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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;# EnTT Framework</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;[![Build Status](https://travis-ci.org/skypjack/entt.svg?branch=master)](https://travis-ci.org/skypjack/entt)</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;[![Build status](https://ci.appveyor.com/api/projects/status/rvhaabjmghg715ck?svg=true)](https://ci.appveyor.com/project/skypjack/entt)</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;[![Coverage Status](https://coveralls.io/repos/github/skypjack/entt/badge.svg?branch=master)](https://coveralls.io/github/skypjack/entt?branch=master)</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=W2HF9FESD5LJY&amp;lc=IT&amp;item_name=Michele%20Caini&amp;currency_code=EUR&amp;bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;# Table of Contents</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;* [Introduction](#introduction)</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;* [Build Instructions](#build-instructions)</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;* [Crash Course: entity-component system](#crash-course-entity-component-system)</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; * [Design choices](#design-choices)</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; * [A bitset-free entity-component system](#a-bitset-free-entity-component-system)</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; * [Pay per use](#pay-per-use)</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; * [Vademecum](#vademecum)</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; * [The Registry, the Entity and the Component](#the-registry-the-entity-and-the-component)</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; * [Single instance components](#single-instance-components)</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; * [Observe changes](#observe-changes)</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; * [Who let the tags out?](#who-let-the-tags-out)</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; * [Runtime components](#runtime-components)</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; * [A journey through a plugin](#a-journey-through-a-plugin)</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; * [Sorting: is it possible?](#sorting-is-it-possible)</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; * [Snapshot: complete vs continuous](#snapshot-complete-vs-continuous)</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; * [Snapshot loader](#snapshot-loader)</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; * [Continuous loader](#continuous-loader)</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; * [Archives](#archives)</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; * [One example to rule them all](#one-example-to-rule-them-all)</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; * [Prototype](#prototype)</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; * [Helpers](#helpers)</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; * [Dependency function](#dependency-function)</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; * [View: to persist or not to persist?](#view-to-persist-or-not-to-persist)</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; * [Standard View](#standard-view)</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; * [Single component standard view](#single-component-standard-view)</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; * [Multi component standard view](#multi-component-standard-view)</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; * [Persistent View](#persistent-view)</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; * [Raw View](#raw-view)</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; * [Give me everything](#give-me-everything)</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; * [Side notes](#side-notes)</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;* [Crash Course: core functionalities](#crash-course-core-functionalities)</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; * [Compile-time identifiers](#compile-time-identifiers)</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; * [Runtime identifiers](#runtime-identifiers)</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; * [Hashed strings](#hashed-strings)</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;* [Crash Course: service locator](#crash-course-service-locator)</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;* [Crash Course: cooperative scheduler](#crash-course-cooperative-scheduler)</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; * [The process](#the-process)</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; * [The scheduler](#the-scheduler)</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;* [Crash Course: resource management](#crash-course-resource-management)</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; * [The resource, the loader and the cache](#the-resource-the-loader-and-the-cache)</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;* [Crash Course: events, signals and everything in between](#crash-course-events-signals-and-everything-in-between)</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; * [Signals](#signals)</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; * [Delegate](#delegate)</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; * [Event dispatcher](#event-dispatcher)</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; * [Event emitter](#event-emitter)</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;* [Packaging Tools](#packaging-tools)</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;* [EnTT in Action](#entt-in-action)</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;* [License](#license)</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;* [Support](#support)</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; * [Donation](#donation)</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; * [Hire me](#hire-me)</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;# Introduction</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;`EnTT` is a header-only, tiny and easy to use framework written in modern</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;C++.&lt;br/&gt;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;It was originally designed entirely around an architectural pattern called _ECS_</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;that is used mostly in game development. For further details:</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;* [Entity Systems Wiki](http://entity-systems.wikidot.com/)</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;* [Evolve Your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/)</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;* [ECS on Wikipedia](https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system)</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;A long time ago, the sole entity-component system was part of the project. After</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;a while the codebase has grown and more and more classes have become part of the</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;repository.&lt;br/&gt;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;That&#39;s why today it&#39;s called _the EnTT Framework_.</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;Currently, `EnTT` is tested on Linux, Microsoft Windows and OS X. It has proven</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;to work also on both Android and iOS.&lt;br/&gt;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;Most likely it will not be problematic on other systems as well, but has not</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;been sufficiently tested so far.</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;## The framework</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;`EnTT` was written initially as a faster alternative to other well known and</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;open source entity-component systems. Nowadays the `EnTT` framework is moving</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;its first steps. Much more will come in the future and hopefully I&#39;m going to</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;work on it for a long time.&lt;br/&gt;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;Requests for feature, PR, suggestions ad feedback are highly appreciated.</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;If you find you can help me and want to contribute to the `EnTT` framework with</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;your experience or you do want to get part of the project for some other</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;reasons, feel free to contact me directly (you can find the mail in the</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;[profile](https://github.com/skypjack)).&lt;br/&gt;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;I can&#39;t promise that each and every contribution will be accepted, but I can</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;assure that I&#39;ll do my best to take them all seriously.</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;### State of the art</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;Here is a brief list of what it offers today:</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;* Statically generated integer identifiers for types (assigned either at</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; compile-time or at runtime).</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;* A constexpr utility for human readable resource identifiers.</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;* An incredibly fast entity-component system based on sparse sets, with its own</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; views and a _pay for what you use_ policy to adjust performance and memory</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; usage according to users&#39; requirements.</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;* Actor class for those who aren&#39;t confident with entity-component systems.</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;* The smallest and most basic implementation of a service locator ever seen.</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;* A cooperative scheduler for processes of any type.</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;* All what is needed for resource management (cache, loaders, handles).</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;* Delegates, signal handlers (with built-in support for collectors) and a tiny</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; event dispatcher.</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;* A general purpose event emitter, that is a CRTP idiom based class template.</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;* An event dispatcher for immediate and delayed events to integrate in loops.</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;* ...</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;* Any other business.</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;Consider it a work in progress. For more details and an updated list, please</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;refer to the [online documentation](https://skypjack.github.io/entt/). It</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;probably contains much more. Moreover, the whole API is fully documented in-code</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;for those who are brave enough to read it.&lt;br/&gt;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;Continue reading to know how the different parts of the project work or follow</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;the link above to take a look at the API reference.</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;## Code Example</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;```cpp</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;#include &lt;entt/entt.hpp&gt;</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;#include &lt;cstdint&gt;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;struct Position {</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; float x;</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; float y;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;};</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;struct Velocity {</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; float dx;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; float dy;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;};</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;void update(entt::DefaultRegistry &amp;registry) {</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; auto view = registry.view&lt;Position, Velocity&gt;();</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; for(auto entity: view) {</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; // gets only the components that are going to be used ...</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; auto &amp;velocity = view.get&lt;Velocity&gt;(entity);</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; velocity.dx = 0.;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; velocity.dy = 0.;</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; // ...</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; }</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;}</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;void update(std::uint64_t dt, entt::DefaultRegistry &amp;registry) {</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; registry.view&lt;Position, Velocity&gt;().each([dt](auto entity, auto &amp;position, auto &amp;velocity) {</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; // gets all the components of the view at once ...</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; position.x += velocity.dx * dt;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; position.y += velocity.dy * dt;</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; // ...</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; });</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;}</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;int main() {</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; entt::DefaultRegistry registry;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; std::uint64_t dt = 16;</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; for(auto i = 0; i &lt; 10; ++i) {</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; auto entity = registry.create();</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; registry.assign&lt;Position&gt;(entity, i * 1.f, i * 1.f);</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; if(i % 2 == 0) { registry.assign&lt;Velocity&gt;(entity, i * .1f, i * .1f); }</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; }</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; update(dt, registry);</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; update(registry);</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; // ...</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;```</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;## Motivation</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;I started working on `EnTT` because of the wrong reason: my goal was to design</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;an entity-component system that beated another well known open source solution</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;in terms of performance and used (possibly) less memory in the average</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;case.&lt;br/&gt;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;In the end, I did it, but it wasn&#39;t much satisfying. Actually it wasn&#39;t</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;satisfying at all. The fastest and nothing more, fairly little indeed. When I</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;realized it, I tried hard to keep intact the great performance of `EnTT` and to</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;add all the features I wanted to see in *my own library* at the same time.</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;Today `EnTT` is finally what I was looking for: still faster than its</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;_competitors_, lower memory usage in the average case, a really good API and an</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;amazing set of features. And even more, of course.</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;## Performance</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;As it stands right now, `EnTT` is just fast enough for my requirements if</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;compared to my first choice (it was already amazingly fast actually).&lt;br/&gt;</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;Below is a comparison between the two (both of them compiled with GCC 7.3.0 on a</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;Dell XPS 13 out of the mid 2014):</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;| Benchmark | EntityX (compile-time) | EnTT |</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;|-----------|-------------|-------------|</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;| Create 1M entities | 0.0147s | **0.0046s** |</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;| Destroy 1M entities | 0.0053s | **0.0045s** |</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;| Standard view, 1M entities, one component | 0.0012s | **1.9e-07s** |</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;| Standard view, 1M entities, two components | 0.0012s | **3.8e-07s** |</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;| Standard view, 1M entities, two components&lt;br/&gt;Half of the entities have all the components | 0.0009s | **3.8e-07s** |</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;| Standard view, 1M entities, two components&lt;br/&gt;One of the entities has all the components | 0.0008s | **1.0e-06s** |</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;| Persistent view, 1M entities, two components | 0.0012s | **2.8e-07s** |</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;| Standard view, 1M entities, five components | 0.0010s | **7.0e-07s** |</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;| Persistent view, 1M entities, five components | 0.0010s | **2.8e-07s** |</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;| Standard view, 1M entities, ten components | 0.0011s | **1.2e-06s** |</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;| Standard view, 1M entities, ten components&lt;br/&gt;Half of the entities have all the components | 0.0010s | **1.2e-06s** |</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;| Standard view, 1M entities, ten components&lt;br/&gt;One of the entities has all the components | 0.0008s | **1.2e-06s** |</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;| Persistent view, 1M entities, ten components | 0.0011s | **3.0e-07s** |</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;| Raw view, 1M entities | - | **2.2e-07s** |</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;| Sort 150k entities, one component&lt;br/&gt;Arrays are in reverse order | - | **0.0036s** |</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;| Sort 150k entities, enforce permutation&lt;br/&gt;Arrays are in reverse order | - | **0.0005s** |</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;| Sort 150k entities, one component&lt;br/&gt;Arrays are almost sorted, std::sort | - | **0.0035s** |</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;| Sort 150k entities, one component&lt;br/&gt;Arrays are almost sorted, insertion sort | - | **0.0007s** |</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;Note: The default version of `EntityX` (`master` branch) wasn&#39;t added to the</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;comparison because it&#39;s already much slower than its compile-time counterpart.</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;Pretty interesting, aren&#39;t them? In fact, these benchmarks are the same used by</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;`EntityX` to show _how fast it is_. To be honest, they aren&#39;t so good and these</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;results shouldn&#39;t be taken much seriously (they are completely unrealistic</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;indeed).&lt;br/&gt;</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;The proposed entity-component system is incredibly fast to iterate entities,</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;this is a fact. The compiler can make a lot of optimizations because of how</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;`EnTT` works, even more when components aren&#39;t used at all. This is exactly the</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;case for these benchmarks. On the other hand and if we consider real world</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;cases, `EnTT` is in the middle between a bit and much faster than the other</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;solutions around when users also access the components and not just the</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;entities, although it is not as fast as reported by these benchmarks.&lt;br/&gt;</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;This is why they are completely wrong and cannot be used to evaluate any of the</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;entity-component systems.</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;If you decide to use `EnTT`, choose it because of its API, features and</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;performance, not because there is a benchmark somewhere that makes it seem the</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;fastest.</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;Probably I&#39;ll try to get out of `EnTT` more features and even better performance</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;in the future, mainly for fun.&lt;br/&gt;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;If you want to contribute and/or have any suggestion, feel free to make a PR or</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;open an issue to discuss your idea.</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;# Build Instructions</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;## Requirements</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;To be able to use `EnTT`, users must provide a full-featured compiler that</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;supports at least C++14.&lt;br/&gt;</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;The requirements below are mandatory to compile the tests and to extract the</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160;documentation:</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;* CMake version 3.2 or later.</div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160;* Doxygen version 1.8 or later.</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;## Library</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;`EnTT` is a header-only library. This means that including the `entt.hpp`</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;header is enough to include the whole framework and use it. For those who are</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;interested only in the entity-component system, consider to include the sole</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;`entity/registry.hpp` header instead.&lt;br/&gt;</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;It&#39;s a matter of adding the following line to the top of a file:</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;```cpp</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160;#include &lt;entt/entt.hpp&gt;</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;```</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;Use the line below to include only the entity-component system instead:</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;```cpp</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;#include &lt;entt/entity/registry.hpp&gt;</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;```</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;Then pass the proper `-I` argument to the compiler to add the `src` directory to</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;the include paths.</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;## Documentation</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;The documentation is based on [doxygen](http://www.stack.nl/~dimitri/doxygen/).</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;To build it:</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160; $ cd build</div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; $ cmake ..</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; $ make docs</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;The API reference will be created in HTML format within the directory</div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;`build/docs/html`. To navigate it with your favorite browser:</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; $ cd build</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160; $ your_favorite_browser docs/html/index.html</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;The API reference is also available [online](https://skypjack.github.io/entt/)</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;for the latest version.</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;## Tests</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;To compile and run the tests, `EnTT` requires *googletest*.&lt;br/&gt;</div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;`cmake` will download and compile the library before to compile anything else.</div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;To build the most basic set of tests:</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;* `$ cd build`</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;* `$ cmake ..`</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;* `$ make`</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;* `$ make test`</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;Note that benchmarks are not part of this set.</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;# Crash Course: entity-component system</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;## Design choices</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;### A bitset-free entity-component system</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;`EnTT` is a _bitset-free_ entity-component system that doesn&#39;t require users to</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;specify the component set at compile-time.&lt;br/&gt;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;This is why users can instantiate the core class simply like:</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;```cpp</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;entt::DefaultRegistry registry;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;```</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;In place of its more annoying and error-prone counterpart:</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;```cpp</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;entt::DefaultRegistry&lt;Comp0, Comp1, ..., CompN&gt; registry;</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;```</div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;### Pay per use</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;`EnTT` is entirely designed around the principle that users have to pay only for</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;what they want.</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160;When it comes to using an entity-component system, the tradeoff is usually</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;between performance and memory usage. The faster it is, the more memory it uses.</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160;However, slightly worse performance along non-critical paths are the right price</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;to pay to reduce memory usage and I&#39;ve always wondered why this kind of tools do</div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;not leave me the choice.&lt;br/&gt;</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;`EnTT` follows a completely different approach. It squeezes the best from the</div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;basic data structures and gives users the possibility to pay more for higher</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;performance where needed.&lt;br/&gt;</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;The disadvantage of this approach is that users need to know the systems they</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;are working on and the tools they are using. Otherwise, the risk to ruin the</div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160;performance along critical paths is high.</div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160;</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;So far, this choice has proven to be a good one and I really hope it can be for</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;many others besides me.</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160;</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;## Vademecum</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;The `Registry` to store, the views to iterate. That&#39;s all.</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160;An entity (the _E_ of an _ECS_) is an opaque identifier that users should just</div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160;use as-is and store around if needed. Do not try to inspect an entity</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;identifier, its format can change in future and a registry offers all the</div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160;functionalities to query them out-of-the-box. The underlying type of an entity</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160;(either `std::uint16_t`, `std::uint32_t` or `std::uint64_t`) can be specified</div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160;when defining a registry (actually the `DefaultRegistry` is nothing more than a</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160;`Registry` where the type of the entities is `std::uint32_t`).&lt;br/&gt;</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160;Components (the _C_ of an _ECS_) should be plain old data structures or more</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160;complex and movable data structures with a proper constructor. Actually, the</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;sole requirement of a component type is that it must be both move constructible</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;and move assignable. They are list initialized by using the parameters provided</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;to construct the component itself. No need to register components or their types</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160;neither with the registry nor with the entity-component system at all.&lt;br/&gt;</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;Systems (the _S_ of an _ECS_) are just plain functions, functors, lambdas or</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;whatever users want. They can accept a `Registry` or a view of any type and use</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;them the way they prefer. No need to register systems or their types neither</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160;with the registry nor with the entity-component system at all.</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;The following sections will explain in short how to use the entity-component</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;system, the core part of the whole framework.&lt;br/&gt;</div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160;In fact, the framework is composed of many other classes in addition to those</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;describe below. For more details, please refer to the inline documentation.</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;## The Registry, the Entity and the Component</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;A registry can store and manage entities, as well as create views to iterate the</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160;underlying data structures.&lt;br/&gt;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;`Registry` is a class template that lets users decide what&#39;s the preferred type</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;to represent an entity. Because `std::uint32_t` is large enough for almost all</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;the cases, there exists also an alias named `DefaultRegistry` for</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;`Registry&lt;std::uint32_t&gt;`.</div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160;</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160;Entities are represented by _entity identifiers_. An entity identifier is an</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160;opaque type that users should not inspect or modify in any way. It carries</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;information about the entity itself and its version.</div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160;A registry can be used both to construct and destroy entities:</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160;```cpp</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;// constructs a naked entity with no components and returns its identifier</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160;auto entity = registry.create();</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160;// destroys an entity and all its components</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;registry.destroy(entity);</div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160;```</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160;When an entity is destroyed, the registry can freely reuse it internally with a</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160;slightly different identifier. In particular, the version of an entity is</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;increased each and every time it&#39;s discarded.