Fix normal map sample
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@@ -230,14 +230,23 @@ static void setup(Engine* engine, View*, Scene* scene) {
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std::string shader = R"SHADER(
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void material(inout MaterialInputs material) {
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#if defined(MATERIAL_HAS_NORMAL)
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)SHADER";
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if (hasNormalMap) {
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shader += R"SHADER(
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material.normal = texture(materialParams_normalMap, getUV0()).xyz * 2.0 - 1.0;
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#endif
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#if defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
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)SHADER";
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}
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if (hasClearCoatNormalMap) {
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shader += R"SHADER(
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material.clearCoatNormal =
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texture(materialParams_clearCoatNormalMap, getUV0()).xyz * 2.0 - 1.0;
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#endif
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prepareMaterial(material);
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)SHADER";
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}
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shader += R"SHADER(
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prepareMaterial(material);
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)SHADER";
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if (hasBaseColorMap) {
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@@ -248,8 +257,8 @@ static void setup(Engine* engine, View*, Scene* scene) {
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)SHADER";
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} else {
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shader += R"SHADER(
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material.baseColor.rgb = float3(0.48, 0.0, 0.0);
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material.metallic = 1.0;
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material.baseColor.rgb = float3(0.6, 0.6, 0.6);
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material.metallic = 0.0;
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material.roughness = 0.7;
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)SHADER";
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}
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