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30 Commits

Author SHA1 Message Date
Michele Caini
ed6adbbfd7 Update README.md 2017-11-15 22:45:35 +01:00
Michele Caini
b6c950ffc5 tests, tags and few other features 2017-11-15 22:25:37 +01:00
Michele Caini
8b89c69d5f fixed #20 2017-11-14 22:48:37 +01:00
Michele Caini
290dda50fe now it works with MSVC2017 (#19)
#18
2017-11-13 10:39:55 +01:00
Michele Caini
a7278573a8 review: hashed_string 2017-11-13 08:49:04 +01:00
Michele Caini
68ce4dc689 added actor class 2017-11-12 16:11:32 +01:00
Michele Caini
a9f5118013 updated documentation 2017-11-11 23:48:08 +01:00
Michele Caini
d1f2e8ecf9 updated tests 2017-11-11 23:47:31 +01:00
Michele Caini
fe6873b61a updated version 2017-11-11 23:46:29 +01:00
Michele Caini
7c7bcf80cf added stuff for resource management 2017-11-11 23:46:10 +01:00
Michele Caini
cf6022866d added process and scheduler 2017-11-11 23:42:52 +01:00
Michele Caini
c630cb1de2 added core/hashed_string 2017-11-11 23:41:48 +01:00
Michele Caini
2e6c8d542c updated signal module 2017-11-11 23:41:16 +01:00
Michele Caini
2f781906b5 updated entity module 2017-11-11 23:40:50 +01:00
Michele Caini
b4f3b6f7bd updated readme 2017-10-28 00:15:42 +02:00
Michele Caini
71b464f44a updated build system 2017-10-28 00:15:20 +02:00
Michele Caini
438070ed58 updated entt.hpp 2017-10-28 00:15:01 +02:00
Michele Caini
a06c891969 updated entity-component system 2017-10-28 00:14:32 +02:00
Michele Caini
a935bd09aa updated core stuff 2017-10-28 00:13:56 +02:00
Michele Caini
fb8745ccf0 minimal locator implementation 2017-10-28 00:13:29 +02:00
Michele Caini
53a4c4be7f signalling stuff 2017-10-28 00:13:06 +02:00
Michele Caini
c0a110ea8a updated travis config 2017-10-28 00:12:27 +02:00
Michele Caini
c426a8e331 removed tests with 50M entities (jenkins gives up with them) 2017-10-19 17:52:17 +02:00
Michele Caini
526e4f69a4 updated version 2017-10-19 16:23:20 +02:00
Michele Caini
f901fa50ff fixed: custom registry required to manage 50M entities 2017-10-19 16:07:33 +02:00
Michele Caini
bea9eeac16 fixed: registry.destroy makes available the wrong entity identifier 2017-10-19 15:53:59 +02:00
Michele Caini
3055da5316 fixed typo 2017-10-18 18:24:13 +02:00
Michele Caini
3706fbdfee EnTT v2 (#14)
EnTT v2
2017-10-18 09:19:14 +02:00
Michele Caini
b4d18e94da more tests 2017-09-17 21:31:38 +02:00
Michele Caini
41523d9555 typo 2017-09-17 21:18:30 +02:00
54 changed files with 11913 additions and 2355 deletions

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@@ -11,6 +11,13 @@ matrix:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-6']
env: COMPILER=g++-6
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-7']
env: COMPILER=g++-7
- os: linux
compiler: clang
addons:
@@ -18,23 +25,34 @@ matrix:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-trusty-4.0']
packages: ['clang-4.0', 'libstdc++-4.9-dev']
env: COMPILER=clang++-4.0
- os: linux
compiler: clang
addons:
apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-trusty-5.0']
packages: ['clang-5.0', 'libstdc++-4.9-dev']
env: COMPILER=clang++-5.0
- os: osx
osx_image: xcode8.3
compiler: clang
env: COMPILER=clang++
- os: osx
osx_image: xcode9.1
compiler: clang
env: COMPILER=clang++
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-6']
packages: ['g++-7']
env:
- COMPILER=g++-6
- COMPILER=g++-7
- CXXFLAGS="-O0 --coverage -fno-inline -fno-inline-small-functions -fno-default-inline"
before_script:
- pip install --user cpp-coveralls
after_success:
- coveralls --gcov gcov-6 --gcov-options '\-lp' --root ${TRAVIS_BUILD_DIR} --build-root ${TRAVIS_BUILD_DIR}/build --extension cpp --extension hpp --exclude deps --include src
- coveralls --gcov gcov-7 --gcov-options '\-lp' --root ${TRAVIS_BUILD_DIR} --build-root ${TRAVIS_BUILD_DIR}/build --extension cpp --extension hpp --exclude deps --include src
notifications:
email:
@@ -51,5 +69,5 @@ install:
script:
- mkdir -p build && cd build
- cmake -DCMAKE_BUILD_TYPE=Release .. && make -j4
- cmake .. && make -j4
- CTEST_OUTPUT_ON_FAILURE=1 make test

View File

@@ -16,7 +16,7 @@ endif()
# Project configuration
#
project(entt VERSION 1.1.0)
project(entt VERSION 2.2.0)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
@@ -33,7 +33,7 @@ message("* Copyright (c) 2017 ${PROJECT_AUTHOR} <${PROJECT_AUTHOR_EMAIL}>")
message("*")
#
# Compile stuff
# Compiler stuff
#
set(CMAKE_CXX_STANDARD 14)
@@ -41,7 +41,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT MSVC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -Wall -Wconversion")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -Wall")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DRELEASE")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g -DDEBUG")
@@ -65,15 +65,11 @@ set(PROJECT_SRC_DIR ${entt_SOURCE_DIR}/src)
set(PROJECT_RUNTIME_OUTPUT_DIRECTORY bin)
#
# Enable test support using ctest-like interface
# Tests
#
option(BUILD_TESTING "Enable testing with ctest." ON)
#
# build testing stuff if required
#
if(BUILD_TESTING)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
@@ -89,3 +85,13 @@ if(BUILD_TESTING)
enable_testing()
add_subdirectory(test)
endif()
#
# Documentation
#
find_package(Doxygen 1.8)
if(DOXYGEN_FOUND)
add_subdirectory(docs)
endif()

1179
README.md

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27
docs/CMakeLists.txt Normal file
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@@ -0,0 +1,27 @@
#
# Doxygen configuration (documentation)
#
set(TARGET_DOCS docs)
set(DOXY_IN_FILE doxy.in)
set(DOXY_SOURCE_DIRECTORY ${PROJECT_SRC_DIR})
set(DOXY_DOCS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set(DOXY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
set(DOXY_CFG_FILE doxy.cfg)
configure_file(${DOXY_IN_FILE} ${DOXY_CFG_FILE} @ONLY)
add_custom_target(
${TARGET_DOCS}
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/${DOXY_CFG_FILE}
WORKING_DIRECTORY ${entt_SOURCE_DIR}
VERBATIM
SOURCES ${DOXY_IN_FILE}
)
install(
DIRECTORY ${DOXY_OUTPUT_DIRECTORY}/html
DESTINATION share/${PROJECT_NAME}-${PROJECT_VERSION}/
)

395
docs/LICENSE Normal file
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@@ -0,0 +1,395 @@
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2446
docs/doxy.in Normal file

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5
docs/extra.dox Normal file
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@@ -0,0 +1,5 @@
/**
* @namespace entt
*
* @brief `EnTT` default namespace.
*/

50
src/entt/core/family.hpp Normal file
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@@ -0,0 +1,50 @@
#ifndef ENTT_CORE_FAMILY_HPP
#define ENTT_CORE_FAMILY_HPP
#include<type_traits>
#include<cstddef>
namespace entt {
/**
* @brief Dynamic identifier generator.
*
* Utility class template that can be used to assign unique identifiers to types
* at runtime. Use different specializations to create separate sets of
* identifiers.
*/
template<typename...>
class Family {
static std::size_t identifier() noexcept {
static std::size_t value = 0;
return value++;
}
template<typename...>
static std::size_t family() noexcept {
static const std::size_t value = identifier();
return value;
}
public:
/*! @brief Unsigned integer type. */
using family_type = std::size_t;
/**
* @brief Returns an unique identifier for the given type.
* @return Statically generated unique identifier for the given type.
*/
template<typename... Type>
static family_type type() noexcept {
return family<std::decay_t<Type>...>();
}
};
}
#endif // ENTT_CORE_FAMILY_HPP

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@@ -0,0 +1,109 @@
#ifndef ENTT_CORE_HASHED_STRING_HPP
#define ENTT_CORE_HASHED_STRING_HPP
#include <cstdint>
namespace entt {
/**
* @brief Zero overhead resource identifier.
*
* A hashed string is a compile-time tool that allows users to use
* human-readable identifers in the codebase while using their numeric
* counterparts at runtime.<br/>
* Because of that, a hashed string can also be used in constant expressions if
* required.
*/
class HashedString final {
struct ConstCharWrapper final {
// non-explicit constructor on purpose
constexpr ConstCharWrapper(const char *str) noexcept: str{str} {}
const char *str;
};
static constexpr std::uint64_t offset = 14695981039346656037u;
static constexpr std::uint64_t prime = 1099511628211u;
// FowlerNollVo hash function v. 1a - the good
static constexpr std::uint64_t helper(std::uint64_t partial, const char *str) noexcept {
return str[0] == 0 ? partial : helper((partial^str[0])*prime, str+1);
}
public:
/*! @brief Unsigned integer type. */
using hash_type = std::uint64_t;
/**
* @brief Constructs a hashed string from an array of const chars.
*
* Forcing template resolution avoids implicit conversions. An
* human-readable identifier can be anything but a plain, old bunch of
* characters.<br/>
* Example of use:
* @code{.cpp}
* HashedString sh{"my.png"};
* @endcode
*
* @tparam N Number of characters of the identifier.
* @param str Human-readable identifer.
*/
template <std::size_t N>
constexpr HashedString(const char (&str)[N]) noexcept
: hash{helper(offset, str)}, str{str}
{}
/**
* @brief Explicit constructor on purpose to avoid constructing a hashed
* string directly from a `const char *`.
*
* @param wrapper Helps achieving the purpose by relying on overloading.
*/
explicit constexpr HashedString(ConstCharWrapper wrapper) noexcept
: hash{helper(offset, wrapper.str)}, str{wrapper.str}
{}
/**
* @brief Returns the human-readable representation of a hashed string.
* @return The string used to initialize the instance.
*/
constexpr operator const char *() const noexcept { return str; }
/**
* @brief Returns the numeric representation of a hashed string.
* @return The numeric representation of the instance.
*/
constexpr operator hash_type() const noexcept { return hash; }
/**
* @brief Compares two hashed strings.
* @param other Hashed string with which to compare.
* @return True if the two hashed strings are identical, false otherwise.
*/
constexpr bool operator==(const HashedString &other) const noexcept {
return hash == other.hash;
}
private:
const hash_type hash;
const char *str;
};
/**
* @brief Compares two hashed strings.
* @param lhs A valid hashed string.
* @param rhs A valid hashed string.
* @return True if the two hashed strings are identical, false otherwise.
*/
constexpr bool operator!=(const HashedString &lhs, const HashedString &rhs) noexcept {
return !(lhs == rhs);
}
}
#endif // ENTT_CORE_HASHED_STRING_HPP

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src/entt/core/ident.hpp Normal file
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@@ -0,0 +1,96 @@
#ifndef ENTT_CORE_IDENT_HPP
#define ENTT_CORE_IDENT_HPP
#include<type_traits>
#include<cstddef>
#include<utility>
namespace entt {
namespace {
template<typename... Types>
struct Identifier final: Identifier<Types>... {
using identifier_type = std::size_t;
template<std::size_t... Indexes>
constexpr Identifier(std::index_sequence<Indexes...>)
: Identifier<Types>{std::index_sequence<Indexes>{}}...
{}
template<typename Type>
constexpr std::size_t get() const {
return Identifier<std::decay_t<Type>>::get();
}
};
template<typename Type>
struct Identifier<Type> {
using identifier_type = std::size_t;
template<std::size_t Index>
constexpr Identifier(std::index_sequence<Index>)
: index{Index}
{}
constexpr std::size_t get() const {
return index;
}
private:
const std::size_t index;
};
}
/**
* @brief Types identifers.
*
* Variable template used to generate identifiers at compile-time for the given
* types. Use the `constexpr` `get` member function to know what's the
* identifier associated to the specific type.
*
* @note
* Identifiers are constant expression and can be used in any context where such
* an expression is required. As an example:
* @code{.cpp}
* constexpr auto identifiers = entt::ident<AType, AnotherType>;
*
* switch(aTypeIdentifier) {
* case identifers.get<AType>():
* // ...
* break;
* case identifers.get<AnotherType>():
* // ...
* break;
* default:
* // ...
* }
* @endcode
*
* @note
* In case of single type list, `get` isn't a member function template:
* @code{.cpp}
* func(std::integral_constant<
* entt::ident<AType>::identifier_type,
* entt::ident<AType>::get()
* >{});
* @endcode
*
* @tparam Types List of types for which to generate identifiers.
*/
template<typename... Types>
constexpr auto ident = Identifier<std::decay_t<Types>...>{std::make_index_sequence<sizeof...(Types)>{}};
}
#endif // ENTT_CORE_IDENT_HPP

152
src/entt/entity/actor.hpp Normal file
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#ifndef ENTT_ENTITY_ACTOR_HPP
#define ENTT_ENTITY_ACTOR_HPP
#include <utility>
#include "registry.hpp"
namespace entt {
/**
* @brief Dedicated to those who aren't confident with entity-component systems.
*
* Tiny wrapper around a registry, for all those users that aren't confident
* with entity-component systems and prefer to iterate objects directly.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Entity, typename Delta>
struct Actor {
/*! @brief Type of registry used internally. */
using registry_type = Registry<Entity>;
/*! @brief Type used to provide elapsed time. */
using delta_type = Delta;
/**
* @brief Constructs an actor by using the given registry.
* @param reg An entity-component system properly initialized.
*/
Actor(Registry<Entity> &reg)
: reg{reg}, entity{reg.create()}
{}
/*! @brief Default destructor. */
virtual ~Actor() {
reg.destroy(entity);
}
/*! @brief Default copy constructor. */
Actor(const Actor &) = default;
/*! @brief Default move constructor. */
Actor(Actor &&) = default;
/*! @brief Default copy assignment operator. @return This actor. */
Actor & operator=(const Actor &) = default;
/*! @brief Default move assignment operator. @return This actor. */
Actor & operator=(Actor &&) = default;
/**
* @brief Assigns the given component to an actor.
*
* A new instance of the given component is created and initialized with the
* arguments provided (the component must have a proper constructor or be of
* aggregate type). Then the component is assigned to the actor.<br/>
* In case the actor already has a component of the given type, it's
* replaced with the new one.
*
* @tparam Component Type of the component to create.
* @tparam Args Types of arguments to use to construct the component.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
Component & set(Args&&... args) {
return reg.template accomodate<Component>(entity, std::forward<Args>(args)...);
}
/**
* @brief Removes the given component from an actor.
* @tparam Component Type of the component to remove.
*/
template<typename Component>
void unset() {
reg.template remove<Component>(entity);
}
/**
* @brief Checks if an actor has the given component.
* @tparam Component Type of the component for which to perform the check.
* @return True if the actor has the component, false otherwise.
*/
template<typename Component>
bool has() const noexcept {
return reg.template has<Component>(entity);
}
/**
* @brief Returns a reference to the given component for an actor.
* @tparam Component Type of the component to get.
* @return A reference to the instance of the component owned by the entity.
*/
template<typename Component>
const Component & get() const noexcept {
return reg.template get<Component>(entity);
}
/**
* @brief Returns a reference to the given component for an actor.
* @tparam Component Type of the component to get.
* @return A reference to the instance of the component owned by the entity.
*/
template<typename Component>
Component & get() noexcept {
return const_cast<Component &>(const_cast<const Actor *>(this)->get<Component>());
}
/**
* @brief Returns a reference to the underlying registry.
* @return A reference to the underlying registry
*/
const registry_type & registry() const noexcept {
return reg;
}
/**
* @brief Returns a reference to the underlying registry.
* @return A reference to the underlying registry
*/
registry_type & registry() noexcept {
return const_cast<registry_type &>(const_cast<const Actor *>(this)->registry());
}
/**
* @brief Updates an actor, whatever it means to update it.
* @param delta Elapsed time.
*/
virtual void update(delta_type delta) = 0;
private:
registry_type &reg;
Entity entity;
};
/**
* @brief Default actor class.
*
* The default actor is the best choice for almost all the applications.<br/>
* Users should have a really good reason to choose something different.
*
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Delta>
using DefaultActor = Actor<std::uint32_t, Delta>;
}
#endif // ENTT_ENTITY_ACTOR_HPP

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#ifndef ENTT_ENTITY_REGISTRY_HPP
#define ENTT_ENTITY_REGISTRY_HPP
#include <vector>
#include <memory>
#include <utility>
#include <cstddef>
#include <cassert>
#include <algorithm>
#include "../core/family.hpp"
#include "sparse_set.hpp"
#include "traits.hpp"
#include "view.hpp"
namespace entt {
/**
* @brief Fast and reliable entity-component system.
*
* The registry is the core class of the entity-component framework.<br/>
* It stores entities and arranges pools of components on a per request basis.
* By means of a registry, users can manage entities and components and thus
* create views to iterate them.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class Registry {
using tag_family = Family<struct InternalRegistryTagFamily>;
using component_family = Family<struct InternalRegistryComponentFamily>;
using view_family = Family<struct InternalRegistryViewFamily>;
using traits_type = entt_traits<Entity>;
struct Attachee {
Entity entity;
};
template<typename Tag>
struct Attaching: Attachee {
// requirements for aggregates are relaxed only since C++17
template<typename... Args>
Attaching(Entity entity, Tag tag)
: Attachee{entity}, tag{std::move(tag)}
{}
Tag tag;
};
template<typename Component>
struct Pool: SparseSet<Entity, Component> {
using test_fn_type = bool(Registry::*)(Entity) const;
template<typename... Args>
Component & construct(Registry &registry, Entity entity, Args&&... args) {
auto &component = SparseSet<Entity, Component>::construct(entity, std::forward<Args>(args)...);
for(auto &&listener: listeners) {
if((registry.*listener.second)(entity)) {
listener.first->construct(entity);
}
}
return component;
}
void destroy(Entity entity) override {
SparseSet<Entity, Component>::destroy(entity);
for(auto &&listener: listeners) {
auto *handler = listener.first;
if(handler->has(entity)) {
handler->destroy(entity);
}
}
}
inline void append(SparseSet<Entity> *handler, test_fn_type fn) {
listeners.emplace_back(handler, fn);
}
inline void remove(SparseSet<Entity> *handler) {
listeners.erase(std::remove_if(listeners.begin(), listeners.end(), [handler](auto &listener) {
return listener.first == handler;
}), listeners.end());
}
private:
std::vector<std::pair<SparseSet<Entity> *, test_fn_type>> listeners;
};
template<typename Component>
bool managed() const noexcept {
const auto ctype = component_family::type<Component>();
return ctype < pools.size() && pools[ctype];
}
template<typename Component>
const Pool<Component> & pool() const noexcept {
assert(managed<Component>());
return static_cast<Pool<Component> &>(*pools[component_family::type<Component>()]);
}
template<typename Component>
Pool<Component> & pool() noexcept {
assert(managed<Component>());
return const_cast<Pool<Component> &>(const_cast<const Registry *>(this)->pool<Component>());
}
template<typename Component>
Pool<Component> & ensure() {
const auto ctype = component_family::type<Component>();
if(!(ctype < pools.size())) {
pools.resize(ctype + 1);
}
if(!pools[ctype]) {
pools[ctype] = std::make_unique<Pool<Component>>();
}
return pool<Component>();
}
template<typename... Component>
SparseSet<Entity> & handler() {
static_assert(sizeof...(Component) > 1, "!");
const auto vtype = view_family::type<Component...>();
if(!(vtype < handlers.size())) {
handlers.resize(vtype + 1);
}
if(!handlers[vtype]) {
using accumulator_type = int[];
auto set = std::make_unique<SparseSet<Entity>>();
for(auto entity: view<Component...>()) {
set->construct(entity);
}
accumulator_type accumulator = {
(ensure<Component>().append(set.get(), &Registry::has<Component...>), 0)...
};
handlers[vtype] = std::move(set);
(void)accumulator;
}
return *handlers[vtype];
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = typename traits_type::entity_type;
/*! @brief Underlying version type. */
using version_type = typename traits_type::version_type;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Default constructor. */
Registry() = default;
/*! @brief Copying a registry isn't allowed. */
Registry(const Registry &) = delete;
/*! @brief Default move constructor. */
Registry(Registry &&) = default;
/*! @brief Copying a registry isn't allowed. @return This registry. */
Registry & operator=(const Registry &) = delete;
/*! @brief Default move assignment operator. @return This registry. */
Registry & operator=(Registry &&) = default;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Component Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Component>
size_type size() const noexcept {
return managed<Component>() ? pool<Component>().size() : size_type{};
}
/**
* @brief Returns the number of entities still in use.
* @return Number of entities still in use.
*/
size_type size() const noexcept {
return entities.size() - available.size();
}
/**
* @brief Returns the number of entities ever created.
* @return Number of entities ever created.
*/
size_type capacity() const noexcept {
return entities.size();
}
/**
* @brief Checks whether the pool for the given component is empty.
* @tparam Component Type of component in which one is interested.
* @return True if the pool for the given component is empty, false
* otherwise.
*/
template<typename Component>
bool empty() const noexcept {
return managed<Component>() ? pool<Component>().empty() : true;
}
/**
* @brief Checks if there exists at least an entity still in use.
* @return True if at least an entity is still in use, false otherwise.
*/
bool empty() const noexcept {
return entities.size() == available.size();
}
/**
* @brief Verifies if an entity identifier still refers to a valid entity.
* @param entity An entity identifier, either valid or not.
* @return True if the identifier is still valid, false otherwise.
*/
bool valid(entity_type entity) const noexcept {
const auto entt = entity & traits_type::entity_mask;
return (entt < entities.size() && entities[entt] == entity);
}
/**
* @brief Returns the version stored along with an entity identifier.
* @param entity An entity identifier, either valid or not.
* @return Version stored along with the given entity identifier.
*/
version_type version(entity_type entity) const noexcept {
return version_type((entity >> traits_type::entity_shift) & traits_type::version_mask);
}
/**
* @brief Returns the actual version for an entity identifier.
*
* In case entity identifers are stored around, this function can be used to
* know if they are still valid or the entity has been destroyed and
* potentially recycled.
*
* @warning
* Attempting to use an entity that doesn't belong to the registry results
* in undefined behavior. An entity belongs to the registry even if it has
* been previously destroyed and/or recycled.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* registry doesn't own the given entity.
*
* @param entity A valid entity identifier.
* @return Actual version for the given entity identifier.
*/
version_type current(entity_type entity) const noexcept {
const auto entt = entity & traits_type::entity_mask;
assert(entt < entities.size());
return version_type((entities[entt] >> traits_type::entity_shift) & traits_type::version_mask);
}
/**
* @brief Returns a new entity initialized with the given components.
*
* There are two kinds of entity identifiers:
*
* * Newly created ones in case no entities have been previously destroyed.
* * Recycled one with updated versions.
*
* Users should not care about the type of the returned entity identifier.
* In case entity identifers are stored around, the `current` member
* function can be used to know if they are still valid or the entity has
* been destroyed and potentially recycled.
*
* The returned entity has fully initialized components assigned.
*
* @tparam Component A list of components to assign to the entity.
* @param components Instances with which to initialize components.
* @return A valid entity identifier.
*/
template<typename... Component>
entity_type create(Component&&... components) noexcept {
using accumulator_type = int[];
const auto entity = create();
accumulator_type accumulator = { 0, (ensure<Component>().construct(*this, entity, std::forward<Component>(components)), 0)... };
(void)accumulator;
return entity;
}
/**
* @brief Returns a new entity to which the given components are assigned.
*
* There are two kinds of entity identifiers:
*
* * Newly created ones in case no entities have been previously destroyed.
* * Recycled one with updated versions.
*
* Users should not care about the type of the returned entity identifier.
* In case entity identifers are stored around, the `current` member
* function can be used to know if they are still valid or the entity has
* been destroyed and potentially recycled.
*
* The returned entity has default initialized components assigned.
*
* @tparam Component A list of components to assign to the entity.
* @return A valid entity identifier.
*/
template<typename... Component>
entity_type create() noexcept {
using accumulator_type = int[];
const auto entity = create();
accumulator_type accumulator = { 0, (ensure<Component>().construct(*this, entity), 0)... };
(void)accumulator;
return entity;
}
/**
* @brief Creates a new entity and returns it.
*
* There are two kinds of entity identifiers:
*
* * Newly created ones in case no entities have been previously destroyed.
* * Recycled one with updated versions.
*
* Users should not care about the type of the returned entity identifier.
* In case entity identifers are stored around, the `current` member
* function can be used to know if they are still valid or the entity has
* been destroyed and potentially recycled.
*
* The returned entity has no components assigned.
*
* @return A valid entity identifier.
*/
entity_type create() noexcept {
entity_type entity;
if(available.empty()) {
entity = entity_type(entities.size());
assert(entity < traits_type::entity_mask);
assert((entity >> traits_type::entity_shift) == entity_type{});
entities.push_back(entity);
} else {
entity = available.back();
available.pop_back();
}
return entity;
}
/**
* @brief Destroys an entity and lets the registry recycle the identifier.
*
* When an entity is destroyed, its version is updated and the identifier
* can be recycled at any time. In case entity identifers are stored around,
* the `current` member function can be used to know if they are still valid
* or the entity has been destroyed and potentially recycled.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param entity A valid entity identifier
*/
void destroy(entity_type entity) {
assert(valid(entity));
const auto entt = entity & traits_type::entity_mask;
const auto version = 1 + ((entity >> traits_type::entity_shift) & traits_type::version_mask);
const auto next = entt | (version << traits_type::entity_shift);
entities[entt] = next;
available.push_back(next);
for(auto &&cpool: pools) {
if(cpool && cpool->has(entity)) {
cpool->destroy(entity);
}
}
}
/**
* @brief Attaches a tag to an entity.
*
* Usually, pools of components allocate enough memory to store a bunch of
* elements even if only one of them is used. On the other hand, there are
* cases where all what is needed is a single instance component to attach
* to an entity.<br/>
* Tags are the right tool to achieve the purpose.
*
* @warning
* Attempting to use an invalid entity or to attach to an entity a tag that
* already has an owner results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the tag has been already attached to another entity.
*
* @tparam Tag Type of tag to create.
* @tparam Args Types of arguments to use to construct the tag.
* @param entity A valid entity identifier
* @param args Parameters to use to initialize the tag.
* @return A reference to the newly created tag.
*/
template<typename Tag, typename... Args>
Tag & attach(entity_type entity, Args&&... args) {
assert(valid(entity));
assert(!has<Tag>());
const auto ttype = tag_family::type<Tag>();
if(!(ttype < tags.size())) {
tags.resize(ttype + 1);
}
tags[ttype].reset(new Attaching<Tag>{entity, { std::forward<Args>(args)... }});
tags[ttype]->entity = entity;
return static_cast<Attaching<Tag> *>(tags[ttype].get())->tag;
}
/**
* @brief Removes a tag from its owner, if any.
* @tparam Tag Type of tag to remove.
*/
template<typename Tag>
void remove() {
if(has<Tag>()) {
tags[tag_family::type<Tag>()].reset();
}
}
/**
* @brief Checks if a tag has an owner.
* @tparam Tag Type of tag for which to perform the check.
* @return True if the tag already has an owner, false otherwise.
*/
template<typename Tag>
bool has() const noexcept {
const auto ttype = tag_family::type<Tag>();
return (ttype < tags.size() &&
// it's a valid tag
tags[ttype] &&
// the associated entity hasn't been destroyed in the meantime
tags[ttype]->entity == (entities[tags[ttype]->entity & traits_type::entity_mask]));
}
/**
* @brief Returns a reference to a tag.
*
* @warning
* Attempting to get a tag that hasn't an owner results in undefined
* behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* tag hasn't been previously attached to an entity.
*
* @tparam Tag Type of tag to get.
* @return A reference to the tag.
*/
template<typename Tag>
const Tag & get() const noexcept {
assert(has<Tag>());
return static_cast<Attaching<Tag> *>(tags[tag_family::type<Tag>()].get())->tag;
}
/**
* @brief Returns a reference to a tag.
*
* @warning
* Attempting to get a tag that hasn't an owner results in undefined
* behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* tag hasn't been previously attached to an entity.
*
* @tparam Tag Type of tag to get.
* @return A reference to the tag.
*/
template<typename Tag>
Tag & get() noexcept {
return const_cast<Tag &>(const_cast<const Registry *>(this)->get<Tag>());
}
/**
* @brief Gets the owner of a tag, if any.
*
* @warning
* Attempting to get the owner of a tag that hasn't been previously attached
* to an entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* tag hasn't an owner.
*
* @tparam Tag Type of tag of which to get the owner.
* @return A valid entity identifier.
*/
template<typename Tag>
entity_type attachee() const noexcept {
assert(has<Tag>());
return tags[tag_family::type<Tag>()]->entity;
}
/**
* @brief Assigns the given component to an entity.
*
* A new instance of the given component is created and initialized with the
* arguments provided (the component must have a proper constructor or be of
* aggregate type). Then the component is assigned to the given entity.
*
* @warning
* Attempting to use an invalid entity or to assign a component to an entity
* that already owns it results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the entity already owns an instance of the given
* component.
*
* @tparam Component Type of component to create.
* @tparam Args Types of arguments to use to construct the component.
* @param entity A valid entity identifier.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
Component & assign(entity_type entity, Args&&... args) {
assert(valid(entity));
return ensure<Component>().construct(*this, entity, std::forward<Args>(args)...);
}
/**
* @brief Removes the given component from an entity.
*
* @warning
* Attempting to use an invalid entity or to remove a component from an
* entity that doesn't own it results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the entity doesn't own an instance of the given
* component.
*
* @tparam Component Type of component to remove.
* @param entity A valid entity identifier.
*/
template<typename Component>
void remove(entity_type entity) {
assert(valid(entity));
pool<Component>().destroy(entity);
}
/**
* @brief Checks if an entity has all the given components.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @tparam Component Components for which to perform the check.
* @param entity A valid entity identifier.
* @return True if the entity has all the components, false otherwise.
*/
template<typename... Component>
bool has(entity_type entity) const noexcept {
static_assert(sizeof...(Component) > 0, "!");
assert(valid(entity));
using accumulator_type = bool[];
bool all = true;
accumulator_type accumulator = { (all = all && managed<Component>() && pool<Component>().has(entity))... };
(void)accumulator;
return all;
}
/**
* @brief Returns a reference to the given component for an entity.
*
* @warning
* Attempting to use an invalid entity or to get a component from an entity
* that doesn't own it results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the entity doesn't own an instance of the given
* component.
*
* @tparam Component Type of component to get.
* @param entity A valid entity identifier.
* @return A reference to the instance of the component owned by the entity.
*/
template<typename Component>
const Component & get(entity_type entity) const noexcept {
assert(valid(entity));
return pool<Component>().get(entity);
}
/**
* @brief Returns a reference to the given component for an entity.
*
* @warning
* Attempting to use an invalid entity or to get a component from an entity
* that doesn't own it results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the entity doesn't own an instance of the given
* component.
*
* @tparam Component Type of component to get.
* @param entity A valid entity identifier.
* @return A reference to the instance of the component owned by the entity.
*/
template<typename Component>
Component & get(entity_type entity) noexcept {
return const_cast<Component &>(const_cast<const Registry *>(this)->get<Component>(entity));
}
/**
* @brief Replaces the given component for an entity.
*
* A new instance of the given component is created and initialized with the
* arguments provided (the component must have a proper constructor or be of
* aggregate type). Then the component is assigned to the given entity.
*
* @warning
* Attempting to use an invalid entity or to replace a component of an
* entity that doesn't own it results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity or if the entity doesn't own an instance of the given
* component.
*
* @tparam Component Type of component to replace.
* @tparam Args Types of arguments to use to construct the component.
* @param entity A valid entity identifier.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
Component & replace(entity_type entity, Args&&... args) {
assert(valid(entity));
return (pool<Component>().get(entity) = Component{std::forward<Args>(args)...});
}
/**
* @brief Assigns or replaces the given component for an entity.
*
* Equivalent to the following snippet (pseudocode):
*
* @code{.cpp}
* if(registry.has<Component>(entity)) {
* registry.replace<Component>(entity, args...);
* } else {
* registry.assign<Component>(entity, args...);
* }
* @endcode
*
* Prefer this function anyway because it has slighlty better
* performance.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @tparam Component Type of component to assign or replace.
* @tparam Args Types of arguments to use to construct the component.
* @param entity A valid entity identifier.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
Component & accomodate(entity_type entity, Args&&... args) {
assert(valid(entity));
auto &cpool = ensure<Component>();
return (cpool.has(entity)
? (cpool.get(entity) = Component{std::forward<Args>(args)...})
: cpool.construct(*this, entity, std::forward<Args>(args)...));
}
/**
* @brief Sorts the pool of entities for the given component.
*
* The order of the elements in a pool is highly affected by assignements
* of components to entities and deletions. Components are arranged to
* maximize the performance during iterations and users should not make any
* assumption on the order.<br/>
* This function can be used to impose an order to the elements in the pool
* for the given component. The order is kept valid until a component of the
* given type is assigned or removed from an entity.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to the following:
*
* @code{.cpp}
* bool(auto e1, auto e2)
* @endcode
*
* Where `e1` and `e2` are valid entity identifiers.
*
* @tparam Component Type of components to sort.
* @tparam Compare Type of comparison function object.
* @param compare A valid comparison function object.
*/
template<typename Component, typename Compare>
void sort(Compare compare) {
auto &cpool = ensure<Component>();
cpool.sort([&cpool, compare = std::move(compare)](auto lhs, auto rhs) {
return compare(static_cast<const Component &>(cpool.get(lhs)), static_cast<const Component &>(cpool.get(rhs)));
});
}
/**
* @brief Sorts two pools of components in the same way.
*
* The order of the elements in a pool is highly affected by assignements
* of components to entities and deletions. Components are arranged to
* maximize the performance during iterations and users should not make any
* assumption on the order.
*
* It happens that different pools of components must be sorted the same way
* because of runtime and/or performance constraints. This function can be
* used to order a pool of components according to the order between the
* entities in another pool of components.
*
* @b How @b it @b works
*
* Being `A` and `B` the two sets where `B` is the master (the one the order
* of which rules) and `A` is the slave (the one to sort), after a call to
* this function an iterator for `A` will return the entities according to
* the following rules:
*
* * All the entities in `A` that are also in `B` are returned first
* according to the order they have in `B`.
* * All the entities in `A` that are not in `B` are returned in no
* particular order after all the other entities.
*
* Any subsequent change to `B` won't affect the order in `A`.
*
* @tparam To Type of components to sort.
* @tparam From Type of components to use to sort.
*/
template<typename To, typename From>
void sort() {
ensure<To>().respect(ensure<From>());
}
/**
* @brief Resets the given component for an entity.
*
* If the entity has an instance of the component, this function removes the
* component from the entity. Otherwise it does nothing.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @tparam Component Type of component to reset.
* @param entity A valid entity identifier.
*/
template<typename Component>
void reset(entity_type entity) {
assert(valid(entity));
if(managed<Component>()) {
auto &cpool = pool<Component>();
if(cpool.has(entity)) {
cpool.destroy(entity);
}
}
}
/**
* @brief Resets the pool of the given component.
*
* For each entity that has an instance of the given component, the
* component itself is removed and thus destroyed.
*
* @tparam Component Type of component whose pool must be reset.
*/
template<typename Component>
void reset() {
if(managed<Component>()) {
auto &cpool = pool<Component>();
for(auto entity: entities) {
if(cpool.has(entity)) {
cpool.destroy(entity);
}
}
}
}
/**
* @brief Resets a whole registry.
*
* Destroys all the entities. After a call to `reset`, all the entities
* previously created are recycled with a new version number. In case entity
* identifers are stored around, the `current` member function can be used
* to know if they are still valid.
*/
void reset() {
available.clear();
for(auto &&entity: entities) {
const auto version = 1 + ((entity >> traits_type::entity_shift) & traits_type::version_mask);
entity = (entity & traits_type::entity_mask) | (version << traits_type::entity_shift);
available.push_back(entity);
}
for(auto &&handler: handlers) {
if(handler) {
handler->reset();
}
}
for(auto &&pool: pools) {
if(pool) {
pool->reset();
}
}
for(auto &&tag: tags) {
tag.reset();
}
}
/**
* @brief Returns a standard view for the given components.
*
* This kind of views are created on the fly and share with the registry its
* internal data structures.<br/>
* Feel free to discard a view after the use. Creating and destroying a view
* is an incredibly cheap operation because they do not require any type of
* initialization.<br/>
* As a rule of thumb, storing a view should never be an option.
*
* Standard views do their best to iterate the smallest set of candidate
* entites. In particular:
*
* * Single component views are incredibly fast and iterate a packed array
* of entities, all of which has the given component.
* * Multi component views look at the number of entities available for each
* component and pick up a reference to the smallest set of candidates to
* test for the given components.
*
* @note
* Multi component views are pretty fast. However their performance tend to
* degenerate when the number of components to iterate grows up and the most
* of the entities have all the given components.<br/>
* To get a performance boost, consider using a PersistentView instead.
*
* @see View
* @see View<Entity, Component>
* @see PersistentView
*
* @tparam Component Type of components used to construct the view.
* @return A newly created standard view.
*/
template<typename... Component>
View<Entity, Component...> view() {
return View<Entity, Component...>{ensure<Component>()...};
}
/**
* @brief Prepares the internal data structures used by persistent views.
*
* Persistent views are an incredibly fast tool used to iterate a packed
* array of entities all of which have specific components.<br/>
* The initialization of a persistent view is also a pretty cheap operation,
* but for the first time they are created. That's mainly because of the
* internal data structures of the registry that are dedicated to this kind
* of views and that don't exist yet the very first time they are
* requested.<br/>
* To avoid costly operations, internal data structures for persistent views
* can be prepared with this function. Just use the same set of components
* that would have been used otherwise to contruct the view.
*
* @tparam Component Types of components used to prepare the view.
*/
template<typename... Component>
void prepare() {
handler<Component...>();
}
/**
* @brief Discards all the data structures used for a given persitent view.
*
* Persistent views occupy memory, no matter if they are in use or not.<br/>
* This function can be used to discard all the internal data structures
* dedicated to a specific persisten view, with the goal of reducing the
* memory pressure.
*
* @warning
* Attempting to use a persistent view created before calling this function
* results in undefined behavior. No assertion available in this case,
* neither in debug mode nor in release mode.
*
* @tparam Component Types of components of the persistent view.
*/
template<typename... Component>
void discard() {
if(contains<Component...>()) {
using accumulator_type = int[];
const auto vtype = view_family::type<Component...>();
auto *set = handlers[vtype].get();
// if a set exists, pools have already been created for it
accumulator_type accumulator = { (pool<Component>().remove(set), 0)... };
handlers[vtype].reset();
(void)accumulator;
}
}
/**
* @brief Checks if a persistent view has already been prepared.
* @tparam Component Types of components of the persistent view.
* @return True if the view has already been prepared, false otherwise.
*/
template<typename... Component>
bool contains() const noexcept {
static_assert(sizeof...(Component) > 1, "!");
const auto vtype = view_family::type<Component...>();
return vtype < handlers.size() && handlers[vtype];
}
/**
* @brief Returns a persistent view for the given components.
*
* This kind of views are created on the fly and share with the registry its
* internal data structures.<br/>
* Feel free to discard a view after the use. Creating and destroying a view
* is an incredibly cheap operation because they do not require any type of
* initialization.<br/>
* As a rule of thumb, storing a view should never be an option.
*
* Persistent views are the right choice to iterate entites when the number
* of components grows up and the most of the entities have all the given
* components.<br/>
* However they have also drawbacks:
*
* * Each kind of persistent view requires a dedicated data structure that
* is allocated within the registry and it increases memory pressure.
* * Internal data structures used to construct persistent views must be
* kept updated and it affects slightly construction and destruction of
* entities and components.
*
* That being said, persistent views are an incredibly powerful tool if used
* with care and offer a boost of performance undoubtedly.
*
* @note
* Consider to use the `prepare` member function to initialize the internal
* data structures used by persistent views when the registry is still
* empty. Initialization could be a costly operation otherwise and it will
* be performed the very first time each view is created.
*
* @see View
* @see View<Entity, Component>
* @see PersistentView
*
* @tparam Component Types of components used to construct the view.
* @return A newly created persistent view.
*/
template<typename... Component>
PersistentView<Entity, Component...> persistent() {
// after the calls to handler, pools have already been created
return PersistentView<Entity, Component...>{handler<Component...>(), pool<Component>()...};
}
private:
std::vector<std::unique_ptr<SparseSet<Entity>>> handlers;
std::vector<std::unique_ptr<SparseSet<Entity>>> pools;
std::vector<std::unique_ptr<Attachee>> tags;
std::vector<entity_type> available;
std::vector<entity_type> entities;
};
/**
* @brief Default registry class.
*
* The default registry is the best choice for almost all the applications.<br/>
* Users should have a really good reason to choose something different.
*/
using DefaultRegistry = Registry<std::uint32_t>;
}
#endif // ENTT_ENTITY_REGISTRY_HPP