&lt;br/&gt;</div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span>&#160;In case entity identifiers are stored around, the registry offers all the</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160;functionalities required to test them and get out of the them all the</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;information they carry:</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160;</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160;```cpp</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;// returns true if the entity is still valid, false otherwise</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160;bool b = registry.valid(entity);</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160;// gets the version contained in the entity identifier</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160;auto version = registry.version(entity);</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160;// gets the actual version for the given entity</div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160;auto curr = registry.current(entity);</div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160;```</div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160;</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160;Finally, there is also a sort of _null identifier_ made available to users. It&#39;s</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160;treated as if it were a _null pointer_ that doesn&#39;t identify any entity. A</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160;registry will reject this identifier in all cases because it isn&#39;t considered</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160;valid.&lt;br/&gt;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160;The rules that define a _null identifier_ are a bit tricky to explain. However,</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160;being `Entity` the type of the entities (for example, `std::uint32_t`), users</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;can easily construct a _null identifier_ by flipping all the bits of the _zero_:</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;```cpp</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;using Entity = std::uint32_t;</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;const auto null = ~Entity{};</div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span>&#160;```</div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;</div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160;Components can be assigned to or removed from entities at any time with a few</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160;calls to member functions of the registry. As for the entities, the registry</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160;offers also a set of functionalities users can use to work with the components.</div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160;</div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160;The `assign` member function template creates, initializes and assigns to an</div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160;entity the given component. It accepts a variable number of arguments to</div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160;construct the component itself if present:</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160;```cpp</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;registry.assign&lt;Position&gt;(entity, 0., 0.);</div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160;// ...</div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160;</div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160;Velocity &amp;velocity = registry.assign&lt;Velocity&gt;(entity);</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160;velocity.dx = 0.;</div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160;velocity.dy = 0.;</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160;```</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;</div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160;If an entity already has the given component, the `replace` member function</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160;template can be used to replace it:</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160;</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160;```cpp</div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160;registry.replace&lt;Position&gt;(entity, 0., 0.);</div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160;</div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160;// ...</div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;</div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160;Velocity &amp;velocity = registry.replace&lt;Velocity&gt;(entity);</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160;velocity.dx = 0.;</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;velocity.dy = 0.;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;```</div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160;</div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160;In case users want to assign a component to an entity, but it&#39;s unknown whether</div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;the entity already has it or not, `accommodate` does the work in a single call</div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160;(there is a performance penalty to pay for this mainly due to the fact that it</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160;has to check if the entity already has the given component or not):</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;</div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160;```cpp</div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160;registry.accommodate&lt;Position&gt;(entity, 0., 0.);</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;</div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160;// ...</div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160;Velocity &amp;velocity = registry.accommodate&lt;Velocity&gt;(entity);</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;velocity.dx = 0.;</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;velocity.dy = 0.;</div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160;```</div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160;Note that `accommodate` is a slightly faster alternative for the following</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160;`if/else` statement and nothing more:</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;</div><div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;```cpp</div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span>&#160;if(registry.has&lt;Comp&gt;(entity)) {</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160; registry.replace&lt;Comp&gt;(entity, arg1, argN);</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;} else {</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160; registry.assign&lt;Comp&gt;(entity, arg1, argN);</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160;}</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;```</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160;As already shown, if in doubt about whether or not an entity has one or more</div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160;components, the `has` member function template may be useful:</div><div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;</div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160;```cpp</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;bool b = registry.has&lt;Position, Velocity&gt;(entity);</div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160;```</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160;</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;On the other side, if the goal is to delete a single component, the `remove`</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;member function template is the way to go when it&#39;s certain that the entity owns</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;a copy of the component:</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;</div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160;```cpp</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160;registry.remove&lt;Position&gt;(entity);</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160;```</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160;</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160;Otherwise consider to use the `reset` member function. It behaves similarly to</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160;`remove` but with a strictly defined behavior (and a performance penalty is the</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;price to pay for this). In particular it removes the component if and only if it</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;exists, otherwise it returns safely to the caller:</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160;</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;```cpp</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160;registry.reset&lt;Position&gt;(entity);</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160;```</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160;There exist also two other _versions_ of the `reset` member function:</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160;</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160;* If no entity is passed to it, `reset` will remove the given component from</div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160; each entity that has it:</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; ```cpp</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160; registry.reset&lt;Position&gt;();</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160; ```</div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160;</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;* If neither the entity nor the component are specified, all the entities still</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160; in use and their components are destroyed:</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160;</div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160; ```cpp</div><div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160; registry.reset();</div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160; ```</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160;</div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160;Finally, references to components can be retrieved simply by doing this:</div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160;</div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;```cpp</div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;const auto &amp;cregistry = registry;</div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160;</div><div class="line"><a name="l00542"></a><span class="lineno"> 542</span>&#160;// const and non-const reference</div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;const Position &amp;position = cregistry.get&lt;Position&gt;(entity);</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160;Position &amp;position = registry.get&lt;Position&gt;(entity);</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160;</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;// const and non-const references</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;std::tuple&lt;const Position &amp;, const Velocity &amp;&gt; tup = cregistry.get&lt;Position, Velocity&gt;(entity);</div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;std::tuple&lt;Position &amp;, Velocity &amp;&gt; tup = registry.get&lt;Position, Velocity&gt;(entity);</div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;```</div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;</div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;The `get` member function template gives direct access to the component of an</div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160;entity stored in the underlying data structures of the registry.</div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;</div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160;### Single instance components</div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160;</div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160;In those cases where all what is needed is a single instance component, tags are</div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;the right tool to achieve the purpose.&lt;br/&gt;</div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160;Tags undergo the same requirements of components. They can be either plain old</div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160;data structures or more complex and movable data structures with a proper</div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;constructor.&lt;br/&gt;</div><div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160;Actually, the same type can be used both as a tag and as a component and the</div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160;registry will not complain about it. It is up to users to properly manage their</div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160;own types. In some cases, the tag `tag_t` must also be used in order to</div><div class="line"><a name="l00564"></a><span class="lineno"> 564</span>&#160;disambiguate overloads of member functions.</div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span>&#160;Attaching tags to entities and removing them is trivial:</div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span>&#160;</div><div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;```cpp</div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span>&#160;auto player = registry.create();</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160;auto camera = registry.create();</div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160;</div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span>&#160;// attaches a default-initialized tag to an entity</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160;registry.assign&lt;PlayingCharacter&gt;(entt::tag_t{}, player);</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160;</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span>&#160;// attaches a tag to an entity and initializes it</div><div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160;registry.assign&lt;Camera&gt;(entt::tag_t{}, camera, player);</div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span>&#160;</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160;// removes tags from their owners</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160;registry.remove&lt;PlayingCharacter&gt;();</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160;registry.remove&lt;Camera&gt;();</div><div class="line"><a name="l00581"></a><span class="lineno"> 581</span>&#160;```</div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span>&#160;</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>&#160;In case a tag already has an owner, its content can be updated by means of the</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span>&#160;`replace` member function template and the ownership of the tag can be</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span>&#160;transferred to another entity using the `move` member function template:</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160;</div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160;```</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span>&#160;// replaces the content of the given tag</div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160;Point &amp;point = registry.replace&lt;Point&gt;(entt::tag_t{}, 1.f, 1.f);</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160;</div><div class="line"><a name="l00591"></a><span class="lineno"> 591</span>&#160;// transfers the ownership of the tag to another entity</div><div class="line"><a name="l00592"></a><span class="lineno"> 592</span>&#160;entity_type prev = registry.move&lt;Point&gt;(next);</div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span>&#160;```</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span>&#160;</div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span>&#160;If in doubt about whether or not a tag already has an owner, the `has` member</div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span>&#160;function template may be useful:</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span>&#160;</div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span>&#160;```cpp</div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span>&#160;bool b = registry.has&lt;PlayingCharacter&gt;();</div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span>&#160;```</div><div class="line"><a name="l00601"></a><span class="lineno"> 601</span>&#160;</div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span>&#160;References to tags can be retrieved simply by doing this:</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span>&#160;</div><div class="line"><a name="l00604"></a><span class="lineno"> 604</span>&#160;```cpp</div><div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160;const auto &amp;cregistry = registry;</div><div class="line"><a name="l00606"></a><span class="lineno"> 606</span>&#160;</div><div class="line"><a name="l00607"></a><span class="lineno"> 607</span>&#160;// either a non-const reference ...</div><div class="line"><a name="l00608"></a><span class="lineno"> 608</span>&#160;PlayingCharacter &amp;player = registry.get&lt;PlayingCharacter&gt;();</div><div class="line"><a name="l00609"></a><span class="lineno"> 609</span>&#160;</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160;// ... or a const one</div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160;const Camera &amp;camera = cregistry.get&lt;Camera&gt;();</div><div class="line"><a name="l00612"></a><span class="lineno"> 612</span>&#160;```</div><div class="line"><a name="l00613"></a><span class="lineno"> 613</span>&#160;</div><div class="line"><a name="l00614"></a><span class="lineno"> 614</span>&#160;The `get` member function template gives direct access to the tag as stored in</div><div class="line"><a name="l00615"></a><span class="lineno"> 615</span>&#160;the underlying data structures of the registry.</div><div class="line"><a name="l00616"></a><span class="lineno"> 616</span>&#160;</div><div class="line"><a name="l00617"></a><span class="lineno"> 617</span>&#160;As shown above, in almost all the cases the entity identifier isn&#39;t required.</div><div class="line"><a name="l00618"></a><span class="lineno"> 618</span>&#160;Since a single instance component can have only one associated entity, it</div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;doesn&#39;t make much sense to mention it explicitly.&lt;br/&gt;</div><div class="line"><a name="l00620"></a><span class="lineno"> 620</span>&#160;To find out who the owner is, just do the following:</div><div class="line"><a name="l00621"></a><span class="lineno"> 621</span>&#160;</div><div class="line"><a name="l00622"></a><span class="lineno"> 622</span>&#160;```cpp</div><div class="line"><a name="l00623"></a><span class="lineno"> 623</span>&#160;auto player = registry.attachee&lt;PlayingCharacter&gt;();</div><div class="line"><a name="l00624"></a><span class="lineno"> 624</span>&#160;```</div><div class="line"><a name="l00625"></a><span class="lineno"> 625</span>&#160;</div><div class="line"><a name="l00626"></a><span class="lineno"> 626</span>&#160;Note that iterating tags isn&#39;t possible for obvious reasons. Tags give direct</div><div class="line"><a name="l00627"></a><span class="lineno"> 627</span>&#160;access to single entities and nothing more.</div><div class="line"><a name="l00628"></a><span class="lineno"> 628</span>&#160;</div><div class="line"><a name="l00629"></a><span class="lineno"> 629</span>&#160;### Observe changes</div><div class="line"><a name="l00630"></a><span class="lineno"> 630</span>&#160;</div><div class="line"><a name="l00631"></a><span class="lineno"> 631</span>&#160;Because of how the registry works internally, it stores a couple of signal</div><div class="line"><a name="l00632"></a><span class="lineno"> 632</span>&#160;handlers for each pool in order to notify some of its data structures on the</div><div class="line"><a name="l00633"></a><span class="lineno"> 633</span>&#160;construction and destruction of components.&lt;br/&gt;</div><div class="line"><a name="l00634"></a><span class="lineno"> 634</span>&#160;These signal handlers are also exposed and made available to users. This is the</div><div class="line"><a name="l00635"></a><span class="lineno"> 635</span>&#160;basic brick to build fancy things like dependencies and reactive systems.</div><div class="line"><a name="l00636"></a><span class="lineno"> 636</span>&#160;</div><div class="line"><a name="l00637"></a><span class="lineno"> 637</span>&#160;To get a sink to be used to connect and disconnect listeners so as to be</div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span>&#160;notified on the creation of a component, use the `construction` member function:</div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160;</div><div class="line"><a name="l00640"></a><span class="lineno"> 640</span>&#160;```cpp</div><div class="line"><a name="l00641"></a><span class="lineno"> 641</span>&#160;// connects a free function</div><div class="line"><a name="l00642"></a><span class="lineno"> 642</span>&#160;registry.construction&lt;Position&gt;().connect&lt;&amp;MyFreeFunction&gt;();</div><div class="line"><a name="l00643"></a><span class="lineno"> 643</span>&#160;</div><div class="line"><a name="l00644"></a><span class="lineno"> 644</span>&#160;// connects a member function</div><div class="line"><a name="l00645"></a><span class="lineno"> 645</span>&#160;registry.construction&lt;Position&gt;().connect&lt;MyClass, &amp;MyClass::member&gt;(&amp;instance);</div><div class="line"><a name="l00646"></a><span class="lineno"> 646</span>&#160;</div><div class="line"><a name="l00647"></a><span class="lineno"> 647</span>&#160;// disconnects a free function</div><div class="line"><a name="l00648"></a><span class="lineno"> 648</span>&#160;registry.construction&lt;Position&gt;().disconnect&lt;&amp;MyFreeFunction&gt;();</div><div class="line"><a name="l00649"></a><span class="lineno"> 649</span>&#160;</div><div class="line"><a name="l00650"></a><span class="lineno"> 650</span>&#160;// disconnects a member function</div><div class="line"><a name="l00651"></a><span class="lineno"> 651</span>&#160;registry.construction&lt;Position&gt;().disconnect&lt;MyClass, &amp;MyClass::member&gt;(&amp;instance);</div><div class="line"><a name="l00652"></a><span class="lineno"> 652</span>&#160;```</div><div class="line"><a name="l00653"></a><span class="lineno"> 653</span>&#160;</div><div class="line"><a name="l00654"></a><span class="lineno"> 654</span>&#160;To be notified when components are destroyed, use the `destruction` member</div><div class="line"><a name="l00655"></a><span class="lineno"> 655</span>&#160;function instead.</div><div class="line"><a name="l00656"></a><span class="lineno"> 656</span>&#160;</div><div class="line"><a name="l00657"></a><span class="lineno"> 657</span>&#160;The function type of a listener is the same in both cases:</div><div class="line"><a name="l00658"></a><span class="lineno"> 658</span>&#160;</div><div class="line"><a name="l00659"></a><span class="lineno"> 659</span>&#160;```cpp</div><div class="line"><a name="l00660"></a><span class="lineno"> 660</span>&#160;void(Registry&lt;Entity&gt; &amp;, Entity);</div><div class="line"><a name="l00661"></a><span class="lineno"> 661</span>&#160;```</div><div class="line"><a name="l00662"></a><span class="lineno"> 662</span>&#160;</div><div class="line"><a name="l00663"></a><span class="lineno"> 663</span>&#160;In other terms, a listener is provided with the registry that triggered the</div><div class="line"><a name="l00664"></a><span class="lineno"> 664</span>&#160;notification and the entity affected by the change. Note also that:</div><div class="line"><a name="l00665"></a><span class="lineno"> 665</span>&#160;</div><div class="line"><a name="l00666"></a><span class="lineno"> 666</span>&#160;* Listeners are invoked **after** components have been assigned to entities.</div><div class="line"><a name="l00667"></a><span class="lineno"> 667</span>&#160;* Listeners are invoked **before** components have been removed from entities.</div><div class="line"><a name="l00668"></a><span class="lineno"> 668</span>&#160;* The order of invocation of the listeners isn&#39;t guaranteed in any case.</div><div class="line"><a name="l00669"></a><span class="lineno"> 669</span>&#160;</div><div class="line"><a name="l00670"></a><span class="lineno"> 670</span>&#160;There are also some limitations on what a listener can and cannot do. In</div><div class="line"><a name="l00671"></a><span class="lineno"> 671</span>&#160;particular:</div><div class="line"><a name="l00672"></a><span class="lineno"> 672</span>&#160;</div><div class="line"><a name="l00673"></a><span class="lineno"> 673</span>&#160;* Connecting and disconnecting other functions from within the body of a</div><div class="line"><a name="l00674"></a><span class="lineno"> 674</span>&#160; listener should be avoided. It can lead to undefined behavior in some cases.</div><div class="line"><a name="l00675"></a><span class="lineno"> 675</span>&#160;* Assigning and removing components and tags from within the body of a listener</div><div class="line"><a name="l00676"></a><span class="lineno"> 676</span>&#160; that observes the destruction of instances of a given type should be avoided.</div><div class="line"><a name="l00677"></a><span class="lineno"> 677</span>&#160; It can lead to undefined behavior in some cases. This type of listeners is</div><div class="line"><a name="l00678"></a><span class="lineno"> 678</span>&#160; intended to provide users with an easy way to perform cleanup and nothing</div><div class="line"><a name="l00679"></a><span class="lineno"> 679</span>&#160; more.</div><div class="line"><a name="l00680"></a><span class="lineno"> 680</span>&#160;</div><div class="line"><a name="l00681"></a><span class="lineno"> 681</span>&#160;To a certain extent, these limitations do not apply. However, it is risky to try</div><div class="line"><a name="l00682"></a><span class="lineno"> 682</span>&#160;to force them and users should respect the limitations unless they know exactly</div><div class="line"><a name="l00683"></a><span class="lineno"> 683</span>&#160;what they are doing. Subtle bugs are the price to pay in case of errors</div><div class="line"><a name="l00684"></a><span class="lineno"> 684</span>&#160;otherwise.</div><div class="line"><a name="l00685"></a><span class="lineno"> 685</span>&#160;</div><div class="line"><a name="l00686"></a><span class="lineno"> 686</span>&#160;In general, events and therefore listeners must not be used as replacements for</div><div class="line"><a name="l00687"></a><span class="lineno"> 687</span>&#160;systems. They should not contain much logic and interactions with a registry</div><div class="line"><a name="l00688"></a><span class="lineno"> 688</span>&#160;should be kept to a minimum, if possible. Note also that the greater the number</div><div class="line"><a name="l00689"></a><span class="lineno"> 689</span>&#160;of listeners, the greater the performance hit when components are created or</div><div class="line"><a name="l00690"></a><span class="lineno"> 690</span>&#160;destroyed.</div><div class="line"><a name="l00691"></a><span class="lineno"> 691</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno"> 692</span>&#160;#### Who let the tags out?</div><div class="line"><a name="l00693"></a><span class="lineno"> 693</span>&#160;</div><div class="line"><a name="l00694"></a><span class="lineno"> 694</span>&#160;As an extension, signals are also provided with tags. Although they are not</div><div class="line"><a name="l00695"></a><span class="lineno"> 695</span>&#160;strictly required internally, it makes sense that a user expects signal support</div><div class="line"><a name="l00696"></a><span class="lineno"> 696</span>&#160;even when it comes to tags actually.&lt;br/&gt;</div><div class="line"><a name="l00697"></a><span class="lineno"> 697</span>&#160;Signals for tags undergo exactly the same requirements of those introduced for</div><div class="line"><a name="l00698"></a><span class="lineno"> 698</span>&#160;components. Also the function type for a listener is the same and it&#39;s invoked</div><div class="line"><a name="l00699"></a><span class="lineno"> 699</span>&#160;with the same guarantees discussed above.</div><div class="line"><a name="l00700"></a><span class="lineno"> 700</span>&#160;</div><div class="line"><a name="l00701"></a><span class="lineno"> 701</span>&#160;To get the sinks for a tag just use tag `tag_t` to disambiguate overloads of</div><div class="line"><a name="l00702"></a><span class="lineno"> 702</span>&#160;member functions as in the following example:</div><div class="line"><a name="l00703"></a><span class="lineno"> 703</span>&#160;</div><div class="line"><a name="l00704"></a><span class="lineno"> 704</span>&#160;```cpp</div><div class="line"><a name="l00705"></a><span class="lineno"> 705</span>&#160;registry.construction&lt;MyTag&gt;(entt::tag_t{}).connect&lt;&amp;MyFreeFunction&gt;();</div><div class="line"><a name="l00706"></a><span class="lineno"> 706</span>&#160;registry.destruction&lt;MyTag&gt;(entt::tag_t{}).connect&lt;MyClass, &amp;MyClass::member&gt;(&amp;instance);</div><div class="line"><a name="l00707"></a><span class="lineno"> 707</span>&#160;```</div><div class="line"><a name="l00708"></a><span class="lineno"> 708</span>&#160;</div><div class="line"><a name="l00709"></a><span class="lineno"> 709</span>&#160;Listeners for tags and components are managed separately and do not influence</div><div class="line"><a name="l00710"></a><span class="lineno"> 710</span>&#160;each other in any case. Therefore, note that the greater the number of listeners</div><div class="line"><a name="l00711"></a><span class="lineno"> 711</span>&#160;for a type, the greater the performance hit when a tag of the given type is</div><div class="line"><a name="l00712"></a><span class="lineno"> 712</span>&#160;created or destroyed.</div><div class="line"><a name="l00713"></a><span class="lineno"> 713</span>&#160;</div><div class="line"><a name="l00714"></a><span class="lineno"> 714</span>&#160;### Runtime components</div><div class="line"><a name="l00715"></a><span class="lineno"> 715</span>&#160;</div><div class="line"><a name="l00716"></a><span class="lineno"> 716</span>&#160;Defining components at runtime is useful to support plugins and mods in general.</div><div class="line"><a name="l00717"></a><span class="lineno"> 717</span>&#160;However, it seems impossible with a tool designed around a bunch of templates.</div><div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160;Indeed it&#39;s not that difficult.&lt;br/&gt;</div><div class="line"><a name="l00719"></a><span class="lineno"> 719</span>&#160;Of course, some features cannot be easily exported into a runtime</div><div class="line"><a name="l00720"></a><span class="lineno"> 720</span>&#160;environment. As an example, sorting a group of components defined at runtime</div><div class="line"><a name="l00721"></a><span class="lineno"> 721</span>&#160;isn&#39;t for free if compared to most of the other operations. However, the basic</div><div class="line"><a name="l00722"></a><span class="lineno"> 722</span>&#160;functionalities of an entity-component system such as `EnTT` fit the problem</div><div class="line"><a name="l00723"></a><span class="lineno"> 723</span>&#160;perfectly and can also be used to manage runtime components if required.&lt;br/&gt;</div><div class="line"><a name="l00724"></a><span class="lineno"> 724</span>&#160;All that is necessary to do it is to know the identifiers of the components. An</div><div class="line"><a name="l00725"></a><span class="lineno"> 725</span>&#160;identifier is nothing more than a number or similar that can be used at runtime</div><div class="line"><a name="l00726"></a><span class="lineno"> 726</span>&#160;to work with the type system.</div><div class="line"><a name="l00727"></a><span class="lineno"> 727</span>&#160;</div><div class="line"><a name="l00728"></a><span class="lineno"> 728</span>&#160;In `EnTT`, identifiers are easily accessible:</div><div class="line"><a name="l00729"></a><span class="lineno"> 729</span>&#160;</div><div class="line"><a name="l00730"></a><span class="lineno"> 730</span>&#160;```cpp</div><div class="line"><a name="l00731"></a><span class="lineno"> 731</span>&#160;entt::DefaultRegistry registry;</div><div class="line"><a name="l00732"></a><span class="lineno"> 732</span>&#160;</div><div class="line"><a name="l00733"></a><span class="lineno"> 733</span>&#160;// standard component identifier</div><div class="line"><a name="l00734"></a><span class="lineno"> 734</span>&#160;auto ctype = registry.component&lt;Position&gt;();</div><div class="line"><a name="l00735"></a><span class="lineno"> 735</span>&#160;</div><div class="line"><a name="l00736"></a><span class="lineno"> 736</span>&#160;// single instance component identifier</div><div class="line"><a name="l00737"></a><span class="lineno"> 737</span>&#160;auto ttype = registry.tag&lt;PlayingCharacter&gt;();</div><div class="line"><a name="l00738"></a><span class="lineno"> 738</span>&#160;```</div><div class="line"><a name="l00739"></a><span class="lineno"> 739</span>&#160;</div><div class="line"><a name="l00740"></a><span class="lineno"> 740</span>&#160;Once the identifiers are made available, almost everything becomes pretty</div><div class="line"><a name="l00741"></a><span class="lineno"> 741</span>&#160;simple.</div><div class="line"><a name="l00742"></a><span class="lineno"> 742</span>&#160;</div><div class="line"><a name="l00743"></a><span class="lineno"> 743</span>&#160;#### A journey through a plugin</div><div class="line"><a name="l00744"></a><span class="lineno"> 744</span>&#160;</div><div class="line"><a name="l00745"></a><span class="lineno"> 745</span>&#160;`EnTT` comes with an example (actually a test) that shows how to integrate</div><div class="line"><a name="l00746"></a><span class="lineno"> 746</span>&#160;compile-time and runtime components in a stack based JavaScript environment. It</div><div class="line"><a name="l00747"></a><span class="lineno"> 747</span>&#160;uses [`Duktape`](https://github.com/svaarala/duktape) under the hood, mainly</div><div class="line"><a name="l00748"></a><span class="lineno"> 748</span>&#160;because I wanted to learn how it works at the time I was writing the code.</div><div class="line"><a name="l00749"></a><span class="lineno"> 749</span>&#160;</div><div class="line"><a name="l00750"></a><span class="lineno"> 750</span>&#160;The code is not production-ready and overall performance can be highly improved.</div><div class="line"><a name="l00751"></a><span class="lineno"> 751</span>&#160;However, I sacrificed optimizations in favor of a more readable piece of code. I</div><div class="line"><a name="l00752"></a><span class="lineno"> 752</span>&#160;hope I succeeded.&lt;br/&gt;</div><div class="line"><a name="l00753"></a><span class="lineno"> 753</span>&#160;Note also that this isn&#39;t neither the only nor (probably) the best way to do it.</div><div class="line"><a name="l00754"></a><span class="lineno"> 754</span>&#160;In fact, the right way depends on the scripting language and the problem one is</div><div class="line"><a name="l00755"></a><span class="lineno"> 755</span>&#160;facing in general.&lt;br/&gt;</div><div class="line"><a name="l00756"></a><span class="lineno"> 756</span>&#160;That being said, feel free to use it at your own risk.