Refactor CompilerThreadPool out of OpenGLDriver (#7067)
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "CompilerThreadPool.h"
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#include <memory>
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namespace filament::backend {
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using namespace utils;
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ProgramToken::~ProgramToken() = default;
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CompilerThreadPool::CompilerThreadPool() noexcept = default;
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CompilerThreadPool::~CompilerThreadPool() noexcept {
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assert_invariant(mCompilerThreads.empty());
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assert_invariant(mQueues[0].empty());
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assert_invariant(mQueues[1].empty());
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}
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void CompilerThreadPool::init(uint32_t threadCount, JobSystem::Priority priority,
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ThreadSetup&& threadSetup) noexcept {
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auto setup = std::make_shared<ThreadSetup>(std::move(threadSetup));
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for (size_t i = 0; i < threadCount; i++) {
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mCompilerThreads.emplace_back([this, priority, setup]() {
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// give the thread a name
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JobSystem::setThreadName("CompilerThreadPool");
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// run at a slightly lower priority than other filament threads
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JobSystem::setThreadPriority(priority);
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(*setup)();
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// process jobs from the queue until we're asked to exit
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while (!mExitRequested) {
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std::unique_lock lock(mQueueLock);
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mQueueCondition.wait(lock, [this]() {
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return mExitRequested ||
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(!std::all_of( std::begin(mQueues), std::end(mQueues),
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[](auto&& q) { return q.empty(); }));
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});
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if (!mExitRequested) {
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Job job;
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// use the first queue that's not empty
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auto& queue = [this]() -> auto& {
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for (auto& q: mQueues) {
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if (!q.empty()) {
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return q;
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}
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}
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return mQueues[0]; // we should never end-up here.
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}();
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assert_invariant(!queue.empty());
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std::swap(job, queue.front().second);
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queue.pop_front();
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// execute the job without holding any locks
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lock.unlock();
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job();
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}
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}
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});
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}
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}
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auto CompilerThreadPool::find(program_token_t const& token) -> std::pair<Queue&, Queue::iterator> {
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for (auto&& q: mQueues) {
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auto pos = std::find_if(q.begin(), q.end(), [&token](auto&& item) {
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return item.first == token;
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});
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if (pos != q.end()) {
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return { q, pos };
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}
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}
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// this can happen if the program is being processed right now
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return { mQueues[0], mQueues[0].end() };
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}
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auto CompilerThreadPool::dequeue(program_token_t const& token) -> Job {
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std::unique_lock const lock(mQueueLock);
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Job job;
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auto&& [q, pos] = find(token);
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if (pos != q.end()) {
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std::swap(job, pos->second);
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q.erase(pos);
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}
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return job;
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}
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void CompilerThreadPool::queue(CompilerPriorityQueue priorityQueue,
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program_token_t const& token, Job&& job) {
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std::unique_lock const lock(mQueueLock);
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mQueues[size_t(priorityQueue)].emplace_back(token, std::move(job));
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mQueueCondition.notify_one();
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}
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void CompilerThreadPool::terminate() noexcept {
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std::unique_lock lock(mQueueLock);
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mExitRequested = true;
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mQueueCondition.notify_all();
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lock.unlock();
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for (auto& thread: mCompilerThreads) {
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if (thread.joinable()) {
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thread.join();
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}
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}
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mCompilerThreads.clear();
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// Clear all the queues, dropping the remaining jobs. This relies on the jobs being cancelable.
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for (auto&& q : mQueues) {
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q.clear();
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}
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}
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} // namespace filament::backend
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