Refactor the API usage for UBO batching (#9443)
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@@ -25,7 +25,7 @@ using namespace filament;
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extern "C" JNIEXPORT jlong JNICALL
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Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
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jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality) {
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jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality, jint uboBatchingMode) {
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Engine* engine = (Engine*) nativeEngine;
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AutoBuffer buffer(env, buffer_, size);
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auto builder = Material::Builder();
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@@ -33,6 +33,7 @@ Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
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builder.sphericalHarmonicsBandCount(shBandCount);
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}
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builder.shadowSamplingQuality((Material::Builder::ShadowSamplingQuality)shadowQuality);
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builder.uboBatching((Material::UboBatchingMode)uboBatchingMode);
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Material* material = builder
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.package(buffer.getData(), buffer.getSize())
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.build(*engine);
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