From 32dab23bc64c8d8156ce481c0f17ff0517a849b2 Mon Sep 17 00:00:00 2001 From: Benjamin Doherty Date: Tue, 8 Feb 2022 09:16:18 -0800 Subject: [PATCH] Update RELEASE_NOTES for 1.18.0 --- RELEASE_NOTES.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index e1b6545a3b..a74ccc0662 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -6,6 +6,10 @@ A new header is inserted each time a *tag* is created. ## v1.18.0 (currently main branch) - engine: Add support separate samplers in fragment and vertex shaders [⚠️ **Material breakage**]. +- engine: Support legacy morphing mode with vertex attributes. +- engine: Allow more flexible quality settings for the ColorGrading LUT. +- engine: Improve screen-space reflections quality and allow reflections and refractions together. +- Vulkan: Bug fixes and improvements. ## v1.17.0