Implement sharing of bones for skinning

The API now allows to create a standalone SkinningBuffer containing
Bones for skinning. This SkinningBuffer can even be very large and
contain bone data for several renderables.

New APIs on RenderableManager allow to switch to skinning buffer mode
and to set the SkinningBuffer (and window into it) to use.


Fixes #3238
This commit is contained in:
Mathias Agopian
2021-07-14 14:26:44 -07:00
committed by Mathias Agopian
parent 272f786f35
commit 3e5471d32a
21 changed files with 1008 additions and 175 deletions

View File

@@ -170,6 +170,14 @@ Java_com_google_android_filament_RenderableManager_nBuilderScreenSpaceContactSha
builder->screenSpaceContactShadows(enabled);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderSkinningBuffer(JNIEnv*, jclass,
jlong nativeBuilder, jlong nativeSkinningBuffer, jint boneCount, jint offset) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
SkinningBuffer *skinningBuffer = (SkinningBuffer *) nativeSkinningBuffer;
builder->skinning(skinningBuffer, boneCount, offset);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderSkinning(JNIEnv*, jclass,
jlong nativeBuilder, jint boneCount) {
@@ -177,6 +185,13 @@ Java_com_google_android_filament_RenderableManager_nBuilderSkinning(JNIEnv*, jcl
builder->skinning((size_t)boneCount);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nEnableSkinningBuffers(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enabled) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->enableSkinningBuffers(enabled);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderSkinningBones(JNIEnv* env, jclass,
jlong nativeBuilder, jint boneCount, jobject bones, jint remaining) {
@@ -199,6 +214,13 @@ Java_com_google_android_filament_RenderableManager_nBuilderMorphing(JNIEnv*, jcl
builder->morphing(enabled);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetSkinningBuffer(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jlong nativeSkinningBuffer, jint count, jint offset) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
SkinningBuffer *sb = (SkinningBuffer *) nativeSkinningBuffer;
rm->setSkinningBuffer(i, sb, count, offset);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_RenderableManager_nSetBonesAsMatrices(JNIEnv* env, jclass,
@@ -339,21 +361,13 @@ Java_com_google_android_filament_RenderableManager_nSetMaterialInstanceAt(JNIEnv
materialInstance);
}
extern "C" JNIEXPORT long JNICALL
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_RenderableManager_nGetMaterialInstanceAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
return (long) rm->getMaterialInstanceAt((RenderableManager::Instance) i, (size_t) primitiveIndex);
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_RenderableManager_nGetMaterialAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
MaterialInstance *mi = rm->getMaterialInstanceAt((RenderableManager::Instance) i, (size_t) primitiveIndex);
return (long) mi->getMaterial();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetGeometryAt__JIIIJJII(JNIEnv*,
jclass, jlong nativeRenderableManager, jint i, jint primitiveIndex, jint primitiveType,