diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index 33789036ee..a31eecf4ba 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -5,16 +5,18 @@ A new header is inserted each time a *tag* is created. ## Next release -- Removed `` from math headers. -- Fix bad instruction exception with macOS Catalina. +## v1.4.4 + - Added support for solid and thin layer cubemap and screen-space refraction. - Improved high roughness material rendering by default when regenerating environments maps. +- Fix bad instruction exception with macOS Catalina. - Fixed bad state after removing an IBL from the Scene. - Fixed incorrect punctual light binning (affected Metal and Vulkan backends). - Fixed crash when using a Metal headless SwapChain with an Intel integrated GPU. -- cmgen now places KTX files directly in the specified deployment folder. - Added support for ASTC textures on iOS with Metal backend. - Added new heightfield sample. +- Removed `` from math headers. +- cmgen now places KTX files directly in the specified deployment folder. ## v1.4.3 diff --git a/android/gradle.properties b/android/gradle.properties index a01d446894..1ad7544086 100644 --- a/android/gradle.properties +++ b/android/gradle.properties @@ -1,5 +1,5 @@ GROUP=com.google.android.filament -VERSION_NAME=1.4.3 +VERSION_NAME=1.4.4 POM_DESCRIPTION=Real-time physically based rendering engine for Android.