From 5c80bfe43057b507f56d2dbc561e2ba8fe4eaf6e Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Mon, 25 Nov 2019 17:17:14 -0800 Subject: [PATCH] update documentations with common IOR values --- docs/Filament.md.html | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/docs/Filament.md.html b/docs/Filament.md.html index 46bdc49bc8..c229bf449e 100644 --- a/docs/Filament.md.html +++ b/docs/Filament.md.html @@ -681,19 +681,19 @@ n_{ior} = \frac{2}{1 - \sqrt{\fNormal}} - 1 Table [commonMatReflectance] describes acceptable Fresnel reflectance values for various types of materials (no real world material has a value under 2%). - Material | Reflectance | Linear value ---------------------------:|:-----------------|:---------------- -Water | 2% | 0.35 -Fabric | 4% to 5.6% | 0.5 to 0.59 -Common liquids | 2% to 4% | 0.35 to 0.5 -Common gemstones | 5% to 16% | 0.56 to 1.0 -Plastics, glass | 4% to 5% | 0.5 to 0.56 -Other dielectric materials | 2% to 5% | 0.35 to 0.56 -Eyes | 2.5% | 0.39 -Skin | 2.8% | 0.42 -Hair | 4.6% | 0.54 -Teeth | 5.8% | 0.6 -Default value | 4% | 0.5 + Material | Reflectance | IOR | Linear value +--------------------------:|:-----------------|:-----------------|:---------------- +Water | 2% | 1.33 | 0.35 +Fabric | 4% to 5.6% | 1.5 to 1.62 | 0.5 to 0.59 +Common liquids | 2% to 4% | 1.33 to 1.5 | 0.35 to 0.5 +Common gemstones | 5% to 16% | 1.58 to 2.33 | 0.56 to 1.0 +Plastics, glass | 4% to 5% | 1.5 to 1.58 | 0.5 to 0.56 +Other dielectric materials | 2% to 5% | 1.33 to 1.58 | 0.35 to 0.56 +Eyes | 2.5% | 1.38 | 0.39 +Skin | 2.8% | 1.4 | 0.42 +Hair | 4.6% | 1.55 | 0.54 +Teeth | 5.8% | 1.63 | 0.6 +Default value | 4% | 1.5 | 0.5 [Table [commonMatReflectance]: Reflectance of common materials (source: Real-Time Rendering 4th Edition)] Table [fNormalMetals] lists the $\fNormal$ values for a few metals. The values are given in sRGB and must be used as the base color in our material model. Please refer to the annex, section [Specular color], for an explanation of how these sRGB colors are computed from measured data.