a lot anyway.
The interface is trivial. It offers a default constructor to create empty
delegates:
```cpp
entt::delegate<int(int)> delegate{};
```
All what is needed to create an instance is to specify the type of the function
the delegate will _contain_, that is the signature of the free function or the
member one wants to assign to it.
Attempting to use an empty delegate by invoking its function call operator
results in undefined behavior or most likely a crash. Before to use a delegate,
it must be initialized.<br/>
There exists a bunch of overloads of the `connect` member function to do that.
As an example of use:
```cpp
int f(int i) { return i; }
struct my_struct {
int f(const int &i) { return i }
};
// bind a free function to the delegate
delegate.connect<&f>();
// bind a member function to the delegate
my_struct instance;
delegate.connect<&my_struct::f>(instance);
```
The delegate class accepts also data members, if needed. In this case, the
function type of the delegate is such that the parameter list is empty and the
value of the data member is at least convertible to the return type.
Free functions having type equivalent to `void(T &, args...)` are accepted as
well. The first argument `T &` is considered a payload and the function will
receive it back every time it's invoked. In other terms, this works just fine
with the above definition:
```cpp
void g(const char &c, int i) { /* ... */ }
const char c = 'c';
delegate.connect<&g>(c);
delegate(42);
```
The function `g` will be invoked with a reference to `c` and `42`. However, the
function type of the delegate is still `void(int)`. This is also the signature
of its function call operator.
Another interesting aspect of the delegate class is that it accepts also
functions with a list of parameters that is shorter than that of the function
type used to specialize the delegate itself.<br/>
The following code is therefore perfectly valid:
```cpp
void g() { /* ... */ }
delegate.connect<&g>();
delegate(42);
```
Where the function type of the delegate is `void(int)` as above. It goes without
saying that the extra arguments are silently discarded internally.<br/>
This is a nice-to-have feature in a lot of cases, as an example when the
`delegate` class is used as a building block of a signal-slot system.
To create and initialize a delegate at once, there are a few specialized
constructors. Because of the rules of the language, the listener is provided by
means of the `entt::connect_arg` variable template:
```cpp
entt::delegate<int(int)> func{entt::connect_arg<&f>};
```
Aside `connect`, a `disconnect` counterpart isn't provided. Instead, there
exists a `reset` member function to use to clear a delegate.<br/>
To know if a delegate is empty, it can be used explicitly in every conditional
statement:
```cpp
if(delegate) {
// ...
}
```
Finally, to invoke a delegate, the function call operator is the way to go as
already shown in the examples above:
```cpp
auto ret = delegate(42);
```
In all cases, the listeners don't have to strictly follow the signature of the
delegate. As long as a listener can be invoked with the given arguments to yield
a result that is convertible to the given result type, everything works just
fine.
As a side note, note that members of a class may or may not be associated with
instances. If they are not, the first argument of the function type must be that
of the class on which the members operate and an instance of this class must
obviously be passed when invoking the delegate:
```
entt::delegate<void(my_struct &, int)> delegate;
delegate.connect<&my_struct::f>();
my_struct instance;
delegate(instance, 42);
```
In this case, it's not possible to deduce the function type since the first
argument doesn't necessarily have to be a reference (for example, it can be a
pointer, as well as a const reference).<br/>
Therefore, the function type must be declared explicitly for unbound members.
# Signals
Signal handlers work with references to classes, function pointers and pointers
to members. Listeners can be any kind of objects and users are in charge of
connecting and disconnecting them from a signal to avoid crashes due to
different lifetimes. On the other side, performance shouldn't be affected that
much by the presence of such a signal handler.<br/>
Signals make use of delegates internally and therefore they undergo the same
rules and offer similar functionalities. It may be a good idea to consult the
documentation of the `delegate` class for further information.
A signal handler can be used as a private data member without exposing any
_publish_ functionality to the clients of a class. The basic idea is to impose a
clear separation between the signal itself and the `sink` class, that is a tool
to be used to connect and disconnect listeners on the fly.
The API of a signal handler is straightforward. If a collector is supplied to
the signal when something is published, all the values returned by the listeners
can be literally _collected_ and used later by the caller. Otherwise, the class
works just like a plain signal that emits events from time to time.<br/>
To create instances of signal handlers it is sufficient to provide the type of
function to which they refer:
```cpp
entt::sigh<void(int, char)> signal;
```
Signals offer all the basic functionalities required to know how many listeners
they contain (`size`) or if they contain at least a listener (`empty`), as well
as a function to use to swap handlers (`swap`).
Besides them, there are member functions to use both to connect and disconnect
listeners in all their forms by means of a sink:
```cpp
void foo(int, char) { /* ... */ }
struct listener {
void bar(const int &, char) { /* ... */ }
};
// ...
entt::sink sink{signal};
listener instance;
sink.connect<&foo>();
sink.connect<&listener::bar>(instance);
// ...
// disconnects a free function
sink.disconnect<&foo>();
// disconnect a member function of an instance
sink.disconnect<&listener::bar>(instance);
// disconnect all member functions of an instance, if any
sink.disconnect(instance);
// discards all listeners at once
sink.disconnect();
```
As shown above, the listeners don't have to strictly follow the signature of the
signal. As long as a listener can be invoked with the given arguments to yield a
result that is convertible to the given return type, everything works just
fine.<br/>
It's also possible to connect a listener before other listeners already
contained by the signal. The `before` function returns a `sink` object correctly
initialized for the purpose that can be used to connect one or more listeners in
order and in the desired position:
```cpp
sink.before<&foo>().connect<&listener::bar>(instance);
```
In all cases, the `connect` member function returns by default a `connection`
object to be used as an alternative to break a connection by means of its
`release` member function. A `scoped_connection` can also be created from a
connection. In this case, the link is broken automatically as soon as the object
goes out of scope.
Once listeners are attached (or even if there are no listeners at all), events
and data in general can be published through a signal by means of the `publish`
member function:
```cpp
signal.publish(42, 'c');
```
To collect data, the `collect` member function should be used instead. Below is
a minimal example to show how to use it:
```cpp
int f() { return 0; }
int g() { return 1; }
// ...
entt::sigh<int()> signal;
entt::sink sink{signal};
sink.connect<&f>();
sink.connect<&g>();
std::vector<int> vec{};
signal.collect([&vec](int value) { vec.push_back(value); });
assert(vec[0] == 0);
assert(vec[1] == 1);
```
A collector must expose a function operator that accepts as an argument a type
to which the return type of the listeners can be converted. Moreover, it can
optionally return a boolean value that is true to stop collecting data, false
otherwise. This way one can avoid calling all the listeners in case it isn't
necessary.<br/>
Functors can also be used in place of a lambda. Since the collector is copied
when invoking the `collect` member function, `std::ref` is the way to go in this
case:
```cpp
struct my_collector {
std::vector<int> vec{};
bool operator()(int v) noexcept {
vec.push_back(v);
return true;
}
};
// ...
my_collector collector;
signal.collect(std::ref(collector));
```
# Event dispatcher
The event dispatcher class is designed so as to be used in a loop. It allows
users both to trigger immediate events or to queue events to be published all
together once per tick.<br/>
This class shares part of its API with the one of the signal handler, but it
doesn't require that all the types of events are specified when declared:
```cpp
// define a general purpose dispatcher
entt::dispatcher dispatcher{};
```
In order to register an instance of a class to a dispatcher, its type must
expose one or more member functions the arguments of which are such that
`const E &` can be converted to them for each type of event `E`, no matter what
the return value is.<br/>
The name of the member function aimed to receive the event must be provided to
the `connect` member function of the sink in charge for the specific event:
```cpp
struct an_event { int value; };
struct another_event {};
struct listener {
void receive(const an_event &) { /* ... */ }
void method(const another_event &) { /* ... */ }
};
// ...
listener listener;
dispatcher.sink<an_event>().connect<&listener::receive>(listener);
dispatcher.sink<another_event>().connect<&listener::method>(listener);
```
The `disconnect` member function follows the same pattern and can be used to
remove one listener at a time or all of them at once:
```cpp
dispatcher.sink<an_event>().disconnect<&listener::receive>(listener);
dispatcher.sink<another_event>().disconnect(listener);
```
The `trigger` member function serves the purpose of sending an immediate event
to all the listeners registered so far. It offers a convenient approach that
relieves users from having to create the event itself. Instead, it's enough to
specify the type of event and provide all the parameters required to construct
it.<br/>
As an example:
```cpp
dispatcher.trigger<an_event>(42);
dispatcher.trigger<another_event>();
```
Listeners are invoked immediately, order of execution isn't guaranteed. This
method can be used to push around urgent messages like an _is terminating_
notification on a mobile app.
On the other hand, the `enqueue` member function queues messages together and
allows to maintain control over the moment they are sent to listeners. The
signature of this method is more or less the same of `trigger`:
```cpp
dispatcher.enqueue<an_event>(42);
dispatcher.enqueue<another_event>();
```
Events are stored aside until the `update` member function is invoked, then all
the messages that are still pending are sent to the listeners at once:
```cpp
// emits all the events of the given type at once
dispatcher.update<my_event>();
// emits all the events queued so far at once
dispatcher.update();
```
This way users can embed the dispatcher in a loop and literally dispatch events
once per tick to their systems.
# Event emitter
A general purpose event emitter thought mainly for those cases where it comes to
working with asynchronous stuff.<br/>
Originally designed to fit the requirements of
[`uvw`](https://github.com/skypjack/uvw) (a wrapper for `libuv` written in
modern C++), it was adapted later to be included in this library.
To create a custom emitter type, derived classes must inherit directly from the
base class as:
```cpp
struct my_emitter: emitter<my_emitter> {
// ...
}
```
The full list of accepted types of events isn't required. Handlers are created
internally on the fly and thus each type of event is accepted by default.
Whenever an event is published, an emitter provides the listeners with a
reference to itself along with a const reference to the event. Therefore
listeners have an handy way to work with it without incurring in the need of
capturing a reference to the emitter itself.<br/>
In addition, an opaque object is returned each time a connection is established
between an emitter and a listener, allowing the caller to disconnect them at a
later time.<br/>
The opaque object used to handle connections is both movable and copyable. On
the other side, an event emitter is movable but not copyable by default.
To create new instances of an emitter, no arguments are required:
```cpp
my_emitter emitter{};
```
Listeners must be movable and callable objects (free functions, lambdas,
functors, `std::function`s, whatever) whose function type is:
```cpp
void(const Event &, my_emitter &)
```
Where `Event` is the type of event they want to listen.<br/>
There are two ways to attach a listener to an event emitter that differ
slightly from each other:
* To register a long-lived listener, use the `on` member function. It is meant
to register a listener designed to be invoked more than once for the given
event type.<br/>
As an example:
```cpp
auto conn = emitter.on<my_event>([](const my_event &event, my_emitter &emitter) {
// ...
});
```
The connection object can be freely discarded. Otherwise, it can be used later
to disconnect the listener if required.
* To register a short-lived listener, use the `once` member function. It is
meant to register a listener designed to be invoked only once for the given
event type. The listener is automatically disconnected after the first
invocation.<br/>
As an example:
```cpp
auto conn = emitter.once<my_event>([](const my_event &event, my_emitter &emitter) {
// ...
});
```
The connection object can be freely discarded. Otherwise, it can be used later
to disconnect the listener if required.
In both cases, the connection object can be used with the `erase` member
function:
```cpp
emitter.erase(conn);
```
There are also two member functions to use either to disconnect all the
listeners for a given type of event or to clear the emitter:
```cpp
// removes all the listener for the specific event
emitter.clear<my_event>();
// removes all the listeners registered so far
emitter.clear();
```
To send an event to all the listeners that are interested in it, the `publish`
member function offers a convenient approach that relieves users from having to
create the event:
```cpp
struct my_event { int i; };
// ...
emitter.publish<my_event>(42);
```
Finally, the `empty` member function tests if there exists at least either a
listener registered with the event emitter or to a given type of event:
```cpp
bool empty;
// checks if there is any listener registered for the specific event
empty = emitter.empty<my_event>();
// checks it there are listeners registered with the event emitter
empty = emitter.empty();
```
In general, the event emitter is a handy tool when the derived classes _wrap_
asynchronous operations, because it introduces a _nice-to-have_ model based on
events and listeners that kindly hides the complexity behind the scenes. However
it is not limited to such uses.

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#!/usr/bin/env python
# coding=utf-8
# amalgamate.py - Amalgamate C source and header files.
# Copyright (c) 2012, Erik Edlund <erik.edlund@32767.se>
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# * Neither the name of Erik Edlund, nor the names of its contributors may
# be used to endorse or promote products derived from this software without
# specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
# ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from __future__ import division
from __future__ import print_function
from __future__ import unicode_literals
import argparse
import datetime
import json
import os
import re
class Amalgamation(object):
# Prepends self.source_path to file_path if needed.
def actual_path(self, file_path):
if not os.path.isabs(file_path):
file_path = os.path.join(self.source_path, file_path)
return file_path
# Search included file_path in self.include_paths and
# in source_dir if specified.
def find_included_file(self, file_path, source_dir):
search_dirs = self.include_paths[:]
if source_dir:
search_dirs.insert(0, source_dir)
for search_dir in search_dirs:
search_path = os.path.join(search_dir, file_path)
if os.path.isfile(self.actual_path(search_path)):
return search_path
return None
def __init__(self, args):
with open(args.config, 'r') as f:
config = json.loads(f.read())
for key in config:
setattr(self, key, config[key])
self.verbose = args.verbose == "yes"
self.prologue = args.prologue
self.source_path = args.source_path
self.included_files = []
# Generate the amalgamation and write it to the target file.
def generate(self):
amalgamation = ""
if self.prologue:
with open(self.prologue, 'r') as f:
amalgamation += datetime.datetime.now().strftime(f.read())
if self.verbose:
print("Config:")
print(" target = {0}".format(self.target))
print(" working_dir = {0}".format(os.getcwd()))
print(" include_paths = {0}".format(self.include_paths))
print("Creating amalgamation:")
for file_path in self.sources:
# Do not check the include paths while processing the source
# list, all given source paths must be correct.
# actual_path = self.actual_path(file_path)
print(" - processing \"{0}\"".format(file_path))
t = TranslationUnit(file_path, self, True)
amalgamation += t.content
with open(self.target, 'w') as f:
f.write(amalgamation)
print("...done!\n")
if self.verbose:
print("Files processed: {0}".format(self.sources))
print("Files included: {0}".format(self.included_files))
print("")
def _is_within(match, matches):
for m in matches:
if match.start() > m.start() and \
match.end() < m.end():
return True
return False
class TranslationUnit(object):
# // C++ comment.
cpp_comment_pattern = re.compile(r"//.*?\n")
# /* C comment. */
c_comment_pattern = re.compile(r"/\*.*?\*/", re.S)
# "complex \"stri\\\ng\" value".
string_pattern = re.compile("[^']" r'".*?(?<=[^\\])"', re.S)
# Handle simple include directives. Support for advanced
# directives where macros and defines needs to expanded is
# not a concern right now.
include_pattern = re.compile(
r'#\s*include\s+(<|")(?P<path>.*?)("|>)', re.S)
# #pragma once
pragma_once_pattern = re.compile(r'#\s*pragma\s+once', re.S)
# Search for pattern in self.content, add the match to
# contexts if found and update the index accordingly.
def _search_content(self, index, pattern, contexts):
match = pattern.search(self.content, index)
if match:
contexts.append(match)
return match.end()
return index + 2
# Return all the skippable contexts, i.e., comments and strings
def _find_skippable_contexts(self):
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = []
# Walk through the content char by char, and try to grab
# skippable contexts using regular expressions when found.
i = 1
content_len = len(self.content)
while i < content_len:
j = i - 1
current = self.content[i]
previous = self.content[j]
if current == '"':
# String value.
i = self._search_content(j, self.string_pattern,
skippable_contexts)
elif current == '*' and previous == '/':
# C style comment.
i = self._search_content(j, self.c_comment_pattern,
skippable_contexts)
elif current == '/' and previous == '/':
# C++ style comment.
i = self._search_content(j, self.cpp_comment_pattern,
skippable_contexts)
else:
# Skip to the next char.
i += 1
return skippable_contexts
# Returns True if the match is within list of other matches
# Removes pragma once from content
def _process_pragma_once(self):
content_len = len(self.content)
if content_len < len("#include <x>"):
return 0
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = self._find_skippable_contexts()
pragmas = []
pragma_once_match = self.pragma_once_pattern.search(self.content)
while pragma_once_match:
if not _is_within(pragma_once_match, skippable_contexts):
pragmas.append(pragma_once_match)
pragma_once_match = self.pragma_once_pattern.search(self.content,
pragma_once_match.end())
# Handle all collected pragma once directives.
prev_end = 0
tmp_content = ''
for pragma_match in pragmas:
tmp_content += self.content[prev_end:pragma_match.start()]
prev_end = pragma_match.end()
tmp_content += self.content[prev_end:]
self.content = tmp_content
# Include all trivial #include directives into self.content.
def _process_includes(self):
content_len = len(self.content)
if content_len < len("#include <x>"):
return 0
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = self._find_skippable_contexts()
# Search for include directives in the content, collect those
# which should be included into the content.
includes = []
include_match = self.include_pattern.search(self.content)
while include_match:
if not _is_within(include_match, skippable_contexts):
include_path = include_match.group("path")
search_same_dir = include_match.group(1) == '"'
found_included_path = self.amalgamation.find_included_file(
include_path, self.file_dir if search_same_dir else None)
if found_included_path:
includes.append((include_match, found_included_path))
include_match = self.include_pattern.search(self.content,
include_match.end())
# Handle all collected include directives.
prev_end = 0
tmp_content = ''
for include in includes:
include_match, found_included_path = include
tmp_content += self.content[prev_end:include_match.start()]
tmp_content += "// {0}\n".format(include_match.group(0))
if found_included_path not in self.amalgamation.included_files:
t = TranslationUnit(found_included_path, self.amalgamation, False)
tmp_content += t.content
prev_end = include_match.end()
tmp_content += self.content[prev_end:]
self.content = tmp_content
return len(includes)
# Make all content processing
def _process(self):
if not self.is_root:
self._process_pragma_once()
self._process_includes()
def __init__(self, file_path, amalgamation, is_root):
self.file_path = file_path
self.file_dir = os.path.dirname(file_path)
self.amalgamation = amalgamation
self.is_root = is_root
self.amalgamation.included_files.append(self.file_path)
actual_path = self.amalgamation.actual_path(file_path)
if not os.path.isfile(actual_path):
raise IOError("File not found: \"{0}\"".format(file_path))
with open(actual_path, 'r') as f:
self.content = f.read()
self._process()
def main():
description = "Amalgamate C source and header files."
usage = " ".join([
"amalgamate.py",
"[-v]",
"-c path/to/config.json",
"-s path/to/source/dir",
"[-p path/to/prologue.(c|h)]"
])
argsparser = argparse.ArgumentParser(
description=description, usage=usage)
argsparser.add_argument("-v", "--verbose", dest="verbose",
choices=["yes", "no"], metavar="", help="be verbose")
argsparser.add_argument("-c", "--config", dest="config",
required=True, metavar="", help="path to a JSON config file")
argsparser.add_argument("-s", "--source", dest="source_path",
required=True, metavar="", help="source code path")
argsparser.add_argument("-p", "--prologue", dest="prologue",
required=False, metavar="", help="path to a C prologue file")
amalgamation = Amalgamation(argsparser.parse_args())
amalgamation.generate()
if __name__ == "__main__":
main()

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scripts/config.json Normal file
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{
"project": "entt",
"target": "single_include/entt/entt.hpp",
"sources": [
"src/entt/entt.hpp"
],
"include_paths": ["src"]
}

60
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#!/bin/sh
# only argument should be the version to upgrade to
if [ $# != 1 ]
then
echo "Expected a version tag like v2.7.1"
exit 1
fi
VERSION="$1"
URL="https://github.com/skypjack/entt/archive/$VERSION.tar.gz"
FORMULA="entt.rb"
echo "Updating homebrew package to $VERSION"
echo "Cloning..."
git clone https://github.com/skypjack/homebrew-entt.git
if [ $? != 0 ]
then
exit 1
fi
cd homebrew-entt
# download the repo at the version
# exit with error messages if curl fails
echo "Curling..."
curl "$URL" --location --fail --silent --show-error --output archive.tar.gz
if [ $? != 0 ]
then
exit 1
fi
# compute sha256 hash
echo "Hashing..."
HASH="$(openssl sha256 archive.tar.gz | cut -d " " -f 2)"
# delete the archive
rm archive.tar.gz
echo "Sedding..."
# change the url in the formula file
# the slashes in the URL must be escaped
ESCAPED_URL="$(echo "$URL" | sed -e 's/[\/&]/\\&/g')"
sed -i -e '/url/s/".*"/"'$ESCAPED_URL'"/' $FORMULA
# change the hash in the formula file
sed -i -e '/sha256/s/".*"/"'$HASH'"/' $FORMULA
# delete temporary file created by sed
rm -rf "$FORMULA-e"
# update remote repo
echo "Gitting..."
git add entt.rb
git commit -m "Update to $VERSION"
git push origin master
# out of homebrew-entt dir
cd ..

17708
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src/entt/config/config.h Normal file
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#ifndef ENTT_CONFIG_CONFIG_H
#define ENTT_CONFIG_CONFIG_H
#ifndef ENTT_NOEXCEPT
# define ENTT_NOEXCEPT noexcept
#endif
#ifndef ENTT_HS_SUFFIX
# define ENTT_HS_SUFFIX _hs
#endif
#ifndef ENTT_HWS_SUFFIX
# define ENTT_HWS_SUFFIX _hws
#endif
#ifndef ENTT_USE_ATOMIC
# define ENTT_MAYBE_ATOMIC(Type) Type
#else
# include <atomic>
# define ENTT_MAYBE_ATOMIC(Type) std::atomic<Type>
#endif
#ifndef ENTT_ID_TYPE
# include <cstdint>
# define ENTT_ID_TYPE std::uint32_t
#endif
#ifndef ENTT_PAGE_SIZE
# define ENTT_PAGE_SIZE 32768
#endif
#ifndef ENTT_ASSERT
# include <cassert>
# define ENTT_ASSERT(condition) assert(condition)
#endif
#ifndef ENTT_DISABLE_ETO
# include <type_traits>
# define ENTT_ENABLE_ETO(Type) (std::is_default_constructible_v<Type> && std::is_empty_v<Type>)
#else
# // sfinae-friendly definition
# define ENTT_ENABLE_ETO(Type) (false && std::is_void_v<Type>)
#endif
#ifndef ENTT_STANDARD_CPP
# if defined _MSC_VER
# define ENTT_PRETTY_FUNCTION __FUNCSIG__
# define ENTT_PRETTY_FUNCTION_CONSTEXPR ENTT_PRETTY_FUNCTION
# elif defined __clang__ || (defined __GNUC__ && __GNUC__ > 8)
# define ENTT_PRETTY_FUNCTION __PRETTY_FUNCTION__
# define ENTT_PRETTY_FUNCTION_CONSTEXPR ENTT_PRETTY_FUNCTION
# elif defined __GNUC__
# define ENTT_PRETTY_FUNCTION __PRETTY_FUNCTION__
# endif
#endif
#endif

10
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#ifndef ENTT_CONFIG_VERSION_H
#define ENTT_CONFIG_VERSION_H
#define ENTT_VERSION_MAJOR 3
#define ENTT_VERSION_MINOR 3
#define ENTT_VERSION_PATCH 2
#endif

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#ifndef ENTT_CORE_ALGORITHM_HPP
#define ENTT_CORE_ALGORITHM_HPP
#include <vector>
#include <utility>
#include <iterator>
#include <algorithm>
#include <functional>
#include "utility.hpp"
namespace entt {
/**
* @brief Function object to wrap `std::sort` in a class type.
*
* Unfortunately, `std::sort` cannot be passed as template argument to a class
* template or a function template.<br/>
* This class fills the gap by wrapping some flavors of `std::sort` in a
* function object.
*/
struct std_sort {
/**
* @brief Sorts the elements in a range.
*
* Sorts the elements in a range using the given binary comparison function.
*
* @tparam It Type of random access iterator.
* @tparam Compare Type of comparison function object.
* @tparam Args Types of arguments to forward to the sort function.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
* @param args Arguments to forward to the sort function, if any.
*/
template<typename It, typename Compare = std::less<>, typename... Args>
void operator()(It first, It last, Compare compare = Compare{}, Args &&... args) const {
std::sort(std::forward<Args>(args)..., std::move(first), std::move(last), std::move(compare));
}
};
/*! @brief Function object for performing insertion sort. */
struct insertion_sort {
/**
* @brief Sorts the elements in a range.
*
* Sorts the elements in a range using the given binary comparison function.
*
* @tparam It Type of random access iterator.
* @tparam Compare Type of comparison function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
*/
template<typename It, typename Compare = std::less<>>
void operator()(It first, It last, Compare compare = Compare{}) const {
if(first < last) {
for(auto it = first+1; it < last; ++it) {
auto value = std::move(*it);
auto pre = it;
for(; pre > first && compare(value, *(pre-1)); --pre) {
*pre = std::move(*(pre-1));
}
*pre = std::move(value);
}
}
}
};
/**
* @brief Function object for performing LSD radix sort.
* @tparam Bit Number of bits processed per pass.
* @tparam N Maximum number of bits to sort.
*/
template<std::size_t Bit, std::size_t N>
struct radix_sort {
static_assert((N % Bit) == 0);
/**
* @brief Sorts the elements in a range.
*
* Sorts the elements in a range using the given _getter_ to access the
* actual data to be sorted.
*
* This implementation is inspired by the online book
* [Physically Based Rendering](http://www.pbr-book.org/3ed-2018/Primitives_and_Intersection_Acceleration/Bounding_Volume_Hierarchies.html#RadixSort).
*
* @tparam It Type of random access iterator.
* @tparam Getter Type of _getter_ function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param getter A valid _getter_ function object.
*/
template<typename It, typename Getter = identity>
void operator()(It first, It last, Getter getter = Getter{}) const {
if(first < last) {
static constexpr auto mask = (1 << Bit) - 1;
static constexpr auto buckets = 1 << Bit;
static constexpr auto passes = N / Bit;
using value_type = typename std::iterator_traits<It>::value_type;
std::vector<value_type> aux(std::distance(first, last));
auto part = [getter = std::move(getter)](auto from, auto to, auto out, auto start) {
std::size_t index[buckets]{};
std::size_t count[buckets]{};
std::for_each(from, to, [&getter, &count, start](const value_type &item) {
++count[(getter(item) >> start) & mask];
});
std::for_each(std::next(std::begin(index)), std::end(index), [index = std::begin(index), count = std::begin(count)](auto &item) mutable {
item = *(index++) + *(count++);
});
std::for_each(from, to, [&getter, &out, &index, start](value_type &item) {
out[index[(getter(item) >> start) & mask]++] = std::move(item);
});
};
for(std::size_t pass = 0; pass < (passes & ~1); pass += 2) {
part(first, last, aux.begin(), pass * Bit);
part(aux.begin(), aux.end(), first, (pass + 1) * Bit);
}
if constexpr(passes & 1) {
part(first, last, aux.begin(), (passes - 1) * Bit);
std::move(aux.begin(), aux.end(), first);
}
}
}
};
}
#endif

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src/entt/core/attribute.h Normal file
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#ifndef ENTT_CORE_ATTRIBUTE_H
#define ENTT_CORE_ATTRIBUTE_H
#ifndef ENTT_EXPORT
# if defined _WIN32 || defined __CYGWIN__ || defined _MSC_VER
# define ENTT_EXPORT __declspec(dllexport)
# define ENTT_IMPORT __declspec(dllimport)
# define ENTT_HIDDEN
# elif defined __GNUC__ && __GNUC__ >= 4
# define ENTT_EXPORT __attribute__((visibility("default")))
# define ENTT_IMPORT __attribute__((visibility("default")))
# define ENTT_HIDDEN __attribute__((visibility("hidden")))
# else /* Unsupported compiler */
# define ENTT_EXPORT
# define ENTT_IMPORT
# define ENTT_HIDDEN
# endif
#endif
#ifndef ENTT_API
# if defined ENTT_API_EXPORT
# define ENTT_API ENTT_EXPORT
# elif defined ENTT_API_IMPORT
# define ENTT_API ENTT_IMPORT
# else /* No API */
# define ENTT_API
# endif
#endif
#endif

36
src/entt/core/family.hpp Normal file
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#ifndef ENTT_CORE_FAMILY_HPP
#define ENTT_CORE_FAMILY_HPP
#include "../config/config.h"
namespace entt {
/**
* @brief Dynamic identifier generator.
*
* Utility class template that can be used to assign unique identifiers to types
* at runtime. Use different specializations to create separate sets of
* identifiers.
*/
template<typename...>
class family {
inline static ENTT_MAYBE_ATOMIC(ENTT_ID_TYPE) identifier{};
public:
/*! @brief Unsigned integer type. */
using family_type = ENTT_ID_TYPE;
/*! @brief Statically generated unique identifier for the given type. */
template<typename... Type>
// at the time I'm writing, clang crashes during compilation if auto is used instead of family_type
inline static const family_type type = identifier++;
};
}
#endif

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#ifndef ENTT_CORE_HASHED_STRING_HPP
#define ENTT_CORE_HASHED_STRING_HPP
#include <cstddef>
#include <cstdint>
#include "../config/config.h"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename>
struct fnv1a_traits;
template<>
struct fnv1a_traits<std::uint32_t> {
using type = std::uint32_t;
static constexpr std::uint32_t offset = 2166136261;
static constexpr std::uint32_t prime = 16777619;
};
template<>
struct fnv1a_traits<std::uint64_t> {
using type = std::uint64_t;
static constexpr std::uint64_t offset = 14695981039346656037ull;
static constexpr std::uint64_t prime = 1099511628211ull;
};
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Zero overhead unique identifier.
*
* A hashed string is a compile-time tool that allows users to use
* human-readable identifers in the codebase while using their numeric
* counterparts at runtime.<br/>
* Because of that, a hashed string can also be used in constant expressions if
* required.
*
* @tparam Char Character type.
*/
template<typename Char>
class basic_hashed_string {
using traits_type = internal::fnv1a_traits<ENTT_ID_TYPE>;
struct const_wrapper {
// non-explicit constructor on purpose
constexpr const_wrapper(const Char *curr) ENTT_NOEXCEPT: str{curr} {}
const Char *str;
};
// FowlerNollVo hash function v. 1a - the good
static constexpr ENTT_ID_TYPE helper(const Char *curr) ENTT_NOEXCEPT {
auto value = traits_type::offset;
while(*curr != 0) {
value = (value ^ static_cast<traits_type::type>(*(curr++))) * traits_type::prime;
}
return value;
}
public:
/*! @brief Character type. */
using value_type = Char;
/*! @brief Unsigned integer type. */
using hash_type = ENTT_ID_TYPE;
/**
* @brief Returns directly the numeric representation of a string.
*
* Forcing template resolution avoids implicit conversions. An
* human-readable identifier can be anything but a plain, old bunch of
* characters.<br/>
* Example of use:
* @code{.cpp}
* const auto value = basic_hashed_string<char>::to_value("my.png");
* @endcode
*
* @tparam N Number of characters of the identifier.
* @param str Human-readable identifer.
* @return The numeric representation of the string.
*/
template<std::size_t N>
static constexpr hash_type value(const value_type (&str)[N]) ENTT_NOEXCEPT {
return helper(str);
}
/**
* @brief Returns directly the numeric representation of a string.
* @param wrapper Helps achieving the purpose by relying on overloading.
* @return The numeric representation of the string.
*/
static hash_type value(const_wrapper wrapper) ENTT_NOEXCEPT {
return helper(wrapper.str);
}
/**
* @brief Returns directly the numeric representation of a string view.
* @param str Human-readable identifer.
* @param size Length of the string to hash.
* @return The numeric representation of the string.
*/
static hash_type value(const value_type *str, std::size_t size) ENTT_NOEXCEPT {
ENTT_ID_TYPE partial{traits_type::offset};
while(size--) { partial = (partial^(str++)[0])*traits_type::prime; }
return partial;
}
/*! @brief Constructs an empty hashed string. */
constexpr basic_hashed_string() ENTT_NOEXCEPT
: str{nullptr}, hash{}
{}
/**
* @brief Constructs a hashed string from an array of const characters.
*
* Forcing template resolution avoids implicit conversions. An
* human-readable identifier can be anything but a plain, old bunch of
* characters.<br/>
* Example of use:
* @code{.cpp}
* basic_hashed_string<char> hs{"my.png"};
* @endcode
*
* @tparam N Number of characters of the identifier.
* @param curr Human-readable identifer.
*/
template<std::size_t N>
constexpr basic_hashed_string(const value_type (&curr)[N]) ENTT_NOEXCEPT
: str{curr}, hash{helper(curr)}
{}
/**
* @brief Explicit constructor on purpose to avoid constructing a hashed
* string directly from a `const value_type *`.
* @param wrapper Helps achieving the purpose by relying on overloading.
*/
explicit constexpr basic_hashed_string(const_wrapper wrapper) ENTT_NOEXCEPT
: str{wrapper.str}, hash{helper(wrapper.str)}
{}
/**
* @brief Returns the human-readable representation of a hashed string.
* @return The string used to initialize the instance.
*/
constexpr const value_type * data() const ENTT_NOEXCEPT {
return str;
}
/**
* @brief Returns the numeric representation of a hashed string.
* @return The numeric representation of the instance.
*/
constexpr hash_type value() const ENTT_NOEXCEPT {
return hash;
}
/*! @copydoc data */
constexpr operator const value_type *() const ENTT_NOEXCEPT { return data(); }
/**
* @brief Returns the numeric representation of a hashed string.
* @return The numeric representation of the instance.
*/
constexpr operator hash_type() const ENTT_NOEXCEPT { return value(); }
/**
* @brief Compares two hashed strings.
* @param other Hashed string with which to compare.
* @return True if the two hashed strings are identical, false otherwise.
*/
constexpr bool operator==(const basic_hashed_string &other) const ENTT_NOEXCEPT {
return hash == other.hash;
}
private:
const value_type *str;
hash_type hash;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the character type of the hashed string directly from a
* human-readable identifer provided to the constructor.
*
* @tparam Char Character type.
* @tparam N Number of characters of the identifier.
* @param str Human-readable identifer.
*/
template<typename Char, std::size_t N>
basic_hashed_string(const Char (&str)[N]) ENTT_NOEXCEPT
-> basic_hashed_string<Char>;
/**
* @brief Compares two hashed strings.
* @tparam Char Character type.
* @param lhs A valid hashed string.
* @param rhs A valid hashed string.
* @return True if the two hashed strings are identical, false otherwise.
*/
template<typename Char>
constexpr bool operator!=(const basic_hashed_string<Char> &lhs, const basic_hashed_string<Char> &rhs) ENTT_NOEXCEPT {
return !(lhs == rhs);
}
/*! @brief Aliases for common character types. */
using hashed_string = basic_hashed_string<char>;
/*! @brief Aliases for common character types. */
using hashed_wstring = basic_hashed_string<wchar_t>;
}
/**
* @brief User defined literal for hashed strings.
* @param str The literal without its suffix.
* @return A properly initialized hashed string.
*/
constexpr entt::hashed_string operator"" ENTT_HS_SUFFIX(const char *str, std::size_t) ENTT_NOEXCEPT {
return entt::hashed_string{str};
}
/**
* @brief User defined literal for hashed wstrings.
* @param str The literal without its suffix.
* @return A properly initialized hashed wstring.
*/
constexpr entt::hashed_wstring operator"" ENTT_HWS_SUFFIX(const wchar_t *str, std::size_t) ENTT_NOEXCEPT {
return entt::hashed_wstring{str};
}
#endif

