From 4e62e4f6969b341e7fd024429522a52d3b8bb41c Mon Sep 17 00:00:00 2001 From: Pixelflinger Date: Thu, 12 Mar 2020 18:33:14 -0700 Subject: [PATCH] include alpha-masked objects in SSAO this helps a lot with vegetations, which often uses alpha masking --- filament/src/RenderPass.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/filament/src/RenderPass.h b/filament/src/RenderPass.h index 9051120056..beccfc1a6e 100644 --- a/filament/src/RenderPass.h +++ b/filament/src/RenderPass.h @@ -115,7 +115,7 @@ public: // generate commands for shadow map SHADOW = DEPTH | DEPTH_CONTAINS_SHADOW_CASTERS, // generate commands for SSAO - SSAO = DEPTH | DEPTH_FILTER_TRANSLUCENT_OBJECTS | DEPTH_FILTER_ALPHA_MASKED_OBJECTS, + SSAO = DEPTH | DEPTH_FILTER_TRANSLUCENT_OBJECTS, };