Move math namespace to fix #746.
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@@ -47,7 +47,7 @@
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#include "material_sandbox.h"
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using namespace math;
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using namespace filament::math;
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using namespace filament;
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using namespace filamat;
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using namespace utils;
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@@ -204,22 +204,22 @@ static void setup(Engine* engine, View*, Scene* scene) {
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0, 1, 2, 2, 3, 0
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};
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const static math::float3 vertices[] = {
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const static filament::math::float3 vertices[] = {
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{ -10, 0, -10 },
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{ -10, 0, 10 },
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{ 10, 0, 10 },
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{ 10, 0, -10 },
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};
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short4 tbn = math::packSnorm16(
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short4 tbn = filament::math::packSnorm16(
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mat3f::packTangentFrame(
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math::mat3f{
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filament::math::mat3f{
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float3{ 1.0f, 0.0f, 0.0f }, float3{ 0.0f, 0.0f, 1.0f },
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float3{ 0.0f, 1.0f, 0.0f }
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}
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).xyzw);
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const static math::short4 normals[] { tbn, tbn, tbn, tbn };
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const static filament::math::short4 normals[] { tbn, tbn, tbn, tbn };
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(4)
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@@ -256,7 +256,7 @@ static void setup(Engine* engine, View*, Scene* scene) {
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scene->addEntity(planeRenderable);
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tcm.setTransform(tcm.getInstance(planeRenderable),
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math::mat4f::translate(float3{0, -1, -4}));
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filament::math::mat4f::translate(float3{0, -1, -4}));
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}
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}
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