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&#160;<span id="projectnumber">2.6.0</span>
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<div class="title">Class List</div> </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceentt.html" target="_self">entt</a></td><td class="desc"><code>EnTT</code> default namespace </td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1Actor.html" target="_self">Actor</a></td><td class="desc">Dedicated to those who aren't confident with entity-component systems </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1break__t.html" target="_self">break_t</a></td><td class="desc">Break type used to disambiguate overloads </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1ContinuousLoader.html" target="_self">ContinuousLoader</a></td><td class="desc">Utility class for <em>continuous loading</em> </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Delegate.html" target="_self">Delegate</a></td><td class="desc">Basic delegate implementation </td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Delegate_3_01Ret_07Args_8_8_8_08_4.html" target="_self">Delegate&lt; Ret(Args...)&gt;</a></td><td class="desc">Utility class to send around functions and member functions </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Dispatcher.html" target="_self">Dispatcher</a></td><td class="desc">Basic dispatcher implementation </td></tr>
<tr id="row_0_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Emitter.html" target="_self">Emitter</a></td><td class="desc">General purpose event emitter </td></tr>
<tr id="row_0_6_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1Emitter_1_1Connection.html" target="_self">Connection</a></td><td class="desc">Generic connection type for events </td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1entt__traits.html" target="_self">entt_traits</a></td><td class="desc">Entity traits </td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1entt__traits_3_01std_1_1uint16__t_01_4.html" target="_self">entt_traits&lt; std::uint16_t &gt;</a></td><td class="desc">Entity traits for a 16 bits entity identifier </td></tr>
<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1entt__traits_3_01std_1_1uint32__t_01_4.html" target="_self">entt_traits&lt; std::uint32_t &gt;</a></td><td class="desc">Entity traits for a 32 bits entity identifier </td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1entt__traits_3_01std_1_1uint64__t_01_4.html" target="_self">entt_traits&lt; std::uint64_t &gt;</a></td><td class="desc">Entity traits for a 64 bits entity identifier </td></tr>
<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Family.html" target="_self">Family</a></td><td class="desc">Dynamic identifier generator </td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1HashedString.html" target="_self">HashedString</a></td><td class="desc">Zero overhead resource identifier </td></tr>
<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1InsertionSort.html" target="_self">InsertionSort</a></td><td class="desc">Function object for performing insertion sort </td></tr>
<tr id="row_0_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1persistent__t.html" target="_self">persistent_t</a></td><td class="desc">Persistent view type used to disambiguate overloads </td></tr>
<tr id="row_0_15_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1PersistentView.html" target="_self">PersistentView</a></td><td class="desc">Persistent view </td></tr>
<tr id="row_0_16_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Process.html" target="_self">Process</a></td><td class="desc">Base class for processes </td></tr>
<tr id="row_0_17_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1ProcessAdaptor.html" target="_self">ProcessAdaptor</a></td><td class="desc">Adaptor for lambdas and functors to turn them into processes </td></tr>
<tr id="row_0_18_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Prototype.html" target="_self">Prototype</a></td><td class="desc"><a class="el" href="classentt_1_1Prototype.html" title="Prototype container for concepts. ">Prototype</a> container for <em>concepts</em> </td></tr>
<tr id="row_0_19_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1raw__t.html" target="_self">raw_t</a></td><td class="desc">Raw view type used to disambiguate overloads </td></tr>
<tr id="row_0_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1RawView.html" target="_self">RawView</a></td><td class="desc">Raw view </td></tr>
<tr id="row_0_21_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Registry.html" target="_self">Registry</a></td><td class="desc">Fast and reliable entity-component system </td></tr>
<tr id="row_0_22_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1ResourceCache.html" target="_self">ResourceCache</a></td><td class="desc">Simple cache for resources of a given type </td></tr>
<tr id="row_0_23_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1ResourceHandle.html" target="_self">ResourceHandle</a></td><td class="desc">Shared resource handle </td></tr>
<tr id="row_0_24_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1ResourceLoader.html" target="_self">ResourceLoader</a></td><td class="desc">Base class for resource loaders </td></tr>
<tr id="row_0_25_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Scheduler.html" target="_self">Scheduler</a></td><td class="desc">Cooperative scheduler for processes </td></tr>
<tr id="row_0_26_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1ServiceLocator.html" target="_self">ServiceLocator</a></td><td class="desc">Service locator, nothing more </td></tr>
<tr id="row_0_27_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SigH.html" target="_self">SigH</a></td><td class="desc">Unmanaged signal handler declaration </td></tr>
<tr id="row_0_28_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SigH_3_01Ret_07Args_8_8_8_08_00_01Collector_01_4.html" target="_self">SigH&lt; Ret(Args...), Collector &gt;</a></td><td class="desc">Unmanaged signal handler definition </td></tr>
<tr id="row_0_29_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Sink.html" target="_self">Sink</a></td><td class="desc"><a class="el" href="classentt_1_1Sink.html" title="Sink implementation. ">Sink</a> implementation </td></tr>
<tr id="row_0_30_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Sink_3_01Ret_07Args_8_8_8_08_4.html" target="_self">Sink&lt; Ret(Args...)&gt;</a></td><td class="desc"><a class="el" href="classentt_1_1Sink.html" title="Sink implementation. ">Sink</a> implementation </td></tr>
<tr id="row_0_31_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1Snapshot.html" target="_self">Snapshot</a></td><td class="desc">Utility class to create snapshots from a registry </td></tr>
<tr id="row_0_32_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SnapshotLoader.html" target="_self">SnapshotLoader</a></td><td class="desc">Utility class to restore a snapshot as a whole </td></tr>
<tr id="row_0_33_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SparseSet.html" target="_self">SparseSet</a></td><td class="desc">Sparse set </td></tr>
<tr id="row_0_34_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SparseSet_3_01Entity_01_4.html" target="_self">SparseSet&lt; Entity &gt;</a></td><td class="desc">Basic sparse set implementation </td></tr>
<tr id="row_0_35_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1SparseSet_3_01Entity_00_01Type_01_4.html" target="_self">SparseSet&lt; Entity, Type &gt;</a></td><td class="desc">Extended sparse set implementation </td></tr>
<tr id="row_0_36_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1StdSort.html" target="_self">StdSort</a></td><td class="desc">Function object to wrap <code>std::sort</code> in a class type </td></tr>
<tr id="row_0_37_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structentt_1_1tag__t.html" target="_self">tag_t</a></td><td class="desc">Tag class type used to disambiguate overloads </td></tr>
<tr id="row_0_38_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1View.html" target="_self">View</a></td><td class="desc">Multi component view </td></tr>
<tr id="row_0_39_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classentt_1_1View_3_01Entity_00_01Component_01_4.html" target="_self">View&lt; Entity, Component &gt;</a></td><td class="desc">Single component view specialization </td></tr>
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