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#ifndef ENTT_ENTITY_SPARSE_SET_HPP
#define ENTT_ENTITY_SPARSE_SET_HPP
#include <algorithm>
#include <utility>
#include <vector>
#include <cstddef>
#include <cassert>
#include "traits.hpp"
namespace entt {
/**
* @brief Sparse set.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error, but for a few reasonable cases.
*/
template<typename...>
class SparseSet;
/**
* @brief Basic sparse set implementation.
*
* Sparse set or packed array or whatever is the name users give it.<br/>
* Two arrays: an _external_ one and an _internal_ one; a _sparse_ one and a
* _packed_ one; one used for direct access through contiguous memory, the other
* one used to get the data through an extra level of indirection.<br/>
* This is largely used by the Registry to offer users the fastest access ever
* to the components. View and PersistentView are entirely designed around
* sparse sets.
*
* This type of data structure is widely documented in the literature and on the
* web. This is nothing more than a customized implementation suitable for the
* purpose of the framework.
*
* @note
* There are no guarantees that entities are returned in the insertion order
* when iterate a sparse set. Do not make assumption on the order in any case.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `data` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class SparseSet<Entity> {
using traits_type = entt_traits<Entity>;
struct Iterator {
using value_type = Entity;
Iterator(const std::vector<Entity> *direct, std::size_t pos)
: direct{direct}, pos{pos}
{}
Iterator & operator++() noexcept {
return --pos, *this;
}
Iterator operator++(int) noexcept {
Iterator orig = *this;
return ++(*this), orig;
}
bool operator==(const Iterator &other) const noexcept {
return other.pos == pos && other.direct == direct;
}
bool operator!=(const Iterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return (*direct)[pos-1];
}
private:
const std::vector<Entity> *direct;
std::size_t pos;
};
static constexpr Entity in_use = 1 << traits_type::entity_shift;
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Entity dependent position type. */
using pos_type = entity_type;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Input iterator type. */
using iterator_type = Iterator;
/*! @brief Default constructor. */
SparseSet() noexcept = default;
/*! @brief Default destructor. */
virtual ~SparseSet() noexcept = default;
/*! @brief Copying a sparse set isn't allowed. */
SparseSet(const SparseSet &) = delete;
/*! @brief Default move constructor. */
SparseSet(SparseSet &&) = default;
/*! @brief Copying a sparse set isn't allowed. @return This sparse set. */
SparseSet & operator=(const SparseSet &) = delete;
/*! @brief Default move assignment operator. @return This sparse set. */
SparseSet & operator=(SparseSet &&) = default;
/**
* @brief Returns the number of elements in a sparse set.
*
* The number of elements is also the size of the internal packed array.
* There is no guarantee that the internal sparse array has the same size.
* Usually the size of the internal sparse array is equal or greater than
* the one of the internal packed array.
*
* @return Number of elements.
*/
size_type size() const noexcept {
return direct.size();
}
/**
* @brief Checks whether a sparse set is empty.
* @return True if the sparse set is empty, false otherwise.
*/
bool empty() const noexcept {
return direct.empty();
}
/**
* @brief Direct access to the internal packed array.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though `sort` has been
* previously invoked. Internal data structures arrange elements to maximize
* performance. Accessing them directly gives a performance boost but less
* guarantees. Use `begin` and `end` if you want to iterate the sparse set
* in the expected order.
*
* @return A pointer to the internal packed array.
*/
const entity_type * data() const noexcept {
return direct.data();
}
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first element of the internal packed
* array. If the sparse set is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed by a call to `sort`.
*
* @return An iterator to the first element of the internal packed array.
*/
iterator_type begin() const noexcept {
return Iterator{&direct, direct.size()};
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last element in
* the internal packed array. Attempting to dereference the returned
* iterator results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed by a call to `sort`.
*
* @return An iterator to the element following the last element of the
* internal packed array.
*/
iterator_type end() const noexcept {
return Iterator{&direct, 0};
}
/**
* @brief Checks if a sparse set contains an entity.
* @param entity A valid entity identifier.
* @return True if the sparse set contains the entity, false otherwise.
*/
bool has(entity_type entity) const noexcept {
const auto entt = entity & traits_type::entity_mask;
// the in-use control bit permits to avoid accessing the direct vector
return (entt < reverse.size()) && (reverse[entt] & in_use);
}
/**
* @brief Returns the position of an entity in a sparse set.
*
* @warning
* Attempting to get the position of an entity that doesn't belong to the
* sparse set results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entity A valid entity identifier.
* @return The position of the entity in the sparse set.
*/
pos_type get(entity_type entity) const noexcept {
assert(has(entity));
const auto entt = entity & traits_type::entity_mask;
// we must get rid of the in-use bit for it's not part of the position
return reverse[entt] & ~in_use;
}
/**
* @brief Assigns an entity to a sparse set.
*
* @warning
* Attempting to assign an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @param entity A valid entity identifier.
*/
void construct(entity_type entity) {
assert(!has(entity));
const auto entt = entity & traits_type::entity_mask;
if(!(entt < reverse.size())) {
reverse.resize(entt+1, pos_type{});
}
// we exploit the fact that pos_type is equal to entity_type and pos has
// traits_type::version_mask bits unused we can use to mark it as in-use
reverse[entt] = pos_type(direct.size()) | in_use;
direct.emplace_back(entity);
}
/**
* @brief Removes an entity from a sparse set.
*
* @warning
* Attempting to remove an entity that doesn't belong to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entity A valid entity identifier.
*/
virtual void destroy(entity_type entity) {
assert(has(entity));
const auto entt = entity & traits_type::entity_mask;
const auto back = direct.back() & traits_type::entity_mask;
const auto pos = reverse[entt] & ~in_use;
// the order matters: if back and entt are the same (for the sparse set
// has size 1), switching the two lines below doesn't work as expected
reverse[back] = pos | in_use;
reverse[entt] = pos;
// swapping isn't required here, we are getting rid of the last element
direct[pos] = direct.back();
direct.pop_back();
}
/**
* @brief Swaps the position of two entities in the internal packed array.
*
* For what it's worth, this function affects both the internal sparse array
* and the internal packed array. Users should not care of that anyway.
*
* @warning
* Attempting to swap entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid entity identifier.
* @param rhs A valid entity identifier.
*/
virtual void swap(entity_type lhs, entity_type rhs) {
assert(has(lhs));
assert(has(rhs));
auto &le = reverse[lhs & traits_type::entity_mask];
auto &re = reverse[rhs & traits_type::entity_mask];
// we must get rid of the in-use bit for it's not part of the position
std::swap(direct[le & ~in_use], direct[re & ~in_use]);
std::swap(le, re);
}
/**
* @brief Sort entities according to the given comparison function.
*
* Sort the elements so that iterating the sparse set with a couple of
* iterators returns them in the expected order. See `begin` and `end` for
* more details.
*
* @note
* Attempting to iterate elements using the raw pointer returned by `data`
* gives no guarantees on the order, even though `sort` has been invoked.
*
* @tparam Compare Type of the comparison function.
* @param compare A comparison function whose signature shall be equivalent
* to: `bool(Entity, Entity)`.
*/
template<typename Compare>
void sort(Compare compare) {
std::vector<pos_type> copy{direct.cbegin(), direct.cend()};
std::sort(copy.begin(), copy.end(), [compare = std::move(compare)](auto... args) {
return !compare(args...);
});
for(pos_type i = 0; i < copy.size(); ++i) {
if(direct[i] != copy[i]) {
swap(direct[i], copy[i]);
}
}
}
/**
* @brief Sort entities according to their order in a sparse set.
*
* Entities that are part of both the sparse sets are ordered internally
* according to the order they have in `other`. All the other entities goes
* to the end of the list and there are no guarantess on their order.<br/>
* In other terms, this function can be used to impose the same order on two
* sets by using one of them as a master and the other one as a slave.
*
* Iterating the sparse set with a couple of iterators returns elements in
* the expected order after a call to `sort`. See `begin` and `end` for more
* details.
*
* @note
* Attempting to iterate elements using the raw pointer returned by `data`
* gives no guarantees on the order, even though `sort` has been invoked.
*
* @param other The sparse sets that imposes the order of the entities.
*/
void respect(const SparseSet<Entity> &other) {
struct Bool { bool value{false}; };
std::vector<Bool> check(std::max(other.reverse.size(), reverse.size()));
for(auto entity: other.direct) {
check[entity & traits_type::entity_mask].value = true;
}
sort([this, &other, &check](auto lhs, auto rhs) {
const auto le = lhs & traits_type::entity_mask;
const auto re = rhs & traits_type::entity_mask;
const bool bLhs = check[le].value;
const bool bRhs = check[re].value;
bool compare = false;
if(bLhs && bRhs) {
compare = other.get(rhs) < other.get(lhs);
} else if(!bLhs && !bRhs) {
compare = re < le;
} else {
compare = bLhs;
}
return compare;
});
}
/**
* @brief Resets a sparse set.
*/
virtual void reset() {
reverse.clear();
direct.clear();
}
private:
std::vector<pos_type> reverse;
std::vector<entity_type> direct;
};
/**
* @brief Extended sparse set implementation.
*
* This specialization of a sparse set associates an object to an entity. The
* main purpose of this class is to use sparse sets to store components in a
* Registry. It guarantees fast access both to the elements and to the entities.
*
* @note
* Entities and objects have the same order. It's guaranteed both in case of raw
* access (either to entities or objects) and when using input iterators.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `raw` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @sa SparseSet<Entity>
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Type Type of objects assigned to the entities.
*/
template<typename Entity, typename Type>
class SparseSet<Entity, Type>: public SparseSet<Entity> {
using underlying_type = SparseSet<Entity>;
public:
/*! @brief Type of the objects associated to the entities. */
using object_type = Type;
/*! @brief Underlying entity identifier. */
using entity_type = typename underlying_type::entity_type;
/*! @brief Entity dependent position type. */
using pos_type = typename underlying_type::pos_type;
/*! @brief Unsigned integer type. */
using size_type = typename underlying_type::size_type;
/*! @brief Input iterator type. */
using iterator_type = typename underlying_type::iterator_type;
/*! @brief Default constructor. */
SparseSet() noexcept = default;
/*! @brief Copying a sparse set isn't allowed. */
SparseSet(const SparseSet &) = delete;
/*! @brief Default move constructor. */
SparseSet(SparseSet &&) = default;
/*! @brief Copying a sparse set isn't allowed. @return This sparse set. */
SparseSet & operator=(const SparseSet &) = delete;
/*! @brief Default move assignment operator. @return This sparse set. */
SparseSet & operator=(SparseSet &&) = default;
/**
* @brief Direct access to the array of objects.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though `sort` has been
* previously invoked. Internal data structures arrange elements to maximize
* performance. Accessing them directly gives a performance boost but less
* guarantees. Use `begin` and `end` if you want to iterate the sparse set
* in the expected order.
*
* @return A pointer to the array of objects.
*/
const object_type * raw() const noexcept {
return instances.data();
}
/**
* @brief Direct access to the array of objects.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though `sort` has been
* previously invoked. Internal data structures arrange elements to maximize
* performance. Accessing them directly gives a performance boost but less
* guarantees. Use `begin` and `end` if you want to iterate the sparse set
* in the expected order.
*
* @return A pointer to the array of objects.
*/
object_type * raw() noexcept {
return instances.data();
}
/**
* @brief Returns the object associated to an entity.
*
* @warning
* Attempting to use an entity that doesn't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entity A valid entity identifier.
* @return The object associated to the entity.
*/
const object_type & get(entity_type entity) const noexcept {
return instances[underlying_type::get(entity)];
}
/**
* @brief Returns the object associated to an entity.
*
* @warning
* Attempting to use an entity that doesn't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entity A valid entity identifier.
* @return The object associated to the entity.
*/
object_type & get(entity_type entity) noexcept {
return const_cast<object_type &>(const_cast<const SparseSet *>(this)->get(entity));
}
/**
* @brief Assigns an entity to a sparse set and constructs its object.
*
* @warning
* Attempting to use an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @tparam Args Types of arguments to use to construct the object.
* @param entity A valid entity identifier.
* @param args Parameters to use to construct an object for the entity.
* @return The object associated to the entity.
*/
template<typename... Args>
object_type & construct(entity_type entity, Args&&... args) {
underlying_type::construct(entity);
// emplace_back doesn't work well with PODs because of its placement new
instances.push_back({ std::forward<Args>(args)... });
return instances.back();
}
/**
* @brief Removes an entity from a sparse set and destroies its object.
*
* @warning
* Attempting to use an entity that doesn't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entity A valid entity identifier.
*/
void destroy(entity_type entity) override {
// swapping isn't required here, we are getting rid of the last element
instances[underlying_type::get(entity)] = std::move(instances.back());
instances.pop_back();
underlying_type::destroy(entity);
}
/**
* @brief Swaps two entities and their objects.
*
* @note
* This function doesn't swap objects between entities. It exchanges entity
* and object positions in the sparse set. It's used mainly for sorting.
*
* @warning
* Attempting to use entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid entity identifier.
* @param rhs A valid entity identifier.
*/
void swap(entity_type lhs, entity_type rhs) override {
std::swap(instances[underlying_type::get(lhs)], instances[underlying_type::get(rhs)]);
underlying_type::swap(lhs, rhs);
}
/**
* @brief Resets a sparse set.
*/
void reset() override {
underlying_type::reset();
instances.clear();
}
private:
std::vector<object_type> instances;
};
}
#endif // ENTT_ENTITY_SPARSE_SET_HPP

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#ifndef ENTT_ENTITY_ENTT_HPP
#define ENTT_ENTITY_ENTT_HPP
#include <cstdint>
namespace entt {
/**
* @brief Entity traits.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is an accepted entity type.
*/
template<typename>
struct entt_traits;
/**
* @brief Entity traits for a 16 bits entity identifier.
*
* A 16 bits entity identifier guarantees:
*
* * 12 bits for the entity number (up to 4k entities).
* * 4 bit for the version (resets in [0-15]).
*/
template<>
struct entt_traits<std::uint16_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint16_t;
/*! @brief Underlying version type. */
using version_type = std::uint8_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr auto entity_mask = 0xFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr auto version_mask = 0xF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 12;
};
/**
* @brief Entity traits for a 32 bits entity identifier.
*
* A 32 bits entity identifier guarantees:
*
* * 24 bits for the entity number (suitable for almost all the games).
* * 8 bit for the version (resets in [0-255]).
*/
template<>
struct entt_traits<std::uint32_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint32_t;
/*! @brief Underlying version type. */
using version_type = std::uint16_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr auto entity_mask = 0xFFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr auto version_mask = 0xFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 24;
};
/**
* @brief Entity traits for a 64 bits entity identifier.
*
* A 64 bits entity identifier guarantees:
*
* * 40 bits for the entity number (an indecently large number).
* * 24 bit for the version (an indecently large number).
*/
template<>
struct entt_traits<std::uint64_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint64_t;
/*! @brief Underlying version type. */
using version_type = std::uint32_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr auto entity_mask = 0xFFFFFFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr auto version_mask = 0xFFFFFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 40;
};
}
#endif // ENTT_ENTITY_ENTT_HPP

