diff --git a/libs/filamat/src/GLSLPostProcessor.cpp b/libs/filamat/src/GLSLPostProcessor.cpp index 51251972a6..a600f2facf 100644 --- a/libs/filamat/src/GLSLPostProcessor.cpp +++ b/libs/filamat/src/GLSLPostProcessor.cpp @@ -304,7 +304,7 @@ void GLSLPostProcessor::fullOptimization(const TShader& tShader, GlslangToSpv(*tShader.getIntermediate(), spirv, &options); // Run the SPIR-V optimizer - Optimizer optimizer(SPV_ENV_UNIVERSAL_1_3); + Optimizer optimizer(SPV_ENV_UNIVERSAL_1_0); optimizer.SetMessageConsumer([](spv_message_level_t level, const char* source, const spv_position_t& position, const char* message) { utils::slog.e << stringifySpvOptimizerMessage(level, source, position, message) diff --git a/libs/filamat/src/sca/GLSLTools.cpp b/libs/filamat/src/sca/GLSLTools.cpp index a8814e30b4..72e3071a49 100644 --- a/libs/filamat/src/sca/GLSLTools.cpp +++ b/libs/filamat/src/sca/GLSLTools.cpp @@ -339,8 +339,8 @@ void GLSLTools::prepareShaderParser(glslang::TShader& shader, EShLanguage langua optimization == filamat::MaterialBuilder::Optimization::PERFORMANCE) { shader.setAutoMapBindings(true); shader.setEnvInput(EShSourceGlsl, language, EShClientVulkan, version); - shader.setEnvClient(EShClientVulkan, EShTargetVulkan_1_1); - shader.setEnvTarget(EShTargetSpv, EShTargetSpv_1_3); + shader.setEnvClient(EShClientVulkan, EShTargetVulkan_1_0); + shader.setEnvTarget(EShTargetSpv, EShTargetSpv_1_0); } } diff --git a/libs/matdbg/src/DebugServer.cpp b/libs/matdbg/src/DebugServer.cpp index 2974f31080..13b7da3770 100644 --- a/libs/matdbg/src/DebugServer.cpp +++ b/libs/matdbg/src/DebugServer.cpp @@ -278,7 +278,7 @@ public: mg_printf(conn, kSuccessHeader.c_str(), "application/text"); if (true) { - auto context = spvContextCreate(SPV_ENV_UNIVERSAL_1_1); + auto context = spvContextCreate(SPV_ENV_UNIVERSAL_1_0); spv_text text = nullptr; const uint32_t options = SPV_BINARY_TO_TEXT_OPTION_INDENT | SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES; diff --git a/libs/matdbg/src/ShaderExtractor.cpp b/libs/matdbg/src/ShaderExtractor.cpp index 09187926a1..6c2fc82be3 100644 --- a/libs/matdbg/src/ShaderExtractor.cpp +++ b/libs/matdbg/src/ShaderExtractor.cpp @@ -106,7 +106,7 @@ CString ShaderExtractor::spirvToGLSL(const uint32_t* data, size_t wordCount) { // but please do not submit. We prefer to use the syntax that the standalone "spirv-dis" tool // uses, which lets us easily generate test cases for the spirv-cross project. CString ShaderExtractor::spirvToText(const uint32_t* begin, size_t wordCount) { - spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_3); + spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_0); if (SPV_SUCCESS != spvValidateBinary(context, begin, wordCount, nullptr)) { spvContextDestroy(context); return CString("Validation failure.");