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#ifndef ENTT_CORE_IDENT_HPP
#define ENTT_CORE_IDENT_HPP
#include <tuple>
#include <cstddef>
#include <utility>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @brief Types identifiers.
*
* Variable template used to generate identifiers at compile-time for the given
* types. Use the `get` member function to know what's the identifier associated
* to the specific type.
*
* @note
* Identifiers are constant expression and can be used in any context where such
* an expression is required. As an example:
* @code{.cpp}
* using id = entt::identifier<a_type, another_type>;
*
* switch(a_type_identifier) {
* case id::type<a_type>:
* // ...
* break;
* case id::type<another_type>:
* // ...
* break;
* default:
* // ...
* }
* @endcode
*
* @tparam Types List of types for which to generate identifiers.
*/
template<typename... Types>
class identifier {
using tuple_type = std::tuple<std::decay_t<Types>...>;
template<typename Type, std::size_t... Indexes>
static constexpr ENTT_ID_TYPE get(std::index_sequence<Indexes...>) {
static_assert(std::disjunction_v<std::is_same<Type, Types>...>);
return (0 + ... + (std::is_same_v<Type, std::tuple_element_t<Indexes, tuple_type>> ? ENTT_ID_TYPE(Indexes) : ENTT_ID_TYPE{}));
}
public:
/*! @brief Unsigned integer type. */
using identifier_type = ENTT_ID_TYPE;
/*! @brief Statically generated unique identifier for the given type. */
template<typename Type>
static constexpr identifier_type type = get<std::decay_t<Type>>(std::index_sequence_for<Types...>{});
};
}
#endif

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#ifndef ENTT_CORE_MONOSTATE_HPP
#define ENTT_CORE_MONOSTATE_HPP
#include "../config/config.h"
namespace entt {
/**
* @brief Minimal implementation of the monostate pattern.
*
* A minimal, yet complete configuration system built on top of the monostate
* pattern. Thread safe by design, it works only with basic types like `int`s or
* `bool`s.<br/>
* Multiple types and therefore more than one value can be associated with a
* single key. Because of this, users must pay attention to use the same type
* both during an assignment and when they try to read back their data.
* Otherwise, they can incur in unexpected results.
*/
template<ENTT_ID_TYPE>
struct monostate {
/**
* @brief Assigns a value of a specific type to a given key.
* @tparam Type Type of the value to assign.
* @param val User data to assign to the given key.
*/
template<typename Type>
void operator=(Type val) const ENTT_NOEXCEPT {
value<Type> = val;
}
/**
* @brief Gets a value of a specific type for a given key.
* @tparam Type Type of the value to get.
* @return Stored value, if any.
*/
template<typename Type>
operator Type() const ENTT_NOEXCEPT {
return value<Type>;
}
private:
template<typename Type>
inline static ENTT_MAYBE_ATOMIC(Type) value{};
};
/**
* @brief Helper variable template.
* @tparam Value Value used to differentiate between different variables.
*/
template<ENTT_ID_TYPE Value>
inline monostate<Value> monostate_v = {};
}
#endif

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#ifndef ENTT_CORE_TYPE_INFO_HPP
#define ENTT_CORE_TYPE_INFO_HPP
#include "../config/config.h"
#include "../core/attribute.h"
#include "hashed_string.hpp"
#ifndef ENTT_PRETTY_FUNCTION
# define ENTT_TYPE_ID_API ENTT_API
#else
# define ENTT_TYPE_ID_API
#endif
namespace entt {
#ifndef ENTT_PRETTY_FUNCTION
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
struct ENTT_API type_id_generator {
static ENTT_ID_TYPE next() ENTT_NOEXCEPT {
static ENTT_ID_TYPE value{};
return value++;
}
};
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
#endif
/**
* @brief Types identifiers.
* @tparam Type Type for which to generate an identifier.
*/
template<typename Type, typename = void>
struct ENTT_TYPE_ID_API type_info {
/**
* @brief Returns the numeric representation of a given type.
* @return The numeric representation of the given type.
*/
#if defined ENTT_PRETTY_FUNCTION_CONSTEXPR
static constexpr ENTT_ID_TYPE id() ENTT_NOEXCEPT {
constexpr auto value = entt::hashed_string::value(ENTT_PRETTY_FUNCTION_CONSTEXPR);
return value;
}
#elif defined ENTT_PRETTY_FUNCTION
static ENTT_ID_TYPE id() ENTT_NOEXCEPT {
static const auto value = entt::hashed_string::value(ENTT_PRETTY_FUNCTION);
return value;
}
#else
static ENTT_ID_TYPE id() ENTT_NOEXCEPT {
static const ENTT_ID_TYPE value = internal::type_id_generator::next();
return value;
}
#endif
};
}
#endif

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#ifndef ENTT_CORE_TYPE_TRAITS_HPP
#define ENTT_CORE_TYPE_TRAITS_HPP
#include <cstddef>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/hashed_string.hpp"
namespace entt {
/**
* @brief Utility class to disambiguate overloaded functions.
* @tparam N Number of choices available.
*/
template<std::size_t N>
struct choice_t
// Unfortunately, doxygen cannot parse such a construct.
/*! @cond TURN_OFF_DOXYGEN */
: choice_t<N-1>
/*! @endcond TURN_OFF_DOXYGEN */
{};
/*! @copybrief choice_t */
template<>
struct choice_t<0> {};
/**
* @brief Variable template for the choice trick.
* @tparam N Number of choices available.
*/
template<std::size_t N>
constexpr choice_t<N> choice{};
/*! @brief A class to use to push around lists of types, nothing more. */
template<typename...>
struct type_list {};
/*! @brief Primary template isn't defined on purpose. */
template<typename>
struct type_list_size;
/**
* @brief Compile-time number of elements in a type list.
* @tparam Type Types provided by the type list.
*/
template<typename... Type>
struct type_list_size<type_list<Type...>>
: std::integral_constant<std::size_t, sizeof...(Type)>
{};
/**
* @brief Helper variable template.
* @tparam List Type list.
*/
template<class List>
constexpr auto type_list_size_v = type_list_size<List>::value;
/*! @brief Primary template isn't defined on purpose. */
template<typename...>
struct type_list_cat;
/*! @brief Concatenates multiple type lists. */
template<>
struct type_list_cat<> {
/*! @brief A type list composed by the types of all the type lists. */
using type = type_list<>;
};
/**
* @brief Concatenates multiple type lists.
* @tparam Type Types provided by the first type list.
* @tparam Other Types provided by the second type list.
* @tparam List Other type lists, if any.
*/
template<typename... Type, typename... Other, typename... List>
struct type_list_cat<type_list<Type...>, type_list<Other...>, List...> {
/*! @brief A type list composed by the types of all the type lists. */
using type = typename type_list_cat<type_list<Type..., Other...>, List...>::type;
};
/**
* @brief Concatenates multiple type lists.
* @tparam Type Types provided by the type list.
*/
template<typename... Type>
struct type_list_cat<type_list<Type...>> {
/*! @brief A type list composed by the types of all the type lists. */
using type = type_list<Type...>;
};
/**
* @brief Helper type.
* @tparam List Type lists to concatenate.
*/
template<typename... List>
using type_list_cat_t = typename type_list_cat<List...>::type;
/*! @brief Primary template isn't defined on purpose. */
template<typename>
struct type_list_unique;
/**
* @brief Removes duplicates types from a type list.
* @tparam Type One of the types provided by the given type list.
* @tparam Other The other types provided by the given type list.
*/
template<typename Type, typename... Other>
struct type_list_unique<type_list<Type, Other...>> {
/*! @brief A type list without duplicate types. */
using type = std::conditional_t<
std::disjunction_v<std::is_same<Type, Other>...>,
typename type_list_unique<type_list<Other...>>::type,
type_list_cat_t<type_list<Type>, typename type_list_unique<type_list<Other...>>::type>
>;
};
/*! @brief Removes duplicates types from a type list. */
template<>
struct type_list_unique<type_list<>> {
/*! @brief A type list without duplicate types. */
using type = type_list<>;
};
/**
* @brief Helper type.
* @tparam Type A type list.
*/
template<typename Type>
using type_list_unique_t = typename type_list_unique<Type>::type;
/**
* @brief Provides the member constant `value` to true if a given type is
* equality comparable, false otherwise.
* @tparam Type Potentially equality comparable type.
*/
template<typename Type, typename = std::void_t<>>
struct is_equality_comparable: std::false_type {};
/*! @copydoc is_equality_comparable */
template<typename Type>
struct is_equality_comparable<Type, std::void_t<decltype(std::declval<Type>() == std::declval<Type>())>>: std::true_type {};
/**
* @brief Helper variable template.
* @tparam Type Potentially equality comparable type.
*/
template<class Type>
constexpr auto is_equality_comparable_v = is_equality_comparable<Type>::value;
/**
* @brief Extracts the class of a non-static member object or function.
* @tparam Member A pointer to a non-static member object or function.
*/
template<typename Member>
class member_class {
static_assert(std::is_member_pointer_v<Member>);
template<typename Class, typename Ret, typename... Args>
static Class * clazz(Ret(Class:: *)(Args...));
template<typename Class, typename Ret, typename... Args>
static Class * clazz(Ret(Class:: *)(Args...) const);
template<typename Class, typename Type>
static Class * clazz(Type Class:: *);
public:
/*! @brief The class of the given non-static member object or function. */
using type = std::remove_pointer_t<decltype(clazz(std::declval<Member>()))>;
};
/**
* @brief Helper type.
* @tparam Member A pointer to a non-static member object or function.
*/
template<typename Member>
using member_class_t = typename member_class<Member>::type;
/**
* @brief Alias template to ease the creation of named values.
* @tparam Value A constant value at least convertible to `ENTT_ID_TYPE`.
*/
template<ENTT_ID_TYPE Value>
using tag = std::integral_constant<ENTT_ID_TYPE, Value>;
}
/**
* @brief Defines an enum class to use for opaque identifiers and a dedicate
* `to_integer` function to convert the identifiers to their underlying type.
* @param clazz The name to use for the enum class.
* @param type The underlying type for the enum class.
*/
#define ENTT_OPAQUE_TYPE(clazz, type)\
enum class clazz: type {};\
constexpr auto to_integral(const clazz id) ENTT_NOEXCEPT {\
return static_cast<std::underlying_type_t<clazz>>(id);\
}\
static_assert(true)
#endif

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#ifndef ENTT_CORE_UTILITY_HPP
#define ENTT_CORE_UTILITY_HPP
#include <utility>
#include "../config/config.h"
namespace entt {
/*! @brief Identity function object (waiting for C++20). */
struct identity {
/**
* @brief Returns its argument unchanged.
* @tparam Type Type of the argument.
* @param value The actual argument.
* @return The submitted value as-is.
*/
template<class Type>
constexpr Type && operator()(Type &&value) const ENTT_NOEXCEPT {
return std::forward<Type>(value);
}
};
/**
* @brief Constant utility to disambiguate overloaded members of a class.
* @tparam Type Type of the desired overload.
* @tparam Class Type of class to which the member belongs.
* @param member A valid pointer to a member.
* @return Pointer to the member.
*/
template<typename Type, typename Class>
constexpr auto overload(Type Class:: *member) ENTT_NOEXCEPT { return member; }
/**
* @brief Constant utility to disambiguate overloaded functions.
* @tparam Func Function type of the desired overload.
* @param func A valid pointer to a function.
* @return Pointer to the function.
*/
template<typename Func>
constexpr auto overload(Func *func) ENTT_NOEXCEPT { return func; }
/**
* @brief Helper type for visitors.
* @tparam Func Types of function objects.
*/
template<class... Func>
struct overloaded: Func... {
using Func::operator()...;
};
/**
* @brief Deduction guide.
* @tparam Func Types of function objects.
*/
template<class... Func>
overloaded(Func...) -> overloaded<Func...>;
/**
* @brief Basic implementation of a y-combinator.
* @tparam Func Type of a potentially recursive function.
*/
template<class Func>
struct y_combinator {
/**
* @brief Constructs a y-combinator from a given function.
* @param recursive A potentially recursive function.
*/
y_combinator(Func recursive):
func{std::move(recursive)}
{}
/**
* @brief Invokes a y-combinator and therefore its underlying function.
* @tparam Args Types of arguments to use to invoke the underlying function.
* @param args Parameters to use to invoke the underlying function.
* @return Return value of the underlying function, if any.
*/
template <class... Args>
decltype(auto) operator()(Args &&... args) const {
return func(*this, std::forward<Args>(args)...);
}
/*! @copydoc operator()() */
template <class... Args>
decltype(auto) operator()(Args &&... args) {
return func(*this, std::forward<Args>(args)...);
}
private:
Func func;
};
}
#endif

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#ifndef ENTT_ENTITY_ACTOR_HPP
#define ENTT_ENTITY_ACTOR_HPP
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "registry.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Dedicated to those who aren't confident with the
* entity-component-system architecture.
*
* Tiny wrapper around a registry, for all those users that aren't confident
* with entity-component-system architecture and prefer to iterate objects
* directly.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
struct basic_actor {
/*! @brief Type of registry used internally. */
using registry_type = basic_registry<Entity>;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
basic_actor() ENTT_NOEXCEPT
: entt{entt::null}, reg{nullptr}
{}
/**
* @brief Move constructor.
*
* After actor move construction, instances that have been moved from are
* placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
*/
basic_actor(basic_actor &&other) ENTT_NOEXCEPT
: entt{other.entt}, reg{other.reg}
{
other.entt = null;
}
/**
* @brief Constructs an actor from a given registry.
* @param ref An instance of the registry class.
*/
explicit basic_actor(registry_type &ref)
: entt{ref.create()}, reg{&ref}
{}
/**
* @brief Constructs an actor from a given entity.
* @param entity A valid entity identifier.
* @param ref An instance of the registry class.
*/
explicit basic_actor(entity_type entity, registry_type &ref) ENTT_NOEXCEPT
: entt{entity}, reg{&ref}
{
ENTT_ASSERT(ref.valid(entity));
}
/*! @brief Default destructor. */
virtual ~basic_actor() {
if(*this) {
reg->destroy(entt);
}
}
/**
* @brief Move assignment operator.
*
* After actor move assignment, instances that have been moved from are
* placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
* @return This actor.
*/
basic_actor & operator=(basic_actor &&other) ENTT_NOEXCEPT {
if(this != &other) {
auto tmp{std::move(other)};
std::swap(reg, tmp.reg);
std::swap(entt, tmp.entt);
}
return *this;
}
/**
* @brief Assigns the given component to an actor.
*
* A new instance of the given component is created and initialized with the
* arguments provided (the component must have a proper constructor or be of
* aggregate type). Then the component is assigned to the actor.<br/>
* In case the actor already has a component of the given type, it's
* replaced with the new one.
*
* @tparam Component Type of the component to create.
* @tparam Args Types of arguments to use to construct the component.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
decltype(auto) assign(Args &&... args) {
return reg->template assign_or_replace<Component>(entt, std::forward<Args>(args)...);
}
/**
* @brief Removes the given component from an actor.
* @tparam Component Type of the component to remove.
*/
template<typename Component>
void remove() {
reg->template remove<Component>(entt);
}
/**
* @brief Checks if an actor has the given components.
* @tparam Component Components for which to perform the check.
* @return True if the actor has all the components, false otherwise.
*/
template<typename... Component>
bool has() const {
return reg->template has<Component...>(entt);
}
/**
* @brief Returns references to the given components for an actor.
* @tparam Component Types of components to get.
* @return References to the components owned by the actor.
*/
template<typename... Component>
decltype(auto) get() const {
return std::as_const(*reg).template get<Component...>(entt);
}
/*! @copydoc get */
template<typename... Component>
decltype(auto) get() {
return reg->template get<Component...>(entt);
}
/**
* @brief Returns pointers to the given components for an actor.
* @tparam Component Types of components to get.
* @return Pointers to the components owned by the actor.
*/
template<typename... Component>
auto try_get() const {
return std::as_const(*reg).template try_get<Component...>(entt);
}
/*! @copydoc try_get */
template<typename... Component>
auto try_get() {
return reg->template try_get<Component...>(entt);
}
/**
* @brief Returns a reference to the underlying registry.
* @return A reference to the underlying registry.
*/
const registry_type & backend() const ENTT_NOEXCEPT {
return *reg;
}
/*! @copydoc backend */
registry_type & backend() ENTT_NOEXCEPT {
return const_cast<registry_type &>(std::as_const(*this).backend());
}
/**
* @brief Returns the entity associated with an actor.
* @return The entity associated with the actor.
*/
entity_type entity() const ENTT_NOEXCEPT {
return entt;
}
/**
* @brief Checks if an actor refers to a valid entity or not.
* @return True if the actor refers to a valid entity, false otherwise.
*/
explicit operator bool() const {
return reg && reg->valid(entt);
}
private:
entity_type entt;
registry_type *reg;
};
}
#endif

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#ifndef ENTT_ENTITY_ENTITY_HPP
#define ENTT_ENTITY_ENTITY_HPP
#include <cstdint>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
namespace entt {
/**
* @brief Entity traits.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is an accepted entity type.
*/
template<typename>
struct entt_traits;
/**
* @brief Entity traits for a 16 bits entity identifier.
*
* A 16 bits entity identifier guarantees:
*
* * 12 bits for the entity number (up to 4k entities).
* * 4 bit for the version (resets in [0-15]).
*/
template<>
struct entt_traits<std::uint16_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint16_t;
/*! @brief Underlying version type. */
using version_type = std::uint8_t;
/*! @brief Difference type. */
using difference_type = std::int32_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint16_t entity_mask = 0xFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint16_t version_mask = 0xF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 12;
};
/**
* @brief Entity traits for a 32 bits entity identifier.
*
* A 32 bits entity identifier guarantees:
*
* * 20 bits for the entity number (suitable for almost all the games).
* * 12 bit for the version (resets in [0-4095]).
*/
template<>
struct entt_traits<std::uint32_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint32_t;
/*! @brief Underlying version type. */
using version_type = std::uint16_t;
/*! @brief Difference type. */
using difference_type = std::int64_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint32_t entity_mask = 0xFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint32_t version_mask = 0xFFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 20;
};
/**
* @brief Entity traits for a 64 bits entity identifier.
*
* A 64 bits entity identifier guarantees:
*
* * 32 bits for the entity number (an indecently large number).
* * 32 bit for the version (an indecently large number).
*/
template<>
struct entt_traits<std::uint64_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint64_t;
/*! @brief Underlying version type. */
using version_type = std::uint32_t;
/*! @brief Difference type. */
using difference_type = std::int64_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint64_t entity_mask = 0xFFFFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint64_t version_mask = 0xFFFFFFFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 32;
};
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
class null {
template<typename Entity>
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
public:
template<typename Entity>
constexpr operator Entity() const ENTT_NOEXCEPT {
return Entity{traits_type<Entity>::entity_mask};
}
constexpr bool operator==(null) const ENTT_NOEXCEPT {
return true;
}
constexpr bool operator!=(null) const ENTT_NOEXCEPT {
return false;
}
template<typename Entity>
constexpr bool operator==(const Entity entity) const ENTT_NOEXCEPT {
return (to_integral(entity) & traits_type<Entity>::entity_mask) == to_integral(static_cast<Entity>(*this));
}
template<typename Entity>
constexpr bool operator!=(const Entity entity) const ENTT_NOEXCEPT {
return !(entity == *this);
}
};
template<typename Entity>
constexpr bool operator==(const Entity entity, null other) ENTT_NOEXCEPT {
return other == entity;
}
template<typename Entity>
constexpr bool operator!=(const Entity entity, null other) ENTT_NOEXCEPT {
return other != entity;
}
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Compile-time constant for null entities.
*
* There exist implicit conversions from this variable to entity identifiers of
* any allowed type. Similarly, there exist comparision operators between the
* null entity and any other entity identifier.
*/
constexpr auto null = internal::null{};
}
#endif

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#ifndef ENTT_ENTITY_FWD_HPP
#define ENTT_ENTITY_FWD_HPP
#include "../config/config.h"
#include "../core/type_traits.hpp"
namespace entt {
/**
* @brief Alias for exclusion lists.
* @tparam Type List of types.
*/
template<typename... Type>
struct exclude_t: type_list<Type...> {};
/**
* @brief Variable template for exclusion lists.
* @tparam Type List of types.
*/
template<typename... Type>
constexpr exclude_t<Type...> exclude{};
/**
* @brief Alias for lists of observed components.
* @tparam Type List of types.
*/
template<typename... Type>
struct get_t: type_list<Type...>{};
/**
* @brief Variable template for lists of observed components.
* @tparam Type List of types.
*/
template<typename... Type>
constexpr get_t<Type...> get{};
/*! @class basic_registry */
template <typename>
class basic_registry;
/*! @class basic_view */
template<typename...>
class basic_view;
/*! @class basic_runtime_view */
template<typename>
class basic_runtime_view;
/*! @class basic_group */
template<typename...>
class basic_group;
/*! @class basic_observer */
template<typename>
class basic_observer;
/*! @struct basic_actor */
template <typename>
struct basic_actor;
/*! @class basic_snapshot */
template<typename>
class basic_snapshot;
/*! @class basic_snapshot_loader */
template<typename>
class basic_snapshot_loader;
/*! @class basic_continuous_loader */
template<typename>
class basic_continuous_loader;
/*! @brief Alias declaration for the most common use case. */
ENTT_OPAQUE_TYPE(entity, ENTT_ID_TYPE);
/*! @brief Alias declaration for the most common use case. */
using registry = basic_registry<entity>;
/*! @brief Alias declaration for the most common use case. */
using observer = basic_observer<entity>;
/*! @brief Alias declaration for the most common use case. */
using actor = basic_actor<entity>;
/*! @brief Alias declaration for the most common use case. */
using snapshot = basic_snapshot<entity>;
/*! @brief Alias declaration for the most common use case. */
using snapshot_loader = basic_snapshot_loader<entity>;
/*! @brief Alias declaration for the most common use case. */
using continuous_loader = basic_continuous_loader<entity>;
/**
* @brief Alias declaration for the most common use case.
* @tparam Types Types of components iterated by the view.
*/
template<typename... Types>
using view = basic_view<entity, Types...>;
/*! @brief Alias declaration for the most common use case. */
using runtime_view = basic_runtime_view<entity>;
/**
* @brief Alias declaration for the most common use case.
* @tparam Types Types of components iterated by the group.
*/
template<typename... Types>
using group = basic_group<entity, Types...>;
}
#endif

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#ifndef ENTT_ENTITY_GROUP_HPP
#define ENTT_ENTITY_GROUP_HPP
#include <tuple>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "sparse_set.hpp"
#include "storage.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Group.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error, but for a few reasonable cases.
*/
template<typename...>
class basic_group;
/**
* @brief Non-owning group.
*
* A non-owning group returns all entities and only the entities that have at
* least the given components. Moreover, it's guaranteed that the entity list
* is tightly packed in memory for fast iterations.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all other cases, modifying the pools iterated by the group in any way
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Groups share references to the underlying data structures of the registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by all the
* groups.<br/>
* Moreover, sorting a non-owning group affects all the instances of the same
* group (it means that users don't have to call `sort` on each instance to sort
* all of them because they _share_ entities and components).
*
* @warning
* Lifetime of a group must not overcome that of the registry that generated it.
* In any other case, attempting to use a group results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Exclude Types of components used to filter the group.
* @tparam Get Type of components observed by the group.
*/
template<typename Entity, typename... Exclude, typename... Get>
class basic_group<Entity, exclude_t<Exclude...>, get_t<Get...>> {
/*! @brief A registry is allowed to create groups. */
friend class basic_registry<Entity>;
template<typename Component>
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
// we could use pool_type<Type> &..., but vs complains about it and refuses to compile for unknown reasons (most likely a bug)
basic_group(sparse_set<Entity> &ref, storage<Entity, std::remove_const_t<Get>> &... gpool) ENTT_NOEXCEPT
: handler{&ref},
pools{&gpool...}
{}
template<typename Func, typename... Weak>
void traverse(Func func, type_list<Weak...>) const {
for(const auto entt: *handler) {
if constexpr(std::is_invocable_v<Func, decltype(get<Weak>({}))...>) {
func(std::get<pool_type<Weak> *>(pools)->get(entt)...);
} else {
func(entt, std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Component Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Component>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->size();
}
/**
* @brief Returns the number of entities that have the given components.
* @return Number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return handler->size();
}
/**
* @brief Returns the number of elements that a group has currently
* allocated space for.
* @return Capacity of the group.
*/
size_type capacity() const ENTT_NOEXCEPT {
return handler->capacity();
}
/*! @brief Requests the removal of unused capacity. */
void shrink_to_fit() {
handler->shrink_to_fit();
}
/**
* @brief Checks whether a group or some pools are empty.
* @tparam Component Types of components in which one is interested.
* @return True if the group or the pools are empty, false otherwise.
*/
template<typename... Component>
bool empty() const ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 0) {
return handler->empty();
} else {
return (std::get<pool_type<Component> *>(pools)->empty() && ...);
}
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Component>(), raw<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Component>
Component * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Component>(), data<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Component>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->data();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return handler->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the group is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return handler->begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
return handler->end();
}
/**
* @brief Returns the first entity that has the given components, if any.
* @return The first entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type front() const {
const auto it = begin();
return it != end() ? *it : null;
}
/**
* @brief Returns the last entity that has the given components, if any.
* @return The last entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type back() const {
const auto it = std::make_reverse_iterator(end());
return it != std::make_reverse_iterator(begin()) ? *it : null;
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const {
const auto it = handler->find(entt);
return it != end() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const {
return begin()[pos];
}
/**
* @brief Checks if a group contains an entity.
* @param entt A valid entity identifier.
* @return True if the group contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const {
return handler->has(entt);
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its counterpart.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the group
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* group doesn't contain the given entity.
*
* @tparam Component Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Component>
decltype(auto) get([[maybe_unused]] const entity_type entt) const {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Component) == 1) {
return (std::get<pool_type<Component> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Component>({}))...>{get<Component>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Get &...);
* void(Get &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
traverse(std::move(func), type_list<Get...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void less(Func func) const {
using get_type_list = type_list_cat_t<std::conditional_t<ENTT_ENABLE_ETO(Get), type_list<>, type_list<Get>>...>;
traverse(std::move(func), get_type_list{});
}
/**
* @brief Sort a group according to the given comparison function.
*
* Sort the group so that iterating it with a couple of iterators returns
* entities and components in the expected order. See `begin` and `end` for
* more details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to one of the following:
*
* @code{.cpp}
* bool(std::tuple<Component &...>, std::tuple<Component &...>);
* bool(const Component &..., const Component &...);
* bool(const Entity, const Entity);
* @endcode
*
* Where `Component` are such that they are iterated by the group.<br/>
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `sort` has been invoked.
*
* @tparam Component Optional types of components to compare.
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename... Component, typename Compare, typename Sort = std_sort, typename... Args>
void sort(Compare compare, Sort algo = Sort{}, Args &&... args) {
if constexpr(sizeof...(Component) == 0) {
static_assert(std::is_invocable_v<Compare, const entity_type, const entity_type>);
handler->sort(handler->begin(), handler->end(), std::move(compare), std::move(algo), std::forward<Args>(args)...);
} else if constexpr(sizeof...(Component) == 1) {
handler->sort(handler->begin(), handler->end(), [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) {
return compare((std::get<pool_type<Component> *>(pools)->get(lhs), ...), (std::get<pool_type<Component> *>(pools)->get(rhs), ...));
}, std::move(algo), std::forward<Args>(args)...);
} else {
handler->sort(handler->begin(), handler->end(), [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) {
return compare(std::tuple<decltype(get<Component>({}))...>{std::get<pool_type<Component> *>(pools)->get(lhs)...}, std::tuple<decltype(get<Component>({}))...>{std::get<pool_type<Component> *>(pools)->get(rhs)...});
}, std::move(algo), std::forward<Args>(args)...);
}
}
/**
* @brief Sort the shared pool of entities according to the given component.
*
* Non-owning groups of the same type share with the registry a pool of
* entities with its own order that doesn't depend on the order of any pool
* of components. Users can order the underlying data structure so that it
* respects the order of the pool of the given component.
*
* @note
* The shared pool of entities and thus its order is affected by the changes
* to each and every pool that it tracks. Therefore changes to those pools
* can quickly ruin the order imposed to the pool of entities shared between
* the non-owning groups.
*
* @tparam Component Type of component to use to impose the order.
*/
template<typename Component>
void sort() const {
handler->respect(*std::get<pool_type<Component> *>(pools));
}
private:
sparse_set<entity_type> *handler;
const std::tuple<pool_type<Get> *...> pools;
};
/**
* @brief Owning group.
*
* Owning groups return all entities and only the entities that have at least
* the given components. Moreover:
*
* * It's guaranteed that the entity list is tightly packed in memory for fast
* iterations.
* * It's guaranteed that the lists of owned components are tightly packed in
* memory for even faster iterations and to allow direct access.
* * They stay true to the order of the owned components and all instances have
* the same order in memory.
*
* The more types of components are owned by a group, the faster it is to
* iterate them.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all other cases, modifying the pools iterated by the group in any way
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Groups share references to the underlying data structures of the registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by all the
* groups.
* Moreover, sorting an owning group affects all the instance of the same group
* (it means that users don't have to call `sort` on each instance to sort all
* of them because they share the underlying data structure).
*
* @warning
* Lifetime of a group must not overcome that of the registry that generated it.
* In any other case, attempting to use a group results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Exclude Types of components used to filter the group.
* @tparam Get Types of components observed by the group.
* @tparam Owned Types of components owned by the group.
*/
template<typename Entity, typename... Exclude, typename... Get, typename... Owned>
class basic_group<Entity, exclude_t<Exclude...>, get_t<Get...>, Owned...> {
/*! @brief A registry is allowed to create groups. */
friend class basic_registry<Entity>;
template<typename Component>
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
template<typename Component>
using component_iterator_type = decltype(std::declval<pool_type<Component>>().begin());
// we could use pool_type<Type> &..., but vs complains about it and refuses to compile for unknown reasons (most likely a bug)
basic_group(const std::size_t &ref, const std::size_t &extent, storage<Entity, std::remove_const_t<Owned>> &... opool, storage<Entity, std::remove_const_t<Get>> &... gpool) ENTT_NOEXCEPT
: pools{&opool..., &gpool...},
length{&extent},
super{&ref}
{}
template<typename Func, typename... Strong, typename... Weak>
void traverse(Func func, type_list<Strong...>, type_list<Weak...>) const {
[[maybe_unused]] auto it = std::make_tuple((std::get<pool_type<Strong> *>(pools)->end() - *length)...);
[[maybe_unused]] auto data = std::get<0>(pools)->sparse_set<entity_type>::end() - *length;
for(auto next = *length; next; --next) {
if constexpr(std::is_invocable_v<Func, decltype(get<Strong>({}))..., decltype(get<Weak>({}))...>) {
if constexpr(sizeof...(Weak) == 0) {
func(*(std::get<component_iterator_type<Strong>>(it)++)...);
} else {
const auto entt = *(data++);
func(*(std::get<component_iterator_type<Strong>>(it)++)..., std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
} else {
const auto entt = *(data++);
func(entt, *(std::get<component_iterator_type<Strong>>(it)++)..., std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Component Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Component>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->size();
}
/**
* @brief Returns the number of entities that have the given components.
* @return Number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return *length;
}
/**
* @brief Checks whether a group or some pools are empty.
* @tparam Component Types of components in which one is interested.
* @return True if the group or the pools are empty, false otherwise.
*/
template<typename... Component>
bool empty() const ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 0) {
return !*length;
} else {
return (std::get<pool_type<Component> *>(pools)->empty() && ...);
}
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Component>(), raw<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.<br/>
* Moreover, in case the group owns the given component, the range
* `[raw<Component>(), raw<Component>() + size()]` is such that it contains
* the instances that are part of the group itself.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Component>
Component * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Component>(), data<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.<br/>
* Moreover, in case the group owns the given component, the range
* `[data<Component>(), data<Component>() + size()]` is such that it
* contains the entities that are part of the group itself.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Component>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->data();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<0>(pools)->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the group is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return std::get<0>(pools)->sparse_set<entity_type>::end() - *length;
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
return std::get<0>(pools)->sparse_set<entity_type>::end();
}
/**
* @brief Returns the first entity that has the given components, if any.
* @return The first entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type front() const {
const auto it = begin();
return it != end() ? *it : null;
}
/**
* @brief Returns the last entity that has the given components, if any.
* @return The last entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type back() const {
const auto it = std::make_reverse_iterator(end());
return it != std::make_reverse_iterator(begin()) ? *it : null;
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const {
const auto it = std::get<0>(pools)->find(entt);
return it != end() && it >= begin() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const {
return begin()[pos];
}
/**
* @brief Checks if a group contains an entity.
* @param entt A valid entity identifier.
* @return True if the group contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const {
return std::get<0>(pools)->has(entt) && (std::get<0>(pools)->index(entt) < (*length));
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its counterpart.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the group
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* group doesn't contain the given entity.
*
* @tparam Component Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Component>
decltype(auto) get([[maybe_unused]] const entity_type entt) const {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Component) == 1) {
return (std::get<pool_type<Component> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Component>({}))...>{get<Component>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Owned &..., Get &...);
* void(Owned &..., Get &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
traverse(std::move(func), type_list<Owned...>{}, type_list<Get...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void less(Func func) const {
using owned_type_list = type_list_cat_t<std::conditional_t<ENTT_ENABLE_ETO(Owned), type_list<>, type_list<Owned>>...>;
using get_type_list = type_list_cat_t<std::conditional_t<ENTT_ENABLE_ETO(Get), type_list<>, type_list<Get>>...>;
traverse(std::move(func), owned_type_list{}, get_type_list{});
}
/**
* @brief Checks whether the group can be sorted.
* @return True if the group can be sorted, false otherwise.
*/
bool sortable() const ENTT_NOEXCEPT {
constexpr auto size = sizeof...(Owned) + sizeof...(Get) + sizeof...(Exclude);
return *super == size;
}
/**
* @brief Sort a group according to the given comparison function.
*
* Sort the group so that iterating it with a couple of iterators returns
* entities and components in the expected order. See `begin` and `end` for
* more details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to one of the following:
*
* @code{.cpp}
* bool(std::tuple<Component &...>, std::tuple<Component &...>);
* bool(const Component &, const Component &);
* bool(const Entity, const Entity);
* @endcode
*
* Where `Component` are either owned types or not but still such that they
* are iterated by the group.<br/>
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `sort` has been invoked.
*
* @tparam Component Optional types of components to compare.
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename... Component, typename Compare, typename Sort = std_sort, typename... Args>
void sort(Compare compare, Sort algo = Sort{}, Args &&... args) {
ENTT_ASSERT(sortable());
auto *cpool = std::get<0>(pools);
if constexpr(sizeof...(Component) == 0) {
static_assert(std::is_invocable_v<Compare, const entity_type, const entity_type>);
cpool->sort(cpool->end()-*length, cpool->end(), std::move(compare), std::move(algo), std::forward<Args>(args)...);
} else if constexpr(sizeof...(Component) == 1) {
cpool->sort(cpool->end()-*length, cpool->end(), [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) {
return compare((std::get<pool_type<Component> *>(pools)->get(lhs), ...), (std::get<pool_type<Component> *>(pools)->get(rhs), ...));
}, std::move(algo), std::forward<Args>(args)...);
} else {
cpool->sort(cpool->end()-*length, cpool->end(), [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) {
return compare(std::tuple<decltype(get<Component>({}))...>{std::get<pool_type<Component> *>(pools)->get(lhs)...}, std::tuple<decltype(get<Component>({}))...>{std::get<pool_type<Component> *>(pools)->get(rhs)...});
}, std::move(algo), std::forward<Args>(args)...);
}
[this](auto *head, auto *... other) {
for(auto next = *length; next; --next) {
const auto pos = next - 1;
[[maybe_unused]] const auto entt = head->data()[pos];
(other->swap(other->data()[pos], entt), ...);
}
}(std::get<pool_type<Owned> *>(pools)...);
}
private:
const std::tuple<pool_type<Owned> *..., pool_type<Get> *...> pools;
const size_type *length;
const size_type *super;
};
}
#endif