</div><div class="line"><a name="l00757"></a><span class="lineno"> 757</span>&#160;</div><div class="line"><a name="l00758"></a><span class="lineno"> 758</span>&#160;The basic idea is that of creating a compile-time component aimed to map all the</div><div class="line"><a name="l00759"></a><span class="lineno"> 759</span>&#160;runtime components assigned to an entity.&lt;br/&gt;</div><div class="line"><a name="l00760"></a><span class="lineno"> 760</span>&#160;Identifiers come in use to address the right function from a map when invoked</div><div class="line"><a name="l00761"></a><span class="lineno"> 761</span>&#160;from the runtime environment and to filter entities when iterating.&lt;br/&gt;</div><div class="line"><a name="l00762"></a><span class="lineno"> 762</span>&#160;With a bit of gymnastic, one can narrow views and improve the performance to</div><div class="line"><a name="l00763"></a><span class="lineno"> 763</span>&#160;some extent but it was not the goal of the example.</div><div class="line"><a name="l00764"></a><span class="lineno"> 764</span>&#160;</div><div class="line"><a name="l00765"></a><span class="lineno"> 765</span>&#160;### Sorting: is it possible?</div><div class="line"><a name="l00766"></a><span class="lineno"> 766</span>&#160;</div><div class="line"><a name="l00767"></a><span class="lineno"> 767</span>&#160;It goes without saying that sorting entities and components is possible with</div><div class="line"><a name="l00768"></a><span class="lineno"> 768</span>&#160;`EnTT`.&lt;br/&gt;</div><div class="line"><a name="l00769"></a><span class="lineno"> 769</span>&#160;In fact, there are two functions that respond to slightly different needs:</div><div class="line"><a name="l00770"></a><span class="lineno"> 770</span>&#160;</div><div class="line"><a name="l00771"></a><span class="lineno"> 771</span>&#160;* Components can be sorted directly:</div><div class="line"><a name="l00772"></a><span class="lineno"> 772</span>&#160;</div><div class="line"><a name="l00773"></a><span class="lineno"> 773</span>&#160; ```cpp</div><div class="line"><a name="l00774"></a><span class="lineno"> 774</span>&#160; registry.sort&lt;Renderable&gt;([](const auto &amp;lhs, const auto &amp;rhs) {</div><div class="line"><a name="l00775"></a><span class="lineno"> 775</span>&#160; return lhs.z &lt; rhs.z;</div><div class="line"><a name="l00776"></a><span class="lineno"> 776</span>&#160;</div><div class="line"><a name="l00777"></a><span class="lineno"> 777</span>&#160; });</div><div class="line"><a name="l00778"></a><span class="lineno"> 778</span>&#160; ```</div><div class="line"><a name="l00779"></a><span class="lineno"> 779</span>&#160;</div><div class="line"><a name="l00780"></a><span class="lineno"> 780</span>&#160; There exists also the possibility to use a custom sort function object, as</div><div class="line"><a name="l00781"></a><span class="lineno"> 781</span>&#160; long as it adheres to the requirements described in the inline</div><div class="line"><a name="l00782"></a><span class="lineno"> 782</span>&#160; documentation.&lt;br/&gt;</div><div class="line"><a name="l00783"></a><span class="lineno"> 783</span>&#160; This is possible mainly because users can get much more with a custom sort</div><div class="line"><a name="l00784"></a><span class="lineno"> 784</span>&#160; function object if the pattern of usage is known. As an example, in case of an</div><div class="line"><a name="l00785"></a><span class="lineno"> 785</span>&#160; almost sorted pool, quick sort could be much, much slower than insertion sort.</div><div class="line"><a name="l00786"></a><span class="lineno"> 786</span>&#160;</div><div class="line"><a name="l00787"></a><span class="lineno"> 787</span>&#160;* Components can be sorted according to the order imposed by another component:</div><div class="line"><a name="l00788"></a><span class="lineno"> 788</span>&#160;</div><div class="line"><a name="l00789"></a><span class="lineno"> 789</span>&#160; ```cpp</div><div class="line"><a name="l00790"></a><span class="lineno"> 790</span>&#160; registry.sort&lt;Movement, Physics&gt;();</div><div class="line"><a name="l00791"></a><span class="lineno"> 791</span>&#160; ```</div><div class="line"><a name="l00792"></a><span class="lineno"> 792</span>&#160;</div><div class="line"><a name="l00793"></a><span class="lineno"> 793</span>&#160; In this case, instances of `Movement` are arranged in memory so that cache</div><div class="line"><a name="l00794"></a><span class="lineno"> 794</span>&#160; misses are minimized when the two components are iterated together.</div><div class="line"><a name="l00795"></a><span class="lineno"> 795</span>&#160;</div><div class="line"><a name="l00796"></a><span class="lineno"> 796</span>&#160;### Snapshot: complete vs continuous</div><div class="line"><a name="l00797"></a><span class="lineno"> 797</span>&#160;</div><div class="line"><a name="l00798"></a><span class="lineno"> 798</span>&#160;The `Registry` class offers basic support to serialization.&lt;br/&gt;</div><div class="line"><a name="l00799"></a><span class="lineno"> 799</span>&#160;It doesn&#39;t convert components and tags to bytes directly, there wasn&#39;t the need</div><div class="line"><a name="l00800"></a><span class="lineno"> 800</span>&#160;of another tool for serialization out there. Instead, it accepts an opaque</div><div class="line"><a name="l00801"></a><span class="lineno"> 801</span>&#160;object with a suitable interface (namely an _archive_) to serialize its internal</div><div class="line"><a name="l00802"></a><span class="lineno"> 802</span>&#160;data structures and restore them later. The way types and instances are</div><div class="line"><a name="l00803"></a><span class="lineno"> 803</span>&#160;converted to a bunch of bytes is completely in charge to the archive and thus to</div><div class="line"><a name="l00804"></a><span class="lineno"> 804</span>&#160;final users.</div><div class="line"><a name="l00805"></a><span class="lineno"> 805</span>&#160;</div><div class="line"><a name="l00806"></a><span class="lineno"> 806</span>&#160;The goal of the serialization part is to allow users to make both a dump of the</div><div class="line"><a name="l00807"></a><span class="lineno"> 807</span>&#160;entire registry or a narrower snapshot, that is to select only the components</div><div class="line"><a name="l00808"></a><span class="lineno"> 808</span>&#160;and the tags in which they are interested.&lt;br/&gt;</div><div class="line"><a name="l00809"></a><span class="lineno"> 809</span>&#160;Intuitively, the use cases are different. As an example, the first approach is</div><div class="line"><a name="l00810"></a><span class="lineno"> 810</span>&#160;suitable for local save/restore functionalities while the latter is suitable for</div><div class="line"><a name="l00811"></a><span class="lineno"> 811</span>&#160;creating client-server applications and for transferring somehow parts of the</div><div class="line"><a name="l00812"></a><span class="lineno"> 812</span>&#160;representation side to side.</div><div class="line"><a name="l00813"></a><span class="lineno"> 813</span>&#160;</div><div class="line"><a name="l00814"></a><span class="lineno"> 814</span>&#160;To take a snapshot of the registry, use the `snapshot` member function. It</div><div class="line"><a name="l00815"></a><span class="lineno"> 815</span>&#160;returns a temporary object properly initialized to _save_ the whole registry or</div><div class="line"><a name="l00816"></a><span class="lineno"> 816</span>&#160;parts of it.</div><div class="line"><a name="l00817"></a><span class="lineno"> 817</span>&#160;</div><div class="line"><a name="l00818"></a><span class="lineno"> 818</span>&#160;Example of use:</div><div class="line"><a name="l00819"></a><span class="lineno"> 819</span>&#160;</div><div class="line"><a name="l00820"></a><span class="lineno"> 820</span>&#160;```cpp</div><div class="line"><a name="l00821"></a><span class="lineno"> 821</span>&#160;OutputArchive output;</div><div class="line"><a name="l00822"></a><span class="lineno"> 822</span>&#160;</div><div class="line"><a name="l00823"></a><span class="lineno"> 823</span>&#160;registry.snapshot()</div><div class="line"><a name="l00824"></a><span class="lineno"> 824</span>&#160; .entities(output)</div><div class="line"><a name="l00825"></a><span class="lineno"> 825</span>&#160; .destroyed(output)</div><div class="line"><a name="l00826"></a><span class="lineno"> 826</span>&#160; .component&lt;AComponent, AnotherComponent&gt;(output)</div><div class="line"><a name="l00827"></a><span class="lineno"> 827</span>&#160; .tag&lt;MyTag&gt;(output);</div><div class="line"><a name="l00828"></a><span class="lineno"> 828</span>&#160;```</div><div class="line"><a name="l00829"></a><span class="lineno"> 829</span>&#160;</div><div class="line"><a name="l00830"></a><span class="lineno"> 830</span>&#160;It isn&#39;t necessary to invoke all these functions each and every time. What</div><div class="line"><a name="l00831"></a><span class="lineno"> 831</span>&#160;functions to use in which case mostly depends on the goal and there is not a</div><div class="line"><a name="l00832"></a><span class="lineno"> 832</span>&#160;golden rule to do that.</div><div class="line"><a name="l00833"></a><span class="lineno"> 833</span>&#160;</div><div class="line"><a name="l00834"></a><span class="lineno"> 834</span>&#160;The `entities` member function asks the registry to serialize all the entities</div><div class="line"><a name="l00835"></a><span class="lineno"> 835</span>&#160;that are still in use along with their versions. On the other side, the</div><div class="line"><a name="l00836"></a><span class="lineno"> 836</span>&#160;`destroyed` member function tells to the registry to serialize the entities that</div><div class="line"><a name="l00837"></a><span class="lineno"> 837</span>&#160;have been destroyed and are no longer in use.&lt;br/&gt;</div><div class="line"><a name="l00838"></a><span class="lineno"> 838</span>&#160;These two functions can be used to save and restore the whole set of entities</div><div class="line"><a name="l00839"></a><span class="lineno"> 839</span>&#160;with the versions they had during serialization.</div><div class="line"><a name="l00840"></a><span class="lineno"> 840</span>&#160;</div><div class="line"><a name="l00841"></a><span class="lineno"> 841</span>&#160;The `component` member function is a function template the aim of which is to</div><div class="line"><a name="l00842"></a><span class="lineno"> 842</span>&#160;store aside components. The presence of a template parameter list is a</div><div class="line"><a name="l00843"></a><span class="lineno"> 843</span>&#160;consequence of a couple of design choices from the past and in the present:</div><div class="line"><a name="l00844"></a><span class="lineno"> 844</span>&#160;</div><div class="line"><a name="l00845"></a><span class="lineno"> 845</span>&#160;* First of all, there is no reason to force a user to serialize all the</div><div class="line"><a name="l00846"></a><span class="lineno"> 846</span>&#160; components at once and most of the times it isn&#39;t desiderable. As an example,</div><div class="line"><a name="l00847"></a><span class="lineno"> 847</span>&#160; in case the stuff for the HUD in a game is put into the registry for some</div><div class="line"><a name="l00848"></a><span class="lineno"> 848</span>&#160; reasons, its components can be freely discarded during a serialization step</div><div class="line"><a name="l00849"></a><span class="lineno"> 849</span>&#160; because probably the software already knows how to reconstruct the HUD</div><div class="line"><a name="l00850"></a><span class="lineno"> 850</span>&#160; correctly from scratch.</div><div class="line"><a name="l00851"></a><span class="lineno"> 851</span>&#160;</div><div class="line"><a name="l00852"></a><span class="lineno"> 852</span>&#160;* Furthermore, the registry makes heavy use of _type-erasure_ techniques</div><div class="line"><a name="l00853"></a><span class="lineno"> 853</span>&#160; internally and doesn&#39;t know at any time what types of components it contains.</div><div class="line"><a name="l00854"></a><span class="lineno"> 854</span>&#160; Therefore being explicit at the call point is mandatory.</div><div class="line"><a name="l00855"></a><span class="lineno"> 855</span>&#160;</div><div class="line"><a name="l00856"></a><span class="lineno"> 856</span>&#160;There exists also another version of the `component` member function that</div><div class="line"><a name="l00857"></a><span class="lineno"> 857</span>&#160;accepts a range of entities to serialize. This version is a bit slower than the</div><div class="line"><a name="l00858"></a><span class="lineno"> 858</span>&#160;other one, mainly because it iterates the range of entities more than once for</div><div class="line"><a name="l00859"></a><span class="lineno"> 859</span>&#160;internal purposes. However, it can be used to filter out those entities that</div><div class="line"><a name="l00860"></a><span class="lineno"> 860</span>&#160;shouldn&#39;t be serialized for some reasons.&lt;br/&gt;</div><div class="line"><a name="l00861"></a><span class="lineno"> 861</span>&#160;As an example:</div><div class="line"><a name="l00862"></a><span class="lineno"> 862</span>&#160;</div><div class="line"><a name="l00863"></a><span class="lineno"> 863</span>&#160;```cpp</div><div class="line"><a name="l00864"></a><span class="lineno"> 864</span>&#160;const auto view = registry.view&lt;Serialize&gt;();</div><div class="line"><a name="l00865"></a><span class="lineno"> 865</span>&#160;OutputArchive output;</div><div class="line"><a name="l00866"></a><span class="lineno"> 866</span>&#160;</div><div class="line"><a name="l00867"></a><span class="lineno"> 867</span>&#160;registry.snapshot()</div><div class="line"><a name="l00868"></a><span class="lineno"> 868</span>&#160; .component&lt;AComponent, AnotherComponent&gt;(output, view.cbegin(), view.cend());</div><div class="line"><a name="l00869"></a><span class="lineno"> 869</span>&#160;```</div><div class="line"><a name="l00870"></a><span class="lineno"> 870</span>&#160;</div><div class="line"><a name="l00871"></a><span class="lineno"> 871</span>&#160;The `tag` member function is similar to the previous one, apart from the fact</div><div class="line"><a name="l00872"></a><span class="lineno"> 872</span>&#160;that it works with tags and not with components.&lt;br/&gt;</div><div class="line"><a name="l00873"></a><span class="lineno"> 873</span>&#160;Note also that both `component` and `tag` store items along with entities. It</div><div class="line"><a name="l00874"></a><span class="lineno"> 874</span>&#160;means that they work properly without a call to the `entities` member function.</div><div class="line"><a name="l00875"></a><span class="lineno"> 875</span>&#160;</div><div class="line"><a name="l00876"></a><span class="lineno"> 876</span>&#160;Once a snapshot is created, there exist mainly two _ways_ to load it: as a whole</div><div class="line"><a name="l00877"></a><span class="lineno"> 877</span>&#160;and in a kind of _continuous mode_.&lt;br/&gt;</div><div class="line"><a name="l00878"></a><span class="lineno"> 878</span>&#160;The following sections describe both loaders and archives in details.</div><div class="line"><a name="l00879"></a><span class="lineno"> 879</span>&#160;</div><div class="line"><a name="l00880"></a><span class="lineno"> 880</span>&#160;#### Snapshot loader</div><div class="line"><a name="l00881"></a><span class="lineno"> 881</span>&#160;</div><div class="line"><a name="l00882"></a><span class="lineno"> 882</span>&#160;A snapshot loader requires that the destination registry be empty and loads all</div><div class="line"><a name="l00883"></a><span class="lineno"> 883</span>&#160;the data at once while keeping intact the identifiers that the entities</div><div class="line"><a name="l00884"></a><span class="lineno"> 884</span>&#160;originally had.&lt;br/&gt;</div><div class="line"><a name="l00885"></a><span class="lineno"> 885</span>&#160;To do that, the registry offers a member function named `restore` that returns a</div><div class="line"><a name="l00886"></a><span class="lineno"> 886</span>&#160;temporary object properly initialized to _restore_ a snapshot.</div><div class="line"><a name="l00887"></a><span class="lineno"> 887</span>&#160;</div><div class="line"><a name="l00888"></a><span class="lineno"> 888</span>&#160;Example of use:</div><div class="line"><a name="l00889"></a><span class="lineno"> 889</span>&#160;</div><div class="line"><a name="l00890"></a><span class="lineno"> 890</span>&#160;```cpp</div><div class="line"><a name="l00891"></a><span class="lineno"> 891</span>&#160;InputArchive input;</div><div class="line"><a name="l00892"></a><span class="lineno"> 892</span>&#160;</div><div class="line"><a name="l00893"></a><span class="lineno"> 893</span>&#160;registry.restore()</div><div class="line"><a name="l00894"></a><span class="lineno"> 894</span>&#160; .entities(input)</div><div class="line"><a name="l00895"></a><span class="lineno"> 895</span>&#160; .destroyed(input)</div><div class="line"><a name="l00896"></a><span class="lineno"> 896</span>&#160; .component&lt;AComponent, AnotherComponent&gt;(input)</div><div class="line"><a name="l00897"></a><span class="lineno"> 897</span>&#160; .tag&lt;MyTag&gt;(input)</div><div class="line"><a name="l00898"></a><span class="lineno"> 898</span>&#160; .orphans();</div><div class="line"><a name="l00899"></a><span class="lineno"> 899</span>&#160;```</div><div class="line"><a name="l00900"></a><span class="lineno"> 900</span>&#160;</div><div class="line"><a name="l00901"></a><span class="lineno"> 901</span>&#160;It isn&#39;t necessary to invoke all these functions each and every time. What</div><div class="line"><a name="l00902"></a><span class="lineno"> 902</span>&#160;functions to use in which case mostly depends on the goal and there is not a</div><div class="line"><a name="l00903"></a><span class="lineno"> 903</span>&#160;golden rule to do that. For obvious reasons, what is important is that the data</div><div class="line"><a name="l00904"></a><span class="lineno"> 904</span>&#160;are restored in exactly the same order in which they were serialized.</div><div class="line"><a name="l00905"></a><span class="lineno"> 905</span>&#160;</div><div class="line"><a name="l00906"></a><span class="lineno"> 906</span>&#160;The `entities` and `destroyed` member functions restore the sets of entities and</div><div class="line"><a name="l00907"></a><span class="lineno"> 907</span>&#160;the versions that the entities originally had at the source.</div><div class="line"><a name="l00908"></a><span class="lineno"> 908</span>&#160;</div><div class="line"><a name="l00909"></a><span class="lineno"> 909</span>&#160;The `component` member function restores all and only the components specified</div><div class="line"><a name="l00910"></a><span class="lineno"> 910</span>&#160;and assigns them to the right entities. Note that the template parameter list</div><div class="line"><a name="l00911"></a><span class="lineno"> 911</span>&#160;must be exactly the same used during the serialization. The same applies to the</div><div class="line"><a name="l00912"></a><span class="lineno"> 912</span>&#160;`tag` member function.</div><div class="line"><a name="l00913"></a><span class="lineno"> 913</span>&#160;</div><div class="line"><a name="l00914"></a><span class="lineno"> 914</span>&#160;The `orphans` member function literally destroys those entities that have</div><div class="line"><a name="l00915"></a><span class="lineno"> 915</span>&#160;neither components nor tags. It&#39;s usually useless if the snapshot is a full dump</div><div class="line"><a name="l00916"></a><span class="lineno"> 916</span>&#160;of the source. However, in case all the entities are serialized but only few</div><div class="line"><a name="l00917"></a><span class="lineno"> 917</span>&#160;components and tags are saved, it could happen that some of the entities have</div><div class="line"><a name="l00918"></a><span class="lineno"> 918</span>&#160;neither components nor tags once restored. The best users can do to deal with</div><div class="line"><a name="l00919"></a><span class="lineno"> 919</span>&#160;them is to destroy those entities and thus update their versions.</div><div class="line"><a name="l00920"></a><span class="lineno"> 920</span>&#160;</div><div class="line"><a name="l00921"></a><span class="lineno"> 921</span>&#160;#### Continuous loader</div><div class="line"><a name="l00922"></a><span class="lineno"> 922</span>&#160;</div><div class="line"><a name="l00923"></a><span class="lineno"> 923</span>&#160;A continuous loader is designed to load data from a source registry to a</div><div class="line"><a name="l00924"></a><span class="lineno"> 924</span>&#160;(possibly) non-empty destination. The loader can accommodate in a registry more</div><div class="line"><a name="l00925"></a><span class="lineno"> 925</span>&#160;than one snapshot in a sort of _continuous loading_ that updates the</div><div class="line"><a name="l00926"></a><span class="lineno"> 926</span>&#160;destination one step at a time.&lt;br/&gt;</div><div class="line"><a name="l00927"></a><span class="lineno"> 927</span>&#160;Identifiers that entities originally had are not transferred to the target.</div><div class="line"><a name="l00928"></a><span class="lineno"> 928</span>&#160;Instead, the loader maps remote identifiers to local ones while restoring a</div><div class="line"><a name="l00929"></a><span class="lineno"> 929</span>&#160;snapshot. Because of that, this kind of loader offers a way to update</div><div class="line"><a name="l00930"></a><span class="lineno"> 930</span>&#160;automatically identifiers that are part of components or tags (as an example, as</div><div class="line"><a name="l00931"></a><span class="lineno"> 931</span>&#160;data members or gathered in a container).&lt;br/&gt;</div><div class="line"><a name="l00932"></a><span class="lineno"> 932</span>&#160;Another difference with the snapshot loader is that the continuous loader does</div><div class="line"><a name="l00933"></a><span class="lineno"> 933</span>&#160;not need to work with the private data structures of a registry. Furthermore, it</div><div class="line"><a name="l00934"></a><span class="lineno"> 934</span>&#160;has an internal state that must persist over time. Therefore, there is no reason</div><div class="line"><a name="l00935"></a><span class="lineno"> 935</span>&#160;to create it by means of a registry, or to limit its lifetime to that of a</div><div class="line"><a name="l00936"></a><span class="lineno"> 936</span>&#160;temporary object.</div><div class="line"><a name="l00937"></a><span class="lineno"> 937</span>&#160;</div><div class="line"><a name="l00938"></a><span class="lineno"> 938</span>&#160;Example of use:</div><div class="line"><a name="l00939"></a><span class="lineno"> 939</span>&#160;</div><div class="line"><a name="l00940"></a><span class="lineno"> 940</span>&#160;```cpp</div><div class="line"><a name="l00941"></a><span class="lineno"> 941</span>&#160;entt::ContinuousLoader&lt;entity_type&gt; loader{registry};</div><div class="line"><a name="l00942"></a><span class="lineno"> 942</span>&#160;InputArchive input;</div><div class="line"><a name="l00943"></a><span class="lineno"> 943</span>&#160;</div><div class="line"><a name="l00944"></a><span class="lineno"> 944</span>&#160;loader.entities(input)</div><div class="line"><a name="l00945"></a><span class="lineno"> 945</span>&#160; .destroyed(input)</div><div class="line"><a name="l00946"></a><span class="lineno"> 946</span>&#160; .component&lt;AComponent, AnotherComponent, DirtyComponent&gt;(input, &amp;DirtyComponent::parent, &amp;DirtyComponent::child)</div><div class="line"><a name="l00947"></a><span class="lineno"> 947</span>&#160; .tag&lt;MyTag, DirtyTag&gt;(input, &amp;DirtyTag::container)</div><div class="line"><a name="l00948"></a><span class="lineno"> 948</span>&#160; .orphans()</div><div class="line"><a name="l00949"></a><span class="lineno"> 949</span>&#160; .shrink();</div><div class="line"><a name="l00950"></a><span class="lineno"> 950</span>&#160;```</div><div class="line"><a name="l00951"></a><span class="lineno"> 951</span>&#160;</div><div class="line"><a name="l00952"></a><span class="lineno"> 952</span>&#160;It isn&#39;t necessary to invoke all these functions each and every time. What</div><div class="line"><a name="l00953"></a><span class="lineno"> 953</span>&#160;functions to use in which case mostly depends on the goal and there is not a</div><div class="line"><a name="l00954"></a><span class="lineno"> 954</span>&#160;golden rule to do that. For obvious reasons, what is important is that the data</div><div class="line"><a name="l00955"></a><span class="lineno"> 955</span>&#160;are restored in exactly the same order in which they were serialized.</div><div class="line"><a name="l00956"></a><span class="lineno"> 956</span>&#160;</div><div class="line"><a name="l00957"></a><span class="lineno"> 957</span>&#160;The `entities` and `destroyed` member functions restore groups of entities and</div><div class="line"><a name="l00958"></a><span class="lineno"> 958</span>&#160;map each entity to a local counterpart when required. In other terms, for each</div><div class="line"><a name="l00959"></a><span class="lineno"> 959</span>&#160;remote entity identifier not yet registered by the loader, the latter creates a</div><div class="line"><a name="l00960"></a><span class="lineno"> 960</span>&#160;local identifier so that it can keep the local entity in sync with the remote</div><div class="line"><a name="l00961"></a><span class="lineno"> 961</span>&#160;one.</div><div class="line"><a name="l00962"></a><span class="lineno"> 962</span>&#160;</div><div class="line"><a name="l00963"></a><span class="lineno"> 963</span>&#160;The `component` and `tag` member functions restore all and only the components</div><div class="line"><a name="l00964"></a><span class="lineno"> 964</span>&#160;and the tags specified and assign them to the right entities.&lt;br/&gt;</div><div class="line"><a name="l00965"></a><span class="lineno"> 965</span>&#160;In case the component or the tag contains entities itself (either as data</div><div class="line"><a name="l00966"></a><span class="lineno"> 966</span>&#160;members of type `entity_type` or as containers of entities), the loader can</div><div class="line"><a name="l00967"></a><span class="lineno"> 967</span>&#160;update them automatically. To do that, it&#39;s enough to specify the data members</div><div class="line"><a name="l00968"></a><span class="lineno"> 968</span>&#160;to update as shown in the example.</div><div class="line"><a name="l00969"></a><span class="lineno"> 969</span>&#160;</div><div class="line"><a name="l00970"></a><span class="lineno"> 970</span>&#160;The `orphans` member function literally destroys those entities that have</div><div class="line"><a name="l00971"></a><span class="lineno"> 971</span>&#160;neither components nor tags after a restore. It has exactly the same purpose</div><div class="line"><a name="l00972"></a><span class="lineno"> 972</span>&#160;described in the previous section and works the same way.</div><div class="line"><a name="l00973"></a><span class="lineno"> 973</span>&#160;</div><div class="line"><a name="l00974"></a><span class="lineno"> 974</span>&#160;Finally, `shrink` helps to purge local entities that no longer have a remote</div><div class="line"><a name="l00975"></a><span class="lineno"> 975</span>&#160;conterpart. Users should invoke this member function after restoring each</div><div class="line"><a name="l00976"></a><span class="lineno"> 976</span>&#160;snapshot, unless they know exactly what they are doing.</div><div class="line"><a name="l00977"></a><span class="lineno"> 977</span>&#160;</div><div class="line"><a name="l00978"></a><span class="lineno"> 978</span>&#160;#### Archives</div><div class="line"><a name="l00979"></a><span class="lineno"> 979</span>&#160;</div><div class="line"><a name="l00980"></a><span class="lineno"> 980</span>&#160;Archives must publicly expose a predefined set of member functions. The API is</div><div class="line"><a name="l00981"></a><span class="lineno"> 981</span>&#160;straightforward and consists only of a group of function call operators that</div><div class="line"><a name="l00982"></a><span class="lineno"> 982</span>&#160;are invoked by the snapshot class and the loaders.</div><div class="line"><a name="l00983"></a><span class="lineno"> 983</span>&#160;</div><div class="line"><a name="l00984"></a><span class="lineno"> 984</span>&#160;In particular:</div><div class="line"><a name="l00985"></a><span class="lineno"> 985</span>&#160;</div><div class="line"><a name="l00986"></a><span class="lineno"> 986</span>&#160;* An output archive, the one used when creating a snapshot, must expose a</div><div class="line"><a name="l00987"></a><span class="lineno"> 987</span>&#160; function call operator with the following signature to store entities:</div><div class="line"><a name="l00988"></a><span class="lineno"> 988</span>&#160;</div><div class="line"><a name="l00989"></a><span class="lineno"> 989</span>&#160; ```cpp</div><div class="line"><a name="l00990"></a><span class="lineno"> 990</span>&#160; void operator()(Entity);</div><div class="line"><a name="l00991"></a><span class="lineno"> 991</span>&#160; ```</div><div class="line"><a name="l00992"></a><span class="lineno"> 992</span>&#160;</div><div class="line"><a name="l00993"></a><span class="lineno"> 993</span>&#160; Where `Entity` is the type of the entities used by the registry. Note that all</div><div class="line"><a name="l00994"></a><span class="lineno"> 994</span>&#160; the member functions of the snapshot class make also an initial call to this</div><div class="line"><a name="l00995"></a><span class="lineno"> 995</span>&#160; endpoint to save the _size_ of the set they are going to store.&lt;br/&gt;</div><div class="line"><a name="l00996"></a><span class="lineno"> 996</span>&#160; In addition, an archive must accept a pair of entity and either component or</div><div class="line"><a name="l00997"></a><span class="lineno"> 997</span>&#160; tag for each type to be serialized. Therefore, given a type `T`, the archive</div><div class="line"><a name="l00998"></a><span class="lineno"> 998</span>&#160; must contain a function call operator with the following signature:</div><div class="line"><a name="l00999"></a><span class="lineno"> 999</span>&#160;</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160; ```cpp</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160; void operator()(Entity, const T &amp;);</div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160; ```</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;</div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160; The output archive can freely decide how to serialize the data. The register</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160; is not affected at all by the decision.</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;* An input archive, the one used when restoring a snapshot, must expose a</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160; function call operator with the following signature to load entities:</div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;</div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160; ```cpp</div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160; void operator()(Entity &amp;);</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160; ```</div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160; Where `Entity` is the type of the entities used by the registry. Each time the</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160; function is invoked, the archive must read the next element from the</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160; underlying storage and copy it in the given variable. Note that all the member</div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160; functions of a loader class make also an initial call to this endpoint to read</div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160; the _size_ of the set they are going to load.&lt;br/&gt;</div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160; In addition, the archive must accept a pair of entity and either component or</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160; tag for each type to be restored. Therefore, given a type `T`, the archive</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160; must contain a function call operator with the following signature:</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;</div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160; ```cpp</div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160; void operator()(Entity &amp;, T &amp;);</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160; ```</div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160; Every time such an operator is invoked, the archive must read the next</div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160; elements from the underlying storage and copy them in the given variables.</div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;#### One example to rule them all</div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;</div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;`EnTT` comes with some examples (actually some tests) that show how to integrate</div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;a well known library for serialization as an archive. It uses</div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;[`Cereal C++`](https://uscilab.github.io/cereal/) under the hood, mainly</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;because I wanted to learn how it works at the time I was writing the code.</div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;</div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;The code is not production-ready and it isn&#39;t neither the only nor (probably)</div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;the best way to do it. However, feel free to use it at your own risk.</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;The basic idea is to store everything in a group of queues in memory, then bring</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;everything back to the registry with different loaders.</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;### Prototype</div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;A prototype defines a type of an application in terms of its parts. They can be</div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;used to assign components to entities of a registry at once.&lt;br/&gt;</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;Roughly speaking, in most cases prototypes can be considered just as templates</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;to use to initialize entities according to _concepts_. In fact, users can create</div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;how many prototypes they want, each one initialized differently from the others.</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;The following is an example of use of a prototype:</div><div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;</div><div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;```cpp</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;entt::DefaultRegistry registry;</div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;entt::DefaultPrototype prototype{registry};</div><div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160;</div><div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;prototype.set&lt;Position&gt;(100.f, 100.f);</div><div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;prototype.set&lt;Velocity&gt;(0.f, 0.f);</div><div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160;</div><div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;// ...