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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;# Crash Course: resource management</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;&lt;!--</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;@cond TURN_OFF_DOXYGEN</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;--&gt;</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;# Table of Contents</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;* [Introduction](#introduction)</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;* [The resource, the loader and the cache](#the-resource-the-loader-and-the-cache)</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;&lt;!--</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;@endcond TURN_OFF_DOXYGEN</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;--&gt;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;# Introduction</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;Resource management is usually one of the most critical part of a software like</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;a game. Solutions are often tuned to the particular application. There exist</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;several approaches and all of them are perfectly fine as long as they fit the</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;requirements of the piece of software in which they are used.&lt;br/&gt;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;Examples are loading everything on start, loading on request, predictive</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;loading, and so on.</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;`EnTT` doesn&#39;t pretend to offer a _one-fits-all_ solution for the different</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;cases. Instead, it offers a minimal and perhaps trivial cache that can be useful</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;most of the time during prototyping and sometimes even in a production</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;environment.&lt;br/&gt;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;For those interested in the subject, the plan is to improve it considerably over</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;time in terms of performance, memory usage and functionalities. Hoping to make</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;it, of course, one step at a time.</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;# The resource, the loader and the cache</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;There are three main actors in the model: the resource, the loader and the</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;cache.</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;The _resource_ is whatever users want it to be. An image, a video, an audio,</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;whatever. There are no limits.&lt;br/&gt;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;As a minimal example:</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;```cpp</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;struct my_resource { const int value; };</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;```</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;A _loader_ is a class the aim of which is to load a specific resource. It has to</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;inherit directly from the dedicated base class as in the following example:</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;```cpp</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;struct my_loader final: entt::resource_loader&lt;my_loader, my_resource&gt; {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; // ...</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;};</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;```</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;Where `my_resource` is the type of resources it creates.&lt;br/&gt;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;A resource loader must also expose a public const member function named `load`</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;that accepts a variable number of arguments and returns a shared pointer to a</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;resource.&lt;br/&gt;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;As an example:</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;```cpp</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;struct my_loader: entt::resource_loader&lt;my_loader, my_resource&gt; {</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; std::shared_ptr&lt;my_resource&gt; load(int value) const {</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; // ...</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; return std::shared_ptr&lt;my_resource&gt;(new my_resource{ value });</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;};</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;```</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;In general, resource loaders should not have a state or retain data of any type.</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;They should let the cache manage their resources instead.&lt;br/&gt;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;As a side note, base class and CRTP idiom aren&#39;t strictly required with the</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;current implementation. One could argue that a cache can easily work with</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;loaders of any type. However, future changes won&#39;t be breaking ones by forcing</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;the use of a base class today and that&#39;s why the model is already in its place.</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;Finally, a cache is a specialization of a class template tailored to a specific</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;resource:</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;```cpp</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;using my_resource_cache = entt::resource_cache&lt;my_resource&gt;;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;// ...</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;my_resource_cache cache{};</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;```</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;The idea is to create different caches for different types of resources and to</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;manage each one independently in the most appropriate way.&lt;br/&gt;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;As a (very) trivial example, audio tracks can survive in most of the scenes of</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;an application while meshes can be associated with a single scene and then</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;discarded when users leave it.</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;A cache offers a set of basic functionalities to query its internal state and to</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;_organize_ it:</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;```cpp</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;// gets the number of resources managed by a cache</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;const auto size = cache.size();</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;// checks if a cache contains at least a valid resource</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;const auto empty = cache.empty();</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;// clears a cache and discards its content</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;cache.clear();</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;```</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;Besides these member functions, a cache contains what is needed to load, use and</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;discard resources of the given type.&lt;br/&gt;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;Before to explore this part of the interface, it makes sense to mention how</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;resources are identified. The type of the identifiers to use is defined as:</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;```cpp</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;entt::resource_cache&lt;resource&gt;::resource_type</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;```</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;Where `resource_type` is an alias for `entt::hashed_string::hash_type`.