17 lines
1.5 KiB
Plaintext
17 lines
1.5 KiB
Plaintext
* custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
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* scene management (I prefer the concept of spaces, that is a kind of scene anyway)
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* review doc: separate it in multiple md/dox files, reduce the readme to a minimum and provide users with links to the online documentation on gh-pages
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* debugging tools (#60): the issue online already contains interesting tips on this, look at it
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* dynamic view, useful for runtime ecs, can be filled with the desired pool at runtime and are not constrained to a compile-time list of components
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* define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
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* define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
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* create dedicated flat map based on types implementation (sort of "type map") for types to use within the registry and so on...
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* ease the assignment of tags as string (type-less assign member function + user defined literal for hashed strings)
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* config system with atomic (something like Config<"foobar"_hs>::set(true) and Config<"foobar"_hs>::get<bool>())
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* user defined literal for hashed strings (add a config parameter to disable it and avoid pollution)
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* is it possible to use EASTL instead of the standard library?
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* registry-to-registry serializer for deep copies (see #100)
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* work stealing job system (see #100)
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* C++17. That's all.
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* AOB
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