765
src/entt/entity/view.hpp Normal file
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#ifndef ENTT_ENTITY_VIEW_HPP
#define ENTT_ENTITY_VIEW_HPP
#include <tuple>
#include <utility>
#include "sparse_set.hpp"
namespace entt {
/**
* @brief Persistent view.
*
* A persistent view returns all the entities and only the entities that have
* at least the given components. Moreover, it's guaranteed that the entity list
* is thightly packed in memory for fast iterations.<br/>
* In general, persistent views don't stay true to the order of any set of
* components unless users explicitly sort them.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modify the pools of the given components somehow
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share references to the underlying data structures with the Registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by
* views.<br/>
* Moreover, sorting a persistent view affects all the other views of the same
* type (it means that users don't have to call `sort` on each view to sort all
* of them because they share the set of entities).
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @sa View
* @sa View<Entity, Component>
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Types of components iterated by the view.
*/
template<typename Entity, typename... Component>
class PersistentView final {
static_assert(sizeof...(Component) > 1, "!");
template<typename Comp>
using pool_type = SparseSet<Entity, Comp>;
using view_type = SparseSet<Entity>;
public:
/*! Input iterator type. */
using iterator_type = typename view_type::iterator_type;
/*! @brief Underlying entity identifier. */
using entity_type = typename view_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename view_type::size_type;
/**
* @brief Constructs a persistent view around a dedicated pool of entities.
*
* A persistent view is created out of:
*
* * A dedicated pool of entities that is shared between all the persistent
* views of the same type.
* * A bunch of pools of components to which to refer to get instances.
*
* @param view Shared reference to a dedicated pool of entities.
* @param pools References to pools of components.
*/
PersistentView(view_type &view, pool_type<Component>&... pools) noexcept
: view{view}, pools{pools...}
{}
/**
* @brief Returns the number of entities that have the given components.
* @return Number of entities that have the given components.
*/
size_type size() const noexcept {
return view.size();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const noexcept {
return view.data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const noexcept {
return view.begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const noexcept {
return view.end();
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if
* the view doesn't contain the given entity.
*
* @tparam Comp Type of the component to get.
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
template<typename Comp>
const Comp & get(entity_type entity) const noexcept {
return std::get<pool_type<Comp> &>(pools).get(entity);
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations.
* It has far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if
* the view doesn't contain the given entity.
*
* @tparam Comp Type of the component to get.
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
template<typename Comp>
Comp & get(entity_type entity) noexcept {
return const_cast<Comp &>(const_cast<const PersistentView *>(this)->get<Comp>(entity));
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all the components of the
* view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, Component &...);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get<Component>(entity)...);
}
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of const references to all the components of the
* view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, const Component &...);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) const {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get<Component>(entity)...);
}
}
/**
* @brief Sort the shared pool of entities according to the given component.
*
* Persistent views of the same type share with the Registry a pool of
* entities with its own order that doesn't depend on the order of any pool
* of components. Users can order the underlying data structure so that it
* respects the order of the pool of the given component.
*
* @note
* The shared pool of entities and thus its order is affected by the changes
* to each and every pool that it tracks. Therefore changes to those pools
* can quickly ruin the order imposed to the pool of entities shared between
* the persistent views.
*
* @tparam Comp Type of the component to use to impose the order.
*/
template<typename Comp>
void sort() {
view.respect(std::get<pool_type<Comp> &>(pools));
}
private:
view_type &view;
std::tuple<pool_type<Component> &...> pools;
};
/**
* @brief Multi component view.
*
* Multi component views iterate over those entities that have at least all the
* given components in their bags. During initialization, a multi component view
* looks at the number of entities available for each component and picks up a
* reference to the smallest set of candidate entities in order to get a
* performance boost when iterate.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data strctures. See SparseSet and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modify the pools of the given components somehow
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share references to the underlying data structures with the Registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @sa View<Entity, Component>
* @sa PersistentView
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam First One of the components to iterate.
* @tparam Other The rest of the components to iterate.
*/
template<typename Entity, typename First, typename... Other>
class View final {
template<typename Component>
using pool_type = SparseSet<Entity, Component>;
using base_pool_type = SparseSet<Entity>;
using underlying_iterator_type = typename base_pool_type::iterator_type;
using repo_type = std::tuple<pool_type<First> &, pool_type<Other> &...>;
class Iterator {
inline bool valid() const noexcept {
using accumulator_type = bool[];
auto entity = *begin;
bool all = std::get<pool_type<First> &>(pools).has(entity);
accumulator_type accumulator = { (all = all && std::get<pool_type<Other> &>(pools).has(entity))... };
(void)accumulator;
return all;
}
public:
using value_type = typename base_pool_type::entity_type;
Iterator(const repo_type &pools, underlying_iterator_type begin, underlying_iterator_type end) noexcept
: pools{pools}, begin{begin}, end{end}
{
if(begin != end && !valid()) {
++(*this);
}
}
Iterator & operator++() noexcept {
++begin;
while(begin != end && !valid()) { ++begin; }
return *this;
}
Iterator operator++(int) noexcept {
Iterator orig = *this;
return ++(*this), orig;
}
bool operator==(const Iterator &other) const noexcept {
return other.begin == begin;
}
bool operator!=(const Iterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return *begin;
}
private:
const repo_type &pools;
underlying_iterator_type begin;
underlying_iterator_type end;
};
public:
/*! Input iterator type. */
using iterator_type = Iterator;
/*! @brief Underlying entity identifier. */
using entity_type = typename base_pool_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename base_pool_type::size_type;
/**
* @brief Constructs a view out of a bunch of pools of components.
* @param pool A reference to a pool of components.
* @param other Other references to pools of components.
*/
View(pool_type<First> &pool, pool_type<Other>&... other) noexcept
: pools{pool, other...}, view{nullptr}
{
reset();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const noexcept {
return Iterator{pools, view->begin(), view->end()};
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const noexcept {
return Iterator{pools, view->end(), view->end()};
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations.
* It has far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if
* the view doesn't contain the given entity.
*
* @tparam Component Type of the component to get.
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
template<typename Component>
const Component & get(entity_type entity) const noexcept {
return std::get<pool_type<Component> &>(pools).get(entity);
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if
* the view doesn't contain the given entity.
*
* @tparam Component Type of the component to get.
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
template<typename Component>
Component & get(entity_type entity) noexcept {
return const_cast<Component &>(const_cast<const View *>(this)->get<Component>(entity));
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all the components of the
* view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, Component &...);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get<First>(entity), get<Other>(entity)...);
}
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of const references to all the components of the
* view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, const Component &...);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) const {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get<First>(entity), get<Other>(entity)...);
}
}
/**
* @brief Resets the view and reinitializes it.
*
* A multi component view keeps a reference to the smallest set of candidate
* entities to iterate. Resetting a view means querying the underlying data
* structures and reinitializing the view.<br/>
* Use it only if copies of views are stored around and there is a
* possibility that a component has become the best candidate in the
* meantime.
*/
void reset() {
using accumulator_type = void *[];
view = &std::get<pool_type<First> &>(pools);
accumulator_type accumulator = { (std::get<pool_type<Other> &>(pools).size() < view->size() ? (view = &std::get<pool_type<Other> &>(pools)) : nullptr)... };
(void)accumulator;
}
private:
repo_type pools;
base_pool_type *view;
};
/**
* @brief Single component view specialization.
*
* Single component views are specialized in order to get a boost in terms of
* performance. This kind of views can access the underlying data structure
* directly and avoid superflous checks.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data structure. See SparseSet and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modify the pools of the given components somehow
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share a reference to the underlying data structure with the Registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @sa View
* @sa PersistentView
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Type of the component iterated by the view.
*/
template<typename Entity, typename Component>
class View<Entity, Component> final {
using pool_type = SparseSet<Entity, Component>;
public:
/*! Input iterator type. */
using iterator_type = typename pool_type::iterator_type;
/*! @brief Underlying entity identifier. */
using entity_type = typename pool_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename pool_type::size_type;
/*! Type of the component iterated by the view. */
using raw_type = typename pool_type::object_type;
/**
* @brief Constructs a view out of a pool of components.
* @param pool A reference to a pool of components.
*/
View(pool_type &pool) noexcept
: pool{pool}
{}
/**
* @brief Returns the number of entities that have the given component.
* @return Number of entities that have the given component.
*/
size_type size() const noexcept {
return pool.size();
}
/**
* @brief Direct access to the list of components.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of components.
*/
raw_type * raw() noexcept {
return pool.raw();
}
/**
* @brief Direct access to the list of components.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of components.
*/
const raw_type * raw() const noexcept {
return pool.raw();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const noexcept {
return pool.data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* component.
*
* The returned iterator points to the first entity that has the given
* component. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given component.
*/
iterator_type begin() const noexcept {
return pool.begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given component.
*
* The returned iterator points to the entity following the last entity that
* has the given component. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given component.
*/
iterator_type end() const noexcept {
return pool.end();
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an entity that doesn't belong to the view results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
const Component & get(entity_type entity) const noexcept {
return pool.get(entity);
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `Registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an entity that doesn't belong to the view results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @param entity A valid entity identifier.
* @return The component assigned to the entity.
*/
Component & get(entity_type entity) noexcept {
return const_cast<Component &>(const_cast<const View *>(this)->get(entity));
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a reference to the component of the view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, Component &);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get(entity));
}
}
/**
* @brief Iterate the entities and applies them the given function object.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a const reference to the component of the view.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(entity_type, const Component &);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func &&func) const {
for(auto entity: *this) {
std::forward<Func>(func)(entity, get(entity));
}
}
private:
pool_type &pool;
};
}
#endif // ENTT_ENTITY_VIEW_HPP

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#include "core/family.hpp"
#include "core/hashed_string.hpp"
#include "core/ident.hpp"
#include "entity/actor.hpp"
#include "entity/registry.hpp"
#include "entity/sparse_set.hpp"
#include "entity/traits.hpp"
#include "entity/view.hpp"
#include "locator/locator.hpp"
#include "process/process.hpp"
#include "process/scheduler.hpp"
#include "resource/cache.hpp"
#include "resource/handle.hpp"
#include "resource/loader.hpp"
#include "signal/bus.hpp"
#include "signal/delegate.hpp"
#include "signal/emitter.hpp"
#include "signal/sigh.hpp"
#include "signal/signal.hpp"

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#ifndef ENTT_LOCATOR_LOCATOR_HPP
#define ENTT_LOCATOR_LOCATOR_HPP
#include <memory>
#include <utility>
#include <cassert>
namespace entt {
/**
* @brief Service locator, nothing more.
*
* A service locator can be used to do what it promises: locate services.<br/>
* Usually service locators are tighly bound to the services they expose and
* thus it's hard to define a general purpose class to do that. This template
* based implementation tries to fill the gap and to get rid of the burden of
* defining a different specific locator for each application.
*
* @tparam Service Type of service managed by the locator.
*/
template<typename Service>
struct ServiceLocator final {
/*! @brief Type of service offered. */
using service_type = Service;
/*! @brief Default constructor, deleted on purpose. */
ServiceLocator() = delete;
/*! @brief Default destructor, deleted on purpose. */
~ServiceLocator() = delete;
/**
* @brief Tests if a valid service implementation is set.
* @return True if the service is set, false otherwise.
*/
inline static bool empty() noexcept {
return !static_cast<bool>(service);
}
/**
* @brief Returns a weak pointer to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @return A reference to the service implementation currently set, if any.
*/
inline static std::weak_ptr<Service> get() noexcept {
return service;
}
/**
* @brief Returns a weak reference to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @warning
* In case no service implementation has been set, a call to this function
* results in undefined behavior.
*
* @return A reference to the service implementation currently set, if any.
*/
inline static Service & ref() noexcept {
return *service;
}
/**
* @brief Sets or replaces a service.
* @tparam Impl Type of the new service to use.
* @tparam Args Types of arguments to use to construct the service.
* @param args Parameters to use to construct the service.
*/
template<typename Impl = Service, typename... Args>
inline static void set(Args&&... args) {
service = std::make_shared<Impl>(std::forward<Args>(args)...);
}
/**
* @brief Sets or replaces a service.
* @param ptr Service to use to replace the current one.
*/
inline static void set(std::shared_ptr<Service> ptr) {
assert(static_cast<bool>(ptr));
service = std::move(ptr);
}
/**
* @brief Resets a service.
*
* The service is no longer valid after a reset.
*/
inline static void reset() {
service.reset();
}
private:
static std::shared_ptr<Service> service;
};
template<typename Service>
std::shared_ptr<Service> ServiceLocator<Service>::service{};
}
#endif // ENTT_LOCATOR_LOCATOR_HPP

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#ifndef ENTT_PROCESS_PROCESS_HPP
#define ENTT_PROCESS_PROCESS_HPP
#include <type_traits>
#include <functional>
#include <utility>
namespace entt {
namespace {
struct BaseProcess {
enum class State: unsigned int {
UNINITIALIZED = 0,
RUNNING,
PAUSED,
SUCCEEDED,
FAILED,
ABORTED,
FINISHED
};
template<State state>
using tag = std::integral_constant<State, state>;
};
}
/**
* @brief Base class for processes.
*
* This class stays true to the CRTP idiom. Derived classes must specify what's
* the intended type for elapsed times.<br/>
* A process should expose publicly the following member functions whether
* required:
*
* * @code{.cpp}
* void update(Delta);
* @endcode
* It's invoked once per tick until a process is explicitly aborted or it
* terminates either with or without errors. Even though it's not mandatory to
* declare this member function, as a rule of thumb each process should at
* least define it to work properly.
*
* * @code{.cpp}
* void init();
* @endcode
* It's invoked at the first tick, immediately before an update.
*
* * @code{.cpp}
* void succeeded();
* @endcode
* It's invoked in case of success, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void failed();
* @endcode
* It's invoked in case of errors, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void aborted();
* @endcode
* It's invoked only if a process is explicitly aborted. There is no guarantee
* that it executes in the same tick, this depends solely on whether the
* process is aborted immediately or not.
*
* Derived classes can change the internal state of a process by invoking the
* `succeed` and `fail` protected member functions and even pause or unpause the
* process itself.
*
* @sa Scheduler
*
* @tparam Derived Actual type of process that extends the class template.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Derived, typename Delta>
class Process: private BaseProcess {
template<typename Target = Derived>
auto tick(int, tag<State::UNINITIALIZED>)
-> decltype(std::declval<Target>().init()) {
static_cast<Target *>(this)->init();
}
template<typename Target = Derived>
auto tick(int, tag<State::RUNNING>, Delta delta)
-> decltype(std::declval<Target>().update(delta)) {
static_cast<Target *>(this)->update(delta);
}
template<typename Target = Derived>
auto tick(int, tag<State::SUCCEEDED>)
-> decltype(std::declval<Target>().succeeded()) {
static_cast<Target *>(this)->succeeded();
}
template<typename Target = Derived>
auto tick(int, tag<State::FAILED>)
-> decltype(std::declval<Target>().failed()) {
static_cast<Target *>(this)->failed();
}
template<typename Target = Derived>
auto tick(int, tag<State::ABORTED>)
-> decltype(std::declval<Target>().aborted()) {
static_cast<Target *>(this)->aborted();
}
template<State S, typename... Args>
void tick(char, tag<S>, Args&&...) {}
protected:
/**
* @brief Terminates a process with success if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void succeed() noexcept {
if(alive()) {
current = State::SUCCEEDED;
}
}
/**
* @brief Terminates a process with errors if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void fail() noexcept {
if(alive()) {
current = State::FAILED;
}
}
/**
* @brief Stops a process if it's in a running state.
*
* The function is idempotent and it does nothing if the process isn't
* running.
*/
void pause() noexcept {
if(current == State::RUNNING) {
current = State::PAUSED;
}
}
/**
* @brief Restarts a process if it's paused.
*
* The function is idempotent and it does nothing if the process isn't
* paused.
*/
void unpause() noexcept {
if(current == State::PAUSED) {
current = State::RUNNING;
}
}
public:
/*! @brief Type used to provide elapsed time. */
using delta_type = Delta;
/*! @brief Default destructor. */
~Process() noexcept {
static_assert(std::is_base_of<Process, Derived>::value, "!");
}
/**
* @brief Aborts a process if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*
* @param immediately Requests an immediate operation.
*/
void abort(bool immediately = false) noexcept {
if(alive()) {
current = State::ABORTED;
if(immediately) {
tick(0);
}
}
}
/**
* @brief Returns true if a process is either running or paused.
* @return True if the process is still alive, false otherwise.
*/
bool alive() const noexcept {
return current == State::RUNNING || current == State::PAUSED;
}
/**
* @brief Returns true if a process is already terminated.
* @return True if the process is terminated, false otherwise.
*/
bool dead() const noexcept {
return current == State::FINISHED;
}
/**
* @brief Returns true if a process is currently paused.
* @return True if the process is paused, false otherwise.
*/
bool paused() const noexcept {
return current == State::PAUSED;
}
/**
* @brief Returns true if a process terminated with errors.
* @return True if the process terminated with errors, false otherwise.
*/
bool rejected() const noexcept {
return stopped;
}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
*/
void tick(Delta delta) {
switch (current) {
case State::UNINITIALIZED:
tick(0, tag<State::UNINITIALIZED>{});
current = State::RUNNING;
// no break on purpose, tasks are executed immediately
case State::RUNNING:
tick(0, tag<State::RUNNING>{}, delta);
default:
// suppress warnings
break;
}
// if it's dead, it must be notified and removed immediately
switch(current) {
case State::SUCCEEDED:
tick(0, tag<State::SUCCEEDED>{});
current = State::FINISHED;
break;
case State::FAILED:
tick(0, tag<State::FAILED>{});
current = State::FINISHED;
stopped = true;
break;
case State::ABORTED:
tick(0, tag<State::ABORTED>{});
current = State::FINISHED;
stopped = true;
break;
default:
// suppress warnings
break;
}
}
private:
State current{State::UNINITIALIZED};
bool stopped{false};
};
/**
* @brief Adaptor for lambdas and functors to turn them into processes.
*
* Lambdas and functors can't be used directly with a scheduler for they are not
* properly defined processes with managed life cycles.<br/>
* This class helps in filling the gap and turning lambdas and functors into
* full featured processes usable by a scheduler.
*
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Usually users shouldn't worry about creating adaptors. A scheduler will
* create them internally each and avery time a lambda or a functor is used as
* a process.
*
* @sa Process
* @sa Scheduler
*
* @tparam Func Actual type of process.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Func, typename Delta>
struct ProcessAdaptor: Process<ProcessAdaptor<Func, Delta>, Delta>, private Func {
/**
* @brief Constructs a process adaptor from a lambda or a functor.
* @tparam Args Types of arguments to use to initialize the actual process.
* @param args Parameters to use to initialize the actual process.
*/
template<typename... Args>
ProcessAdaptor(Args&&... args)
: Func{std::forward<Args>(args)...}
{}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
*/
void update(Delta delta) {
Func::operator()(delta, [this](){ this->succeed(); }, [this](){ this->fail(); });
}
};
}
#endif // ENTT_PROCESS_PROCESS_HPP

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#ifndef ENTT_PROCESS_SCHEDULER_HPP
#define ENTT_PROCESS_SCHEDULER_HPP
#include <vector>
#include <memory>
#include <utility>
#include <iterator>
#include <algorithm>
#include <type_traits>
#include "process.hpp"
namespace entt {
/**
* @brief Cooperative scheduler for processes.
*
* A cooperative scheduler runs processes and helps managing their life cycles.
*
* Each process is invoked once per tick. If a process terminates, it's
* removed automatically from the scheduler and it's never invoked again.<br/>
* A process can also have a child. In this case, the process is replaced with
* its child when it terminates if it returns with success. In case of errors,
* both the process and its child are discarded.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* scheduler.attach([](auto delta, auto succeed, auto fail) {
* // code
* }).then<MyProcess>(arguments...);
* @endcode
*
* In order to invoke all scheduled processes, call the `update` member function
* passing it the elapsed time to forward to the tasks.
*
* @sa Process
*
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Delta>
class Scheduler final {
template<typename T>
struct tag { using type = T; };
struct ProcessHandler final {
using instance_type = std::unique_ptr<void, void(*)(void *)>;
using update_type = bool(*)(ProcessHandler &, Delta);
using abort_type = void(*)(ProcessHandler &, bool);
using next_type = std::unique_ptr<ProcessHandler>;
instance_type instance;
update_type update;
abort_type abort;
next_type next;
};
template<typename Lambda>
struct Then final: Lambda {
Then(Lambda &&lambda, ProcessHandler *handler)
: Lambda{std::forward<Lambda>(lambda)}, handler{handler}
{}
template<typename Proc, typename... Args>
decltype(auto) then(Args&&... args) && {
static_assert(std::is_base_of<Process<Proc, Delta>, Proc>::value, "!");
handler = Lambda::operator()(handler, tag<Proc>{}, std::forward<Args>(args)...);
return std::move(*this);
}
template<typename Func>
decltype(auto) then(Func &&func) && {
using Proc = ProcessAdaptor<std::decay_t<Func>, Delta>;
return std::move(*this).template then<Proc>(std::forward<Func>(func));
}
private:
ProcessHandler *handler;
};
template<typename Proc>
static bool update(ProcessHandler &handler, Delta delta) {
auto *process = static_cast<Proc *>(handler.instance.get());
process->tick(delta);
auto dead = process->dead();
if(dead) {
if(handler.next && !process->rejected()) {
handler = std::move(*handler.next);
dead = handler.update(handler, delta);
} else {
handler.instance.reset();
}
}
return dead;
}
template<typename Proc>
static void abort(ProcessHandler &handler, bool immediately) {
static_cast<Proc *>(handler.instance.get())->abort(immediately);
}
template<typename Proc>
static void deleter(void *proc) {
delete static_cast<Proc *>(proc);
}
auto then(ProcessHandler *handler) {
auto lambda = [this](ProcessHandler *handler, auto next, auto... args) {
using Proc = typename decltype(next)::type;
if(handler) {
auto proc = typename ProcessHandler::instance_type{ new Proc{std::forward<decltype(args)>(args)...}, &Scheduler::deleter<Proc> };
handler->next.reset(new ProcessHandler{std::move(proc), &Scheduler::update<Proc>, &Scheduler::abort<Proc>, nullptr});
handler = handler->next.get();
}
return handler;
};
return Then<decltype(lambda)>{std::move(lambda), handler};
}
public:
/*! @brief Unsigned integer type. */
using size_type = typename std::vector<ProcessHandler>::size_type;
/*! @brief Default constructor. */
Scheduler() noexcept= default;
/*! @brief Copying a scheduler isn't allowed. */
Scheduler(const Scheduler &) = delete;
/*! @brief Default move constructor. */
Scheduler(Scheduler &&) = default;
/*! @brief Copying a scheduler isn't allowed. @return This scheduler. */
Scheduler & operator=(const Scheduler &) = delete;
/*! @brief Default move assignament operator. @return This scheduler. */
Scheduler & operator=(Scheduler &&) = default;
/**
* @brief Number of processes currently scheduled.
* @return Number of processes currently scheduled.
*/
size_type size() const noexcept {
return handlers.size();
}
/**
* @brief Returns true if at least a process is currently scheduled.
* @return True if there are scheduled processes, false otherwise.
*/
bool empty() const noexcept {
return handlers.empty();
}
/**
* @brief Discards all scheduled processes.
*
* Processes aren't aborted. They are discarded along with their children
* and never executed again.
*/
void clear() {
handlers.clear();
}
/**
* @brief Schedules a process for the next tick.
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a process class
* scheduler.attach<MyProcess>(arguments...)
* // appends a child in the form of a lambda function
* .then([](auto delta, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another process class
* .then<MyOtherProcess>();
* @endcode
*
* @tparam Proc Type of process to schedule.
* @tparam Args Types of arguments to use to initialize the process.
* @param args Parameters to use to initialize the process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Proc, typename... Args>
auto attach(Args&&... args) {
static_assert(std::is_base_of<Process<Proc, Delta>, Proc>::value, "!");
auto proc = typename ProcessHandler::instance_type{ new Proc{std::forward<Args>(args)...}, &Scheduler::deleter<Proc> };
ProcessHandler handler{std::move(proc), &Scheduler::update<Proc>, &Scheduler::abort<Proc>, nullptr};
handlers.push_back(std::move(handler));
return then(&handlers.back());
}
/**
* @brief Schedules a process for the next tick.
*
* A process can be either a lambda or a functor. The scheduler wraps both
* of them in a process adaptor internally.<br/>
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a lambda function
* scheduler.attach([](auto delta, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another lambda function
* .then([](auto delta, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of a process class
* .then<MyProcess>(arguments...);
* @endcode
*
* @sa ProcessAdaptor
*
* @tparam Func Type of process to schedule.
* @param func Either a lambda or a functor to use as a process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Func>
auto attach(Func &&func) {
using Proc = ProcessAdaptor<std::decay_t<Func>, Delta>;
return attach<Proc>(std::forward<Func>(func));
}
/**
* @brief Updates all scheduled processes.
*
* All scheduled processes are executed in no specific order.<br/>
* If a process terminates with success, it's replaced with its child, if
* any. Otherwise, if a process terminates with an error, it's removed along
* with its child.
*
* @param delta Elapsed time.
*/
void update(Delta delta) {
bool clean = false;
for(auto i = handlers.size(); i > 0; --i) {
auto &handler = handlers[i-1];
const bool dead = handler.update(handler, delta);
clean = clean || dead;
}
if(clean) {
handlers.erase(std::remove_if(handlers.begin(), handlers.end(), [delta](auto &handler) {
return !handler.instance;
}), handlers.end());
}
}
/**
* @brief Aborts all scheduled processes.
*
* Unless an immediate operation is requested, the abort is scheduled for
* the next tick. Processes won't be executed anymore in any case.<br/>
* Once a process is fully aborted and thus finished, it's discarded along
* with its child, if any.
*
* @param immediately Requests an immediate operation.
*/
void abort(bool immediately = false) {
decltype(handlers) exec;
exec.swap(handlers);
std::for_each(exec.begin(), exec.end(), [immediately](auto &handler) {
handler.abort(handler, immediately);
});
std::move(handlers.begin(), handlers.end(), std::back_inserter(exec));
handlers.swap(exec);
}
private:
std::vector<ProcessHandler> handlers{};
};
}
#endif // ENTT_PROCESS_SCHEDULER_HPP

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#ifndef ENTT_RESOURCE_CACHE_HPP
#define ENTT_RESOURCE_CACHE_HPP
#include <memory>
#include <utility>
#include <type_traits>
#include <unordered_map>
#include "../core/hashed_string.hpp"
#include "handle.hpp"
#include "loader.hpp"
namespace entt {
/**
* @brief Simple cache for resources of a given type.
*
* Minimal implementation of a cache for resources of a given type. It doesn't
* offer much functionalities but it's suitable for small or medium sized
* applications and can be freely inherited to add targeted functionalities for
* large sized applications.
*
* @tparam Resource Type of resources managed by a cache.
*/
template<typename Resource>
class ResourceCache {
using container_type = std::unordered_map<HashedString::hash_type, std::shared_ptr<Resource>>;
public:
/*! @brief Unsigned integer type. */
using size_type = typename container_type::size_type;
/*! @brief Type of resources managed by a cache. */
using resource_type = HashedString;
/*! @brief Default constructor. */
ResourceCache() = default;
/*! @brief Copying a cache isn't allowed. */
ResourceCache(const ResourceCache &) noexcept = delete;
/*! @brief Default move constructor. */
ResourceCache(ResourceCache &&) noexcept = default;
/*! @brief Copying a cache isn't allowed. @return This cache. */
ResourceCache & operator=(const ResourceCache &) noexcept = delete;
/*! @brief Default move assignment operator. @return This cache. */
ResourceCache & operator=(ResourceCache &&) noexcept = default;
/**
* @brief Number of resources managed by a cache.
* @return Number of resources currently stored.
*/
size_type size() const noexcept {
return resources.size();
}
/**
* @brief Returns true if a cache contains no resources, false otherwise.
* @return True if the cache contains no resources, false otherwise.
*/
bool empty() const noexcept {
return resources.empty();
}
/**
* @brief Clears a cache and discards all its resources.
*
* Handles are not invalidated and the memory used by a resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*/
void clear() noexcept {
resources.clear();
}
/**
* @brief Loads the resource that corresponds to the given identifier.
*
* In case an identifier isn't already present in the cache, it loads its
* resource and stores it aside for future uses. Arguments are forwarded
* directly to the loader in order to construct properly the requested
* resource.
*
* @note
* If the identifier is already present in the cache, this function does
* nothing and the arguments are simply discarded.
*
* @tparam Loader Type of loader to use to load the resource if required.
* @tparam Args Types of arguments to use to load the resource if required.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource if required.
* @return True if the resource is ready to use, false otherwise.
*/
template<typename Loader, typename... Args>
bool load(resource_type id, Args&&... args) {
static_assert(std::is_base_of<ResourceLoader<Loader, Resource>, Loader>::value, "!");
bool loaded = true;
if(resources.find(id) == resources.cend()) {
std::shared_ptr<Resource> resource = Loader{}.get(std::forward<Args>(args)...);
loaded = (static_cast<bool>(resource) ? (resources[id] = std::move(resource), loaded) : false);
}
return loaded;
}
/**
* @brief Reloads a resource or loads it for the first time if not present.
*
* Equivalent to the following snippet (pseudocode):
*
* @code{.cpp}
* cache.discard(id);
* cache.load(id, args...);
* @endcode
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource.
* @return True if the resource is ready to use, false otherwise.
*/
template<typename Loader, typename... Args>
void reload(resource_type id, Args&&... args) {
return (discard(id), load(id, std::forward<Args>(args)...));
}
/**
* @brief Creates a handle for the given resource identifier.
*
* A resource handle can be in a either valid or invalid state. In other
* terms, a resource handle is properly initialized with a resource if the
* cache contains the resource itself. Otherwise the returned handle is
* uninitialized and accessing it results in undefined behavior.
*
* @sa ResourceHandle
*
* @param id Unique resource identifier.
* @return A handle for the given resource.
*/
ResourceHandle<Resource> handle(resource_type id) const {
auto it = resources.find(id);
return { it == resources.end() ? nullptr : it->second };
}
/**
* @brief Checks if a cache contains the given identifier.
* @param id Unique resource identifier.
* @return True if the cache contains the resource, false otherwise.
*/
bool contains(resource_type id) const noexcept {
return !(resources.find(id) == resources.cend());
}
/**
* @brief Discards the resource that corresponds to the given identifier.
*
* Handles are not invalidated and the memory used by the resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*
* @param id Unique resource identifier.
*/
void discard(resource_type id) noexcept {
auto it = resources.find(id);
if(it != resources.end()) {
resources.erase(it);
}
}
private:
container_type resources;
};
}
#endif // ENTT_RESOURCE_CACHE_HPP

