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## Coordinates systems
-### Main coordinates system
+### World coordinates system
Filament uses a Y-up, right-handed coordinate system.
![Figure [coordinates]: Red +X, green +Y, blue +Z (rendered in Marmoset Toolbag).](images/screenshot_coordinates.jpg)
+
+### Camera coordinates system
+
+Filament's Camera looks towards its local -Z axis. That is, when placing a camera in the world
+without any transform applied to it, the camera looks down the world's -Z axis.
+
+
### Cubemaps coordinates system
-All the cubemaps used in Filament (environment background, reflection probes, etc.) will follow the OpenGL convention for faces alignment show in figure [cubemapCoordinates].
+All cubemaps used in Filament follow the OpenGL convention for face
+alignment shown in figure [cubemapCoordinates].
![Figure [cubemapCoordinates]: Horizontal cross representation of a cubemap following the OpenGL faces alignment convention.](images/screenshot_cubemap_coordinates.png)
-#### Equirectangular environment maps
+Note that environment background and reflection probes are mirrored (see section [Mirroring]).
-To convert equirectangular environment maps to horizontal/vertical cross cubemaps we position the +Z face in the center of the source rectilinear environment map.
#### Mirroring
-To simplify the rendering of reflections, cubemaps will be stored mirrored on the X axis. This means that cubemaps used as environment backgrounds need to be mirrored again at runtime. An easy way to achieve for skyboxes is to use textured back faces.
+To simplify the rendering of reflections, IBL cubemaps are stored mirrored on the X axis. This is
+the default behaviour of the `cmgen` tool. This means that an IBL cubemap used as environment
+background needs to be mirrored again at runtime.
+An easy way to achieve this for skyboxes is to use textured back faces. Filament does
+this by default.
+
+
+#### Equirectangular environment maps
+
+To convert equirectangular environment maps to horizontal/vertical cross cubemaps we position the
++Z face in the center of the source rectilinear environment map.
+
+
+#### World space orientation of environment maps and Skyboxes
+
+When specifying a skybox or an IBL in Filament, the specified cubemap is oriented such that its
+-Z face points towards the +Z axis of the world (this is because filament assumes mirrored cubemaps,
+see section [Mirroring]). However, because environments and skyboxes are expected to be pre-mirrored,
+their -Z (back) face points towards the world's -Z axis as expected (and the camera looks toward that
+direction by default, see section [Camera coordinates system]).
+
# Annex
diff --git a/docs/images/screenshot_cubemap_coordinates.png b/docs/images/screenshot_cubemap_coordinates.png
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