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#ifndef ENTT_ENTITY_HELPER_HPP
#define ENTT_ENTITY_HELPER_HPP
#include <type_traits>
#include "../core/type_traits.hpp"
#include "../config/config.h"
#include "registry.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Converts a registry to a view.
* @tparam Const Constness of the accepted registry.
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<bool Const, typename Entity>
struct as_view {
/*! @brief Type of registry to convert. */
using registry_type = std::conditional_t<Const, const entt::basic_registry<Entity>, entt::basic_registry<Entity>>;
/**
* @brief Constructs a converter for a given registry.
* @param source A valid reference to a registry.
*/
as_view(registry_type &source) ENTT_NOEXCEPT: reg{source} {}
/**
* @brief Conversion function from a registry to a view.
* @tparam Exclude Types of components used to filter the view.
* @tparam Component Type of components used to construct the view.
* @return A newly created view.
*/
template<typename Exclude, typename... Component>
operator entt::basic_view<Entity, Exclude, Component...>() const {
return reg.template view<Component...>(Exclude{});
}
private:
registry_type &reg;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the constness of a registry directly from the instance
* provided to the constructor.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
as_view(basic_registry<Entity> &) ENTT_NOEXCEPT -> as_view<false, Entity>;
/*! @copydoc as_view */
template<typename Entity>
as_view(const basic_registry<Entity> &) ENTT_NOEXCEPT -> as_view<true, Entity>;
/**
* @brief Converts a registry to a group.
* @tparam Const Constness of the accepted registry.
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<bool Const, typename Entity>
struct as_group {
/*! @brief Type of registry to convert. */
using registry_type = std::conditional_t<Const, const entt::basic_registry<Entity>, entt::basic_registry<Entity>>;
/**
* @brief Constructs a converter for a given registry.
* @param source A valid reference to a registry.
*/
as_group(registry_type &source) ENTT_NOEXCEPT: reg{source} {}
/**
* @brief Conversion function from a registry to a group.
* @tparam Exclude Types of components used to filter the group.
* @tparam Get Types of components observed by the group.
* @tparam Owned Types of components owned by the group.
* @return A newly created group.
*/
template<typename Exclude, typename Get, typename... Owned>
operator entt::basic_group<Entity, Exclude, Get, Owned...>() const {
return reg.template group<Owned...>(Get{}, Exclude{});
}
private:
registry_type &reg;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the constness of a registry directly from the instance
* provided to the constructor.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
as_group(basic_registry<Entity> &) ENTT_NOEXCEPT -> as_group<false, Entity>;
/*! @copydoc as_group */
template<typename Entity>
as_group(const basic_registry<Entity> &) ENTT_NOEXCEPT -> as_group<true, Entity>;
}
#endif

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#ifndef ENTT_ENTITY_OBSERVER_HPP
#define ENTT_ENTITY_OBSERVER_HPP
#include <limits>
#include <cstddef>
#include <cstdint>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "registry.hpp"
#include "storage.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/*! @brief Grouping matcher. */
template<typename...>
struct matcher {};
/**
* @brief Collector.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error, but for a few reasonable cases.
*/
template<typename...>
struct basic_collector;
/**
* @brief Collector.
*
* A collector contains a set of rules (literally, matchers) to use to track
* entities.<br/>
* Its main purpose is to generate a descriptor that allows an observer to know
* how to connect to a registry.
*/
template<>
struct basic_collector<> {
/**
* @brief Adds a grouping matcher to the collector.
* @tparam AllOf Types of components tracked by the matcher.
* @tparam NoneOf Types of components used to filter out entities.
* @return The updated collector.
*/
template<typename... AllOf, typename... NoneOf>
static constexpr auto group(exclude_t<NoneOf...> = {}) ENTT_NOEXCEPT {
return basic_collector<matcher<type_list<>, type_list<>, type_list<NoneOf...>, AllOf...>>{};
}
/**
* @brief Adds an observing matcher to the collector.
* @tparam AnyOf Type of component for which changes should be detected.
* @return The updated collector.
*/
template<typename AnyOf>
static constexpr auto replace() ENTT_NOEXCEPT {
return basic_collector<matcher<type_list<>, type_list<>, AnyOf>>{};
}
};
/**
* @brief Collector.
* @copydetails basic_collector<>
* @tparam Reject Untracked types used to filter out entities.
* @tparam Require Untracked types required by the matcher.
* @tparam Rule Specific details of the current matcher.
* @tparam Other Other matchers.
*/
template<typename... Reject, typename... Require, typename... Rule, typename... Other>
struct basic_collector<matcher<type_list<Reject...>, type_list<Require...>, Rule...>, Other...> {
/*! @brief Current matcher. */
using current_type = matcher<type_list<Reject...>, type_list<Require...>, Rule...>;
/**
* @brief Adds a grouping matcher to the collector.
* @tparam AllOf Types of components tracked by the matcher.
* @tparam NoneOf Types of components used to filter out entities.
* @return The updated collector.
*/
template<typename... AllOf, typename... NoneOf>
static constexpr auto group(exclude_t<NoneOf...> = {}) ENTT_NOEXCEPT {
return basic_collector<matcher<type_list<>, type_list<>, type_list<NoneOf...>, AllOf...>, current_type, Other...>{};
}
/**
* @brief Adds an observing matcher to the collector.
* @tparam AnyOf Type of component for which changes should be detected.
* @return The updated collector.
*/
template<typename AnyOf>
static constexpr auto replace() ENTT_NOEXCEPT {
return basic_collector<matcher<type_list<>, type_list<>, AnyOf>, current_type, Other...>{};
}
/**
* @brief Updates the filter of the last added matcher.
* @tparam AllOf Types of components required by the matcher.
* @tparam NoneOf Types of components used to filter out entities.
* @return The updated collector.
*/
template<typename... AllOf, typename... NoneOf>
static constexpr auto where(exclude_t<NoneOf...> = {}) ENTT_NOEXCEPT {
using extended_type = matcher<type_list<Reject..., NoneOf...>, type_list<Require..., AllOf...>, Rule...>;
return basic_collector<extended_type, Other...>{};
}
};
/*! @brief Variable template used to ease the definition of collectors. */
constexpr basic_collector<> collector{};
/**
* @brief Observer.
*
* An observer returns all the entities and only the entities that fit the
* requirements of at least one matcher. Moreover, it's guaranteed that the
* entity list is tightly packed in memory for fast iterations.<br/>
* In general, observers don't stay true to the order of any set of components.
*
* Observers work mainly with two types of matchers, provided through a
* collector:
*
* * Observing matcher: an observer will return at least all the living entities
* for which one or more of the given components have been explicitly
* replaced and not yet destroyed.
* * Grouping matcher: an observer will return at least all the living entities
* that would have entered the given group if it existed and that would have
* not yet left it.
*
* If an entity respects the requirements of multiple matchers, it will be
* returned once and only once by the observer in any case.
*
* Matchers support also filtering by means of a _where_ clause that accepts
* both a list of types and an exclusion list.<br/>
* Whenever a matcher finds that an entity matches its requirements, the
* condition of the filter is verified before to register the entity itself.
* Moreover, a registered entity isn't returned by the observer if the condition
* set by the filter is broken in the meantime.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @warning
* Lifetime of an observer doesn't necessarily have to overcome that of the
* registry to which it is connected. However, the observer must be disconnected
* from the registry before being destroyed to avoid crashes due to dangling
* pointers.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_observer {
using payload_type = std::uint32_t;
template<typename>
struct matcher_handler;
template<typename... Reject, typename... Require, typename AnyOf>
struct matcher_handler<matcher<type_list<Reject...>, type_list<Require...>, AnyOf>> {
template<std::size_t Index>
static void maybe_valid_if(basic_observer &obs, const basic_registry<Entity> &reg, const Entity entt) {
if(reg.template has<Require...>(entt) && !reg.template any<Reject...>(entt)) {
if(auto *comp = obs.view.try_get(entt); !comp) {
obs.view.construct(entt);
}
obs.view.get(entt) |= (1 << Index);
}
}
template<std::size_t Index>
static void discard_if(basic_observer &obs, const basic_registry<Entity> &, const Entity entt) {
if(auto *value = obs.view.try_get(entt); value && !(*value &= (~(1 << Index)))) {
obs.view.destroy(entt);
}
}
template<std::size_t Index>
static void connect(basic_observer &obs, basic_registry<Entity> &reg) {
(reg.template on_destroy<Require>().template connect<&discard_if<Index>>(obs), ...);
(reg.template on_construct<Reject>().template connect<&discard_if<Index>>(obs), ...);
reg.template on_replace<AnyOf>().template connect<&maybe_valid_if<Index>>(obs);
reg.template on_destroy<AnyOf>().template connect<&discard_if<Index>>(obs);
}
static void disconnect(basic_observer &obs, basic_registry<Entity> &reg) {
(reg.template on_destroy<Require>().disconnect(obs), ...);
(reg.template on_construct<Reject>().disconnect(obs), ...);
reg.template on_replace<AnyOf>().disconnect(obs);
reg.template on_destroy<AnyOf>().disconnect(obs);
}
};
template<typename... Reject, typename... Require, typename... NoneOf, typename... AllOf>
struct matcher_handler<matcher<type_list<Reject...>, type_list<Require...>, type_list<NoneOf...>, AllOf...>> {
template<std::size_t Index>
static void maybe_valid_if(basic_observer &obs, const basic_registry<Entity> &reg, const Entity entt) {
if(reg.template has<AllOf..., Require...>(entt) && !reg.template any<NoneOf..., Reject...>(entt)) {
if(auto *comp = obs.view.try_get(entt); !comp) {
obs.view.construct(entt);
}
obs.view.get(entt) |= (1 << Index);
}
}
template<std::size_t Index>
static void discard_if(basic_observer &obs, const basic_registry<Entity> &, const Entity entt) {
if(auto *value = obs.view.try_get(entt); value && !(*value &= (~(1 << Index)))) {
obs.view.destroy(entt);
}
}
template<std::size_t Index>
static void connect(basic_observer &obs, basic_registry<Entity> &reg) {
(reg.template on_destroy<Require>().template connect<&discard_if<Index>>(obs), ...);
(reg.template on_construct<Reject>().template connect<&discard_if<Index>>(obs), ...);
(reg.template on_construct<AllOf>().template connect<&maybe_valid_if<Index>>(obs), ...);
(reg.template on_destroy<NoneOf>().template connect<&maybe_valid_if<Index>>(obs), ...);
(reg.template on_destroy<AllOf>().template connect<&discard_if<Index>>(obs), ...);
(reg.template on_construct<NoneOf>().template connect<&discard_if<Index>>(obs), ...);
}
static void disconnect(basic_observer &obs, basic_registry<Entity> &reg) {
(reg.template on_destroy<Require>().disconnect(obs), ...);
(reg.template on_construct<Reject>().disconnect(obs), ...);
(reg.template on_construct<AllOf>().disconnect(obs), ...);
(reg.template on_destroy<NoneOf>().disconnect(obs), ...);
(reg.template on_destroy<AllOf>().disconnect(obs), ...);
(reg.template on_construct<NoneOf>().disconnect(obs), ...);
}
};
template<typename... Matcher>
static void disconnect(basic_observer &obs, basic_registry<Entity> &reg) {
(matcher_handler<Matcher>::disconnect(obs, reg), ...);
}
template<typename... Matcher, std::size_t... Index>
void connect(basic_registry<Entity> &reg, std::index_sequence<Index...>) {
static_assert(sizeof...(Matcher) < std::numeric_limits<payload_type>::digits);
(matcher_handler<Matcher>::template connect<Index>(*this, reg), ...);
release = &basic_observer::disconnect<Matcher...>;
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/*! @brief Default constructor. */
basic_observer()
: target{}, release{}, view{}
{}
/*! @brief Default copy constructor, deleted on purpose. */
basic_observer(const basic_observer &) = delete;
/*! @brief Default move constructor, deleted on purpose. */
basic_observer(basic_observer &&) = delete;
/**
* @brief Creates an observer and connects it to a given registry.
* @tparam Matcher Types of matchers to use to initialize the observer.
* @param reg A valid reference to a registry.
*/
template<typename... Matcher>
basic_observer(basic_registry<entity_type> &reg, basic_collector<Matcher...>)
: target{&reg},
release{},
view{}
{
connect<Matcher...>(reg, std::index_sequence_for<Matcher...>{});
}
/*! @brief Default destructor. */
~basic_observer() = default;
/**
* @brief Default copy assignment operator, deleted on purpose.
* @return This observer.
*/
basic_observer & operator=(const basic_observer &) = delete;
/**
* @brief Default move assignment operator, deleted on purpose.
* @return This observer.
*/
basic_observer & operator=(basic_observer &&) = delete;
/**
* @brief Connects an observer to a given registry.
* @tparam Matcher Types of matchers to use to initialize the observer.
* @param reg A valid reference to a registry.
*/
template<typename... Matcher>
void connect(basic_registry<entity_type> &reg, basic_collector<Matcher...>) {
disconnect();
connect<Matcher...>(reg, std::index_sequence_for<Matcher...>{});
target = &reg;
view.clear();
}
/*! @brief Disconnects an observer from the registry it keeps track of. */
void disconnect() {
if(release) {
release(*this, *target);
release = nullptr;
}
}
/**
* @brief Returns the number of elements in an observer.
* @return Number of elements.
*/
size_type size() const ENTT_NOEXCEPT {
return view.size();
}
/**
* @brief Checks whether an observer is empty.
* @return True if the observer is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return view.empty();
}
/**
* @brief Direct access to the list of entities of the observer.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the observer in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return view.data();
}
/**
* @brief Returns an iterator to the first entity of the observer.
*
* The returned iterator points to the first entity of the observer. If the
* container is empty, the returned iterator will be equal to `end()`.
*
* @return An iterator to the first entity of the observer.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return view.sparse_set<entity_type>::begin();
}
/**
* @brief Returns an iterator that is past the last entity of the observer.
*
* The returned iterator points to the entity following the last entity of
* the observer. Attempting to dereference the returned iterator results in
* undefined behavior.
*
* @return An iterator to the entity following the last entity of the
* observer.
*/
iterator_type end() const ENTT_NOEXCEPT {
return view.sparse_set<entity_type>::end();
}
/*! @brief Clears the underlying container. */
void clear() ENTT_NOEXCEPT {
view.clear();
}
/**
* @brief Iterates entities and applies the given function object to them.
*
* The function object is invoked for each entity.<br/>
* The signature of the function must be equivalent to the following form:
*
* @code{.cpp}
* void(const entity_type);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
static_assert(std::is_invocable_v<Func, entity_type>);
for(const auto entity: *this) {
func(entity);
}
}
/**
* @brief Iterates entities and applies the given function object to them,
* then clears the observer.
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) {
std::as_const(*this).each(std::move(func));
clear();
}
private:
basic_registry<entity_type> *target;
void(* release)(basic_observer &, basic_registry<entity_type> &);
storage<entity_type, payload_type> view;
};
}
#endif

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#ifndef ENTT_ENTITY_RUNTIME_VIEW_HPP
#define ENTT_ENTITY_RUNTIME_VIEW_HPP
#include <iterator>
#include <vector>
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "sparse_set.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Runtime view.
*
* Runtime views iterate over those entities that have at least all the given
* components in their bags. During initialization, a runtime view looks at the
* number of entities available for each component and picks up a reference to
* the smallest set of candidate entities in order to get a performance boost
* when iterate.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data structures. See sparse_set and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @note
* Views share references to the underlying data structures of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by the views, unless
* a pool was missing when the view was built (in this case, the view won't
* have a valid reference and won't be updated accordingly).
*
* @warning
* Lifetime of a view must not overcome that of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_runtime_view {
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
using underlying_iterator_type = typename sparse_set<Entity>::iterator_type;
class iterator {
friend class basic_runtime_view<Entity>;
using direct_type = std::vector<const sparse_set<Entity> *>;
iterator(const direct_type *all, underlying_iterator_type curr) ENTT_NOEXCEPT
: pools{all},
it{curr}
{
if(it != (*pools)[0]->end() && !valid()) {
++(*this);
}
}
bool valid() const {
return std::all_of(pools->begin()++, pools->end(), [entt = *it](const auto *curr) {
return curr->has(entt);
});
}
public:
using difference_type = typename underlying_iterator_type::difference_type;
using value_type = typename underlying_iterator_type::value_type;
using pointer = typename underlying_iterator_type::pointer;
using reference = typename underlying_iterator_type::reference;
using iterator_category = std::bidirectional_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() {
while(++it != (*pools)[0]->end() && !valid());
return *this;
}
iterator operator++(int) {
iterator orig = *this;
return operator++(), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
while(--it != (*pools)[0]->begin() && !valid());
return *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator--(), orig;
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.it == it;
}
bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
pointer operator->() const {
return it.operator->();
}
reference operator*() const {
return *operator->();
}
private:
const direct_type *pools;
underlying_iterator_type it;
};
basic_runtime_view(std::vector<const sparse_set<Entity> *> others) ENTT_NOEXCEPT
: pools{std::move(others)}
{
const auto it = std::min_element(pools.begin(), pools.end(), [](const auto *lhs, const auto *rhs) {
return (!lhs && rhs) || (lhs && rhs && lhs->size() < rhs->size());
});
// brings the best candidate (if any) on front of the vector
std::rotate(pools.begin(), it, pools.end());
}
bool valid() const {
return !pools.empty() && pools.front();
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = iterator;
/**
* @brief Estimates the number of entities that have the given components.
* @return Estimated number of entities that have the given components.
*/
size_type size() const {
return valid() ? pools.front()->size() : size_type{};
}
/**
* @brief Checks if the view is definitely empty.
* @return True if the view is definitely empty, false otherwise.
*/
bool empty() const {
return !valid() || pools.front()->empty();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const {
iterator_type it{};
if(valid()) {
it = { &pools, pools[0]->begin() };
}
return it;
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const {
iterator_type it{};
if(valid()) {
it = { &pools, pools[0]->end() };
}
return it;
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const {
return valid() && std::all_of(pools.cbegin(), pools.cend(), [entt](const auto *view) {
return view->find(entt) != view->end();
});
}
/**
* @brief Iterates entities and applies the given function object to them.
*
* The function object is invoked for each entity. It is provided only with
* the entity itself. To get the components, users can use the registry with
* which the view was built.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(const entity_type);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
for(const auto entity: *this) {
func(entity);
}
}
private:
std::vector<const sparse_set<Entity> *> pools;
};
}
#endif

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#ifndef ENTT_ENTITY_SNAPSHOT_HPP
#define ENTT_ENTITY_SNAPSHOT_HPP
#include <array>
#include <cstddef>
#include <utility>
#include <iterator>
#include <type_traits>
#include <unordered_map>
#include "../config/config.h"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Utility class to create snapshots from a registry.
*
* A _snapshot_ can be either a dump of the entire registry or a narrower
* selection of components of interest.<br/>
* This type can be used in both cases if provided with a correctly configured
* output archive.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_snapshot {
/*! @brief A registry is allowed to create snapshots. */
friend class basic_registry<Entity>;
using follow_fn_type = Entity(const basic_registry<Entity> &, const Entity);
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
basic_snapshot(const basic_registry<Entity> *source, Entity init, follow_fn_type *fn) ENTT_NOEXCEPT
: reg{source},
seed{init},
follow{fn}
{}
template<typename Component, typename Archive, typename It>
void get(Archive &archive, std::size_t sz, It first, It last) const {
archive(typename traits_type::entity_type(sz));
while(first != last) {
const auto entt = *(first++);
if(reg->template has<Component>(entt)) {
if constexpr(std::is_empty_v<Component>) {
archive(entt);
} else {
archive(entt, reg->template get<Component>(entt));
}
}
}
}
template<typename... Component, typename Archive, typename It, std::size_t... Indexes>
void component(Archive &archive, It first, It last, std::index_sequence<Indexes...>) const {
std::array<std::size_t, sizeof...(Indexes)> size{};
auto begin = first;
while(begin != last) {
const auto entt = *(begin++);
((reg->template has<Component>(entt) ? ++size[Indexes] : size[Indexes]), ...);
}
(get<Component>(archive, size[Indexes], first, last), ...);
}
public:
/*! @brief Default move constructor. */
basic_snapshot(basic_snapshot &&) = default;
/*! @brief Default move assignment operator. @return This snapshot. */
basic_snapshot & operator=(basic_snapshot &&) = default;
/**
* @brief Puts aside all the entities that are still in use.
*
* Entities are serialized along with their versions. Destroyed entities are
* not taken in consideration by this function.
*
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename Archive>
const basic_snapshot & entities(Archive &archive) const {
archive(typename traits_type::entity_type(reg->alive()));
reg->each([&archive](const auto entt) { archive(entt); });
return *this;
}
/**
* @brief Puts aside destroyed entities.
*
* Entities are serialized along with their versions. Entities that are
* still in use are not taken in consideration by this function.
*
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename Archive>
const basic_snapshot & destroyed(Archive &archive) const {
auto size = reg->size() - reg->alive();
archive(typename traits_type::entity_type(size));
if(size) {
auto curr = seed;
archive(curr);
for(--size; size; --size) {
curr = follow(*reg, curr);
archive(curr);
}
}
return *this;
}
/**
* @brief Puts aside the given components.
*
* Each instance is serialized together with the entity to which it belongs.
* Entities are serialized along with their versions.
*
* @tparam Component Types of components to serialize.
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename... Component, typename Archive>
const basic_snapshot & component(Archive &archive) const {
(component<Component>(archive, reg->template data<Component>(), reg->template data<Component>() + reg->template size<Component>()), ...);
return *this;
}
/**
* @brief Puts aside the given components for the entities in a range.
*
* Each instance is serialized together with the entity to which it belongs.
* Entities are serialized along with their versions.
*
* @tparam Component Types of components to serialize.
* @tparam Archive Type of output archive.
* @tparam It Type of input iterator.
* @param archive A valid reference to an output archive.
* @param first An iterator to the first element of the range to serialize.
* @param last An iterator past the last element of the range to serialize.
* @return An object of this type to continue creating the snapshot.
*/
template<typename... Component, typename Archive, typename It>
const basic_snapshot & component(Archive &archive, It first, It last) const {
component<Component...>(archive, first, last, std::index_sequence_for<Component...>{});
return *this;
}
private:
const basic_registry<Entity> *reg;
const Entity seed;
follow_fn_type *follow;
};
/**
* @brief Utility class to restore a snapshot as a whole.
*
* A snapshot loader requires that the destination registry be empty and loads
* all the data at once while keeping intact the identifiers that the entities
* originally had.<br/>
* An example of use is the implementation of a save/restore utility.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_snapshot_loader {
/*! @brief A registry is allowed to create snapshot loaders. */
friend class basic_registry<Entity>;
using force_fn_type = void(basic_registry<Entity> &, const Entity, const bool);
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
basic_snapshot_loader(basic_registry<Entity> *source, force_fn_type *fn) ENTT_NOEXCEPT
: reg{source},
force{fn}
{
// to restore a snapshot as a whole requires a clean registry
ENTT_ASSERT(reg->empty());
}
template<typename Archive>
void assure(Archive &archive, bool discard) const {
typename traits_type::entity_type length{};
archive(length);
while(length--) {
Entity entt{};
archive(entt);
force(*reg, entt, discard);
}
}
template<typename Type, typename Archive, typename... Args>
void assign(Archive &archive, Args... args) const {
typename traits_type::entity_type length{};
archive(length);
while(length--) {
static constexpr auto discard = false;
Entity entt{};
if constexpr(std::is_empty_v<Type>) {
archive(entt);
force(*reg, entt, discard);
reg->template assign<Type>(args..., entt);
} else {
Type instance{};
archive(entt, instance);
force(*reg, entt, discard);
reg->template assign<Type>(args..., entt, std::as_const(instance));
}
}
}
public:
/*! @brief Default move constructor. */
basic_snapshot_loader(basic_snapshot_loader &&) = default;
/*! @brief Default move assignment operator. @return This loader. */
basic_snapshot_loader & operator=(basic_snapshot_loader &&) = default;
/**
* @brief Restores entities that were in use during serialization.
*
* This function restores the entities that were in use during serialization
* and gives them the versions they originally had.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename Archive>
const basic_snapshot_loader & entities(Archive &archive) const {
static constexpr auto discard = false;
assure(archive, discard);
return *this;
}
/**
* @brief Restores entities that were destroyed during serialization.
*
* This function restores the entities that were destroyed during
* serialization and gives them the versions they originally had.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename Archive>
const basic_snapshot_loader & destroyed(Archive &archive) const {
static constexpr auto discard = true;
assure(archive, discard);
return *this;
}
/**
* @brief Restores components and assigns them to the right entities.
*
* The template parameter list must be exactly the same used during
* serialization. In the event that the entity to which the component is
* assigned doesn't exist yet, the loader will take care to create it with
* the version it originally had.
*
* @tparam Component Types of components to restore.
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename... Component, typename Archive>
const basic_snapshot_loader & component(Archive &archive) const {
(assign<Component>(archive), ...);
return *this;
}
/**
* @brief Destroys those entities that have no components.
*
* In case all the entities were serialized but only part of the components
* was saved, it could happen that some of the entities have no components
* once restored.<br/>
* This functions helps to identify and destroy those entities.
*
* @return A valid loader to continue restoring data.
*/
const basic_snapshot_loader & orphans() const {
reg->orphans([this](const auto entt) {
reg->destroy(entt);
});
return *this;
}
private:
basic_registry<Entity> *reg;
force_fn_type *force;
};
/**
* @brief Utility class for _continuous loading_.
*
* A _continuous loader_ is designed to load data from a source registry to a
* (possibly) non-empty destination. The loader can accomodate in a registry
* more than one snapshot in a sort of _continuous loading_ that updates the
* destination one step at a time.<br/>
* Identifiers that entities originally had are not transferred to the target.
* Instead, the loader maps remote identifiers to local ones while restoring a
* snapshot.<br/>
* An example of use is the implementation of a client-server applications with
* the requirement of transferring somehow parts of the representation side to
* side.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_continuous_loader {
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
void destroy(Entity entt) {
const auto it = remloc.find(entt);
if(it == remloc.cend()) {
const auto local = reg->create();
remloc.emplace(entt, std::make_pair(local, true));
reg->destroy(local);
}
}
void restore(Entity entt) {
const auto it = remloc.find(entt);
if(it == remloc.cend()) {
const auto local = reg->create();
remloc.emplace(entt, std::make_pair(local, true));
} else {
remloc[entt].first = reg->valid(remloc[entt].first) ? remloc[entt].first : reg->create();
// set the dirty flag
remloc[entt].second = true;
}
}
template<typename Container>
auto update(int, Container &container)
-> decltype(typename Container::mapped_type{}, void()) {
// map like container
Container other;
for(auto &&pair: container) {
using first_type = std::remove_const_t<typename std::decay_t<decltype(pair)>::first_type>;
using second_type = typename std::decay_t<decltype(pair)>::second_type;
if constexpr(std::is_same_v<first_type, Entity> && std::is_same_v<second_type, Entity>) {
other.emplace(map(pair.first), map(pair.second));
} else if constexpr(std::is_same_v<first_type, Entity>) {
other.emplace(map(pair.first), std::move(pair.second));
} else {
static_assert(std::is_same_v<second_type, Entity>);
other.emplace(std::move(pair.first), map(pair.second));
}
}
std::swap(container, other);
}
template<typename Container>
auto update(char, Container &container)
-> decltype(typename Container::value_type{}, void()) {
// vector like container
static_assert(std::is_same_v<typename Container::value_type, Entity>);
for(auto &&entt: container) {
entt = map(entt);
}
}
template<typename Other, typename Type, typename Member>
void update([[maybe_unused]] Other &instance, [[maybe_unused]] Member Type:: *member) {
if constexpr(!std::is_same_v<Other, Type>) {
return;
} else if constexpr(std::is_same_v<Member, Entity>) {
instance.*member = map(instance.*member);
} else {
// maybe a container? let's try...
update(0, instance.*member);
}
}
template<typename Archive>
void assure(Archive &archive, void(basic_continuous_loader:: *member)(Entity)) {
typename traits_type::entity_type length{};
archive(length);
while(length--) {
Entity entt{};
archive(entt);
(this->*member)(entt);
}
}
template<typename Component>
void reset() {
for(auto &&ref: remloc) {
const auto local = ref.second.first;
if(reg->valid(local)) {
reg->template remove_if_exists<Component>(local);
}
}
}
template<typename Other, typename Archive, typename... Type, typename... Member>
void assign(Archive &archive, [[maybe_unused]] Member Type:: *... member) {
typename traits_type::entity_type length{};
archive(length);
while(length--) {
Entity entt{};
if constexpr(std::is_empty_v<Other>) {
archive(entt);
restore(entt);
reg->template assign_or_replace<Other>(map(entt));
} else {
Other instance{};
archive(entt, instance);
(update(instance, member), ...);
restore(entt);
reg->template assign_or_replace<Other>(map(entt), std::as_const(instance));
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/**
* @brief Constructs a loader that is bound to a given registry.
* @param source A valid reference to a registry.
*/
basic_continuous_loader(basic_registry<entity_type> &source) ENTT_NOEXCEPT
: reg{&source}
{}
/*! @brief Default move constructor. */
basic_continuous_loader(basic_continuous_loader &&) = default;
/*! @brief Default move assignment operator. @return This loader. */
basic_continuous_loader & operator=(basic_continuous_loader &&) = default;
/**
* @brief Restores entities that were in use during serialization.
*
* This function restores the entities that were in use during serialization
* and creates local counterparts for them if required.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A non-const reference to this loader.
*/
template<typename Archive>
basic_continuous_loader & entities(Archive &archive) {
assure(archive, &basic_continuous_loader::restore);
return *this;
}
/**
* @brief Restores entities that were destroyed during serialization.
*
* This function restores the entities that were destroyed during
* serialization and creates local counterparts for them if required.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A non-const reference to this loader.
*/
template<typename Archive>
basic_continuous_loader & destroyed(Archive &archive) {
assure(archive, &basic_continuous_loader::destroy);
return *this;
}
/**
* @brief Restores components and assigns them to the right entities.
*
* The template parameter list must be exactly the same used during
* serialization. In the event that the entity to which the component is
* assigned doesn't exist yet, the loader will take care to create a local
* counterpart for it.<br/>
* Members can be either data members of type entity_type or containers of
* entities. In both cases, the loader will visit them and update the
* entities by replacing each one with its local counterpart.
*
* @tparam Component Type of component to restore.
* @tparam Archive Type of input archive.
* @tparam Type Types of components to update with local counterparts.
* @tparam Member Types of members to update with their local counterparts.
* @param archive A valid reference to an input archive.
* @param member Members to update with their local counterparts.
* @return A non-const reference to this loader.
*/
template<typename... Component, typename Archive, typename... Type, typename... Member>
basic_continuous_loader & component(Archive &archive, Member Type:: *... member) {
(reset<Component>(), ...);
(assign<Component>(archive, member...), ...);
return *this;
}
/**
* @brief Helps to purge entities that no longer have a conterpart.
*
* Users should invoke this member function after restoring each snapshot,
* unless they know exactly what they are doing.
*
* @return A non-const reference to this loader.
*/
basic_continuous_loader & shrink() {
auto it = remloc.begin();
while(it != remloc.cend()) {
const auto local = it->second.first;
bool &dirty = it->second.second;
if(dirty) {
dirty = false;
++it;
} else {
if(reg->valid(local)) {
reg->destroy(local);
}
it = remloc.erase(it);
}
}
return *this;
}
/**
* @brief Destroys those entities that have no components.
*
* In case all the entities were serialized but only part of the components
* was saved, it could happen that some of the entities have no components
* once restored.<br/>
* This functions helps to identify and destroy those entities.
*
* @return A non-const reference to this loader.
*/
basic_continuous_loader & orphans() {
reg->orphans([this](const auto entt) {
reg->destroy(entt);
});
return *this;
}
/**
* @brief Tests if a loader knows about a given entity.
* @param entt An entity identifier.
* @return True if `entity` is managed by the loader, false otherwise.
*/
bool has(entity_type entt) const ENTT_NOEXCEPT {
return (remloc.find(entt) != remloc.cend());
}
/**
* @brief Returns the identifier to which an entity refers.
* @param entt An entity identifier.
* @return The local identifier if any, the null entity otherwise.
*/
entity_type map(entity_type entt) const ENTT_NOEXCEPT {
const auto it = remloc.find(entt);
entity_type other = null;
if(it != remloc.cend()) {
other = it->second.first;
}
return other;
}
private:
std::unordered_map<entity_type, std::pair<entity_type, bool>> remloc;
basic_registry<entity_type> *reg;
};
}
#endif