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#ifndef ENTT_RESOURCE_HANDLE_HPP
#define ENTT_RESOURCE_HANDLE_HPP
#include <memory>
#include <utility>
#include <cassert>
namespace entt {
template<typename Resource>
class ResourceCache;
/**
* @brief Shared resource handle.
*
* A shared resource handle is a small class that wraps a resource and keeps it
* alive even if it's deleted from the cache. It can be either copied or
* moved. A handle shares a reference to the same resource with all the other
* handles constructed for the same identifier.<br/>
* As a rule of thumb, resources should never be copied nor moved. Handles are
* the way to go to keep references to them.
*
* @tparam Resource Type of resource managed by a handle.
*/
template<typename Resource>
class ResourceHandle final {
/*! @brief Resource handles are friends of their caches. */
friend class ResourceCache<Resource>;
ResourceHandle(std::shared_ptr<Resource> res) noexcept
: resource{std::move(res)}
{}
public:
/*! @brief Default copy constructor. */
ResourceHandle(const ResourceHandle &) noexcept = default;
/*! @brief Default move constructor. */
ResourceHandle(ResourceHandle &&) noexcept = default;
/*! @brief Default copy assignment operator. @return This handle. */
ResourceHandle & operator=(const ResourceHandle &) noexcept = default;
/*! @brief Default move assignment operator. @return This handle. */
ResourceHandle & operator=(ResourceHandle &&) noexcept = default;
/**
* @brief Gets a reference to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A reference to the managed resource.
*/
const Resource & get() const noexcept {
assert(static_cast<bool>(resource));
return *resource;
}
/**
* @brief Casts a handle and gets a reference to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*/
inline operator const Resource & () const noexcept { return get(); }
/**
* @brief Dereferences a handle to obtain the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A reference to the managed resource.
*/
inline const Resource & operator *() const noexcept { return get(); }
/**
* @brief Gets a pointer to the managed resource from a handle .
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A pointer to the managed resource or `nullptr` if the handle
* contains no resource at all.
*/
inline const Resource * operator ->() const noexcept {
assert(static_cast<bool>(resource));
return resource.get();
}
/**
* @brief Returns true if the handle contains a resource, false otherwise.
*/
explicit operator bool() const { return static_cast<bool>(resource); }
private:
std::shared_ptr<Resource> resource;
};
}
#endif // ENTT_RESOURCE_HANDLE_HPP

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#ifndef ENTT_RESOURCE_LOADER_HPP
#define ENTT_RESOURCE_LOADER_HPP
#include <memory>
namespace entt {
template<typename Resource>
class ResourceCache;
/**
* @brief Base class for resource loaders.
*
* Resource loaders must inherit from this class and stay true to the CRTP
* idiom. Moreover, a resource loader must expose a public, const member
* function named `load` that accepts a variable number of arguments and return
* a shared pointer to the resource just created.<br/>
* As an example:
*
* @code{.cpp}
* struct MyResource {};
*
* struct MyLoader: entt::ResourceLoader<MyLoader, MyResource> {
* std::shared_ptr<MyResource> load(int) const {
* // use the integer value somehow
* return std::make_shared<MyResource>();
* }
* };
* @endcode
*
* In general, resource loaders should not have a state or retain data of any
* type. They should let the cache manage their resources instead.
*
* @note
* Base class and CRTP idiom aren't strictly required with the current
* implementation. One could argue that a cache can easily work with loaders of
* any type. However, future changes won't be breaking ones by forcing the use
* of a base class today and that's why the model is already in its place.
*
* @tparam Loader Type of the derived class.
* @tparam Resource Type of resource for which to use the loader.
*/
template<typename Loader, typename Resource>
class ResourceLoader {
/*! @brief Resource loaders are friends of their caches. */
friend class ResourceCache<Resource>;
template<typename... Args>
std::shared_ptr<Resource> get(Args&&... args) const {
return static_cast<const Loader *>(this)->load(std::forward<Args>(args)...);
}
};
}
#endif // ENTT_RESOURCE_LOADER_HPP

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#ifndef ENTT_SIGNAL_BUS_HPP
#define ENTT_SIGNAL_BUS_HPP
#include <cstddef>
#include <utility>
#include "signal.hpp"
#include "sigh.hpp"
namespace entt {
/**
* @brief Minimal event bus.
*
* Primary template isn't defined on purpose. The main reason for which it
* exists is to work around the doxygen's parsing capabilities. In fact, there
* is no need to declare it actually.
*/
template<template<typename...> class, typename...>
class Bus;
/**
* @brief Event bus specialization for multiple types.
*
* The event bus is designed to allow an easy registration of specific member
* functions to a bunch of signal handlers (either manager or unmanaged).
* Classes must publicly expose the required member functions to allow the bus
* to detect them for the purpose of registering and unregistering
* instances.<br/>
* In particular, for each event type `E`, a matching member function has the
* following signature: `void receive(const E &)`. Events will be properly
* redirected to all the listeners by calling the right member functions, if
* any.
*
* @tparam Sig Type of signal handler to use.
* @tparam Event The list of events managed by the bus.
*/
template<template<typename...> class Sig, typename Event, typename... Other>
class Bus<Sig, Event, Other...>
: private Bus<Sig, Event>, private Bus<Sig, Other>...
{
public:
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/**
* @brief Unregisters all the member functions of an instance.
*
* A bus is used to convey a certain set of events. This method detects
* and unregisters from the bus all the matching member functions of an
* instance.<br/>
* For each event type `E`, a matching member function has the following
* signature: `void receive(const E &)`.
*
* @tparam Instance Type of instance to unregister.
* @param instance A valid instance of the right type.
*/
template<typename Instance>
void unreg(Instance instance) {
using accumulator_type = int[];
accumulator_type accumulator = {
(Bus<Sig, Event>::unreg(instance), 0),
(Bus<Sig, Other>::unreg(instance), 0)...
};
return void(accumulator);
}
/**
* @brief Registers all the member functions of an instance.
*
* A bus is used to convey a certain set of events. This method detects
* and registers to the bus all the matching member functions of an
* instance.<br/>
* For each event type `E`, a matching member function has the following
* signature: `void receive(const E &)`.
*
* @tparam Instance Type of instance to register.
* @param instance A valid instance of the right type.
*/
template<typename Instance>
void reg(Instance instance) {
using accumulator_type = int[];
accumulator_type accumulator = {
(Bus<Sig, Event>::reg(instance), 0),
(Bus<Sig, Other>::reg(instance), 0)...
};
return void(accumulator);
}
/**
* @brief Number of listeners connected to the bus.
* @return Number of listeners currently connected.
*/
size_type size() const noexcept {
using accumulator_type = std::size_t[];
std::size_t sz = Bus<Sig, Event>::size();
accumulator_type accumulator = { sz, (sz += Bus<Sig, Other>::size())... };
return void(accumulator), sz;
}
/**
* @brief Returns false if at least a listener is connected to the bus.
* @return True if the bus has no listeners connected, false otherwise.
*/
bool empty() const noexcept {
using accumulator_type = bool[];
bool ret = Bus<Sig, Event>::empty();
accumulator_type accumulator = { ret, (ret = ret && Bus<Sig, Other>::empty())... };
return void(accumulator), ret;
}
/**
* @brief Connects a free function to the bus.
* @tparam Type Type of event to which to connect the function.
* @tparam Function A valid free function pointer.
*/
template<typename Type, void(*Function)(const Type &)>
void connect() {
Bus<Sig, Type>::template connect<Function>();
}
/**
* @brief Disconnects a free function from the bus.
* @tparam Type Type of event from which to disconnect the function.
* @tparam Function A valid free function pointer.
*/
template<typename Type, void(*Function)(const Type &)>
void disconnect() {
Bus<Sig, Type>::template disconnect<Function>();
}
/**
* @brief Publishes an event.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @tparam Type Type of event to publish.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Type, typename... Args>
void publish(Args&&... args) {
Bus<Sig, Type>::publish(std::forward<Args>(args)...);
}
};
/**
* @brief Event bus specialization for a single type.
*
* The event bus is designed to allow an easy registration of a specific member
* function to a signal handler (either manager or unmanaged).
* Classes must publicly expose the required member function to allow the bus to
* detect it for the purpose of registering and unregistering instances.<br/>
* In particular, a matching member function has the following signature:
* `void receive(const Event &)`. Events of the given type will be properly
* redirected to all the listeners by calling the right member function, if any.
*
* @tparam Sig Type of signal handler to use.
* @tparam Event Type of event managed by the bus.
*/
template<template<typename...> class Sig, typename Event>
class Bus<Sig, Event> {
using signal_type = Sig<void(const Event &)>;
template<typename Class>
using instance_type = typename signal_type::template instance_type<Class>;
template<typename Class>
auto disconnect(int, instance_type<Class> instance)
-> decltype(std::declval<Class>().receive(std::declval<Event>()), void()) {
signal.template disconnect<Class, &Class::receive>(std::move(instance));
}
template<typename Class>
auto connect(int, instance_type<Class> instance)
-> decltype(std::declval<Class>().receive(std::declval<Event>()), void()) {
signal.template connect<Class, &Class::receive>(std::move(instance));
}
template<typename Class> void disconnect(char, instance_type<Class>) {}
template<typename Class> void connect(char, instance_type<Class>) {}
public:
/*! @brief Unsigned integer type. */
using size_type = typename signal_type::size_type;
/**
* @brief Unregisters member functions of instances.
*
* This method tries to detect and unregister from the bus matching member
* functions of instances.<br/>
* A matching member function has the following signature:
* `void receive(const Event &)`.
*
* @tparam Class Type of instance to unregister.
* @param instance A valid instance of the right type.
*/
template<typename Class>
void unreg(instance_type<Class> instance) {
disconnect(0, std::move(instance));
}
/**
* @brief Tries to register an instance.
*
* This method tries to detect and register to the bus matching member
* functions of instances.<br/>
* A matching member function has the following signature:
* `void receive(const Event &)`.
*
* @tparam Class Type of instance to register.
* @param instance A valid instance of the right type.
*/
template<typename Class>
void reg(instance_type<Class> instance) {
connect(0, std::move(instance));
}
/**
* @brief Number of listeners connected to the bus.
* @return Number of listeners currently connected.
*/
size_type size() const noexcept {
return signal.size();
}
/**
* @brief Returns false if at least a listener is connected to the bus.
* @return True if the bus has no listeners connected, false otherwise.
*/
bool empty() const noexcept {
return signal.empty();
}
/**
* @brief Connects a free function to the bus.
* @tparam Function A valid free function pointer.
*/
template<void(*Function)(const Event &)>
void connect() {
signal.template connect<Function>();
}
/**
* @brief Disconnects a free function from the bus.
* @tparam Function A valid free function pointer.
*/
template<void(*Function)(const Event &)>
void disconnect() {
signal.template disconnect<Function>();
}
/**
* @brief Publishes an event.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename... Args>
void publish(Args&&... args) {
signal.publish({ std::forward<Args>(args)... });
}
private:
signal_type signal;
};
/**
* @brief Managed event bus.
*
* A managed event bus uses the Signal class template as an underlying type. The
* type of the instances is the one required by the signal handler:
* `std::shared_ptr<Class>` (a shared pointer).
*
* @tparam Event The list of events managed by the bus.
*/
template<typename... Event>
using ManagedBus = Bus<Signal, Event...>;
/**
* @brief Unmanaged event bus.
*
* An unmanaged event bus uses the SigH class template as an underlying type.
* The type of the instances is the one required by the signal handler:
* `Class *` (a naked pointer).<br/>
* When it comes to work with this kind of bus, users must guarantee that the
* lifetimes of the instances overcome the one of the bus itself.
*
* @tparam Event The list of events managed by the bus.
*/
template<typename... Event>
using UnmanagedBus = Bus<SigH, Event...>;
}
#endif // ENTT_SIGNAL_BUS_HPP

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#ifndef ENTT_SIGNAL_DELEGATE_HPP
#define ENTT_SIGNAL_DELEGATE_HPP
#include <utility>
namespace entt {
/**
* @brief Basic delegate implementation.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*/
template<typename>
class Delegate;
/**
* @brief Utility class to send around functions and member functions.
*
* Unmanaged delegate for function pointers and member functions. Users of this
* class are in charge of disconnecting instances before deleting them.
*
* A delegate can be used as general purpose invoker with no memory overhead for
* free functions and member functions provided along with an instance on which
* to invoke them.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class Delegate<Ret(Args...)> final {
using proto_type = Ret(*)(void *, Args...);
using stub_type = std::pair<void *, proto_type>;
static Ret fallback(void *, Args...) noexcept { return {}; }
template<Ret(*Function)(Args...)>
static Ret proto(void *, Args... args) {
return (Function)(args...);
}
template<typename Class, Ret(Class::*Member)(Args...)>
static Ret proto(void *instance, Args... args) {
return (static_cast<Class *>(instance)->*Member)(args...);
}
public:
/*! @brief Default constructor. */
Delegate() noexcept
: stub{std::make_pair(nullptr, &fallback)}
{}
/**
* @brief Binds a free function to a delegate.
* @tparam Function A valid free function pointer.
*/
template<Ret(*Function)(Args...)>
void connect() noexcept {
stub = std::make_pair(nullptr, &proto<Function>);
}
/**
* @brief Connects a member function for a given instance to a delegate.
*
* The delegate isn't responsible for the connected object. Users must
* guarantee that the lifetime of the instance overcomes the one of the
* delegate.
*
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the delegate.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class, Ret(Class::*Member)(Args...)>
void connect(Class *instance) noexcept {
stub = std::make_pair(instance, &proto<Class, Member>);
}
/**
* @brief Resets a delegate.
*
* After a reset, a delegate can be safely invoked with no effect.
*/
void reset() noexcept {
stub = std::make_pair(nullptr, &fallback);
}
/**
* @brief Triggers a delegate.
* @param args Arguments to use to invoke the underlying function.
* @return The value returned by the underlying function.
*/
Ret operator()(Args... args) {
return stub.second(stub.first, args...);
}
/**
* @brief Checks if the contents of the two delegates are different.
*
* Two delegates are identical if they contain the same listener.
*
* @param other Delegate with which to compare.
* @return True if the two delegates are identical, false otherwise.
*/
bool operator==(const Delegate<Ret(Args...)> &other) const noexcept {
return stub.first == other.stub.first && stub.second == other.stub.second;
}
private:
stub_type stub;
};
/**
* @brief Checks if the contents of the two delegates are different.
*
* Two delegates are identical if they contain the same listener.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @param lhs A valid delegate object.
* @param rhs A valid delegate object.
* @return True if the two delegates are different, false otherwise.
*/
template<typename Ret, typename... Args>
bool operator!=(const Delegate<Ret(Args...)> &lhs, const Delegate<Ret(Args...)> &rhs) noexcept {
return !(lhs == rhs);
}
}
#endif // ENTT_SIGNAL_DELEGATE_HPP

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#ifndef ENTT_SIGNAL_DISPATCHER_HPP
#define ENTT_SIGNAL_DISPATCHER_HPP
#include <vector>
#include <memory>
#include <utility>
#include <cstdint>
#include "../core/family.hpp"
#include "signal.hpp"
#include "sigh.hpp"
namespace entt {
/**
* @brief Basic dispatcher implementation.
*
* A dispatcher can be used either to trigger an immediate event or to enqueue
* events to be published all together once per tick.<br/>
* Listeners are provided in the form of member functions. For each event of
* type `Event`, listeners must have the following signature:
* `void(const Event &)`. Member functions named `receive` are automatically
* detected and registered or unregistered by the dispatcher.
*
* @tparam Sig Type of the signal handler to use.
*/
template<template<typename...> class Sig>
class Dispatcher final {
using event_family = Family<struct InternalDispatcherEventFamily>;
template<typename Class, typename Event>
using instance_type = typename Sig<void(const Event &)>::template instance_type<Class>;
struct BaseSignalWrapper {
virtual ~BaseSignalWrapper() = default;
virtual void publish(std::size_t) = 0;
};
template<typename Event>
struct SignalWrapper final: BaseSignalWrapper {
void publish(std::size_t current) final override {
for(auto &&event: events[current]) {
signal.publish(event);
}
events[current].clear();
}
template<typename Class, void(Class::*Member)(const Event &)>
inline void connect(instance_type<Class, Event> instance) noexcept {
signal.template connect<Class, Member>(std::move(instance));
}
template<typename Class, void(Class::*Member)(const Event &)>
inline void disconnect(instance_type<Class, Event> instance) noexcept {
signal.template disconnect<Class, Member>(std::move(instance));
}
template<typename... Args>
inline void trigger(Args&&... args) {
signal.publish({ std::forward<Args>(args)... });
}
template<typename... Args>
inline void enqueue(std::size_t current, Args&&... args) {
events[current].push_back({ std::forward<Args>(args)... });
}
private:
Sig<void(const Event &)> signal{};
std::vector<Event> events[2];
};
inline static std::size_t buffer(bool mode) {
return mode ? 0 : 1;
}
template<typename Event>
SignalWrapper<Event> & wrapper() {
auto type = event_family::type<Event>();
if(!(type < wrappers.size())) {
wrappers.resize(type + 1);
}
if(!wrappers[type]) {
wrappers[type] = std::make_unique<SignalWrapper<Event>>();
}
return static_cast<SignalWrapper<Event> &>(*wrappers[type]);
}
public:
/*! @brief Default constructor. */
Dispatcher() noexcept
: wrappers{}, mode{false}
{}
/**
* @brief Registers a listener given in the form of a member function.
*
* A matching member function has the following signature:
* `void receive(const Event &)`. Member functions named `receive` are
* automatically detected and registered if available.
*
* @warning
* Connecting a listener during an update may lead to unexpected behavior.
* Register listeners before or after invoking the update if possible.
*
* @tparam Event Type of event to which to connect the function.
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of the right type.
*/
template<typename Event, typename Class, void(Class::*Member)(const Event &) = &Class::receive>
void connect(instance_type<Class, Event> instance) noexcept {
wrapper<Event>().template connect<Class, Member>(std::move(instance));
}
/**
* @brief Unregisters a listener given in the form of a member function.
*
* A matching member function has the following signature:
* `void receive(const Event &)`. Member functions named `receive` are
* automatically detected and unregistered if available.
*
* @warning
* Disonnecting a listener during an update may lead to unexpected behavior.
* Unregister listeners before or after invoking the update if possible.
*
* @tparam Event Type of event from which to disconnect the function.
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of the right type.
*/
template<typename Event, typename Class, void(Class::*Member)(const Event &) = &Class::receive>
void disconnect(instance_type<Class, Event> instance) noexcept {
wrapper<Event>().template disconnect<Class, Member>(std::move(instance));
}
/**
* @brief Triggers an immediate event of the given type.
*
* All the listeners registered for the given type are immediately notified.
* The event is discarded after the execution.
*
* @tparam Event Type of event to trigger.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
void trigger(Args&&... args) {
wrapper<Event>().trigger(std::forward<Args>(args)...);
}
/**
* @brief Enqueues an event of the given type.
*
* An event of the given type is queued. No listener is invoked. Use the
* `update` member function to notify listeners when ready.
*
* @tparam Event Type of event to trigger.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
void enqueue(Args&&... args) {
wrapper<Event>().enqueue(buffer(mode), std::forward<Args>(args)...);
}
/**
* @brief Delivers all the pending events.
*
* This method is blocking and it doesn't return until all the events are
* delivered to the registered listeners. It's responsability of the users
* to reduce at a minimum the time spent in the bodies of the listeners.
*/
void update() {
auto buf = buffer(mode);
mode = !mode;
for(auto &&wrapper: wrappers) {
if(wrapper) {
wrapper->publish(buf);
}
}
}
private:
std::vector<std::unique_ptr<BaseSignalWrapper>> wrappers;
bool mode;
};
/**
* @brief Managed dispatcher.
*
* A managed dispatcher uses the Signal class template as an underlying type.
* The type of the instances is the one required by the signal handler:
* `std::shared_ptr<Class>` (a shared pointer).
*/
using ManagedDispatcher = Dispatcher<Signal>;
/**
* @brief Unmanaged dispatcher.
*
* An unmanaged dispatcher uses the SigH class template as an underlying type.
* The type of the instances is the one required by the signal handler:
* `Class *` (a naked pointer).<br/>
* When it comes to work with this kind of dispatcher, users must guarantee that
* the lifetimes of the instances overcome the one of the dispatcher itself.
*/
using UnmanagedDispatcher = Dispatcher<SigH>;
}
#endif // ENTT_SIGNAL_DISPATCHER_HPP

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#ifndef ENTT_SIGNAL_EMITTER_HPP
#define ENTT_SIGNAL_EMITTER_HPP
#include <type_traits>
#include <functional>
#include <algorithm>
#include <utility>
#include <cstdint>
#include <memory>
#include <vector>
#include <list>
namespace entt {
/**
* @brief General purpose event emitter.
*
* The emitter class template follows the CRTP idiom. To create a custom emitter
* type, derived classes must inherit directly from the base class as:
*
* ```cpp
* struct MyEmitter: Emitter<MyEmitter> {
* // ...
* }
* ```
*
* Handlers for the type of events are created internally on the fly. It's not
* required to specify in advance the full list of accepted types.<br/>
* Moreover, whenever an event is published, an emitter provides the listeners
* with a reference to itself along with a const reference to the event.
* Therefore listeners have an handy way to work with it without incurring in
* the need of capturing a reference to the emitter.
*
* @tparam Derived Actual type of emitter that extends the class template.
*/
template<typename Derived>
class Emitter {
struct BaseHandler {
virtual ~BaseHandler() = default;
virtual bool empty() const noexcept = 0;
virtual void clear() noexcept = 0;
};
template<typename Event>
struct Handler final: BaseHandler {
using listener_type = std::function<void(const Event &, Derived &)>;
using element_type = std::pair<bool, listener_type>;
using container_type = std::list<element_type>;
using connection_type = typename container_type::iterator;
bool empty() const noexcept override {
auto pred = [](auto &&element){ return element.first; };
return std::all_of(onceL.cbegin(), onceL.cend(), pred) &&
std::all_of(onL.cbegin(), onL.cend(), pred);
}
void clear() noexcept override {
if(publishing) {
auto func = [](auto &&element){ element.first = true; };
std::for_each(onceL.begin(), onceL.end(), func);
std::for_each(onL.begin(), onL.end(), func);
} else {
onceL.clear();
onL.clear();
}
}
inline connection_type once(listener_type listener) {
return onceL.emplace(onceL.cend(), false, std::move(listener));
}
inline connection_type on(listener_type listener) {
return onL.emplace(onL.cend(), false, std::move(listener));
}
void erase(connection_type conn) noexcept {
conn->first = true;
if(!publishing) {
auto pred = [](auto &&element){ return element.first; };
onceL.remove_if(pred);
onL.remove_if(pred);
}
}
void publish(const Event &event, Derived &ref) {
container_type currentL;
onceL.swap(currentL);
auto func = [&event, &ref](auto &&element) {
return element.first ? void() : element.second(event, ref);
};
publishing = true;
std::for_each(onL.rbegin(), onL.rend(), func);
std::for_each(currentL.rbegin(), currentL.rend(), func);
publishing = false;
onL.remove_if([](auto &&element){ return element.first; });
}
private:
bool publishing{false};
container_type onceL{};
container_type onL{};
};
static std::size_t next() noexcept {
static std::size_t counter = 0;
return counter++;
}
template<typename>
static std::size_t type() noexcept {
static std::size_t value = next();
return value;
}
template<typename Event>
Handler<Event> & handler() noexcept {
std::size_t family = type<Event>();
if(!(family < handlers.size())) {
handlers.resize(family+1);
}
if(!handlers[family]) {
handlers[family] = std::make_unique<Handler<Event>>();
}
return static_cast<Handler<Event> &>(*handlers[family]);
}
public:
/** @brief Type of listeners accepted for the given type of event. */
template<typename Event>
using Listener = typename Handler<Event>::listener_type;
/**
* @brief Generic connection type for events.
*
* Type of the connection object returned by the event emitter whenever a
* listener for the given type is registered.<br/>
* It can be used to break connections still in use.
*
* @tparam Event Type of event for which the connection is created.
*/
template<typename Event>
struct Connection final: private Handler<Event>::connection_type {
/** @brief Event emitters are friend classes of connections. */
friend class Emitter;
/*! @brief Default constructor. */
Connection() noexcept = default;
/**
* @brief Creates a connection that wraps its underlying instance.
* @param conn A connection object to wrap.
*/
Connection(typename Handler<Event>::connection_type conn)
: Handler<Event>::connection_type{std::move(conn)}
{}
/*! @brief Default copy constructor. */
Connection(const Connection &) = default;
/*! @brief Default move constructor. */
Connection(Connection &&) = default;
/**
* @brief Default copy assignament operator.
* @return This connection.
*/
Connection & operator=(const Connection &) = default;
/**
* @brief Default move assignment operator.
* @return This connection.
*/
Connection & operator=(Connection &&) = default;
};
/*! @brief Default constructor. */
Emitter() noexcept = default;
/*! @brief Default destructor. */
virtual ~Emitter() noexcept {
static_assert(std::is_base_of<Emitter<Derived>, Derived>::value, "!");
}
/*! @brief Copying an emitter isn't allowed. */
Emitter(const Emitter &) = delete;
/*! @brief Default move constructor. */
Emitter(Emitter &&) = default;
/*! @brief Copying an emitter isn't allowed. @return This emitter. */
Emitter & operator=(const Emitter &) = delete;
/*! @brief Default move assignament operator. @return This emitter. */
Emitter & operator=(Emitter &&) = default;
/**
* @brief Emits the given event.
*
* All the listeners registered for the specific event type are invoked with
* the given event. The event type must either have a proper constructor for
* the arguments provided or be an aggregate type.
*
* @tparam Event Type of event to publish.
* @tparam Args Types of arguments to use to construct the event.
* @param args Parameters to use to initialize the event.
*/
template<typename Event, typename... Args>
void publish(Args&&... args) {
handler<Event>().publish({ std::forward<Args>(args)... }, *static_cast<Derived *>(this));
}
/**
* @brief Registers a long-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* more than once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param listener The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
Connection<Event> on(Listener<Event> listener) {
return handler<Event>().on(std::move(listener));
}
/**
* @brief Registers a short-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* only once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param listener The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
Connection<Event> once(Listener<Event> listener) {
return handler<Event>().once(std::move(listener));
}
/**
* @brief Disconnects a listener from the event emitter.
*
* Do not use twice the same connection to disconnect a listener, it results
* in undefined behavior. Once used, discard the connection object.
*
* @tparam Event Type of event of the connection.
* @param conn A valid connection.
*/
template<typename Event>
void erase(Connection<Event> conn) noexcept {
handler<Event>().erase(std::move(conn));
}
/**
* @brief Disconnects all the listeners for the given event type.
*
* All the connections previously returned for the given event are
* invalidated. Using them results in undefined behaviour.
*
* @tparam Event Type of event to reset.
*/
template<typename Event>
void clear() noexcept {
handler<Event>().clear();
}
/**
* @brief Disconnects all the listeners.
*
* All the connections previously returned are invalidated. Using them
* results in undefined behaviour.
*/
void clear() noexcept {
std::for_each(handlers.begin(), handlers.end(),
[](auto &&handler){ if(handler) { handler->clear(); } });
}
/**
* @brief Checks if there are listeners registered for the specific event.
* @tparam Event Type of event to test.
* @return True if there are no listeners registered, false otherwise.
*/
template<typename Event>
bool empty() const noexcept {
std::size_t family = type<Event>();
return (!(family < handlers.size()) ||
!handlers[family] ||
static_cast<Handler<Event> &>(*handlers[family]).empty());
}
/**
* @brief Checks if there are listeners registered with the event emitter.
* @return True if there are no listeners registered, false otherwise.
*/
bool empty() const noexcept {
return std::all_of(handlers.cbegin(), handlers.cend(),
[](auto &&handler){ return !handler || handler->empty(); });
}
private:
std::vector<std::unique_ptr<BaseHandler>> handlers{};
};
}
#endif // ENTT_SIGNAL_EMITTER_HPP