</div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;const auto entity = prototype();</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;```</div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;</div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;To assign and remove components from a prototype, it offers two dedicated member</div><div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;functions named `set` and `unset`. The `has` member function can be used to know</div><div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;if a given prototype contains one or more components and the `get` member</div><div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;function can be used to retrieve the components.</div><div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;</div><div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;Creating an entity from a prototype is straightforward:</div><div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;* To create a new entity from scratch and assign it a prototype, this is the way</div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160; to go:</div><div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160; ```cpp</div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160; const auto entity = prototype();</div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160; ```</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160; It is equivalent to the following invokation:</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160; ```cpp</div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160; const auto entity = prototype.create();</div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160; ```</div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;* In case we want to initialize an already existing entity, we can provide the</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160; `operator()` directly with the entity identifier:</div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160; ```cpp</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160; prototype(entity);</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160; ```</div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160; It is equivalent to the following invokation:</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160; ```cpp</div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160; prototype.assign(entity);</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160; ```</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160; Note that existing components aren&#39;t overwritten in this case. Only those</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160; components that the entity doesn&#39;t own yet are copied over. All the other</div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160; components remain unchanged.</div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;* Finally, to assign or replace all the components for an entity, thus</div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160; overwriting existing ones:</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160; ```cpp</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160; prototype.accommodate(entity);</div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160; ```</div><div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;In the examples above, the prototype uses its underlying registry to create</div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;entities and components both for its purposes and when it&#39;s cloned. To use a</div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;different repository to clone a prototype, all the member functions accept also</div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;a reference to a valid registry as a first argument.</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;Prototypes are a very useful tool that can save a lot of typing sometimes.</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;Furthermore, the codebase may be easier to maintain, since updating a prototype</div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;is much less error prone than jumping around in the codebase to update all the</div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;snippets copied and pasted around to initialize entities and components.</div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;</div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;### Helpers</div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;</div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;The so called _helpers_ are small classes and functions mainly designed to offer</div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;built-in support for the most basic functionalities.&lt;br/&gt;</div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;The list of helpers will grow longer as time passes and new ideas come out.</div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;</div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;#### Dependency function</div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;</div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;A _dependency function_ is a predefined listener, actually a function template</div><div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;to use to automatically assign components to an entity when a type has a</div><div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;dependency on some other types.&lt;br/&gt;</div><div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;The following adds components `AType` and `AnotherType` whenever `MyType` is</div><div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;assigned to an entity:</div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;</div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;```cpp</div><div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;entt::dependency&lt;AType, AnotherType&gt;(registry.construction&lt;MyType&gt;());</div><div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;```</div><div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;</div><div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;A component is assigned to an entity and thus default initialized only in case</div><div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;the entity itself hasn&#39;t it yet. It means that already existent components won&#39;t</div><div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;be overriden.&lt;br/&gt;</div><div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;A dependency can easily be broken by means of the same function template:</div><div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;</div><div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;```cpp</div><div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;entt::dependency&lt;AType, AnotherType&gt;(entt::break_t{}, registry.construction&lt;MyType&gt;());</div><div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;```</div><div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;</div><div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;## View: to persist or not to persist?</div><div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;First of all, it is worth answering an obvious question: why views?&lt;br/&gt;</div><div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;Roughly speaking, they are a good tool to enforce single responsibility. A</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;system that has access to a registry can create and destroy entities, as well as</div><div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;assign and remove components. On the other side, a system that has access to a</div><div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;view can only iterate entities and their components, then read or update the</div><div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;data members of the latter.&lt;br/&gt;</div><div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;It is a subtle difference that can help designing a better software sometimes.</div><div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;</div><div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;There are mainly three kinds of views: standard (also known as `View`),</div><div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;persistent (also known as `PersistentView`) and raw (also known as</div><div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160;`RawView`).&lt;br/&gt;</div><div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;All of them have pros and cons to take in consideration. In particular:</div><div class="line"><a name="l01152"></a><span class="lineno"> 1152</span>&#160;</div><div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;* Standard views:</div><div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;</div><div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160; Pros:</div><div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;</div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160; * They work out-of-the-box and don&#39;t require any dedicated data structure.</div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160; * Creating and destroying them isn&#39;t expensive at all because they don&#39;t have</div><div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160; any type of initialization.</div><div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160; * They are the best tool for iterating entities for a single component.</div><div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160; * They are the best tool for iterating entities for multiple components when</div><div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160; one of the components is assigned to a significantly low number of entities.</div><div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>&#160; * They don&#39;t affect any other operations of the registry.</div><div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;</div><div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160; Cons:</div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;</div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160; * Their performance tend to degenerate when the number of components to</div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160; iterate grows up and the most of the entities have all of them.</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;* Persistent views:</div><div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;</div><div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160; Pros:</div><div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;</div><div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160; * Once prepared, creating and destroying them isn&#39;t expensive at all because</div><div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160; they don&#39;t have any type of initialization.</div><div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160; * They are the best tool for iterating entities for multiple components when</div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160; most entities have them all.</div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;</div><div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160; Cons:</div><div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;</div><div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160; * They have dedicated data structures and thus affect the memory usage to a</div><div class="line"><a name="l01182"></a><span class="lineno"> 1182</span>&#160; minimal extent.</div><div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160; * If not previously prepared, the first time they are used they go through an</div><div class="line"><a name="l01184"></a><span class="lineno"> 1184</span>&#160; initialization step that could take a while.</div><div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160; * They affect to a minimum the creation and destruction of entities and</div><div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160; components. In other terms: the more persistent views there will be, the</div><div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160; less performing will be creating and destroying entities and components.</div><div class="line"><a name="l01188"></a><span class="lineno"> 1188</span>&#160;</div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;* Raw views:</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;</div><div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160; Pros:</div><div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;</div><div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160; * They work out-of-the-box and don&#39;t require any dedicated data structure.</div><div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160; * Creating and destroying them isn&#39;t expensive at all because they don&#39;t have</div><div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160; any type of initialization.</div><div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160; * They are the best tool for iterating components when it is not necessary to</div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160; know which entities they belong to.</div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160; * They don&#39;t affect any other operations of the registry.</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;</div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160; Cons:</div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160; * They can be used to iterate only one type of component at a time.</div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160; * They don&#39;t return the entity to which a component belongs to the caller.</div><div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160;</div><div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;To sum up and as a rule of thumb:</div><div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;</div><div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;* Use a raw view to iterate components only (no entities) for a given type.</div><div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;* Use a standard view to iterate entities and components for a single type.</div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;* Use a standard view to iterate entities and components for multiple types when</div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160; the number of types is low. Standard views are really optimized and persistent</div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160; views won&#39;t add much in this case.</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;* Use a standard view to iterate entities and components for multiple types when</div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160; a significantly low number of entities have one of the components.</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;* Use a standard view in all those cases where a persistent view would give a</div><div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160; boost to performance but the iteration isn&#39;t performed frequently.</div><div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;* Prepare and use a persistent view when you want to iterate only entities for</div><div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160; multiple components.</div><div class="line"><a name="l01218"></a><span class="lineno"> 1218</span>&#160;* Prepare and use a persistent view when you want to iterate entities for</div><div class="line"><a name="l01219"></a><span class="lineno"> 1219</span>&#160; multiple components and each component is assigned to a great number of</div><div class="line"><a name="l01220"></a><span class="lineno"> 1220</span>&#160; entities but the intersection between the sets of entities is small.</div><div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;* Prepare and use a persistent view in all the cases where a standard view</div><div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160; wouldn&#39;t fit well otherwise.</div><div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;</div><div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;To easily iterate entities and components, all the views offer the common</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;`begin` and `end` member functions that allow users to use a view in a typical</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;range-for loop. Almost all the views offer also a *more functional* `each`</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;member function that accepts a callback for convenience.&lt;br/&gt;</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;Continue reading for more details or refer to the inline documentation.</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;### Standard View</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;A standard view behaves differently if it&#39;s constructed for a single component</div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;or if it has been requested to iterate multiple components. Even the API is</div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;different in the two cases.&lt;br/&gt;</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;All that they share is the way they are created by means of a registry:</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;</div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;```cpp</div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;// single component standard view</div><div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;auto single = registry.view&lt;Position&gt;();</div><div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;</div><div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;// multi component standard view</div><div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160;auto multi = registry.view&lt;Position, Velocity&gt;();</div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;```</div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;</div><div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;For all that remains, it&#39;s worth discussing them separately.&lt;br/&gt;</div><div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;</div><div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;#### Single component standard view</div><div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;</div><div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160;Single component standard views are specialized in order to give a boost in</div><div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;terms of performance in all the situation. This kind of views can access the</div><div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;underlying data structures directly and avoid superfluous checks.&lt;br/&gt;</div><div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;They offer a bunch of functionalities to get the number of entities they are</div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;going to return and a raw access to the entity list as well as to the component</div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;list. It&#39;s also possible to ask a view if it contains a given entity.&lt;br/&gt;</div><div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160;Refer to the inline documentation for all the details.</div><div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;</div><div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;There is no need to store views around for they are extremely cheap to</div><div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;construct, even though they can be copied without problems and reused freely. In</div><div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;fact, they return newly created and correctly initialized iterators whenever</div><div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160;`begin` or `end` are invoked.&lt;br/&gt;</div><div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;To iterate a single component standard view, either use it in range-for loop:</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;```cpp</div><div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;auto view = registry.view&lt;Renderable&gt;();</div><div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;</div><div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;for(auto entity: view) {</div><div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160; Renderable &amp;renderable = view.get(entity);</div><div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;</div><div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160; // ...</div><div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;}</div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;```</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;</div><div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;Or rely on the `each` member function to iterate entities and get all their</div><div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;components at once:</div><div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;</div><div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;```cpp</div><div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;registry.view&lt;Renderable&gt;().each([](auto entity, auto &amp;renderable) {</div><div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160; // ...</div><div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;});</div><div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;```</div><div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;</div><div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;Performance are more or less the same. The best approach depends mainly on</div><div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;whether all the components have to be accessed or not.</div><div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;</div><div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;**Note**: prefer the `get` member function of a view instead of the `get` member</div><div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;function template of a registry during iterations, if possible. However, keep in</div><div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;mind that it works only with the components of the view itself.</div><div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;</div><div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;#### Multi component standard view</div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;</div><div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160;Multi component standard views iterate entities that have at least all the given</div><div class="line"><a name="l01292"></a><span class="lineno"> 1292</span>&#160;components in their bags. During construction, these views look at the number of</div><div class="line"><a name="l01293"></a><span class="lineno"> 1293</span>&#160;entities available for each component and pick up a reference to the smallest</div><div class="line"><a name="l01294"></a><span class="lineno"> 1294</span>&#160;set of candidates in order to speed up iterations.&lt;br/&gt;</div><div class="line"><a name="l01295"></a><span class="lineno"> 1295</span>&#160;They offer fewer functionalities than their companion views for single</div><div class="line"><a name="l01296"></a><span class="lineno"> 1296</span>&#160;component. In particular, a multi component standard view exposes utility</div><div class="line"><a name="l01297"></a><span class="lineno"> 1297</span>&#160;functions to get the estimated number of entities it is going to return and to</div><div class="line"><a name="l01298"></a><span class="lineno"> 1298</span>&#160;know whether it&#39;s empty or not. It&#39;s also possible to ask a view if it contains</div><div class="line"><a name="l01299"></a><span class="lineno"> 1299</span>&#160;a given entity.&lt;br/&gt;</div><div class="line"><a name="l01300"></a><span class="lineno"> 1300</span>&#160;Refer to the inline documentation for all the details.</div><div class="line"><a name="l01301"></a><span class="lineno"> 1301</span>&#160;</div><div class="line"><a name="l01302"></a><span class="lineno"> 1302</span>&#160;There is no need to store views around for they are extremely cheap to</div><div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;construct, even though they can be copied without problems and reused freely. In</div><div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;fact, they return newly created and correctly initialized iterators whenever</div><div class="line"><a name="l01305"></a><span class="lineno"> 1305</span>&#160;`begin` or `end` are invoked.&lt;br/&gt;</div><div class="line"><a name="l01306"></a><span class="lineno"> 1306</span>&#160;To iterate a multi component standard view, either use it in range-for loop:</div><div class="line"><a name="l01307"></a><span class="lineno"> 1307</span>&#160;</div><div class="line"><a name="l01308"></a><span class="lineno"> 1308</span>&#160;```cpp</div><div class="line"><a name="l01309"></a><span class="lineno"> 1309</span>&#160;auto view = registry.view&lt;Position, Velocity&gt;();</div><div class="line"><a name="l01310"></a><span class="lineno"> 1310</span>&#160;</div><div class="line"><a name="l01311"></a><span class="lineno"> 1311</span>&#160;for(auto entity: view) {</div><div class="line"><a name="l01312"></a><span class="lineno"> 1312</span>&#160; // a component at a time ...</div><div class="line"><a name="l01313"></a><span class="lineno"> 1313</span>&#160; Position &amp;position = view.get&lt;Position&gt;(entity);</div><div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160; Velocity &amp;velocity = view.get&lt;Velocity&gt;(entity);</div><div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;</div><div class="line"><a name="l01316"></a><span class="lineno"> 1316</span>&#160; // ... or multiple components at once</div><div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160; std::tuple&lt;Position &amp;, Velocity &amp;&gt; tup = view.get&lt;Position, Velocity&gt;(entity);</div><div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;</div><div class="line"><a name="l01319"></a><span class="lineno"> 1319</span>&#160; // ...</div><div class="line"><a name="l01320"></a><span class="lineno"> 1320</span>&#160;}</div><div class="line"><a name="l01321"></a><span class="lineno"> 1321</span>&#160;```</div><div class="line"><a name="l01322"></a><span class="lineno"> 1322</span>&#160;</div><div class="line"><a name="l01323"></a><span class="lineno"> 1323</span>&#160;Or rely on the `each` member function to iterate entities and get all their</div><div class="line"><a name="l01324"></a><span class="lineno"> 1324</span>&#160;components at once:</div><div class="line"><a name="l01325"></a><span class="lineno"> 1325</span>&#160;</div><div class="line"><a name="l01326"></a><span class="lineno"> 1326</span>&#160;```cpp</div><div class="line"><a name="l01327"></a><span class="lineno"> 1327</span>&#160;registry.view&lt;Position, Velocity&gt;().each([](auto entity, auto &amp;position, auto &amp;velocity) {</div><div class="line"><a name="l01328"></a><span class="lineno"> 1328</span>&#160; // ...</div><div class="line"><a name="l01329"></a><span class="lineno"> 1329</span>&#160;});</div><div class="line"><a name="l01330"></a><span class="lineno"> 1330</span>&#160;```</div><div class="line"><a name="l01331"></a><span class="lineno"> 1331</span>&#160;</div><div class="line"><a name="l01332"></a><span class="lineno"> 1332</span>&#160;Performance are more or less the same. The best approach depends mainly on</div><div class="line"><a name="l01333"></a><span class="lineno"> 1333</span>&#160;whether all the components have to be accessed or not.</div><div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;</div><div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;**Note**: prefer the `get` member function of a view instead of the `get` member</div><div class="line"><a name="l01336"></a><span class="lineno"> 1336</span>&#160;function template of a registry during iterations, if possible. However, keep in</div><div class="line"><a name="l01337"></a><span class="lineno"> 1337</span>&#160;mind that it works only with the components of the view itself.</div><div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160;</div><div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;### Persistent View</div><div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;</div><div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;A persistent view returns all the entities and only the entities that have at</div><div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;least the given components. Moreover, it&#39;s guaranteed that the entity list is</div><div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;tightly packed in memory for fast iterations.&lt;br/&gt;</div><div class="line"><a name="l01344"></a><span class="lineno"> 1344</span>&#160;In general, persistent views don&#39;t stay true to the order of any set of</div><div class="line"><a name="l01345"></a><span class="lineno"> 1345</span>&#160;components unless users explicitly sort them.</div><div class="line"><a name="l01346"></a><span class="lineno"> 1346</span>&#160;</div><div class="line"><a name="l01347"></a><span class="lineno"> 1347</span>&#160;Persistent views can be used only to iterate multiple components. To create this</div><div class="line"><a name="l01348"></a><span class="lineno"> 1348</span>&#160;kind of views, the tag `persistent_t` must also be used in order to disambiguate</div><div class="line"><a name="l01349"></a><span class="lineno"> 1349</span>&#160;overloads of the `view` member function:</div><div class="line"><a name="l01350"></a><span class="lineno"> 1350</span>&#160;</div><div class="line"><a name="l01351"></a><span class="lineno"> 1351</span>&#160;```cpp</div><div class="line"><a name="l01352"></a><span class="lineno"> 1352</span>&#160;auto view = registry.view&lt;Position, Velocity&gt;(entt::persistent_t{});</div><div class="line"><a name="l01353"></a><span class="lineno"> 1353</span>&#160;```</div><div class="line"><a name="l01354"></a><span class="lineno"> 1354</span>&#160;</div><div class="line"><a name="l01355"></a><span class="lineno"> 1355</span>&#160;There is no need to store views around for they are extremely cheap to</div><div class="line"><a name="l01356"></a><span class="lineno"> 1356</span>&#160;construct, even though they can be copied without problems and reused freely. In</div><div class="line"><a name="l01357"></a><span class="lineno"> 1357</span>&#160;fact, they return newly created and correctly initialized iterators whenever</div><div class="line"><a name="l01358"></a><span class="lineno"> 1358</span>&#160;`begin` or `end` are invoked.&lt;br/&gt;</div><div class="line"><a name="l01359"></a><span class="lineno"> 1359</span>&#160;That being said, persistent views perform an initialization step the very first</div><div class="line"><a name="l01360"></a><span class="lineno"> 1360</span>&#160;time they are constructed and this could be quite costly. To avoid it, consider</div><div class="line"><a name="l01361"></a><span class="lineno"> 1361</span>&#160;asking to the registry to _prepare_ them when no entities have been created yet:</div><div class="line"><a name="l01362"></a><span class="lineno"> 1362</span>&#160;</div><div class="line"><a name="l01363"></a><span class="lineno"> 1363</span>&#160;```cpp</div><div class="line"><a name="l01364"></a><span class="lineno"> 1364</span>&#160;registry.prepare&lt;Position, Velocity&gt;();</div><div class="line"><a name="l01365"></a><span class="lineno"> 1365</span>&#160;```</div><div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;</div><div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;If the registry is empty, preparation is extremely fast. Moreover the `prepare`</div><div class="line"><a name="l01368"></a><span class="lineno"> 1368</span>&#160;member function template is idempotent. Feel free to invoke it even more than</div><div class="line"><a name="l01369"></a><span class="lineno"> 1369</span>&#160;once: if the view has been already prepared before, the function returns</div><div class="line"><a name="l01370"></a><span class="lineno"> 1370</span>&#160;immediately and does nothing.</div><div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;</div><div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;A persistent view offers a bunch of functionalities to get the number of</div><div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;entities it&#39;s going to return, a raw access to the entity list and the</div><div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;possibility to sort the underlying data structures according to the order of one</div><div class="line"><a name="l01375"></a><span class="lineno"> 1375</span>&#160;of the components for which it has been constructed. It&#39;s also possible to ask a</div><div class="line"><a name="l01376"></a><span class="lineno"> 1376</span>&#160;view if it contains a given entity.&lt;br/&gt;</div><div class="line"><a name="l01377"></a><span class="lineno"> 1377</span>&#160;Refer to the inline documentation for all the details.</div><div class="line"><a name="l01378"></a><span class="lineno"> 1378</span>&#160;</div><div class="line"><a name="l01379"></a><span class="lineno"> 1379</span>&#160;To iterate a persistent view, either use it in range-for loop:</div><div class="line"><a name="l01380"></a><span class="lineno"> 1380</span>&#160;</div><div class="line"><a name="l01381"></a><span class="lineno"> 1381</span>&#160;```cpp</div><div class="line"><a name="l01382"></a><span class="lineno"> 1382</span>&#160;auto view = registry.view&lt;Position, Velocity&gt;(entt::persistent_t{});</div><div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;</div><div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;for(auto entity: view) {</div><div class="line"><a name="l01385"></a><span class="lineno"> 1385</span>&#160; // a component at a time ...</div><div class="line"><a name="l01386"></a><span class="lineno"> 1386</span>&#160; Position &amp;position = view.get&lt;Position&gt;(entity);</div><div class="line"><a name="l01387"></a><span class="lineno"> 1387</span>&#160; Velocity &amp;velocity = view.get&lt;Velocity&gt;(entity);</div><div class="line"><a name="l01388"></a><span class="lineno"> 1388</span>&#160;</div><div class="line"><a name="l01389"></a><span class="lineno"> 1389</span>&#160; // ... or multiple components at once</div><div class="line"><a name="l01390"></a><span class="lineno"> 1390</span>&#160; std::tuple&lt;Position &amp;, Velocity &amp;&gt; tup = view.get&lt;Position, Velocity&gt;(entity);</div><div class="line"><a name="l01391"></a><span class="lineno"> 1391</span>&#160;</div><div class="line"><a name="l01392"></a><span class="lineno"> 1392</span>&#160; // ...</div><div class="line"><a name="l01393"></a><span class="lineno"> 1393</span>&#160;}</div><div class="line"><a name="l01394"></a><span class="lineno"> 1394</span>&#160;```</div><div class="line"><a name="l01395"></a><span class="lineno"> 1395</span>&#160;</div><div class="line"><a name="l01396"></a><span class="lineno"> 1396</span>&#160;Or rely on the `each` member function to iterate entities and get all their</div><div class="line"><a name="l01397"></a><span class="lineno"> 1397</span>&#160;components at once:</div><div class="line"><a name="l01398"></a><span class="lineno"> 1398</span>&#160;</div><div class="line"><a name="l01399"></a><span class="lineno"> 1399</span>&#160;```cpp</div><div class="line"><a name="l01400"></a><span class="lineno"> 1400</span>&#160;registry.view&lt;Position, Velocity&gt;(entt::persistent_t{}).each([](auto entity, auto &amp;position, auto &amp;velocity) {</div><div class="line"><a name="l01401"></a><span class="lineno"> 1401</span>&#160; // ...