From 588ce8fe3f8b8e4e92aa97c35338b5d2eba0fcba Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Mon, 26 Nov 2018 14:07:07 -0800 Subject: [PATCH] More code style cleanup --- samples/app/MeshAssimp.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/samples/app/MeshAssimp.cpp b/samples/app/MeshAssimp.cpp index 4966eb6bcd..e7b7a9f181 100644 --- a/samples/app/MeshAssimp.cpp +++ b/samples/app/MeshAssimp.cpp @@ -798,8 +798,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat outMaterials[materialName] = mGltfMaterialDSMasked->createInstance(); float maskThreshold = 0.5; material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold); - outMaterials[materialName]->setParameter( - "maskThreshold", maskThreshold); + outMaterials[materialName]->setParameter("maskThreshold", maskThreshold); } else { outMaterials[materialName] = mGltfMaterialDS->createInstance(); } @@ -812,8 +811,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat outMaterials[materialName] = mGltfMaterialMasked->createInstance(); float maskThreshold = 0.5; material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold); - outMaterials[materialName]->setParameter( - "maskThreshold", maskThreshold); + outMaterials[materialName]->setParameter("maskThreshold", maskThreshold); } else { outMaterials[materialName] = mGltfMaterial->createInstance(); }