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#ifndef ENTT_SIGNAL_SIGH_HPP
#define ENTT_SIGNAL_SIGH_HPP
#include <algorithm>
#include <utility>
#include <vector>
namespace entt {
namespace {
template<typename, typename>
struct Invoker;
template<typename Ret, typename... Args, typename Collector>
struct Invoker<Ret(Args...), Collector> {
using proto_type = Ret(*)(void *, Args...);
using call_type = std::pair<void *, proto_type>;
virtual ~Invoker() = default;
template<typename SFINAE = Ret>
typename std::enable_if<std::is_void<SFINAE>::value, bool>::type
invoke(Collector &, proto_type proto, void *instance, Args... args) {
proto(instance, args...);
return true;
}
template<typename SFINAE = Ret>
typename std::enable_if<!std::is_void<SFINAE>::value, bool>::type
invoke(Collector &collector, proto_type proto, void *instance, Args... args) {
return collector(proto(instance, args...));
}
};
template<typename Ret>
struct NullCollector final {
using result_type = Ret;
bool operator()(result_type) const noexcept { return true; }
};
template<>
struct NullCollector<void> final {
using result_type = void;
bool operator()() const noexcept { return true; }
};
template<typename>
struct DefaultCollector;
template<typename Ret, typename... Args>
struct DefaultCollector<Ret(Args...)> final {
using collector_type = NullCollector<Ret>;
};
template<typename Function>
using DefaultCollectorType = typename DefaultCollector<Function>::collector_type;
}
/**
* @brief Unmanaged signal handler declaration.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*
* @tparam Function A valid function type.
* @tparam Collector Type of collector to use, if any.
*/
template<typename Function, typename Collector = DefaultCollectorType<Function>>
class SigH;
/**
* @brief Unmanaged signal handler definition.
*
* Unmanaged signal handler. It works directly with naked pointers to classes
* and pointers to member functions as well as pointers to free functions. Users
* of this class are in charge of disconnecting instances before deleting them.
*
* This class serves mainly two purposes:
*
* * Creating signals used later to notify a bunch of listeners.
* * Collecting results from a set of functions like in a voting system.
*
* The default collector does nothing. To properly collect data, define and use
* a class that has a call operator the signature of which is `bool(Param)` and:
*
* * `Param` is a type to which `Ret` can be converted.
* * The return type is true if the handler must stop collecting data, false
* otherwise.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @tparam Collector Type of collector to use, if any.
*/
template<typename Ret, typename... Args, typename Collector>
class SigH<Ret(Args...), Collector> final: private Invoker<Ret(Args...), Collector> {
using typename Invoker<Ret(Args...), Collector>::call_type;
template<Ret(*Function)(Args...)>
static Ret proto(void *, Args... args) {
return (Function)(args...);
}
template<typename Class, Ret(Class::*Member)(Args... args)>
static Ret proto(void *instance, Args... args) {
return (static_cast<Class *>(instance)->*Member)(args...);
}
public:
/*! @brief Unsigned integer type. */
using size_type = typename std::vector<call_type>::size_type;
/*! @brief Collector type. */
using collector_type = Collector;
/**
* @brief Instance type when it comes to connecting member functions.
* @tparam Class Type of class to which the member function belongs.
*/
template<typename Class>
using instance_type = Class *;
/**
* @brief Number of listeners connected to the signal.
* @return Number of listeners currently connected.
*/
size_type size() const noexcept {
return calls.size();
}
/**
* @brief Returns false if at least a listener is connected to the signal.
* @return True if the signal has no listeners connected, false otherwise.
*/
bool empty() const noexcept {
return calls.empty();
}
/**
* @brief Disconnects all the listeners from a signal.
*/
void clear() noexcept {
calls.clear();
}
/**
* @brief Connects a free function to a signal.
*
* The signal handler performs checks to avoid multiple connections for free
* functions.
*
* @tparam Function A valid free function pointer.
*/
template<Ret(*Function)(Args...)>
void connect() {
disconnect<Function>();
calls.emplace_back(nullptr, &proto<Function>);
}
/**
* @brief Connects a member function for a given instance to a signal.
*
* The signal isn't responsible for the connected object. Users must
* guarantee that the lifetime of the instance overcomes the one of the
* signal. On the other side, the signal handler performs checks to avoid
* multiple connections for the same member function of a given instance.
*
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of type pointer to `Class`.
*/
template <typename Class, Ret(Class::*Member)(Args...)>
void connect(instance_type<Class> instance) {
disconnect<Class, Member>(instance);
calls.emplace_back(instance, &proto<Class, Member>);
}
/**
* @brief Disconnects a free function from a signal.
* @tparam Function A valid free function pointer.
*/
template<Ret(*Function)(Args...)>
void disconnect() {
call_type target{nullptr, &proto<Function>};
calls.erase(std::remove(calls.begin(), calls.end(), std::move(target)), calls.end());
}
/**
* @brief Disconnects the given member function from a signal.
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class, Ret(Class::*Member)(Args...)>
void disconnect(instance_type<Class> instance) {
call_type target{instance, &proto<Class, Member>};
calls.erase(std::remove(calls.begin(), calls.end(), std::move(target)), calls.end());
}
/**
* @brief Removes all existing connections for the given instance.
* @tparam Class Type of class to which the member function belongs.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class>
void disconnect(instance_type<Class> instance) {
auto func = [instance](const call_type &call) { return call.first == instance; };
calls.erase(std::remove_if(calls.begin(), calls.end(), std::move(func)), calls.end());
}
/**
* @brief Triggers a signal.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @param args Arguments to use to invoke listeners.
*/
void publish(Args... args) {
for(auto &&call: calls) {
call.second(call.first, args...);
}
}
/**
* @brief Collects return values from the listeners.
* @param args Arguments to use to invoke listeners.
* @return An instance of the collector filled with collected data.
*/
collector_type collect(Args... args) {
collector_type collector;
for(auto &&call: calls) {
if(!this->invoke(collector, call.second, call.first, args...)) {
break;
}
}
return collector;
}
/**
* @brief Swaps listeners between the two signals.
* @param lhs A valid signal object.
* @param rhs A valid signal object.
*/
friend void swap(SigH &lhs, SigH &rhs) {
using std::swap;
swap(lhs.calls, rhs.calls);
}
/**
* @brief Checks if the contents of the two signals are identical.
*
* Two signals are identical if they have the same size and the same
* listeners registered exactly in the same order.
*
* @param other Signal with which to compare.
* @return True if the two signals are identical, false otherwise.
*/
bool operator==(const SigH &other) const noexcept {
return std::equal(calls.cbegin(), calls.cend(), other.calls.cbegin(), other.calls.cend());
}
private:
std::vector<call_type> calls;
};
/**
* @brief Checks if the contents of the two signals are different.
*
* Two signals are identical if they have the same size and the same
* listeners registered exactly in the same order.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @param lhs A valid signal object.
* @param rhs A valid signal object.
* @return True if the two signals are different, false otherwise.
*/
template<typename Ret, typename... Args>
bool operator!=(const SigH<Ret(Args...)> &lhs, const SigH<Ret(Args...)> &rhs) noexcept {
return !(lhs == rhs);
}
}
#endif // ENTT_SIGNAL_SIGH_HPP

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#ifndef ENTT_SIGNAL_SIGNAL_HPP
#define ENTT_SIGNAL_SIGNAL_HPP
#include <memory>
#include <vector>
#include <utility>
#include <cstdint>
#include <iterator>
#include <algorithm>
namespace entt {
/**
* @brief Managed signal handler declaration.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*/
template<typename>
class Signal;
/**
* @brief Managed signal handler definition.
*
* Managed signal handler. It works with weak pointers to classes and pointers
* to member functions as well as pointers to free functions. References are
* automatically removed when the instances to which they point are freed.
*
* This class can be used to create signals used later to notify a bunch of
* listeners.
*
* @tparam Args Types of arguments of a function type.
*/
template<typename... Args>
class Signal<void(Args...)> final {
using proto_type = bool(*)(std::weak_ptr<void> &, Args...);
using call_type = std::pair<std::weak_ptr<void>, proto_type>;
template<void(*Function)(Args...)>
static bool proto(std::weak_ptr<void> &, Args... args) {
Function(args...);
return true;
}
template<typename Class, void(Class::*Member)(Args...)>
static bool proto(std::weak_ptr<void> &wptr, Args... args) {
bool ret = false;
if(!wptr.expired()) {
auto ptr = std::static_pointer_cast<Class>(wptr.lock());
(ptr.get()->*Member)(args...);
ret = true;
}
return ret;
}
public:
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/**
* @brief Instance type when it comes to connecting member functions.
* @tparam Class Type of class to which the member function belongs.
*/
template<typename Class>
using instance_type = std::shared_ptr<Class>;
/**
* @brief Number of listeners connected to the signal.
* @return Number of listeners currently connected.
*/
size_type size() const noexcept {
return calls.size();
}
/**
* @brief Returns false if at least a listener is connected to the signal.
* @return True if the signal has no listeners connected, false otherwise.
*/
bool empty() const noexcept {
return calls.empty();
}
/**
* @brief Disconnects all the listeners from a signal.
*/
void clear() noexcept {
calls.clear();
}
/**
* @brief Connects a free function to a signal.
*
* The signal handler performs checks to avoid multiple connections for free
* functions.
*
* @tparam Function A valid free function pointer.
*/
template<void(*Function)(Args...)>
void connect() {
disconnect<Function>();
calls.emplace_back(std::weak_ptr<void>{}, &proto<Function>);
}
/**
* @brief Connects a member function for a given instance to a signal.
*
* The signal handler performs checks to avoid multiple connections for the
* same member function of a given instance.
*
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class, void(Class::*Member)(Args...)>
void connect(instance_type<Class> instance) {
disconnect<Class, Member>(instance);
calls.emplace_back(std::move(instance), &proto<Class, Member>);
}
/**
* @brief Disconnects a free function from a signal.
* @tparam Function A valid free function pointer.
*/
template<void(*Function)(Args...)>
void disconnect() {
calls.erase(std::remove_if(calls.begin(), calls.end(),
[](const call_type &call) { return call.second == &proto<Function> && !call.first.lock(); }
), calls.end());
}
/**
* @brief Disconnects the given member function from a signal.
* @tparam Class Type of class to which the member function belongs.
* @tparam Member Member function to connect to the signal.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class, void(Class::*Member)(Args...)>
void disconnect(instance_type<Class> instance) {
calls.erase(std::remove_if(calls.begin(), calls.end(),
[instance{std::move(instance)}](const call_type &call) { return call.second == &proto<Class, Member> && call.first.lock() == instance; }
), calls.end());
}
/**
* @brief Removes all existing connections for the given instance.
* @tparam Class Type of class to which the member function belongs.
* @param instance A valid instance of type pointer to `Class`.
*/
template<typename Class>
void disconnect(instance_type<Class> instance) {
calls.erase(std::remove_if(calls.begin(), calls.end(),
[instance{std::move(instance)}](const call_type &call) { return call.first.lock() == instance; }
), calls.end());
}
/**
* @brief Triggers a signal.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @param args Arguments to use to invoke listeners.
*/
void publish(Args... args) {
for(auto it = calls.rbegin(), end = calls.rend(); it != end; it++) {
if(!(it->second)(it->first, args...)) {
calls.erase(std::next(it).base());
}
}
}
/**
* @brief Swaps listeners between the two signals.
* @param lhs A valid signal object.
* @param rhs A valid signal object.
*/
friend void swap(Signal &lhs, Signal &rhs) {
using std::swap;
swap(lhs.calls, rhs.calls);
}
/**
* @brief Checks if the contents of the two signals are identical.
*
* Two signals are identical if they have the same size and the same
* listeners registered exactly in the same order.
*
* @param other Signal with which to compare.
* @return True if the two signals are identical, false otherwise.
*/
bool operator==(const Signal &other) const noexcept {
return std::equal(calls.cbegin(), calls.cend(), other.calls.cbegin(), other.calls.cend(), [](const auto &lhs, const auto &rhs) {
return (lhs.second == rhs.second) && (lhs.first.lock() == rhs.first.lock());
});
}
private:
std::vector<call_type> calls;
};
/**
* @brief Checks if the contents of the two signals are different.
*
* Two signals are identical if they have the same size and the same
* listeners registered exactly in the same order.
*
* @tparam Args Types of arguments of a function type.
* @param lhs A valid signal object.
* @param rhs A valid signal object.
* @return True if the two signals are different, false otherwise.
*/
template<typename... Args>
bool operator!=(const Signal<void(Args...)> &lhs, const Signal<void(Args...)> &rhs) noexcept {
return !(lhs == rhs);
}
}
#endif // ENTT_SIGNAL_SIGNAL_HPP

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#ifndef ENTT_IDENT_HPP
#define ENTT_IDENT_HPP
#include<type_traits>
#include<cstddef>
#include<utility>
namespace entt {
namespace details {
template<typename Type>
struct Wrapper {
using type = Type;
constexpr Wrapper(std::size_t index): index{index} {}
const std::size_t index;
};
template<typename... Types>
struct Identifier final: Wrapper<Types>... {
template<std::size_t... Indexes>
constexpr Identifier(std::index_sequence<Indexes...>): Wrapper<Types>{Indexes}... {}
template<typename Type>
constexpr std::size_t get() const { return Wrapper<std::decay_t<Type>>::index; }
};
}
template<typename... Types>
constexpr auto ident = details::Identifier<std::decay_t<Types>...>{std::make_index_sequence<sizeof...(Types)>{}};
}
#endif // ENTT_IDENT_HPP

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#ifndef ENTT_REGISTRY_HPP
#define ENTT_REGISTRY_HPP
#include <tuple>
#include <vector>
#include <bitset>
#include <utility>
#include <cstddef>
#include <cassert>
#include <type_traits>
#include "sparse_set.hpp"
#include "ident.hpp"
namespace entt {
template<typename, std::size_t...>
class View;
template<typename Pool, std::size_t Ident, std::size_t... Other>
class View<Pool, Ident, Other...> final {
using pool_type = Pool;
using mask_type = std::bitset<std::tuple_size<Pool>::value + 1>;
using underlying_iterator_type = typename std::tuple_element_t<Ident, Pool>::iterator_type;
class ViewIterator;
public:
using iterator_type = ViewIterator;
using entity_type = typename std::tuple_element_t<Ident, Pool>::index_type;
using size_type = typename std::tuple_element_t<Ident, Pool>::size_type;
private:
class ViewIterator {
inline bool valid() const noexcept {
return ((mask[*begin] & bitmask) == bitmask);
}
public:
using value_type = entity_type;
ViewIterator(underlying_iterator_type begin, underlying_iterator_type end, const mask_type &bitmask, const mask_type *mask) noexcept
: begin{begin}, end{end}, bitmask{bitmask}, mask{mask}
{
if(begin != end && !valid()) {
++(*this);
}
}
ViewIterator & operator++() noexcept {
++begin;
while(begin != end && !valid()) { ++begin; }
return *this;
}
ViewIterator operator++(int) noexcept {
ViewIterator orig = *this;
return ++(*this), orig;
}
bool operator==(const ViewIterator &other) const noexcept {
return other.begin == begin;
}
bool operator!=(const ViewIterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return *begin;
}
private:
underlying_iterator_type begin;
underlying_iterator_type end;
const mask_type bitmask;
const mask_type *mask;
};
template<std::size_t Idx>
void prefer(size_type &size) noexcept {
auto &&cpool = std::get<Idx>(*pool);
auto sz = cpool.size();
if(sz < size) {
from = cpool.begin();
to = cpool.end();
size = sz;
}
}
public:
explicit View(const pool_type *pool, const mask_type *mask) noexcept
: from{std::get<Ident>(*pool).begin()},
to{std::get<Ident>(*pool).end()},
pool{pool},
mask{mask}
{
using accumulator_type = int[];
size_type size = std::get<Ident>(*pool).size();
bitmask.set(Ident);
accumulator_type types = { 0, (bitmask.set(Other), 0)... };
accumulator_type pref = { 0, (prefer<Other>(size), 0)... };
(void)types, (void)pref;
}
iterator_type begin() const noexcept {
return ViewIterator{from, to, bitmask, mask};
}
iterator_type end() const noexcept {
return ViewIterator{to, to, bitmask, mask};
}
void reset() noexcept {
using accumulator_type = int[];
auto &&cpool = std::get<Ident>(*pool);
from = cpool.begin();
to = cpool.end();
size_type size = cpool.size();
accumulator_type accumulator = { 0, (prefer<Other>(size), 0)... };
(void)accumulator;
}
private:
underlying_iterator_type from;
underlying_iterator_type to;
const pool_type *pool;
const mask_type *mask;
mask_type bitmask;
};
template<typename Pool, std::size_t Ident>
class View<Pool, Ident> final {
using pool_type = std::tuple_element_t<Ident, Pool>;
public:
using iterator_type = typename pool_type::iterator_type;
using entity_type = typename pool_type::index_type;
using size_type = typename pool_type::size_type;
using raw_type = typename pool_type::type;
explicit View(const Pool *pool) noexcept
: pool{&std::get<Ident>(*pool)}
{}
raw_type * raw() noexcept {
return pool->raw();
}
const raw_type * raw() const noexcept {
return pool->raw();
}
const entity_type * data() const noexcept {
return pool->data();
}
size_type size() const noexcept {
return pool->size();
}
iterator_type begin() const noexcept {
return pool->begin();
}
iterator_type end() const noexcept {
return pool->end();
}
private:
const pool_type *pool;
};
template<typename Entity, typename... Component>
class Registry {
using pool_type = std::tuple<SparseSet<Entity, Component>...>;
using mask_type = std::bitset<sizeof...(Component)+1>;
static constexpr auto validity_bit = sizeof...(Component);
// variable templates are fine as well, but for the fact that MSVC goes crazy
template<typename Comp>
struct identifier {
static constexpr auto value = ident<Component...>.template get<Comp>();
};
public:
using entity_type = Entity;
using size_type = typename std::vector<mask_type>::size_type;
template<typename... Comp>
using view_type = View<pool_type, identifier<Comp>::value...>;
private:
template<typename Comp>
void clone(entity_type to, entity_type from) {
if(entities[from].test(identifier<Comp>::value)) {
assign<Comp>(to, std::get<identifier<Comp>::value>(pool).get(from));
}
}
template<typename Comp>
void sync(entity_type to, entity_type from) {
bool src = entities[from].test(identifier<Comp>::value);
bool dst = entities[to].test(identifier<Comp>::value);
if(src && dst) {
copy<Comp>(to, from);
} else if(src) {
clone<Comp>(to, from);
} else if(dst) {
remove<Comp>(to);
}
}
public:
explicit Registry() = default;
~Registry() = default;
Registry(const Registry &) = delete;
Registry(Registry &&) = delete;
Registry & operator=(const Registry &) = delete;
Registry & operator=(Registry &&) = delete;
template<typename Comp>
size_type size() const noexcept {
return std::get<identifier<Comp>::value>(pool).size();
}
size_type size() const noexcept {
return entities.size() - available.size();
}
template<typename Comp>
size_type capacity() const noexcept {
return std::get<identifier<Comp>::value>(pool).capacity();
}
size_type capacity() const noexcept {
return entities.size();
}
template<typename Comp>
bool empty() const noexcept {
return std::get<identifier<Comp>::value>(pool).empty();
}
bool empty() const noexcept {
return entities.empty();
}
bool valid(entity_type entity) const noexcept {
return (entity < entities.size() && entities[entity].test(validity_bit));
}
template<typename... Comp>
entity_type create() noexcept {
using accumulator_type = int[];
auto entity = create();
accumulator_type accumulator = { 0, (assign<Comp>(entity), 0)... };
(void)accumulator;
return entity;
}
entity_type create() noexcept {
entity_type entity;
if(available.empty()) {
entity = entity_type(entities.size());
entities.emplace_back();
} else {
entity = available.back();
available.pop_back();
}
entities[entity].set(validity_bit);
return entity;
}
void destroy(entity_type entity) {
assert(valid(entity));
using accumulator_type = int[];
accumulator_type accumulator = { 0, (reset<Component>(entity), 0)... };
available.push_back(entity);
entities[entity].reset();
(void)accumulator;
}
template<typename Comp, typename... Args>
Comp & assign(entity_type entity, Args... args) {
assert(valid(entity));
entities[entity].set(identifier<Comp>::value);
return std::get<identifier<Comp>::value>(pool).construct(entity, args...);
}
template<typename Comp>
void remove(entity_type entity) {
assert(valid(entity));
entities[entity].reset(identifier<Comp>::value);
std::get<identifier<Comp>::value>(pool).destroy(entity);
}
template<typename... Comp>
bool has(entity_type entity) const noexcept {
assert(valid(entity));
using accumulator_type = bool[];
bool all = true;
auto &mask = entities[entity];
accumulator_type accumulator = { true, (all = all && mask.test(identifier<Comp>::value))... };
(void)accumulator;
return all;
}
template<typename Comp>
const Comp & get(entity_type entity) const noexcept {
assert(valid(entity));
return std::get<identifier<Comp>::value>(pool).get(entity);
}
template<typename Comp>
Comp & get(entity_type entity) noexcept {
assert(valid(entity));
return std::get<identifier<Comp>::value>(pool).get(entity);
}
template<typename Comp, typename... Args>
Comp & replace(entity_type entity, Args... args) {
assert(valid(entity));
return (std::get<identifier<Comp>::value>(pool).get(entity) = Comp{args...});
}
template<typename Comp, typename... Args>
Comp & accomodate(entity_type entity, Args... args) {
assert(valid(entity));
return (entities[entity].test(identifier<Comp>::value)
? this->template replace<Comp>(entity, std::forward<Args>(args)...)
: this->template assign<Comp>(entity, std::forward<Args>(args)...));
}
entity_type clone(entity_type from) {
assert(valid(from));
using accumulator_type = int[];
auto to = create();
accumulator_type accumulator = { 0, (clone<Component>(to, from), 0)... };
(void)accumulator;
return to;
}
template<typename Comp>
Comp & copy(entity_type to, entity_type from) {
assert(valid(to));
assert(valid(from));
auto &&cpool = std::get<identifier<Comp>::value>(pool);
return (cpool.get(to) = cpool.get(from));
}
void copy(entity_type to, entity_type from) {
assert(valid(to));
assert(valid(from));
using accumulator_type = int[];
accumulator_type accumulator = { 0, (sync<Component>(to, from), 0)... };
(void)accumulator;
}
template<typename Comp>
void swap(entity_type lhs, entity_type rhs) {
assert(valid(lhs));
assert(valid(rhs));
std::get<identifier<Comp>::value>(pool).swap(lhs, rhs);
}
template<typename Comp, typename Compare>
void sort(Compare compare) {
std::get<identifier<Comp>::value>(pool).sort(std::move(compare));
}
template<typename To, typename From>
void sort() {
auto &&to = std::get<identifier<To>::value>(pool);
auto &&from = std::get<identifier<From>::value>(pool);
to.respect(from);
}
template<typename Comp>
void reset(entity_type entity) {
assert(valid(entity));
if(entities[entity].test(identifier<Comp>::value)) {
remove<Comp>(entity);
}
}
template<typename Comp>
void reset() {
for(entity_type entity = 0, last = entity_type(entities.size()); entity < last; ++entity) {
if(entities[entity].test(identifier<Comp>::value)) {
remove<Comp>(entity);
}
}
}
void reset() {
using accumulator_type = int[];
accumulator_type acc = { 0, (std::get<identifier<Component>::value>(pool).reset(), 0)... };
entities.clear();
available.clear();
(void)acc;
}
template<typename... Comp>
// view_type<Comp...> is fine as well, but for the fact that MSVC dislikes it
std::enable_if_t<(sizeof...(Comp) == 1), View<pool_type, identifier<Comp>::value...>>
view() noexcept { return view_type<Comp...>{&pool}; }
template<typename... Comp>
// view_type<Comp...> is fine as well, but for the fact that MSVC dislikes it
std::enable_if_t<(sizeof...(Comp) > 1), View<pool_type, identifier<Comp>::value...>>
view() noexcept { return view_type<Comp...>{&pool, entities.data()}; }
private:
std::vector<mask_type> entities;
std::vector<entity_type> available;
pool_type pool;
};
template<typename... Component>
using DefaultRegistry = Registry<std::uint32_t, Component...>;
}
#endif // ENTT_REGISTRY_HPP

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@@ -1,277 +0,0 @@
#ifndef ENTT_COMPONENT_POOL_HPP
#define ENTT_COMPONENT_POOL_HPP
#include <algorithm>
#include <utility>
#include <numeric>
#include <vector>
#include <cstddef>
#include <cassert>
namespace entt {
template<typename...>
class SparseSet;
template<typename Index>
class SparseSet<Index> {
struct SparseSetIterator;
public:
using index_type = Index;
using pos_type = index_type;
using size_type = std::size_t;
using iterator_type = SparseSetIterator;
private:
struct SparseSetIterator {
using value_type = index_type;
SparseSetIterator(const std::vector<index_type> *direct, size_type pos)
: direct{direct}, pos{pos}
{}
SparseSetIterator & operator++() noexcept {
return --pos, *this;
}
SparseSetIterator operator++(int) noexcept {
SparseSetIterator orig = *this;
return ++(*this), orig;
}
bool operator==(const SparseSetIterator &other) const noexcept {
return other.pos == pos && other.direct == direct;
}
bool operator!=(const SparseSetIterator &other) const noexcept {
return !(*this == other);
}
value_type operator*() const noexcept {
return (*direct)[pos-1];
}
private:
const std::vector<index_type> *direct;
size_type pos;
};
inline bool valid(Index idx) const noexcept {
return idx < reverse.size() && reverse[idx] < direct.size() && direct[reverse[idx]] == idx;
}
public:
explicit SparseSet() = default;
SparseSet(const SparseSet &) = delete;
SparseSet(SparseSet &&) = default;
~SparseSet() noexcept {
assert(empty());
}
SparseSet & operator=(const SparseSet &) = delete;
SparseSet & operator=(SparseSet &&) = default;
size_type size() const noexcept {
return direct.size();
}
size_t capacity() const noexcept {
return direct.capacity();
}
bool empty() const noexcept {
return direct.empty();
}
const index_type * data() const noexcept {
return direct.data();
}
iterator_type begin() const noexcept {
return SparseSetIterator{&direct, direct.size()};
}
iterator_type end() const noexcept {
return SparseSetIterator{&direct, 0};
}
bool has(index_type idx) const noexcept {
return valid(idx);
}
pos_type get(index_type idx) const noexcept {
assert(valid(idx));
return reverse[idx];
}
pos_type construct(index_type idx) {
assert(!valid(idx));
if(!(idx < reverse.size())) {
reverse.resize(idx+1);
}
auto pos = pos_type(direct.size());
reverse[idx] = pos;
direct.emplace_back(idx);
return pos;
}
pos_type destroy(index_type idx) {
assert(valid(idx));
auto last = direct.size() - 1;
auto pos = reverse[idx];
reverse[direct[last]] = pos;
direct[pos] = direct[last];
direct.pop_back();
return pos;
}
void swap(index_type lhs, index_type rhs) {
assert(valid(lhs));
assert(valid(rhs));
std::swap(direct[reverse[lhs]], direct[reverse[rhs]]);
std::swap(reverse[lhs], reverse[rhs]);
}
void reset() {
reverse.clear();
direct.clear();
}
private:
std::vector<pos_type> reverse;
std::vector<index_type> direct;
};
template<typename Index, typename Type>
class SparseSet<Index, Type> final: public SparseSet<Index> {
template<typename Compare>
void arrange(Compare compare) {
const auto *data = SparseSet<Index>::data();
const auto size = SparseSet<Index>::size();
std::vector<pos_type> copy(size);
std::iota(copy.begin(), copy.end(), pos_type{});
std::sort(copy.begin(), copy.end(), compare);
for(pos_type i = 0; i < copy.size(); ++i) {
const auto target = i;
auto curr = i;
while(copy[curr] != target) {
SparseSet<Index>::swap(*(data + copy[curr]), *(data + curr));
std::swap(instances[copy[curr]], instances[curr]);
std::swap(copy[curr], curr);
}
copy[curr] = curr;
}
}
public:
using type = Type;
using index_type = typename SparseSet<Index>::index_type;
using pos_type = typename SparseSet<Index>::pos_type;
using size_type = typename SparseSet<Index>::size_type;
using iterator_type = typename SparseSet<Index>::iterator_type;
explicit SparseSet() = default;
SparseSet(const SparseSet &) = delete;
SparseSet(SparseSet &&) = default;
SparseSet & operator=(const SparseSet &) = delete;
SparseSet & operator=(SparseSet &&) = default;
type * raw() noexcept {
return instances.data();
}
const type * raw() const noexcept {
return instances.data();
}
const type & get(index_type idx) const noexcept {
return instances[SparseSet<Index>::get(idx)];
}
type & get(index_type idx) noexcept {
return const_cast<type &>(const_cast<const SparseSet *>(this)->get(idx));
}
template<typename... Args>
type & construct(index_type idx, Args&&... args) {
SparseSet<Index>::construct(idx);
instances.push_back({ std::forward<Args>(args)... });
return instances.back();
}
void destroy(index_type idx) {
auto pos = SparseSet<Index>::destroy(idx);
instances[pos] = std::move(instances[SparseSet<Index>::size()]);
instances.pop_back();
}
void swap(index_type lhs, index_type rhs) {
std::swap(instances[SparseSet<Index>::get(lhs)], instances[SparseSet<Index>::get(rhs)]);
}
template<typename Compare>
void sort(Compare compare) {
arrange([this, compare = std::move(compare)](auto lhs, auto rhs) {
return !compare(instances[lhs], instances[rhs]);
});
}
template<typename Idx>
void respect(const SparseSet<Idx> &other) {
const auto *data = SparseSet<Index>::data();
arrange([data, &other](auto lhs, auto rhs) {
auto eLhs = *(data + lhs);
auto eRhs = *(data + rhs);
bool bLhs = other.has(eLhs);
bool bRhs = other.has(eRhs);
bool compare = false;
if(bLhs && bRhs) {
compare = other.get(eLhs) < other.get(eRhs);
} else if(!bLhs && !bRhs) {
compare = eLhs < eRhs;
} else {
compare = bRhs;
}
return compare;
});
}
void reset() {
SparseSet<Index>::reset();
instances.clear();
}
private:
std::vector<type> instances;
};
}
#endif // ENTT_COMPONENT_POOL_HPP

