checkpoint: ground work for calculating binary light trees
computeLightTree() takes a list of light as a bitfield and produces a depth-first binary tree array that can be used to efficiently check which lights volumes contain a given z coordinate in screen space. Currently computeLightTree() produces the array locally on the stack, which isn’t useful, but before we can make use of it, a lot of other things have to happen.
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Mathias Agopian
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146
libs/utils/test/test_BinaryTreeArray.cpp
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146
libs/utils/test/test_BinaryTreeArray.cpp
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <utils/BinaryTreeArray.h>
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using namespace utils;
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TEST(BinaryTreeArray, basic) {
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struct Node {
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size_t index;
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size_t next;
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};
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Node array[256];
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BinaryTreeArray::traverse(1,
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[&array](size_t index, size_t parent, size_t col, size_t next) {
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array[index] = Node{ index, next };
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},
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[&array](size_t index, size_t parent, size_t l, size_t r, size_t next) {
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array[index] = Node{ index, next };
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});
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EXPECT_EQ(0, array[0].index);
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EXPECT_EQ(1, array[0].next);
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BinaryTreeArray::traverse(2,
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[&array](size_t index, size_t parent, size_t col, size_t next) {
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array[index] = Node{ index, next };
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},
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[&array](size_t index, size_t parent, size_t l, size_t r, size_t next) {
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array[index] = Node{ index, next };
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});
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EXPECT_EQ(0, array[0].index);
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EXPECT_EQ(3, array[0].next);
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EXPECT_EQ(1, array[1].index);
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EXPECT_EQ(2, array[1].next);
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EXPECT_EQ(2, array[2].index);
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EXPECT_EQ(3, array[2].next);
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BinaryTreeArray::traverse(3,
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[&array](size_t index, size_t parent, size_t col, size_t next) {
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array[index] = Node{ index, next };
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},
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[&array](size_t index, size_t parent, size_t l, size_t r, size_t next) {
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array[index] = Node{ index, next };
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});
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EXPECT_EQ(0, array[0].index);
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EXPECT_EQ(7, array[0].next);
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EXPECT_EQ(1, array[1].index);
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EXPECT_EQ(4, array[1].next);
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EXPECT_EQ(2, array[2].index);
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EXPECT_EQ(3, array[2].next);
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EXPECT_EQ(3, array[3].index);
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EXPECT_EQ(4, array[3].next);
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EXPECT_EQ(4, array[4].index);
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EXPECT_EQ(7, array[4].next);
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EXPECT_EQ(5, array[5].index);
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EXPECT_EQ(6, array[5].next);
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EXPECT_EQ(6, array[6].index);
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EXPECT_EQ(7, array[6].next);
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BinaryTreeArray::traverse(4,
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[&array](size_t index, size_t parent, size_t col, size_t next) {
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array[index] = Node{ index, next };
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},
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[&array](size_t index, size_t parent, size_t l, size_t r, size_t next) {
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array[index] = Node{ index, next };
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});
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EXPECT_EQ(0, array[0].index);
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EXPECT_EQ(15, array[0].next);
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EXPECT_EQ(1, array[1].index);
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EXPECT_EQ(8, array[1].next);
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EXPECT_EQ(2, array[2].index);
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EXPECT_EQ(5, array[2].next);
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EXPECT_EQ(3, array[3].index);
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EXPECT_EQ(4, array[3].next);
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EXPECT_EQ(4, array[4].index);
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EXPECT_EQ(5, array[4].next);
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EXPECT_EQ(5, array[5].index);
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EXPECT_EQ(8, array[5].next);
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EXPECT_EQ(6, array[6].index);
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EXPECT_EQ(7, array[6].next);
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EXPECT_EQ(7, array[7].index);
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EXPECT_EQ(8, array[7].next);
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EXPECT_EQ(8, array[8].index);
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EXPECT_EQ(15, array[8].next);
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EXPECT_EQ(9, array[9].index);
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EXPECT_EQ(12, array[9].next);
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EXPECT_EQ(10, array[10].index);
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EXPECT_EQ(11, array[10].next);
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EXPECT_EQ(11, array[11].index);
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EXPECT_EQ(12, array[11].next);
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EXPECT_EQ(12, array[12].index);
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EXPECT_EQ(15, array[12].next);
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EXPECT_EQ(13, array[13].index);
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EXPECT_EQ(14, array[13].next);
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EXPECT_EQ(14, array[14].index);
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EXPECT_EQ(15, array[14].next);
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}
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