Add preferredShaderLanguage Java bindings (#7835)
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@@ -518,6 +518,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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jint stereoscopicType, jlong stereoscopicEyeCount,
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jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
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jboolean disableHandleUseAfterFreeCheck,
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jint preferredShaderLanguage,
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jboolean forceGLES2Context) {
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Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
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Engine::Config config = {
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@@ -534,7 +535,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
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.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
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.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
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.forceGLES2Context = (bool) forceGLES2Context
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.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
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.forceGLES2Context = (bool) forceGLES2Context,
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};
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builder->config(&config);
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}
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