</div><div class="line"><a name="l01402"></a><span class="lineno"> 1402</span>&#160;});</div><div class="line"><a name="l01403"></a><span class="lineno"> 1403</span>&#160;```</div><div class="line"><a name="l01404"></a><span class="lineno"> 1404</span>&#160;</div><div class="line"><a name="l01405"></a><span class="lineno"> 1405</span>&#160;Performance are more or less the same. The best approach depends mainly on</div><div class="line"><a name="l01406"></a><span class="lineno"> 1406</span>&#160;whether all the components have to be accessed or not.</div><div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;</div><div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;**Note**: prefer the `get` member function of a view instead of the `get` member</div><div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;function template of a registry during iterations, if possible. However, keep in</div><div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;mind that it works only with the components of the view itself.</div><div class="line"><a name="l01411"></a><span class="lineno"> 1411</span>&#160;</div><div class="line"><a name="l01412"></a><span class="lineno"> 1412</span>&#160;### Raw View</div><div class="line"><a name="l01413"></a><span class="lineno"> 1413</span>&#160;</div><div class="line"><a name="l01414"></a><span class="lineno"> 1414</span>&#160;Raw views return all the components of a given type. This kind of views can</div><div class="line"><a name="l01415"></a><span class="lineno"> 1415</span>&#160;access components directly and avoid extra indirections like when components are</div><div class="line"><a name="l01416"></a><span class="lineno"> 1416</span>&#160;accessed via an entity identifier.&lt;br/&gt;</div><div class="line"><a name="l01417"></a><span class="lineno"> 1417</span>&#160;They offer a bunch of functionalities to get the number of instances they are</div><div class="line"><a name="l01418"></a><span class="lineno"> 1418</span>&#160;going to return and a raw access to the entity list as well as to the component</div><div class="line"><a name="l01419"></a><span class="lineno"> 1419</span>&#160;list.&lt;br/&gt;</div><div class="line"><a name="l01420"></a><span class="lineno"> 1420</span>&#160;Refer to the inline documentation for all the details.</div><div class="line"><a name="l01421"></a><span class="lineno"> 1421</span>&#160;</div><div class="line"><a name="l01422"></a><span class="lineno"> 1422</span>&#160;Raw views can be used only to iterate components for a single type. To create</div><div class="line"><a name="l01423"></a><span class="lineno"> 1423</span>&#160;this kind of views, the tag `raw_t` must also be used in order to disambiguate</div><div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;overloads of the `view` member function:</div><div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;</div><div class="line"><a name="l01426"></a><span class="lineno"> 1426</span>&#160;```cpp</div><div class="line"><a name="l01427"></a><span class="lineno"> 1427</span>&#160;auto view = registry.view&lt;Renderable&gt;(entt::raw_t{});</div><div class="line"><a name="l01428"></a><span class="lineno"> 1428</span>&#160;```</div><div class="line"><a name="l01429"></a><span class="lineno"> 1429</span>&#160;</div><div class="line"><a name="l01430"></a><span class="lineno"> 1430</span>&#160;There is no need to store views around for they are extremely cheap to</div><div class="line"><a name="l01431"></a><span class="lineno"> 1431</span>&#160;construct, even though they can be copied without problems and reused freely. In</div><div class="line"><a name="l01432"></a><span class="lineno"> 1432</span>&#160;fact, they return newly created and correctly initialized iterators whenever</div><div class="line"><a name="l01433"></a><span class="lineno"> 1433</span>&#160;`begin` or `end` are invoked.&lt;br/&gt;</div><div class="line"><a name="l01434"></a><span class="lineno"> 1434</span>&#160;To iterate a raw view, use it in range-for loop:</div><div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;</div><div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;```cpp</div><div class="line"><a name="l01437"></a><span class="lineno"> 1437</span>&#160;auto view = registry.view&lt;Renderable&gt;(entt::raw_t{});</div><div class="line"><a name="l01438"></a><span class="lineno"> 1438</span>&#160;</div><div class="line"><a name="l01439"></a><span class="lineno"> 1439</span>&#160;for(auto &amp;&amp;component: raw) {</div><div class="line"><a name="l01440"></a><span class="lineno"> 1440</span>&#160; // ...</div><div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;}</div><div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;```</div><div class="line"><a name="l01443"></a><span class="lineno"> 1443</span>&#160;</div><div class="line"><a name="l01444"></a><span class="lineno"> 1444</span>&#160;**Note**: raw views don&#39;t have the `each` nor the `get` member function for</div><div class="line"><a name="l01445"></a><span class="lineno"> 1445</span>&#160;obvious reasons. The former would only return the components and therefore it</div><div class="line"><a name="l01446"></a><span class="lineno"> 1446</span>&#160;would be redundant, the latter isn&#39;t required at all.</div><div class="line"><a name="l01447"></a><span class="lineno"> 1447</span>&#160;</div><div class="line"><a name="l01448"></a><span class="lineno"> 1448</span>&#160;### Give me everything</div><div class="line"><a name="l01449"></a><span class="lineno"> 1449</span>&#160;</div><div class="line"><a name="l01450"></a><span class="lineno"> 1450</span>&#160;Views are narrow windows on the entire list of entities. They work by filtering</div><div class="line"><a name="l01451"></a><span class="lineno"> 1451</span>&#160;entities according to their components.&lt;br/&gt;</div><div class="line"><a name="l01452"></a><span class="lineno"> 1452</span>&#160;In some cases there may be the need to iterate all the entities still in use</div><div class="line"><a name="l01453"></a><span class="lineno"> 1453</span>&#160;regardless of their components. The registry offers a specific member function</div><div class="line"><a name="l01454"></a><span class="lineno"> 1454</span>&#160;to do that:</div><div class="line"><a name="l01455"></a><span class="lineno"> 1455</span>&#160;</div><div class="line"><a name="l01456"></a><span class="lineno"> 1456</span>&#160;```cpp</div><div class="line"><a name="l01457"></a><span class="lineno"> 1457</span>&#160;registry.each([](auto entity) {</div><div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160; // ...</div><div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;});</div><div class="line"><a name="l01460"></a><span class="lineno"> 1460</span>&#160;```</div><div class="line"><a name="l01461"></a><span class="lineno"> 1461</span>&#160;</div><div class="line"><a name="l01462"></a><span class="lineno"> 1462</span>&#160;It returns to the caller all the entities that are still in use by means of the</div><div class="line"><a name="l01463"></a><span class="lineno"> 1463</span>&#160;given function.&lt;br/&gt;</div><div class="line"><a name="l01464"></a><span class="lineno"> 1464</span>&#160;As a rule of thumb, consider using a view if the goal is to iterate entities</div><div class="line"><a name="l01465"></a><span class="lineno"> 1465</span>&#160;that have a determinate set of components. A view is usually much faster than</div><div class="line"><a name="l01466"></a><span class="lineno"> 1466</span>&#160;combining this function with a bunch of custom tests.&lt;br/&gt;</div><div class="line"><a name="l01467"></a><span class="lineno"> 1467</span>&#160;In all the other cases, this is the way to go.</div><div class="line"><a name="l01468"></a><span class="lineno"> 1468</span>&#160;</div><div class="line"><a name="l01469"></a><span class="lineno"> 1469</span>&#160;There exists also another member function to use to retrieve orphans. An orphan</div><div class="line"><a name="l01470"></a><span class="lineno"> 1470</span>&#160;is an entity that is still in use and has neither assigned components nor</div><div class="line"><a name="l01471"></a><span class="lineno"> 1471</span>&#160;tags.&lt;br/&gt;</div><div class="line"><a name="l01472"></a><span class="lineno"> 1472</span>&#160;The signature of the function is the same of `each`:</div><div class="line"><a name="l01473"></a><span class="lineno"> 1473</span>&#160;</div><div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160;```cpp</div><div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;registry.orphans([](auto entity) {</div><div class="line"><a name="l01476"></a><span class="lineno"> 1476</span>&#160; // ...</div><div class="line"><a name="l01477"></a><span class="lineno"> 1477</span>&#160;});</div><div class="line"><a name="l01478"></a><span class="lineno"> 1478</span>&#160;```</div><div class="line"><a name="l01479"></a><span class="lineno"> 1479</span>&#160;</div><div class="line"><a name="l01480"></a><span class="lineno"> 1480</span>&#160;To test the _orphanity_ of a single entity, use the member function `orphan`</div><div class="line"><a name="l01481"></a><span class="lineno"> 1481</span>&#160;instead. It accepts a valid entity identifer as an argument and returns true in</div><div class="line"><a name="l01482"></a><span class="lineno"> 1482</span>&#160;case the entity is an orphan, false otherwise.</div><div class="line"><a name="l01483"></a><span class="lineno"> 1483</span>&#160;</div><div class="line"><a name="l01484"></a><span class="lineno"> 1484</span>&#160;In general, all these functions can result in poor performance.&lt;br/&gt;</div><div class="line"><a name="l01485"></a><span class="lineno"> 1485</span>&#160;`each` is fairly slow because of some checks it performs on each and every</div><div class="line"><a name="l01486"></a><span class="lineno"> 1486</span>&#160;entity. For similar reasons, `orphans` can be even slower. Both functions should</div><div class="line"><a name="l01487"></a><span class="lineno"> 1487</span>&#160;not be used frequently to avoid the risk of a performance hit.</div><div class="line"><a name="l01488"></a><span class="lineno"> 1488</span>&#160;</div><div class="line"><a name="l01489"></a><span class="lineno"> 1489</span>&#160;## Side notes</div><div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;</div><div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;* Entity identifiers are numbers and nothing more. They are not classes and they</div><div class="line"><a name="l01492"></a><span class="lineno"> 1492</span>&#160; have no member functions at all. As already mentioned, do no try to inspect or</div><div class="line"><a name="l01493"></a><span class="lineno"> 1493</span>&#160; modify an entity descriptor in any way.</div><div class="line"><a name="l01494"></a><span class="lineno"> 1494</span>&#160;</div><div class="line"><a name="l01495"></a><span class="lineno"> 1495</span>&#160;* As shown in the examples above, the preferred way to get references to the</div><div class="line"><a name="l01496"></a><span class="lineno"> 1496</span>&#160; components while iterating a view is by using the view itself. It&#39;s a faster</div><div class="line"><a name="l01497"></a><span class="lineno"> 1497</span>&#160; alternative to the `get` member function template that is part of the API of</div><div class="line"><a name="l01498"></a><span class="lineno"> 1498</span>&#160; the `Registry`. This is because the registry must ensure that a pool for the</div><div class="line"><a name="l01499"></a><span class="lineno"> 1499</span>&#160; given component exists before to use it; on the other side, views force the</div><div class="line"><a name="l01500"></a><span class="lineno"> 1500</span>&#160; construction of the pools for all their components and access them directly,</div><div class="line"><a name="l01501"></a><span class="lineno"> 1501</span>&#160; thus avoiding all the checks.</div><div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;</div><div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;* Most of the _ECS_ available out there have some annoying limitations (at least</div><div class="line"><a name="l01504"></a><span class="lineno"> 1504</span>&#160; from my point of view): entities and components cannot be created and/or</div><div class="line"><a name="l01505"></a><span class="lineno"> 1505</span>&#160; destroyed during iterations.&lt;br/&gt;</div><div class="line"><a name="l01506"></a><span class="lineno"> 1506</span>&#160; `EnTT` partially solves the problem with a few limitations:</div><div class="line"><a name="l01507"></a><span class="lineno"> 1507</span>&#160;</div><div class="line"><a name="l01508"></a><span class="lineno"> 1508</span>&#160; * Creating entities and components is allowed during iterations.</div><div class="line"><a name="l01509"></a><span class="lineno"> 1509</span>&#160; * Deleting an entity or removing its components is allowed during iterations</div><div class="line"><a name="l01510"></a><span class="lineno"> 1510</span>&#160; if it&#39;s the one currently returned by a view. For all the other entities,</div><div class="line"><a name="l01511"></a><span class="lineno"> 1511</span>&#160; destroying them or removing their components isn&#39;t allowed and it can result</div><div class="line"><a name="l01512"></a><span class="lineno"> 1512</span>&#160; in undefined behavior.</div><div class="line"><a name="l01513"></a><span class="lineno"> 1513</span>&#160;</div><div class="line"><a name="l01514"></a><span class="lineno"> 1514</span>&#160; Iterators are invalidated and the behavior is undefined if an entity is</div><div class="line"><a name="l01515"></a><span class="lineno"> 1515</span>&#160; modified or destroyed and it&#39;s not the one currently returned by the</div><div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160; view.&lt;br/&gt;</div><div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160; To work around it, possible approaches are:</div><div class="line"><a name="l01518"></a><span class="lineno"> 1518</span>&#160;</div><div class="line"><a name="l01519"></a><span class="lineno"> 1519</span>&#160; * Store aside the entities and the components to be removed and perform the</div><div class="line"><a name="l01520"></a><span class="lineno"> 1520</span>&#160; operations at the end of the iteration.</div><div class="line"><a name="l01521"></a><span class="lineno"> 1521</span>&#160; * Mark entities and components with a proper tag component that indicates</div><div class="line"><a name="l01522"></a><span class="lineno"> 1522</span>&#160; they must be purged, then perform a second iteration to clean them up one</div><div class="line"><a name="l01523"></a><span class="lineno"> 1523</span>&#160; by one.</div><div class="line"><a name="l01524"></a><span class="lineno"> 1524</span>&#160;</div><div class="line"><a name="l01525"></a><span class="lineno"> 1525</span>&#160;* Views and thus their iterators aren&#39;t thread safe. Do no try to iterate a set</div><div class="line"><a name="l01526"></a><span class="lineno"> 1526</span>&#160; of components and modify the same set concurrently.&lt;br/&gt;</div><div class="line"><a name="l01527"></a><span class="lineno"> 1527</span>&#160; That being said, as long as a thread iterates the entities that have the</div><div class="line"><a name="l01528"></a><span class="lineno"> 1528</span>&#160; component `X` or assign and removes that component from a set of entities,</div><div class="line"><a name="l01529"></a><span class="lineno"> 1529</span>&#160; another thread can safely do the same with components `Y` and `Z` and</div><div class="line"><a name="l01530"></a><span class="lineno"> 1530</span>&#160; everything will work like a charm.&lt;br/&gt;</div><div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160; As a trivial example, users can freely execute the rendering system and</div><div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160; iterate the renderable entities while updating a physic component concurrently</div><div class="line"><a name="l01533"></a><span class="lineno"> 1533</span>&#160; on a separate thread.</div><div class="line"><a name="l01534"></a><span class="lineno"> 1534</span>&#160;</div><div class="line"><a name="l01535"></a><span class="lineno"> 1535</span>&#160;* In general, the entire registry isn&#39;t thread safe as it is. Thread safety</div><div class="line"><a name="l01536"></a><span class="lineno"> 1536</span>&#160; isn&#39;t something that users should want out of the box for several reasons.</div><div class="line"><a name="l01537"></a><span class="lineno"> 1537</span>&#160; Just to mention one of them: performance.&lt;br/&gt;</div><div class="line"><a name="l01538"></a><span class="lineno"> 1538</span>&#160; This kind of entity-component systems can be used in single threaded</div><div class="line"><a name="l01539"></a><span class="lineno"> 1539</span>&#160; applications as well as along with async stuff. Moreover, typical thread based</div><div class="line"><a name="l01540"></a><span class="lineno"> 1540</span>&#160; models for ECS don&#39;t require a fully thread safe registry to work. Actually</div><div class="line"><a name="l01541"></a><span class="lineno"> 1541</span>&#160; one could reach the goal with the registry as it is while working with most of</div><div class="line"><a name="l01542"></a><span class="lineno"> 1542</span>&#160; the common models, after all.&lt;br/&gt;</div><div class="line"><a name="l01543"></a><span class="lineno"> 1543</span>&#160; Because of the few reasons mentioned above and many others not mentioned,</div><div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160; users are completely responsible for synchronization whether required.</div><div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160;</div><div class="line"><a name="l01546"></a><span class="lineno"> 1546</span>&#160;# Crash Course: core functionalities</div><div class="line"><a name="l01547"></a><span class="lineno"> 1547</span>&#160;</div><div class="line"><a name="l01548"></a><span class="lineno"> 1548</span>&#160;The `EnTT` framework comes with a bunch of core functionalities mostly used by</div><div class="line"><a name="l01549"></a><span class="lineno"> 1549</span>&#160;the other parts of the library itself.&lt;br/&gt;</div><div class="line"><a name="l01550"></a><span class="lineno"> 1550</span>&#160;Hardly users of the framework will include these features in their code, but</div><div class="line"><a name="l01551"></a><span class="lineno"> 1551</span>&#160;it&#39;s worth describing what `EnTT` offers so as not to reinvent the wheel in case</div><div class="line"><a name="l01552"></a><span class="lineno"> 1552</span>&#160;of need.</div><div class="line"><a name="l01553"></a><span class="lineno"> 1553</span>&#160;</div><div class="line"><a name="l01554"></a><span class="lineno"> 1554</span>&#160;## Compile-time identifiers</div><div class="line"><a name="l01555"></a><span class="lineno"> 1555</span>&#160;</div><div class="line"><a name="l01556"></a><span class="lineno"> 1556</span>&#160;Sometimes it&#39;s useful to be able to give unique identifiers to types at</div><div class="line"><a name="l01557"></a><span class="lineno"> 1557</span>&#160;compile-time.&lt;br/&gt;</div><div class="line"><a name="l01558"></a><span class="lineno"> 1558</span>&#160;There are plenty of different solutions out there and I could have used one of</div><div class="line"><a name="l01559"></a><span class="lineno"> 1559</span>&#160;them. However, I decided to spend my time to define a compact and versatile tool</div><div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;that fully embraces what the modern C++ has to offer.</div><div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160;</div><div class="line"><a name="l01562"></a><span class="lineno"> 1562</span>&#160;The _result of my efforts_ is the `ident` `constexpr` variable:</div><div class="line"><a name="l01563"></a><span class="lineno"> 1563</span>&#160;</div><div class="line"><a name="l01564"></a><span class="lineno"> 1564</span>&#160;```cpp</div><div class="line"><a name="l01565"></a><span class="lineno"> 1565</span>&#160;#include &lt;ident.hpp&gt;</div><div class="line"><a name="l01566"></a><span class="lineno"> 1566</span>&#160;</div><div class="line"><a name="l01567"></a><span class="lineno"> 1567</span>&#160;// defines the identifiers for the given types</div><div class="line"><a name="l01568"></a><span class="lineno"> 1568</span>&#160;constexpr auto identifiers = entt::ident&lt;AType, AnotherType&gt;;</div><div class="line"><a name="l01569"></a><span class="lineno"> 1569</span>&#160;</div><div class="line"><a name="l01570"></a><span class="lineno"> 1570</span>&#160;// ...</div><div class="line"><a name="l01571"></a><span class="lineno"> 1571</span>&#160;</div><div class="line"><a name="l01572"></a><span class="lineno"> 1572</span>&#160;switch(aTypeIdentifier) {</div><div class="line"><a name="l01573"></a><span class="lineno"> 1573</span>&#160;case identifers.get&lt;AType&gt;():</div><div class="line"><a name="l01574"></a><span class="lineno"> 1574</span>&#160; // ...</div><div class="line"><a name="l01575"></a><span class="lineno"> 1575</span>&#160; break;</div><div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;case identifers.get&lt;AnotherType&gt;():</div><div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160; // ...</div><div class="line"><a name="l01578"></a><span class="lineno"> 1578</span>&#160; break;</div><div class="line"><a name="l01579"></a><span class="lineno"> 1579</span>&#160;default:</div><div class="line"><a name="l01580"></a><span class="lineno"> 1580</span>&#160; // ...</div><div class="line"><a name="l01581"></a><span class="lineno"> 1581</span>&#160;}</div><div class="line"><a name="l01582"></a><span class="lineno"> 1582</span>&#160;```</div><div class="line"><a name="l01583"></a><span class="lineno"> 1583</span>&#160;</div><div class="line"><a name="l01584"></a><span class="lineno"> 1584</span>&#160;This is all what the variable has to offer: a `get` member function that returns</div><div class="line"><a name="l01585"></a><span class="lineno"> 1585</span>&#160;a numerical identifier for the given type. It can be used in any context where</div><div class="line"><a name="l01586"></a><span class="lineno"> 1586</span>&#160;constant expressions are required.</div><div class="line"><a name="l01587"></a><span class="lineno"> 1587</span>&#160;</div><div class="line"><a name="l01588"></a><span class="lineno"> 1588</span>&#160;As long as the list remains unchanged, identifiers are also guaranteed to be the</div><div class="line"><a name="l01589"></a><span class="lineno"> 1589</span>&#160;same for every run. In case they have been used in a production environment and</div><div class="line"><a name="l01590"></a><span class="lineno"> 1590</span>&#160;a type has to be removed, one can just use a placeholder to left the other</div><div class="line"><a name="l01591"></a><span class="lineno"> 1591</span>&#160;identifiers unchanged:</div><div class="line"><a name="l01592"></a><span class="lineno"> 1592</span>&#160;</div><div class="line"><a name="l01593"></a><span class="lineno"> 1593</span>&#160;```cpp</div><div class="line"><a name="l01594"></a><span class="lineno"> 1594</span>&#160;template&lt;typename&gt; struct IgnoreType {};</div><div class="line"><a name="l01595"></a><span class="lineno"> 1595</span>&#160;</div><div class="line"><a name="l01596"></a><span class="lineno"> 1596</span>&#160;constexpr auto identifiers = entt::ident&lt;</div><div class="line"><a name="l01597"></a><span class="lineno"> 1597</span>&#160; ATypeStillValid,</div><div class="line"><a name="l01598"></a><span class="lineno"> 1598</span>&#160; IgnoreType&lt;ATypeNoLongerValid&gt;,</div><div class="line"><a name="l01599"></a><span class="lineno"> 1599</span>&#160; AnotherTypeStillValid</div><div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;&gt;;</div><div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;```</div><div class="line"><a name="l01602"></a><span class="lineno"> 1602</span>&#160;</div><div class="line"><a name="l01603"></a><span class="lineno"> 1603</span>&#160;A bit ugly to see, but it works at least.</div><div class="line"><a name="l01604"></a><span class="lineno"> 1604</span>&#160;</div><div class="line"><a name="l01605"></a><span class="lineno"> 1605</span>&#160;## Runtime identifiers</div><div class="line"><a name="l01606"></a><span class="lineno"> 1606</span>&#160;</div><div class="line"><a name="l01607"></a><span class="lineno"> 1607</span>&#160;Sometimes it&#39;s useful to be able to give unique identifiers to types at</div><div class="line"><a name="l01608"></a><span class="lineno"> 1608</span>&#160;runtime.&lt;br/&gt;</div><div class="line"><a name="l01609"></a><span class="lineno"> 1609</span>&#160;There are plenty of different solutions out there and I could have used one of</div><div class="line"><a name="l01610"></a><span class="lineno"> 1610</span>&#160;them. In fact, I adapted the most common one to my requirements and used it</div><div class="line"><a name="l01611"></a><span class="lineno"> 1611</span>&#160;extensively within the entire framework.</div><div class="line"><a name="l01612"></a><span class="lineno"> 1612</span>&#160;</div><div class="line"><a name="l01613"></a><span class="lineno"> 1613</span>&#160;It&#39;s the `Family` class. Here is an example of use directly from the</div><div class="line"><a name="l01614"></a><span class="lineno"> 1614</span>&#160;entity-component system:</div><div class="line"><a name="l01615"></a><span class="lineno"> 1615</span>&#160;</div><div class="line"><a name="l01616"></a><span class="lineno"> 1616</span>&#160;```cpp</div><div class="line"><a name="l01617"></a><span class="lineno"> 1617</span>&#160;using component_family = entt::Family&lt;struct InternalRegistryComponentFamily&gt;;</div><div class="line"><a name="l01618"></a><span class="lineno"> 1618</span>&#160;</div><div class="line"><a name="l01619"></a><span class="lineno"> 1619</span>&#160;// ...</div><div class="line"><a name="l01620"></a><span class="lineno"> 1620</span>&#160;</div><div class="line"><a name="l01621"></a><span class="lineno"> 1621</span>&#160;template&lt;typename Component&gt;</div><div class="line"><a name="l01622"></a><span class="lineno"> 1622</span>&#160;component_type component() const noexcept {</div><div class="line"><a name="l01623"></a><span class="lineno"> 1623</span>&#160; return component_family::type&lt;Component&gt;();</div><div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;}</div><div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;```</div><div class="line"><a name="l01626"></a><span class="lineno"> 1626</span>&#160;</div><div class="line"><a name="l01627"></a><span class="lineno"> 1627</span>&#160;This is all what a _family_ has to offer: a `type` member function that returns</div><div class="line"><a name="l01628"></a><span class="lineno"> 1628</span>&#160;a numerical identifier for the given type.</div><div class="line"><a name="l01629"></a><span class="lineno"> 1629</span>&#160;</div><div class="line"><a name="l01630"></a><span class="lineno"> 1630</span>&#160;Please, note that identifiers aren&#39;t guaranteed to be the same for every run.</div><div class="line"><a name="l01631"></a><span class="lineno"> 1631</span>&#160;Indeed it mostly depends on the flow of execution.</div><div class="line"><a name="l01632"></a><span class="lineno"> 1632</span>&#160;</div><div class="line"><a name="l01633"></a><span class="lineno"> 1633</span>&#160;## Hashed strings</div><div class="line"><a name="l01634"></a><span class="lineno"> 1634</span>&#160;</div><div class="line"><a name="l01635"></a><span class="lineno"> 1635</span>&#160;A hashed string is a zero overhead resource identifier. Users can use</div><div class="line"><a name="l01636"></a><span class="lineno"> 1636</span>&#160;human-readable identifiers in the codebase while using their numeric</div><div class="line"><a name="l01637"></a><span class="lineno"> 1637</span>&#160;counterparts at runtime, thus without affecting performance.&lt;br/&gt;</div><div class="line"><a name="l01638"></a><span class="lineno"> 1638</span>&#160;The class has an implicit `constexpr` constructor that chews a bunch of</div><div class="line"><a name="l01639"></a><span class="lineno"> 1639</span>&#160;characters. Once created, all what one can do with it is getting back the</div><div class="line"><a name="l01640"></a><span class="lineno"> 1640</span>&#160;original string or converting it into a number.&lt;br/&gt;</div><div class="line"><a name="l01641"></a><span class="lineno"> 1641</span>&#160;The good part is that a hashed string can be used wherever a constant expression</div><div class="line"><a name="l01642"></a><span class="lineno"> 1642</span>&#160;is required and no _string-to-number_ conversion will take place at runtime if</div><div class="line"><a name="l01643"></a><span class="lineno"> 1643</span>&#160;used carefully.</div><div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;</div><div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;Example of use:</div><div class="line"><a name="l01646"></a><span class="lineno"> 1646</span>&#160;</div><div class="line"><a name="l01647"></a><span class="lineno"> 1647</span>&#160;```cpp</div><div class="line"><a name="l01648"></a><span class="lineno"> 1648</span>&#160;auto load(entt::HashedString::hash_type resource) {</div><div class="line"><a name="l01649"></a><span class="lineno"> 1649</span>&#160; // uses the numeric representation of the resource to load and return it</div><div class="line"><a name="l01650"></a><span class="lineno"> 1650</span>&#160;}</div><div class="line"><a name="l01651"></a><span class="lineno"> 1651</span>&#160;</div><div class="line"><a name="l01652"></a><span class="lineno"> 1652</span>&#160;auto resource = load(entt::HashedString{&quot;gui/background&quot;});</div><div class="line"><a name="l01653"></a><span class="lineno"> 1653</span>&#160;```</div><div class="line"><a name="l01654"></a><span class="lineno"> 1654</span>&#160;</div><div class="line"><a name="l01655"></a><span class="lineno"> 1655</span>&#160;### Conflicts</div><div class="line"><a name="l01656"></a><span class="lineno"> 1656</span>&#160;</div><div class="line"><a name="l01657"></a><span class="lineno"> 1657</span>&#160;The hashed string class uses internally FNV-1a to compute the numeric</div><div class="line"><a name="l01658"></a><span class="lineno"> 1658</span>&#160;counterpart of a string. Because of the _pigeonhole principle_, conflicts are</div><div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;possible. This is a fact.&lt;br/&gt;</div><div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160;There is no silver bullet to solve the problem of conflicts when dealing with</div><div class="line"><a name="l01661"></a><span class="lineno"> 1661</span>&#160;hashing functions. In this case, the best solution seemed to be to give up.</div><div class="line"><a name="l01662"></a><span class="lineno"> 1662</span>&#160;That&#39;s all.&lt;br/&gt;</div><div class="line"><a name="l01663"></a><span class="lineno"> 1663</span>&#160;After all, human-readable resource identifiers aren&#39;t something strictly defined</div><div class="line"><a name="l01664"></a><span class="lineno"> 1664</span>&#160;and over which users have not the control. Choosing a slightly different</div><div class="line"><a name="l01665"></a><span class="lineno"> 1665</span>&#160;identifier is probably the best solution to make the conflict disappear in this</div><div class="line"><a name="l01666"></a><span class="lineno"> 1666</span>&#160;case.</div><div class="line"><a name="l01667"></a><span class="lineno"> 1667</span>&#160;</div><div class="line"><a name="l01668"></a><span class="lineno"> 1668</span>&#160;# Crash Course: service locator</div><div class="line"><a name="l01669"></a><span class="lineno"> 1669</span>&#160;</div><div class="line"><a name="l01670"></a><span class="lineno"> 1670</span>&#160;Usually service locators are tightly bound to the services they expose and it&#39;s</div><div class="line"><a name="l01671"></a><span class="lineno"> 1671</span>&#160;hard to define a general purpose solution. This template based implementation</div><div class="line"><a name="l01672"></a><span class="lineno"> 1672</span>&#160;tries to fill the gap and to get rid of the burden of defining a different</div><div class="line"><a name="l01673"></a><span class="lineno"> 1673</span>&#160;specific locator for each application.&lt;br/&gt;</div><div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;This class is tiny, partially unsafe and thus risky to use. Moreover it doesn&#39;t</div><div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;fit probably most of the scenarios in which a service locator is required. Look</div><div class="line"><a name="l01676"></a><span class="lineno"> 1676</span>&#160;at it as a small tool that can sometimes be useful if the user knows how to</div><div class="line"><a name="l01677"></a><span class="lineno"> 1677</span>&#160;handle it.</div><div class="line"><a name="l01678"></a><span class="lineno"> 1678</span>&#160;</div><div class="line"><a name="l01679"></a><span class="lineno"> 1679</span>&#160;The API is straightforward. The basic idea is that services are implemented by</div><div class="line"><a name="l01680"></a><span class="lineno"> 1680</span>&#160;means of interfaces and rely on polymorphism.&lt;br/&gt;</div><div class="line"><a name="l01681"></a><span class="lineno"> 1681</span>&#160;The locator is instantiated with the base type of the service if any and a</div><div class="line"><a name="l01682"></a><span class="lineno"> 1682</span>&#160;concrete implementation is provided along with all the parameters required to</div><div class="line"><a name="l01683"></a><span class="lineno"> 1683</span>&#160;initialize it. As an example:</div><div class="line"><a name="l01684"></a><span class="lineno"> 1684</span>&#160;</div><div class="line"><a name="l01685"></a><span class="lineno"> 1685</span>&#160;```cpp</div><div class="line"><a name="l01686"></a><span class="lineno"> 1686</span>&#160;// the service has no base type, a locator is used to treat it as a kind of singleton</div><div class="line"><a name="l01687"></a><span class="lineno"> 1687</span>&#160;entt::ServiceLocator&lt;MyService&gt;::set(params...);</div><div class="line"><a name="l01688"></a><span class="lineno"> 1688</span>&#160;</div><div class="line"><a name="l01689"></a><span class="lineno"> 1689</span>&#160;// sets up an opaque service</div><div class="line"><a name="l01690"></a><span class="lineno"> 1690</span>&#160;entt::ServiceLocator&lt;AudioInterface&gt;::set&lt;AudioImplementation&gt;(params...);</div><div class="line"><a name="l01691"></a><span class="lineno"> 1691</span>&#160;</div><div class="line"><a name="l01692"></a><span class="lineno"> 1692</span>&#160;// resets (destroys) the service</div><div class="line"><a name="l01693"></a><span class="lineno"> 1693</span>&#160;entt::ServiceLocator&lt;AudioInterface&gt;::reset();</div><div class="line"><a name="l01694"></a><span class="lineno"> 1694</span>&#160;```</div><div class="line"><a name="l01695"></a><span class="lineno"> 1695</span>&#160;</div><div class="line"><a name="l01696"></a><span class="lineno"> 1696</span>&#160;The locator can also be queried to know if an active service is currently set</div><div class="line"><a name="l01697"></a><span class="lineno"> 1697</span>&#160;and to retrieve it if necessary (either as a pointer or as a reference):</div><div class="line"><a name="l01698"></a><span class="lineno"> 1698</span>&#160;</div><div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;```cpp</div><div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;// no service currently set</div><div class="line"><a name="l01701"></a><span class="lineno"> 1701</span>&#160;auto empty = entt::ServiceLocator&lt;AudioInterface&gt;::empty();</div><div class="line"><a name="l01702"></a><span class="lineno"> 1702</span>&#160;</div><div class="line"><a name="l01703"></a><span class="lineno"> 1703</span>&#160;// gets a (possibly empty) shared pointer to the service ...