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#ifndef ENTT_ENTITY_SPARSE_SET_HPP
#define ENTT_ENTITY_SPARSE_SET_HPP
#include <algorithm>
#include <iterator>
#include <utility>
#include <vector>
#include <memory>
#include <cstddef>
#include <type_traits>
#include "../config/config.h"
#include "../core/algorithm.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Basic sparse set implementation.
*
* Sparse set or packed array or whatever is the name users give it.<br/>
* Two arrays: an _external_ one and an _internal_ one; a _sparse_ one and a
* _packed_ one; one used for direct access through contiguous memory, the other
* one used to get the data through an extra level of indirection.<br/>
* This is largely used by the registry to offer users the fastest access ever
* to the components. Views and groups in general are almost entirely designed
* around sparse sets.
*
* This type of data structure is widely documented in the literature and on the
* web. This is nothing more than a customized implementation suitable for the
* purpose of the framework.
*
* @note
* There are no guarantees that entities are returned in the insertion order
* when iterate a sparse set. Do not make assumption on the order in any case.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `data` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class sparse_set {
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
static_assert(ENTT_PAGE_SIZE && ((ENTT_PAGE_SIZE & (ENTT_PAGE_SIZE - 1)) == 0));
static constexpr auto entt_per_page = ENTT_PAGE_SIZE / sizeof(typename traits_type::entity_type);
class iterator {
friend class sparse_set<Entity>;
using direct_type = std::vector<Entity>;
using index_type = typename traits_type::difference_type;
iterator(const direct_type *ref, const index_type idx) ENTT_NOEXCEPT
: direct{ref}, index{idx}
{}
public:
using difference_type = index_type;
using value_type = Entity;
using pointer = const value_type *;
using reference = const value_type &;
using iterator_category = std::random_access_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator++(), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator--(), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{direct, index-value};
}
iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type value) const {
const auto pos = size_type(index-value-1);
return (*direct)[pos];
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const {
const auto pos = size_type(index-1);
return &(*direct)[pos];
}
reference operator*() const {
return *operator->();
}
private:
const direct_type *direct;
index_type index;
};
auto page(const Entity entt) const ENTT_NOEXCEPT {
return std::size_t{(to_integral(entt) & traits_type::entity_mask) / entt_per_page};
}
auto offset(const Entity entt) const ENTT_NOEXCEPT {
return std::size_t{to_integral(entt) & (entt_per_page - 1)};
}
Entity * assure(const std::size_t pos) {
if(!(pos < reverse.size())) {
reverse.resize(pos+1);
}
if(!reverse[pos]) {
reverse[pos] = std::make_unique<entity_type[]>(entt_per_page);
// null is safe in all cases for our purposes
std::fill_n(reverse[pos].get(), entt_per_page, null);
}
return reverse[pos].get();
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Random access iterator type. */
using iterator_type = iterator;
/*! @brief Default constructor. */
sparse_set() = default;
/*! @brief Default move constructor. */
sparse_set(sparse_set &&) = default;
/*! @brief Default destructor. */
virtual ~sparse_set() = default;
/*! @brief Default move assignment operator. @return This sparse set. */
sparse_set & operator=(sparse_set &&) = default;
/**
* @brief Increases the capacity of a sparse set.
*
* If the new capacity is greater than the current capacity, new storage is
* allocated, otherwise the method does nothing.
*
* @param cap Desired capacity.
*/
void reserve(const size_type cap) {
direct.reserve(cap);
}
/**
* @brief Returns the number of elements that a sparse set has currently
* allocated space for.
* @return Capacity of the sparse set.
*/
size_type capacity() const ENTT_NOEXCEPT {
return direct.capacity();
}
/*! @brief Requests the removal of unused capacity. */
void shrink_to_fit() {
// conservative approach
if(direct.empty()) {
reverse.clear();
}
reverse.shrink_to_fit();
direct.shrink_to_fit();
}
/**
* @brief Returns the extent of a sparse set.
*
* The extent of a sparse set is also the size of the internal sparse array.
* There is no guarantee that the internal packed array has the same size.
* Usually the size of the internal sparse array is equal or greater than
* the one of the internal packed array.
*
* @return Extent of the sparse set.
*/
size_type extent() const ENTT_NOEXCEPT {
return reverse.size() * entt_per_page;
}
/**
* @brief Returns the number of elements in a sparse set.
*
* The number of elements is also the size of the internal packed array.
* There is no guarantee that the internal sparse array has the same size.
* Usually the size of the internal sparse array is equal or greater than
* the one of the internal packed array.
*
* @return Number of elements.
*/
size_type size() const ENTT_NOEXCEPT {
return direct.size();
}
/**
* @brief Checks whether a sparse set is empty.
* @return True if the sparse set is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return direct.empty();
}
/**
* @brief Direct access to the internal packed array.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though `respect` has been
* previously invoked. Internal data structures arrange elements to maximize
* performance. Accessing them directly gives a performance boost but less
* guarantees. Use `begin` and `end` if you want to iterate the sparse set
* in the expected order.
*
* @return A pointer to the internal packed array.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return direct.data();
}
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first entity of the internal packed
* array. If the sparse set is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Random access iterators stay true to the order imposed by a call to
* `respect`.
*
* @return An iterator to the first entity of the internal packed array.
*/
iterator_type begin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = direct.size();
return iterator_type{&direct, pos};
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last entity in
* the internal packed array. Attempting to dereference the returned
* iterator results in undefined behavior.
*
* @note
* Random access iterators stay true to the order imposed by a call to
* `respect`.
*
* @return An iterator to the element following the last entity of the
* internal packed array.
*/
iterator_type end() const ENTT_NOEXCEPT {
return iterator_type{&direct, {}};
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const {
return has(entt) ? --(end() - index(entt)) : end();
}
/**
* @brief Checks if a sparse set contains an entity.
* @param entt A valid entity identifier.
* @return True if the sparse set contains the entity, false otherwise.
*/
bool has(const entity_type entt) const {
const auto curr = page(entt);
// testing against null permits to avoid accessing the direct vector
return (curr < reverse.size() && reverse[curr] && reverse[curr][offset(entt)] != null);
}
/**
* @brief Returns the position of an entity in a sparse set.
*
* @warning
* Attempting to get the position of an entity that doesn't belong to the
* sparse set results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The position of the entity in the sparse set.
*/
size_type index(const entity_type entt) const {
ENTT_ASSERT(has(entt));
return size_type(reverse[page(entt)][offset(entt)]);
}
/**
* @brief Assigns an entity to a sparse set.
*
* @warning
* Attempting to assign an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @param entt A valid entity identifier.
*/
void construct(const entity_type entt) {
ENTT_ASSERT(!has(entt));
assure(page(entt))[offset(entt)] = entity_type(direct.size());
direct.push_back(entt);
}
/**
* @brief Assigns one or more entities to a sparse set.
*
* @warning
* Attempting to assign an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @tparam It Type of input iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
*/
template<typename It>
void construct(It first, It last) {
std::for_each(first, last, [this, next = direct.size()](const auto entt) mutable {
ENTT_ASSERT(!has(entt));
assure(page(entt))[offset(entt)] = entity_type(next++);
});
direct.insert(direct.end(), first, last);
}
/**
* @brief Removes an entity from a sparse set.
*
* @warning
* Attempting to remove an entity that doesn't belong to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entt A valid entity identifier.
*/
void destroy(const entity_type entt) {
ENTT_ASSERT(has(entt));
const auto curr = page(entt);
const auto pos = offset(entt);
direct[size_type(reverse[curr][pos])] = entity_type(direct.back());
reverse[page(direct.back())][offset(direct.back())] = reverse[curr][pos];
reverse[curr][pos] = null;
direct.pop_back();
}
/**
* @brief Swaps two entities in the internal packed array.
*
* For what it's worth, this function affects both the internal sparse array
* and the internal packed array. Users should not care of that anyway.
*
* @warning
* Attempting to swap entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid entity identifier.
* @param rhs A valid entity identifier.
*/
virtual void swap(const entity_type lhs, const entity_type rhs) {
auto &from = reverse[page(lhs)][offset(lhs)];
auto &to = reverse[page(rhs)][offset(rhs)];
std::swap(direct[size_type(from)], direct[size_type(to)]);
std::swap(from, to);
}
/**
* @brief Sort elements according to the given comparison function.
*
* Sort the elements so that iterating the range with a couple of iterators
* returns them in the expected order. See `begin` and `end` for more
* details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to the following:
*
* @code{.cpp}
* bool(const Entity, const Entity);
* @endcode
*
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* `data` gives no guarantees on the order, even though `sort` has been
* invoked.
*
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename Compare, typename Sort = std_sort, typename... Args>
void sort(iterator_type first, iterator_type last, Compare compare, Sort algo = Sort{}, Args &&... args) {
ENTT_ASSERT(!(last < first));
ENTT_ASSERT(!(last > end()));
const auto length = std::distance(first, last);
const auto skip = std::distance(last, end());
const auto to = direct.rend() - skip;
const auto from = to - length;
algo(from, to, std::move(compare), std::forward<Args>(args)...);
for(size_type pos = skip, end = skip+length; pos < end; ++pos) {
reverse[page(direct[pos])][offset(direct[pos])] = entity_type(pos);
}
}
/**
* @brief Sort elements according to the given comparison function.
*
* @sa sort
*
* This function is a slightly slower version of `sort` that invokes the
* caller to indicate which entities are swapped.<br/>
* It's recommended when the caller wants to sort its own data structures to
* align them with the order induced in the sparse set.
*
* The signature of the callback should be equivalent to the following:
*
* @code{.cpp}
* bool(const Entity, const Entity);
* @endcode
*
* @tparam Apply Type of function object to invoke to notify the caller.
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param apply A valid function object to use as a callback.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename Apply, typename Compare, typename Sort = std_sort, typename... Args>
void arrange(iterator_type first, iterator_type last, Apply apply, Compare compare, Sort algo = Sort{}, Args &&... args) {
ENTT_ASSERT(!(last < first));
ENTT_ASSERT(!(last > end()));
const auto length = std::distance(first, last);
const auto skip = std::distance(last, end());
const auto to = direct.rend() - skip;
const auto from = to - length;
algo(from, to, std::move(compare), std::forward<Args>(args)...);
for(size_type pos = skip, end = skip+length; pos < end; ++pos) {
auto curr = pos;
auto next = index(direct[curr]);
while(curr != next) {
apply(direct[curr], direct[next]);
reverse[page(direct[curr])][offset(direct[curr])] = entity_type(curr);
curr = next;
next = index(direct[curr]);
}
}
}
/**
* @brief Sort entities according to their order in another sparse set.
*
* Entities that are part of both the sparse sets are ordered internally
* according to the order they have in `other`. All the other entities goes
* to the end of the list and there are no guarantees on their order.<br/>
* In other terms, this function can be used to impose the same order on two
* sets by using one of them as a master and the other one as a slave.
*
* Iterating the sparse set with a couple of iterators returns elements in
* the expected order after a call to `respect`. See `begin` and `end` for
* more details.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* `data` gives no guarantees on the order, even though `respect` has been
* invoked.
*
* @param other The sparse sets that imposes the order of the entities.
*/
void respect(const sparse_set &other) {
const auto to = other.end();
auto from = other.begin();
size_type pos = direct.size() - 1;
while(pos && from != to) {
if(has(*from)) {
if(*from != direct[pos]) {
swap(direct[pos], *from);
}
--pos;
}
++from;
}
}
/**
* @brief Clears a sparse set.
*/
void clear() ENTT_NOEXCEPT {
reverse.clear();
direct.clear();
}
private:
std::vector<std::unique_ptr<entity_type[]>> reverse;
std::vector<entity_type> direct;
};
}
#endif

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#ifndef ENTT_ENTITY_STORAGE_HPP
#define ENTT_ENTITY_STORAGE_HPP
#include <algorithm>
#include <iterator>
#include <utility>
#include <vector>
#include <cstddef>
#include <type_traits>
#include "../config/config.h"
#include "../core/algorithm.hpp"
#include "sparse_set.hpp"
#include "entity.hpp"
namespace entt {
/**
* @brief Basic storage implementation.
*
* This class is a refinement of a sparse set that associates an object to an
* entity. The main purpose of this class is to extend sparse sets to store
* components in a registry. It guarantees fast access both to the elements and
* to the entities.
*
* @note
* Entities and objects have the same order. It's guaranteed both in case of raw
* access (either to entities or objects) and when using random or input access
* iterators.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `raw` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @warning
* Empty types aren't explicitly instantiated. Temporary objects are returned in
* place of the instances of the components and raw access isn't available for
* them.
*
* @sa sparse_set<Entity>
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Type Type of objects assigned to the entities.
*/
template<typename Entity, typename Type, typename = std::void_t<>>
class storage: public sparse_set<Entity> {
using underlying_type = sparse_set<Entity>;
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
template<bool Const>
class iterator {
friend class storage<Entity, Type>;
using instance_type = std::conditional_t<Const, const std::vector<Type>, std::vector<Type>>;
using index_type = typename traits_type::difference_type;
iterator(instance_type *ref, const index_type idx) ENTT_NOEXCEPT
: instances{ref}, index{idx}
{}
public:
using difference_type = index_type;
using value_type = Type;
using pointer = std::conditional_t<Const, const value_type *, value_type *>;
using reference = std::conditional_t<Const, const value_type &, value_type &>;
using iterator_category = std::random_access_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator++(), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator--(), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{instances, index-value};
}
iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type value) const ENTT_NOEXCEPT {
const auto pos = size_type(index-value-1);
return (*instances)[pos];
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const ENTT_NOEXCEPT {
const auto pos = size_type(index-1);
return &(*instances)[pos];
}
reference operator*() const ENTT_NOEXCEPT {
return *operator->();
}
private:
instance_type *instances;
index_type index;
};
public:
/*! @brief Type of the objects associated with the entities. */
using object_type = Type;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Random access iterator type. */
using iterator_type = iterator<false>;
/*! @brief Constant random access iterator type. */
using const_iterator_type = iterator<true>;
/**
* @brief Increases the capacity of a storage.
*
* If the new capacity is greater than the current capacity, new storage is
* allocated, otherwise the method does nothing.
*
* @param cap Desired capacity.
*/
void reserve(const size_type cap) {
underlying_type::reserve(cap);
instances.reserve(cap);
}
/*! @brief Requests the removal of unused capacity. */
void shrink_to_fit() {
underlying_type::shrink_to_fit();
instances.shrink_to_fit();
}
/**
* @brief Direct access to the array of objects.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though either `sort` or
* `respect` has been previously invoked. Internal data structures arrange
* elements to maximize performance. Accessing them directly gives a
* performance boost but less guarantees. Use `begin` and `end` if you want
* to iterate the storage in the expected order.
*
* @return A pointer to the array of objects.
*/
const object_type * raw() const ENTT_NOEXCEPT {
return instances.data();
}
/*! @copydoc raw */
object_type * raw() ENTT_NOEXCEPT {
return const_cast<object_type *>(std::as_const(*this).raw());
}
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first instance of the given type. If
* the storage is empty, the returned iterator will be equal to `end()`.
*
* @note
* Random access iterators stay true to the order imposed by a call to
* either `sort` or `respect`.
*
* @return An iterator to the first instance of the given type.
*/
const_iterator_type cbegin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return const_iterator_type{&instances, pos};
}
/*! @copydoc cbegin */
const_iterator_type begin() const ENTT_NOEXCEPT {
return cbegin();
}
/*! @copydoc begin */
iterator_type begin() ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return iterator_type{&instances, pos};
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last instance
* of the given type. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Random access iterators stay true to the order imposed by a call to
* either `sort` or `respect`.
*
* @return An iterator to the element following the last instance of the
* given type.
*/
const_iterator_type cend() const ENTT_NOEXCEPT {
return const_iterator_type{&instances, {}};
}
/*! @copydoc cend */
const_iterator_type end() const ENTT_NOEXCEPT {
return cend();
}
/*! @copydoc end */
iterator_type end() ENTT_NOEXCEPT {
return iterator_type{&instances, {}};
}
/**
* @brief Returns the object associated with an entity.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The object associated with the entity.
*/
const object_type & get(const entity_type entt) const {
return instances[underlying_type::index(entt)];
}
/*! @copydoc get */
object_type & get(const entity_type entt) {
return const_cast<object_type &>(std::as_const(*this).get(entt));
}
/**
* @brief Returns a pointer to the object associated with an entity, if any.
* @param entt A valid entity identifier.
* @return The object associated with the entity, if any.
*/
const object_type * try_get(const entity_type entt) const {
return underlying_type::has(entt) ? (instances.data() + underlying_type::index(entt)) : nullptr;
}
/*! @copydoc try_get */
object_type * try_get(const entity_type entt) {
return const_cast<object_type *>(std::as_const(*this).try_get(entt));
}
/**
* @brief Assigns an entity to a storage and constructs its object.
*
* This version accept both types that can be constructed in place directly
* and types like aggregates that do not work well with a placement new as
* performed usually under the hood during an _emplace back_.
*
* @warning
* Attempting to use an entity that already belongs to the storage results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam Args Types of arguments to use to construct the object.
* @param entt A valid entity identifier.
* @param args Parameters to use to construct an object for the entity.
*/
template<typename... Args>
void construct(const entity_type entt, Args &&... args) {
if constexpr(std::is_aggregate_v<object_type>) {
instances.push_back(Type{std::forward<Args>(args)...});
} else {
instances.emplace_back(std::forward<Args>(args)...);
}
// entity goes after component in case constructor throws
underlying_type::construct(entt);
}
/**
* @brief Assigns one or more entities to a storage and constructs their
* objects from a given instance.
*
* @warning
* Attempting to assign an entity that already belongs to the storage
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam It Type of input iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
* @param value An instance of the object to construct.
*/
template<typename It>
std::enable_if_t<std::is_same_v<typename std::iterator_traits<It>::value_type, entity_type>, void>
construct(It first, It last, const object_type &value = {}) {
instances.insert(instances.end(), std::distance(first, last), value);
// entities go after components in case constructors throw
underlying_type::construct(first, last);
}
/**
* @brief Assigns one or more entities to a storage and constructs their
* objects from a given range.
*
* @sa construct
*
* @tparam EIt Type of input iterator.
* @tparam CIt Type of input iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
* @param value An iterator to the first element of the range of objects.
*/
template<typename EIt, typename CIt>
std::enable_if_t<std::is_same_v<typename std::iterator_traits<EIt>::value_type, entity_type>, void>
construct(EIt first, EIt last, CIt value) {
instances.insert(instances.end(), value, value + std::distance(first, last));
// entities go after components in case constructors throw
underlying_type::construct(first, last);
}
/**
* @brief Removes an entity from a storage and destroys its object.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
*/
void destroy(const entity_type entt) {
auto other = std::move(instances.back());
instances[underlying_type::index(entt)] = std::move(other);
instances.pop_back();
underlying_type::destroy(entt);
}
/**
* @brief Swaps entities and objects in the internal packed arrays.
*
* @warning
* Attempting to swap entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid entity identifier.
* @param rhs A valid entity identifier.
*/
void swap(const entity_type lhs, const entity_type rhs) override {
std::swap(instances[underlying_type::index(lhs)], instances[underlying_type::index(rhs)]);
underlying_type::swap(lhs, rhs);
}
/**
* @brief Sort elements according to the given comparison function.
*
* Sort the elements so that iterating the range with a couple of iterators
* returns them in the expected order. See `begin` and `end` for more
* details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to one of the following:
*
* @code{.cpp}
* bool(const Entity, const Entity);
* bool(const Type &, const Type &);
* @endcode
*
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `sort` has been invoked.
*
* @warning
* Empty types are never instantiated. Therefore, only comparison function
* objects that require to return entities rather than components are
* accepted.
*
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename Compare, typename Sort = std_sort, typename... Args>
void sort(iterator_type first, iterator_type last, Compare compare, Sort algo = Sort{}, Args &&... args) {
ENTT_ASSERT(!(last < first));
ENTT_ASSERT(!(last > end()));
const auto from = underlying_type::begin() + std::distance(begin(), first);
const auto to = from + std::distance(first, last);
const auto apply = [this](const auto lhs, const auto rhs) {
std::swap(instances[underlying_type::index(lhs)], instances[underlying_type::index(rhs)]);
};
if constexpr(std::is_invocable_v<Compare, const object_type &, const object_type &>) {
underlying_type::arrange(from, to, std::move(apply), [this, compare = std::move(compare)](const auto lhs, const auto rhs) {
return compare(std::as_const(instances[underlying_type::index(lhs)]), std::as_const(instances[underlying_type::index(rhs)]));
}, std::move(algo), std::forward<Args>(args)...);
} else {
underlying_type::arrange(from, to, std::move(apply), std::move(compare), std::move(algo), std::forward<Args>(args)...);
}
}
/*! @brief Clears a storage. */
void clear() {
underlying_type::clear();
instances.clear();
}
private:
std::vector<object_type> instances;
};
/*! @copydoc storage */
template<typename Entity, typename Type>
class storage<Entity, Type, std::enable_if_t<ENTT_ENABLE_ETO(Type)>>: public sparse_set<Entity> {
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
using underlying_type = sparse_set<Entity>;
class iterator {
friend class storage<Entity, Type>;
using index_type = typename traits_type::difference_type;
iterator(const index_type idx) ENTT_NOEXCEPT
: index{idx}
{}
public:
using difference_type = index_type;
using value_type = Type;
using pointer = const value_type *;
using reference = value_type;
using iterator_category = std::input_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator++(), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator--(), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{index-value};
}
iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type) const ENTT_NOEXCEPT {
return {};
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const ENTT_NOEXCEPT {
return nullptr;
}
reference operator*() const ENTT_NOEXCEPT {
return {};
}
private:
index_type index;
};
public:
/*! @brief Type of the objects associated with the entities. */
using object_type = Type;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Random access iterator type. */
using iterator_type = iterator;
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first instance of the given type. If
* the storage is empty, the returned iterator will be equal to `end()`.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the first instance of the given type.
*/
iterator_type cbegin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return iterator_type{pos};
}
/*! @copydoc cbegin */
iterator_type begin() const ENTT_NOEXCEPT {
return cbegin();
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last instance
* of the given type. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the element following the last instance of the
* given type.
*/
iterator_type cend() const ENTT_NOEXCEPT {
return iterator_type{};
}
/*! @copydoc cend */
iterator_type end() const ENTT_NOEXCEPT {
return cend();
}
/**
* @brief Returns the object associated with an entity.
*
* @note
* Empty types aren't explicitly instantiated. Therefore, this function
* always returns a temporary object.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The object associated with the entity.
*/
object_type get([[maybe_unused]] const entity_type entt) const {
ENTT_ASSERT(underlying_type::has(entt));
return {};
}
/**
* @brief Assigns an entity to a storage and constructs its object.
*
* @warning
* Attempting to use an entity that already belongs to the storage results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam Args Types of arguments to use to construct the object.
* @param entt A valid entity identifier.
*/
template<typename... Args>
void construct(const entity_type entt, Args &&...) {
underlying_type::construct(entt);
}
/**
* @brief Assigns one or more entities to a storage.
*
* @warning
* Attempting to assign an entity that already belongs to the storage
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam It Type of input iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
*/
template<typename It>
std::enable_if_t<std::is_same_v<typename std::iterator_traits<It>::value_type, entity_type>, void>
construct(It first, It last, const object_type & = {}) {
underlying_type::construct(first, last);
}
/*! @copydoc storage::sort */
template<typename Compare, typename Sort = std_sort, typename... Args>
void sort(iterator_type first, iterator_type last, Compare compare, Sort algo = Sort{}, Args &&... args) {
ENTT_ASSERT(!(last < first));
ENTT_ASSERT(!(last > end()));
const auto from = underlying_type::begin() + std::distance(begin(), first);
const auto to = from + std::distance(first, last);
underlying_type::sort(from, to, std::move(compare), std::move(algo), std::forward<Args>(args)...);
}
};
}
#endif

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#ifndef ENTT_ENTITY_VIEW_HPP
#define ENTT_ENTITY_VIEW_HPP
#include <iterator>
#include <array>
#include <tuple>
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "sparse_set.hpp"
#include "storage.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief View.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error, but for a few reasonable cases.
*/
template<typename...>
class basic_view;
/**
* @brief Multi component view.
*
* Multi component views iterate over those entities that have at least all the
* given components in their bags. During initialization, a multi component view
* looks at the number of entities available for each component and uses the
* smallest set in order to get a performance boost when iterate.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all other cases, modifying the pools iterated by the view in any way
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share references to the underlying data structures of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must not overcome that of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Exclude Types of components used to filter the view.
* @tparam Component Types of components iterated by the view.
*/
template<typename Entity, typename... Exclude, typename... Component>
class basic_view<Entity, exclude_t<Exclude...>, Component...> {
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
template<typename Comp>
using pool_type = std::conditional_t<std::is_const_v<Comp>, const storage<Entity, std::remove_const_t<Comp>>, storage<Entity, Comp>>;
template<typename Comp>
using component_iterator_type = decltype(std::declval<pool_type<Comp>>().begin());
using underlying_iterator_type = typename sparse_set<Entity>::iterator_type;
using unchecked_type = std::array<const sparse_set<Entity> *, (sizeof...(Component) - 1)>;
using filter_type = std::array<const sparse_set<Entity> *, sizeof...(Exclude)>;
using traits_type = entt_traits<std::underlying_type_t<Entity>>;
class iterator {
friend class basic_view<Entity, exclude_t<Exclude...>, Component...>;
iterator(const sparse_set<Entity> *candidate, unchecked_type other, filter_type ignore, underlying_iterator_type curr) ENTT_NOEXCEPT
: view{candidate},
unchecked{other},
filter{ignore},
it{curr}
{
if(it != view->end() && !valid()) {
++(*this);
}
}
bool valid() const {
return std::all_of(unchecked.cbegin(), unchecked.cend(), [entt = *it](const sparse_set<Entity> *curr) { return curr->has(entt); })
&& std::none_of(filter.cbegin(), filter.cend(), [entt = *it](const sparse_set<Entity> *curr) { return curr->has(entt); });
}
public:
using difference_type = typename underlying_iterator_type::difference_type;
using value_type = typename underlying_iterator_type::value_type;
using pointer = typename underlying_iterator_type::pointer;
using reference = typename underlying_iterator_type::reference;
using iterator_category = std::bidirectional_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() {
while(++it != view->end() && !valid());
return *this;
}
iterator operator++(int) {
iterator orig = *this;
return operator++(), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
while(--it != view->begin() && !valid());
return *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return operator--(), orig;
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.it == it;
}
bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
pointer operator->() const {
return it.operator->();
}
reference operator*() const {
return *operator->();
}
private:
const sparse_set<Entity> *view;
unchecked_type unchecked;
filter_type filter;
underlying_iterator_type it;
};
// we could use pool_type<Component> &..., but vs complains about it and refuses to compile for unknown reasons (likely a bug)
basic_view(storage<Entity, std::remove_const_t<Component>> &... component, storage<Entity, std::remove_const_t<Exclude>> &... epool) ENTT_NOEXCEPT
: pools{&component..., &epool...}
{}
const sparse_set<Entity> * candidate() const ENTT_NOEXCEPT {
return std::min({ static_cast<const sparse_set<Entity> *>(std::get<pool_type<Component> *>(pools))... }, [](const auto *lhs, const auto *rhs) {
return lhs->size() < rhs->size();
});
}
unchecked_type unchecked(const sparse_set<Entity> *view) const {
std::size_t pos{};
unchecked_type other{};
((std::get<pool_type<Component> *>(pools) == view ? nullptr : (other[pos++] = std::get<pool_type<Component> *>(pools))), ...);
return other;
}
template<typename Comp, typename Other>
decltype(auto) get([[maybe_unused]] component_iterator_type<Comp> it, [[maybe_unused]] pool_type<Other> *cpool, [[maybe_unused]] const Entity entt) const {
if constexpr(std::is_same_v<Comp, Other>) {
return *it;
} else {
return cpool->get(entt);
}
}
template<typename Comp, typename Func, typename... Type>
void traverse(Func func, type_list<Type...>) const {
if constexpr(std::disjunction_v<std::is_same<Comp, Type>...>) {
auto it = std::get<pool_type<Comp> *>(pools)->begin();
for(const auto entt: static_cast<const sparse_set<entity_type> &>(*std::get<pool_type<Comp> *>(pools))) {
auto curr = it++;
if(((std::is_same_v<Comp, Component> || std::get<pool_type<Component> *>(pools)->has(entt)) && ...) && (!std::get<pool_type<Exclude> *>(pools)->has(entt) && ...)) {
if constexpr(std::is_invocable_v<Func, decltype(get<Type>({}))...>) {
func(get<Comp, Type>(curr, std::get<pool_type<Type> *>(pools), entt)...);
} else {
func(entt, get<Comp, Type>(curr, std::get<pool_type<Type> *>(pools), entt)...);
}
}
}
} else {
for(const auto entt: static_cast<const sparse_set<entity_type> &>(*std::get<pool_type<Comp> *>(pools))) {
if(((std::is_same_v<Comp, Component> || std::get<pool_type<Component> *>(pools)->has(entt)) && ...) && (!std::get<pool_type<Exclude> *>(pools)->has(entt) && ...)) {
if constexpr(std::is_invocable_v<Func, decltype(get<Type>({}))...>) {
func(std::get<pool_type<Type> *>(pools)->get(entt)...);
} else {
func(entt, std::get<pool_type<Type> *>(pools)->get(entt)...);
}
}
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = iterator;
/**
* @brief Returns the number of existing components of the given type.
*
* This isn't the number of entities iterated by the view.
*
* @tparam Comp Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Comp>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->size();
}
/**
* @brief Estimates the number of entities iterated by the view.
* @return Estimated number of entities iterated by the view.
*/
size_type size() const ENTT_NOEXCEPT {
return std::min({ std::get<pool_type<Component> *>(pools)->size()... });
}
/**
* @brief Checks whether a view or some pools are empty.
*
* The view is definitely empty if one of the pools it uses is empty. In all
* other cases, the view may be empty and not return entities even if this
* function returns false.
*
* @tparam Comp Types of components in which one is interested.
* @return True if the view or the pools are empty, false otherwise.
*/
template<typename... Comp>
bool empty() const ENTT_NOEXCEPT {
if constexpr(sizeof...(Comp) == 0) {
return (std::get<pool_type<Component> *>(pools)->empty() || ...);
} else {
return (std::get<pool_type<Comp> *>(pools)->empty() && ...);
}
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Comp>(), raw<Comp>() + size<Comp>()]` is always a valid range, even
* if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @tparam Comp Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Comp>
Comp * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Comp>(), data<Comp>() + size<Comp>()]` is always a valid range,
* even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @tparam Comp Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Comp>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const {
const auto *view = candidate();
const filter_type ignore{std::get<pool_type<Exclude> *>(pools)...};
return iterator_type{view, unchecked(view), ignore, view->begin()};
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const {
const auto *view = candidate();
const filter_type ignore{std::get<pool_type<Exclude> *>(pools)...};
return iterator_type{view, unchecked(view), ignore, view->end()};
}
/**
* @brief Returns the first entity that has the given components, if any.
* @return The first entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type front() const {
const auto it = begin();
return it != end() ? *it : null;
}
/**
* @brief Returns the last entity that has the given components, if any.
* @return The last entity that has the given components if one exists, the
* null entity otherwise.
*/
entity_type back() const {
const auto it = std::make_reverse_iterator(end());
return it != std::make_reverse_iterator(begin()) ? *it : null;
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const {
const auto *view = candidate();
const filter_type ignore{std::get<pool_type<Exclude> *>(pools)...};
iterator_type it{view, unchecked(view), ignore, view->find(entt)};
return (it != end() && *it == entt) ? it : end();
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const {
return (std::get<pool_type<Component> *>(pools)->has(entt) && ...)
&& (!std::get<pool_type<Exclude> *>(pools)->has(entt) && ...);
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its counterpart.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @tparam Comp Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Comp>
decltype(auto) get([[maybe_unused]] const entity_type entt) const {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Comp) == 0) {
static_assert(sizeof...(Component) == 1);
return (std::get<pool_type<Component> *>(pools)->get(entt), ...);
} else if constexpr(sizeof...(Comp) == 1) {
return (std::get<pool_type<Comp> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Comp>({}))...>{get<Comp>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &...);
* void(Component &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
const auto *view = candidate();
((std::get<pool_type<Component> *>(pools) == view ? each<Component>(std::move(func)) : void()), ...);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &...);
* void(Component &...);
* @endcode
*
* The pool of the suggested component is used to lead the iterations. The
* returned entities will therefore respect the order of the pool associated
* with that type.<br/>
* It is no longer guaranteed that the performance is the best possible, but
* there will be greater control over the order of iteration.
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Comp Type of component to use to enforce the iteration order.
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Comp, typename Func>
void each(Func func) const {
traverse<Comp>(std::move(func), type_list<Component...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void less(Func func) const {
const auto *view = candidate();
((std::get<pool_type<Component> *>(pools) == view ? less<Component>(std::move(func)) : void()), ...);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* The pool of the suggested component is used to lead the iterations. The
* returned entities will therefore respect the order of the pool associated
* with that type.<br/>
* It is no longer guaranteed that the performance is the best possible, but
* there will be greater control over the order of iteration.
*
* @sa each
*
* @tparam Comp Type of component to use to enforce the iteration order.
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Comp, typename Func>
void less(Func func) const {
using non_empty_type = type_list_cat_t<std::conditional_t<ENTT_ENABLE_ETO(Component), type_list<>, type_list<Component>>...>;
traverse<Comp>(std::move(func), non_empty_type{});
}
private:
const std::tuple<pool_type<Component> *..., pool_type<Exclude> *...> pools;
};
/**
* @brief Single component view specialization.
*
* Single component views are specialized in order to get a boost in terms of
* performance. This kind of views can access the underlying data structure
* directly and avoid superfluous checks.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given component are created and assigned to entities.
* * The entity currently pointed is modified (as an example, the given
* component is removed from the entity to which the iterator points).
* * The entity currently pointed is destroyed.
*
* In all other cases, modifying the pool iterated by the view in any way
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share a reference to the underlying data structure of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must not overcome that of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Type of component iterated by the view.
*/
template<typename Entity, typename Component>
class basic_view<Entity, exclude_t<>, Component> {
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
basic_view(pool_type &ref) ENTT_NOEXCEPT
: pool{&ref}
{}
public:
/*! @brief Type of component iterated by the view. */
using raw_type = Component;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of entities that have the given component.
* @return Number of entities that have the given component.
*/
size_type size() const ENTT_NOEXCEPT {
return pool->size();
}
/**
* @brief Checks whether a view is empty.
* @return True if the view is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return pool->empty();
}
/**
* @brief Direct access to the list of components.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of components.
*/
raw_type * raw() const ENTT_NOEXCEPT {
return pool->raw();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return pool->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* component.
*
* The returned iterator points to the first entity that has the given
* component. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given component.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return pool->sparse_set<Entity>::begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given component.
*
* The returned iterator points to the entity following the last entity that
* has the given component. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given component.
*/
iterator_type end() const ENTT_NOEXCEPT {
return pool->sparse_set<Entity>::end();
}
/**
* @brief Returns the first entity that has the given component, if any.
* @return The first entity that has the given component if one exists, the
* null entity otherwise.
*/
entity_type front() const {
const auto it = begin();
return it != end() ? *it : null;
}
/**
* @brief Returns the last entity that has the given component, if any.
* @return The last entity that has the given component if one exists, the
* null entity otherwise.
*/
entity_type back() const {
const auto it = std::make_reverse_iterator(end());
return it != std::make_reverse_iterator(begin()) ? *it : null;
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const {
const auto it = pool->find(entt);
return it != end() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const {
return begin()[pos];
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const {
return pool->has(entt);
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its counterpart.
*
* @warning
* Attempting to use an entity that doesn't belong to the view results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The component assigned to the entity.
*/
template<typename Comp = Component>
decltype(auto) get(const entity_type entt) const {
static_assert(std::is_same_v<Comp, Component>);
ENTT_ASSERT(contains(entt));
return pool->get(entt);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a reference to its component. The _constness_ of the
* component is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &);
* void(Component &);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
if constexpr(std::is_invocable_v<Func, decltype(get({}))>) {
for(auto &&component: *pool) {
func(component);
}
} else {
auto raw = pool->begin();
for(const auto entt: *this) {
func(entt, *(raw++));
}
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a reference to its component if it's a non-empty one.
* The _constness_ of the component is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms in case the component isn't an empty one:
*
* @code{.cpp}
* void(const entity_type, Component &);
* void(Component &);
* @endcode
*
* In case the component is an empty one instead, the following forms are
* accepted:
*
* @code{.cpp}
* void(const entity_type);
* void();
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void less(Func func) const {
if constexpr(ENTT_ENABLE_ETO(Component)) {
if constexpr(std::is_invocable_v<Func>) {
for(auto pos = pool->size(); pos; --pos) {
func();
}
} else {
for(const auto entt: *this) {
func(entt);
}
}
} else {
each(std::move(func));
}
}
private:
pool_type *pool;
};
}
#endif

