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&#160;<span id="projectnumber">3.1.1</span>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;# EnTT in Action</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;`EnTT` is widely used in private and commercial applications. I cannot even</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;mention most of them because of some signatures I put on some documents time</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;ago. Fortunately, there are also people who took the time to implement open</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;source projects based on `EnTT` and did not hold back when it came to</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;documenting them.</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;Below an incomplete list of games, applications and articles that can be used as</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;a reference. Where I put the word _apparently_ means that the use of `EnTT` is</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;documented but the authors didn&#39;t make explicit announcements or contacted me</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;directly.</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;I hope this list can grow much more in the future:</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;* Games:</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; * [Minecraft](https://minecraft.net/en-us/attribution/) by</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; [Mojang](https://mojang.com/): of course, **that** Minecraft, see the</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; open source attributions page for more details.</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; a game to play with your face.</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; * [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; to make Pacman with `EnTT`.</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; * [Wacman](https://github.com/carlfindahl/wacman): a pacman clone with OpenGL.</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; * [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; a tiny little tower defence game featuring a homemade font.</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; [Check it out](https://indi-kernick.itch.io/classic-tower-defence).</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; * [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; puzzler with logic gates and other cool stuff.</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; [Check it out](https://indi-kernick.itch.io/the-machine-web-version).</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; * [EnttPong](https://github.com/reworks/EnttPong): an example of how to make</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; Pong with `EnTT`.</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; * [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; playground.</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; * [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; defense example.</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; * [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; example of a breakout game, using `SDL` and `EnTT`.</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; * [Arcade puzzle game with EnTT](https://github.com/MasonRG/ArcadePuzzleGame):</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; arcade puzzle game made in C++ using the `SDL2` and `EnTT` libraries.</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; * [Snake with EnTT](https://github.com/MasonRG/SnakeGame): simple snake game</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; made in C++ with the `SDL2` and `EnTT` libraries.</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;* Engines and the like:</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; * [Apparently](https://teamwisp.github.io/credits/)</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; [Wisp](https://teamwisp.github.io/product/) by</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; [Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; renderer built for the demands of video game artists.</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; * [starlight](https://github.com/DomRe/starlight): game programming framework</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; using `Allegro`, `Lua` and modern C++.</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; * [Apparently](https://github.com/JosiahWI/qub3d-libdeps)</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; [Qub3d](https://qub3d.org/): because blocks should be open source.</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; * [shiva](https://github.com/Milerius/shiva): modern C++ engine with</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; modularity.</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; * [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; of Warcraft emulation.</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; * [ImGui/EnTT editor](https://github.com/Green-Sky/imgui_entt_entity_editor):</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; A drop-in, single-file entity editor for `EnTT` that uses `ImGui` as</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; graphical backend (with</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; [demo code](https://github.com/Green-Sky/imgui_entt_entity_editor_demo)).</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;* Articles and blog posts</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; * [Some posts](https://skypjack.github.io/tags/#entt) on my personal</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; [blog](https://skypjack.github.io/) are about `EnTT`, for those who want to</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; know **more** on this project.</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; * [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; huge space battle built entirely from scratch.</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; * [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; battle built on `UE4`.</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; * [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; interesting article about `UE4` and `EnTT`.</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; * [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; giant space battle.</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; * [Conan Adventures (SFML and EnTT in C++)](https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html):</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;* Any Other Business:</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; * The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; the cross platform C++ rendering engine. The SDKs are utilized by a lot of</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; enterprise custom apps, as well as by Esri for its own public applications</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; such as</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; [Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; [Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; and</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; [Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; * [Apparently](https://www.linkedin.com/in/skypjack/)</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; [NIO](https://www.nio.io/): there was a collaboration to make some changes</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; to `EnTT`, at the time used for internal projects.</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; * [Apparently](https://www.linkedin.com/jobs/view/architekt-c%2B%2B-at-tieto-1219512333/)</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; [Tieto](https://www.tieto.com/): they published a job post where `EnTT` was</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; listed on their software stack.</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; * [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; * GitHub contains also</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; [many other examples](https://github.com/search?o=desc&amp;q=%22skypjack%2Fentt%22&amp;s=indexed&amp;type=Code)</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; of use of `EnTT` from which to take inspiration if interested.</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;If you know of other resources out there that are about `EnTT`, feel free to</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;open an issue or a PR and I&#39;ll be glad to add them to this page.</div></div><!-- fragment --></div><!-- contents -->
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