</div><div class="line"><a name="l01704"></a><span class="lineno"> 1704</span>&#160;std::shared_ptr&lt;AudioInterface&gt; ptr = entt::ServiceLocator&lt;AudioInterface&gt;::get();</div><div class="line"><a name="l01705"></a><span class="lineno"> 1705</span>&#160;</div><div class="line"><a name="l01706"></a><span class="lineno"> 1706</span>&#160;// ... or a reference, but it&#39;s undefined behaviour if the service isn&#39;t set yet</div><div class="line"><a name="l01707"></a><span class="lineno"> 1707</span>&#160;AudioInterface &amp;ref = entt::ServiceLocator&lt;AudioInterface&gt;::ref();</div><div class="line"><a name="l01708"></a><span class="lineno"> 1708</span>&#160;```</div><div class="line"><a name="l01709"></a><span class="lineno"> 1709</span>&#160;</div><div class="line"><a name="l01710"></a><span class="lineno"> 1710</span>&#160;A common use is to wrap the different locators in a container class, creating</div><div class="line"><a name="l01711"></a><span class="lineno"> 1711</span>&#160;aliases for the various services:</div><div class="line"><a name="l01712"></a><span class="lineno"> 1712</span>&#160;</div><div class="line"><a name="l01713"></a><span class="lineno"> 1713</span>&#160;```cpp</div><div class="line"><a name="l01714"></a><span class="lineno"> 1714</span>&#160;struct Locator {</div><div class="line"><a name="l01715"></a><span class="lineno"> 1715</span>&#160; using Camera = entt::ServiceLocator&lt;CameraInterface&gt;;</div><div class="line"><a name="l01716"></a><span class="lineno"> 1716</span>&#160; using Audio = entt::ServiceLocator&lt;AudioInterface&gt;;</div><div class="line"><a name="l01717"></a><span class="lineno"> 1717</span>&#160; // ...</div><div class="line"><a name="l01718"></a><span class="lineno"> 1718</span>&#160;};</div><div class="line"><a name="l01719"></a><span class="lineno"> 1719</span>&#160;</div><div class="line"><a name="l01720"></a><span class="lineno"> 1720</span>&#160;// ...</div><div class="line"><a name="l01721"></a><span class="lineno"> 1721</span>&#160;</div><div class="line"><a name="l01722"></a><span class="lineno"> 1722</span>&#160;void init() {</div><div class="line"><a name="l01723"></a><span class="lineno"> 1723</span>&#160; Locator::Camera::set&lt;CameraNull&gt;();</div><div class="line"><a name="l01724"></a><span class="lineno"> 1724</span>&#160; Locator::Audio::set&lt;AudioImplementation&gt;(params...);</div><div class="line"><a name="l01725"></a><span class="lineno"> 1725</span>&#160; // ...</div><div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;}</div><div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;```</div><div class="line"><a name="l01728"></a><span class="lineno"> 1728</span>&#160;</div><div class="line"><a name="l01729"></a><span class="lineno"> 1729</span>&#160;# Crash Course: cooperative scheduler</div><div class="line"><a name="l01730"></a><span class="lineno"> 1730</span>&#160;</div><div class="line"><a name="l01731"></a><span class="lineno"> 1731</span>&#160;Sometimes processes are a useful tool to work around the strict definition of a</div><div class="line"><a name="l01732"></a><span class="lineno"> 1732</span>&#160;system and introduce logic in a different way, usually without resorting to the</div><div class="line"><a name="l01733"></a><span class="lineno"> 1733</span>&#160;introduction of other components.</div><div class="line"><a name="l01734"></a><span class="lineno"> 1734</span>&#160;</div><div class="line"><a name="l01735"></a><span class="lineno"> 1735</span>&#160;The `EnTT` framework offers a minimal support to this paradigm by introducing a</div><div class="line"><a name="l01736"></a><span class="lineno"> 1736</span>&#160;few classes that users can use to define and execute cooperative processes.</div><div class="line"><a name="l01737"></a><span class="lineno"> 1737</span>&#160;</div><div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;## The process</div><div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;</div><div class="line"><a name="l01740"></a><span class="lineno"> 1740</span>&#160;A typical process must inherit from the `Process` class template that stays true</div><div class="line"><a name="l01741"></a><span class="lineno"> 1741</span>&#160;to the CRTP idiom. Moreover, derived classes must specify what&#39;s the intended</div><div class="line"><a name="l01742"></a><span class="lineno"> 1742</span>&#160;type for elapsed times.</div><div class="line"><a name="l01743"></a><span class="lineno"> 1743</span>&#160;</div><div class="line"><a name="l01744"></a><span class="lineno"> 1744</span>&#160;A process should expose publicly the following member functions whether</div><div class="line"><a name="l01745"></a><span class="lineno"> 1745</span>&#160;required (note that it isn&#39;t required to define a function unless the derived</div><div class="line"><a name="l01746"></a><span class="lineno"> 1746</span>&#160;class wants to _override_ the default behavior):</div><div class="line"><a name="l01747"></a><span class="lineno"> 1747</span>&#160;</div><div class="line"><a name="l01748"></a><span class="lineno"> 1748</span>&#160;* `void update(Delta, void *);`</div><div class="line"><a name="l01749"></a><span class="lineno"> 1749</span>&#160;</div><div class="line"><a name="l01750"></a><span class="lineno"> 1750</span>&#160; It&#39;s invoked once per tick until a process is explicitly aborted or it</div><div class="line"><a name="l01751"></a><span class="lineno"> 1751</span>&#160; terminates either with or without errors. Even though it&#39;s not mandatory to</div><div class="line"><a name="l01752"></a><span class="lineno"> 1752</span>&#160; declare this member function, as a rule of thumb each process should at</div><div class="line"><a name="l01753"></a><span class="lineno"> 1753</span>&#160; least define it to work properly. The `void *` parameter is an opaque pointer</div><div class="line"><a name="l01754"></a><span class="lineno"> 1754</span>&#160; to user data (if any) forwarded directly to the process during an update.</div><div class="line"><a name="l01755"></a><span class="lineno"> 1755</span>&#160;</div><div class="line"><a name="l01756"></a><span class="lineno"> 1756</span>&#160;* `void init(void *);`</div><div class="line"><a name="l01757"></a><span class="lineno"> 1757</span>&#160;</div><div class="line"><a name="l01758"></a><span class="lineno"> 1758</span>&#160; It&#39;s invoked at the first tick, immediately before an update. The `void *`</div><div class="line"><a name="l01759"></a><span class="lineno"> 1759</span>&#160; parameter is an opaque pointer to user data (if any) forwarded directly to the</div><div class="line"><a name="l01760"></a><span class="lineno"> 1760</span>&#160; process during an update.</div><div class="line"><a name="l01761"></a><span class="lineno"> 1761</span>&#160;</div><div class="line"><a name="l01762"></a><span class="lineno"> 1762</span>&#160;* `void succeeded();`</div><div class="line"><a name="l01763"></a><span class="lineno"> 1763</span>&#160;</div><div class="line"><a name="l01764"></a><span class="lineno"> 1764</span>&#160; It&#39;s invoked in case of success, immediately after an update and during the</div><div class="line"><a name="l01765"></a><span class="lineno"> 1765</span>&#160; same tick.</div><div class="line"><a name="l01766"></a><span class="lineno"> 1766</span>&#160;</div><div class="line"><a name="l01767"></a><span class="lineno"> 1767</span>&#160;* `void failed();`</div><div class="line"><a name="l01768"></a><span class="lineno"> 1768</span>&#160;</div><div class="line"><a name="l01769"></a><span class="lineno"> 1769</span>&#160; It&#39;s invoked in case of errors, immediately after an update and during the</div><div class="line"><a name="l01770"></a><span class="lineno"> 1770</span>&#160; same tick.</div><div class="line"><a name="l01771"></a><span class="lineno"> 1771</span>&#160;</div><div class="line"><a name="l01772"></a><span class="lineno"> 1772</span>&#160;* `void aborted();`</div><div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;</div><div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160; It&#39;s invoked only if a process is explicitly aborted. There is no guarantee</div><div class="line"><a name="l01775"></a><span class="lineno"> 1775</span>&#160; that it executes in the same tick, this depends solely on whether the</div><div class="line"><a name="l01776"></a><span class="lineno"> 1776</span>&#160; process is aborted immediately or not.</div><div class="line"><a name="l01777"></a><span class="lineno"> 1777</span>&#160;</div><div class="line"><a name="l01778"></a><span class="lineno"> 1778</span>&#160;Derived classes can also change the internal state of a process by invoking</div><div class="line"><a name="l01779"></a><span class="lineno"> 1779</span>&#160;`succeed` and `fail`, as well as `pause` and `unpause` the process itself. All</div><div class="line"><a name="l01780"></a><span class="lineno"> 1780</span>&#160;these are protected member functions made available to be able to manage the</div><div class="line"><a name="l01781"></a><span class="lineno"> 1781</span>&#160;life cycle of a process from a derived class.</div><div class="line"><a name="l01782"></a><span class="lineno"> 1782</span>&#160;</div><div class="line"><a name="l01783"></a><span class="lineno"> 1783</span>&#160;Here is a minimal example for the sake of curiosity:</div><div class="line"><a name="l01784"></a><span class="lineno"> 1784</span>&#160;</div><div class="line"><a name="l01785"></a><span class="lineno"> 1785</span>&#160;```cpp</div><div class="line"><a name="l01786"></a><span class="lineno"> 1786</span>&#160;struct MyProcess: entt::Process&lt;MyProcess, std::uint32_t&gt; {</div><div class="line"><a name="l01787"></a><span class="lineno"> 1787</span>&#160; using delta_type = std::uint32_t;</div><div class="line"><a name="l01788"></a><span class="lineno"> 1788</span>&#160;</div><div class="line"><a name="l01789"></a><span class="lineno"> 1789</span>&#160; void update(delta_type delta, void *) {</div><div class="line"><a name="l01790"></a><span class="lineno"> 1790</span>&#160; remaining = delta &gt; remaining ? delta_type{] : (remaining - delta);</div><div class="line"><a name="l01791"></a><span class="lineno"> 1791</span>&#160;</div><div class="line"><a name="l01792"></a><span class="lineno"> 1792</span>&#160; // ...</div><div class="line"><a name="l01793"></a><span class="lineno"> 1793</span>&#160;</div><div class="line"><a name="l01794"></a><span class="lineno"> 1794</span>&#160; if(!remaining) {</div><div class="line"><a name="l01795"></a><span class="lineno"> 1795</span>&#160; succeed();</div><div class="line"><a name="l01796"></a><span class="lineno"> 1796</span>&#160; }</div><div class="line"><a name="l01797"></a><span class="lineno"> 1797</span>&#160; }</div><div class="line"><a name="l01798"></a><span class="lineno"> 1798</span>&#160;</div><div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160; void init(void *data) {</div><div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160; remaining = *static_cast&lt;delta_type *&gt;(data);</div><div class="line"><a name="l01801"></a><span class="lineno"> 1801</span>&#160; }</div><div class="line"><a name="l01802"></a><span class="lineno"> 1802</span>&#160;</div><div class="line"><a name="l01803"></a><span class="lineno"> 1803</span>&#160;private:</div><div class="line"><a name="l01804"></a><span class="lineno"> 1804</span>&#160; delta_type remaining;</div><div class="line"><a name="l01805"></a><span class="lineno"> 1805</span>&#160;};</div><div class="line"><a name="l01806"></a><span class="lineno"> 1806</span>&#160;```</div><div class="line"><a name="l01807"></a><span class="lineno"> 1807</span>&#160;</div><div class="line"><a name="l01808"></a><span class="lineno"> 1808</span>&#160;### Adaptor</div><div class="line"><a name="l01809"></a><span class="lineno"> 1809</span>&#160;</div><div class="line"><a name="l01810"></a><span class="lineno"> 1810</span>&#160;Lambdas and functors can&#39;t be used directly with a scheduler for they are not</div><div class="line"><a name="l01811"></a><span class="lineno"> 1811</span>&#160;properly defined processes with managed life cycles.&lt;br/&gt;</div><div class="line"><a name="l01812"></a><span class="lineno"> 1812</span>&#160;This class helps in filling the gap and turning lambdas and functors into</div><div class="line"><a name="l01813"></a><span class="lineno"> 1813</span>&#160;full featured processes usable by a scheduler.</div><div class="line"><a name="l01814"></a><span class="lineno"> 1814</span>&#160;</div><div class="line"><a name="l01815"></a><span class="lineno"> 1815</span>&#160;The function call operator has a signature similar to the one of the `update`</div><div class="line"><a name="l01816"></a><span class="lineno"> 1816</span>&#160;function of a process but for the fact that it receives two extra arguments to</div><div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;call whenever a process is terminated with success or with an error:</div><div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;</div><div class="line"><a name="l01819"></a><span class="lineno"> 1819</span>&#160;```cpp</div><div class="line"><a name="l01820"></a><span class="lineno"> 1820</span>&#160;void(Delta delta, void *data, auto succeed, auto fail);</div><div class="line"><a name="l01821"></a><span class="lineno"> 1821</span>&#160;```</div><div class="line"><a name="l01822"></a><span class="lineno"> 1822</span>&#160;</div><div class="line"><a name="l01823"></a><span class="lineno"> 1823</span>&#160;Parameters have the following meaning:</div><div class="line"><a name="l01824"></a><span class="lineno"> 1824</span>&#160;</div><div class="line"><a name="l01825"></a><span class="lineno"> 1825</span>&#160;* `delta` is the elapsed time.</div><div class="line"><a name="l01826"></a><span class="lineno"> 1826</span>&#160;* `data` is an opaque pointer to user data if any, `nullptr` otherwise.</div><div class="line"><a name="l01827"></a><span class="lineno"> 1827</span>&#160;* `succeed` is a function to call when a process terminates with success.</div><div class="line"><a name="l01828"></a><span class="lineno"> 1828</span>&#160;* `fail` is a function to call when a process terminates with errors.</div><div class="line"><a name="l01829"></a><span class="lineno"> 1829</span>&#160;</div><div class="line"><a name="l01830"></a><span class="lineno"> 1830</span>&#160;Both `succeed` and `fail` accept no parameters at all.</div><div class="line"><a name="l01831"></a><span class="lineno"> 1831</span>&#160;</div><div class="line"><a name="l01832"></a><span class="lineno"> 1832</span>&#160;Note that usually users shouldn&#39;t worry about creating adaptors at all. A</div><div class="line"><a name="l01833"></a><span class="lineno"> 1833</span>&#160;scheduler creates them internally each and every time a lambda or a functor is</div><div class="line"><a name="l01834"></a><span class="lineno"> 1834</span>&#160;used as a process.</div><div class="line"><a name="l01835"></a><span class="lineno"> 1835</span>&#160;</div><div class="line"><a name="l01836"></a><span class="lineno"> 1836</span>&#160;## The scheduler</div><div class="line"><a name="l01837"></a><span class="lineno"> 1837</span>&#160;</div><div class="line"><a name="l01838"></a><span class="lineno"> 1838</span>&#160;A cooperative scheduler runs different processes and helps managing their life</div><div class="line"><a name="l01839"></a><span class="lineno"> 1839</span>&#160;cycles.</div><div class="line"><a name="l01840"></a><span class="lineno"> 1840</span>&#160;</div><div class="line"><a name="l01841"></a><span class="lineno"> 1841</span>&#160;Each process is invoked once per tick. If it terminates, it&#39;s removed</div><div class="line"><a name="l01842"></a><span class="lineno"> 1842</span>&#160;automatically from the scheduler and it&#39;s never invoked again. Otherwise it&#39;s</div><div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;a good candidate to run once more the next tick.&lt;br/&gt;</div><div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;A process can also have a child. In this case, the process is replaced with</div><div class="line"><a name="l01845"></a><span class="lineno"> 1845</span>&#160;its child when it terminates if it returns with success. In case of errors,</div><div class="line"><a name="l01846"></a><span class="lineno"> 1846</span>&#160;both the process and its child are discarded. This way, it&#39;s easy to create</div><div class="line"><a name="l01847"></a><span class="lineno"> 1847</span>&#160;chain of processes to run sequentially.</div><div class="line"><a name="l01848"></a><span class="lineno"> 1848</span>&#160;</div><div class="line"><a name="l01849"></a><span class="lineno"> 1849</span>&#160;Using a scheduler is straightforward. To create it, users must provide only the</div><div class="line"><a name="l01850"></a><span class="lineno"> 1850</span>&#160;type for the elapsed times and no arguments at all:</div><div class="line"><a name="l01851"></a><span class="lineno"> 1851</span>&#160;</div><div class="line"><a name="l01852"></a><span class="lineno"> 1852</span>&#160;```cpp</div><div class="line"><a name="l01853"></a><span class="lineno"> 1853</span>&#160;Scheduler&lt;std::uint32_t&gt; scheduler;</div><div class="line"><a name="l01854"></a><span class="lineno"> 1854</span>&#160;```</div><div class="line"><a name="l01855"></a><span class="lineno"> 1855</span>&#160;</div><div class="line"><a name="l01856"></a><span class="lineno"> 1856</span>&#160;It has member functions to query its internal data structures, like `empty` or</div><div class="line"><a name="l01857"></a><span class="lineno"> 1857</span>&#160;`size`, as well as a `clear` utility to reset it to a clean state:</div><div class="line"><a name="l01858"></a><span class="lineno"> 1858</span>&#160;</div><div class="line"><a name="l01859"></a><span class="lineno"> 1859</span>&#160;```cpp</div><div class="line"><a name="l01860"></a><span class="lineno"> 1860</span>&#160;// checks if there are processes still running</div><div class="line"><a name="l01861"></a><span class="lineno"> 1861</span>&#160;bool empty = scheduler.empty();</div><div class="line"><a name="l01862"></a><span class="lineno"> 1862</span>&#160;</div><div class="line"><a name="l01863"></a><span class="lineno"> 1863</span>&#160;// gets the number of processes still running</div><div class="line"><a name="l01864"></a><span class="lineno"> 1864</span>&#160;Scheduler&lt;std::uint32_t&gt;::size_type size = scheduler.size();</div><div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;</div><div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;// resets the scheduler to its initial state and discards all the processes</div><div class="line"><a name="l01867"></a><span class="lineno"> 1867</span>&#160;scheduler.clear();</div><div class="line"><a name="l01868"></a><span class="lineno"> 1868</span>&#160;```</div><div class="line"><a name="l01869"></a><span class="lineno"> 1869</span>&#160;</div><div class="line"><a name="l01870"></a><span class="lineno"> 1870</span>&#160;To attach a process to a scheduler there are mainly two ways:</div><div class="line"><a name="l01871"></a><span class="lineno"> 1871</span>&#160;</div><div class="line"><a name="l01872"></a><span class="lineno"> 1872</span>&#160;* If the process inherits from the `Process` class template, it&#39;s enough to</div><div class="line"><a name="l01873"></a><span class="lineno"> 1873</span>&#160; indicate its type and submit all the parameters required to construct it to</div><div class="line"><a name="l01874"></a><span class="lineno"> 1874</span>&#160; the `attach` member function:</div><div class="line"><a name="l01875"></a><span class="lineno"> 1875</span>&#160;</div><div class="line"><a name="l01876"></a><span class="lineno"> 1876</span>&#160; ```cpp</div><div class="line"><a name="l01877"></a><span class="lineno"> 1877</span>&#160; scheduler.attach&lt;MyProcess&gt;(&quot;foobar&quot;);</div><div class="line"><a name="l01878"></a><span class="lineno"> 1878</span>&#160; ```</div><div class="line"><a name="l01879"></a><span class="lineno"> 1879</span>&#160;</div><div class="line"><a name="l01880"></a><span class="lineno"> 1880</span>&#160;* Otherwise, in case of a lambda or a functor, it&#39;s enough to provide an</div><div class="line"><a name="l01881"></a><span class="lineno"> 1881</span>&#160; instance of the class to the `attach` member function:</div><div class="line"><a name="l01882"></a><span class="lineno"> 1882</span>&#160;</div><div class="line"><a name="l01883"></a><span class="lineno"> 1883</span>&#160; ```cpp</div><div class="line"><a name="l01884"></a><span class="lineno"> 1884</span>&#160; scheduler.attach([](auto...){ /* ... */ });</div><div class="line"><a name="l01885"></a><span class="lineno"> 1885</span>&#160; ```</div><div class="line"><a name="l01886"></a><span class="lineno"> 1886</span>&#160;</div><div class="line"><a name="l01887"></a><span class="lineno"> 1887</span>&#160;In both cases, the return value is an opaque object that offers a `then` member</div><div class="line"><a name="l01888"></a><span class="lineno"> 1888</span>&#160;function to use to create chains of processes to run sequentially.&lt;br/&gt;</div><div class="line"><a name="l01889"></a><span class="lineno"> 1889</span>&#160;As a minimal example of use:</div><div class="line"><a name="l01890"></a><span class="lineno"> 1890</span>&#160;</div><div class="line"><a name="l01891"></a><span class="lineno"> 1891</span>&#160;```cpp</div><div class="line"><a name="l01892"></a><span class="lineno"> 1892</span>&#160;// schedules a task in the form of a lambda function</div><div class="line"><a name="l01893"></a><span class="lineno"> 1893</span>&#160;scheduler.attach([](auto delta, void *, auto succeed, auto fail) {</div><div class="line"><a name="l01894"></a><span class="lineno"> 1894</span>&#160; // ...</div><div class="line"><a name="l01895"></a><span class="lineno"> 1895</span>&#160;})</div><div class="line"><a name="l01896"></a><span class="lineno"> 1896</span>&#160;// appends a child in the form of another lambda function</div><div class="line"><a name="l01897"></a><span class="lineno"> 1897</span>&#160;.then([](auto delta, void *, auto succeed, auto fail) {</div><div class="line"><a name="l01898"></a><span class="lineno"> 1898</span>&#160; // ...</div><div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;})</div><div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;// appends a child in the form of a process class</div><div class="line"><a name="l01901"></a><span class="lineno"> 1901</span>&#160;.then&lt;MyProcess&gt;();</div><div class="line"><a name="l01902"></a><span class="lineno"> 1902</span>&#160;```</div><div class="line"><a name="l01903"></a><span class="lineno"> 1903</span>&#160;</div><div class="line"><a name="l01904"></a><span class="lineno"> 1904</span>&#160;To update a scheduler and thus all its processes, the `update` member function</div><div class="line"><a name="l01905"></a><span class="lineno"> 1905</span>&#160;is the way to go:</div><div class="line"><a name="l01906"></a><span class="lineno"> 1906</span>&#160;</div><div class="line"><a name="l01907"></a><span class="lineno"> 1907</span>&#160;```cpp</div><div class="line"><a name="l01908"></a><span class="lineno"> 1908</span>&#160;// updates all the processes, no user data are provided</div><div class="line"><a name="l01909"></a><span class="lineno"> 1909</span>&#160;scheduler.update(delta);</div><div class="line"><a name="l01910"></a><span class="lineno"> 1910</span>&#160;</div><div class="line"><a name="l01911"></a><span class="lineno"> 1911</span>&#160;// updates all the processes and provides them with custom data</div><div class="line"><a name="l01912"></a><span class="lineno"> 1912</span>&#160;scheduler.update(delta, &amp;data);</div><div class="line"><a name="l01913"></a><span class="lineno"> 1913</span>&#160;```</div><div class="line"><a name="l01914"></a><span class="lineno"> 1914</span>&#160;</div><div class="line"><a name="l01915"></a><span class="lineno"> 1915</span>&#160;In addition to these functions, the scheduler offers an `abort` member function</div><div class="line"><a name="l01916"></a><span class="lineno"> 1916</span>&#160;that can be used to discard all the running processes at once:</div><div class="line"><a name="l01917"></a><span class="lineno"> 1917</span>&#160;</div><div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;```cpp</div><div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;// aborts all the processes abruptly ...</div><div class="line"><a name="l01920"></a><span class="lineno"> 1920</span>&#160;scheduler.abort(true);</div><div class="line"><a name="l01921"></a><span class="lineno"> 1921</span>&#160;</div><div class="line"><a name="l01922"></a><span class="lineno"> 1922</span>&#160;// ... or gracefully during the next tick</div><div class="line"><a name="l01923"></a><span class="lineno"> 1923</span>&#160;scheduler.abort();</div><div class="line"><a name="l01924"></a><span class="lineno"> 1924</span>&#160;```</div><div class="line"><a name="l01925"></a><span class="lineno"> 1925</span>&#160;</div><div class="line"><a name="l01926"></a><span class="lineno"> 1926</span>&#160;# Crash Course: resource management</div><div class="line"><a name="l01927"></a><span class="lineno"> 1927</span>&#160;</div><div class="line"><a name="l01928"></a><span class="lineno"> 1928</span>&#160;Resource management is usually one of the most critical part of a software like</div><div class="line"><a name="l01929"></a><span class="lineno"> 1929</span>&#160;a game. Solutions are often tuned to the particular application. There exist</div><div class="line"><a name="l01930"></a><span class="lineno"> 1930</span>&#160;several approaches and all of them are perfectly fine as long as they fit the</div><div class="line"><a name="l01931"></a><span class="lineno"> 1931</span>&#160;requirements of the piece of software in which they are used.&lt;br/&gt;</div><div class="line"><a name="l01932"></a><span class="lineno"> 1932</span>&#160;Examples are loading everything on start, loading on request, predictive</div><div class="line"><a name="l01933"></a><span class="lineno"> 1933</span>&#160;loading, and so on.</div><div class="line"><a name="l01934"></a><span class="lineno"> 1934</span>&#160;</div><div class="line"><a name="l01935"></a><span class="lineno"> 1935</span>&#160;The `EnTT` framework doesn&#39;t pretend to offer a _one-fits-all_ solution for the</div><div class="line"><a name="l01936"></a><span class="lineno"> 1936</span>&#160;different cases. Instead, it offers a minimal and perhaps trivial cache that can</div><div class="line"><a name="l01937"></a><span class="lineno"> 1937</span>&#160;be useful most of the time during prototyping and sometimes even in a production</div><div class="line"><a name="l01938"></a><span class="lineno"> 1938</span>&#160;environment.&lt;br/&gt;</div><div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;For those interested in the subject, the plan is to improve it considerably over</div><div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;time in terms of performance, memory usage and functionalities. Hoping to make</div><div class="line"><a name="l01941"></a><span class="lineno"> 1941</span>&#160;it, of course, one step at a time.</div><div class="line"><a name="l01942"></a><span class="lineno"> 1942</span>&#160;</div><div class="line"><a name="l01943"></a><span class="lineno"> 1943</span>&#160;## The resource, the loader and the cache</div><div class="line"><a name="l01944"></a><span class="lineno"> 1944</span>&#160;</div><div class="line"><a name="l01945"></a><span class="lineno"> 1945</span>&#160;There are three main actors in the model: the resource, the loader and the</div><div class="line"><a name="l01946"></a><span class="lineno"> 1946</span>&#160;cache.</div><div class="line"><a name="l01947"></a><span class="lineno"> 1947</span>&#160;</div><div class="line"><a name="l01948"></a><span class="lineno"> 1948</span>&#160;The _resource_ is whatever the user wants it to be. An image, a video, an audio,</div><div class="line"><a name="l01949"></a><span class="lineno"> 1949</span>&#160;whatever. There are no limits.&lt;br/&gt;</div><div class="line"><a name="l01950"></a><span class="lineno"> 1950</span>&#160;As a minimal example:</div><div class="line"><a name="l01951"></a><span class="lineno"> 1951</span>&#160;</div><div class="line"><a name="l01952"></a><span class="lineno"> 1952</span>&#160;```cpp</div><div class="line"><a name="l01953"></a><span class="lineno"> 1953</span>&#160;struct MyResource { const int value; };</div><div class="line"><a name="l01954"></a><span class="lineno"> 1954</span>&#160;```</div><div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;</div><div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;A _loader_ is a class the aim of which is to load a specific resource. It has to</div><div class="line"><a name="l01957"></a><span class="lineno"> 1957</span>&#160;inherit directly from the dedicated base class as in the following example:</div><div class="line"><a name="l01958"></a><span class="lineno"> 1958</span>&#160;</div><div class="line"><a name="l01959"></a><span class="lineno"> 1959</span>&#160;```cpp</div><div class="line"><a name="l01960"></a><span class="lineno"> 1960</span>&#160;struct MyLoader final: entt::ResourceLoader&lt;MyLoader, MyResource&gt; {</div><div class="line"><a name="l01961"></a><span class="lineno"> 1961</span>&#160; // ...</div><div class="line"><a name="l01962"></a><span class="lineno"> 1962</span>&#160;};</div><div class="line"><a name="l01963"></a><span class="lineno"> 1963</span>&#160;```</div><div class="line"><a name="l01964"></a><span class="lineno"> 1964</span>&#160;</div><div class="line"><a name="l01965"></a><span class="lineno"> 1965</span>&#160;Where `MyResource` is the type of resources it creates.&lt;br/&gt;</div><div class="line"><a name="l01966"></a><span class="lineno"> 1966</span>&#160;A resource loader must also expose a public const member function named `load`</div><div class="line"><a name="l01967"></a><span class="lineno"> 1967</span>&#160;that accepts a variable number of arguments and returns a shared pointer to a</div><div class="line"><a name="l01968"></a><span class="lineno"> 1968</span>&#160;resource.&lt;br/&gt;</div><div class="line"><a name="l01969"></a><span class="lineno"> 1969</span>&#160;As an example:</div><div class="line"><a name="l01970"></a><span class="lineno"> 1970</span>&#160;</div><div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;```cpp</div><div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;struct MyLoader: entt::ResourceLoader&lt;MyLoader, MyResource&gt; {</div><div class="line"><a name="l01973"></a><span class="lineno"> 1973</span>&#160; std::shared_ptr&lt;MyResource&gt; load(int value) const {</div><div class="line"><a name="l01974"></a><span class="lineno"> 1974</span>&#160; // ...</div><div class="line"><a name="l01975"></a><span class="lineno"> 1975</span>&#160; return std::shared_ptr&lt;MyResource&gt;(new MyResource{ value });</div><div class="line"><a name="l01976"></a><span class="lineno"> 1976</span>&#160; }</div><div class="line"><a name="l01977"></a><span class="lineno"> 1977</span>&#160;};</div><div class="line"><a name="l01978"></a><span class="lineno"> 1978</span>&#160;```</div><div class="line"><a name="l01979"></a><span class="lineno"> 1979</span>&#160;</div><div class="line"><a name="l01980"></a><span class="lineno"> 1980</span>&#160;In general, resource loaders should not have a state or retain data of any type.</div><div class="line"><a name="l01981"></a><span class="lineno"> 1981</span>&#160;They should let the cache manage their resources instead.&lt;br/&gt;</div><div class="line"><a name="l01982"></a><span class="lineno"> 1982</span>&#160;As a side note, base class and CRTP idiom aren&#39;t strictly required with the</div><div class="line"><a name="l01983"></a><span class="lineno"> 1983</span>&#160;current implementation. One could argue that a cache can easily work with</div><div class="line"><a name="l01984"></a><span class="lineno"> 1984</span>&#160;loaders of any type. However, future changes won&#39;t be breaking ones by forcing</div><div class="line"><a name="l01985"></a><span class="lineno"> 1985</span>&#160;the use of a base class today and that&#39;s why the model is already in its place.</div><div class="line"><a name="l01986"></a><span class="lineno"> 1986</span>&#160;</div><div class="line"><a name="l01987"></a><span class="lineno"> 1987</span>&#160;Finally, a cache is a specialization of a class template tailored to a specific</div><div class="line"><a name="l01988"></a><span class="lineno"> 1988</span>&#160;resource:</div><div class="line"><a name="l01989"></a><span class="lineno"> 1989</span>&#160;</div><div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;```cpp</div><div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;using MyResourceCache = entt::ResourceCache&lt;MyResource&gt;;</div><div class="line"><a name="l01992"></a><span class="lineno"> 1992</span>&#160;</div><div class="line"><a name="l01993"></a><span class="lineno"> 1993</span>&#160;// ...</div><div class="line"><a name="l01994"></a><span class="lineno"> 1994</span>&#160;</div><div class="line"><a name="l01995"></a><span class="lineno"> 1995</span>&#160;MyResourceCache cache{};</div><div class="line"><a name="l01996"></a><span class="lineno"> 1996</span>&#160;```</div><div class="line"><a name="l01997"></a><span class="lineno"> 1997</span>&#160;</div><div class="line"><a name="l01998"></a><span class="lineno"> 1998</span>&#160;The idea is to create different caches for different types of resources and to</div><div class="line"><a name="l01999"></a><span class="lineno"> 1999</span>&#160;manage each one independently and in the most appropriate way.&lt;br/&gt;</div><div class="line"><a name="l02000"></a><span class="lineno"> 2000</span>&#160;As a (very) trivial example, audio tracks can survive in most of the scenes of</div><div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;an application while meshes can be associated with a single scene and then</div><div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;discarded when the user leaves it.