</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;Therefore, resource identifiers are created explicitly as in the following</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;example:</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;```cpp</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;constexpr auto identifier = entt::resource_cache&lt;resource&gt;::resource_type{&quot;my/resource/identifier&quot;_hs};</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;// this is equivalent to the following</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;constexpr auto hs = entt::hashed_string{&quot;my/resource/identifier&quot;};</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;```</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;The class `hashed_string` is described in a dedicated section, so I won&#39;t go in</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;details here.</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;Resources are loaded and thus stored in a cache through the `load` member</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;function. It accepts the loader to use as a template parameter, the resource</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;identifier and the parameters used to construct the resource as arguments:</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;```cpp</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;// uses the identifier declared above</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;cache.load&lt;my_loader&gt;(identifier, 0);</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;// uses a const char * directly as an identifier</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;cache.load&lt;my_loader&gt;(&quot;another/identifier&quot;_hs, 42);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;```</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;The function returns a handle to the resource, whether it already exists or is</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;loaded. In case the loader returns an invalid pointer, the handle is invalid as</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;well and therefore it can be easily used with an `if` statement:</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;```cpp</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;if(auto handle = cache.load&lt;my_loader&gt;(&quot;another/identifier&quot;_hs, 42); handle) {</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; // ...</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;}</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;```</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;Before trying to load a resource, the `contains` member function can be used to</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;know if a cache already contains a specific resource:</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;```cpp</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;auto exists = cache.contains(&quot;my/identifier&quot;_hs);</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;```</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;There exists also a member function to use to force a reload of an already</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;existing resource if needed:</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;```cpp</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;auto handle = cache.reload&lt;my_loader&gt;(&quot;another/identifier&quot;_hs, 42);</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;```</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;As above, the function returns a handle to the resource that is invalid in case</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;of errors. The `reload` member function is a kind of alias of the following</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;snippet:</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;```cpp</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;cache.discard(identifier);</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;cache.load&lt;my_loader&gt;(identifier, 42);</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;```</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;Where the `discard` member function is used to get rid of a resource if loaded.</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;In case the cache doesn&#39;t contain a resource for the given identifier, `discard`</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;does nothing and returns immediately.</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;So far, so good. Resources are finally loaded and stored within the cache.&lt;br/&gt;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;They are returned to users in the form of handles. To get one of them later on:</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;```cpp</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;auto handle = cache.handle(&quot;my/identifier&quot;_hs);</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;```</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;The idea behind a handle is the same of the flyweight pattern. In other terms,</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;resources aren&#39;t copied around. Instead, instances are shared between handles.</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;Users of a resource own a handle that guarantees that a resource isn&#39;t destroyed</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;until all the handles are destroyed, even if the resource itself is removed from</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;the cache.&lt;br/&gt;</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;Handles are tiny objects both movable and copyable. They return the contained</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;resource as a const reference on request:</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;* By means of the `get` member function:</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; ```cpp</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; const auto &amp;resource = handle.get();</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; ```</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;* Using the proper cast operator:</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; ```cpp</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; const auto &amp;resource = handle;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; ```</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;* Through the dereference operator:</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; ```cpp</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; const auto &amp;resource = *handle;</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; ```</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;The resource can also be accessed directly using the arrow operator if required:</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;```cpp</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;auto value = handle-&gt;value;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;```</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;To test if a handle is still valid, the cast operator to `bool` allows users to</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;use it in a guard:</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;```cpp</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;if(handle) {</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; // ...</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;}</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;```</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;Finally, in case there is the need to load a resource and thus to get a handle</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;without storing the resource itself in the cache, users can rely on the `temp`</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;member function template.&lt;br/&gt;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;The declaration is similar to that of `load`, a (possibly invalid) handle for</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;the resource is returned also in this case:</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;```cpp</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;if(auto handle = cache.temp&lt;my_loader&gt;(42); handle) {</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; // ...</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;}</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;```</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;Do not forget to test the handle for validity. Otherwise, getting a reference to</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;the resource it points may result in undefined behavior.</div></div><!-- fragment --></div><!-- contents -->
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