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#include "core/algorithm.hpp"
#include "core/attribute.h"
#include "core/family.hpp"
#include "core/hashed_string.hpp"
#include "core/ident.hpp"
#include "core/monostate.hpp"
#include "core/type_info.hpp"
#include "core/type_traits.hpp"
#include "core/utility.hpp"
#include "entity/actor.hpp"
#include "entity/entity.hpp"
#include "entity/group.hpp"
#include "entity/helper.hpp"
#include "entity/observer.hpp"
#include "entity/registry.hpp"
#include "entity/runtime_view.hpp"
#include "entity/snapshot.hpp"
#include "entity/sparse_set.hpp"
#include "entity/storage.hpp"
#include "entity/view.hpp"
#include "locator/locator.hpp"
#include "meta/factory.hpp"
#include "meta/meta.hpp"
#include "meta/policy.hpp"
#include "process/process.hpp"
#include "process/scheduler.hpp"
#include "resource/cache.hpp"
#include "resource/handle.hpp"
#include "resource/loader.hpp"
#include "signal/delegate.hpp"
#include "signal/dispatcher.hpp"
#include "signal/emitter.hpp"
#include "signal/sigh.hpp"

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#include "entity/fwd.hpp"
#include "resource/fwd.hpp"
#include "signal/fwd.hpp"

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#ifndef ENTT_LOCATOR_LOCATOR_HPP
#define ENTT_LOCATOR_LOCATOR_HPP
#include <memory>
#include <utility>
#include "../config/config.h"
namespace entt {
/**
* @brief Service locator, nothing more.
*
* A service locator can be used to do what it promises: locate services.<br/>
* Usually service locators are tightly bound to the services they expose and
* thus it's hard to define a general purpose class to do that. This template
* based implementation tries to fill the gap and to get rid of the burden of
* defining a different specific locator for each application.
*
* @tparam Service Type of service managed by the locator.
*/
template<typename Service>
struct service_locator {
/*! @brief Type of service offered. */
using service_type = Service;
/*! @brief Default constructor, deleted on purpose. */
service_locator() = delete;
/*! @brief Default destructor, deleted on purpose. */
~service_locator() = delete;
/**
* @brief Tests if a valid service implementation is set.
* @return True if the service is set, false otherwise.
*/
static bool empty() ENTT_NOEXCEPT {
return !static_cast<bool>(service);
}
/**
* @brief Returns a weak pointer to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @return A reference to the service implementation currently set, if any.
*/
static std::weak_ptr<Service> get() ENTT_NOEXCEPT {
return service;
}
/**
* @brief Returns a weak reference to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @warning
* In case no service implementation has been set, a call to this function
* results in undefined behavior.
*
* @return A reference to the service implementation currently set, if any.
*/
static Service & ref() ENTT_NOEXCEPT {
return *service;
}
/**
* @brief Sets or replaces a service.
* @tparam Impl Type of the new service to use.
* @tparam Args Types of arguments to use to construct the service.
* @param args Parameters to use to construct the service.
*/
template<typename Impl = Service, typename... Args>
static void set(Args &&... args) {
service = std::make_shared<Impl>(std::forward<Args>(args)...);
}
/**
* @brief Sets or replaces a service.
* @param ptr Service to use to replace the current one.
*/
static void set(std::shared_ptr<Service> ptr) {
ENTT_ASSERT(static_cast<bool>(ptr));
service = std::move(ptr);
}
/**
* @brief Resets a service.
*
* The service is no longer valid after a reset.
*/
static void reset() {
service.reset();
}
private:
inline static std::shared_ptr<Service> service = nullptr;
};
}
#endif

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#ifndef ENTT_META_FACTORY_HPP
#define ENTT_META_FACTORY_HPP
#include <tuple>
#include <array>
#include <cstddef>
#include <utility>
#include <functional>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "../core/utility.hpp"
#include "policy.hpp"
#include "meta.hpp"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename>
struct meta_function_helper;
template<typename Ret, typename... Args>
struct meta_function_helper<Ret(Args...)> {
using return_type = std::remove_cv_t<std::remove_reference_t<Ret>>;
using args_type = std::tuple<std::remove_cv_t<std::remove_reference_t<Args>>...>;
static constexpr std::index_sequence_for<Args...> index_sequence{};
static constexpr auto is_const = false;
static auto arg(typename internal::meta_func_node::size_type index) ENTT_NOEXCEPT {
return std::array<meta_type_node *, sizeof...(Args)>{{meta_info<Args>::resolve()...}}[index];
}
};
template<typename Ret, typename... Args>
struct meta_function_helper<Ret(Args...) const>: meta_function_helper<Ret(Args...)> {
static constexpr auto is_const = true;
};
template<typename Ret, typename... Args, typename Class>
constexpr meta_function_helper<Ret(Args...)>
to_meta_function_helper(Ret(Class:: *)(Args...));
template<typename Ret, typename... Args, typename Class>
constexpr meta_function_helper<Ret(Args...) const>
to_meta_function_helper(Ret(Class:: *)(Args...) const);
template<typename Ret, typename... Args>
constexpr meta_function_helper<Ret(Args...)>
to_meta_function_helper(Ret(*)(Args...));
constexpr void to_meta_function_helper(...);
template<typename Candidate>
using meta_function_helper_t = decltype(to_meta_function_helper(std::declval<Candidate>()));
template<typename Type, typename... Args, std::size_t... Indexes>
meta_any construct(meta_any * const args, std::index_sequence<Indexes...>) {
[[maybe_unused]] auto direct = std::make_tuple((args+Indexes)->try_cast<Args>()...);
meta_any any{};
if(((std::get<Indexes>(direct) || (args+Indexes)->convert<Args>()) && ...)) {
any = Type{(std::get<Indexes>(direct) ? *std::get<Indexes>(direct) : (args+Indexes)->cast<Args>())...};
}
return any;
}
template<bool Const, typename Type, auto Data>
bool setter([[maybe_unused]] meta_any instance, [[maybe_unused]] meta_any index, [[maybe_unused]] meta_any value) {
bool accepted = false;
if constexpr(!Const) {
if constexpr(std::is_function_v<std::remove_reference_t<std::remove_pointer_t<decltype(Data)>>> || std::is_member_function_pointer_v<decltype(Data)>) {
using helper_type = meta_function_helper_t<decltype(Data)>;
using data_type = std::tuple_element_t<!std::is_member_function_pointer_v<decltype(Data)>, typename helper_type::args_type>;
static_assert(std::is_invocable_v<decltype(Data), Type &, data_type>);
auto * const clazz = instance.try_cast<Type>();
auto * const direct = value.try_cast<data_type>();
if(clazz && (direct || value.convert<data_type>())) {
std::invoke(Data, *clazz, direct ? *direct : value.cast<data_type>());
accepted = true;
}
} else if constexpr(std::is_member_object_pointer_v<decltype(Data)>) {
using data_type = std::remove_cv_t<std::remove_reference_t<decltype(std::declval<Type>().*Data)>>;
static_assert(std::is_invocable_v<decltype(Data), Type *>);
auto * const clazz = instance.try_cast<Type>();
if constexpr(std::is_array_v<data_type>) {
using underlying_type = std::remove_extent_t<data_type>;
auto * const direct = value.try_cast<underlying_type>();
auto * const idx = index.try_cast<std::size_t>();
if(clazz && idx && (direct || value.convert<underlying_type>())) {
std::invoke(Data, clazz)[*idx] = direct ? *direct : value.cast<underlying_type>();
accepted = true;
}
} else {
auto * const direct = value.try_cast<data_type>();
if(clazz && (direct || value.convert<data_type>())) {
std::invoke(Data, clazz) = (direct ? *direct : value.cast<data_type>());
accepted = true;
}
}
} else {
static_assert(std::is_pointer_v<decltype(Data)>);
using data_type = std::remove_cv_t<std::remove_reference_t<decltype(*Data)>>;
if constexpr(std::is_array_v<data_type>) {
using underlying_type = std::remove_extent_t<data_type>;
auto * const direct = value.try_cast<underlying_type>();
auto * const idx = index.try_cast<std::size_t>();
if(idx && (direct || value.convert<underlying_type>())) {
(*Data)[*idx] = (direct ? *direct : value.cast<underlying_type>());
accepted = true;
}
} else {
auto * const direct = value.try_cast<data_type>();
if(direct || value.convert<data_type>()) {
*Data = (direct ? *direct : value.cast<data_type>());
accepted = true;
}
}
}
}
return accepted;
}
template<typename Type, auto Data, typename Policy>
meta_any getter([[maybe_unused]] meta_any instance, [[maybe_unused]] meta_any index) {
auto dispatch = [](auto &&value) {
if constexpr(std::is_same_v<Policy, as_void_t>) {
return meta_any{std::in_place_type<void>, std::forward<decltype(value)>(value)};
} else if constexpr(std::is_same_v<Policy, as_alias_t>) {
return meta_any{std::ref(std::forward<decltype(value)>(value))};
} else {
static_assert(std::is_same_v<Policy, as_is_t>);
return meta_any{std::forward<decltype(value)>(value)};
}
};
if constexpr(std::is_function_v<std::remove_reference_t<std::remove_pointer_t<decltype(Data)>>> || std::is_member_function_pointer_v<decltype(Data)>) {
static_assert(std::is_invocable_v<decltype(Data), Type &>);
auto * const clazz = instance.try_cast<Type>();
return clazz ? dispatch(std::invoke(Data, *clazz)) : meta_any{};
} else if constexpr(std::is_member_object_pointer_v<decltype(Data)>) {
using data_type = std::remove_cv_t<std::remove_reference_t<decltype(std::declval<Type>().*Data)>>;
static_assert(std::is_invocable_v<decltype(Data), Type *>);
auto * const clazz = instance.try_cast<Type>();
if constexpr(std::is_array_v<data_type>) {
auto * const idx = index.try_cast<std::size_t>();
return (clazz && idx) ? dispatch(std::invoke(Data, clazz)[*idx]) : meta_any{};
} else {
return clazz ? dispatch(std::invoke(Data, clazz)) : meta_any{};
}
} else {
static_assert(std::is_pointer_v<std::decay_t<decltype(Data)>>);
if constexpr(std::is_array_v<std::remove_pointer_t<decltype(Data)>>) {
auto * const idx = index.try_cast<std::size_t>();
return idx ? dispatch((*Data)[*idx]) : meta_any{};
} else {
return dispatch(*Data);
}
}
}
template<typename Type, auto Candidate, typename Policy, std::size_t... Indexes>
meta_any invoke([[maybe_unused]] meta_any instance, meta_any *args, std::index_sequence<Indexes...>) {
using helper_type = meta_function_helper_t<decltype(Candidate)>;
auto dispatch = [](auto *... params) {
if constexpr(std::is_void_v<typename helper_type::return_type> || std::is_same_v<Policy, as_void_t>) {
std::invoke(Candidate, *params...);
return meta_any{std::in_place_type<void>};
} else if constexpr(std::is_same_v<Policy, as_alias_t>) {
return meta_any{std::ref(std::invoke(Candidate, *params...))};
} else {
static_assert(std::is_same_v<Policy, as_is_t>);
return meta_any{std::invoke(Candidate, *params...)};
}
};
[[maybe_unused]] const auto direct = std::make_tuple([](meta_any *any, auto *value) {
using arg_type = std::remove_reference_t<decltype(*value)>;
if(!value && any->convert<arg_type>()) {
value = any->try_cast<arg_type>();
}
return value;
}(args+Indexes, (args+Indexes)->try_cast<std::tuple_element_t<Indexes, typename helper_type::args_type>>())...);
if constexpr(std::is_function_v<std::remove_reference_t<std::remove_pointer_t<decltype(Candidate)>>>) {
return (std::get<Indexes>(direct) && ...) ? dispatch(std::get<Indexes>(direct)...) : meta_any{};
} else {
auto * const clazz = instance.try_cast<Type>();
return (clazz && (std::get<Indexes>(direct) && ...)) ? dispatch(clazz, std::get<Indexes>(direct)...) : meta_any{};
}
}
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Meta factory to be used for reflection purposes.
*
* The meta factory is an utility class used to reflect types, data members and
* functions of all sorts. This class ensures that the underlying web of types
* is built correctly and performs some checks in debug mode to ensure that
* there are no subtle errors at runtime.
*/
template<typename...>
class meta_factory;
/**
* @brief Extended meta factory to be used for reflection purposes.
* @tparam Type Reflected type for which the factory was created.
* @tparam Spec Property specialization pack used to disambiguate overloads.
*/
template<typename Type, typename... Spec>
class meta_factory<Type, Spec...>: public meta_factory<Type> {
bool exists(const meta_any &key, const internal::meta_prop_node *node) ENTT_NOEXCEPT {
return node && (node->key() == key || exists(key, node->next));
}
template<std::size_t Step = 0, std::size_t... Index, typename... Property, typename... Other>
void unpack(std::index_sequence<Index...>, std::tuple<Property...> property, Other &&... other) {
unroll<Step>(choice<3>, std::move(std::get<Index>(property))..., std::forward<Other>(other)...);
}
template<std::size_t Step = 0, typename... Property, typename... Other>
void unroll(choice_t<3>, std::tuple<Property...> property, Other &&... other) {
unpack<Step>(std::index_sequence_for<Property...>{}, std::move(property), std::forward<Other>(other)...);
}
template<std::size_t Step = 0, typename... Property, typename... Other>
void unroll(choice_t<2>, std::pair<Property...> property, Other &&... other) {
assign<Step>(std::move(property.first), std::move(property.second));
unroll<Step+1>(choice<3>, std::forward<Other>(other)...);
}
template<std::size_t Step = 0, typename Property, typename... Other>
std::enable_if_t<!std::is_invocable_v<Property>>
unroll(choice_t<1>, Property &&property, Other &&... other) {
assign<Step>(std::forward<Property>(property));
unroll<Step+1>(choice<3>, std::forward<Other>(other)...);
}
template<std::size_t Step = 0, typename Func, typename... Other>
void unroll(choice_t<0>, Func &&invocable, Other &&... other) {
unroll<Step>(choice<3>, std::forward<Func>(invocable)(), std::forward<Other>(other)...);
}
template<std::size_t>
void unroll(choice_t<0>) {}
template<std::size_t = 0, typename Key, typename... Value>
void assign(Key &&key, Value &&... value) {
static const auto property{std::make_tuple(std::forward<Key>(key), std::forward<Value>(value)...)};
static internal::meta_prop_node node{
nullptr,
[]() -> meta_any {
return std::get<0>(property);
},
[]() -> meta_any {
if constexpr(sizeof...(Value) == 0) {
return {};
} else {
return std::get<1>(property);
}
}
};
ENTT_ASSERT(!exists(node.key(), *curr));
node.next = *curr;
*curr = &node;
}
public:
/**
* @brief Constructs an extended factory from a given node.
* @param target The underlying node to which to assign the properties.
*/
meta_factory(entt::internal::meta_prop_node **target) ENTT_NOEXCEPT
: curr{target}
{}
/**
* @brief Assigns a property to the last meta object created.
*
* Both the key and the value (if any) must be at least copy constructible.
*
* @tparam PropertyOrKey Type of the property or property key.
* @tparam Value Optional type of the property value.
* @param property_or_key Property or property key.
* @param value Optional property value.
* @return A meta factory for the parent type.
*/
template<typename PropertyOrKey, typename... Value>
auto prop(PropertyOrKey &&property_or_key, Value &&... value) && {
if constexpr(sizeof...(Value) == 0) {
unroll(choice<3>, std::forward<PropertyOrKey>(property_or_key));
} else {
assign(std::forward<PropertyOrKey>(property_or_key), std::forward<Value>(value)...);
}
return meta_factory<Type, Spec..., PropertyOrKey, Value...>{curr};
}
/**
* @brief Assigns properties to the last meta object created.
*
* Both the keys and the values (if any) must be at least copy
* constructible.
*
* @tparam Property Types of the properties.
* @param property Properties to assign to the last meta object created.
* @return A meta factory for the parent type.
*/
template <typename... Property>
auto props(Property... property) && {
unroll(choice<3>, std::forward<Property>(property)...);
return meta_factory<Type, Spec..., Property...>{curr};
}
private:
entt::internal::meta_prop_node **curr;
};
/**
* @brief Basic meta factory to be used for reflection purposes.
* @tparam Type Reflected type for which the factory was created.
*/
template<typename Type>
class meta_factory<Type> {
template<typename Node>
bool exists(const Node *candidate, const Node *node) ENTT_NOEXCEPT {
return node && (node == candidate || exists(candidate, node->next));
}
template<typename Node>
bool exists(const ENTT_ID_TYPE alias, const Node *node) ENTT_NOEXCEPT {
return node && (node->alias == alias || exists(alias, node->next));
}
public:
/**
* @brief Extends a meta type by assigning it an alias.
* @param value Unique identifier.
* @return An extended meta factory for the given type.
*/
auto alias(const ENTT_ID_TYPE value) ENTT_NOEXCEPT {
auto * const node = internal::meta_info<Type>::resolve();
ENTT_ASSERT(!exists(value, *internal::meta_info<>::global));
ENTT_ASSERT(!exists(node, *internal::meta_info<>::global));
node->alias = value;
node->next = *internal::meta_info<>::global;
*internal::meta_info<>::global = node;
return meta_factory<Type, Type>{&node->prop};
}
/*! @copydoc alias */
[[deprecated("Use ::alias instead")]]
auto type(const ENTT_ID_TYPE value) ENTT_NOEXCEPT {
return alias(value);
}
/**
* @brief Assigns a meta base to a meta type.
*
* A reflected base class must be a real base class of the reflected type.
*
* @tparam Base Type of the base class to assign to the meta type.
* @return A meta factory for the parent type.
*/
template<typename Base>
auto base() ENTT_NOEXCEPT {
static_assert(std::is_base_of_v<Base, Type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_base_node node{
type,
nullptr,
&internal::meta_info<Base>::resolve,
[](void *instance) ENTT_NOEXCEPT -> void * {
return static_cast<Base *>(static_cast<Type *>(instance));
}
};
ENTT_ASSERT(!exists(&node, type->base));
node.next = type->base;
type->base = &node;
return meta_factory<Type>{};
}
/**
* @brief Assigns a meta conversion function to a meta type.
*
* The given type must be such that an instance of the reflected type can be
* converted to it.
*
* @tparam To Type of the conversion function to assign to the meta type.
* @return A meta factory for the parent type.
*/
template<typename To>
auto conv() ENTT_NOEXCEPT {
static_assert(std::is_convertible_v<Type, To>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_conv_node node{
type,
nullptr,
&internal::meta_info<To>::resolve,
[](const void *instance) -> meta_any {
return static_cast<To>(*static_cast<const Type *>(instance));
}
};
ENTT_ASSERT(!exists(&node, type->conv));
node.next = type->conv;
type->conv = &node;
return meta_factory<Type>{};
}
/**
* @brief Assigns a meta conversion function to a meta type.
*
* Conversion functions can be either free functions or member
* functions.<br/>
* In case of free functions, they must accept a const reference to an
* instance of the parent type as an argument. In case of member functions,
* they should have no arguments at all.
*
* @tparam Candidate The actual function to use for the conversion.
* @return A meta factory for the parent type.
*/
template<auto Candidate>
auto conv() ENTT_NOEXCEPT {
using conv_type = std::invoke_result_t<decltype(Candidate), Type &>;
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_conv_node node{
type,
nullptr,
&internal::meta_info<conv_type>::resolve,
[](const void *instance) -> meta_any {
return std::invoke(Candidate, *static_cast<const Type *>(instance));
}
};
ENTT_ASSERT(!exists(&node, type->conv));
node.next = type->conv;
type->conv = &node;
return meta_factory<Type>{};
}
/**
* @brief Assigns a meta constructor to a meta type.
*
* Free functions can be assigned to meta types in the role of constructors.
* All that is required is that they return an instance of the underlying
* type.<br/>
* From a client's point of view, nothing changes if a constructor of a meta
* type is a built-in one or a free function.
*
* @tparam Func The actual function to use as a constructor.
* @tparam Policy Optional policy (no policy set by default).
* @return An extended meta factory for the parent type.
*/
template<auto Func, typename Policy = as_is_t>
auto ctor() ENTT_NOEXCEPT {
using helper_type = internal::meta_function_helper_t<decltype(Func)>;
static_assert(std::is_same_v<typename helper_type::return_type, Type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_ctor_node node{
type,
nullptr,
nullptr,
helper_type::index_sequence.size(),
&helper_type::arg,
[](meta_any * const any) {
return internal::invoke<Type, Func, Policy>({}, any, helper_type::index_sequence);
}
};
ENTT_ASSERT(!exists(&node, type->ctor));
node.next = type->ctor;
type->ctor = &node;
return meta_factory<Type, std::integral_constant<decltype(Func), Func>>{&node.prop};
}
/**
* @brief Assigns a meta constructor to a meta type.
*
* A meta constructor is uniquely identified by the types of its arguments
* and is such that there exists an actual constructor of the underlying
* type that can be invoked with parameters whose types are those given.
*
* @tparam Args Types of arguments to use to construct an instance.
* @return An extended meta factory for the parent type.
*/
template<typename... Args>
auto ctor() ENTT_NOEXCEPT {
using helper_type = internal::meta_function_helper_t<Type(*)(Args...)>;
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_ctor_node node{
type,
nullptr,
nullptr,
helper_type::index_sequence.size(),
&helper_type::arg,
[](meta_any * const any) {
return internal::construct<Type, std::remove_cv_t<std::remove_reference_t<Args>>...>(any, helper_type::index_sequence);
}
};
ENTT_ASSERT(!exists(&node, type->ctor));
node.next = type->ctor;
type->ctor = &node;
return meta_factory<Type, Type(Args...)>{&node.prop};
}
/**
* @brief Assigns a meta destructor to a meta type.
*
* Free functions can be assigned to meta types in the role of destructors.
* The signature of the function should identical to the following:
*
* @code{.cpp}
* void(Type &);
* @endcode
*
* The purpose is to give users the ability to free up resources that
* require special treatment before an object is actually destroyed.
*
* @tparam Func The actual function to use as a destructor.
* @return A meta factory for the parent type.
*/
template<auto Func>
auto dtor() ENTT_NOEXCEPT {
static_assert(std::is_invocable_v<decltype(Func), Type &>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_dtor_node node{
type,
[](void *instance) {
if(instance) {
std::invoke(Func, *static_cast<Type *>(instance));
}
}
};
ENTT_ASSERT(!type->dtor);
type->dtor = &node;
return meta_factory<Type>{};
}
/**
* @brief Assigns a meta data to a meta type.
*
* Both data members and static and global variables, as well as constants
* of any kind, can be assigned to a meta type.<br/>
* From a client's point of view, all the variables associated with the
* reflected object will appear as if they were part of the type itself.
*
* @tparam Data The actual variable to attach to the meta type.
* @tparam Policy Optional policy (no policy set by default).
* @param alias Unique identifier.
* @return An extended meta factory for the parent type.
*/
template<auto Data, typename Policy = as_is_t>
auto data(const ENTT_ID_TYPE alias) ENTT_NOEXCEPT {
auto * const type = internal::meta_info<Type>::resolve();
internal::meta_data_node *curr = nullptr;
if constexpr(std::is_same_v<Type, decltype(Data)>) {
static_assert(std::is_same_v<Policy, as_is_t>);
static internal::meta_data_node node{
{},
type,
nullptr,
nullptr,
true,
true,
&internal::meta_info<Type>::resolve,
[](meta_any, meta_any, meta_any) { return false; },
[](meta_any, meta_any) -> meta_any { return Data; }
};
curr = &node;
} else if constexpr(std::is_member_object_pointer_v<decltype(Data)>) {
using data_type = std::remove_reference_t<decltype(std::declval<Type>().*Data)>;
static internal::meta_data_node node{
{},
type,
nullptr,
nullptr,
std::is_const_v<data_type>,
!std::is_member_object_pointer_v<decltype(Data)>,
&internal::meta_info<data_type>::resolve,
&internal::setter<std::is_const_v<data_type>, Type, Data>,
&internal::getter<Type, Data, Policy>
};
curr = &node;
} else {
static_assert(std::is_pointer_v<std::decay_t<decltype(Data)>>);
using data_type = std::remove_pointer_t<std::decay_t<decltype(Data)>>;
static internal::meta_data_node node{
{},
type,
nullptr,
nullptr,
std::is_const_v<data_type>,
!std::is_member_object_pointer_v<decltype(Data)>,
&internal::meta_info<data_type>::resolve,
&internal::setter<std::is_const_v<data_type>, Type, Data>,
&internal::getter<Type, Data, Policy>
};
curr = &node;
}
ENTT_ASSERT(!exists(alias, type->data));
ENTT_ASSERT(!exists(curr, type->data));
curr->alias = alias;
curr->next = type->data;
type->data = curr;
return meta_factory<Type, std::integral_constant<decltype(Data), Data>>{&curr->prop};
}
/**
* @brief Assigns a meta data to a meta type by means of its setter and
* getter.
*
* Setters and getters can be either free functions, member functions or a
* mix of them.<br/>
* In case of free functions, setters and getters must accept a reference to
* an instance of the parent type as their first argument. A setter has then
* an extra argument of a type convertible to that of the parameter to
* set.<br/>
* In case of member functions, getters have no arguments at all, while
* setters has an argument of a type convertible to that of the parameter to
* set.
*
* @tparam Setter The actual function to use as a setter.
* @tparam Getter The actual function to use as a getter.
* @tparam Policy Optional policy (no policy set by default).
* @param alias Unique identifier.
* @return An extended meta factory for the parent type.
*/
template<auto Setter, auto Getter, typename Policy = as_is_t>
auto data(const ENTT_ID_TYPE alias) ENTT_NOEXCEPT {
using underlying_type = std::invoke_result_t<decltype(Getter), Type &>;
static_assert(std::is_invocable_v<decltype(Setter), Type &, underlying_type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_data_node node{
{},
type,
nullptr,
nullptr,
false,
false,
&internal::meta_info<underlying_type>::resolve,
&internal::setter<false, Type, Setter>,
&internal::getter<Type, Getter, Policy>
};
ENTT_ASSERT(!exists(alias, type->data));
ENTT_ASSERT(!exists(&node, type->data));
node.alias = alias;
node.next = type->data;
type->data = &node;
return meta_factory<Type, std::integral_constant<decltype(Setter), Setter>, std::integral_constant<decltype(Getter), Getter>>{&node.prop};
}
/**
* @brief Assigns a meta funcion to a meta type.
*
* Both member functions and free functions can be assigned to a meta
* type.<br/>
* From a client's point of view, all the functions associated with the
* reflected object will appear as if they were part of the type itself.
*
* @tparam Candidate The actual function to attach to the meta type.
* @tparam Policy Optional policy (no policy set by default).
* @param alias Unique identifier.
* @return An extended meta factory for the parent type.
*/
template<auto Candidate, typename Policy = as_is_t>
auto func(const ENTT_ID_TYPE alias) ENTT_NOEXCEPT {
using helper_type = internal::meta_function_helper_t<decltype(Candidate)>;
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_func_node node{
{},
type,
nullptr,
nullptr,
helper_type::index_sequence.size(),
helper_type::is_const,
!std::is_member_function_pointer_v<decltype(Candidate)>,
&internal::meta_info<std::conditional_t<std::is_same_v<Policy, as_void_t>, void, typename helper_type::return_type>>::resolve,
&helper_type::arg,
[](meta_any instance, meta_any *args) {
return internal::invoke<Type, Candidate, Policy>(std::move(instance), args, helper_type::index_sequence);
}
};
ENTT_ASSERT(!exists(alias, type->func));
ENTT_ASSERT(!exists(&node, type->func));
node.alias = alias;
node.next = type->func;
type->func = &node;
return meta_factory<Type, std::integral_constant<decltype(Candidate), Candidate>>{&node.prop};
}
/**
* @brief Resets a meta type and all its parts.
*
* This function resets a meta type and all its data members, member
* functions and properties, as well as its constructors, destructors and
* conversion functions if any.<br/>
* Base classes aren't reset but the link between the two types is removed.
*
* @return An extended meta factory for the given type.
*/
auto reset() ENTT_NOEXCEPT {
auto * const node = internal::meta_info<Type>::resolve();
auto **it = internal::meta_info<>::global;
while(*it && *it != node) {
it = &(*it)->next;
}
if(*it) {
*it = (*it)->next;
}
const auto unregister_all = y_combinator{
[](auto &&self, auto **curr, auto... member) {
while(*curr) {
auto *prev = *curr;
(self(&(prev->*member)), ...);
*curr = prev->next;
prev->next = nullptr;
}
}
};
unregister_all(&node->prop);
unregister_all(&node->base);
unregister_all(&node->conv);
unregister_all(&node->ctor, &internal::meta_ctor_node::prop);
unregister_all(&node->data, &internal::meta_data_node::prop);
unregister_all(&node->func, &internal::meta_func_node::prop);
node->alias = {};
node->next = nullptr;
node->dtor = nullptr;
return meta_factory<Type, Type>{&node->prop};
}
};
/**
* @brief Utility function to use for reflection.
*
* This is the point from which everything starts.<br/>
* By invoking this function with a type that is not yet reflected, a meta type
* is created to which it will be possible to attach meta objects through a
* dedicated factory.
*
* @tparam Type Type to reflect.
* @return An meta factory for the given type.
*/
template<typename Type>
inline meta_factory<Type> meta() ENTT_NOEXCEPT {
auto * const node = internal::meta_info<Type>::resolve();
// extended meta factory to allow assigning properties to opaque meta types
return meta_factory<Type, Type>{&node->prop};
}
/**
* @brief Returns the meta type associated with a given type.
* @tparam Type Type to use to search for a meta type.
* @return The meta type associated with the given type, if any.
*/
template<typename Type>
inline meta_type resolve() ENTT_NOEXCEPT {
return internal::meta_info<Type>::resolve();
}
/**
* @brief Returns the meta type associated with a given alias.
* @param alias Unique identifier.
* @return The meta type associated with the given alias, if any.
*/
inline meta_type resolve(const ENTT_ID_TYPE alias) ENTT_NOEXCEPT {
return internal::find_if([alias](const auto *curr) {
return curr->alias == alias;
}, *internal::meta_info<>::global);
}
/**
* @brief Iterates all the reflected types.
* @tparam Op Type of the function object to invoke.
* @param op A valid function object.
*/
template<typename Op>
inline std::enable_if_t<std::is_invocable_v<Op, meta_type>, void>
resolve(Op op) {
internal::visit<meta_type>(std::move(op), *internal::meta_info<>::global);
}
}
#endif

