Add JNI binding for vsm msaa samples (#3139)
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@@ -77,7 +77,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
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jlong nativeBuilder, jint mapSize, jint cascades, jfloatArray splitPositions,
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jfloat constantBias, jfloat normalBias, jfloat shadowFar, jfloat shadowNearHint,
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jfloat shadowFarHint, jboolean stable, jboolean screenSpaceContactShadows, jint stepCount,
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jfloat maxShadowDistance) {
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jfloat maxShadowDistance, jint vsmMsaaSamples) {
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LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
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LightManager::ShadowOptions shadowOptions {
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.mapSize = (uint32_t)mapSize,
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@@ -90,7 +90,10 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
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.stable = (bool)stable,
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.screenSpaceContactShadows = (bool)screenSpaceContactShadows,
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.stepCount = uint8_t(stepCount),
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.maxShadowDistance = maxShadowDistance
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.maxShadowDistance = maxShadowDistance,
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.vsm = {
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.msaaSamples = (uint8_t) vsmMsaaSamples
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}
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};
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jfloat *nativeSplits = env->GetFloatArrayElements(splitPositions, NULL);
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const jsize splitCount = std::min((jsize) 3, env->GetArrayLength(splitPositions));
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