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@@ -2,25 +2,89 @@
# Tests configuration
#
set(COMMON_LINK_LIBS gtest_main Threads::Threads)
include_directories(${PROJECT_SRC_DIR})
# List of available targets
add_library(odr OBJECT odr.cpp)
set(TARGET_ENTT entt)
set(TARGET_BENCHMARK benchmark)
# Test benchmark
# Test TARGET_ENTT
if(CMAKE_BUILD_TYPE MATCHES Release)
add_executable(
benchmark
$<TARGET_OBJECTS:odr>
entt/entity/benchmark.cpp
)
target_link_libraries(benchmark PRIVATE gtest_main Threads::Threads)
add_test(NAME benchmark COMMAND benchmark)
endif()
add_executable(${TARGET_ENTT} ident.cpp registry.cpp sparse_set.cpp)
target_include_directories(${TARGET_ENTT} PRIVATE ${PROJECT_SRC_DIR})
target_link_libraries(${TARGET_ENTT} PRIVATE ${COMMON_LINK_LIBS})
add_test(NAME ${TARGET_ENTT} COMMAND ${TARGET_ENTT})
# Test core
# Test TARGET_BENCHMARK
add_executable(
core
$<TARGET_OBJECTS:odr>
entt/core/family.cpp
entt/core/hashed_string.cpp
entt/core/ident.cpp
)
target_link_libraries(core PRIVATE gtest_main Threads::Threads)
add_test(NAME core COMMAND core)
IF(CMAKE_BUILD_TYPE MATCHES Release)
add_executable(${TARGET_BENCHMARK} benchmark.cpp)
target_include_directories(${TARGET_BENCHMARK} PRIVATE ${PROJECT_SRC_DIR})
target_link_libraries(${TARGET_BENCHMARK} PRIVATE ${COMMON_LINK_LIBS})
add_test(NAME ${TARGET_BENCHMARK} COMMAND ${TARGET_BENCHMARK})
ENDIF()
# Test entity
add_executable(
entity
$<TARGET_OBJECTS:odr>
entt/entity/actor.cpp
entt/entity/registry.cpp
entt/entity/sparse_set.cpp
entt/entity/view.cpp
)
target_link_libraries(entity PRIVATE gtest_main Threads::Threads)
add_test(NAME entity COMMAND entity)
# Test locator
add_executable(
locator
$<TARGET_OBJECTS:odr>
entt/locator/locator.cpp
)
target_link_libraries(locator PRIVATE gtest_main Threads::Threads)
add_test(NAME locator COMMAND locator)
# Test process
add_executable(
process
$<TARGET_OBJECTS:odr>
entt/process/process.cpp
entt/process/scheduler.cpp
)
target_link_libraries(process PRIVATE gtest_main Threads::Threads)
add_test(NAME process COMMAND process)
# Test resource
add_executable(
resource
$<TARGET_OBJECTS:odr>
entt/resource/resource.cpp
)
target_link_libraries(resource PRIVATE gtest_main Threads::Threads)
add_test(NAME resource COMMAND resource)
# Test signal
add_executable(
signal
$<TARGET_OBJECTS:odr>
entt/signal/bus.cpp
entt/signal/delegate.cpp
entt/signal/dispatcher.cpp
entt/signal/emitter.cpp
entt/signal/sigh.cpp
entt/signal/signal.cpp
)
target_link_libraries(signal PRIVATE gtest_main Threads::Threads)
add_test(NAME signal COMMAND signal)

View File

@@ -1,410 +0,0 @@
#include <gtest/gtest.h>
#include <registry.hpp>
#include <iostream>
#include <cstddef>
#include <chrono>
#include <vector>
struct Position {
uint64_t x;
uint64_t y;
};
struct Velocity {
uint64_t x;
uint64_t y;
};
template<std::size_t>
struct Comp {};
struct Timer final {
Timer(): start{std::chrono::system_clock::now()} {}
void elapsed() {
auto now = std::chrono::system_clock::now();
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
}
private:
std::chrono::time_point<std::chrono::system_clock> start;
};
TEST(DefaultRegistry, Construct) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Constructing 10000000 entities" << std::endl;
Timer timer;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create();
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, Destroy) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::vector<registry_type::entity_type> entities{};
std::cout << "Destroying 10000000 entities" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
entities.push_back(registry.create());
}
Timer timer;
for (auto entity: entities) {
registry.destroy(entity);
}
timer.elapsed();
}
TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
Timer timer;
for(int i = 0; i < 10000; i++) {
for(int j = 0; j < 10000; j++) {
registry.create<Position>();
}
auto view = registry.view<Position>();
for(auto entity: view) {
if(rand() % 2 == 0) {
registry.destroy(entity);
}
}
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateFiveComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, five components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}

22
test/entt/core/family.cpp Normal file
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@@ -0,0 +1,22 @@
#include <gtest/gtest.h>
#include <entt/core/family.hpp>
using my_family = entt::Family<struct MyFamily>;
using your_family = entt::Family<struct YourFamily>;
TEST(Family, Functionalities) {
auto myFamilyType = my_family::type<struct MyFamilyType>();
auto mySameFamilyType = my_family::type<struct MyFamilyType>();
auto myOtherFamilyType = my_family::type<struct MyOtherFamilyType>();
auto yourFamilyType = your_family::type<struct YourFamilyType>();
ASSERT_EQ(myFamilyType, mySameFamilyType);
ASSERT_NE(myFamilyType, myOtherFamilyType);
ASSERT_EQ(myFamilyType, yourFamilyType);
}
TEST(Family, Uniqueness) {
ASSERT_EQ(my_family::type<int>(), my_family::type<int &>());
ASSERT_EQ(my_family::type<int>(), my_family::type<int &&>());
ASSERT_EQ(my_family::type<int>(), my_family::type<const int &>());
}

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@@ -0,0 +1,37 @@
#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
constexpr bool check(const char *str) {
using hash_type = entt::HashedString::hash_type;
return (static_cast<hash_type>(entt::HashedString{str}) == entt::HashedString{str}
&& static_cast<const char *>(entt::HashedString{str}) == str
&& entt::HashedString{str} == entt::HashedString{str}
&& !(entt::HashedString{str} != entt::HashedString{str}));
}
TEST(HashedString, Constexprness) {
// how would you test a constepxr otherwise?
static_assert(check("foobar"), "!");
ASSERT_TRUE(true);
}
TEST(HashedString, Functionalities) {
using hash_type = entt::HashedString::hash_type;
const char *bar = "bar";
auto fooHs = entt::HashedString("foo");
auto barHs = entt::HashedString(bar);
ASSERT_NE(static_cast<hash_type>(fooHs), static_cast<hash_type>(barHs));
ASSERT_EQ(static_cast<const char *>(fooHs), "foo");
ASSERT_EQ(static_cast<const char *>(barHs), bar);
ASSERT_TRUE(fooHs == fooHs);
ASSERT_FALSE(fooHs == barHs);
entt::HashedString hs{"foobar"};
ASSERT_EQ(static_cast<hash_type>(hs), 0x85944171f73967e8);
}

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@@ -1,5 +1,6 @@
#include <type_traits>
#include <gtest/gtest.h>
#include <ident.hpp>
#include <entt/core/ident.hpp>
struct A {};
struct B {};
@@ -24,3 +25,9 @@ TEST(Identifier, Uniqueness) {
SUCCEED();
}
}
TEST(Identifier, SingleType) {
constexpr auto ID = entt::ident<A>;
std::integral_constant<decltype(ID)::identifier_type, ID.get()> ic;
(void)ic;
}

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@@ -0,0 +1,57 @@
#include <functional>
#include <gtest/gtest.h>
#include <entt/entity/actor.hpp>
#include <entt/entity/registry.hpp>
struct TestActor: entt::DefaultActor<unsigned int> {
using entt::DefaultActor<unsigned int>::DefaultActor;
void update(unsigned int) {}
};
struct Position final {};
struct Velocity final {};
TEST(Actor, Functionalities) {
entt::DefaultRegistry registry;
TestActor *actor = new TestActor{registry};
const auto &cactor = *actor;
ASSERT_EQ(&registry, &actor->registry());
ASSERT_EQ(&registry, &cactor.registry());
ASSERT_TRUE(registry.empty<Position>());
ASSERT_TRUE(registry.empty<Velocity>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor->has<Position>());
ASSERT_FALSE(actor->has<Velocity>());
const auto &position = actor->set<Position>();
ASSERT_EQ(&position, &actor->get<Position>());
ASSERT_EQ(&position, &cactor.get<Position>());
ASSERT_FALSE(registry.empty<Position>());
ASSERT_TRUE(registry.empty<Velocity>());
ASSERT_FALSE(registry.empty());
ASSERT_TRUE(actor->has<Position>());
ASSERT_FALSE(actor->has<Velocity>());
actor->unset<Position>();
ASSERT_TRUE(registry.empty<Position>());
ASSERT_TRUE(registry.empty<Velocity>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor->has<Position>());
ASSERT_FALSE(actor->has<Velocity>());
actor->set<Position>();
actor->set<Velocity>();
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(registry.empty<Position>());
ASSERT_FALSE(registry.empty<Velocity>());
delete actor;
ASSERT_TRUE(registry.empty());
ASSERT_TRUE(registry.empty<Position>());
ASSERT_TRUE(registry.empty<Velocity>());
}

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@@ -0,0 +1,355 @@
#include <gtest/gtest.h>
#include <iostream>
#include <cstddef>
#include <chrono>
#include <vector>
#include <entt/entity/registry.hpp>
struct Position {
uint64_t x;
uint64_t y;
};
struct Velocity {
uint64_t x;
uint64_t y;
};
template<std::size_t>
struct Comp {};
struct Timer final {
Timer(): start{std::chrono::system_clock::now()} {}
void elapsed() {
auto now = std::chrono::system_clock::now();
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
}
private:
std::chrono::time_point<std::chrono::system_clock> start;
};
TEST(Benchmark, Construct) {
entt::DefaultRegistry registry;
std::cout << "Constructing 10000000 entities" << std::endl;
Timer timer;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create();
}
timer.elapsed();
}
TEST(Benchmark, Destroy) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Destroying 10000000 entities" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
entities.push_back(registry.create());
}
Timer timer;
for(auto entity: entities) {
registry.destroy(entity);
}
timer.elapsed();
}
TEST(Benchmark, IterateCreateDeleteSingleComponent) {
entt::DefaultRegistry registry;
std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
Timer timer;
auto view = registry.view<Position>();
for(int i = 0; i < 10000; i++) {
for(int j = 0; j < 10000; j++) {
registry.create<Position>();
}
for(auto entity: view) {
if(rand() % 2 == 0) {
registry.destroy(entity);
}
}
}
timer.elapsed();
}
TEST(Benchmark, IterateSingleComponent10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, one component" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position>();
}
Timer timer;
registry.view<Position>().each([](auto, auto &) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponents10MHalf) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponents10MOne) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponentsPersistent10MHalf) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTwoComponentsPersistent10MOne) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateFiveComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, five components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponents10MHalf) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponents10MOne) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateFiveComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
std::cout << "Iterating over 10000000 entities, five components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponentsPersistent10MHalf) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, IterateTenComponentsPersistent10MOne) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(Benchmark, SortSingle) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Sort 150000 entities, one component" << std::endl;
for(uint64_t i = 0; i < 150000L; i++) {
auto entity = registry.create<Position>({ i, i });
entities.push_back(entity);
}
Timer timer;
registry.sort<Position>([](const auto &lhs, const auto &rhs) {
return lhs.x < rhs.x && lhs.y < rhs.y;
});
timer.elapsed();
}
TEST(Benchmark, SortMulti) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Sort 150000 entities, two components" << std::endl;
for(uint64_t i = 0; i < 150000L; i++) {
auto entity = registry.create<Position, Velocity>({ i, i }, { i, i });
entities.push_back(entity);
}
registry.sort<Position>([](const auto &lhs, const auto &rhs) {
return lhs.x < rhs.x && lhs.y < rhs.y;
});
Timer timer;
registry.sort<Velocity, Position>();
timer.elapsed();
}

View File

@@ -0,0 +1,289 @@
#include <functional>
#include <gtest/gtest.h>
#include <entt/entity/registry.hpp>
TEST(DefaultRegistry, Functionalities) {
entt::DefaultRegistry registry;
ASSERT_EQ(registry.size(), entt::DefaultRegistry::size_type{0});
ASSERT_TRUE(registry.empty());
ASSERT_EQ(registry.capacity(), entt::DefaultRegistry::size_type{0});
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{0});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{0});
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty<char>());
auto e1 = registry.create();
auto e2 = registry.create<int, char>();
ASSERT_EQ(registry.capacity(), entt::DefaultRegistry::size_type{2});
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{1});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{1});
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NE(e1, e2);
ASSERT_FALSE(registry.has<int>(e1));
ASSERT_TRUE(registry.has<int>(e2));
ASSERT_FALSE(registry.has<char>(e1));
ASSERT_TRUE(registry.has<char>(e2));
ASSERT_FALSE((registry.has<int, char>(e1)));
ASSERT_TRUE((registry.has<int, char>(e2)));
ASSERT_EQ(registry.assign<int>(e1, 42), 42);
ASSERT_EQ(registry.assign<char>(e1, 'c'), 'c');
ASSERT_NO_THROW(registry.remove<int>(e2));
ASSERT_NO_THROW(registry.remove<char>(e2));
ASSERT_TRUE(registry.has<int>(e1));
ASSERT_FALSE(registry.has<int>(e2));
ASSERT_TRUE(registry.has<char>(e1));
ASSERT_FALSE(registry.has<char>(e2));
ASSERT_TRUE((registry.has<int, char>(e1)));
ASSERT_FALSE((registry.has<int, char>(e2)));
auto e3 = registry.create();
registry.accomodate<int>(e3, registry.get<int>(e1));
registry.accomodate<char>(e3, registry.get<char>(e1));
ASSERT_TRUE(registry.has<int>(e3));
ASSERT_TRUE(registry.has<char>(e3));
ASSERT_EQ(registry.get<int>(e1), 42);
ASSERT_EQ(registry.get<char>(e1), 'c');
ASSERT_EQ(registry.get<int>(e1), registry.get<int>(e3));
ASSERT_EQ(registry.get<char>(e1), registry.get<char>(e3));
ASSERT_NE(&registry.get<int>(e1), &registry.get<int>(e3));
ASSERT_NE(&registry.get<char>(e1), &registry.get<char>(e3));
ASSERT_NO_THROW(registry.replace<int>(e1, 0));
ASSERT_EQ(registry.get<int>(e1), 0);
ASSERT_NO_THROW(registry.accomodate<int>(e1, 1));
ASSERT_NO_THROW(registry.accomodate<int>(e2, 1));
ASSERT_EQ(static_cast<const entt::DefaultRegistry &>(registry).get<int>(e1), 1);
ASSERT_EQ(static_cast<const entt::DefaultRegistry &>(registry).get<int>(e2), 1);
ASSERT_EQ(registry.size(), entt::DefaultRegistry::size_type{3});
ASSERT_FALSE(registry.empty());
ASSERT_EQ(registry.version(e3), entt::DefaultRegistry::version_type{0});
ASSERT_EQ(registry.current(e3), entt::DefaultRegistry::version_type{0});
ASSERT_EQ(registry.capacity(), entt::DefaultRegistry::size_type{3});
ASSERT_NO_THROW(registry.destroy(e3));
ASSERT_EQ(registry.capacity(), entt::DefaultRegistry::size_type{3});
ASSERT_EQ(registry.version(e3), entt::DefaultRegistry::version_type{0});
ASSERT_EQ(registry.current(e3), entt::DefaultRegistry::version_type{1});
ASSERT_TRUE(registry.valid(e1));
ASSERT_TRUE(registry.valid(e2));
ASSERT_FALSE(registry.valid(e3));
ASSERT_EQ(registry.size(), entt::DefaultRegistry::size_type{2});
ASSERT_FALSE(registry.empty());
ASSERT_NO_THROW(registry.reset());
ASSERT_EQ(registry.size(), entt::DefaultRegistry::size_type{0});
ASSERT_TRUE(registry.empty());
registry.create<int, char>();
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{1});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{1});
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NO_THROW(registry.reset<int>());
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{0});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{1});
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NO_THROW(registry.reset());
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{0});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{0});
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty<char>());
e1 = registry.create<int>();
e2 = registry.create();
ASSERT_NO_THROW(registry.reset<int>(e1));
ASSERT_NO_THROW(registry.reset<int>(e2));
ASSERT_EQ(registry.size<int>(), entt::DefaultRegistry::size_type{0});
ASSERT_EQ(registry.size<char>(), entt::DefaultRegistry::size_type{0});
ASSERT_TRUE(registry.empty<int>());
}
TEST(DefaultRegistry, CreateDestroyEntities) {
entt::DefaultRegistry registry;
auto pre = registry.create<double>();
registry.destroy(pre);
auto post = registry.create<double>();
ASSERT_FALSE(registry.valid(pre));
ASSERT_TRUE(registry.valid(post));
ASSERT_NE(registry.version(pre), registry.version(post));
ASSERT_EQ(registry.current(pre), registry.current(post));
}
TEST(DefaultRegistry, AttachRemoveTags) {
entt::DefaultRegistry registry;
const auto &cregistry = registry;
ASSERT_FALSE(registry.has<int>());
auto entity = registry.create();
registry.attach<int>(entity, 42);
ASSERT_TRUE(registry.has<int>());
ASSERT_EQ(registry.get<int>(), 42);
ASSERT_EQ(cregistry.get<int>(), 42);
ASSERT_EQ(registry.attachee<int>(), entity);
registry.remove<int>();
ASSERT_FALSE(registry.has<int>());
registry.attach<int>(entity, 42);
registry.destroy(entity);
ASSERT_FALSE(registry.has<int>());
}
TEST(DefaultRegistry, StandardViews) {
entt::DefaultRegistry registry;
auto mview = registry.view<int, char>();
auto iview = registry.view<int>();
auto cview = registry.view<char>();
registry.create(0, 'c');
registry.create(0);
registry.create(0, 'c');
ASSERT_EQ(iview.size(), decltype(iview)::size_type{3});
ASSERT_EQ(cview.size(), decltype(cview)::size_type{2});
decltype(mview)::size_type cnt{0};
mview.each([&cnt](auto...) { ++cnt; });
ASSERT_EQ(cnt, decltype(mview)::size_type{2});
}
TEST(DefaultRegistry, PersistentViews) {
entt::DefaultRegistry registry;
auto view = registry.persistent<int, char>();
ASSERT_TRUE((registry.contains<int, char>()));
ASSERT_FALSE((registry.contains<int, double>()));
registry.prepare<int, double>();
ASSERT_TRUE((registry.contains<int, double>()));
registry.discard<int, double>();
ASSERT_FALSE((registry.contains<int, double>()));
registry.create(0, 'c');
registry.create(0);
registry.create(0, 'c');
decltype(view)::size_type cnt{0};
view.each([&cnt](auto...) { ++cnt; });
ASSERT_EQ(cnt, decltype(view)::size_type{2});
}
TEST(DefaultRegistry, CleanStandardViewsAfterReset) {
entt::DefaultRegistry registry;
auto view = registry.view<int>();
registry.create(0);
ASSERT_EQ(view.size(), entt::DefaultRegistry::size_type{1});
registry.reset();
ASSERT_EQ(view.size(), entt::DefaultRegistry::size_type{0});
}
TEST(DefaultRegistry, CleanPersistentViewsAfterReset) {
entt::DefaultRegistry registry;
auto view = registry.persistent<int, char>();
registry.create(0, 'c');
ASSERT_EQ(view.size(), entt::DefaultRegistry::size_type{1});
registry.reset();
ASSERT_EQ(view.size(), entt::DefaultRegistry::size_type{0});
}
TEST(DefaultRegistry, CleanTagsAfterReset) {
entt::DefaultRegistry registry;
auto entity = registry.create();
registry.attach<int>(entity);
ASSERT_TRUE(registry.has<int>());
registry.reset();
ASSERT_FALSE(registry.has<int>());
}
TEST(DefaultRegistry, SortSingle) {
entt::DefaultRegistry registry;
int val = 0;
registry.create(val++);
registry.create(val++);
registry.create(val++);
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), --val);
}
registry.sort<int>(std::less<int>{});
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), val++);
}
}
TEST(DefaultRegistry, SortMulti) {
entt::DefaultRegistry registry;
unsigned int uval = 0u;
int ival = 0;
registry.create(uval++, ival++);
registry.create(uval++, ival++);
registry.create(uval++, ival++);
for(auto entity: registry.view<unsigned int>()) {
ASSERT_EQ(registry.get<unsigned int>(entity), --uval);
}
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), --ival);
}
registry.sort<unsigned int>(std::less<unsigned int>{});
registry.sort<int, unsigned int>();
for(auto entity: registry.view<unsigned int>()) {
ASSERT_EQ(registry.get<unsigned int>(entity), uval++);
}
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), ival++);
}
}

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#include <gtest/gtest.h>
#include <entt/entity/sparse_set.hpp>
TEST(SparseSetNoType, Functionalities) {
entt::SparseSet<unsigned int> set;
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
set.construct(42);
ASSERT_EQ(set.get(42), 0u);
ASSERT_FALSE(set.empty());
ASSERT_EQ(set.size(), 1u);
ASSERT_NE(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_TRUE(set.has(42));
ASSERT_EQ(set.get(42), 0u);
set.destroy(42);
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
set.construct(42);
ASSERT_EQ(set.get(42), 0u);
set.reset();
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
(void)entt::SparseSet<unsigned int>{std::move(set)};
entt::SparseSet<unsigned int> other;
other = std::move(set);
}
TEST(SparseSetNoType, DataBeginEnd) {
entt::SparseSet<unsigned int> set;
set.construct(3);
set.construct(12);
set.construct(42);
ASSERT_EQ(set.get(3), 0u);
ASSERT_EQ(set.get(12), 1u);
ASSERT_EQ(set.get(42), 2u);
ASSERT_EQ(*(set.data() + 0u), 3u);
ASSERT_EQ(*(set.data() + 1u), 12u);
ASSERT_EQ(*(set.data() + 2u), 42u);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(*(begin++), 42u);
ASSERT_EQ(*(begin++), 12u);
ASSERT_EQ(*(begin++), 3u);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, AggregatesMustWork) {
struct AggregateType { int value; };
// the goal of this test is to enforce the requirements for aggregate types
entt::SparseSet<unsigned int, AggregateType>{}.construct(0, 42);
}
TEST(SparseSetWithType, Functionalities) {
entt::SparseSet<unsigned int, int> set;
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
set.construct(42, 3);
ASSERT_EQ(set.get(42), 3);
ASSERT_FALSE(set.empty());
ASSERT_EQ(set.size(), 1u);
ASSERT_NE(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_TRUE(set.has(42));
ASSERT_EQ(set.get(42), 3);
set.destroy(42);
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
set.construct(42, 12);
ASSERT_EQ(set.get(42), 12);
set.reset();
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
(void)entt::SparseSet<unsigned int>{std::move(set)};
entt::SparseSet<unsigned int> other;
other = std::move(set);
}
TEST(SparseSetWithType, RawBeginEnd) {
entt::SparseSet<unsigned int, int> set;
set.construct(3, 3);
set.construct(12, 6);
set.construct(42, 9);
ASSERT_EQ(set.get(3), 3);
ASSERT_EQ(set.get(12), 6);
ASSERT_EQ(set.get(42), 9);
ASSERT_EQ(*(set.raw() + 0u), 3);
ASSERT_EQ(*(set.raw() + 1u), 6);
ASSERT_EQ(*(set.raw() + 2u), 9);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, SortOrdered) {
entt::SparseSet<unsigned int, int> set;
set.construct(12, 12);
set.construct(42, 9);
set.construct(7, 6);
set.construct(3, 3);
set.construct(9, 1);
ASSERT_EQ(set.get(12), 12);
ASSERT_EQ(set.get(42), 9);
ASSERT_EQ(set.get(7), 6);
ASSERT_EQ(set.get(3), 3);
ASSERT_EQ(set.get(9), 1);
set.sort([&set](auto lhs, auto rhs) {
return set.get(lhs) < set.get(rhs);
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, SortReverse) {
entt::SparseSet<unsigned int, int> set;
set.construct(12, 1);
set.construct(42, 3);
set.construct(7, 6);
set.construct(3, 9);
set.construct(9, 12);
ASSERT_EQ(set.get(12), 1);
ASSERT_EQ(set.get(42), 3);
ASSERT_EQ(set.get(7), 6);
ASSERT_EQ(set.get(3), 9);
ASSERT_EQ(set.get(9), 12);
set.sort([&set](auto lhs, auto rhs) {
return set.get(lhs) < set.get(rhs);
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, SortUnordered) {
entt::SparseSet<unsigned int, int> set;
set.construct(12, 6);
set.construct(42, 3);
set.construct(7, 1);
set.construct(3, 9);
set.construct(9, 12);
ASSERT_EQ(set.get(12), 6);
ASSERT_EQ(set.get(42), 3);
ASSERT_EQ(set.get(7), 1);
ASSERT_EQ(set.get(3), 9);
ASSERT_EQ(set.get(9), 12);
set.sort([&set](auto lhs, auto rhs) {
return set.get(lhs) < set.get(rhs);
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, RespectDisjoint) {
entt::SparseSet<unsigned int, int> lhs;
entt::SparseSet<unsigned int, int> rhs;
const auto &clhs = lhs;
lhs.construct(3, 3);
lhs.construct(12, 6);
lhs.construct(42, 9);
ASSERT_EQ(lhs.get(3), 3);
ASSERT_EQ(lhs.get(12), 6);
ASSERT_EQ(lhs.get(42), 9);
lhs.respect(rhs);
ASSERT_EQ(*(clhs.raw() + 0u), 3);
ASSERT_EQ(*(clhs.raw() + 1u), 6);
ASSERT_EQ(*(clhs.raw() + 2u), 9);
auto begin = clhs.begin();
auto end = clhs.end();
ASSERT_EQ(clhs.get(*(begin++)), 9);
ASSERT_EQ(clhs.get(*(begin++)), 6);
ASSERT_EQ(clhs.get(*(begin++)), 3);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, RespectOverlap) {
entt::SparseSet<unsigned int, int> lhs;
entt::SparseSet<unsigned int, int> rhs;
const auto &clhs = lhs;
lhs.construct(3, 3);
lhs.construct(12, 6);
lhs.construct(42, 9);
rhs.construct(12, 6);
ASSERT_EQ(lhs.get(3), 3);
ASSERT_EQ(lhs.get(12), 6);
ASSERT_EQ(lhs.get(42), 9);
ASSERT_EQ(rhs.get(12), 6);
lhs.respect(rhs);
ASSERT_EQ(*(clhs.raw() + 0u), 3);
ASSERT_EQ(*(clhs.raw() + 1u), 9);
ASSERT_EQ(*(clhs.raw() + 2u), 6);
auto begin = clhs.begin();
auto end = clhs.end();
ASSERT_EQ(clhs.get(*(begin++)), 6);
ASSERT_EQ(clhs.get(*(begin++)), 9);
ASSERT_EQ(clhs.get(*(begin++)), 3);
ASSERT_EQ(begin, end);
}
TEST(SparseSetWithType, RespectOrdered) {
entt::SparseSet<unsigned int, int> lhs;
entt::SparseSet<unsigned int, int> rhs;
lhs.construct(1, 0);
lhs.construct(2, 0);
lhs.construct(3, 0);
lhs.construct(4, 0);
lhs.construct(5, 0);
ASSERT_EQ(lhs.get(1), 0);
ASSERT_EQ(lhs.get(2), 0);
ASSERT_EQ(lhs.get(3), 0);
ASSERT_EQ(lhs.get(4), 0);
ASSERT_EQ(lhs.get(5), 0);
rhs.construct(6, 0);
rhs.construct(1, 0);
rhs.construct(2, 0);
rhs.construct(3, 0);
rhs.construct(4, 0);
rhs.construct(5, 0);
ASSERT_EQ(rhs.get(6), 0);
ASSERT_EQ(rhs.get(1), 0);
ASSERT_EQ(rhs.get(2), 0);
ASSERT_EQ(rhs.get(3), 0);
ASSERT_EQ(rhs.get(4), 0);
ASSERT_EQ(rhs.get(5), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
}
TEST(SparseSetWithType, RespectReverse) {
entt::SparseSet<unsigned int, int> lhs;
entt::SparseSet<unsigned int, int> rhs;
lhs.construct(1, 0);
lhs.construct(2, 0);
lhs.construct(3, 0);
lhs.construct(4, 0);
lhs.construct(5, 0);
ASSERT_EQ(lhs.get(1), 0);
ASSERT_EQ(lhs.get(2), 0);
ASSERT_EQ(lhs.get(3), 0);
ASSERT_EQ(lhs.get(4), 0);
ASSERT_EQ(lhs.get(5), 0);
rhs.construct(5, 0);
rhs.construct(4, 0);
rhs.construct(3, 0);
rhs.construct(2, 0);
rhs.construct(1, 0);
rhs.construct(6, 0);
ASSERT_EQ(rhs.get(5), 0);
ASSERT_EQ(rhs.get(4), 0);
ASSERT_EQ(rhs.get(3), 0);
ASSERT_EQ(rhs.get(2), 0);
ASSERT_EQ(rhs.get(1), 0);
ASSERT_EQ(rhs.get(6), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
}
TEST(SparseSetWithType, RespectUnordered) {
entt::SparseSet<unsigned int, int> lhs;
entt::SparseSet<unsigned int, int> rhs;
lhs.construct(1, 0);
lhs.construct(2, 0);
lhs.construct(3, 0);
lhs.construct(4, 0);
lhs.construct(5, 0);
ASSERT_EQ(lhs.get(1), 0);
ASSERT_EQ(lhs.get(2), 0);
ASSERT_EQ(lhs.get(3), 0);
ASSERT_EQ(lhs.get(4), 0);
ASSERT_EQ(lhs.get(5), 0);
rhs.construct(3, 0);
rhs.construct(2, 0);
rhs.construct(6, 0);
rhs.construct(1, 0);
rhs.construct(4, 0);
rhs.construct(5, 0);
ASSERT_EQ(rhs.get(3), 0);
ASSERT_EQ(rhs.get(2), 0);
ASSERT_EQ(rhs.get(6), 0);
ASSERT_EQ(rhs.get(1), 0);
ASSERT_EQ(rhs.get(4), 0);
ASSERT_EQ(rhs.get(5), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
}