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src/entt/meta/meta.hpp Normal file

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27
src/entt/meta/policy.hpp Normal file
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#ifndef ENTT_META_POLICY_HPP
#define ENTT_META_POLICY_HPP
namespace entt {
/*! @brief Empty class type used to request the _as alias_ policy. */
struct as_alias_t {};
/*! @brief Disambiguation tag. */
constexpr as_alias_t as_alias;
/*! @brief Empty class type used to request the _as-is_ policy. */
struct as_is_t {};
/*! @brief Empty class type used to request the _as void_ policy. */
struct as_void_t {};
}
#endif

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#ifndef ENTT_PROCESS_PROCESS_HPP
#define ENTT_PROCESS_PROCESS_HPP
#include <utility>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @brief Base class for processes.
*
* This class stays true to the CRTP idiom. Derived classes must specify what's
* the intended type for elapsed times.<br/>
* A process should expose publicly the following member functions whether
* required:
*
* * @code{.cpp}
* void update(Delta, void *);
* @endcode
*
* It's invoked once per tick until a process is explicitly aborted or it
* terminates either with or without errors. Even though it's not mandatory to
* declare this member function, as a rule of thumb each process should at
* least define it to work properly. The `void *` parameter is an opaque
* pointer to user data (if any) forwarded directly to the process during an
* update.
*
* * @code{.cpp}
* void init();
* @endcode
*
* It's invoked when the process joins the running queue of a scheduler. This
* happens as soon as it's attached to the scheduler if the process is a top
* level one, otherwise when it replaces its parent if the process is a
* continuation.
*
* * @code{.cpp}
* void succeeded();
* @endcode
*
* It's invoked in case of success, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void failed();
* @endcode
*
* It's invoked in case of errors, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void aborted();
* @endcode
*
* It's invoked only if a process is explicitly aborted. There is no guarantee
* that it executes in the same tick, this depends solely on whether the
* process is aborted immediately or not.
*
* Derived classes can change the internal state of a process by invoking the
* `succeed` and `fail` protected member functions and even pause or unpause the
* process itself.
*
* @sa scheduler
*
* @tparam Derived Actual type of process that extends the class template.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Derived, typename Delta>
class process {
enum class state: unsigned int {
UNINITIALIZED = 0,
RUNNING,
PAUSED,
SUCCEEDED,
FAILED,
ABORTED,
FINISHED
};
template<state value>
using state_value_t = std::integral_constant<state, value>;
template<typename Target = Derived>
auto tick(int, state_value_t<state::UNINITIALIZED>)
-> decltype(std::declval<Target>().init()) {
static_cast<Target *>(this)->init();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::RUNNING>, Delta delta, void *data)
-> decltype(std::declval<Target>().update(delta, data)) {
static_cast<Target *>(this)->update(delta, data);
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::SUCCEEDED>)
-> decltype(std::declval<Target>().succeeded()) {
static_cast<Target *>(this)->succeeded();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::FAILED>)
-> decltype(std::declval<Target>().failed()) {
static_cast<Target *>(this)->failed();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::ABORTED>)
-> decltype(std::declval<Target>().aborted()) {
static_cast<Target *>(this)->aborted();
}
template<state value, typename... Args>
void tick(char, state_value_t<value>, Args &&...) const ENTT_NOEXCEPT {}
protected:
/**
* @brief Terminates a process with success if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void succeed() ENTT_NOEXCEPT {
if(alive()) {
current = state::SUCCEEDED;
}
}
/**
* @brief Terminates a process with errors if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void fail() ENTT_NOEXCEPT {
if(alive()) {
current = state::FAILED;
}
}
/**
* @brief Stops a process if it's in a running state.
*
* The function is idempotent and it does nothing if the process isn't
* running.
*/
void pause() ENTT_NOEXCEPT {
if(current == state::RUNNING) {
current = state::PAUSED;
}
}
/**
* @brief Restarts a process if it's paused.
*
* The function is idempotent and it does nothing if the process isn't
* paused.
*/
void unpause() ENTT_NOEXCEPT {
if(current == state::PAUSED) {
current = state::RUNNING;
}
}
public:
/*! @brief Type used to provide elapsed time. */
using delta_type = Delta;
/*! @brief Default destructor. */
virtual ~process() {
static_assert(std::is_base_of_v<process, Derived>);
}
/**
* @brief Aborts a process if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*
* @param immediately Requests an immediate operation.
*/
void abort(const bool immediately = false) {
if(alive()) {
current = state::ABORTED;
if(immediately) {
tick({});
}
}
}
/**
* @brief Returns true if a process is either running or paused.
* @return True if the process is still alive, false otherwise.
*/
bool alive() const ENTT_NOEXCEPT {
return current == state::RUNNING || current == state::PAUSED;
}
/**
* @brief Returns true if a process is already terminated.
* @return True if the process is terminated, false otherwise.
*/
bool dead() const ENTT_NOEXCEPT {
return current == state::FINISHED;
}
/**
* @brief Returns true if a process is currently paused.
* @return True if the process is paused, false otherwise.
*/
bool paused() const ENTT_NOEXCEPT {
return current == state::PAUSED;
}
/**
* @brief Returns true if a process terminated with errors.
* @return True if the process terminated with errors, false otherwise.
*/
bool rejected() const ENTT_NOEXCEPT {
return stopped;
}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
* @param data Optional data.
*/
void tick(const Delta delta, void *data = nullptr) {
switch (current) {
case state::UNINITIALIZED:
tick(0, state_value_t<state::UNINITIALIZED>{});
current = state::RUNNING;
break;
case state::RUNNING:
tick(0, state_value_t<state::RUNNING>{}, delta, data);
break;
default:
// suppress warnings
break;
}
// if it's dead, it must be notified and removed immediately
switch(current) {
case state::SUCCEEDED:
tick(0, state_value_t<state::SUCCEEDED>{});
current = state::FINISHED;
break;
case state::FAILED:
tick(0, state_value_t<state::FAILED>{});
current = state::FINISHED;
stopped = true;
break;
case state::ABORTED:
tick(0, state_value_t<state::ABORTED>{});
current = state::FINISHED;
stopped = true;
break;
default:
// suppress warnings
break;
}
}
private:
state current{state::UNINITIALIZED};
bool stopped{false};
};
/**
* @brief Adaptor for lambdas and functors to turn them into processes.
*
* Lambdas and functors can't be used directly with a scheduler for they are not
* properly defined processes with managed life cycles.<br/>
* This class helps in filling the gap and turning lambdas and functors into
* full featured processes usable by a scheduler.
*
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, void *data, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Usually users shouldn't worry about creating adaptors. A scheduler will
* create them internally each and avery time a lambda or a functor is used as
* a process.
*
* @sa process
* @sa scheduler
*
* @tparam Func Actual type of process.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Func, typename Delta>
struct process_adaptor: process<process_adaptor<Func, Delta>, Delta>, private Func {
/**
* @brief Constructs a process adaptor from a lambda or a functor.
* @tparam Args Types of arguments to use to initialize the actual process.
* @param args Parameters to use to initialize the actual process.
*/
template<typename... Args>
process_adaptor(Args &&... args)
: Func{std::forward<Args>(args)...}
{}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
* @param data Optional data.
*/
void update(const Delta delta, void *data) {
Func::operator()(delta, data, [this]() { this->succeed(); }, [this]() { this->fail(); });
}
};
}
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#ifndef ENTT_PROCESS_SCHEDULER_HPP
#define ENTT_PROCESS_SCHEDULER_HPP
#include <vector>
#include <memory>
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "process.hpp"
namespace entt {
/**
* @brief Cooperative scheduler for processes.
*
* A cooperative scheduler runs processes and helps managing their life cycles.
*
* Each process is invoked once per tick. If a process terminates, it's
* removed automatically from the scheduler and it's never invoked again.<br/>
* A process can also have a child. In this case, the process is replaced with
* its child when it terminates if it returns with success. In case of errors,
* both the process and its child are discarded.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
* // code
* }).then<my_process>(arguments...);
* @endcode
*
* In order to invoke all scheduled processes, call the `update` member function
* passing it the elapsed time to forward to the tasks.
*
* @sa process
*
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Delta>
class scheduler {
struct process_handler {
using instance_type = std::unique_ptr<void, void(*)(void *)>;
using update_fn_type = bool(process_handler &, Delta, void *);
using abort_fn_type = void(process_handler &, bool);
using next_type = std::unique_ptr<process_handler>;
instance_type instance;
update_fn_type *update;
abort_fn_type *abort;
next_type next;
};
struct continuation {
continuation(process_handler *ref)
: handler{ref}
{
ENTT_ASSERT(handler);
}
template<typename Proc, typename... Args>
continuation then(Args &&... args) {
static_assert(std::is_base_of_v<process<Proc, Delta>, Proc>);
auto proc = typename process_handler::instance_type{new Proc{std::forward<Args>(args)...}, &scheduler::deleter<Proc>};
handler->next.reset(new process_handler{std::move(proc), &scheduler::update<Proc>, &scheduler::abort<Proc>, nullptr});
handler = handler->next.get();
return *this;
}
template<typename Func>
continuation then(Func &&func) {
return then<process_adaptor<std::decay_t<Func>, Delta>>(std::forward<Func>(func));
}
private:
process_handler *handler;
};
template<typename Proc>
static bool update(process_handler &handler, const Delta delta, void *data) {
auto *process = static_cast<Proc *>(handler.instance.get());
process->tick(delta, data);
auto dead = process->dead();
if(dead) {
if(handler.next && !process->rejected()) {
handler = std::move(*handler.next);
// forces the process to exit the uninitialized state
dead = handler.update(handler, {}, nullptr);
} else {
handler.instance.reset();
}
}
return dead;
}
template<typename Proc>
static void abort(process_handler &handler, const bool immediately) {
static_cast<Proc *>(handler.instance.get())->abort(immediately);
}
template<typename Proc>
static void deleter(void *proc) {
delete static_cast<Proc *>(proc);
}
public:
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Default constructor. */
scheduler() = default;
/*! @brief Default move constructor. */
scheduler(scheduler &&) = default;
/*! @brief Default move assignment operator. @return This scheduler. */
scheduler & operator=(scheduler &&) = default;
/**
* @brief Number of processes currently scheduled.
* @return Number of processes currently scheduled.
*/
size_type size() const ENTT_NOEXCEPT {
return handlers.size();
}
/**
* @brief Returns true if at least a process is currently scheduled.
* @return True if there are scheduled processes, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return handlers.empty();
}
/**
* @brief Discards all scheduled processes.
*
* Processes aren't aborted. They are discarded along with their children
* and never executed again.
*/
void clear() {
handlers.clear();
}
/**
* @brief Schedules a process for the next tick.
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a process class
* scheduler.attach<my_process>(arguments...)
* // appends a child in the form of a lambda function
* .then([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another process class
* .then<my_other_process>();
* @endcode
*
* @tparam Proc Type of process to schedule.
* @tparam Args Types of arguments to use to initialize the process.
* @param args Parameters to use to initialize the process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Proc, typename... Args>
auto attach(Args &&... args) {
static_assert(std::is_base_of_v<process<Proc, Delta>, Proc>);
auto proc = typename process_handler::instance_type{new Proc{std::forward<Args>(args)...}, &scheduler::deleter<Proc>};
process_handler handler{std::move(proc), &scheduler::update<Proc>, &scheduler::abort<Proc>, nullptr};
// forces the process to exit the uninitialized state
handler.update(handler, {}, nullptr);
return continuation{&handlers.emplace_back(std::move(handler))};
}
/**
* @brief Schedules a process for the next tick.
*
* A process can be either a lambda or a functor. The scheduler wraps both
* of them in a process adaptor internally.<br/>
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, void *data, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a lambda function
* scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another lambda function
* .then([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of a process class
* .then<my_process>(arguments...);
* @endcode
*
* @sa process_adaptor
*
* @tparam Func Type of process to schedule.
* @param func Either a lambda or a functor to use as a process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Func>
auto attach(Func &&func) {
using Proc = process_adaptor<std::decay_t<Func>, Delta>;
return attach<Proc>(std::forward<Func>(func));
}
/**
* @brief Updates all scheduled processes.
*
* All scheduled processes are executed in no specific order.<br/>
* If a process terminates with success, it's replaced with its child, if
* any. Otherwise, if a process terminates with an error, it's removed along
* with its child.
*
* @param delta Elapsed time.
* @param data Optional data.
*/
void update(const Delta delta, void *data = nullptr) {
bool clean = false;
for(auto pos = handlers.size(); pos; --pos) {
auto &handler = handlers[pos-1];
const bool dead = handler.update(handler, delta, data);
clean = clean || dead;
}
if(clean) {
handlers.erase(std::remove_if(handlers.begin(), handlers.end(), [](auto &handler) {
return !handler.instance;
}), handlers.end());
}
}
/**
* @brief Aborts all scheduled processes.
*
* Unless an immediate operation is requested, the abort is scheduled for
* the next tick. Processes won't be executed anymore in any case.<br/>
* Once a process is fully aborted and thus finished, it's discarded along
* with its child, if any.
*
* @param immediately Requests an immediate operation.
*/
void abort(const bool immediately = false) {
decltype(handlers) exec;
exec.swap(handlers);
for(auto &&handler: exec) {
handler.abort(handler, immediately);
}
std::move(handlers.begin(), handlers.end(), std::back_inserter(exec));
handlers.swap(exec);
}
private:
std::vector<process_handler> handlers{};
};
}
#endif

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#ifndef ENTT_RESOURCE_CACHE_HPP
#define ENTT_RESOURCE_CACHE_HPP
#include <memory>
#include <utility>
#include <type_traits>
#include <unordered_map>
#include "../config/config.h"
#include "handle.hpp"
#include "loader.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Simple cache for resources of a given type.
*
* Minimal implementation of a cache for resources of a given type. It doesn't
* offer much functionalities but it's suitable for small or medium sized
* applications and can be freely inherited to add targeted functionalities for
* large sized applications.
*
* @tparam Resource Type of resources managed by a cache.
*/
template<typename Resource>
struct cache {
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Type of resources managed by a cache. */
using resource_type = Resource;
/*! @brief Unique identifier type for resources. */
using id_type = ENTT_ID_TYPE;
/*! @brief Default constructor. */
cache() = default;
/*! @brief Default move constructor. */
cache(cache &&) = default;
/*! @brief Default move assignment operator. @return This cache. */
cache & operator=(cache &&) = default;
/**
* @brief Number of resources managed by a cache.
* @return Number of resources currently stored.
*/
size_type size() const ENTT_NOEXCEPT {
return resources.size();
}
/**
* @brief Returns true if a cache contains no resources, false otherwise.
* @return True if the cache contains no resources, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return resources.empty();
}
/**
* @brief Clears a cache and discards all its resources.
*
* Handles are not invalidated and the memory used by a resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*/
void clear() ENTT_NOEXCEPT {
resources.clear();
}
/**
* @brief Loads the resource that corresponds to a given identifier.
*
* In case an identifier isn't already present in the cache, it loads its
* resource and stores it aside for future uses. Arguments are forwarded
* directly to the loader in order to construct properly the requested
* resource.
*
* @note
* If the identifier is already present in the cache, this function does
* nothing and the arguments are simply discarded.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource if required.
* @tparam Args Types of arguments to use to load the resource if required.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource if required.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
entt::handle<Resource> load(const id_type id, Args &&... args) {
static_assert(std::is_base_of_v<loader<Loader, Resource>, Loader>);
entt::handle<Resource> resource{};
if(auto it = resources.find(id); it == resources.cend()) {
if(auto instance = Loader{}.get(std::forward<Args>(args)...); instance) {
resources[id] = instance;
resource = std::move(instance);
}
} else {
resource = it->second;
}
return resource;
}
/**
* @brief Reloads a resource or loads it for the first time if not present.
*
* Equivalent to the following snippet (pseudocode):
*
* @code{.cpp}
* cache.discard(id);
* cache.load(id, args...);
* @endcode
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
entt::handle<Resource> reload(const id_type id, Args &&... args) {
return (discard(id), load<Loader>(id, std::forward<Args>(args)...));
}
/**
* @brief Creates a temporary handle for a resource.
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource. The handle isn't stored aside and the
* cache isn't in charge of the lifetime of the resource itself.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
entt::handle<Resource> temp(Args &&... args) const {
return { Loader{}.get(std::forward<Args>(args)...) };
}
/**
* @brief Creates a handle for a given resource identifier.
*
* A resource handle can be in a either valid or invalid state. In other
* terms, a resource handle is properly initialized with a resource if the
* cache contains the resource itself. Otherwise the returned handle is
* uninitialized and accessing it results in undefined behavior.
*
* @sa handle
*
* @param id Unique resource identifier.
* @return A handle for the given resource.
*/
entt::handle<Resource> handle(const id_type id) const {
auto it = resources.find(id);
return { it == resources.end() ? nullptr : it->second };
}
/**
* @brief Checks if a cache contains a given identifier.
* @param id Unique resource identifier.
* @return True if the cache contains the resource, false otherwise.
*/
bool contains(const id_type id) const {
return (resources.find(id) != resources.cend());
}
/**
* @brief Discards the resource that corresponds to a given identifier.
*
* Handles are not invalidated and the memory used by the resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*
* @param id Unique resource identifier.
*/
void discard(const id_type id) {
if(auto it = resources.find(id); it != resources.end()) {
resources.erase(it);
}
}
/**
* @brief Iterates all resources.
*
* The function object is invoked for each element. It is provided with
* either the resource identifier, the resource handle or both of them.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const id_type);
* void(handle<Resource>);
* void(const id_type, handle<Resource>);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template <typename Func>
void each(Func func) const {
auto begin = resources.begin();
auto end = resources.end();
while(begin != end) {
auto curr = begin++;
if constexpr(std::is_invocable_v<Func, id_type>) {
func(curr->first);
} else if constexpr(std::is_invocable_v<Func, entt::handle<Resource>>) {
func(entt::handle{ curr->second });
} else {
func(curr->first, entt::handle{ curr->second });
}
}
}
private:
std::unordered_map<id_type, std::shared_ptr<Resource>> resources;
};
}
#endif

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#ifndef ENTT_RESOURCE_FWD_HPP
#define ENTT_RESOURCE_FWD_HPP
namespace entt {
/*! @struct cache */
template<typename>
struct cache;
/*! @class handle */
template<typename>
class handle;
/*! @class loader */
template<typename, typename>
class loader;
}
#endif

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#ifndef ENTT_RESOURCE_HANDLE_HPP
#define ENTT_RESOURCE_HANDLE_HPP
#include <memory>
#include <utility>
#include "../config/config.h"
#include "fwd.hpp"
namespace entt {
/**
* @brief Shared resource handle.
*
* A shared resource handle is a small class that wraps a resource and keeps it
* alive even if it's deleted from the cache. It can be either copied or
* moved. A handle shares a reference to the same resource with all the other
* handles constructed for the same identifier.<br/>
* As a rule of thumb, resources should never be copied nor moved. Handles are
* the way to go to keep references to them.
*
* @tparam Resource Type of resource managed by a handle.
*/
template<typename Resource>
class handle {
/*! @brief Resource handles are friends of their caches. */
friend struct cache<Resource>;
handle(std::shared_ptr<Resource> res) ENTT_NOEXCEPT
: resource{std::move(res)}
{}
public:
/*! @brief Default constructor. */
handle() ENTT_NOEXCEPT = default;
/**
* @brief Gets a reference to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A reference to the managed resource.
*/
const Resource & get() const ENTT_NOEXCEPT {
ENTT_ASSERT(static_cast<bool>(resource));
return *resource;
}
/*! @copydoc get */
Resource & get() ENTT_NOEXCEPT {
return const_cast<Resource &>(std::as_const(*this).get());
}
/*! @copydoc get */
operator const Resource & () const ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
operator Resource & () ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
const Resource & operator *() const ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
Resource & operator *() ENTT_NOEXCEPT { return get(); }
/**
* @brief Gets a pointer to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A pointer to the managed resource or `nullptr` if the handle
* contains no resource at all.
*/
const Resource * operator->() const ENTT_NOEXCEPT {
ENTT_ASSERT(static_cast<bool>(resource));
return resource.get();
}
/*! @copydoc operator-> */
Resource * operator->() ENTT_NOEXCEPT {
return const_cast<Resource *>(std::as_const(*this).operator->());
}
/**
* @brief Returns true if a handle contains a resource, false otherwise.
* @return True if the handle contains a resource, false otherwise.
*/
explicit operator bool() const ENTT_NOEXCEPT {
return static_cast<bool>(resource);
}
private:
std::shared_ptr<Resource> resource;
};
}
#endif

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#ifndef ENTT_RESOURCE_LOADER_HPP
#define ENTT_RESOURCE_LOADER_HPP
#include <memory>
#include "fwd.hpp"
namespace entt {
/**
* @brief Base class for resource loaders.
*
* Resource loaders must inherit from this class and stay true to the CRTP
* idiom. Moreover, a resource loader must expose a public, const member
* function named `load` that accepts a variable number of arguments and returns
* a shared pointer to the resource just created.<br/>
* As an example:
*
* @code{.cpp}
* struct my_resource {};
*
* struct my_loader: entt::loader<my_loader, my_resource> {
* std::shared_ptr<my_resource> load(int) const {
* // use the integer value somehow
* return std::make_shared<my_resource>();
* }
* };
* @endcode
*
* In general, resource loaders should not have a state or retain data of any
* type. They should let the cache manage their resources instead.
*
* @note
* Base class and CRTP idiom aren't strictly required with the current
* implementation. One could argue that a cache can easily work with loaders of
* any type. However, future changes won't be breaking ones by forcing the use
* of a base class today and that's why the model is already in its place.
*
* @tparam Loader Type of the derived class.
* @tparam Resource Type of resource for which to use the loader.
*/
template<typename Loader, typename Resource>
class loader {
/*! @brief Resource loaders are friends of their caches. */
friend struct cache<Resource>;
/**
* @brief Loads the resource and returns it.
* @tparam Args Types of arguments for the loader.
* @param args Arguments for the loader.
* @return The resource just loaded or an empty pointer in case of errors.
*/
template<typename... Args>
std::shared_ptr<Resource> get(Args &&... args) const {
return static_cast<const Loader *>(this)->load(std::forward<Args>(args)...);
}
};
}
#endif

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#ifndef ENTT_SIGNAL_DELEGATE_HPP
#define ENTT_SIGNAL_DELEGATE_HPP
#include <tuple>
#include <cstddef>
#include <utility>
#include <functional>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename Ret, typename... Args>
auto function_pointer(Ret(*)(Args...)) -> Ret(*)(Args...);
template<typename Ret, typename Type, typename... Args, typename Other>
auto function_pointer(Ret(*)(Type, Args...), Other &&) -> Ret(*)(Args...);
template<typename Class, typename Ret, typename... Args, typename... Other>
auto function_pointer(Ret(Class:: *)(Args...), Other &&...) -> Ret(*)(Args...);
template<typename Class, typename Ret, typename... Args, typename... Other>
auto function_pointer(Ret(Class:: *)(Args...) const, Other &&...) -> Ret(*)(Args...);
template<typename Class, typename Type, typename... Other>
auto function_pointer(Type Class:: *, Other &&...) -> Type(*)();
template<typename... Type>
using function_pointer_t = decltype(internal::function_pointer(std::declval<Type>()...));
template<typename... Class, typename Ret, typename... Args>
constexpr auto index_sequence_for(Ret(*)(Args...)) {
return std::index_sequence_for<Class..., Args...>{};
}
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/*! @brief Used to wrap a function or a member of a specified type. */
template<auto>
struct connect_arg_t {};
/*! @brief Constant of type connect_arg_t used to disambiguate calls. */
template<auto Func>
constexpr connect_arg_t<Func> connect_arg{};
/**
* @brief Basic delegate implementation.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*/
template<typename>
class delegate;
/**
* @brief Utility class to use to send around functions and members.
*
* Unmanaged delegate for function pointers and members. Users of this class are
* in charge of disconnecting instances before deleting them.
*
* A delegate can be used as a general purpose invoker without memory overhead
* for free functions possibly with payloads and bound or unbound members.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class delegate<Ret(Args...)> {
using proto_fn_type = Ret(const void *, Args...);
template<auto Candidate, std::size_t... Index>
auto wrap(std::index_sequence<Index...>) ENTT_NOEXCEPT {
return [](const void *, Args... args) -> Ret {
const auto arguments = std::forward_as_tuple(std::forward<Args>(args)...);
return Ret(std::invoke(Candidate, std::forward<std::tuple_element_t<Index, std::tuple<Args...>>>(std::get<Index>(arguments))...));
};
}
template<auto Candidate, typename Type, std::size_t... Index>
auto wrap(Type &, std::index_sequence<Index...>) ENTT_NOEXCEPT {
return [](const void *payload, Args... args) -> Ret {
const auto arguments = std::forward_as_tuple(std::forward<Args>(args)...);
Type *curr = static_cast<Type *>(const_cast<std::conditional_t<std::is_const_v<Type>, const void *, void *>>(payload));
return Ret(std::invoke(Candidate, *curr, std::forward<std::tuple_element_t<Index, std::tuple<Args...>>>(std::get<Index>(arguments))...));
};
}
template<auto Candidate, typename Type, std::size_t... Index>
auto wrap(Type *, std::index_sequence<Index...>) ENTT_NOEXCEPT {
return [](const void *payload, Args... args) -> Ret {
const auto arguments = std::forward_as_tuple(std::forward<Args>(args)...);
Type *curr = static_cast<Type *>(const_cast<std::conditional_t<std::is_const_v<Type>, const void *, void *>>(payload));
return Ret(std::invoke(Candidate, curr, std::forward<std::tuple_element_t<Index, std::tuple<Args...>>>(std::get<Index>(arguments))...));
};
}
public:
/*! @brief Function type of the delegate. */
using function_type = Ret(Args...);
/*! @brief Default constructor. */
delegate() ENTT_NOEXCEPT
: fn{nullptr}, data{nullptr}
{}
/**
* @brief Constructs a delegate and connects a free function or an unbound
* member.
* @tparam Candidate Function or member to connect to the delegate.
*/
template<auto Candidate>
delegate(connect_arg_t<Candidate>) ENTT_NOEXCEPT
: delegate{}
{
connect<Candidate>();
}
/**
* @brief Constructs a delegate and connects a free function with payload or
* a bound member.
* @tparam Candidate Function or member to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
*/
template<auto Candidate, typename Type>
delegate(connect_arg_t<Candidate>, Type &&value_or_instance) ENTT_NOEXCEPT
: delegate{}
{
connect<Candidate>(std::forward<Type>(value_or_instance));
}
/**
* @brief Connects a free function or an unbound member to a delegate.
* @tparam Candidate Function or member to connect to the delegate.
*/
template<auto Candidate>
void connect() ENTT_NOEXCEPT {
data = nullptr;
if constexpr(std::is_invocable_r_v<Ret, decltype(Candidate), Args...>) {
fn = [](const void *, Args... args) -> Ret {
return Ret(std::invoke(Candidate, std::forward<Args>(args)...));
};
} else if constexpr(std::is_member_pointer_v<decltype(Candidate)>) {
fn = wrap<Candidate>(internal::index_sequence_for<std::tuple_element_t<0, std::tuple<Args...>>>(internal::function_pointer_t<decltype(Candidate)>{}));
} else {
fn = wrap<Candidate>(internal::index_sequence_for(internal::function_pointer_t<decltype(Candidate)>{}));
}
}
/**
* @brief Connects a free function with payload or a bound member to a
* delegate.
*
* The delegate isn't responsible for the connected object or the payload.
* Users must always guarantee that the lifetime of the instance overcomes
* the one of the delegate.<br/>
* When used to connect a free function with payload, its signature must be
* such that the instance is the first argument before the ones used to
* define the delegate itself.
*
* @tparam Candidate Function or member to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid reference that fits the purpose.
*/
template<auto Candidate, typename Type>
void connect(Type &value_or_instance) ENTT_NOEXCEPT {
data = &value_or_instance;
if constexpr(std::is_invocable_r_v<Ret, decltype(Candidate), Type &, Args...>) {
fn = [](const void *payload, Args... args) -> Ret {
Type *curr = static_cast<Type *>(const_cast<std::conditional_t<std::is_const_v<Type>, const void *, void *>>(payload));
return Ret(std::invoke(Candidate, *curr, std::forward<Args>(args)...));
};
} else {
fn = wrap<Candidate>(value_or_instance, internal::index_sequence_for(internal::function_pointer_t<decltype(Candidate), Type>{}));
}
}
/**
* @brief Connects a free function with payload or a bound member to a
* delegate.
*
* @sa connect(Type &)
*
* @tparam Candidate Function or member to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid pointer that fits the purpose.
*/
template<auto Candidate, typename Type>
void connect(Type *value_or_instance) ENTT_NOEXCEPT {
data = value_or_instance;
if constexpr(std::is_invocable_r_v<Ret, decltype(Candidate), Type *, Args...>) {
fn = [](const void *payload, Args... args) -> Ret {
Type *curr = static_cast<Type *>(const_cast<std::conditional_t<std::is_const_v<Type>, const void *, void *>>(payload));
return Ret(std::invoke(Candidate, curr, std::forward<Args>(args)...));
};
} else {
fn = wrap<Candidate>(value_or_instance, internal::index_sequence_for(internal::function_pointer_t<decltype(Candidate), Type>{}));
}
}
/**
* @brief Resets a delegate.
*
* After a reset, a delegate cannot be invoked anymore.
*/
void reset() ENTT_NOEXCEPT {
fn = nullptr;
data = nullptr;
}
/**
* @brief Returns the instance or the payload linked to a delegate, if any.
* @return An opaque pointer to the underlying data.
*/
const void * instance() const ENTT_NOEXCEPT {
return data;
}
/**
* @brief Triggers a delegate.
*
* The delegate invokes the underlying function and returns the result.
*
* @warning
* Attempting to trigger an invalid delegate results in undefined
* behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* delegate has not yet been set.
*
* @param args Arguments to use to invoke the underlying function.
* @return The value returned by the underlying function.
*/
Ret operator()(Args... args) const {
ENTT_ASSERT(fn);
return fn(data, std::forward<Args>(args)...);
}
/**
* @brief Checks whether a delegate actually stores a listener.
* @return False if the delegate is empty, true otherwise.
*/
explicit operator bool() const ENTT_NOEXCEPT {
// no need to test also data
return !(fn == nullptr);
}
/**
* @brief Compares the contents of two delegates.
* @param other Delegate with which to compare.
* @return False if the two contents differ, true otherwise.
*/
bool operator==(const delegate<Ret(Args...)> &other) const ENTT_NOEXCEPT {
return fn == other.fn && data == other.data;
}
private:
proto_fn_type *fn;
const void *data;
};
/**
* @brief Compares the contents of two delegates.
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @param lhs A valid delegate object.
* @param rhs A valid delegate object.
* @return True if the two contents differ, false otherwise.
*/
template<typename Ret, typename... Args>
bool operator!=(const delegate<Ret(Args...)> &lhs, const delegate<Ret(Args...)> &rhs) ENTT_NOEXCEPT {
return !(lhs == rhs);
}
/**
* @brief Deduction guide.
* @tparam Candidate Function or member to connect to the delegate.
*/
template<auto Candidate>
delegate(connect_arg_t<Candidate>) ENTT_NOEXCEPT
-> delegate<std::remove_pointer_t<internal::function_pointer_t<decltype(Candidate)>>>;
/**
* @brief Deduction guide.
* @tparam Candidate Function or member to connect to the delegate.
* @tparam Type Type of class or type of payload.
*/
template<auto Candidate, typename Type>
delegate(connect_arg_t<Candidate>, Type &&) ENTT_NOEXCEPT
-> delegate<std::remove_pointer_t<internal::function_pointer_t<decltype(Candidate), Type>>>;
}
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#ifndef ENTT_SIGNAL_DISPATCHER_HPP
#define ENTT_SIGNAL_DISPATCHER_HPP
#include <vector>
#include <memory>
#include <cstddef>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_info.hpp"
#include "sigh.hpp"
namespace entt {
/**
* @brief Basic dispatcher implementation.
*
* A dispatcher can be used either to trigger an immediate event or to enqueue
* events to be published all together once per tick.<br/>
* Listeners are provided in the form of member functions. For each event of
* type `Event`, listeners are such that they can be invoked with an argument of
* type `const Event &`, no matter what the return type is.
*
* The dispatcher creates instances of the `sigh` class internally. Refer to the
* documentation of the latter for more details.
*/
class dispatcher {
struct basic_pool {
virtual ~basic_pool() = default;
virtual void publish() = 0;
virtual void clear() ENTT_NOEXCEPT = 0;
virtual ENTT_ID_TYPE type_id() const ENTT_NOEXCEPT = 0;
};
template<typename Event>
struct pool_handler: basic_pool {
using signal_type = sigh<void(const Event &)>;
using sink_type = typename signal_type::sink_type;
void publish() override {
const auto length = events.size();
for(std::size_t pos{}; pos < length; ++pos) {
signal.publish(events[pos]);
}
events.erase(events.cbegin(), events.cbegin()+length);
}
void clear() ENTT_NOEXCEPT override {
events.clear();
}
sink_type sink() ENTT_NOEXCEPT {
return entt::sink{signal};
}
template<typename... Args>
void trigger(Args &&... args) {
signal.publish(Event{std::forward<Args>(args)...});
}
template<typename... Args>
void enqueue(Args &&... args) {
events.emplace_back(std::forward<Args>(args)...);
}
ENTT_ID_TYPE type_id() const ENTT_NOEXCEPT override {
return type_info<Event>::id();
}
private:
signal_type signal{};
std::vector<Event> events;
};
template<typename Event>
pool_handler<Event> & assure() {
static_assert(std::is_same_v<Event, std::decay_t<Event>>);
static std::size_t index{pools.size()};
if(const auto length = pools.size(); !(index < length) || pools[index]->type_id() != type_info<Event>::id()) {
for(index = {}; index < length && pools[index]->type_id() != type_info<Event>::id(); ++index);
if(index == pools.size()) {
pools.emplace_back(new pool_handler<Event>{});
}
}
return static_cast<pool_handler<Event> &>(*pools[index]);
}
public:
/**
* @brief Returns a sink object for the given event.
*
* A sink is an opaque object used to connect listeners to events.
*
* The function type for a listener is:
* @code{.cpp}
* void(const Event &);
* @endcode
*
* The order of invocation of the listeners isn't guaranteed.
*
* @sa sink
*
* @tparam Event Type of event of which to get the sink.
* @return A temporary sink object.
*/
template<typename Event>
auto sink() {
return assure<Event>().sink();
}
/**
* @brief Triggers an immediate event of the given type.
*
* All the listeners registered for the given type are immediately notified.
* The event is discarded after the execution.
*
* @tparam Event Type of event to trigger.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
void trigger(Args &&... args) {
assure<Event>().trigger(std::forward<Args>(args)...);
}
/**
* @brief Triggers an immediate event of the given type.
*
* All the listeners registered for the given type are immediately notified.
* The event is discarded after the execution.
*
* @tparam Event Type of event to trigger.
* @param event An instance of the given type of event.
*/
template<typename Event>
void trigger(Event &&event) {
assure<std::decay_t<Event>>().trigger(std::forward<Event>(event));
}
/**
* @brief Enqueues an event of the given type.
*
* An event of the given type is queued. No listener is invoked. Use the
* `update` member function to notify listeners when ready.
*
* @tparam Event Type of event to enqueue.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
void enqueue(Args &&... args) {
assure<Event>().enqueue(std::forward<Args>(args)...);
}
/**
* @brief Enqueues an event of the given type.
*
* An event of the given type is queued. No listener is invoked. Use the
* `update` member function to notify listeners when ready.
*
* @tparam Event Type of event to enqueue.
* @param event An instance of the given type of event.
*/
template<typename Event>
void enqueue(Event &&event) {
assure<std::decay_t<Event>>().enqueue(std::forward<Event>(event));
}
/**
* @brief Discards all the events queued so far.
*
* If no types are provided, the dispatcher will clear all the existing
* pools.
*
* @tparam Event Type of events to discard.
*/
template<typename... Event>
void clear() {
if constexpr(sizeof...(Event) == 0) {
for(auto &&cpool: pools) {
cpool->clear();
}
} else {
(assure<Event>().clear(), ...);
}
}
/**
* @brief Delivers all the pending events of the given type.
*
* This method is blocking and it doesn't return until all the events are
* delivered to the registered listeners. It's responsibility of the users
* to reduce at a minimum the time spent in the bodies of the listeners.
*
* @tparam Event Type of events to send.
*/
template<typename Event>
void update() {
assure<Event>().publish();
}
/**
* @brief Delivers all the pending events.
*
* This method is blocking and it doesn't return until all the events are
* delivered to the registered listeners. It's responsibility of the users
* to reduce at a minimum the time spent in the bodies of the listeners.
*/
void update() const {
for(auto pos = pools.size(); pos; --pos) {
pools[pos-1]->publish();
}
}
private:
std::vector<std::unique_ptr<basic_pool>> pools;
};
}
#endif

