diff --git a/README.md b/README.md index cbc35de487..e320a48bea 100644 --- a/README.md +++ b/README.md @@ -75,16 +75,17 @@ Here are a few sample materials rendered with Filament: - Metallic workflow - Clear coat - Anisotropic lighting -- Approximated translucent (subsurface) materials (direct and indirect lighting) +- Approximated translucent (subsurface) materials - Cloth shading - Normal mapping & ambient occlusion mapping - Image-based lighting - Physically-based camera (shutter speed, sensitivity and aperture) - Physical light units - Point light, spot light and directional light +- SSAO - ACES-like tone-mapping - Temporal dithering -- FXAA or MSAA +- FXAA, MSAA and specular anti-aliasing - Dynamic resolution (on Android) ### Future