Removing STL headers from filameshio (#1050)
* Removed STL headers from filameshio/MeshReader.h modified the samples to work the same, and made an effort to remedy the jsbindings although I'm not experienced with them. * Fixed assignment operators for MaterialRegistry * Fixed formating for MeshReader Material Registry * Forgot one format * Forgot another format
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committed by
Philip Rideout
parent
c92700ce28
commit
5366105ed2
@@ -53,7 +53,7 @@ using namespace utils;
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static std::vector<Path> g_filenames;
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static std::map<std::string, MaterialInstance*> g_materialInstances;
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static MeshReader::MaterialRegistry g_materialInstances;
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static std::vector<MeshReader::Mesh> g_meshes;
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static const Material* g_material;
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static Entity g_light;
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@@ -127,9 +127,12 @@ static void cleanup(Engine* engine, View* view, Scene* scene) {
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for (auto map : g_maps) {
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engine->destroy(map.second);
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}
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for (auto material : g_materialInstances) {
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engine->destroy(material.second);
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std::vector<filament::MaterialInstance*> materialList(g_materialInstances.numRegistered());
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g_materialInstances.getRegisteredMaterials(materialList.data());
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for (auto material : materialList) {
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engine->destroy(material);
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}
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g_materialInstances.unregisterAll();
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engine->destroy(g_material);
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EntityManager& em = EntityManager::get();
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for (auto mesh : g_meshes) {
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@@ -207,14 +210,15 @@ static void setup(Engine* engine, View* view, Scene* scene) {
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g_material = Material::Builder().package(pkg.getData(), pkg.getSize())
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.build(*engine);
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g_materialInstances["DefaultMaterial"] = g_material->createInstance();
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const utils::CString defaultMaterialName("DefaultMaterial");
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g_materialInstances.registerMaterialInstance(defaultMaterialName, g_material->createInstance());
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TextureSampler sampler(TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR,
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TextureSampler::MagFilter::LINEAR, TextureSampler::WrapMode::REPEAT);
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sampler.setAnisotropy(8.0f);
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g_materialInstances["DefaultMaterial"]->setParameter("normalMap", normal, sampler);
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g_materialInstances["DefaultMaterial"]->setParameter("basecolorMap", basecolor, sampler);
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g_materialInstances["DefaultMaterial"]->setParameter("roughnessMap", roughness, sampler);
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g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("normalMap", normal, sampler);
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g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("basecolorMap", basecolor, sampler);
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g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("roughnessMap", roughness, sampler);
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auto& tcm = engine->getTransformManager();
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for (const auto& filename : g_filenames) {
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