</div><div class="line"><a name="l02003"></a><span class="lineno"> 2003</span>&#160;</div><div class="line"><a name="l02004"></a><span class="lineno"> 2004</span>&#160;A cache offers a set of basic functionalities to query its internal state and to</div><div class="line"><a name="l02005"></a><span class="lineno"> 2005</span>&#160;_organize_ it:</div><div class="line"><a name="l02006"></a><span class="lineno"> 2006</span>&#160;</div><div class="line"><a name="l02007"></a><span class="lineno"> 2007</span>&#160;```cpp</div><div class="line"><a name="l02008"></a><span class="lineno"> 2008</span>&#160;// gets the number of resources managed by a cache</div><div class="line"><a name="l02009"></a><span class="lineno"> 2009</span>&#160;auto size = cache.size();</div><div class="line"><a name="l02010"></a><span class="lineno"> 2010</span>&#160;</div><div class="line"><a name="l02011"></a><span class="lineno"> 2011</span>&#160;// checks if a cache contains at least a valid resource</div><div class="line"><a name="l02012"></a><span class="lineno"> 2012</span>&#160;auto empty = cache.empty();</div><div class="line"><a name="l02013"></a><span class="lineno"> 2013</span>&#160;</div><div class="line"><a name="l02014"></a><span class="lineno"> 2014</span>&#160;// clears a cache and discards its content</div><div class="line"><a name="l02015"></a><span class="lineno"> 2015</span>&#160;cache.clear();</div><div class="line"><a name="l02016"></a><span class="lineno"> 2016</span>&#160;```</div><div class="line"><a name="l02017"></a><span class="lineno"> 2017</span>&#160;</div><div class="line"><a name="l02018"></a><span class="lineno"> 2018</span>&#160;Besides these member functions, it contains what is needed to load, use and</div><div class="line"><a name="l02019"></a><span class="lineno"> 2019</span>&#160;discard resources of the given type.&lt;br/&gt;</div><div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;Before to explore this part of the interface, it makes sense to mention how</div><div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;resources are identified. The type of the identifiers to use is defined as:</div><div class="line"><a name="l02022"></a><span class="lineno"> 2022</span>&#160;</div><div class="line"><a name="l02023"></a><span class="lineno"> 2023</span>&#160;```cpp</div><div class="line"><a name="l02024"></a><span class="lineno"> 2024</span>&#160;entt::ResourceCache&lt;Resource&gt;::resource_type</div><div class="line"><a name="l02025"></a><span class="lineno"> 2025</span>&#160;```</div><div class="line"><a name="l02026"></a><span class="lineno"> 2026</span>&#160;</div><div class="line"><a name="l02027"></a><span class="lineno"> 2027</span>&#160;Where `resource_type` is an alias for `entt::HashedString`. Therefore, resource</div><div class="line"><a name="l02028"></a><span class="lineno"> 2028</span>&#160;identifiers are created explicitly as in the following example:</div><div class="line"><a name="l02029"></a><span class="lineno"> 2029</span>&#160;</div><div class="line"><a name="l02030"></a><span class="lineno"> 2030</span>&#160;```cpp</div><div class="line"><a name="l02031"></a><span class="lineno"> 2031</span>&#160;constexpr auto identifier = entt::ResourceCache&lt;Resource&gt;::resource_type{&quot;my/resource/identifier&quot;};</div><div class="line"><a name="l02032"></a><span class="lineno"> 2032</span>&#160;// this is equivalent to the following</div><div class="line"><a name="l02033"></a><span class="lineno"> 2033</span>&#160;constexpr auto hs = entt::HashedString{&quot;my/resource/identifier&quot;};</div><div class="line"><a name="l02034"></a><span class="lineno"> 2034</span>&#160;```</div><div class="line"><a name="l02035"></a><span class="lineno"> 2035</span>&#160;</div><div class="line"><a name="l02036"></a><span class="lineno"> 2036</span>&#160;The class `HashedString` is described in a dedicated section, so I won&#39;t do in</div><div class="line"><a name="l02037"></a><span class="lineno"> 2037</span>&#160;details here.</div><div class="line"><a name="l02038"></a><span class="lineno"> 2038</span>&#160;</div><div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;Resources are loaded and thus stored in a cache through the `load` member</div><div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;function. It accepts the loader to use as a template parameter, the resource</div><div class="line"><a name="l02041"></a><span class="lineno"> 2041</span>&#160;identifier and the parameters used to construct the resource as arguments:</div><div class="line"><a name="l02042"></a><span class="lineno"> 2042</span>&#160;</div><div class="line"><a name="l02043"></a><span class="lineno"> 2043</span>&#160;```cpp</div><div class="line"><a name="l02044"></a><span class="lineno"> 2044</span>&#160;// uses the identifier declared above</div><div class="line"><a name="l02045"></a><span class="lineno"> 2045</span>&#160;cache.load&lt;MyLoader&gt;(identifier, 0);</div><div class="line"><a name="l02046"></a><span class="lineno"> 2046</span>&#160;</div><div class="line"><a name="l02047"></a><span class="lineno"> 2047</span>&#160;// uses a const char * directly as an identifier</div><div class="line"><a name="l02048"></a><span class="lineno"> 2048</span>&#160;cache.load&lt;MyLoader&gt;(&quot;another/identifier&quot;, 42);</div><div class="line"><a name="l02049"></a><span class="lineno"> 2049</span>&#160;```</div><div class="line"><a name="l02050"></a><span class="lineno"> 2050</span>&#160;</div><div class="line"><a name="l02051"></a><span class="lineno"> 2051</span>&#160;The return value can be used to know if the resource has been loaded correctly.</div><div class="line"><a name="l02052"></a><span class="lineno"> 2052</span>&#160;In case the loader returns an invalid pointer or the resource already exists in</div><div class="line"><a name="l02053"></a><span class="lineno"> 2053</span>&#160;the cache, a false value is returned:</div><div class="line"><a name="l02054"></a><span class="lineno"> 2054</span>&#160;</div><div class="line"><a name="l02055"></a><span class="lineno"> 2055</span>&#160;```cpp</div><div class="line"><a name="l02056"></a><span class="lineno"> 2056</span>&#160;if(!cache.load&lt;MyLoader&gt;(&quot;another/identifier&quot;, 42)) {</div><div class="line"><a name="l02057"></a><span class="lineno"> 2057</span>&#160; // ...</div><div class="line"><a name="l02058"></a><span class="lineno"> 2058</span>&#160;}</div><div class="line"><a name="l02059"></a><span class="lineno"> 2059</span>&#160;```</div><div class="line"><a name="l02060"></a><span class="lineno"> 2060</span>&#160;</div><div class="line"><a name="l02061"></a><span class="lineno"> 2061</span>&#160;Unfortunately, in this case there is no way to know what was the problem</div><div class="line"><a name="l02062"></a><span class="lineno"> 2062</span>&#160;exactly. However, before trying to load a resource or after an error, one can</div><div class="line"><a name="l02063"></a><span class="lineno"> 2063</span>&#160;use the `contains` member function to know if a cache already contains a</div><div class="line"><a name="l02064"></a><span class="lineno"> 2064</span>&#160;specific resource:</div><div class="line"><a name="l02065"></a><span class="lineno"> 2065</span>&#160;</div><div class="line"><a name="l02066"></a><span class="lineno"> 2066</span>&#160;```cpp</div><div class="line"><a name="l02067"></a><span class="lineno"> 2067</span>&#160;auto exists = cache.contains(&quot;my/identifier&quot;);</div><div class="line"><a name="l02068"></a><span class="lineno"> 2068</span>&#160;```</div><div class="line"><a name="l02069"></a><span class="lineno"> 2069</span>&#160;</div><div class="line"><a name="l02070"></a><span class="lineno"> 2070</span>&#160;There exists also a member function to use to force a reload of an already</div><div class="line"><a name="l02071"></a><span class="lineno"> 2071</span>&#160;existing resource if needed:</div><div class="line"><a name="l02072"></a><span class="lineno"> 2072</span>&#160;</div><div class="line"><a name="l02073"></a><span class="lineno"> 2073</span>&#160;```cpp</div><div class="line"><a name="l02074"></a><span class="lineno"> 2074</span>&#160;auto result = cache.reload&lt;MyLoader&gt;(&quot;another/identifier&quot;, 42);</div><div class="line"><a name="l02075"></a><span class="lineno"> 2075</span>&#160;```</div><div class="line"><a name="l02076"></a><span class="lineno"> 2076</span>&#160;</div><div class="line"><a name="l02077"></a><span class="lineno"> 2077</span>&#160;As above, the function returns true in case of success, false otherwise. The</div><div class="line"><a name="l02078"></a><span class="lineno"> 2078</span>&#160;sole difference in this case is that an error necessarily means that the loader</div><div class="line"><a name="l02079"></a><span class="lineno"> 2079</span>&#160;has failed for some reasons to load the resource.&lt;br/&gt;</div><div class="line"><a name="l02080"></a><span class="lineno"> 2080</span>&#160;Note that the `reload` member function is a kind of alias of the following</div><div class="line"><a name="l02081"></a><span class="lineno"> 2081</span>&#160;snippet:</div><div class="line"><a name="l02082"></a><span class="lineno"> 2082</span>&#160;</div><div class="line"><a name="l02083"></a><span class="lineno"> 2083</span>&#160;```cpp</div><div class="line"><a name="l02084"></a><span class="lineno"> 2084</span>&#160;cache.discard(identifier);</div><div class="line"><a name="l02085"></a><span class="lineno"> 2085</span>&#160;cache.load&lt;MyLoader&gt;(identifier, 42);</div><div class="line"><a name="l02086"></a><span class="lineno"> 2086</span>&#160;```</div><div class="line"><a name="l02087"></a><span class="lineno"> 2087</span>&#160;</div><div class="line"><a name="l02088"></a><span class="lineno"> 2088</span>&#160;Where the `discard` member function is used to get rid of a resource if loaded.</div><div class="line"><a name="l02089"></a><span class="lineno"> 2089</span>&#160;In case the cache doesn&#39;t contain a resource for the given identifier, the</div><div class="line"><a name="l02090"></a><span class="lineno"> 2090</span>&#160;function does nothing and returns immediately.</div><div class="line"><a name="l02091"></a><span class="lineno"> 2091</span>&#160;</div><div class="line"><a name="l02092"></a><span class="lineno"> 2092</span>&#160;So far, so good. Resources are finally loaded and stored within the cache.&lt;br/&gt;</div><div class="line"><a name="l02093"></a><span class="lineno"> 2093</span>&#160;They are returned to users in the form of handles. To get one of them:</div><div class="line"><a name="l02094"></a><span class="lineno"> 2094</span>&#160;</div><div class="line"><a name="l02095"></a><span class="lineno"> 2095</span>&#160;```cpp</div><div class="line"><a name="l02096"></a><span class="lineno"> 2096</span>&#160;auto handle = cache.handle(&quot;my/identifier&quot;);</div><div class="line"><a name="l02097"></a><span class="lineno"> 2097</span>&#160;```</div><div class="line"><a name="l02098"></a><span class="lineno"> 2098</span>&#160;</div><div class="line"><a name="l02099"></a><span class="lineno"> 2099</span>&#160;The idea behind a handle is the same of the flyweight pattern. In other terms,</div><div class="line"><a name="l02100"></a><span class="lineno"> 2100</span>&#160;resources aren&#39;t copied around. Instead, instances are shared between handles.</div><div class="line"><a name="l02101"></a><span class="lineno"> 2101</span>&#160;Users of a resource owns a handle and it guarantees that a resource isn&#39;t</div><div class="line"><a name="l02102"></a><span class="lineno"> 2102</span>&#160;destroyed until all the handles are destroyed, even if the resource itself is</div><div class="line"><a name="l02103"></a><span class="lineno"> 2103</span>&#160;removed from the cache.&lt;br/&gt;</div><div class="line"><a name="l02104"></a><span class="lineno"> 2104</span>&#160;Handles are tiny objects both movable and copyable. They returns the contained</div><div class="line"><a name="l02105"></a><span class="lineno"> 2105</span>&#160;resource as a const reference on request:</div><div class="line"><a name="l02106"></a><span class="lineno"> 2106</span>&#160;</div><div class="line"><a name="l02107"></a><span class="lineno"> 2107</span>&#160;* By means of the `get` member function:</div><div class="line"><a name="l02108"></a><span class="lineno"> 2108</span>&#160;</div><div class="line"><a name="l02109"></a><span class="lineno"> 2109</span>&#160; ```cpp</div><div class="line"><a name="l02110"></a><span class="lineno"> 2110</span>&#160; const auto &amp;resource = handle.get();</div><div class="line"><a name="l02111"></a><span class="lineno"> 2111</span>&#160; ```</div><div class="line"><a name="l02112"></a><span class="lineno"> 2112</span>&#160;</div><div class="line"><a name="l02113"></a><span class="lineno"> 2113</span>&#160;* Using the proper cast operator:</div><div class="line"><a name="l02114"></a><span class="lineno"> 2114</span>&#160;</div><div class="line"><a name="l02115"></a><span class="lineno"> 2115</span>&#160; ```cpp</div><div class="line"><a name="l02116"></a><span class="lineno"> 2116</span>&#160; const auto &amp;resource = handle;</div><div class="line"><a name="l02117"></a><span class="lineno"> 2117</span>&#160; ```</div><div class="line"><a name="l02118"></a><span class="lineno"> 2118</span>&#160;</div><div class="line"><a name="l02119"></a><span class="lineno"> 2119</span>&#160;* Through the dereference operator:</div><div class="line"><a name="l02120"></a><span class="lineno"> 2120</span>&#160;</div><div class="line"><a name="l02121"></a><span class="lineno"> 2121</span>&#160; ```cpp</div><div class="line"><a name="l02122"></a><span class="lineno"> 2122</span>&#160; const auto &amp;resource = *handle;</div><div class="line"><a name="l02123"></a><span class="lineno"> 2123</span>&#160; ```</div><div class="line"><a name="l02124"></a><span class="lineno"> 2124</span>&#160;</div><div class="line"><a name="l02125"></a><span class="lineno"> 2125</span>&#160;The resource can also be accessed directly using the arrow operator if required:</div><div class="line"><a name="l02126"></a><span class="lineno"> 2126</span>&#160;</div><div class="line"><a name="l02127"></a><span class="lineno"> 2127</span>&#160;```cpp</div><div class="line"><a name="l02128"></a><span class="lineno"> 2128</span>&#160;auto value = handle-&gt;value;</div><div class="line"><a name="l02129"></a><span class="lineno"> 2129</span>&#160;```</div><div class="line"><a name="l02130"></a><span class="lineno"> 2130</span>&#160;</div><div class="line"><a name="l02131"></a><span class="lineno"> 2131</span>&#160;To test if a handle is still valid, the cast operator to `bool` allows users to</div><div class="line"><a name="l02132"></a><span class="lineno"> 2132</span>&#160;use it in a guard:</div><div class="line"><a name="l02133"></a><span class="lineno"> 2133</span>&#160;</div><div class="line"><a name="l02134"></a><span class="lineno"> 2134</span>&#160;```cpp</div><div class="line"><a name="l02135"></a><span class="lineno"> 2135</span>&#160;if(handle) {</div><div class="line"><a name="l02136"></a><span class="lineno"> 2136</span>&#160; // ...</div><div class="line"><a name="l02137"></a><span class="lineno"> 2137</span>&#160;}</div><div class="line"><a name="l02138"></a><span class="lineno"> 2138</span>&#160;```</div><div class="line"><a name="l02139"></a><span class="lineno"> 2139</span>&#160;</div><div class="line"><a name="l02140"></a><span class="lineno"> 2140</span>&#160;Finally, in case there is the need to load a resource and thus to get a handle</div><div class="line"><a name="l02141"></a><span class="lineno"> 2141</span>&#160;without storing the resource itself in the cache, users can rely on the `temp`</div><div class="line"><a name="l02142"></a><span class="lineno"> 2142</span>&#160;member function template.&lt;br/&gt;</div><div class="line"><a name="l02143"></a><span class="lineno"> 2143</span>&#160;The declaration is similar to the one of `load` but for the fact that it doesn&#39;t</div><div class="line"><a name="l02144"></a><span class="lineno"> 2144</span>&#160;return a boolean value. Instead, it returns a (possibly invalid) handle for the</div><div class="line"><a name="l02145"></a><span class="lineno"> 2145</span>&#160;resource:</div><div class="line"><a name="l02146"></a><span class="lineno"> 2146</span>&#160;</div><div class="line"><a name="l02147"></a><span class="lineno"> 2147</span>&#160;```cpp</div><div class="line"><a name="l02148"></a><span class="lineno"> 2148</span>&#160;auto handle = cache.temp&lt;MyLoader&gt;(&quot;another/identifier&quot;, 42);</div><div class="line"><a name="l02149"></a><span class="lineno"> 2149</span>&#160;```</div><div class="line"><a name="l02150"></a><span class="lineno"> 2150</span>&#160;</div><div class="line"><a name="l02151"></a><span class="lineno"> 2151</span>&#160;Do not forget to test the handle for validity. Otherwise, getting the reference</div><div class="line"><a name="l02152"></a><span class="lineno"> 2152</span>&#160;to the resource it points may result in undefined behavior.</div><div class="line"><a name="l02153"></a><span class="lineno"> 2153</span>&#160;</div><div class="line"><a name="l02154"></a><span class="lineno"> 2154</span>&#160;# Crash Course: events, signals and everything in between</div><div class="line"><a name="l02155"></a><span class="lineno"> 2155</span>&#160;</div><div class="line"><a name="l02156"></a><span class="lineno"> 2156</span>&#160;Signals are usually a core part of games and software architectures in</div><div class="line"><a name="l02157"></a><span class="lineno"> 2157</span>&#160;general.&lt;br/&gt;</div><div class="line"><a name="l02158"></a><span class="lineno"> 2158</span>&#160;Roughly speaking, they help to decouple the various parts of a system while</div><div class="line"><a name="l02159"></a><span class="lineno"> 2159</span>&#160;allowing them to communicate with each other somehow.</div><div class="line"><a name="l02160"></a><span class="lineno"> 2160</span>&#160;</div><div class="line"><a name="l02161"></a><span class="lineno"> 2161</span>&#160;The so called _modern C++_ comes with a tool that can be useful in these terms,</div><div class="line"><a name="l02162"></a><span class="lineno"> 2162</span>&#160;the `std::function`. As an example, it can be used to create delegates.&lt;br/&gt;</div><div class="line"><a name="l02163"></a><span class="lineno"> 2163</span>&#160;However, there is no guarantee that an `std::function` does not perform</div><div class="line"><a name="l02164"></a><span class="lineno"> 2164</span>&#160;allocations under the hood and this could be problematic sometimes. Furthermore,</div><div class="line"><a name="l02165"></a><span class="lineno"> 2165</span>&#160;it solves a problem but may not adapt well to other requirements that may arise</div><div class="line"><a name="l02166"></a><span class="lineno"> 2166</span>&#160;from time to time.</div><div class="line"><a name="l02167"></a><span class="lineno"> 2167</span>&#160;</div><div class="line"><a name="l02168"></a><span class="lineno"> 2168</span>&#160;In case that the flexibility and potential of an `std::function` are not</div><div class="line"><a name="l02169"></a><span class="lineno"> 2169</span>&#160;required or where you are looking for something different, the `EnTT` framework</div><div class="line"><a name="l02170"></a><span class="lineno"> 2170</span>&#160;offers a full set of classes to solve completely different problems.</div><div class="line"><a name="l02171"></a><span class="lineno"> 2171</span>&#160;</div><div class="line"><a name="l02172"></a><span class="lineno"> 2172</span>&#160;## Signals</div><div class="line"><a name="l02173"></a><span class="lineno"> 2173</span>&#160;</div><div class="line"><a name="l02174"></a><span class="lineno"> 2174</span>&#160;Signal handlers work with naked pointers, function pointers and pointers to</div><div class="line"><a name="l02175"></a><span class="lineno"> 2175</span>&#160;member functions. Listeners can be any kind of objects and the user is in charge</div><div class="line"><a name="l02176"></a><span class="lineno"> 2176</span>&#160;of connecting and disconnecting them from a signal to avoid crashes due to</div><div class="line"><a name="l02177"></a><span class="lineno"> 2177</span>&#160;different lifetimes. On the other side, performance shouldn&#39;t be affected that</div><div class="line"><a name="l02178"></a><span class="lineno"> 2178</span>&#160;much by the presence of such a signal handler.&lt;br/&gt;</div><div class="line"><a name="l02179"></a><span class="lineno"> 2179</span>&#160;A signal handler can be used as a private data member without exposing any</div><div class="line"><a name="l02180"></a><span class="lineno"> 2180</span>&#160;_publish_ functionality to the clients of a class. The basic idea is to impose a</div><div class="line"><a name="l02181"></a><span class="lineno"> 2181</span>&#160;clear separation between the signal itself and its _sink_ class, that is a tool</div><div class="line"><a name="l02182"></a><span class="lineno"> 2182</span>&#160;to be used to connect and disconnect listeners on the fly.</div><div class="line"><a name="l02183"></a><span class="lineno"> 2183</span>&#160;</div><div class="line"><a name="l02184"></a><span class="lineno"> 2184</span>&#160;The API of a signal handler is straightforward. The most important thing is that</div><div class="line"><a name="l02185"></a><span class="lineno"> 2185</span>&#160;it comes in two forms: with and without a collector. In case a signal is</div><div class="line"><a name="l02186"></a><span class="lineno"> 2186</span>&#160;associated with a collector, all the values returned by the listeners can be</div><div class="line"><a name="l02187"></a><span class="lineno"> 2187</span>&#160;literally _collected_ and used later by the caller. Otherwise it works just like</div><div class="line"><a name="l02188"></a><span class="lineno"> 2188</span>&#160;a plain signal that emits events from time to time.&lt;br/&gt;</div><div class="line"><a name="l02189"></a><span class="lineno"> 2189</span>&#160;</div><div class="line"><a name="l02190"></a><span class="lineno"> 2190</span>&#160;**Note**: collectors are allowed only in case of function types whose the return</div><div class="line"><a name="l02191"></a><span class="lineno"> 2191</span>&#160;type isn&#39;t `void` for obvious reasons.</div><div class="line"><a name="l02192"></a><span class="lineno"> 2192</span>&#160;</div><div class="line"><a name="l02193"></a><span class="lineno"> 2193</span>&#160;To create instances of signal handlers there exist mainly two ways:</div><div class="line"><a name="l02194"></a><span class="lineno"> 2194</span>&#160;</div><div class="line"><a name="l02195"></a><span class="lineno"> 2195</span>&#160;```cpp</div><div class="line"><a name="l02196"></a><span class="lineno"> 2196</span>&#160;// no collector type</div><div class="line"><a name="l02197"></a><span class="lineno"> 2197</span>&#160;entt::SigH&lt;void(int, char)&gt; signal;</div><div class="line"><a name="l02198"></a><span class="lineno"> 2198</span>&#160;</div><div class="line"><a name="l02199"></a><span class="lineno"> 2199</span>&#160;// explicit collector type</div><div class="line"><a name="l02200"></a><span class="lineno"> 2200</span>&#160;entt::SigH&lt;void(int, char), MyCollector&lt;bool&gt;&gt; collector;</div><div class="line"><a name="l02201"></a><span class="lineno"> 2201</span>&#160;```</div><div class="line"><a name="l02202"></a><span class="lineno"> 2202</span>&#160;</div><div class="line"><a name="l02203"></a><span class="lineno"> 2203</span>&#160;As expected, they offer all the basic functionalities required to know how many</div><div class="line"><a name="l02204"></a><span class="lineno"> 2204</span>&#160;listeners they contain (`size`) or if they contain at least a listener (`empty`)</div><div class="line"><a name="l02205"></a><span class="lineno"> 2205</span>&#160;and even to swap two signal handlers (`swap`).</div><div class="line"><a name="l02206"></a><span class="lineno"> 2206</span>&#160;</div><div class="line"><a name="l02207"></a><span class="lineno"> 2207</span>&#160;Besides them, there are member functions to use both to connect and disconnect</div><div class="line"><a name="l02208"></a><span class="lineno"> 2208</span>&#160;listeners in all their forms by means of a sink::</div><div class="line"><a name="l02209"></a><span class="lineno"> 2209</span>&#160;</div><div class="line"><a name="l02210"></a><span class="lineno"> 2210</span>&#160;```cpp</div><div class="line"><a name="l02211"></a><span class="lineno"> 2211</span>&#160;void foo(int, char) { /* ... */ }</div><div class="line"><a name="l02212"></a><span class="lineno"> 2212</span>&#160;</div><div class="line"><a name="l02213"></a><span class="lineno"> 2213</span>&#160;struct S {</div><div class="line"><a name="l02214"></a><span class="lineno"> 2214</span>&#160; void bar(int, char) { /* ... */ }</div><div class="line"><a name="l02215"></a><span class="lineno"> 2215</span>&#160;};</div><div class="line"><a name="l02216"></a><span class="lineno"> 2216</span>&#160;</div><div class="line"><a name="l02217"></a><span class="lineno"> 2217</span>&#160;// ...</div><div class="line"><a name="l02218"></a><span class="lineno"> 2218</span>&#160;</div><div class="line"><a name="l02219"></a><span class="lineno"> 2219</span>&#160;S instance;</div><div class="line"><a name="l02220"></a><span class="lineno"> 2220</span>&#160;</div><div class="line"><a name="l02221"></a><span class="lineno"> 2221</span>&#160;signal.sink().connect&lt;&amp;foo&gt;();</div><div class="line"><a name="l02222"></a><span class="lineno"> 2222</span>&#160;signal.sink().connect&lt;S, &amp;S::bar&gt;(&amp;instance);</div><div class="line"><a name="l02223"></a><span class="lineno"> 2223</span>&#160;</div><div class="line"><a name="l02224"></a><span class="lineno"> 2224</span>&#160;// ...</div><div class="line"><a name="l02225"></a><span class="lineno"> 2225</span>&#160;</div><div class="line"><a name="l02226"></a><span class="lineno"> 2226</span>&#160;// disconnects a free function</div><div class="line"><a name="l02227"></a><span class="lineno"> 2227</span>&#160;signal.sink().disconnect&lt;&amp;foo&gt;();</div><div class="line"><a name="l02228"></a><span class="lineno"> 2228</span>&#160;</div><div class="line"><a name="l02229"></a><span class="lineno"> 2229</span>&#160;// disconnect a specific member function of an instance ...</div><div class="line"><a name="l02230"></a><span class="lineno"> 2230</span>&#160;signal.sink().disconnect&lt;S, &amp;S::bar&gt;(&amp;instance);</div><div class="line"><a name="l02231"></a><span class="lineno"> 2231</span>&#160;</div><div class="line"><a name="l02232"></a><span class="lineno"> 2232</span>&#160;// ... or an instance as a whole</div><div class="line"><a name="l02233"></a><span class="lineno"> 2233</span>&#160;signal.sink().disconnect(&amp;instance);</div><div class="line"><a name="l02234"></a><span class="lineno"> 2234</span>&#160;</div><div class="line"><a name="l02235"></a><span class="lineno"> 2235</span>&#160;// discards all the listeners at once</div><div class="line"><a name="l02236"></a><span class="lineno"> 2236</span>&#160;signal.sink().disconnect();</div><div class="line"><a name="l02237"></a><span class="lineno"> 2237</span>&#160;```</div><div class="line"><a name="l02238"></a><span class="lineno"> 2238</span>&#160;</div><div class="line"><a name="l02239"></a><span class="lineno"> 2239</span>&#160;Once listeners are attached (or even if there are no listeners at all), events</div><div class="line"><a name="l02240"></a><span class="lineno"> 2240</span>&#160;and data in general can be published through a signal by means of the `publish`</div><div class="line"><a name="l02241"></a><span class="lineno"> 2241</span>&#160;member function:</div><div class="line"><a name="l02242"></a><span class="lineno"> 2242</span>&#160;</div><div class="line"><a name="l02243"></a><span class="lineno"> 2243</span>&#160;```cpp</div><div class="line"><a name="l02244"></a><span class="lineno"> 2244</span>&#160;signal.publish(42, &#39;c&#39;);</div><div class="line"><a name="l02245"></a><span class="lineno"> 2245</span>&#160;```</div><div class="line"><a name="l02246"></a><span class="lineno"> 2246</span>&#160;</div><div class="line"><a name="l02247"></a><span class="lineno"> 2247</span>&#160;To collect data, the `collect` member function should be used instead. Below is</div><div class="line"><a name="l02248"></a><span class="lineno"> 2248</span>&#160;a minimal example to show how to use it:</div><div class="line"><a name="l02249"></a><span class="lineno"> 2249</span>&#160;</div><div class="line"><a name="l02250"></a><span class="lineno"> 2250</span>&#160;```cpp</div><div class="line"><a name="l02251"></a><span class="lineno"> 2251</span>&#160;struct MyCollector {</div><div class="line"><a name="l02252"></a><span class="lineno"> 2252</span>&#160; std::vector&lt;int&gt; vec{};</div><div class="line"><a name="l02253"></a><span class="lineno"> 2253</span>&#160;</div><div class="line"><a name="l02254"></a><span class="lineno"> 2254</span>&#160; bool operator()(int v) noexcept {</div><div class="line"><a name="l02255"></a><span class="lineno"> 2255</span>&#160; vec.push_back(v);</div><div class="line"><a name="l02256"></a><span class="lineno"> 2256</span>&#160; return true;</div><div class="line"><a name="l02257"></a><span class="lineno"> 2257</span>&#160; }</div><div class="line"><a name="l02258"></a><span class="lineno"> 2258</span>&#160;};</div><div class="line"><a name="l02259"></a><span class="lineno"> 2259</span>&#160;</div><div class="line"><a name="l02260"></a><span class="lineno"> 2260</span>&#160;int f() { return 0; }</div><div class="line"><a name="l02261"></a><span class="lineno"> 2261</span>&#160;int g() { return 1; }</div><div class="line"><a name="l02262"></a><span class="lineno"> 2262</span>&#160;</div><div class="line"><a name="l02263"></a><span class="lineno"> 2263</span>&#160;// ...</div><div class="line"><a name="l02264"></a><span class="lineno"> 2264</span>&#160;</div><div class="line"><a name="l02265"></a><span class="lineno"> 2265</span>&#160;entt::SigH&lt;int(), MyCollector&lt;int&gt;&gt; signal;</div><div class="line"><a name="l02266"></a><span class="lineno"> 2266</span>&#160;</div><div class="line"><a name="l02267"></a><span class="lineno"> 2267</span>&#160;signal.sink().connect&lt;&amp;f&gt;();</div><div class="line"><a name="l02268"></a><span class="lineno"> 2268</span>&#160;signal.sink().connect&lt;&amp;g&gt;();</div><div class="line"><a name="l02269"></a><span class="lineno"> 2269</span>&#160;</div><div class="line"><a name="l02270"></a><span class="lineno"> 2270</span>&#160;MyCollector collector = signal.collect();</div><div class="line"><a name="l02271"></a><span class="lineno"> 2271</span>&#160;</div><div class="line"><a name="l02272"></a><span class="lineno"> 2272</span>&#160;assert(collector.vec[0] == 0);</div><div class="line"><a name="l02273"></a><span class="lineno"> 2273</span>&#160;assert(collector.vec[1] == 1);</div><div class="line"><a name="l02274"></a><span class="lineno"> 2274</span>&#160;```</div><div class="line"><a name="l02275"></a><span class="lineno"> 2275</span>&#160;</div><div class="line"><a name="l02276"></a><span class="lineno"> 2276</span>&#160;As shown above, a collector must expose a function operator that accepts as an</div><div class="line"><a name="l02277"></a><span class="lineno"> 2277</span>&#160;argument a type to which the return type of the listeners can be converted.</div><div class="line"><a name="l02278"></a><span class="lineno"> 2278</span>&#160;Moreover, it has to return a boolean value that is false to stop collecting</div><div class="line"><a name="l02279"></a><span class="lineno"> 2279</span>&#160;data, true otherwise. This way one can avoid calling all the listeners in case</div><div class="line"><a name="l02280"></a><span class="lineno"> 2280</span>&#160;it isn&#39;t necessary.</div><div class="line"><a name="l02281"></a><span class="lineno"> 2281</span>&#160;</div><div class="line"><a name="l02282"></a><span class="lineno"> 2282</span>&#160;## Delegate</div><div class="line"><a name="l02283"></a><span class="lineno"> 2283</span>&#160;</div><div class="line"><a name="l02284"></a><span class="lineno"> 2284</span>&#160;A delegate can be used as general purpose invoker with no memory overhead for</div><div class="line"><a name="l02285"></a><span class="lineno"> 2285</span>&#160;free functions and member functions provided along with an instance on which</div><div class="line"><a name="l02286"></a><span class="lineno"> 2286</span>&#160;to invoke them.&lt;br/&gt;</div><div class="line"><a name="l02287"></a><span class="lineno"> 2287</span>&#160;It does not claim to be a drop-in replacement for an `std::function`, so do not</div><div class="line"><a name="l02288"></a><span class="lineno"> 2288</span>&#160;expect to use it whenever an `std::function` fits well. However, it can be used</div><div class="line"><a name="l02289"></a><span class="lineno"> 2289</span>&#160;to send opaque delegates around to be used to invoke functions as needed.</div><div class="line"><a name="l02290"></a><span class="lineno"> 2290</span>&#160;</div><div class="line"><a name="l02291"></a><span class="lineno"> 2291</span>&#160;The interface is trivial. It offers a default constructor to create empty</div><div class="line"><a name="l02292"></a><span class="lineno"> 2292</span>&#160;delegates:</div><div class="line"><a name="l02293"></a><span class="lineno"> 2293</span>&#160;</div><div class="line"><a name="l02294"></a><span class="lineno"> 2294</span>&#160;```cpp</div><div class="line"><a name="l02295"></a><span class="lineno"> 2295</span>&#160;entt::Delegate&lt;int(int)&gt; delegate{};</div><div class="line"><a name="l02296"></a><span class="lineno"> 2296</span>&#160;```</div><div class="line"><a name="l02297"></a><span class="lineno"> 2297</span>&#160;</div><div class="line"><a name="l02298"></a><span class="lineno"> 2298</span>&#160;All what is needed to create an instance is to specify the type of the function</div><div class="line"><a name="l02299"></a><span class="lineno"> 2299</span>&#160;the delegate will _contain_, that is the signature of the free function or the</div><div class="line"><a name="l02300"></a><span class="lineno"> 2300</span>&#160;member function one wants to assign to it.</div><div class="line"><a name="l02301"></a><span class="lineno"> 2301</span>&#160;</div><div class="line"><a name="l02302"></a><span class="lineno"> 2302</span>&#160;Attempting to use an empty delegate by invoking its function call operator</div><div class="line"><a name="l02303"></a><span class="lineno"> 2303</span>&#160;results in undefined behavior, most likely a crash actually. Before to use a</div><div class="line"><a name="l02304"></a><span class="lineno"> 2304</span>&#160;delegate, it must be initialized.&lt;br/&gt;</div><div class="line"><a name="l02305"></a><span class="lineno"> 2305</span>&#160;There exist two functions to do that, both named `connect`:</div><div class="line"><a name="l02306"></a><span class="lineno"> 2306</span>&#160;</div><div class="line"><a name="l02307"></a><span class="lineno"> 2307</span>&#160;```cpp</div><div class="line"><a name="l02308"></a><span class="lineno"> 2308</span>&#160;int f(int i) { return i; }</div><div class="line"><a name="l02309"></a><span class="lineno"> 2309</span>&#160;</div><div class="line"><a name="l02310"></a><span class="lineno"> 2310</span>&#160;struct MyStruct {</div><div class="line"><a name="l02311"></a><span class="lineno"> 2311</span>&#160; int f(int i) { return i }</div><div class="line"><a name="l02312"></a><span class="lineno"> 2312</span>&#160;};</div><div class="line"><a name="l02313"></a><span class="lineno"> 2313</span>&#160;</div><div class="line"><a name="l02314"></a><span class="lineno"> 2314</span>&#160;// bind a free function to the delegate</div><div class="line"><a name="l02315"></a><span class="lineno"> 2315</span>&#160;delegate.connect&lt;&amp;f&gt;();</div><div class="line"><a name="l02316"></a><span class="lineno"> 2316</span>&#160;</div><div class="line"><a name="l02317"></a><span class="lineno"> 2317</span>&#160;// bind a member function to the delegate</div><div class="line"><a name="l02318"></a><span class="lineno"> 2318</span>&#160;MyStruct instance;</div><div class="line"><a name="l02319"></a><span class="lineno"> 2319</span>&#160;delegate.connect&lt;MyStruct, &amp;MyStruct::f&gt;(&amp;instance);</div><div class="line"><a name="l02320"></a><span class="lineno"> 2320</span>&#160;```</div><div class="line"><a name="l02321"></a><span class="lineno"> 2321</span>&#160;</div><div class="line"><a name="l02322"></a><span class="lineno"> 2322</span>&#160;It hasn&#39;t a `disconnect` counterpart. Instead, there exists a `reset` member</div><div class="line"><a name="l02323"></a><span class="lineno"> 2323</span>&#160;function to clear it.