286
test/entt/entity/view.cpp Normal file
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#include <gtest/gtest.h>
#include <entt/entity/registry.hpp>
#include <entt/entity/view.hpp>
TEST(View, SingleComponent) {
entt::DefaultRegistry registry;
auto e1 = registry.create();
auto e2 = registry.create<int, char>();
ASSERT_NO_THROW(registry.view<char>().begin()++);
ASSERT_NO_THROW(++registry.view<char>().begin());
auto view = registry.view<char>();
ASSERT_NE(view.begin(), view.end());
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
registry.assign<char>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{2});
view.get(e1) = '1';
view.get(e2) = '2';
for(auto entity: view) {
const auto &cview = static_cast<const decltype(view) &>(view);
ASSERT_TRUE(cview.get(entity) == '1' || cview.get(entity) == '2');
}
ASSERT_EQ(*(view.data() + 0), e2);
ASSERT_EQ(*(view.data() + 1), e1);
ASSERT_EQ(*(view.raw() + 0), '2');
ASSERT_EQ(*(static_cast<const decltype(view) &>(view).raw() + 1), '1');
registry.remove<char>(e1);
registry.remove<char>(e2);
ASSERT_EQ(view.begin(), view.end());
}
TEST(View, SingleComponentEmpty) {
entt::DefaultRegistry registry;
registry.create<char, double>();
registry.create<char>();
auto view = registry.view<int>();
ASSERT_EQ(view.size(), entt::DefaultRegistry::size_type{0});
for(auto entity: view) {
(void)entity;
FAIL();
}
}
TEST(View, SingleComponentEach) {
entt::DefaultRegistry registry;
registry.create<int, char>();
registry.create<int, char>();
auto view = registry.view<int>();
const auto &cview = static_cast<const decltype(view) &>(view);
std::size_t cnt = 0;
view.each([&cnt](auto, int &) { ++cnt; });
ASSERT_EQ(cnt, std::size_t{2});
cview.each([&cnt](auto, const int &) { --cnt; });
ASSERT_EQ(cnt, std::size_t{0});
}
TEST(View, MultipleComponent) {
entt::DefaultRegistry registry;
auto e1 = registry.create<char>();
auto e2 = registry.create<int, char>();
ASSERT_NO_THROW((registry.view<int, char>().begin()++));
ASSERT_NO_THROW((++registry.view<int, char>().begin()));
auto view = registry.view<int, char>();
ASSERT_NE(view.begin(), view.end());
view.get<char>(e1) = '1';
view.get<char>(e2) = '2';
for(auto entity: view) {
const auto &cview = static_cast<const decltype(view) &>(view);
ASSERT_TRUE(cview.get<char>(entity) == '2');
}
registry.remove<char>(e1);
registry.remove<char>(e2);
view.reset();
ASSERT_EQ(view.begin(), view.end());
}
TEST(View, MultipleComponentEmpty) {
entt::DefaultRegistry registry;
registry.create<double, int, float>();
registry.create<char, float>();
auto view = registry.view<char, int, float>();
for(auto entity: view) {
(void)entity;
FAIL();
}
}
TEST(View, MultipleComponentEach) {
entt::DefaultRegistry registry;
registry.create<int, char>();
registry.create<int, char>();
auto view = registry.view<int, char>();
const auto &cview = static_cast<const decltype(view) &>(view);
std::size_t cnt = 0;
view.each([&cnt](auto, int &, char &) { ++cnt; });
ASSERT_EQ(cnt, std::size_t{2});
cview.each([&cnt](auto, const int &, const char &) { --cnt; });
ASSERT_EQ(cnt, std::size_t{0});
}
TEST(PersistentView, Prepare) {
entt::DefaultRegistry registry;
registry.prepare<int, char>();
auto e1 = registry.create<char>();
auto e2 = registry.create<int, char>();
ASSERT_NO_THROW((registry.persistent<int, char>().begin()++));
ASSERT_NO_THROW((++registry.persistent<int, char>().begin()));
auto view = registry.persistent<int, char>();
ASSERT_NE(view.begin(), view.end());
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
registry.assign<int>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{2});
registry.remove<int>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
view.get<char>(e1) = '1';
view.get<char>(e2) = '2';
for(auto entity: view) {
const auto &cview = static_cast<const decltype(view) &>(view);
ASSERT_TRUE(cview.get<char>(entity) == '2');
}
ASSERT_EQ(*(view.data() + 0), e2);
registry.remove<char>(e1);
registry.remove<char>(e2);
ASSERT_EQ(view.begin(), view.end());
}
TEST(PersistentView, NoPrepare) {
entt::DefaultRegistry registry;
auto e1 = registry.create<char>();
auto e2 = registry.create<int, char>();
ASSERT_NO_THROW((registry.persistent<int, char>().begin()++));
ASSERT_NO_THROW((++registry.persistent<int, char>().begin()));
auto view = registry.persistent<int, char>();
ASSERT_NE(view.begin(), view.end());
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
registry.assign<int>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{2});
registry.remove<int>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
view.get<char>(e1) = '1';
view.get<char>(e2) = '2';
for(auto entity: view) {
const auto &cview = static_cast<const decltype(view) &>(view);
ASSERT_TRUE(cview.get<char>(entity) == '2');
}
ASSERT_EQ(*(view.data() + 0), e2);
registry.remove<char>(e1);
registry.remove<char>(e2);
ASSERT_EQ(view.begin(), view.end());
}
TEST(PersistentView, Empty) {
entt::DefaultRegistry registry;
registry.create<double, int, float>();
registry.create<char, float>();
for(auto entity: registry.persistent<char, int, float>()) {
(void)entity;
FAIL();
}
for(auto entity: registry.persistent<double, char, int, float>()) {
(void)entity;
FAIL();
}
}
TEST(PersistentView, Each) {
entt::DefaultRegistry registry;
registry.prepare<int, char>();
registry.create<int, char>();
registry.create<int, char>();
auto view = registry.persistent<int, char>();
const auto &cview = static_cast<const decltype(view) &>(view);
std::size_t cnt = 0;
view.each([&cnt](auto, int &, char &) { ++cnt; });
ASSERT_EQ(cnt, std::size_t{2});
cview.each([&cnt](auto, const int &, const char &) { --cnt; });
ASSERT_EQ(cnt, std::size_t{0});
}
TEST(PersistentView, Sort) {
entt::DefaultRegistry registry;
registry.prepare<int, unsigned int>();
auto e1 = registry.create();
auto e2 = registry.create();
auto e3 = registry.create();
auto uval = 0u;
auto ival = 0;
registry.assign<unsigned int>(e1, uval++);
registry.assign<unsigned int>(e2, uval++);
registry.assign<unsigned int>(e3, uval++);
registry.assign<int>(e1, ival++);
registry.assign<int>(e2, ival++);
registry.assign<int>(e3, ival++);
auto view = registry.persistent<int, unsigned int>();
for(auto entity: view) {
ASSERT_EQ(view.get<unsigned int>(entity), --uval);
ASSERT_EQ(view.get<int>(entity), --ival);
}
registry.sort<unsigned int>(std::less<unsigned int>{});
view.sort<unsigned int>();
for(auto entity: view) {
ASSERT_EQ(view.get<unsigned int>(entity), uval++);
ASSERT_EQ(view.get<int>(entity), ival++);
}
}

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#include <gtest/gtest.h>
#include <entt/locator/locator.hpp>
struct A {};
struct B {
virtual void f(bool) = 0;
bool check{false};
};
struct D: B {
D(int): B{} {}
void f(bool b) override { check = b; }
};
TEST(ServiceLocator, Functionalities) {
using entt::ServiceLocator;
ASSERT_TRUE(ServiceLocator<A>::empty());
ASSERT_TRUE(ServiceLocator<B>::empty());
ServiceLocator<A>::set();
ASSERT_FALSE(ServiceLocator<A>::empty());
ASSERT_TRUE(ServiceLocator<B>::empty());
ServiceLocator<A>::reset();
ASSERT_TRUE(ServiceLocator<A>::empty());
ASSERT_TRUE(ServiceLocator<B>::empty());
ServiceLocator<A>::set(std::make_shared<A>());
ASSERT_FALSE(ServiceLocator<A>::empty());
ASSERT_TRUE(ServiceLocator<B>::empty());
ServiceLocator<B>::set<D>(42);
ASSERT_FALSE(ServiceLocator<A>::empty());
ASSERT_FALSE(ServiceLocator<B>::empty());
ServiceLocator<B>::get().lock()->f(!ServiceLocator<B>::get().lock()->check);
ASSERT_TRUE(ServiceLocator<B>::get().lock()->check);
ServiceLocator<B>::ref().f(!ServiceLocator<B>::get().lock()->check);
ASSERT_FALSE(ServiceLocator<B>::get().lock()->check);
}

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#include <gtest/gtest.h>
#include <entt/process/process.hpp>
struct FakeProcess: entt::Process<FakeProcess, int> {
using process_type = entt::Process<FakeProcess, int>;
void succeed() noexcept { process_type::succeed(); }
void fail() noexcept { process_type::fail(); }
void pause() noexcept { process_type::pause(); }
void unpause() noexcept { process_type::unpause(); }
void init() { initInvoked = true; }
void update(delta_type) { updateInvoked = true; }
void succeeded() { succeededInvoked = true; }
void failed() { failedInvoked = true; }
void aborted() { abortedInvoked = true; }
bool initInvoked{false};
bool updateInvoked{false};
bool succeededInvoked{false};
bool failedInvoked{false};
bool abortedInvoked{false};
};
TEST(Process, Basics) {
FakeProcess process;
ASSERT_FALSE(process.alive());
ASSERT_FALSE(process.dead());
ASSERT_FALSE(process.paused());
process.succeed();
process.fail();
process.abort();
process.pause();
process.unpause();
ASSERT_FALSE(process.alive());
ASSERT_FALSE(process.dead());
ASSERT_FALSE(process.paused());
process.tick(0);
ASSERT_TRUE(process.alive());
ASSERT_FALSE(process.dead());
ASSERT_FALSE(process.paused());
process.pause();
ASSERT_TRUE(process.alive());
ASSERT_FALSE(process.dead());
ASSERT_TRUE(process.paused());
process.unpause();
ASSERT_TRUE(process.alive());
ASSERT_FALSE(process.dead());
ASSERT_FALSE(process.paused());
}
TEST(Process, Succeeded) {
FakeProcess process;
process.tick(0);
process.succeed();
process.tick(0);
ASSERT_FALSE(process.alive());
ASSERT_TRUE(process.dead());
ASSERT_FALSE(process.paused());
ASSERT_TRUE(process.initInvoked);
ASSERT_TRUE(process.updateInvoked);
ASSERT_TRUE(process.succeededInvoked);
ASSERT_FALSE(process.failedInvoked);
ASSERT_FALSE(process.abortedInvoked);
}
TEST(Process, Fail) {
FakeProcess process;
process.tick(0);
process.fail();
process.tick(0);
ASSERT_FALSE(process.alive());
ASSERT_TRUE(process.dead());
ASSERT_FALSE(process.paused());
ASSERT_TRUE(process.initInvoked);
ASSERT_TRUE(process.updateInvoked);
ASSERT_FALSE(process.succeededInvoked);
ASSERT_TRUE(process.failedInvoked);
ASSERT_FALSE(process.abortedInvoked);
}
TEST(Process, AbortNextTick) {
FakeProcess process;
process.tick(0);
process.abort();
process.tick(0);
ASSERT_FALSE(process.alive());
ASSERT_TRUE(process.dead());
ASSERT_FALSE(process.paused());
ASSERT_TRUE(process.initInvoked);
ASSERT_TRUE(process.updateInvoked);
ASSERT_FALSE(process.succeededInvoked);
ASSERT_FALSE(process.failedInvoked);
ASSERT_TRUE(process.abortedInvoked);
}
TEST(Process, AbortImmediately) {
FakeProcess process;
process.tick(0);
process.abort(true);
ASSERT_FALSE(process.alive());
ASSERT_TRUE(process.dead());
ASSERT_FALSE(process.paused());
ASSERT_TRUE(process.initInvoked);
ASSERT_TRUE(process.updateInvoked);
ASSERT_FALSE(process.succeededInvoked);
ASSERT_FALSE(process.failedInvoked);
ASSERT_TRUE(process.abortedInvoked);
}
TEST(ProcessAdaptor, Resolved) {
bool updated = false;
auto lambda = [&updated](uint64_t, auto resolve, auto) {
ASSERT_FALSE(updated);
updated = true;
resolve();
};
auto process = entt::ProcessAdaptor<decltype(lambda), uint64_t>{lambda};
process.tick(0);
ASSERT_TRUE(process.dead());
ASSERT_TRUE(updated);
}
TEST(ProcessAdaptor, Rejected) {
bool updated = false;
auto lambda = [&updated](uint64_t, auto, auto rejected) {
ASSERT_FALSE(updated);
updated = true;
rejected();
};
auto process = entt::ProcessAdaptor<decltype(lambda), uint64_t>{lambda};
process.tick(0);
ASSERT_TRUE(process.rejected());
ASSERT_TRUE(updated);
}

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#include <functional>
#include <gtest/gtest.h>
#include <entt/process/scheduler.hpp>
#include <entt/process/process.hpp>
struct FooProcess: entt::Process<FooProcess, int> {
FooProcess(std::function<void()> onUpdate, std::function<void()> onAborted)
: onUpdate{onUpdate}, onAborted{onAborted}
{}
void update(delta_type) { onUpdate(); }
void aborted() { onAborted(); }
std::function<void()> onUpdate;
std::function<void()> onAborted;
};
struct SucceededProcess: entt::Process<SucceededProcess, int> {
void update(delta_type) {
ASSERT_FALSE(updated);
updated = true;
++invoked;
succeed();
}
static unsigned int invoked;
bool updated = false;
};
unsigned int SucceededProcess::invoked = 0;
struct FailedProcess: entt::Process<FailedProcess, int> {
void update(delta_type) {
ASSERT_FALSE(updated);
updated = true;
fail();
}
bool updated = false;
};
TEST(Scheduler, Functionalities) {
entt::Scheduler<int> scheduler{};
bool updated = false;
bool aborted = false;
ASSERT_EQ(scheduler.size(), entt::Scheduler<int>::size_type{});
ASSERT_TRUE(scheduler.empty());
scheduler.attach<FooProcess>(
[&updated](){ updated = true; },
[&aborted](){ aborted = true; }
);
ASSERT_NE(scheduler.size(), entt::Scheduler<int>::size_type{});
ASSERT_FALSE(scheduler.empty());
scheduler.update(0);
scheduler.abort(true);
ASSERT_TRUE(updated);
ASSERT_TRUE(aborted);
ASSERT_NE(scheduler.size(), entt::Scheduler<int>::size_type{});
ASSERT_FALSE(scheduler.empty());
scheduler.clear();
ASSERT_EQ(scheduler.size(), entt::Scheduler<int>::size_type{});
ASSERT_TRUE(scheduler.empty());
}
TEST(Scheduler, Then) {
entt::Scheduler<int> scheduler;
scheduler.attach<SucceededProcess>()
.then<SucceededProcess>()
.then<FailedProcess>()
.then<SucceededProcess>();
for(auto i = 0; i < 8; ++i) {
scheduler.update(0);
}
ASSERT_EQ(SucceededProcess::invoked, 2u);
}
TEST(Scheduler, Functor) {
entt::Scheduler<int> scheduler;
bool firstFunctor = false;
bool secondFunctor = false;
scheduler.attach([&firstFunctor](auto, auto resolve, auto){
ASSERT_FALSE(firstFunctor);
firstFunctor = true;
resolve();
}).then([&secondFunctor](auto, auto, auto reject){
ASSERT_FALSE(secondFunctor);
secondFunctor = true;
reject();
}).then([](auto...){
FAIL();
});
for(auto i = 0; i < 8; ++i) {
scheduler.update(0);
}
ASSERT_TRUE(firstFunctor);
ASSERT_TRUE(secondFunctor);
}

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#include <gtest/gtest.h>
#include <entt/resource/cache.hpp>
struct Resource { const int value; };
struct Loader: entt::ResourceLoader<Loader, Resource> {
std::shared_ptr<Resource> load(int value) const {
return std::shared_ptr<Resource>(new Resource{ value });
}
};
struct BrokenLoader: entt::ResourceLoader<BrokenLoader, Resource> {
std::shared_ptr<Resource> load(int) const {
return nullptr;
}
};
TEST(ResourceCache, Functionalities) {
entt::ResourceCache<Resource> cache;
constexpr auto hs1 = entt::HashedString{"res1"};
constexpr auto hs2 = entt::HashedString{"res2"};
ASSERT_EQ(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_TRUE(cache.empty());
ASSERT_FALSE(cache.contains(hs1));
ASSERT_FALSE(cache.contains(hs2));
ASSERT_FALSE(cache.load<BrokenLoader>(hs1, 42));
ASSERT_EQ(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_TRUE(cache.empty());
ASSERT_FALSE(cache.contains(hs1));
ASSERT_FALSE(cache.contains(hs2));
ASSERT_TRUE(cache.load<Loader>(hs1, 42));
ASSERT_NE(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_FALSE(cache.empty());
ASSERT_TRUE(cache.contains(hs1));
ASSERT_FALSE(cache.contains(hs2));
ASSERT_EQ((*cache.handle(hs1)).value, 42);
ASSERT_TRUE(cache.load<Loader>(hs2, 42));
ASSERT_NE(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_FALSE(cache.empty());
ASSERT_TRUE(cache.contains(hs1));
ASSERT_TRUE(cache.contains(hs2));
ASSERT_EQ((*cache.handle(hs1)).value, 42);
ASSERT_EQ(cache.handle(hs2)->value, 42);
ASSERT_NO_THROW(cache.discard(hs1));
ASSERT_FALSE(cache.contains(hs1));
ASSERT_TRUE(cache.contains(hs2));
ASSERT_EQ(cache.handle(hs2)->value, 42);
ASSERT_TRUE(cache.load<Loader>(hs1, 42));
ASSERT_NO_THROW(cache.clear());
ASSERT_EQ(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_TRUE(cache.empty());
ASSERT_FALSE(cache.contains(hs1));
ASSERT_FALSE(cache.contains(hs2));
ASSERT_TRUE(cache.load<Loader>(hs1, 42));
ASSERT_NE(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_FALSE(cache.empty());
ASSERT_TRUE(cache.handle(hs1));
ASSERT_FALSE(cache.handle(hs2));
ASSERT_TRUE(cache.handle(hs1));
ASSERT_EQ(&cache.handle(hs1).get(), &static_cast<const Resource &>(cache.handle(hs1)));
ASSERT_NO_THROW(cache.clear());
ASSERT_EQ(cache.size(), entt::ResourceCache<Resource>::size_type{});
ASSERT_TRUE(cache.empty());
}

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#include <memory>
#include <gtest/gtest.h>
#include <entt/signal/bus.hpp>
struct EventA
{
EventA(int x, int y): value{x+y} {}
int value;
};
struct EventB {};
struct EventC {};
struct MyListener
{
void receive(const EventA &) { A++; }
static void listen(const EventB &) { B++; }
void receive(const EventC &) { C++; }
void reset() { A = 0; B = 0; C = 0; }
int A{0};
static int B;
int C{0};
};
int MyListener::B = 0;
template<typename Bus, typename Listener>
void testRegUnregEmit(Listener listener) {
Bus bus;
listener->reset();
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
bus.template publish<EventC>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))0);
ASSERT_TRUE(bus.empty());
ASSERT_EQ(listener->A, 0);
ASSERT_EQ(listener->B, 0);
ASSERT_EQ(listener->C, 0);
bus.reg(listener);
bus.template connect<EventB, &MyListener::listen>();
listener->reset();
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
bus.template publish<EventC>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))3);
ASSERT_FALSE(bus.empty());
ASSERT_EQ(listener->A, 1);
ASSERT_EQ(listener->B, 1);
ASSERT_EQ(listener->C, 1);
bus.unreg(listener);
listener->reset();
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
bus.template publish<EventC>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))1);
ASSERT_FALSE(bus.empty());
ASSERT_EQ(listener->A, 0);
ASSERT_EQ(listener->B, 1);
ASSERT_EQ(listener->C, 0);
bus.template disconnect<EventB, MyListener::listen>();
listener->reset();
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
bus.template publish<EventC>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))0);
ASSERT_TRUE(bus.empty());
ASSERT_EQ(listener->A, 0);
ASSERT_EQ(listener->B, 0);
ASSERT_EQ(listener->C, 0);
}
TEST(ManagedBus, RegUnregEmit) {
using MyManagedBus = entt::ManagedBus<EventA, EventB, EventC>;
testRegUnregEmit<MyManagedBus>(std::make_shared<MyListener>());
}
TEST(ManagedBus, ExpiredListeners) {
entt::ManagedBus<EventA, EventB, EventC> bus;
auto listener = std::make_shared<MyListener>();
listener->reset();
bus.reg(listener);
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))2);
ASSERT_FALSE(bus.empty());
ASSERT_EQ(listener->A, 1);
ASSERT_EQ(listener->B, 0);
listener->reset();
listener = nullptr;
ASSERT_EQ(bus.size(), (decltype(bus.size()))2);
ASSERT_FALSE(bus.empty());
EXPECT_NO_THROW(bus.template publish<EventA>(40, 2));
EXPECT_NO_THROW(bus.template publish<EventC>());
ASSERT_EQ(bus.size(), (decltype(bus.size()))0);
ASSERT_TRUE(bus.empty());
}
TEST(UnmanagedBus, RegUnregEmit) {
using MyUnmanagedBus = entt::UnmanagedBus<EventA, EventB, EventC>;
auto ptr = std::make_unique<MyListener>();
testRegUnregEmit<MyUnmanagedBus>(ptr.get());
}
TEST(UnmanagedBus, ExpiredListeners) {
entt::UnmanagedBus<EventA, EventB, EventC> bus;
auto listener = std::make_unique<MyListener>();
listener->reset();
bus.reg(listener.get());
bus.template publish<EventA>(40, 2);
bus.template publish<EventB>();
ASSERT_EQ(bus.size(), (decltype(bus.size()))2);
ASSERT_FALSE(bus.empty());
ASSERT_EQ(listener->A, 1);
ASSERT_EQ(listener->B, 0);
listener->reset();
listener = nullptr;
// dangling pointer inside ... well, unmanaged means unmanaged!! :-)
ASSERT_EQ(bus.size(), (decltype(bus.size()))2);
ASSERT_FALSE(bus.empty());
}

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#include <gtest/gtest.h>
#include <entt/signal/delegate.hpp>
int f(int i) {
return i*i;
}
struct S {
int f(int i) {
return i+i;
}
};
TEST(Delegate, Functionalities) {
entt::Delegate<int(int)> ffdel;
entt::Delegate<int(int)> mfdel;
S test;
ASSERT_EQ(ffdel(42), int{});
ASSERT_EQ(mfdel(42), int{});
ffdel.connect<&f>();
mfdel.connect<S, &S::f>(&test);
ASSERT_EQ(ffdel(3), 9);
ASSERT_EQ(mfdel(3), 6);
ffdel.reset();
mfdel.reset();
ASSERT_EQ(ffdel(42), int{});
ASSERT_EQ(mfdel(42), int{});
}
TEST(Delegate, Comparison) {
entt::Delegate<int(int)> delegate;
entt::Delegate<int(int)> def;
delegate.connect<&f>();
ASSERT_EQ(def, entt::Delegate<int(int)>{});
ASSERT_NE(def, delegate);
ASSERT_TRUE(def == entt::Delegate<int(int)>{});
ASSERT_TRUE (def != delegate);
}

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#include <memory>
#include <gtest/gtest.h>
#include <entt/signal/dispatcher.hpp>
struct Event {};
struct Receiver {
void receive(const Event &) { ++cnt; }
void reset() { cnt = 0; }
std::size_t cnt{0};
};
template<typename Dispatcher, typename Rec>
void testDispatcher(Rec receiver) {
Dispatcher dispatcher;
dispatcher.template connect<Event>(receiver);
dispatcher.template trigger<Event>();
dispatcher.template enqueue<Event>();
ASSERT_EQ(receiver->cnt, static_cast<decltype(receiver->cnt)>(1));
dispatcher.update();
dispatcher.update();
dispatcher.template trigger<Event>();
ASSERT_EQ(receiver->cnt, static_cast<decltype(receiver->cnt)>(3));
receiver->reset();
dispatcher.template disconnect<Event>(receiver);
dispatcher.template trigger<Event>();
dispatcher.template enqueue<Event>();
dispatcher.update();
dispatcher.template trigger<Event>();
ASSERT_EQ(receiver->cnt, static_cast<decltype(receiver->cnt)>(0));
}
TEST(ManagedDispatcher, Basics) {
testDispatcher<entt::ManagedDispatcher>(std::make_shared<Receiver>());
}
TEST(UnmanagedDispatcher, Basics) {
auto ptr = std::make_unique<Receiver>();
testDispatcher<entt::UnmanagedDispatcher>(ptr.get());
}

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#include <gtest/gtest.h>
#include <entt/signal/emitter.hpp>
struct TestEmitter: entt::Emitter<TestEmitter> {};
struct FooEvent { int i; char c; };
struct BarEvent {};
TEST(Emitter, Clear) {
TestEmitter emitter;
ASSERT_TRUE(emitter.empty());
emitter.on<FooEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
ASSERT_TRUE(emitter.empty<BarEvent>());
emitter.clear<BarEvent>();
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
ASSERT_TRUE(emitter.empty<BarEvent>());
emitter.clear<FooEvent>();
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(emitter.empty<FooEvent>());
ASSERT_TRUE(emitter.empty<BarEvent>());
emitter.on<FooEvent>([](const auto &, const auto &){});
emitter.on<BarEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
ASSERT_FALSE(emitter.empty<BarEvent>());
emitter.clear();
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(emitter.empty<FooEvent>());
ASSERT_TRUE(emitter.empty<BarEvent>());
}
TEST(Emitter, ClearPublishing) {
TestEmitter emitter;
bool invoked = false;
ASSERT_TRUE(emitter.empty());
emitter.on<BarEvent>([&invoked](const auto &, auto &em){
invoked = true;
em.clear();
});
emitter.publish<BarEvent>();
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(invoked);
}
TEST(Emitter, On) {
TestEmitter emitter;
emitter.on<FooEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
emitter.publish<FooEvent>(0, 'c');
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
}
TEST(Emitter, Once) {
TestEmitter emitter;
emitter.once<BarEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<BarEvent>());
emitter.publish<BarEvent>();
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(emitter.empty<BarEvent>());
}
TEST(Emitter, OnceAndErase) {
TestEmitter emitter;
auto conn = emitter.once<FooEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<FooEvent>());
emitter.erase(conn);
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(emitter.empty<FooEvent>());
}
TEST(Emitter, OnAndErase) {
TestEmitter emitter;
auto conn = emitter.on<BarEvent>([](const auto &, const auto &){});
ASSERT_FALSE(emitter.empty());
ASSERT_FALSE(emitter.empty<BarEvent>());
emitter.erase(conn);
ASSERT_TRUE(emitter.empty());
ASSERT_TRUE(emitter.empty<BarEvent>());
}