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#ifndef ENTT_SIGNAL_EMITTER_HPP
#define ENTT_SIGNAL_EMITTER_HPP
#include <type_traits>
#include <functional>
#include <algorithm>
#include <utility>
#include <memory>
#include <vector>
#include <list>
#include <iterator>
#include "../config/config.h"
#include "../core/type_info.hpp"
namespace entt {
/**
* @brief General purpose event emitter.
*
* The emitter class template follows the CRTP idiom. To create a custom emitter
* type, derived classes must inherit directly from the base class as:
*
* @code{.cpp}
* struct my_emitter: emitter<my_emitter> {
* // ...
* }
* @endcode
*
* Pools for the type of events are created internally on the fly. It's not
* required to specify in advance the full list of accepted types.<br/>
* Moreover, whenever an event is published, an emitter provides the listeners
* with a reference to itself along with a const reference to the event.
* Therefore listeners have an handy way to work with it without incurring in
* the need of capturing a reference to the emitter.
*
* @tparam Derived Actual type of emitter that extends the class template.
*/
template<typename Derived>
class emitter {
struct basic_pool {
virtual ~basic_pool() = default;
virtual bool empty() const ENTT_NOEXCEPT = 0;
virtual void clear() ENTT_NOEXCEPT = 0;
virtual ENTT_ID_TYPE type_id() const ENTT_NOEXCEPT = 0;
};
template<typename Event>
struct pool_handler: basic_pool {
using listener_type = std::function<void(const Event &, Derived &)>;
using element_type = std::pair<bool, listener_type>;
using container_type = std::list<element_type>;
using connection_type = typename container_type::iterator;
bool empty() const ENTT_NOEXCEPT override {
auto pred = [](auto &&element) { return element.first; };
return std::all_of(once_list.cbegin(), once_list.cend(), pred) &&
std::all_of(on_list.cbegin(), on_list.cend(), pred);
}
void clear() ENTT_NOEXCEPT override {
if(publishing) {
for(auto &&element: once_list) {
element.first = true;
}
for(auto &&element: on_list) {
element.first = true;
}
} else {
once_list.clear();
on_list.clear();
}
}
connection_type once(listener_type listener) {
return once_list.emplace(once_list.cend(), false, std::move(listener));
}
connection_type on(listener_type listener) {
return on_list.emplace(on_list.cend(), false, std::move(listener));
}
void erase(connection_type conn) {
conn->first = true;
if(!publishing) {
auto pred = [](auto &&element) { return element.first; };
once_list.remove_if(pred);
on_list.remove_if(pred);
}
}
void publish(const Event &event, Derived &ref) {
container_type swap_list;
once_list.swap(swap_list);
publishing = true;
for(auto &&element: on_list) {
element.first ? void() : element.second(event, ref);
}
for(auto &&element: swap_list) {
element.first ? void() : element.second(event, ref);
}
publishing = false;
on_list.remove_if([](auto &&element) { return element.first; });
}
ENTT_ID_TYPE type_id() const ENTT_NOEXCEPT override {
return type_info<Event>::id();
}
private:
bool publishing{false};
container_type once_list{};
container_type on_list{};
};
template<typename Event>
const pool_handler<Event> & assure() const {
static_assert(std::is_same_v<Event, std::decay_t<Event>>);
static std::size_t index{pools.size()};
if(const auto length = pools.size(); !(index < length) || pools[index]->type_id() != type_info<Event>::id()) {
for(index = {}; index < length && pools[index]->type_id() != type_info<Event>::id(); ++index);
if(index == pools.size()) {
pools.emplace_back(new pool_handler<Event>{});
}
}
return static_cast<pool_handler<Event> &>(*pools[index]);
}
template<typename Event>
pool_handler<Event> & assure() {
return const_cast<pool_handler<Event> &>(std::as_const(*this).template assure<Event>());
}
public:
/** @brief Type of listeners accepted for the given event. */
template<typename Event>
using listener = typename pool_handler<Event>::listener_type;
/**
* @brief Generic connection type for events.
*
* Type of the connection object returned by the event emitter whenever a
* listener for the given type is registered.<br/>
* It can be used to break connections still in use.
*
* @tparam Event Type of event for which the connection is created.
*/
template<typename Event>
struct connection: private pool_handler<Event>::connection_type {
/** @brief Event emitters are friend classes of connections. */
friend class emitter;
/*! @brief Default constructor. */
connection() = default;
/**
* @brief Creates a connection that wraps its underlying instance.
* @param conn A connection object to wrap.
*/
connection(typename pool_handler<Event>::connection_type conn)
: pool_handler<Event>::connection_type{std::move(conn)}
{}
};
/*! @brief Default constructor. */
emitter() = default;
/*! @brief Default destructor. */
virtual ~emitter() {
static_assert(std::is_base_of_v<emitter<Derived>, Derived>);
}
/*! @brief Default move constructor. */
emitter(emitter &&) = default;
/*! @brief Default move assignment operator. @return This emitter. */
emitter & operator=(emitter &&) = default;
/**
* @brief Emits the given event.
*
* All the listeners registered for the specific event type are invoked with
* the given event. The event type must either have a proper constructor for
* the arguments provided or be an aggregate type.
*
* @tparam Event Type of event to publish.
* @tparam Args Types of arguments to use to construct the event.
* @param args Parameters to use to initialize the event.
*/
template<typename Event, typename... Args>
void publish(Args &&... args) {
assure<Event>().publish(Event{std::forward<Args>(args)...}, *static_cast<Derived *>(this));
}
/**
* @brief Registers a long-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* more than once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param instance The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
connection<Event> on(listener<Event> instance) {
return assure<Event>().on(std::move(instance));
}
/**
* @brief Registers a short-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* only once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param instance The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
connection<Event> once(listener<Event> instance) {
return assure<Event>().once(std::move(instance));
}
/**
* @brief Disconnects a listener from the event emitter.
*
* Do not use twice the same connection to disconnect a listener, it results
* in undefined behavior. Once used, discard the connection object.
*
* @tparam Event Type of event of the connection.
* @param conn A valid connection.
*/
template<typename Event>
void erase(connection<Event> conn) {
assure<Event>().erase(std::move(conn));
}
/**
* @brief Disconnects all the listeners for the given event type.
*
* All the connections previously returned for the given event are
* invalidated. Using them results in undefined behavior.
*
* @tparam Event Type of event to reset.
*/
template<typename Event>
void clear() {
assure<Event>().clear();
}
/**
* @brief Disconnects all the listeners.
*
* All the connections previously returned are invalidated. Using them
* results in undefined behavior.
*/
void clear() ENTT_NOEXCEPT {
for(auto &&cpool: pools) {
cpool->clear();
}
}
/**
* @brief Checks if there are listeners registered for the specific event.
* @tparam Event Type of event to test.
* @return True if there are no listeners registered, false otherwise.
*/
template<typename Event>
bool empty() const {
return assure<Event>().empty();
}
/**
* @brief Checks if there are listeners registered with the event emitter.
* @return True if there are no listeners registered, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return std::all_of(pools.cbegin(), pools.cend(), [](auto &&cpool) {
return cpool->empty();
});
}
private:
mutable std::vector<std::unique_ptr<basic_pool>> pools{};
};
}
#endif

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src/entt/signal/fwd.hpp Normal file
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#ifndef ENTT_SIGNAL_FWD_HPP
#define ENTT_SIGNAL_FWD_HPP
namespace entt {
/*! @class delegate */
template<typename>
class delegate;
/*! @class dispatcher */
class dispatcher;
/*! @class emitter */
template<typename>
class emitter;
/*! @class connection */
class connection;
/*! @class scoped_connection */
struct scoped_connection;
/*! @class sink */
template<typename>
class sink;
/*! @class sigh */
template<typename>
class sigh;
}
#endif

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src/entt/signal/sigh.hpp Normal file
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#ifndef ENTT_SIGNAL_SIGH_HPP
#define ENTT_SIGNAL_SIGH_HPP
#include <vector>
#include <utility>
#include <iterator>
#include <algorithm>
#include <functional>
#include <type_traits>
#include "../config/config.h"
#include "delegate.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Sink class.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*
* @tparam Function A valid function type.
*/
template<typename Function>
class sink;
/**
* @brief Unmanaged signal handler.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*
* @tparam Function A valid function type.
*/
template<typename Function>
class sigh;
/**
* @brief Unmanaged signal handler.
*
* It works directly with references to classes and pointers to member functions
* as well as pointers to free functions. Users of this class are in charge of
* disconnecting instances before deleting them.
*
* This class serves mainly two purposes:
*
* * Creating signals to use later to notify a bunch of listeners.
* * Collecting results from a set of functions like in a voting system.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class sigh<Ret(Args...)> {
/*! @brief A sink is allowed to modify a signal. */
friend class sink<Ret(Args...)>;
public:
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Sink type. */
using sink_type = entt::sink<Ret(Args...)>;
/**
* @brief Instance type when it comes to connecting member functions.
* @tparam Class Type of class to which the member function belongs.
*/
template<typename Class>
using instance_type = Class *;
/**
* @brief Number of listeners connected to the signal.
* @return Number of listeners currently connected.
*/
size_type size() const ENTT_NOEXCEPT {
return calls.size();
}
/**
* @brief Returns false if at least a listener is connected to the signal.
* @return True if the signal has no listeners connected, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return calls.empty();
}
/**
* @brief Triggers a signal.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @param args Arguments to use to invoke listeners.
*/
void publish(Args... args) const {
for(auto &&call: std::as_const(calls)) {
call(args...);
}
}
/**
* @brief Collects return values from the listeners.
*
* The collector must expose a call operator with the following properties:
*
* * The return type is either `void` or such that it's convertible to
* `bool`. In the second case, a true value will stop the iteration.
* * The list of parameters is empty if `Ret` is `void`, otherwise it
* contains a single element such that `Ret` is convertible to it.
*
* @tparam Func Type of collector to use, if any.
* @param func A valid function object.
* @param args Arguments to use to invoke listeners.
*/
template<typename Func>
void collect(Func func, Args... args) const {
for(auto &&call: calls) {
if constexpr(std::is_void_v<Ret>) {
if constexpr(std::is_invocable_r_v<bool, Func>) {
call(args...);
if(func()) { break; }
} else {
call(args...);
func();
}
} else {
if constexpr(std::is_invocable_r_v<bool, Func, Ret>) {
if(func(call(args...))) { break; }
} else {
func(call(args...));
}
}
}
}
private:
std::vector<delegate<Ret(Args...)>> calls;
};
/**
* @brief Connection class.
*
* Opaque object the aim of which is to allow users to release an already
* estabilished connection without having to keep a reference to the signal or
* the sink that generated it.
*/
class connection {
/*! @brief A sink is allowed to create connection objects. */
template<typename>
friend class sink;
connection(delegate<void(void *)> fn, void *ref)
: disconnect{fn}, signal{ref}
{}
public:
/*! @brief Default constructor. */
connection() = default;
/**
* @brief Checks whether a connection is properly initialized.
* @return True if the connection is properly initialized, false otherwise.
*/
explicit operator bool() const ENTT_NOEXCEPT {
return static_cast<bool>(disconnect);
}
/*! @brief Breaks the connection. */
void release() {
if(disconnect) {
disconnect(signal);
disconnect.reset();
}
}
private:
delegate<void(void *)> disconnect;
void *signal{};
};
/**
* @brief Scoped connection class.
*
* Opaque object the aim of which is to allow users to release an already
* estabilished connection without having to keep a reference to the signal or
* the sink that generated it.<br/>
* A scoped connection automatically breaks the link between the two objects
* when it goes out of scope.
*/
struct scoped_connection {
/*! @brief Default constructor. */
scoped_connection() = default;
/**
* @brief Constructs a scoped connection from a basic connection.
* @param other A valid connection object.
*/
scoped_connection(const connection &other)
: conn{other}
{}
/*! @brief Default copy constructor, deleted on purpose. */
scoped_connection(const scoped_connection &) = delete;
/*! @brief Automatically breaks the link on destruction. */
~scoped_connection() {
conn.release();
}
/**
* @brief Default copy assignment operator, deleted on purpose.
* @return This scoped connection.
*/
scoped_connection & operator=(const scoped_connection &) = delete;
/**
* @brief Acquires a connection.
* @param other The connection object to acquire.
* @return This scoped connection.
*/
scoped_connection & operator=(connection other) {
conn = std::move(other);
return *this;
}
/**
* @brief Checks whether a scoped connection is properly initialized.
* @return True if the connection is properly initialized, false otherwise.
*/
explicit operator bool() const ENTT_NOEXCEPT {
return static_cast<bool>(conn);
}
/*! @brief Breaks the connection. */
void release() {
conn.release();
}
private:
connection conn;
};
/**
* @brief Sink class.
*
* A sink is used to connect listeners to signals and to disconnect them.<br/>
* The function type for a listener is the one of the signal to which it
* belongs.
*
* The clear separation between a signal and a sink permits to store the former
* as private data member without exposing the publish functionality to the
* users of the class.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class sink<Ret(Args...)> {
using signal_type = sigh<Ret(Args...)>;
using difference_type = typename std::iterator_traits<typename decltype(signal_type::calls)::iterator>::difference_type;
template<auto Candidate, typename Type>
static void release(Type value_or_instance, void *signal) {
sink{*static_cast<signal_type *>(signal)}.disconnect<Candidate>(value_or_instance);
}
template<auto Candidate>
static void release(void *signal) {
sink{*static_cast<signal_type *>(signal)}.disconnect<Candidate>();
}
public:
/**
* @brief Constructs a sink that is allowed to modify a given signal.
* @param ref A valid reference to a signal object.
*/
sink(sigh<Ret(Args...)> &ref) ENTT_NOEXCEPT
: offset{},
signal{&ref}
{}
/**
* @brief Returns false if at least a listener is connected to the sink.
* @return True if the sink has no listeners connected, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return signal->calls.empty();
}
/**
* @brief Returns a sink that connects before a given free function or an
* unbound member.
* @tparam Function A valid free function pointer.
* @return A properly initialized sink object.
*/
template<auto Function>
sink before() {
delegate<Ret(Args...)> call{};
call.template connect<Function>();
const auto &calls = signal->calls;
const auto it = std::find(calls.cbegin(), calls.cend(), std::move(call));
sink other{*this};
other.offset = std::distance(it, calls.cend());
return other;
}
/**
* @brief Returns a sink that connects before a free function with payload
* or a bound member.
* @tparam Candidate Member or free function to look for.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
* @return A properly initialized sink object.
*/
template<auto Candidate, typename Type>
sink before(Type &&value_or_instance) {
delegate<Ret(Args...)> call{};
call.template connect<Candidate>(std::forward<Type>(value_or_instance));
const auto &calls = signal->calls;
const auto it = std::find(calls.cbegin(), calls.cend(), std::move(call));
sink other{*this};
other.offset = std::distance(it, calls.cend());
return other;
}
/**
* @brief Returns a sink that connects before a given instance or specific
* payload.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
* @return A properly initialized sink object.
*/
template<typename Type>
sink before(Type &value_or_instance) {
return before(&value_or_instance);
}
/**
* @brief Returns a sink that connects before a given instance or specific
* payload.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid pointer that fits the purpose.
* @return A properly initialized sink object.
*/
template<typename Type>
sink before(Type *value_or_instance) {
sink other{*this};
if(value_or_instance) {
const auto &calls = signal->calls;
const auto it = std::find_if(calls.cbegin(), calls.cend(), [value_or_instance](const auto &delegate) {
return delegate.instance() == value_or_instance;
});
other.offset = std::distance(it, calls.cend());
}
return other;
}
/**
* @brief Returns a sink that connects before anything else.
* @return A properly initialized sink object.
*/
sink before() {
sink other{*this};
other.offset = signal->calls.size();
return other;
}
/**
* @brief Connects a free function or an unbound member to a signal.
*
* The signal handler performs checks to avoid multiple connections for the
* same function.
*
* @tparam Candidate Function or member to connect to the signal.
* @return A properly initialized connection object.
*/
template<auto Candidate>
connection connect() {
disconnect<Candidate>();
delegate<Ret(Args...)> call{};
call.template connect<Candidate>();
signal->calls.insert(signal->calls.end() - offset, std::move(call));
delegate<void(void *)> conn{};
conn.template connect<&release<Candidate>>();
return { std::move(conn), signal };
}
/**
* @brief Connects a free function with payload or a bound member to a
* signal.
*
* The signal isn't responsible for the connected object or the payload.
* Users must always guarantee that the lifetime of the instance overcomes
* the one of the signal. On the other side, the signal handler performs
* checks to avoid multiple connections for the same function.<br/>
* When used to connect a free function with payload, its signature must be
* such that the instance is the first argument before the ones used to
* define the signal itself.
*
* @tparam Candidate Function or member to connect to the signal.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
* @return A properly initialized connection object.
*/
template<auto Candidate, typename Type>
connection connect(Type &&value_or_instance) {
disconnect<Candidate>(value_or_instance);
delegate<Ret(Args...)> call{};
call.template connect<Candidate>(value_or_instance);
signal->calls.insert(signal->calls.end() - offset, std::move(call));
delegate<void(void *)> conn{};
conn.template connect<&release<Candidate, Type>>(value_or_instance);
return { std::move(conn), signal };
}
/**
* @brief Disconnects a free function or an unbound member from a signal.
* @tparam Candidate Function or member to disconnect from the signal.
*/
template<auto Candidate>
void disconnect() {
auto &calls = signal->calls;
delegate<Ret(Args...)> call{};
call.template connect<Candidate>();
calls.erase(std::remove(calls.begin(), calls.end(), std::move(call)), calls.end());
}
/**
* @brief Disconnects a free function with payload or a bound member from a
* signal.
* @tparam Candidate Function or member to disconnect from the signal.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
*/
template<auto Candidate, typename Type>
void disconnect(Type &&value_or_instance) {
auto &calls = signal->calls;
delegate<Ret(Args...)> call{};
call.template connect<Candidate>(std::forward<Type>(value_or_instance));
calls.erase(std::remove(calls.begin(), calls.end(), std::move(call)), calls.end());
}
/**
* @brief Disconnects free functions with payload or bound members from a
* signal.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
*/
template<typename Type>
void disconnect(Type &value_or_instance) {
disconnect(&value_or_instance);
}
/**
* @brief Disconnects free functions with payload or bound members from a
* signal.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid object that fits the purpose.
*/
template<typename Type>
void disconnect(Type *value_or_instance) {
if(value_or_instance) {
auto &calls = signal->calls;
calls.erase(std::remove_if(calls.begin(), calls.end(), [value_or_instance](const auto &delegate) {
return delegate.instance() == value_or_instance;
}), calls.end());
}
}
/*! @brief Disconnects all the listeners from a signal. */
void disconnect() {
signal->calls.clear();
}
private:
difference_type offset;
signal_type *signal;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the function type of a sink directly from the signal it
* refers to.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
sink(sigh<Ret(Args...)> &) ENTT_NOEXCEPT -> sink<Ret(Args...)>;
}
#endif

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#ifndef ENTT_IDENT_HPP
#define ENTT_IDENT_HPP
#include<type_traits>
#include<cstddef>
#include<utility>
namespace entt {
namespace details {
template<typename Type>
struct Wrapper {
using type = Type;
constexpr Wrapper(std::size_t index): index{index} {}
const std::size_t index;
};
template<typename... Types>
struct Identifier final: Wrapper<Types>... {
template<std::size_t... Indexes>
constexpr Identifier(std::index_sequence<Indexes...>): Wrapper<Types>{Indexes}... {}
template<typename Type>
constexpr std::size_t get() const { return Wrapper<std::decay_t<Type>>::index; }
};
}
template<typename... Types>
constexpr auto ident = details::Identifier<std::decay_t<Types>...>{std::make_index_sequence<sizeof...(Types)>{}};
}
#endif // ENTT_IDENT_HPP

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#ifndef ENTT_REGISTRY_HPP
#define ENTT_REGISTRY_HPP
#include <tuple>
#include <vector>
#include <bitset>
#include <utility>
#include <cstddef>
#include <cassert>
#include <type_traits>
#include "sparse_set.hpp"
#include "ident.hpp"
namespace entt {
template<typename, std::size_t...>
class View;
template<typename Pool, std::size_t Ident, std::size_t... Other>
class View<Pool, Ident, Other...> final {
using pool_type = Pool;
using mask_type = std::bitset<std::tuple_size<Pool>::value + 1>;
using underlying_iterator_type = typename std::tuple_element_t<Ident, Pool>::iterator_type;
class ViewIterator;
public:
using iterator_type = ViewIterator;
using entity_type = typename std::tuple_element_t<Ident, Pool>::index_type;
using size_type = typename std::tuple_element_t<Ident, Pool>::size_type;
private:
class ViewIterator {
inline bool valid() const noexcept {
return ((mask[*begin] & bitmask) == bitmask);
}
public:
using value_type = entity_type;
ViewIterator(underlying_iterator_type begin, underlying_iterator_type end, const mask_type &bitmask, const mask_type *mask) noexcept
: begin{begin}, end{end}, bitmask{bitmask}, mask{mask}
{
if(begin != end && !valid()) {
++(*this);
}
}
ViewIterator & operator++() noexcept {
++begin;
while(begin != end && !valid()) { ++begin; }
return *this;
}
ViewIterator operator++(int) noexcept {
ViewIterator orig = *this;
return ++(*this), orig;
}
bool operator==(const ViewIterator &other) const noexcept {
return other.begin == begin;
}
bool operator!=(const ViewIterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return *begin;
}
private:
underlying_iterator_type begin;
underlying_iterator_type end;
const mask_type bitmask;
const mask_type *mask;
};
template<std::size_t Idx>
void prefer(size_type &size) noexcept {
auto &&cpool = std::get<Idx>(*pool);
auto sz = cpool.size();
if(sz < size) {
from = cpool.begin();
to = cpool.end();
size = sz;
}
}
public:
explicit View(const pool_type *pool, const mask_type *mask) noexcept
: from{std::get<Ident>(*pool).begin()},
to{std::get<Ident>(*pool).end()},
pool{pool},
mask{mask}
{
using accumulator_type = int[];
size_type size = std::get<Ident>(*pool).size();
bitmask.set(Ident);
accumulator_type types = { 0, (bitmask.set(Other), 0)... };
accumulator_type pref = { 0, (prefer<Other>(size), 0)... };
(void)types, (void)pref;
}
iterator_type begin() const noexcept {
return ViewIterator{from, to, bitmask, mask};
}
iterator_type end() const noexcept {
return ViewIterator{to, to, bitmask, mask};
}
void reset() noexcept {
using accumulator_type = int[];
auto &&cpool = std::get<Ident>(*pool);
from = cpool.begin();
to = cpool.end();
size_type size = cpool.size();
accumulator_type accumulator = { 0, (prefer<Other>(size), 0)... };
(void)accumulator;
}
private:
underlying_iterator_type from;
underlying_iterator_type to;
const pool_type *pool;
const mask_type *mask;
mask_type bitmask;
};
template<typename Pool, std::size_t Ident>
class View<Pool, Ident> final {
using pool_type = std::tuple_element_t<Ident, Pool>;
public:
using iterator_type = typename pool_type::iterator_type;
using entity_type = typename pool_type::index_type;
using size_type = typename pool_type::size_type;
using raw_type = typename pool_type::type;
explicit View(const Pool *pool) noexcept
: pool{&std::get<Ident>(*pool)}
{}
raw_type * raw() noexcept {
return pool->raw();
}
const raw_type * raw() const noexcept {
return pool->raw();
}
const entity_type * data() const noexcept {
return pool->data();
}
size_type size() const noexcept {
return pool->size();
}
iterator_type begin() const noexcept {
return pool->begin();
}
iterator_type end() const noexcept {
return pool->end();
}
private:
const pool_type *pool;
};
template<typename Entity, typename... Component>
class Registry {
using pool_type = std::tuple<SparseSet<Entity, Component>...>;
using mask_type = std::bitset<sizeof...(Component)+1>;
static constexpr auto validity_bit = sizeof...(Component);
// variable templates are fine as well, but for the fact that MSVC goes crazy
template<typename Comp>
struct identifier {
static constexpr auto value = ident<Component...>.template get<Comp>();
};
public:
using entity_type = Entity;
using size_type = typename std::vector<mask_type>::size_type;
template<typename... Comp>
using view_type = View<pool_type, identifier<Comp>::value...>;
private:
template<typename Comp>
void clone(entity_type to, entity_type from) {
if(entities[from].test(identifier<Comp>::value)) {
assign<Comp>(to, std::get<identifier<Comp>::value>(pool).get(from));
}
}
template<typename Comp>
void sync(entity_type to, entity_type from) {
bool src = entities[from].test(identifier<Comp>::value);
bool dst = entities[to].test(identifier<Comp>::value);
if(src && dst) {
copy<Comp>(to, from);
} else if(src) {
clone<Comp>(to, from);
} else if(dst) {
remove<Comp>(to);
}
}
public:
explicit Registry() = default;
~Registry() = default;
Registry(const Registry &) = delete;
Registry(Registry &&) = delete;
Registry & operator=(const Registry &) = delete;
Registry & operator=(Registry &&) = delete;
template<typename Comp>
size_type size() const noexcept {
return std::get<identifier<Comp>::value>(pool).size();
}
size_type size() const noexcept {
return entities.size() - available.size();
}
template<typename Comp>
size_type capacity() const noexcept {
return std::get<identifier<Comp>::value>(pool).capacity();
}
size_type capacity() const noexcept {
return entities.size();
}
template<typename Comp>
bool empty() const noexcept {
return std::get<identifier<Comp>::value>(pool).empty();
}
bool empty() const noexcept {
return entities.empty();
}
bool valid(entity_type entity) const noexcept {
return (entity < entities.size() && entities[entity].test(validity_bit));
}
template<typename... Comp>
entity_type create() noexcept {
using accumulator_type = int[];
auto entity = create();
accumulator_type accumulator = { 0, (assign<Comp>(entity), 0)... };
(void)accumulator;
return entity;
}
entity_type create() noexcept {
entity_type entity;
if(available.empty()) {
entity = entity_type(entities.size());
entities.emplace_back();
} else {
entity = available.back();
available.pop_back();
}
entities[entity].set(validity_bit);
return entity;
}
void destroy(entity_type entity) {
assert(valid(entity));
using accumulator_type = int[];
accumulator_type accumulator = { 0, (reset<Component>(entity), 0)... };
available.push_back(entity);
entities[entity].reset();
(void)accumulator;
}
template<typename Comp, typename... Args>
Comp & assign(entity_type entity, Args... args) {
assert(valid(entity));
entities[entity].set(identifier<Comp>::value);
return std::get<identifier<Comp>::value>(pool).construct(entity, args...);
}
template<typename Comp>
void remove(entity_type entity) {
assert(valid(entity));
entities[entity].reset(identifier<Comp>::value);
std::get<identifier<Comp>::value>(pool).destroy(entity);
}
template<typename... Comp>
bool has(entity_type entity) const noexcept {
assert(valid(entity));
using accumulator_type = bool[];
bool all = true;
auto &mask = entities[entity];
accumulator_type accumulator = { true, (all = all && mask.test(identifier<Comp>::value))... };
(void)accumulator;
return all;
}
template<typename Comp>
const Comp & get(entity_type entity) const noexcept {
assert(valid(entity));
return std::get<identifier<Comp>::value>(pool).get(entity);
}
template<typename Comp>
Comp & get(entity_type entity) noexcept {
assert(valid(entity));
return std::get<identifier<Comp>::value>(pool).get(entity);
}
template<typename Comp, typename... Args>
Comp & replace(entity_type entity, Args... args) {
assert(valid(entity));
return (std::get<identifier<Comp>::value>(pool).get(entity) = Comp{args...});
}
template<typename Comp, typename... Args>
Comp & accomodate(entity_type entity, Args... args) {
assert(valid(entity));
return (entities[entity].test(identifier<Comp>::value)
? this->template replace<Comp>(entity, std::forward<Args>(args)...)
: this->template assign<Comp>(entity, std::forward<Args>(args)...));
}
entity_type clone(entity_type from) {
assert(valid(from));
using accumulator_type = int[];
auto to = create();
accumulator_type accumulator = { 0, (clone<Component>(to, from), 0)... };
(void)accumulator;
return to;
}
template<typename Comp>
Comp & copy(entity_type to, entity_type from) {
assert(valid(to));
assert(valid(from));
auto &&cpool = std::get<identifier<Comp>::value>(pool);
return (cpool.get(to) = cpool.get(from));
}
void copy(entity_type to, entity_type from) {
assert(valid(to));
assert(valid(from));
using accumulator_type = int[];
accumulator_type accumulator = { 0, (sync<Component>(to, from), 0)... };
(void)accumulator;
}
template<typename Comp>
void swap(entity_type lhs, entity_type rhs) {
assert(valid(lhs));
assert(valid(rhs));
std::get<identifier<Comp>::value>(pool).swap(lhs, rhs);
}
template<typename Comp, typename Compare>
void sort(Compare compare) {
std::get<identifier<Comp>::value>(pool).sort(std::move(compare));
}
template<typename To, typename From>
void sort() {
auto &&to = std::get<identifier<To>::value>(pool);
auto &&from = std::get<identifier<From>::value>(pool);
to.respect(from);
}
template<typename Comp>
void reset(entity_type entity) {
assert(valid(entity));
if(entities[entity].test(identifier<Comp>::value)) {
remove<Comp>(entity);
}
}
template<typename Comp>
void reset() {
for(entity_type entity = 0, last = entity_type(entities.size()); entity < last; ++entity) {
if(entities[entity].test(identifier<Comp>::value)) {
remove<Comp>(entity);
}
}
}
void reset() {
using accumulator_type = int[];
accumulator_type acc = { 0, (std::get<identifier<Component>::value>(pool).reset(), 0)... };
entities.clear();
available.clear();
(void)acc;
}
template<typename... Comp>
// view_type<Comp...> is fine as well, but for the fact that MSVC dislikes it
std::enable_if_t<(sizeof...(Comp) == 1), View<pool_type, identifier<Comp>::value...>>
view() noexcept { return view_type<Comp...>{&pool}; }
template<typename... Comp>
// view_type<Comp...> is fine as well, but for the fact that MSVC dislikes it
std::enable_if_t<(sizeof...(Comp) > 1), View<pool_type, identifier<Comp>::value...>>
view() noexcept { return view_type<Comp...>{&pool, entities.data()}; }
private:
std::vector<mask_type> entities;
std::vector<entity_type> available;
pool_type pool;
};
template<typename... Component>
using DefaultRegistry = Registry<std::uint32_t, Component...>;
}
#endif // ENTT_REGISTRY_HPP

