Files
entt/test/entt/entity/benchmark.cpp
2017-10-28 00:14:32 +02:00

356 lines
11 KiB
C++

#include <gtest/gtest.h>
#include <iostream>
#include <cstddef>
#include <chrono>
#include <vector>
#include <entt/entity/registry.hpp>
struct Position {
uint64_t x;
uint64_t y;
};
struct Velocity {
uint64_t x;
uint64_t y;
};
template<std::size_t>
struct Comp {};
struct Timer final {
Timer(): start{std::chrono::system_clock::now()} {}
void elapsed() {
auto now = std::chrono::system_clock::now();
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
}
private:
std::chrono::time_point<std::chrono::system_clock> start;
};
TEST(DefaultRegistry, Construct) {
entt::DefaultRegistry registry;
std::cout << "Constructing 10000000 entities" << std::endl;
Timer timer;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create();
}
timer.elapsed();
}
TEST(DefaultRegistry, Destroy) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Destroying 10000000 entities" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
entities.push_back(registry.create());
}
Timer timer;
for(auto entity: entities) {
registry.destroy(entity);
}
timer.elapsed();
}
TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
entt::DefaultRegistry registry;
std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
Timer timer;
auto view = registry.view<Position>();
for(int i = 0; i < 10000; i++) {
for(int j = 0; j < 10000; j++) {
registry.create<Position>();
}
for(auto entity: view) {
if(rand() % 2 == 0) {
registry.destroy(entity);
}
}
}
timer.elapsed();
}
TEST(DefaultRegistry, IterateSingleComponent10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, one component" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position>();
}
Timer timer;
registry.view<Position>().each([](auto, auto &) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponents10MHalf) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponents10MOne) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, two components, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponentsPersistent10MHalf) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTwoComponentsPersistent10MOne) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity>();
std::cout << "Iterating over 10000000 entities, two components, persistent view, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateFiveComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, five components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponents10M) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponents10MHalf) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponents10MOne) {
entt::DefaultRegistry registry;
std::cout << "Iterating over 10000000 entities, ten components, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateFiveComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
std::cout << "Iterating over 10000000 entities, five components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponentsPersistent10M) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponentsPersistent10MHalf) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view, half of the entities have all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, IterateTenComponentsPersistent10MOne) {
entt::DefaultRegistry registry;
registry.prepare<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
std::cout << "Iterating over 10000000 entities, ten components, persistent view, only one entity has all the components" << std::endl;
for(uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
registry.persistent<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>().each([](auto, auto &...) {});
timer.elapsed();
}
TEST(DefaultRegistry, SortSingle) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Sort 150000 entities, one component" << std::endl;
for(uint64_t i = 0; i < 150000L; i++) {
auto entity = registry.create<Position>({ i, i });
entities.push_back(entity);
}
Timer timer;
registry.sort<Position>([](const auto &lhs, const auto &rhs) {
return lhs.x < rhs.x && lhs.y < rhs.y;
});
timer.elapsed();
}
TEST(DefaultRegistry, SortMulti) {
entt::DefaultRegistry registry;
std::vector<entt::DefaultRegistry::entity_type> entities{};
std::cout << "Sort 150000 entities, two components" << std::endl;
for(uint64_t i = 0; i < 150000L; i++) {
auto entity = registry.create<Position, Velocity>({ i, i }, { i, i });
entities.push_back(entity);
}
registry.sort<Position>([](const auto &lhs, const auto &rhs) {
return lhs.x < rhs.x && lhs.y < rhs.y;
});
Timer timer;
registry.sort<Velocity, Position>();
timer.elapsed();
}