VSM blur is now specified as a width in pixels
This is a lot more intuitive than using the standard deviation.
This commit is contained in:
committed by
Mathias Agopian
parent
ef6199a792
commit
61bf472426
@@ -77,7 +77,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
jlong nativeBuilder, jint mapSize, jint cascades, jfloatArray splitPositions,
|
||||
jfloat constantBias, jfloat normalBias, jfloat shadowFar, jfloat shadowNearHint,
|
||||
jfloat shadowFarHint, jboolean stable, jboolean screenSpaceContactShadows, jint stepCount,
|
||||
jfloat maxShadowDistance, jint vsmMsaaSamples, jfloat blurStandardDeviation) {
|
||||
jfloat maxShadowDistance, jint vsmMsaaSamples, jfloat blurWidth) {
|
||||
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
|
||||
LightManager::ShadowOptions shadowOptions {
|
||||
.mapSize = (uint32_t)mapSize,
|
||||
@@ -93,7 +93,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
.maxShadowDistance = maxShadowDistance,
|
||||
.vsm = {
|
||||
.msaaSamples = (uint8_t) vsmMsaaSamples,
|
||||
.blurStandardDeviation = blurStandardDeviation
|
||||
.blurWidth = blurWidth
|
||||
}
|
||||
};
|
||||
jfloat *nativeSplits = env->GetFloatArrayElements(splitPositions, NULL);
|
||||
|
||||
Reference in New Issue
Block a user