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@@ -1,277 +0,0 @@
#ifndef ENTT_COMPONENT_POOL_HPP
#define ENTT_COMPONENT_POOL_HPP
#include <algorithm>
#include <utility>
#include <numeric>
#include <vector>
#include <cstddef>
#include <cassert>
namespace entt {
template<typename...>
class SparseSet;
template<typename Index>
class SparseSet<Index> {
struct SparseSetIterator;
public:
using index_type = Index;
using pos_type = index_type;
using size_type = std::size_t;
using iterator_type = SparseSetIterator;
private:
struct SparseSetIterator {
using value_type = index_type;
SparseSetIterator(const std::vector<index_type> *direct, size_type pos)
: direct{direct}, pos{pos}
{}
SparseSetIterator & operator++() noexcept {
return --pos, *this;
}
SparseSetIterator operator++(int) noexcept {
SparseSetIterator orig = *this;
return ++(*this), orig;
}
bool operator==(const SparseSetIterator &other) const noexcept {
return other.pos == pos && other.direct == direct;
}
bool operator!=(const SparseSetIterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return (*direct)[pos-1];
}
private:
const std::vector<index_type> *direct;
size_type pos;
};
inline bool valid(Index idx) const noexcept {
return idx < reverse.size() && reverse[idx] < direct.size() && direct[reverse[idx]] == idx;
}
public:
explicit SparseSet() = default;
SparseSet(const SparseSet &) = delete;
SparseSet(SparseSet &&) = default;
~SparseSet() noexcept {
assert(empty());
}
SparseSet & operator=(const SparseSet &) = delete;
SparseSet & operator=(SparseSet &&) = default;
size_type size() const noexcept {
return direct.size();
}
size_t capacity() const noexcept {
return direct.capacity();
}
bool empty() const noexcept {
return direct.empty();
}
const index_type * data() const noexcept {
return direct.data();
}
iterator_type begin() const noexcept {
return SparseSetIterator{&direct, direct.size()};
}
iterator_type end() const noexcept {
return SparseSetIterator{&direct, 0};
}
bool has(index_type idx) const noexcept {
return valid(idx);
}
pos_type get(index_type idx) const noexcept {
assert(valid(idx));
return reverse[idx];
}
pos_type construct(index_type idx) {
assert(!valid(idx));
if(!(idx < reverse.size())) {
reverse.resize(idx+1);
}
auto pos = pos_type(direct.size());
reverse[idx] = pos;
direct.emplace_back(idx);
return pos;
}
pos_type destroy(index_type idx) {
assert(valid(idx));
auto last = direct.size() - 1;
auto pos = reverse[idx];
reverse[direct[last]] = pos;
direct[pos] = direct[last];
direct.pop_back();
return pos;
}
void swap(index_type lhs, index_type rhs) {
assert(valid(lhs));
assert(valid(rhs));
std::swap(direct[reverse[lhs]], direct[reverse[rhs]]);
std::swap(reverse[lhs], reverse[rhs]);
}
void reset() {
reverse.clear();
direct.clear();
}
private:
std::vector<pos_type> reverse;
std::vector<index_type> direct;
};
template<typename Index, typename Type>
class SparseSet<Index, Type> final: public SparseSet<Index> {
template<typename Compare>
void arrange(Compare compare) {
const auto *data = SparseSet<Index>::data();
const auto size = SparseSet<Index>::size();
std::vector<pos_type> copy(size);
std::iota(copy.begin(), copy.end(), pos_type{});
std::sort(copy.begin(), copy.end(), compare);
for(pos_type i = 0; i < copy.size(); ++i) {
const auto target = i;
auto curr = i;
while(copy[curr] != target) {
SparseSet<Index>::swap(*(data + copy[curr]), *(data + curr));
std::swap(instances[copy[curr]], instances[curr]);
std::swap(copy[curr], curr);
}
copy[curr] = curr;
}
}
public:
using type = Type;
using index_type = typename SparseSet<Index>::index_type;
using pos_type = typename SparseSet<Index>::pos_type;
using size_type = typename SparseSet<Index>::size_type;
using iterator_type = typename SparseSet<Index>::iterator_type;
explicit SparseSet() = default;
SparseSet(const SparseSet &) = delete;
SparseSet(SparseSet &&) = default;
SparseSet & operator=(const SparseSet &) = delete;
SparseSet & operator=(SparseSet &&) = default;
type * raw() noexcept {
return instances.data();
}
const type * raw() const noexcept {
return instances.data();
}
const type & get(index_type idx) const noexcept {
return instances[SparseSet<Index>::get(idx)];
}
type & get(index_type idx) noexcept {
return const_cast<type &>(const_cast<const SparseSet *>(this)->get(idx));
}
template<typename... Args>
type & construct(index_type idx, Args&&... args) {
SparseSet<Index>::construct(idx);
instances.push_back({ std::forward<Args>(args)... });
return instances.back();
}
void destroy(index_type idx) {
auto pos = SparseSet<Index>::destroy(idx);
instances[pos] = std::move(instances[SparseSet<Index>::size()]);
instances.pop_back();
}
void swap(index_type lhs, index_type rhs) {
std::swap(instances[SparseSet<Index>::get(lhs)], instances[SparseSet<Index>::get(rhs)]);
}
template<typename Compare>
void sort(Compare compare) {
arrange([this, compare = std::move(compare)](auto lhs, auto rhs) {
return !compare(instances[lhs], instances[rhs]);
});
}
template<typename Idx>
void respect(const SparseSet<Idx> &other) {
const auto *data = SparseSet<Index>::data();
arrange([data, &other](auto lhs, auto rhs) {
auto eLhs = *(data + lhs);
auto eRhs = *(data + rhs);
bool bLhs = other.has(eLhs);
bool bRhs = other.has(eRhs);
bool compare = false;
if(bLhs && bRhs) {
compare = other.get(eLhs) < other.get(eRhs);
} else if(!bLhs && !bRhs) {
compare = eLhs < eRhs;
} else {
compare = bRhs;
}
return compare;
});
}
void reset() {
SparseSet<Index>::reset();
instances.clear();
}
private:
std::vector<type> instances;
};
}
#endif // ENTT_COMPONENT_POOL_HPP

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@@ -2,25 +2,201 @@
# Tests configuration
#
set(COMMON_LINK_LIBS gtest_main Threads::Threads)
include(FetchContent)
# List of available targets
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(TARGET_ENTT entt)
set(TARGET_BENCHMARK benchmark)
if(FIND_GTEST_PACKAGE)
find_package(GTest REQUIRED)
else()
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG master
GIT_SHALLOW 1
)
# Test TARGET_ENTT
FetchContent_GetProperties(googletest)
add_executable(${TARGET_ENTT} ident.cpp registry.cpp sparse_set.cpp)
target_include_directories(${TARGET_ENTT} PRIVATE ${PROJECT_SRC_DIR})
target_link_libraries(${TARGET_ENTT} PRIVATE ${COMMON_LINK_LIBS})
add_test(NAME ${TARGET_ENTT} COMMAND ${TARGET_ENTT})
if(NOT googletest_POPULATED)
FetchContent_Populate(googletest)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR})
endif()
# Test TARGET_BENCHMARK
add_library(GTest::Main ALIAS gtest_main)
IF(CMAKE_BUILD_TYPE MATCHES Release)
add_executable(${TARGET_BENCHMARK} benchmark.cpp)
target_include_directories(${TARGET_BENCHMARK} PRIVATE ${PROJECT_SRC_DIR})
target_link_libraries(${TARGET_BENCHMARK} PRIVATE ${COMMON_LINK_LIBS})
add_test(NAME ${TARGET_BENCHMARK} COMMAND ${TARGET_BENCHMARK})
ENDIF()
target_compile_features(gtest PUBLIC cxx_std_17)
target_compile_features(gtest_main PUBLIC cxx_std_17)
target_compile_features(gmock PUBLIC cxx_std_17)
target_compile_features(gmock_main PUBLIC cxx_std_17)
endif()
include_directories($<TARGET_PROPERTY:EnTT,INTERFACE_INCLUDE_DIRECTORIES>)
add_compile_options($<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_OPTIONS>)
function(SETUP_TARGET TARGET_NAME)
set_target_properties(${TARGET_NAME} PROPERTIES CXX_EXTENSIONS OFF)
target_link_libraries(${TARGET_NAME} PRIVATE EnTT)
target_compile_options(
${TARGET_NAME}
PRIVATE
$<$<NOT:$<PLATFORM_ID:Windows>>:-pedantic -fvisibility=hidden -Wall -Wshadow -Wno-deprecated-declarations>
$<$<PLATFORM_ID:Windows>:/EHsc /W1 /wd4996 /w14800>
)
target_compile_options(
${TARGET_NAME}
PRIVATE
$<$<AND:$<CONFIG:Debug>,$<NOT:$<PLATFORM_ID:Windows>>>:-O0 -g>
$<$<AND:$<CONFIG:Release>,$<NOT:$<PLATFORM_ID:Windows>>>:-O2>
$<$<AND:$<CONFIG:Debug>,$<PLATFORM_ID:Windows>>:/Od>
$<$<AND:$<CONFIG:Release>,$<PLATFORM_ID:Windows>>:/O2>
)
endfunction()
add_library(odr OBJECT odr.cpp)
SETUP_TARGET(odr)
function(SETUP_BASIC_TEST TEST_NAME TEST_SOURCES)
add_executable(${TEST_NAME} $<TARGET_OBJECTS:odr> ${TEST_SOURCES})
target_link_libraries(${TEST_NAME} PRIVATE GTest::Main Threads::Threads)
SETUP_TARGET(${TEST_NAME})
add_test(NAME ${TEST_NAME} COMMAND ${TEST_NAME})
endfunction()
function(SETUP_LIB_TEST TEST_NAME)
add_library(_${TEST_NAME} SHARED lib/${TEST_NAME}/lib.cpp)
SETUP_TARGET(_${TEST_NAME})
SETUP_BASIC_TEST(lib_${TEST_NAME} lib/${TEST_NAME}/main.cpp)
target_compile_definitions(_${TEST_NAME} PRIVATE ENTT_API_EXPORT ${ARGV1})
target_compile_definitions(lib_${TEST_NAME} PRIVATE ENTT_API_IMPORT ${ARGV1})
target_link_libraries(lib_${TEST_NAME} PRIVATE _${TEST_NAME})
endfunction()
function(SETUP_PLUGIN_TEST TEST_NAME)
add_library(_${TEST_NAME} MODULE lib/${TEST_NAME}/plugin.cpp)
SETUP_TARGET(_${TEST_NAME})
SETUP_BASIC_TEST(lib_${TEST_NAME} lib/${TEST_NAME}/main.cpp)
target_include_directories(_${TEST_NAME} PRIVATE ${cr_INCLUDE_DIR})
target_include_directories(lib_${TEST_NAME} PRIVATE ${cr_INCLUDE_DIR})
target_compile_definitions(lib_${TEST_NAME} PRIVATE NOMINMAX PLUGIN="$<TARGET_FILE:_${TEST_NAME}>" ${ARGV1})
target_compile_definitions(_${TEST_NAME} PRIVATE NOMINMAX ${ARGV1})
target_link_libraries(lib_${TEST_NAME} PRIVATE ${CMAKE_DL_LIBS})
endfunction()
# Test benchmark
if(BUILD_BENCHMARK)
SETUP_BASIC_TEST(benchmark benchmark/benchmark.cpp)
endif()
# Test lib
if(BUILD_LIB)
FetchContent_Declare(
cr
GIT_REPOSITORY https://github.com/fungos/cr.git
GIT_TAG master
GIT_SHALLOW 1
)
FetchContent_GetProperties(cr)
if(NOT cr_POPULATED)
FetchContent_Populate(cr)
set(cr_INCLUDE_DIR ${cr_SOURCE_DIR})
endif()
SETUP_LIB_TEST(dispatcher)
SETUP_LIB_TEST(emitter)
SETUP_LIB_TEST(meta)
SETUP_LIB_TEST(registry)
SETUP_LIB_TEST(dispatcher_std ENTT_STANDARD_CPP)
SETUP_LIB_TEST(emitter_std ENTT_STANDARD_CPP)
SETUP_LIB_TEST(meta_std ENTT_STANDARD_CPP)
SETUP_LIB_TEST(registry_std ENTT_STANDARD_CPP)
SETUP_PLUGIN_TEST(dispatcher_plugin)
SETUP_PLUGIN_TEST(emitter_plugin)
SETUP_PLUGIN_TEST(meta_plugin)
SETUP_PLUGIN_TEST(registry_plugin)
SETUP_PLUGIN_TEST(dispatcher_plugin_std ENTT_STANDARD_CPP)
SETUP_PLUGIN_TEST(emitter_plugin_std ENTT_STANDARD_CPP)
SETUP_PLUGIN_TEST(meta_plugin_std ENTT_STANDARD_CPP)
SETUP_PLUGIN_TEST(registry_plugin_std ENTT_STANDARD_CPP)
endif()
# Test snapshot
if(BUILD_SNAPSHOT)
FetchContent_Declare(
cereal
GIT_REPOSITORY https://github.com/USCiLab/cereal.git
GIT_TAG v1.2.2
GIT_SHALLOW 1
)
FetchContent_GetProperties(cereal)
if(NOT cereal_POPULATED)
FetchContent_Populate(cereal)
set(cereal_INCLUDE_DIR ${cereal_SOURCE_DIR}/include)
endif()
SETUP_BASIC_TEST(cereal snapshot/snapshot.cpp)
target_include_directories(cereal PRIVATE ${cereal_INCLUDE_DIR})
endif()
# Test core
SETUP_BASIC_TEST(algorithm entt/core/algorithm.cpp)
SETUP_BASIC_TEST(family entt/core/family.cpp)
SETUP_BASIC_TEST(hashed_string entt/core/hashed_string.cpp)
SETUP_BASIC_TEST(ident entt/core/ident.cpp)
SETUP_BASIC_TEST(monostate entt/core/monostate.cpp)
SETUP_BASIC_TEST(type_info entt/core/type_info.cpp)
SETUP_BASIC_TEST(type_traits entt/core/type_traits.cpp)
SETUP_BASIC_TEST(utility entt/core/utility.cpp)
# Test entity
SETUP_BASIC_TEST(actor entt/entity/actor.cpp)
SETUP_BASIC_TEST(entity entt/entity/entity.cpp)
SETUP_BASIC_TEST(group entt/entity/group.cpp)
SETUP_BASIC_TEST(helper entt/entity/helper.cpp)
SETUP_BASIC_TEST(observer entt/entity/observer.cpp)
SETUP_BASIC_TEST(registry entt/entity/registry.cpp)
SETUP_BASIC_TEST(runtime_view entt/entity/runtime_view.cpp)
SETUP_BASIC_TEST(snapshot entt/entity/snapshot.cpp)
SETUP_BASIC_TEST(sparse_set entt/entity/sparse_set.cpp)
SETUP_BASIC_TEST(storage entt/entity/storage.cpp)
SETUP_BASIC_TEST(view entt/entity/view.cpp)
# Test locator
SETUP_BASIC_TEST(locator entt/locator/locator.cpp)
# Test meta
SETUP_BASIC_TEST(meta entt/meta/meta.cpp)
# Test process
SETUP_BASIC_TEST(process entt/process/process.cpp)
SETUP_BASIC_TEST(scheduler entt/process/scheduler.cpp)
# Test resource
SETUP_BASIC_TEST(resource entt/resource/resource.cpp)
# Test signal
SETUP_BASIC_TEST(delegate entt/signal/delegate.cpp)
SETUP_BASIC_TEST(dispatcher entt/signal/dispatcher.cpp)
SETUP_BASIC_TEST(emitter entt/signal/emitter.cpp)
SETUP_BASIC_TEST(sigh entt/signal/sigh.cpp)

View File

@@ -1,410 +0,0 @@
#include <gtest/gtest.h>
#include <registry.hpp>
#include <iostream>
#include <cstddef>
#include <chrono>
#include <vector>
struct Position {
uint64_t x;
uint64_t y;
};
struct Velocity {
uint64_t x;
uint64_t y;
};
template<std::size_t>
struct Comp {};
struct Timer final {
Timer(): start{std::chrono::system_clock::now()} {}
void elapsed() {
auto now = std::chrono::system_clock::now();
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
}
private:
std::chrono::time_point<std::chrono::system_clock> start;
};
TEST(DefaultRegistry, Construct) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Constructing 10000000 entities" << std::endl;
Timer timer;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create();
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, Destroy) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::vector<registry_type::entity_type> entities{};
std::cout << "Destroying 10000000 entities" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
entities.push_back(registry.create());
}
Timer timer;
for (auto entity: entities) {
registry.destroy(entity);
}
timer.elapsed();
}
TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
Timer timer;
for(int i = 0; i < 10000; i++) {
for(int j = 0; j < 10000; j++) {
registry.create<Position>();
}
auto view = registry.view<Position>();
for(auto entity: view) {
if(rand() % 2 == 0) {
registry.destroy(entity);
}
}
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateFiveComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, five components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}

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#include <array>
#include <gtest/gtest.h>
#include <entt/core/algorithm.hpp>
struct boxed_int {
int value;
};
TEST(Algorithm, StdSort) {
// well, I'm pretty sure it works, it's std::sort!!
std::array<int, 5> arr{{4, 1, 3, 2, 0}};
entt::std_sort sort;
sort(arr.begin(), arr.end());
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_LT(arr[i], arr[i+1]);
}
}
TEST(Algorithm, StdSortBoxedInt) {
// well, I'm pretty sure it works, it's std::sort!!
std::array<boxed_int, 6> arr{{{4}, {1}, {3}, {2}, {0}, {6}}};
entt::std_sort sort;
sort(arr.begin(), arr.end(), [](const auto &lhs, const auto &rhs) {
return lhs.value > rhs.value;
});
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_GT(arr[i].value, arr[i+1].value);
}
}
TEST(Algorithm, InsertionSort) {
std::array<int, 5> arr{{4, 1, 3, 2, 0}};
entt::insertion_sort sort;
sort(arr.begin(), arr.end());
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_LT(arr[i], arr[i+1]);
}
}
TEST(Algorithm, InsertionSortBoxedInt) {
std::array<boxed_int, 6> arr{{{4}, {1}, {3}, {2}, {0}, {6}}};
entt::insertion_sort sort;
sort(arr.begin(), arr.end(), [](const auto &lhs, const auto &rhs) {
return lhs.value > rhs.value;
});
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_GT(arr[i].value, arr[i+1].value);
}
}
TEST(Algorithm, InsertionSortEmptyContainer) {
std::vector<int> vec{};
entt::insertion_sort sort;
// this should crash with asan enabled if we break the constraint
sort(vec.begin(), vec.end());
}
TEST(Algorithm, RadixSort) {
std::array<uint32_t, 5> arr{{4, 1, 3, 2, 0}};
entt::radix_sort<8, 32> sort;
sort(arr.begin(), arr.end(), [](const auto &value) {
return value;
});
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_LT(arr[i], arr[i+1]);
}
}
TEST(Algorithm, RadixSortBoxedInt) {
std::array<boxed_int, 6> arr{{{4}, {1}, {3}, {2}, {0}, {6}}};
entt::radix_sort<2, 6> sort;
sort(arr.rbegin(), arr.rend(), [](const auto &instance) {
return instance.value;
});
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_GT(arr[i].value, arr[i+1].value);
}
}
TEST(Algorithm, RadixSortEmptyContainer) {
std::vector<int> vec{};
entt::radix_sort<8, 32> sort;
// this should crash with asan enabled if we break the constraint
sort(vec.begin(), vec.end());
}

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test/entt/core/family.cpp Normal file
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#include <gtest/gtest.h>
#include <entt/core/family.hpp>
using a_family = entt::family<struct a_family_type>;
using another_family = entt::family<struct another_family_type>;
TEST(Family, Functionalities) {
auto t1 = a_family::type<int>;
auto t2 = a_family::type<int>;
auto t3 = a_family::type<char>;
auto t4 = another_family::type<double>;
ASSERT_EQ(t1, t2);
ASSERT_NE(t1, t3);
ASSERT_EQ(t1, t4);
}
TEST(Family, Uniqueness) {
ASSERT_NE(a_family::type<int>, a_family::type<int &>);
ASSERT_NE(a_family::type<int>, a_family::type<int &&>);
ASSERT_NE(a_family::type<int>, a_family::type<const int &>);
}

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#include <string>
#include <string_view>
#include <type_traits>
#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
TEST(HashedString, Functionalities) {
using hash_type = entt::hashed_string::hash_type;
const char *bar = "bar";
auto foo_hs = entt::hashed_string{"foo"};
auto bar_hs = entt::hashed_string{bar};
ASSERT_NE(static_cast<hash_type>(foo_hs), static_cast<hash_type>(bar_hs));
ASSERT_STREQ(static_cast<const char *>(foo_hs), "foo");
ASSERT_STREQ(static_cast<const char *>(bar_hs), bar);
ASSERT_STREQ(foo_hs.data(), "foo");
ASSERT_STREQ(bar_hs.data(), bar);
ASSERT_EQ(foo_hs, foo_hs);
ASSERT_NE(foo_hs, bar_hs);
entt::hashed_string hs{"foobar"};
ASSERT_EQ(static_cast<hash_type>(hs), 0xbf9cf968);
ASSERT_EQ(hs.value(), 0xbf9cf968);
ASSERT_EQ(foo_hs, "foo"_hs);
ASSERT_NE(bar_hs, "foo"_hs);
}
TEST(HashedString, Empty) {
using hash_type = entt::hashed_string::hash_type;
entt::hashed_string hs{};
ASSERT_EQ(static_cast<hash_type>(hs), hash_type{});
ASSERT_EQ(static_cast<const char *>(hs), nullptr);
}
TEST(HashedString, Constexprness) {
using hash_type = entt::hashed_string::hash_type;
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_string{"quux"}>{};
(void)std::integral_constant<hash_type, "quux"_hs>{};
ASSERT_TRUE(true);
}
TEST(HashedString, ToValue) {
using hash_type = entt::hashed_string::hash_type;
const char *foobar = "foobar";
ASSERT_EQ(entt::hashed_string::value(foobar), 0xbf9cf968);
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_string::value("quux")>{};
}
TEST(HashedString, StringView) {
std::string str{"__foobar__"};
std::string_view view{str.data()+2, 6};
ASSERT_EQ(entt::hashed_string::value(view.data(), view.size()), 0xbf9cf968);
}
TEST(HashedWString, Functionalities) {
using hash_type = entt::hashed_wstring::hash_type;
const wchar_t *bar = L"bar";
auto foo_hws = entt::hashed_wstring{L"foo"};
auto bar_hws = entt::hashed_wstring{bar};
ASSERT_NE(static_cast<hash_type>(foo_hws), static_cast<hash_type>(bar_hws));
ASSERT_STREQ(static_cast<const wchar_t *>(foo_hws), L"foo");
ASSERT_STREQ(static_cast<const wchar_t *>(bar_hws), bar);
ASSERT_STREQ(foo_hws.data(), L"foo");
ASSERT_STREQ(bar_hws.data(), bar);
ASSERT_EQ(foo_hws, foo_hws);
ASSERT_NE(foo_hws, bar_hws);
entt::hashed_wstring hws{L"foobar"};
ASSERT_EQ(static_cast<hash_type>(hws), 0xbf9cf968);
ASSERT_EQ(hws.value(), 0xbf9cf968);
ASSERT_EQ(foo_hws, L"foo"_hws);
ASSERT_NE(bar_hws, L"foo"_hws);
}
TEST(HashedWString, Empty) {
using hash_type = entt::hashed_wstring::hash_type;
entt::hashed_wstring hws{};
ASSERT_EQ(static_cast<hash_type>(hws), hash_type{});
ASSERT_EQ(static_cast<const wchar_t *>(hws), nullptr);
}
TEST(HashedWString, Constexprness) {
using hash_type = entt::hashed_wstring::hash_type;
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_wstring{L"quux"}>{};
(void)std::integral_constant<hash_type, L"quux"_hws>{};
ASSERT_TRUE(true);
}
TEST(HashedWString, ToValue) {
using hash_type = entt::hashed_wstring::hash_type;
const wchar_t *foobar = L"foobar";
ASSERT_EQ(entt::hashed_wstring::value(foobar), 0xbf9cf968);
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_wstring::value(L"quux")>{};
}
TEST(HashedWString, StringView) {
std::wstring str{L"__foobar__"};
std::wstring_view view{str.data()+2, 6};
ASSERT_EQ(entt::hashed_wstring::value(view.data(), view.size()), 0xbf9cf968);
}
TEST(BasicHashedString, DeductionGuide) {
static_assert(std::is_same_v<decltype(entt::basic_hashed_string{"foo"}), entt::hashed_string>);
static_assert(std::is_same_v<decltype(entt::basic_hashed_string{L"foo"}), entt::hashed_wstring>);
}

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test/entt/core/ident.cpp Normal file
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#include <type_traits>
#include <gtest/gtest.h>
#include <entt/core/ident.hpp>
struct a_type {};
struct another_type {};
TEST(Identifier, Uniqueness) {
using id = entt::identifier<a_type, another_type>;
constexpr a_type an_instance;
constexpr another_type another_instance;
ASSERT_NE(id::type<a_type>, id::type<another_type>);
ASSERT_EQ(id::type<a_type>, id::type<decltype(an_instance)>);
ASSERT_NE(id::type<a_type>, id::type<decltype(another_instance)>);
ASSERT_EQ(id::type<a_type>, id::type<a_type>);
ASSERT_EQ(id::type<another_type>, id::type<another_type>);
// test uses in constant expressions
switch(id::type<another_type>) {
case id::type<a_type>:
FAIL();
case id::type<another_type>:
SUCCEED();
}
}
TEST(Identifier, SingleType) {
using id = entt::identifier<a_type>;
std::integral_constant<id::identifier_type, id::type<a_type>> ic;
(void)ic;
}

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#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
#include <entt/core/monostate.hpp>
TEST(Monostate, Functionalities) {
const bool b_pre = entt::monostate<entt::hashed_string{"foobar"}>{};
const int i_pre = entt::monostate<"foobar"_hs>{};
ASSERT_FALSE(b_pre);
ASSERT_EQ(i_pre, int{});
entt::monostate<"foobar"_hs>{} = true;
entt::monostate_v<"foobar"_hs> = 42;
const bool &b_post = entt::monostate<"foobar"_hs>{};
const int &i_post = entt::monostate_v<entt::hashed_string{"foobar"}>;
ASSERT_TRUE(b_post);
ASSERT_EQ(i_post, 42);
}

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#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
#include <entt/core/type_info.hpp>
TEST(TypeId, Functionalities) {
ASSERT_NE(entt::type_info<int>::id(), entt::type_info<const int>::id());
ASSERT_NE(entt::type_info<int>::id(), entt::type_info<char>::id());
ASSERT_EQ(entt::type_info<int>::id(), entt::type_info<int>::id());
}

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#include <gtest/gtest.h>
#include <entt/config/config.h>
#include <entt/core/hashed_string.hpp>
#include <entt/core/type_traits.hpp>
TEST(Choice, Functionalities) {
ASSERT_TRUE((std::is_base_of_v<entt::choice_t<0>, entt::choice_t<1>>));
ASSERT_FALSE((std::is_base_of_v<entt::choice_t<1>, entt::choice_t<0>>));
}
TEST(TypeList, Functionalities) {
using type = entt::type_list<int, char>;
using other = entt::type_list<double>;
ASSERT_EQ(entt::type_list_size_v<type>, 2u);
ASSERT_EQ(entt::type_list_size_v<other>, 1u);
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, other, type, other>, entt::type_list<int, char, double, int, char, double>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, other>, entt::type_list<int, char, double>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, type>, entt::type_list<int, char, int, char>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_unique_t<entt::type_list_cat_t<type, type>>, entt::type_list<int, char>>));
}
TEST(IsEqualityComparable, Functionalities) {
ASSERT_TRUE(entt::is_equality_comparable_v<int>);
ASSERT_FALSE(entt::is_equality_comparable_v<void>);
}
TEST(MemberClass, Functionalities) {
struct clazz {
char foo(int) { return {}; }
int bar(double, float) const { return {}; }
bool quux;
};
ASSERT_TRUE((std::is_same_v<clazz, entt::member_class_t<decltype(&clazz::foo)>>));
ASSERT_TRUE((std::is_same_v<clazz, entt::member_class_t<decltype(&clazz::bar)>>));
ASSERT_TRUE((std::is_same_v<clazz, entt::member_class_t<decltype(&clazz::quux)>>));
}
TEST(Tag, Functionalities) {
ASSERT_EQ(entt::tag<"foobar"_hs>::value, entt::hashed_string::value("foobar"));
ASSERT_TRUE((std::is_same_v<typename entt::tag<"foobar"_hs>::value_type, ENTT_ID_TYPE>));
}

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#include <utility>
#include <gtest/gtest.h>
#include <entt/core/utility.hpp>
struct Functions {
static void foo(int) {}
static void foo() {}
void bar(int) {}
void bar() {}
};
TEST(Utility, Identity) {
entt::identity identity;
int value = 42;
ASSERT_EQ(identity(value), value);
ASSERT_EQ(&identity(value), &value);
}
TEST(Utility, Overload) {
ASSERT_EQ(entt::overload<void(int)>(&Functions::foo), static_cast<void(*)(int)>(&Functions::foo));
ASSERT_EQ(entt::overload<void()>(&Functions::foo), static_cast<void(*)()>(&Functions::foo));
ASSERT_EQ(entt::overload<void(int)>(&Functions::bar), static_cast<void(Functions:: *)(int)>(&Functions::bar));
ASSERT_EQ(entt::overload<void()>(&Functions::bar), static_cast<void(Functions:: *)()>(&Functions::bar));
Functions instance;
ASSERT_NO_THROW(entt::overload<void(int)>(&Functions::foo)(0));
ASSERT_NO_THROW(entt::overload<void()>(&Functions::foo)());
ASSERT_NO_THROW((instance.*entt::overload<void(int)>(&Functions::bar))(0));
ASSERT_NO_THROW((instance.*entt::overload<void()>(&Functions::bar))());
}
TEST(Utility, Overloaded) {
int iv = 0;
char cv = '\0';
entt::overloaded func{
[&iv](int value) { iv = value; },
[&cv](char value) { cv = value; }
};
func(42);
func('c');
ASSERT_EQ(iv, 42);
ASSERT_EQ(cv, 'c');
}
TEST(Utility, YCombinator) {
entt::y_combinator gauss([](auto &&self, unsigned int value) -> unsigned int {
return value ? (value + self(value-1u)) : 0;
});
ASSERT_EQ(gauss(3u), 3u*4u/2u);
ASSERT_EQ(std::as_const(gauss)(7u), 7u*8u/2u);
}

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#include <functional>
#include <gtest/gtest.h>
#include <entt/entity/actor.hpp>
#include <entt/entity/registry.hpp>
TEST(Actor, Component) {
entt::registry registry;
entt::actor actor{registry};
ASSERT_EQ(&registry, &actor.backend());
ASSERT_EQ(&registry, &std::as_const(actor).backend());
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor.has<int>());
const auto &cint = actor.assign<int>();
const auto &cchar = actor.assign<char>();
ASSERT_EQ(&cint, &actor.get<int>());
ASSERT_EQ(&cchar, &std::as_const(actor).get<char>());
ASSERT_EQ(&cint, &std::get<0>(actor.get<int, char>()));
ASSERT_EQ(&cchar, &std::get<1>(actor.get<int, char>()));
ASSERT_EQ(&cint, std::get<0>(actor.try_get<int, char, double>()));
ASSERT_EQ(&cchar, std::get<1>(actor.try_get<int, char, double>()));
ASSERT_EQ(nullptr, std::get<2>(actor.try_get<int, char, double>()));
ASSERT_EQ(nullptr, actor.try_get<double>());
ASSERT_EQ(&cchar, actor.try_get<char>());
ASSERT_EQ(&cint, actor.try_get<int>());
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_TRUE((actor.has<int, char>()));
ASSERT_FALSE(actor.has<double>());
actor.remove<int>();
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor.has<int>());
}
TEST(Actor, FromEntity) {
entt::registry registry;
const auto entity = registry.create();
registry.assign<int>(entity, 42);
registry.assign<char>(entity, 'c');
entt::actor actor{entity, registry};
ASSERT_TRUE(actor);
ASSERT_EQ(entity, actor.entity());
ASSERT_TRUE((actor.has<int, char>()));
ASSERT_EQ(actor.get<int>(), 42);
ASSERT_EQ(actor.get<char>(), 'c');
}
TEST(Actor, EntityLifetime) {
entt::registry registry;
entt::actor actor{};
ASSERT_FALSE(actor);
actor = entt::actor{registry};
actor.assign<int>();
ASSERT_TRUE(actor);
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
registry.destroy(actor.entity());
ASSERT_FALSE(actor);
}
TEST(Actor, ActorLifetime) {
entt::registry registry;
auto *actor = new entt::actor{registry};
actor->assign<int>();
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
registry.each([actor](const auto entity) {
ASSERT_EQ(actor->entity(), entity);
});
delete actor;
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty());
}

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#include <functional>
#include <type_traits>
#include <gtest/gtest.h>
#include <entt/entity/entity.hpp>
#include <entt/entity/registry.hpp>
TEST(Entity, Null) {
using traits_type = entt::entt_traits<std::underlying_type_t<entt::entity>>;
entt::registry registry{};
const auto entity = registry.create();
registry.assign<int>(entity, 42);
ASSERT_FALSE(entt::entity{} == entt::null);
ASSERT_TRUE(entt::entity{traits_type::entity_mask} == entt::null);
ASSERT_TRUE(entt::entity{~typename traits_type::entity_type{}} == entt::null);
ASSERT_TRUE(entt::null == entt::null);
ASSERT_FALSE(entt::null != entt::null);
ASSERT_FALSE(entity == entt::null);
ASSERT_FALSE(entt::null == entity);
ASSERT_TRUE(entity != entt::null);
ASSERT_TRUE(entt::null != entity);
ASSERT_FALSE(registry.valid(entt::null));
}

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test/entt/entity/group.cpp Normal file

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#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
#include <entt/entity/helper.hpp>
#include <entt/entity/registry.hpp>
#include <entt/core/type_traits.hpp>
TEST(Helper, AsView) {
entt::registry registry;
const entt::registry cregistry;
([](entt::view<entt::exclude_t<>, int>) {})(entt::as_view{registry});
([](entt::view<entt::exclude_t<int>, char, double>) {})(entt::as_view{registry});
([](entt::view<entt::exclude_t<int>, const char, double>) {})(entt::as_view{registry});
([](entt::view<entt::exclude_t<int>, const char, const double>) {})(entt::as_view{registry});
}
TEST(Helper, AsGroup) {
entt::registry registry;
const entt::registry cregistry;
([](entt::group<entt::exclude_t<int>, entt::get_t<char>, double>) {})(entt::as_group{registry});
([](entt::group<entt::exclude_t<int>, entt::get_t<const char>, double>) {})(entt::as_group{registry});
([](entt::group<entt::exclude_t<int>, entt::get_t<const char>, const double>) {})(entt::as_group{registry});
}

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