&lt;br/&gt;</div><div class="line"><a name="l02324"></a><span class="lineno"> 2324</span>&#160;Finally, to invoke a delegate, the function call operator is the way to go as</div><div class="line"><a name="l02325"></a><span class="lineno"> 2325</span>&#160;usual:</div><div class="line"><a name="l02326"></a><span class="lineno"> 2326</span>&#160;</div><div class="line"><a name="l02327"></a><span class="lineno"> 2327</span>&#160;```cpp</div><div class="line"><a name="l02328"></a><span class="lineno"> 2328</span>&#160;auto ret = delegate(42);</div><div class="line"><a name="l02329"></a><span class="lineno"> 2329</span>&#160;```</div><div class="line"><a name="l02330"></a><span class="lineno"> 2330</span>&#160;</div><div class="line"><a name="l02331"></a><span class="lineno"> 2331</span>&#160;Probably too much small and pretty poor of functionalities, but the delegate</div><div class="line"><a name="l02332"></a><span class="lineno"> 2332</span>&#160;class can help in a lot of cases and it has shown that it is worth keeping it</div><div class="line"><a name="l02333"></a><span class="lineno"> 2333</span>&#160;within the framework.</div><div class="line"><a name="l02334"></a><span class="lineno"> 2334</span>&#160;</div><div class="line"><a name="l02335"></a><span class="lineno"> 2335</span>&#160;## Event dispatcher</div><div class="line"><a name="l02336"></a><span class="lineno"> 2336</span>&#160;</div><div class="line"><a name="l02337"></a><span class="lineno"> 2337</span>&#160;The event dispatcher class is designed so as to be used in a loop. It allows</div><div class="line"><a name="l02338"></a><span class="lineno"> 2338</span>&#160;users both to trigger immediate events or to queue events to be published all</div><div class="line"><a name="l02339"></a><span class="lineno"> 2339</span>&#160;together once per tick.&lt;br/&gt;</div><div class="line"><a name="l02340"></a><span class="lineno"> 2340</span>&#160;This class shares part of its API with the one of the signal handler, but it</div><div class="line"><a name="l02341"></a><span class="lineno"> 2341</span>&#160;doesn&#39;t require that all the types of events are specified when declared:</div><div class="line"><a name="l02342"></a><span class="lineno"> 2342</span>&#160;</div><div class="line"><a name="l02343"></a><span class="lineno"> 2343</span>&#160;```cpp</div><div class="line"><a name="l02344"></a><span class="lineno"> 2344</span>&#160;// define a general purpose dispatcher that works with naked pointers</div><div class="line"><a name="l02345"></a><span class="lineno"> 2345</span>&#160;entt::Dispatcher dispatcher{};</div><div class="line"><a name="l02346"></a><span class="lineno"> 2346</span>&#160;```</div><div class="line"><a name="l02347"></a><span class="lineno"> 2347</span>&#160;</div><div class="line"><a name="l02348"></a><span class="lineno"> 2348</span>&#160;In order to register an instance of a class to a dispatcher, its type must</div><div class="line"><a name="l02349"></a><span class="lineno"> 2349</span>&#160;expose one or more member functions of which the return types are `void` and the</div><div class="line"><a name="l02350"></a><span class="lineno"> 2350</span>&#160;argument lists are `const E &amp;`, for each type of event `E`.&lt;br/&gt;</div><div class="line"><a name="l02351"></a><span class="lineno"> 2351</span>&#160;To ease the development, member functions that are named `receive` are</div><div class="line"><a name="l02352"></a><span class="lineno"> 2352</span>&#160;automatically detected and have not to be explicitly specified when registered.</div><div class="line"><a name="l02353"></a><span class="lineno"> 2353</span>&#160;In all the other cases, the name of the member function aimed to receive the</div><div class="line"><a name="l02354"></a><span class="lineno"> 2354</span>&#160;event must be provided to the `connect` member function of the sink bound to the</div><div class="line"><a name="l02355"></a><span class="lineno"> 2355</span>&#160;specific event:</div><div class="line"><a name="l02356"></a><span class="lineno"> 2356</span>&#160;</div><div class="line"><a name="l02357"></a><span class="lineno"> 2357</span>&#160;```cpp</div><div class="line"><a name="l02358"></a><span class="lineno"> 2358</span>&#160;struct AnEvent { int value; };</div><div class="line"><a name="l02359"></a><span class="lineno"> 2359</span>&#160;struct AnotherEvent {};</div><div class="line"><a name="l02360"></a><span class="lineno"> 2360</span>&#160;</div><div class="line"><a name="l02361"></a><span class="lineno"> 2361</span>&#160;struct Listener</div><div class="line"><a name="l02362"></a><span class="lineno"> 2362</span>&#160;{</div><div class="line"><a name="l02363"></a><span class="lineno"> 2363</span>&#160; void receive(const AnEvent &amp;) { /* ... */ }</div><div class="line"><a name="l02364"></a><span class="lineno"> 2364</span>&#160; void method(const AnotherEvent &amp;) { /* ... */ }</div><div class="line"><a name="l02365"></a><span class="lineno"> 2365</span>&#160;};</div><div class="line"><a name="l02366"></a><span class="lineno"> 2366</span>&#160;</div><div class="line"><a name="l02367"></a><span class="lineno"> 2367</span>&#160;// ...</div><div class="line"><a name="l02368"></a><span class="lineno"> 2368</span>&#160;</div><div class="line"><a name="l02369"></a><span class="lineno"> 2369</span>&#160;Listener listener;</div><div class="line"><a name="l02370"></a><span class="lineno"> 2370</span>&#160;dispatcher.sink&lt;AnEvent&gt;().connect(&amp;listener);</div><div class="line"><a name="l02371"></a><span class="lineno"> 2371</span>&#160;dispatcher.sink&lt;AnotherEvent&gt;().connect&lt;Listener, &amp;Listener::method&gt;(&amp;listener);</div><div class="line"><a name="l02372"></a><span class="lineno"> 2372</span>&#160;```</div><div class="line"><a name="l02373"></a><span class="lineno"> 2373</span>&#160;</div><div class="line"><a name="l02374"></a><span class="lineno"> 2374</span>&#160;The `disconnect` member function follows the same pattern and can be used to</div><div class="line"><a name="l02375"></a><span class="lineno"> 2375</span>&#160;selectively remove listeners:</div><div class="line"><a name="l02376"></a><span class="lineno"> 2376</span>&#160;</div><div class="line"><a name="l02377"></a><span class="lineno"> 2377</span>&#160;```cpp</div><div class="line"><a name="l02378"></a><span class="lineno"> 2378</span>&#160;dispatcher.sink&lt;AnEvent&gt;().disconnect(&amp;listener);</div><div class="line"><a name="l02379"></a><span class="lineno"> 2379</span>&#160;dispatcher.sink&lt;AnotherEvent&gt;().disconnect&lt;Listener, &amp;Listener::method&gt;(&amp;listener);</div><div class="line"><a name="l02380"></a><span class="lineno"> 2380</span>&#160;```</div><div class="line"><a name="l02381"></a><span class="lineno"> 2381</span>&#160;</div><div class="line"><a name="l02382"></a><span class="lineno"> 2382</span>&#160;The `trigger` member function serves the purpose of sending an immediate event</div><div class="line"><a name="l02383"></a><span class="lineno"> 2383</span>&#160;to all the listeners registered so far. It offers a convenient approach that</div><div class="line"><a name="l02384"></a><span class="lineno"> 2384</span>&#160;relieves the user from having to create the event itself. Instead, it&#39;s enough</div><div class="line"><a name="l02385"></a><span class="lineno"> 2385</span>&#160;to specify the type of event and provide all the parameters required to</div><div class="line"><a name="l02386"></a><span class="lineno"> 2386</span>&#160;construct it.&lt;br/&gt;</div><div class="line"><a name="l02387"></a><span class="lineno"> 2387</span>&#160;As an example:</div><div class="line"><a name="l02388"></a><span class="lineno"> 2388</span>&#160;</div><div class="line"><a name="l02389"></a><span class="lineno"> 2389</span>&#160;```cpp</div><div class="line"><a name="l02390"></a><span class="lineno"> 2390</span>&#160;dispatcher.trigger&lt;AnEvent&gt;(42);</div><div class="line"><a name="l02391"></a><span class="lineno"> 2391</span>&#160;dispatcher.trigger&lt;AnotherEvent&gt;();</div><div class="line"><a name="l02392"></a><span class="lineno"> 2392</span>&#160;```</div><div class="line"><a name="l02393"></a><span class="lineno"> 2393</span>&#160;</div><div class="line"><a name="l02394"></a><span class="lineno"> 2394</span>&#160;Listeners are invoked immediately, order of execution isn&#39;t guaranteed. This</div><div class="line"><a name="l02395"></a><span class="lineno"> 2395</span>&#160;method can be used to push around urgent messages like an _is terminating_</div><div class="line"><a name="l02396"></a><span class="lineno"> 2396</span>&#160;notification on a mobile app.</div><div class="line"><a name="l02397"></a><span class="lineno"> 2397</span>&#160;</div><div class="line"><a name="l02398"></a><span class="lineno"> 2398</span>&#160;On the other hand, the `enqueue` member function queues messages together and</div><div class="line"><a name="l02399"></a><span class="lineno"> 2399</span>&#160;allows to maintain control over the moment they are sent to listeners. The</div><div class="line"><a name="l02400"></a><span class="lineno"> 2400</span>&#160;signature of this method is more or less the same of `trigger`:</div><div class="line"><a name="l02401"></a><span class="lineno"> 2401</span>&#160;</div><div class="line"><a name="l02402"></a><span class="lineno"> 2402</span>&#160;```cpp</div><div class="line"><a name="l02403"></a><span class="lineno"> 2403</span>&#160;dispatcher.enqueue&lt;AnEvent&gt;(42);</div><div class="line"><a name="l02404"></a><span class="lineno"> 2404</span>&#160;dispatcher.enqueue&lt;AnotherEvent&gt;();</div><div class="line"><a name="l02405"></a><span class="lineno"> 2405</span>&#160;```</div><div class="line"><a name="l02406"></a><span class="lineno"> 2406</span>&#160;</div><div class="line"><a name="l02407"></a><span class="lineno"> 2407</span>&#160;Events are stored aside until the `update` member function is invoked, then all</div><div class="line"><a name="l02408"></a><span class="lineno"> 2408</span>&#160;the messages that are still pending are sent to the listeners at once:</div><div class="line"><a name="l02409"></a><span class="lineno"> 2409</span>&#160;</div><div class="line"><a name="l02410"></a><span class="lineno"> 2410</span>&#160;```cpp</div><div class="line"><a name="l02411"></a><span class="lineno"> 2411</span>&#160;// emits all the events of the given type at once</div><div class="line"><a name="l02412"></a><span class="lineno"> 2412</span>&#160;dispatcher.update&lt;MyEvent&gt;();</div><div class="line"><a name="l02413"></a><span class="lineno"> 2413</span>&#160;</div><div class="line"><a name="l02414"></a><span class="lineno"> 2414</span>&#160;// emits all the events queued so far at once</div><div class="line"><a name="l02415"></a><span class="lineno"> 2415</span>&#160;dispatcher.update();</div><div class="line"><a name="l02416"></a><span class="lineno"> 2416</span>&#160;```</div><div class="line"><a name="l02417"></a><span class="lineno"> 2417</span>&#160;</div><div class="line"><a name="l02418"></a><span class="lineno"> 2418</span>&#160;This way users can embed the dispatcher in a loop and literally dispatch events</div><div class="line"><a name="l02419"></a><span class="lineno"> 2419</span>&#160;once per tick to their systems.</div><div class="line"><a name="l02420"></a><span class="lineno"> 2420</span>&#160;</div><div class="line"><a name="l02421"></a><span class="lineno"> 2421</span>&#160;## Event emitter</div><div class="line"><a name="l02422"></a><span class="lineno"> 2422</span>&#160;</div><div class="line"><a name="l02423"></a><span class="lineno"> 2423</span>&#160;A general purpose event emitter thought mainly for those cases where it comes to</div><div class="line"><a name="l02424"></a><span class="lineno"> 2424</span>&#160;working with asynchronous stuff.&lt;br/&gt;</div><div class="line"><a name="l02425"></a><span class="lineno"> 2425</span>&#160;Originally designed to fit the requirements of</div><div class="line"><a name="l02426"></a><span class="lineno"> 2426</span>&#160;[`uvw`](https://github.com/skypjack/uvw) (a wrapper for `libuv` written in</div><div class="line"><a name="l02427"></a><span class="lineno"> 2427</span>&#160;modern C++), it was adapted later to be included in this library.</div><div class="line"><a name="l02428"></a><span class="lineno"> 2428</span>&#160;</div><div class="line"><a name="l02429"></a><span class="lineno"> 2429</span>&#160;To create a custom emitter type, derived classes must inherit directly from the</div><div class="line"><a name="l02430"></a><span class="lineno"> 2430</span>&#160;base class as:</div><div class="line"><a name="l02431"></a><span class="lineno"> 2431</span>&#160;</div><div class="line"><a name="l02432"></a><span class="lineno"> 2432</span>&#160;```cpp</div><div class="line"><a name="l02433"></a><span class="lineno"> 2433</span>&#160;struct MyEmitter: Emitter&lt;MyEmitter&gt; {</div><div class="line"><a name="l02434"></a><span class="lineno"> 2434</span>&#160; // ...</div><div class="line"><a name="l02435"></a><span class="lineno"> 2435</span>&#160;}</div><div class="line"><a name="l02436"></a><span class="lineno"> 2436</span>&#160;```</div><div class="line"><a name="l02437"></a><span class="lineno"> 2437</span>&#160;</div><div class="line"><a name="l02438"></a><span class="lineno"> 2438</span>&#160;The full list of accepted types of events isn&#39;t required. Handlers are created</div><div class="line"><a name="l02439"></a><span class="lineno"> 2439</span>&#160;internally on the fly and thus each type of event is accepted by default.</div><div class="line"><a name="l02440"></a><span class="lineno"> 2440</span>&#160;</div><div class="line"><a name="l02441"></a><span class="lineno"> 2441</span>&#160;Whenever an event is published, an emitter provides the listeners with a</div><div class="line"><a name="l02442"></a><span class="lineno"> 2442</span>&#160;reference to itself along with a const reference to the event. Therefore</div><div class="line"><a name="l02443"></a><span class="lineno"> 2443</span>&#160;listeners have an handy way to work with it without incurring in the need of</div><div class="line"><a name="l02444"></a><span class="lineno"> 2444</span>&#160;capturing a reference to the emitter itself.&lt;br/&gt;</div><div class="line"><a name="l02445"></a><span class="lineno"> 2445</span>&#160;In addition, an opaque object is returned each time a connection is established</div><div class="line"><a name="l02446"></a><span class="lineno"> 2446</span>&#160;between an emitter and a listener, allowing the caller to disconnect them at a</div><div class="line"><a name="l02447"></a><span class="lineno"> 2447</span>&#160;later time.&lt;br/&gt;</div><div class="line"><a name="l02448"></a><span class="lineno"> 2448</span>&#160;The opaque object used to handle connections is both movable and copyable. On</div><div class="line"><a name="l02449"></a><span class="lineno"> 2449</span>&#160;the other side, an event emitter is movable but not copyable by default.</div><div class="line"><a name="l02450"></a><span class="lineno"> 2450</span>&#160;</div><div class="line"><a name="l02451"></a><span class="lineno"> 2451</span>&#160;To create new instances of an emitter, no arguments are required:</div><div class="line"><a name="l02452"></a><span class="lineno"> 2452</span>&#160;</div><div class="line"><a name="l02453"></a><span class="lineno"> 2453</span>&#160;```cpp</div><div class="line"><a name="l02454"></a><span class="lineno"> 2454</span>&#160;MyEmitter emitter{};</div><div class="line"><a name="l02455"></a><span class="lineno"> 2455</span>&#160;```</div><div class="line"><a name="l02456"></a><span class="lineno"> 2456</span>&#160;</div><div class="line"><a name="l02457"></a><span class="lineno"> 2457</span>&#160;Listeners must be movable and callable objects (free functions, lambdas,</div><div class="line"><a name="l02458"></a><span class="lineno"> 2458</span>&#160;functors, `std::function`s, whatever) whose function type is:</div><div class="line"><a name="l02459"></a><span class="lineno"> 2459</span>&#160;</div><div class="line"><a name="l02460"></a><span class="lineno"> 2460</span>&#160;```cpp</div><div class="line"><a name="l02461"></a><span class="lineno"> 2461</span>&#160;void(const Event &amp;, MyEmitter &amp;)</div><div class="line"><a name="l02462"></a><span class="lineno"> 2462</span>&#160;```</div><div class="line"><a name="l02463"></a><span class="lineno"> 2463</span>&#160;</div><div class="line"><a name="l02464"></a><span class="lineno"> 2464</span>&#160;Where `Event` is the type of event they want to listen.&lt;br/&gt;</div><div class="line"><a name="l02465"></a><span class="lineno"> 2465</span>&#160;There are two ways to attach a listener to an event emitter that differ</div><div class="line"><a name="l02466"></a><span class="lineno"> 2466</span>&#160;slightly from each other:</div><div class="line"><a name="l02467"></a><span class="lineno"> 2467</span>&#160;</div><div class="line"><a name="l02468"></a><span class="lineno"> 2468</span>&#160;* To register a long-lived listener, use the `on` member function. It is meant</div><div class="line"><a name="l02469"></a><span class="lineno"> 2469</span>&#160; to register a listener designed to be invoked more than once for the given</div><div class="line"><a name="l02470"></a><span class="lineno"> 2470</span>&#160; event type.&lt;br/&gt;</div><div class="line"><a name="l02471"></a><span class="lineno"> 2471</span>&#160; As an example:</div><div class="line"><a name="l02472"></a><span class="lineno"> 2472</span>&#160;</div><div class="line"><a name="l02473"></a><span class="lineno"> 2473</span>&#160; ```cpp</div><div class="line"><a name="l02474"></a><span class="lineno"> 2474</span>&#160; auto conn = emitter.on&lt;MyEvent&gt;([](const MyEvent &amp;event, MyEmitter &amp;emitter) {</div><div class="line"><a name="l02475"></a><span class="lineno"> 2475</span>&#160; // ...</div><div class="line"><a name="l02476"></a><span class="lineno"> 2476</span>&#160; });</div><div class="line"><a name="l02477"></a><span class="lineno"> 2477</span>&#160; ```</div><div class="line"><a name="l02478"></a><span class="lineno"> 2478</span>&#160;</div><div class="line"><a name="l02479"></a><span class="lineno"> 2479</span>&#160; The connection object can be freely discarded. Otherwise, it can be used later</div><div class="line"><a name="l02480"></a><span class="lineno"> 2480</span>&#160; to disconnect the listener if required.</div><div class="line"><a name="l02481"></a><span class="lineno"> 2481</span>&#160;</div><div class="line"><a name="l02482"></a><span class="lineno"> 2482</span>&#160;* To register a short-lived listener, use the `once` member function. It is</div><div class="line"><a name="l02483"></a><span class="lineno"> 2483</span>&#160; meant to register a listener designed to be invoked only once for the given</div><div class="line"><a name="l02484"></a><span class="lineno"> 2484</span>&#160; event type. The listener is automatically disconnected after the first</div><div class="line"><a name="l02485"></a><span class="lineno"> 2485</span>&#160; invocation.&lt;br/&gt;</div><div class="line"><a name="l02486"></a><span class="lineno"> 2486</span>&#160; As an example:</div><div class="line"><a name="l02487"></a><span class="lineno"> 2487</span>&#160;</div><div class="line"><a name="l02488"></a><span class="lineno"> 2488</span>&#160; ```cpp</div><div class="line"><a name="l02489"></a><span class="lineno"> 2489</span>&#160; auto conn = emitter.once&lt;MyEvent&gt;([](const MyEvent &amp;event, MyEmitter &amp;emitter) {</div><div class="line"><a name="l02490"></a><span class="lineno"> 2490</span>&#160; // ...</div><div class="line"><a name="l02491"></a><span class="lineno"> 2491</span>&#160; });</div><div class="line"><a name="l02492"></a><span class="lineno"> 2492</span>&#160; ```</div><div class="line"><a name="l02493"></a><span class="lineno"> 2493</span>&#160;</div><div class="line"><a name="l02494"></a><span class="lineno"> 2494</span>&#160; The connection object can be freely discarded. Otherwise, it can be used later</div><div class="line"><a name="l02495"></a><span class="lineno"> 2495</span>&#160; to disconnect the listener if required.</div><div class="line"><a name="l02496"></a><span class="lineno"> 2496</span>&#160;</div><div class="line"><a name="l02497"></a><span class="lineno"> 2497</span>&#160;In both cases, the connection object can be used with the `erase` member</div><div class="line"><a name="l02498"></a><span class="lineno"> 2498</span>&#160;function:</div><div class="line"><a name="l02499"></a><span class="lineno"> 2499</span>&#160;</div><div class="line"><a name="l02500"></a><span class="lineno"> 2500</span>&#160;```cpp</div><div class="line"><a name="l02501"></a><span class="lineno"> 2501</span>&#160;emitter.erase(conn);</div><div class="line"><a name="l02502"></a><span class="lineno"> 2502</span>&#160;```</div><div class="line"><a name="l02503"></a><span class="lineno"> 2503</span>&#160;</div><div class="line"><a name="l02504"></a><span class="lineno"> 2504</span>&#160;There are also two member functions to use either to disconnect all the</div><div class="line"><a name="l02505"></a><span class="lineno"> 2505</span>&#160;listeners for a given type of event or to clear the emitter:</div><div class="line"><a name="l02506"></a><span class="lineno"> 2506</span>&#160;</div><div class="line"><a name="l02507"></a><span class="lineno"> 2507</span>&#160;```cpp</div><div class="line"><a name="l02508"></a><span class="lineno"> 2508</span>&#160;// removes all the listener for the specific event</div><div class="line"><a name="l02509"></a><span class="lineno"> 2509</span>&#160;emitter.clear&lt;MyEvent&gt;();</div><div class="line"><a name="l02510"></a><span class="lineno"> 2510</span>&#160;</div><div class="line"><a name="l02511"></a><span class="lineno"> 2511</span>&#160;// removes all the listeners registered so far</div><div class="line"><a name="l02512"></a><span class="lineno"> 2512</span>&#160;emitter.clear();</div><div class="line"><a name="l02513"></a><span class="lineno"> 2513</span>&#160;```</div><div class="line"><a name="l02514"></a><span class="lineno"> 2514</span>&#160;</div><div class="line"><a name="l02515"></a><span class="lineno"> 2515</span>&#160;To send an event to all the listeners that are interested in it, the `publish`</div><div class="line"><a name="l02516"></a><span class="lineno"> 2516</span>&#160;member function offers a convenient approach that relieves the user from having</div><div class="line"><a name="l02517"></a><span class="lineno"> 2517</span>&#160;to create the event:</div><div class="line"><a name="l02518"></a><span class="lineno"> 2518</span>&#160;</div><div class="line"><a name="l02519"></a><span class="lineno"> 2519</span>&#160;```cpp</div><div class="line"><a name="l02520"></a><span class="lineno"> 2520</span>&#160;struct MyEvent { int i; };</div><div class="line"><a name="l02521"></a><span class="lineno"> 2521</span>&#160;</div><div class="line"><a name="l02522"></a><span class="lineno"> 2522</span>&#160;// ...</div><div class="line"><a name="l02523"></a><span class="lineno"> 2523</span>&#160;</div><div class="line"><a name="l02524"></a><span class="lineno"> 2524</span>&#160;emitter.publish&lt;MyEvent&gt;(42);</div><div class="line"><a name="l02525"></a><span class="lineno"> 2525</span>&#160;```</div><div class="line"><a name="l02526"></a><span class="lineno"> 2526</span>&#160;</div><div class="line"><a name="l02527"></a><span class="lineno"> 2527</span>&#160;Finally, the `empty` member function tests if there exists at least either a</div><div class="line"><a name="l02528"></a><span class="lineno"> 2528</span>&#160;listener registered with the event emitter or to a given type of event:</div><div class="line"><a name="l02529"></a><span class="lineno"> 2529</span>&#160;</div><div class="line"><a name="l02530"></a><span class="lineno"> 2530</span>&#160;```cpp</div><div class="line"><a name="l02531"></a><span class="lineno"> 2531</span>&#160;bool empty;</div><div class="line"><a name="l02532"></a><span class="lineno"> 2532</span>&#160;</div><div class="line"><a name="l02533"></a><span class="lineno"> 2533</span>&#160;// checks if there is any listener registered for the specific event</div><div class="line"><a name="l02534"></a><span class="lineno"> 2534</span>&#160;empty = emitter.empty&lt;MyEvent&gt;();</div><div class="line"><a name="l02535"></a><span class="lineno"> 2535</span>&#160;</div><div class="line"><a name="l02536"></a><span class="lineno"> 2536</span>&#160;// checks it there are listeners registered with the event emitter</div><div class="line"><a name="l02537"></a><span class="lineno"> 2537</span>&#160;empty = emitter.empty();</div><div class="line"><a name="l02538"></a><span class="lineno"> 2538</span>&#160;```</div><div class="line"><a name="l02539"></a><span class="lineno"> 2539</span>&#160;</div><div class="line"><a name="l02540"></a><span class="lineno"> 2540</span>&#160;In general, the event emitter is a handy tool when the derived classes _wrap_</div><div class="line"><a name="l02541"></a><span class="lineno"> 2541</span>&#160;asynchronous operations, because it introduces a _nice-to-have_ model based on</div><div class="line"><a name="l02542"></a><span class="lineno"> 2542</span>&#160;events and listeners that kindly hides the complexity behind the scenes. However</div><div class="line"><a name="l02543"></a><span class="lineno"> 2543</span>&#160;it is not limited to such uses.</div><div class="line"><a name="l02544"></a><span class="lineno"> 2544</span>&#160;</div><div class="line"><a name="l02545"></a><span class="lineno"> 2545</span>&#160;# Packaging Tools</div><div class="line"><a name="l02546"></a><span class="lineno"> 2546</span>&#160;</div><div class="line"><a name="l02547"></a><span class="lineno"> 2547</span>&#160;`EnTT` is available for some of the most known packaging tools. In particular:</div><div class="line"><a name="l02548"></a><span class="lineno"> 2548</span>&#160;</div><div class="line"><a name="l02549"></a><span class="lineno"> 2549</span>&#160;* [`vcpkg`](https://github.com/Microsoft/vcpkg/tree/master/ports/entt),</div><div class="line"><a name="l02550"></a><span class="lineno"> 2550</span>&#160; Microsoft VC++ Packaging Tool.</div><div class="line"><a name="l02551"></a><span class="lineno"> 2551</span>&#160;* [`Homebrew`](https://github.com/skypjack/homebrew-entt), the missing package</div><div class="line"><a name="l02552"></a><span class="lineno"> 2552</span>&#160; manager for macOS.&lt;br/&gt;</div><div class="line"><a name="l02553"></a><span class="lineno"> 2553</span>&#160; Available as a homebrew formula. Just type the following to install it:</div><div class="line"><a name="l02554"></a><span class="lineno"> 2554</span>&#160; ```</div><div class="line"><a name="l02555"></a><span class="lineno"> 2555</span>&#160; brew install skypjack/entt/entt</div><div class="line"><a name="l02556"></a><span class="lineno"> 2556</span>&#160; ```</div><div class="line"><a name="l02557"></a><span class="lineno"> 2557</span>&#160;</div><div class="line"><a name="l02558"></a><span class="lineno"> 2558</span>&#160;Consider this list a work in progress and help me to make it longer.</div><div class="line"><a name="l02559"></a><span class="lineno"> 2559</span>&#160;</div><div class="line"><a name="l02560"></a><span class="lineno"> 2560</span>&#160;# EnTT in Action</div><div class="line"><a name="l02561"></a><span class="lineno"> 2561</span>&#160;</div><div class="line"><a name="l02562"></a><span class="lineno"> 2562</span>&#160;`EnTT` is widely used in private and commercial applications. I cannot even</div><div class="line"><a name="l02563"></a><span class="lineno"> 2563</span>&#160;mention most of them because of some signatures I put on some documents time</div><div class="line"><a name="l02564"></a><span class="lineno"> 2564</span>&#160;ago.&lt;br/&gt;</div><div class="line"><a name="l02565"></a><span class="lineno"> 2565</span>&#160;Fortunately, there are also people who took the time to implement open source</div><div class="line"><a name="l02566"></a><span class="lineno"> 2566</span>&#160;projects based on EnTT and did not hold back when it came to documenting them.</div><div class="line"><a name="l02567"></a><span class="lineno"> 2567</span>&#160;</div><div class="line"><a name="l02568"></a><span class="lineno"> 2568</span>&#160;Below an incomplete list of projects and articles:</div><div class="line"><a name="l02569"></a><span class="lineno"> 2569</span>&#160;</div><div class="line"><a name="l02570"></a><span class="lineno"> 2570</span>&#160;* [EnttPong](https://github.com/reworks/EnttPong): example game for `EnTT`</div><div class="line"><a name="l02571"></a><span class="lineno"> 2571</span>&#160; framework.</div><div class="line"><a name="l02572"></a><span class="lineno"> 2572</span>&#160;* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space</div><div class="line"><a name="l02573"></a><span class="lineno"> 2573</span>&#160; battle built on `UE4`.</div><div class="line"><a name="l02574"></a><span class="lineno"> 2574</span>&#160;* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):</div><div class="line"><a name="l02575"></a><span class="lineno"> 2575</span>&#160; interesting article about `UE4` and `EnTT`.</div><div class="line"><a name="l02576"></a><span class="lineno"> 2576</span>&#160;* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):</div><div class="line"><a name="l02577"></a><span class="lineno"> 2577</span>&#160; giant space battle.</div><div class="line"><a name="l02578"></a><span class="lineno"> 2578</span>&#160;* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of</div><div class="line"><a name="l02579"></a><span class="lineno"> 2579</span>&#160; [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.</div><div class="line"><a name="l02580"></a><span class="lineno"> 2580</span>&#160;* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`</div><div class="line"><a name="l02581"></a><span class="lineno"> 2581</span>&#160; playground.</div><div class="line"><a name="l02582"></a><span class="lineno"> 2582</span>&#160;* ...</div><div class="line"><a name="l02583"></a><span class="lineno"> 2583</span>&#160;</div><div class="line"><a name="l02584"></a><span class="lineno"> 2584</span>&#160;If you know of other resources out there that are about `EnTT`, feel free to</div><div class="line"><a name="l02585"></a><span class="lineno"> 2585</span>&#160;open an issue or a PR and I&#39;ll be glad to add them to the list.</div><div class="line"><a name="l02586"></a><span class="lineno"> 2586</span>&#160;</div><div class="line"><a name="l02587"></a><span class="lineno"> 2587</span>&#160;# Contributors</div><div class="line"><a name="l02588"></a><span class="lineno"> 2588</span>&#160;</div><div class="line"><a name="l02589"></a><span class="lineno"> 2589</span>&#160;If you want to participate, please see the guidelines for</div><div class="line"><a name="l02590"></a><span class="lineno"> 2590</span>&#160;[contributing](https://github.com/skypjack/entt/blob/master/CONTRIBUTING)</div><div class="line"><a name="l02591"></a><span class="lineno"> 2591</span>&#160;before to create issues or pull requests.&lt;br/&gt;</div><div class="line"><a name="l02592"></a><span class="lineno"> 2592</span>&#160;Take also a look at the</div><div class="line"><a name="l02593"></a><span class="lineno"> 2593</span>&#160;[contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to</div><div class="line"><a name="l02594"></a><span class="lineno"> 2594</span>&#160;know who has participated so far.</div><div class="line"><a name="l02595"></a><span class="lineno"> 2595</span>&#160;</div><div class="line"><a name="l02596"></a><span class="lineno"> 2596</span>&#160;# License</div><div class="line"><a name="l02597"></a><span class="lineno"> 2597</span>&#160;</div><div class="line"><a name="l02598"></a><span class="lineno"> 2598</span>&#160;Code and documentation Copyright (c) 2018 Michele Caini.&lt;br/&gt;</div><div class="line"><a name="l02599"></a><span class="lineno"> 2599</span>&#160;Code released under</div><div class="line"><a name="l02600"></a><span class="lineno"> 2600</span>&#160;[the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).</div><div class="line"><a name="l02601"></a><span class="lineno"> 2601</span>&#160;Docs released under</div><div class="line"><a name="l02602"></a><span class="lineno"> 2602</span>&#160;[Creative Commons](https://github.com/skypjack/entt/blob/master/docs/LICENSE).</div><div class="line"><a name="l02603"></a><span class="lineno"> 2603</span>&#160;</div><div class="line"><a name="l02604"></a><span class="lineno"> 2604</span>&#160;# Support</div><div class="line"><a name="l02605"></a><span class="lineno"> 2605</span>&#160;</div><div class="line"><a name="l02606"></a><span class="lineno"> 2606</span>&#160;## Donation</div><div class="line"><a name="l02607"></a><span class="lineno"> 2607</span>&#160;</div><div class="line"><a name="l02608"></a><span class="lineno"> 2608</span>&#160;Developing and maintaining `EnTT` takes some time and lots of coffee. I&#39;d like</div><div class="line"><a name="l02609"></a><span class="lineno"> 2609</span>&#160;to add more and more functionalities in future and turn it in a full-featured</div><div class="line"><a name="l02610"></a><span class="lineno"> 2610</span>&#160;framework.&lt;br/&gt;</div><div class="line"><a name="l02611"></a><span class="lineno"> 2611</span>&#160;If you want to support this project, you can offer me an espresso. I&#39;m from</div><div class="line"><a name="l02612"></a><span class="lineno"> 2612</span>&#160;Italy, we&#39;re used to turning the best coffee ever in code. If you find that</div><div class="line"><a name="l02613"></a><span class="lineno"> 2613</span>&#160;it&#39;s not enough, feel free to support me the way you prefer.&lt;br/&gt;</div><div class="line"><a name="l02614"></a><span class="lineno"> 2614</span>&#160;Take a look at the donation button at the top of the page for more details or</div><div class="line"><a name="l02615"></a><span class="lineno"> 2615</span>&#160;just click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=W2HF9FESD5LJY&amp;lc=IT&amp;item_name=Michele%20Caini&amp;currency_code=EUR&amp;bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted).</div><div class="line"><a name="l02616"></a><span class="lineno"> 2616</span>&#160;</div><div class="line"><a name="l02617"></a><span class="lineno"> 2617</span>&#160;## Hire me</div><div class="line"><a name="l02618"></a><span class="lineno"> 2618</span>&#160;</div><div class="line"><a name="l02619"></a><span class="lineno"> 2619</span>&#160;If you start using `EnTT` and need help, if you want a new feature and want me</div><div class="line"><a name="l02620"></a><span class="lineno"> 2620</span>&#160;to give it the highest priority, if you have any other reason to contact me:</div><div class="line"><a name="l02621"></a><span class="lineno"> 2621</span>&#160;do not hesitate. I&#39;m available for hiring.&lt;br/&gt;</div><div class="line"><a name="l02622"></a><span class="lineno"> 2622</span>&#160;Feel free to take a look at my [profile](https://github.com/skypjack) and</div><div class="line"><a name="l02623"></a><span class="lineno"> 2623</span>&#160;contact me by mail.</div></div><!-- fragment --></div><!-- contents -->
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