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#include <utility>
#include <vector>
#include <gtest/gtest.h>
#include <entt/signal/sigh.hpp>
TEST(SigH, Lifetime) {
using signal = entt::SigH<void(void)>;
ASSERT_NO_THROW(signal{});
signal src{}, other{};
ASSERT_NO_THROW(signal{src});
ASSERT_NO_THROW(signal{std::move(other)});
ASSERT_NO_THROW(src = other);
ASSERT_NO_THROW(src = std::move(other));
ASSERT_NO_THROW(delete new signal{});
}
TEST(SigH, Comparison) {
struct S {
void f() {}
void g() {}
};
entt::SigH<void()> sig1;
entt::SigH<void()> sig2;
S s1;
S s2;
sig1.connect<S, &S::f>(&s1);
sig2.connect<S, &S::f>(&s2);
ASSERT_FALSE(sig1 == sig2);
ASSERT_TRUE(sig1 != sig2);
sig1.disconnect<S, &S::f>(&s1);
sig2.disconnect<S, &S::f>(&s2);
sig1.connect<S, &S::f>(&s1);
sig2.connect<S, &S::g>(&s1);
ASSERT_FALSE(sig1 == sig2);
ASSERT_TRUE(sig1 != sig2);
sig1.disconnect<S, &S::f>(&s1);
sig2.disconnect<S, &S::g>(&s1);
ASSERT_TRUE(sig1 == sig2);
ASSERT_FALSE(sig1 != sig2);
sig1.connect<S, &S::f>(&s1);
sig1.connect<S, &S::g>(&s1);
sig2.connect<S, &S::f>(&s1);
sig2.connect<S, &S::g>(&s1);
ASSERT_TRUE(sig1 == sig2);
sig1.disconnect<S, &S::f>(&s1);
sig1.disconnect<S, &S::g>(&s1);
sig2.disconnect<S, &S::f>(&s1);
sig2.disconnect<S, &S::g>(&s1);
sig1.connect<S, &S::f>(&s1);
sig1.connect<S, &S::g>(&s1);
sig2.connect<S, &S::g>(&s1);
sig2.connect<S, &S::f>(&s1);
ASSERT_FALSE(sig1 == sig2);
}
struct S {
static void f(int &v) { v = 42; }
};
TEST(SigH, Clear) {
entt::SigH<void(int &)> sigh;
sigh.connect<&S::f>();
ASSERT_FALSE(sigh.empty());
sigh.clear();
ASSERT_TRUE(sigh.empty());
}
TEST(SigH, Functions) {
entt::SigH<void(int &)> sigh;
int v = 0;
sigh.connect<&S::f>();
sigh.publish(v);
ASSERT_FALSE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)1, sigh.size());
ASSERT_EQ(42, v);
v = 0;
sigh.disconnect<&S::f>();
sigh.publish(v);
ASSERT_TRUE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)0, sigh.size());
ASSERT_EQ(0, v);
sigh.connect<&S::f>();
}
TEST(SigH, Members) {
struct S {
bool f(int) { b = !b; return true; }
bool g(int) { return b; }
bool b{false};
};
S s;
S *ptr = &s;
entt::SigH<bool(int)> sigh;
sigh.connect<S, &S::f>(ptr);
sigh.publish(42);
ASSERT_TRUE(s.b);
ASSERT_FALSE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)1, sigh.size());
sigh.disconnect<S, &S::f>(ptr);
sigh.publish(42);
ASSERT_TRUE(s.b);
ASSERT_TRUE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)0, sigh.size());
sigh.connect<S, &S::f>(ptr);
sigh.connect<S, &S::g>(ptr);
ASSERT_FALSE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)2, sigh.size());
sigh.disconnect(ptr);
ASSERT_TRUE(sigh.empty());
ASSERT_EQ((entt::SigH<bool(int)>::size_type)0, sigh.size());
}
template<typename Ret>
struct TestCollectAll {
std::vector<Ret> vec{};
static int f() { return 42; }
static int g() { return 42; }
bool operator()(Ret r) noexcept {
vec.push_back(r);
return true;
}
};
template<>
struct TestCollectAll<void> {
std::vector<int> vec{};
static void h() {}
bool operator()() noexcept {
return true;
}
};
template<typename Ret>
struct TestCollectFirst {
std::vector<Ret> vec{};
static int f() { return 42; }
bool operator()(Ret r) noexcept {
vec.push_back(r);
return false;
}
};
TEST(SigH, Collector) {
entt::SigH<void(), TestCollectAll<void>> sigh_void;
sigh_void.connect<&TestCollectAll<void>::h>();
auto collector_void = sigh_void.collect();
ASSERT_FALSE(sigh_void.empty());
ASSERT_TRUE(collector_void.vec.empty());
entt::SigH<int(), TestCollectAll<int>> sigh_all;
sigh_all.connect<&TestCollectAll<int>::f>();
sigh_all.connect<&TestCollectAll<int>::f>();
sigh_all.connect<&TestCollectAll<int>::g>();
auto collector_all = sigh_all.collect();
ASSERT_FALSE(sigh_all.empty());
ASSERT_FALSE(collector_all.vec.empty());
ASSERT_EQ((std::vector<int>::size_type)2, collector_all.vec.size());
ASSERT_EQ(42, collector_all.vec[0]);
ASSERT_EQ(42, collector_all.vec[1]);
entt::SigH<int(), TestCollectFirst<int>> sigh_first;
sigh_first.connect<&TestCollectFirst<int>::f>();
sigh_first.connect<&TestCollectFirst<int>::f>();
auto collector_first = sigh_first.collect();
ASSERT_FALSE(sigh_first.empty());
ASSERT_FALSE(collector_first.vec.empty());
ASSERT_EQ((std::vector<int>::size_type)1, collector_first.vec.size());
ASSERT_EQ(42, collector_first.vec[0]);
}

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test/entt/signal/signal.cpp Normal file
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#include <memory>
#include <utility>
#include <gtest/gtest.h>
#include <entt/signal/signal.hpp>
struct S {
static void f(const int &j) { i = j; }
void g(const int &j) { i = j; }
void h(const int &) {}
static int i;
};
int S::i = 0;
TEST(Signal, Lifetime) {
using signal = entt::Signal<void(void)>;
ASSERT_NO_THROW(signal{});
signal src{}, other{};
ASSERT_NO_THROW(signal{src});
ASSERT_NO_THROW(signal{std::move(other)});
ASSERT_NO_THROW(src = other);
ASSERT_NO_THROW(src = std::move(other));
ASSERT_NO_THROW(delete new signal{});
}
TEST(Signal, Comparison) {
struct S {
void f() {}
void g() {}
};
entt::Signal<void()> sig1;
entt::Signal<void()> sig2;
auto s1 = std::make_shared<S>();
auto s2 = std::make_shared<S>();
sig1.connect<S, &S::f>(s1);
sig2.connect<S, &S::f>(s2);
ASSERT_FALSE(sig1 == sig2);
ASSERT_TRUE(sig1 != sig2);
sig1.disconnect<S, &S::f>(s1);
sig2.disconnect<S, &S::f>(s2);
sig1.connect<S, &S::f>(s1);
sig2.connect<S, &S::g>(s1);
ASSERT_FALSE(sig1 == sig2);
ASSERT_TRUE(sig1 != sig2);
sig1.disconnect<S, &S::f>(s1);
sig2.disconnect<S, &S::g>(s1);
ASSERT_TRUE(sig1 == sig2);
ASSERT_FALSE(sig1 != sig2);
sig1.connect<S, &S::f>(s1);
sig1.connect<S, &S::g>(s1);
sig2.connect<S, &S::f>(s1);
sig2.connect<S, &S::g>(s1);
ASSERT_TRUE(sig1 == sig2);
sig1.disconnect<S, &S::f>(s1);
sig1.disconnect<S, &S::g>(s1);
sig2.disconnect<S, &S::f>(s1);
sig2.disconnect<S, &S::g>(s1);
sig1.connect<S, &S::f>(s1);
sig1.connect<S, &S::g>(s1);
sig2.connect<S, &S::g>(s1);
sig2.connect<S, &S::f>(s1);
ASSERT_FALSE(sig1 == sig2);
}
TEST(Signal, Clear) {
entt::Signal<void(const int &)> signal;
signal.connect<&S::f>();
ASSERT_FALSE(signal.empty());
signal.clear();
ASSERT_TRUE(signal.empty());
}
TEST(Signal, Functions) {
entt::Signal<void(const int &)> signal;
auto val = S::i + 1;
signal.connect<&S::f>();
signal.publish(val);
ASSERT_FALSE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{1}, signal.size());
ASSERT_EQ(S::i, val);
signal.disconnect<&S::f>();
signal.publish(val+1);
ASSERT_TRUE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{0}, signal.size());
ASSERT_EQ(S::i, val);
}
TEST(Signal, Members) {
entt::Signal<void(const int &)> signal;
auto ptr = std::make_shared<S>();
auto val = S::i + 1;
signal.connect<S, &S::g>(ptr);
signal.publish(val);
ASSERT_FALSE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{1}, signal.size());
ASSERT_EQ(S::i, val);
signal.disconnect<S, &S::g>(ptr);
signal.publish(val+1);
ASSERT_TRUE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{0}, signal.size());
ASSERT_EQ(S::i, val);
++val;
signal.connect<S, &S::g>(ptr);
signal.connect<S, &S::h>(ptr);
signal.publish(val);
ASSERT_FALSE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{2}, signal.size());
ASSERT_EQ(S::i, val);
signal.disconnect(ptr);
signal.publish(val+1);
ASSERT_TRUE(signal.empty());
ASSERT_EQ(entt::Signal<void(const int &)>::size_type{0}, signal.size());
ASSERT_EQ(S::i, val);
}
TEST(Signal, Cleanup) {
entt::Signal<void(const int &)> signal;
auto ptr = std::make_shared<S>();
signal.connect<S, &S::g>(ptr);
auto val = S::i;
ptr = nullptr;
ASSERT_FALSE(signal.empty());
ASSERT_EQ(S::i, val);
signal.publish(val);
ASSERT_TRUE(signal.empty());
ASSERT_EQ(S::i, val);
}

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#include <entt/entt.hpp>

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#include <gtest/gtest.h>
#include <registry.hpp>
#include <functional>
TEST(DefaultRegistry, Functionalities) {
using registry_type = entt::DefaultRegistry<int, char>;
registry_type registry;
ASSERT_EQ(registry.size(), registry_type::size_type{0});
ASSERT_EQ(registry.capacity(), registry_type::size_type{0});
ASSERT_TRUE(registry.empty());
ASSERT_EQ(registry.size<int>(), registry_type::size_type{0});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{0});
ASSERT_EQ(registry.capacity<int>(), registry_type::size_type{0});
ASSERT_EQ(registry.capacity<char>(), registry_type::size_type{0});
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty<char>());
registry_type::entity_type e1 = registry.create();
registry_type::entity_type e2 = registry.create<int, char>();
ASSERT_EQ(registry.size<int>(), registry_type::size_type{1});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{1});
ASSERT_GE(registry.capacity<int>(), registry_type::size_type{1});
ASSERT_GE(registry.capacity<char>(), registry_type::size_type{1});
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NE(e1, e2);
ASSERT_FALSE(registry.has<int>(e1));
ASSERT_TRUE(registry.has<int>(e2));
ASSERT_FALSE(registry.has<char>(e1));
ASSERT_TRUE(registry.has<char>(e2));
ASSERT_TRUE((registry.has<int, char>(e2)));
ASSERT_FALSE((registry.has<int, char>(e1)));
ASSERT_EQ(registry.assign<int>(e1, 42), 42);
ASSERT_EQ(registry.assign<char>(e1, 'c'), 'c');
ASSERT_NO_THROW(registry.remove<int>(e2));
ASSERT_NO_THROW(registry.remove<char>(e2));
ASSERT_TRUE(registry.has<int>(e1));
ASSERT_FALSE(registry.has<int>(e2));
ASSERT_TRUE(registry.has<char>(e1));
ASSERT_FALSE(registry.has<char>(e2));
ASSERT_TRUE((registry.has<int, char>(e1)));
ASSERT_FALSE((registry.has<int, char>(e2)));
registry_type::entity_type e3 = registry.clone(e1);
ASSERT_TRUE(registry.has<int>(e3));
ASSERT_TRUE(registry.has<char>(e3));
ASSERT_EQ(registry.get<int>(e1), 42);
ASSERT_EQ(registry.get<char>(e1), 'c');
ASSERT_EQ(registry.get<int>(e1), registry.get<int>(e3));
ASSERT_EQ(registry.get<char>(e1), registry.get<char>(e3));
ASSERT_NE(&registry.get<int>(e1), &registry.get<int>(e3));
ASSERT_NE(&registry.get<char>(e1), &registry.get<char>(e3));
ASSERT_NO_THROW(registry.copy(e2, e1));
ASSERT_TRUE(registry.has<int>(e2));
ASSERT_TRUE(registry.has<char>(e2));
ASSERT_EQ(registry.get<int>(e1), 42);
ASSERT_EQ(registry.get<char>(e1), 'c');
ASSERT_EQ(registry.get<int>(e1), registry.get<int>(e2));
ASSERT_EQ(registry.get<char>(e1), registry.get<char>(e2));
ASSERT_NE(&registry.get<int>(e1), &registry.get<int>(e2));
ASSERT_NE(&registry.get<char>(e1), &registry.get<char>(e2));
ASSERT_NO_THROW(registry.replace<int>(e1, 0));
ASSERT_EQ(registry.get<int>(e1), 0);
ASSERT_NO_THROW(registry.copy<int>(e2, e1));
ASSERT_EQ(registry.get<int>(e2), 0);
ASSERT_NE(&registry.get<int>(e1), &registry.get<int>(e2));
ASSERT_NO_THROW(registry.remove<int>(e2));
ASSERT_NO_THROW(registry.accomodate<int>(e1, 1));
ASSERT_NO_THROW(registry.accomodate<int>(e2, 1));
ASSERT_EQ(static_cast<const registry_type &>(registry).get<int>(e1), 1);
ASSERT_EQ(static_cast<const registry_type &>(registry).get<int>(e2), 1);
ASSERT_EQ(registry.size(), registry_type::size_type{3});
ASSERT_EQ(registry.capacity(), registry_type::size_type{3});
ASSERT_FALSE(registry.empty());
ASSERT_NO_THROW(registry.destroy(e3));
ASSERT_TRUE(registry.valid(e1));
ASSERT_TRUE(registry.valid(e2));
ASSERT_FALSE(registry.valid(e3));
ASSERT_EQ(registry.size(), registry_type::size_type{2});
ASSERT_EQ(registry.capacity(), registry_type::size_type{3});
ASSERT_FALSE(registry.empty());
ASSERT_NO_THROW(registry.reset());
ASSERT_EQ(registry.size(), registry_type::size_type{0});
ASSERT_EQ(registry.capacity(), registry_type::size_type{0});
ASSERT_TRUE(registry.empty());
registry.create<int, char>();
ASSERT_EQ(registry.size<int>(), registry_type::size_type{1});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{1});
ASSERT_GE(registry.capacity<int>(), registry_type::size_type{1});
ASSERT_GE(registry.capacity<char>(), registry_type::size_type{1});
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NO_THROW(registry.reset<int>());
ASSERT_EQ(registry.size<int>(), registry_type::size_type{0});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{1});
ASSERT_GE(registry.capacity<int>(), registry_type::size_type{0});
ASSERT_GE(registry.capacity<char>(), registry_type::size_type{1});
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_NO_THROW(registry.reset());
ASSERT_EQ(registry.size<int>(), registry_type::size_type{0});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{0});
ASSERT_GE(registry.capacity<int>(), registry_type::size_type{0});
ASSERT_GE(registry.capacity<char>(), registry_type::size_type{1});
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty<char>());
e1 = registry.create<int>();
e2 = registry.create();
ASSERT_NO_THROW(registry.reset<int>(e1));
ASSERT_NO_THROW(registry.reset<int>(e2));
ASSERT_EQ(registry.size<int>(), registry_type::size_type{0});
ASSERT_EQ(registry.size<char>(), registry_type::size_type{0});
ASSERT_GE(registry.capacity<int>(), registry_type::size_type{0});
ASSERT_GE(registry.capacity<char>(), registry_type::size_type{0});
ASSERT_TRUE(registry.empty<int>());
}
TEST(DefaultRegistry, Copy) {
using registry_type = entt::DefaultRegistry<int, char, double>;
registry_type registry;
registry_type::entity_type e1 = registry.create<int, char>();
registry_type::entity_type e2 = registry.create<int, double>();
ASSERT_TRUE(registry.has<int>(e1));
ASSERT_TRUE(registry.has<char>(e1));
ASSERT_FALSE(registry.has<double>(e1));
ASSERT_TRUE(registry.has<int>(e2));
ASSERT_FALSE(registry.has<char>(e2));
ASSERT_TRUE(registry.has<double>(e2));
ASSERT_NO_THROW(registry.copy(e2, e1));
ASSERT_TRUE(registry.has<int>(e1));
ASSERT_TRUE(registry.has<char>(e1));
ASSERT_FALSE(registry.has<double>(e1));
ASSERT_TRUE(registry.has<int>(e2));
ASSERT_TRUE(registry.has<char>(e2));
ASSERT_FALSE(registry.has<double>(e2));
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty<char>());
ASSERT_TRUE(registry.empty<double>());
registry.reset();
}
TEST(DefaultRegistry, Swap) {
using registry_type = entt::DefaultRegistry<int, char>;
registry_type registry;
registry_type::entity_type e1 = registry.create<int, char>();
registry_type::entity_type e2 = registry.create<int, char>();
registry.get<int>(e1) = 0;
registry.get<char>(e1) = 'a';
registry.get<int>(e2) = 1;
registry.get<char>(e2) = 'b';
registry.swap<int>(e1, e2);
ASSERT_EQ(registry.get<int>(e1), 1);
ASSERT_EQ(registry.get<char>(e1), 'a');
ASSERT_EQ(registry.get<int>(e2), 0);
ASSERT_EQ(registry.get<char>(e2), 'b');
registry.reset();
}
TEST(DefaultRegistry, SortSingle) {
using registry_type = entt::DefaultRegistry<int>;
registry_type registry;
registry_type::entity_type e1 = registry.create();
registry_type::entity_type e2 = registry.create();
registry_type::entity_type e3 = registry.create();
auto val = 0;
registry.assign<int>(e1, val++);
registry.assign<int>(e2, val++);
registry.assign<int>(e3, val++);
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), --val);
}
registry.sort<int>(std::less<int>{});
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), val++);
}
registry.reset();
}
TEST(DefaultRegistry, SortMulti) {
using registry_type = entt::DefaultRegistry<int, unsigned int>;
registry_type registry;
registry_type::entity_type e1 = registry.create();
registry_type::entity_type e2 = registry.create();
registry_type::entity_type e3 = registry.create();
auto uval = 0u;
auto ival = 0;
registry.assign<unsigned int>(e1, uval++);
registry.assign<unsigned int>(e2, uval++);
registry.assign<unsigned int>(e3, uval++);
registry.assign<int>(e1, ival++);
registry.assign<int>(e2, ival++);
registry.assign<int>(e3, ival++);
for(auto entity: registry.view<unsigned int>()) {
ASSERT_EQ(registry.get<unsigned int>(entity), --uval);
}
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), --ival);
}
registry.sort<unsigned int>(std::less<unsigned int>{});
registry.sort<int, unsigned int>();
for(auto entity: registry.view<unsigned int>()) {
ASSERT_EQ(registry.get<unsigned int>(entity), uval++);
}
for(auto entity: registry.view<int>()) {
ASSERT_EQ(registry.get<int>(entity), ival++);
}
registry.reset();
}
TEST(DefaultRegistry, ViewSingleComponent) {
using registry_type = entt::DefaultRegistry<int, char>;
registry_type registry;
registry_type::entity_type e1 = registry.create();
registry_type::entity_type e2 = registry.create<int, char>();
ASSERT_NO_THROW(registry.view<char>().begin()++);
ASSERT_NO_THROW(++registry.view<char>().begin());
auto view = registry.view<char>();
ASSERT_NE(view.begin(), view.end());
ASSERT_EQ(view.size(), typename decltype(view)::size_type{1});
registry.assign<char>(e1);
ASSERT_EQ(view.size(), typename decltype(view)::size_type{2});
registry.remove<char>(e1);
registry.remove<char>(e2);
ASSERT_EQ(view.begin(), view.end());
ASSERT_NO_THROW(registry.reset());
}
TEST(DefaultRegistry, ViewMultipleComponent) {
using registry_type = entt::DefaultRegistry<int, char>;
registry_type registry;
registry_type::entity_type e1 = registry.create<char>();
registry_type::entity_type e2 = registry.create<int, char>();
ASSERT_NO_THROW((registry.view<int, char>().begin()++));
ASSERT_NO_THROW((++registry.view<int, char>().begin()));
auto view = registry.view<int, char>();
ASSERT_NE(view.begin(), view.end());
registry.remove<char>(e1);
registry.remove<char>(e2);
view.reset();
ASSERT_EQ(view.begin(), view.end());
ASSERT_NO_THROW(registry.reset());
}
TEST(DefaultRegistry, ViewSingleComponentEmpty) {
using registry_type = entt::DefaultRegistry<char, int, double>;
registry_type registry;
registry.create<char, double>();
registry.create<char>();
auto view = registry.view<int>();
ASSERT_EQ(view.size(), registry_type::size_type{0});
for(auto entity: view) {
(void)entity;
FAIL();
}
registry.reset();
}
TEST(DefaultRegistry, ViewMultipleComponentEmpty) {
using registry_type = entt::DefaultRegistry<char, int, float, double>;
registry_type registry;
registry.create<double, int, float>();
registry.create<char, float>();
auto view = registry.view<char, int, float>();
for(auto entity: view) {
(void)entity;
FAIL();
}
registry.reset();
}

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@@ -1,390 +0,0 @@
#include <gtest/gtest.h>
#include <sparse_set.hpp>
TEST(SparseSetNoType, Functionalities) {
using SparseSet = entt::SparseSet<unsigned int>;
SparseSet set;
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.capacity(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
ASSERT_EQ(set.construct(42), 0u);
ASSERT_FALSE(set.empty());
ASSERT_EQ(set.size(), 1u);
ASSERT_GE(set.capacity(), 1u);
ASSERT_NE(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_TRUE(set.has(42));
ASSERT_EQ(set.get(42), 0u);
ASSERT_EQ(set.destroy(42), 0u);
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_GE(set.capacity(), 1u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
ASSERT_EQ(set.construct(42), 0u);
set.reset();
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_GE(set.capacity(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
}
TEST(SparseSetNoType, DataBeginEnd) {
using SparseSet = entt::SparseSet<unsigned int>;
SparseSet set;
ASSERT_EQ(set.construct(3), 0u);
ASSERT_EQ(set.construct(12), 1u);
ASSERT_EQ(set.construct(42), 2u);
ASSERT_EQ(*(set.data() + 0u), 3u);
ASSERT_EQ(*(set.data() + 1u), 12u);
ASSERT_EQ(*(set.data() + 2u), 42u);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(*(begin++), 42u);
ASSERT_EQ(*(begin++), 12u);
ASSERT_EQ(*(begin++), 3u);
ASSERT_EQ(begin, end);
set.reset();
}
TEST(SparseSetNoType, Swap) {
using SparseSet = entt::SparseSet<unsigned int>;
SparseSet set;
ASSERT_EQ(set.construct(3), 0u);
ASSERT_EQ(set.construct(12), 1u);
ASSERT_EQ(*(set.data() + 0u), 3u);
ASSERT_EQ(*(set.data() + 1u), 12u);
set.swap(3, 12);
ASSERT_EQ(*(set.data() + 0u), 12u);
ASSERT_EQ(*(set.data() + 1u), 3u);
set.reset();
}
TEST(SparseSetWithType, Functionalities) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_EQ(set.capacity(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
ASSERT_EQ(set.construct(42, 3), 3);
ASSERT_FALSE(set.empty());
ASSERT_EQ(set.size(), 1u);
ASSERT_GE(set.capacity(), 1u);
ASSERT_NE(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_TRUE(set.has(42));
ASSERT_EQ(set.get(42), 3);
set.destroy(42);
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_GE(set.capacity(), 1u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
ASSERT_EQ(set.construct(42, 12), 12);
set.reset();
ASSERT_TRUE(set.empty());
ASSERT_EQ(set.size(), 0u);
ASSERT_GE(set.capacity(), 0u);
ASSERT_EQ(set.begin(), set.end());
ASSERT_FALSE(set.has(0));
ASSERT_FALSE(set.has(42));
}
TEST(SparseSetWithType, RawBeginEnd) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_EQ(set.construct(3, 3), 3);
ASSERT_EQ(set.construct(12, 6), 6);
ASSERT_EQ(set.construct(42, 9), 9);
ASSERT_EQ(*(set.raw() + 0u), 3);
ASSERT_EQ(*(set.raw() + 1u), 6);
ASSERT_EQ(*(set.raw() + 2u), 9);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(begin, end);
set.reset();
}
TEST(SparseSetWithType, Swap) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_EQ(set.construct(3, 3), 3);
ASSERT_EQ(set.construct(12, 6), 6);
ASSERT_EQ(*(set.raw() + 0u), 3);
ASSERT_EQ(*(set.raw() + 1u), 6);
set.swap(3, 12);
ASSERT_EQ(*(set.raw() + 0u), 6);
ASSERT_EQ(*(set.raw() + 1u), 3);
set.reset();
}
TEST(SparseSetWithType, SortOrdered) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_EQ(set.construct(12, 12), 12);
ASSERT_EQ(set.construct(42, 9), 9);
ASSERT_EQ(set.construct(7, 6), 6);
ASSERT_EQ(set.construct(3, 3), 3);
ASSERT_EQ(set.construct(9, 1), 1);
set.sort([](auto lhs, auto rhs) {
return lhs < rhs;
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
set.reset();
}
TEST(SparseSetWithType, SortReverse) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_EQ(set.construct(12, 1), 1);
ASSERT_EQ(set.construct(42, 3), 3);
ASSERT_EQ(set.construct(7, 6), 6);
ASSERT_EQ(set.construct(3, 9), 9);
ASSERT_EQ(set.construct(9, 12), 12);
set.sort([](auto lhs, auto rhs) {
return lhs < rhs;
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
set.reset();
}
TEST(SparseSetWithType, SortUnordered) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet set;
ASSERT_EQ(set.construct(12, 6), 6);
ASSERT_EQ(set.construct(42, 3), 3);
ASSERT_EQ(set.construct(7, 1), 1);
ASSERT_EQ(set.construct(3, 9), 9);
ASSERT_EQ(set.construct(9, 12), 12);
set.sort([](auto lhs, auto rhs) {
return lhs < rhs;
});
ASSERT_EQ(*(set.raw() + 0u), 12);
ASSERT_EQ(*(set.raw() + 1u), 9);
ASSERT_EQ(*(set.raw() + 2u), 6);
ASSERT_EQ(*(set.raw() + 3u), 3);
ASSERT_EQ(*(set.raw() + 4u), 1);
auto begin = set.begin();
auto end = set.end();
ASSERT_EQ(set.get(*(begin++)), 1);
ASSERT_EQ(set.get(*(begin++)), 3);
ASSERT_EQ(set.get(*(begin++)), 6);
ASSERT_EQ(set.get(*(begin++)), 9);
ASSERT_EQ(set.get(*(begin++)), 12);
ASSERT_EQ(begin, end);
set.reset();
}
TEST(SparseSetWithType, RespectOrdered) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet lhs;
SparseSet rhs;
ASSERT_EQ(lhs.construct(1, 0), 0);
ASSERT_EQ(lhs.construct(2, 0), 0);
ASSERT_EQ(lhs.construct(3, 0), 0);
ASSERT_EQ(lhs.construct(4, 0), 0);
ASSERT_EQ(lhs.construct(5, 0), 0);
ASSERT_EQ(rhs.construct(6, 0), 0);
ASSERT_EQ(rhs.construct(1, 0), 0);
ASSERT_EQ(rhs.construct(2, 0), 0);
ASSERT_EQ(rhs.construct(3, 0), 0);
ASSERT_EQ(rhs.construct(4, 0), 0);
ASSERT_EQ(rhs.construct(5, 0), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
lhs.reset();
rhs.reset();
}
TEST(SparseSetWithType, RespectReverse) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet lhs;
SparseSet rhs;
ASSERT_EQ(lhs.construct(1, 0), 0);
ASSERT_EQ(lhs.construct(2, 0), 0);
ASSERT_EQ(lhs.construct(3, 0), 0);
ASSERT_EQ(lhs.construct(4, 0), 0);
ASSERT_EQ(lhs.construct(5, 0), 0);
ASSERT_EQ(rhs.construct(5, 0), 0);
ASSERT_EQ(rhs.construct(4, 0), 0);
ASSERT_EQ(rhs.construct(3, 0), 0);
ASSERT_EQ(rhs.construct(2, 0), 0);
ASSERT_EQ(rhs.construct(1, 0), 0);
ASSERT_EQ(rhs.construct(6, 0), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
lhs.reset();
rhs.reset();
}
TEST(SparseSetWithType, RespectUnordered) {
using SparseSet = entt::SparseSet<unsigned int, int>;
SparseSet lhs;
SparseSet rhs;
ASSERT_EQ(lhs.construct(1, 0), 0);
ASSERT_EQ(lhs.construct(2, 0), 0);
ASSERT_EQ(lhs.construct(3, 0), 0);
ASSERT_EQ(lhs.construct(4, 0), 0);
ASSERT_EQ(lhs.construct(5, 0), 0);
ASSERT_EQ(rhs.construct(3, 0), 0);
ASSERT_EQ(rhs.construct(2, 0), 0);
ASSERT_EQ(rhs.construct(6, 0), 0);
ASSERT_EQ(rhs.construct(1, 0), 0);
ASSERT_EQ(rhs.construct(4, 0), 0);
ASSERT_EQ(rhs.construct(5, 0), 0);
rhs.respect(lhs);
ASSERT_EQ(*(lhs.data() + 0u), 1u);
ASSERT_EQ(*(lhs.data() + 1u), 2u);
ASSERT_EQ(*(lhs.data() + 2u), 3u);
ASSERT_EQ(*(lhs.data() + 3u), 4u);
ASSERT_EQ(*(lhs.data() + 4u), 5u);
ASSERT_EQ(*(rhs.data() + 0u), 6u);
ASSERT_EQ(*(rhs.data() + 1u), 1u);
ASSERT_EQ(*(rhs.data() + 2u), 2u);
ASSERT_EQ(*(rhs.data() + 3u), 3u);
ASSERT_EQ(*(rhs.data() + 4u), 4u);
ASSERT_EQ(*(rhs.data() + 5u), 5u);
lhs.reset();
rhs.reset();
}