From 2f3aac29da7e833378d75dd89fadcfc4bcb11623 Mon Sep 17 00:00:00 2001 From: Ben Doherty Date: Thu, 6 Jan 2022 13:17:31 -0800 Subject: [PATCH] Enable GL_ARB_shading_language_packing in vertex shaders (#5022) --- libs/filamat/src/GLSLPostProcessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/filamat/src/GLSLPostProcessor.cpp b/libs/filamat/src/GLSLPostProcessor.cpp index 30d0f967f8..e5a7eed5db 100644 --- a/libs/filamat/src/GLSLPostProcessor.cpp +++ b/libs/filamat/src/GLSLPostProcessor.cpp @@ -357,7 +357,7 @@ void GLSLPostProcessor::fullOptimization(const TShader& tShader, CompilerGLSL glslCompiler(move(spirv)); glslCompiler.set_common_options(glslOptions); - if (tShader.getStage() == EShLangFragment && !glslOptions.es) { + if (!glslOptions.es) { // enable GL_ARB_shading_language_packing if available glslCompiler.add_header_line("#extension GL_ARB_shading_language_packing : enable"); }