Make morphable entities selectable in UI
This commit is contained in:
committed by
Philip Rideout
parent
ba9e7fa17f
commit
613e1052c7
@@ -583,6 +583,17 @@ void SimpleViewer::updateUserInterface() {
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rm.setCastShadows(instance, scaster);
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ImGui::Checkbox("receives shadows", &sreceiver);
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rm.setReceiveShadows(instance, sreceiver);
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auto numMorphTargets = mAsset->getMorphTargetCount(entity);
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if (numMorphTargets > 0) {
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bool selected = entity == mCurrentMorphingEntity;
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ImGui::Checkbox("morphing", &selected);
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if (selected) {
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mCurrentMorphingEntity = entity;
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mMorphWeights.resize(numMorphTargets, 0.0f);
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} else {
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mCurrentMorphingEntity = utils::Entity();
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}
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}
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size_t numPrims = rm.getPrimitiveCount(instance);
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for (size_t prim = 0; prim < numPrims; ++prim) {
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const char* mname = rm.getMaterialInstanceAt(instance, prim)->getName();
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@@ -980,6 +991,24 @@ void SimpleViewer::updateUserInterface() {
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ImGui::Unindent();
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}
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if (mCurrentMorphingEntity && ImGui::CollapsingHeader("Morphing")) {
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const bool isAnimating = mCurrentAnimation > 0 && mAnimator && mAnimator->getAnimationCount() > 0;
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if (isAnimating) {
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ImGui::BeginDisabled();
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}
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for (int i = 0; i != mMorphWeights.size(); ++i) {
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ImGui::SliderFloat(mAsset->getMorphTargetNameAt(mCurrentMorphingEntity, i),
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&mMorphWeights[i], 0.0f, 1.0);
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}
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if (isAnimating) {
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ImGui::EndDisabled();
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}
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if (!isAnimating) {
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auto instance = rm.getInstance(mCurrentMorphingEntity);
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rm.setMorphWeights(instance, mMorphWeights.data(), mMorphWeights.size());
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}
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}
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if (mEnableWireframe) {
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mScene->addEntity(mAsset->getWireframe());
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} else {
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