Fix glTF breaking issue (#6239)
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@@ -509,7 +509,7 @@ bool ResourceLoader::loadResources(FFilamentAsset* asset, bool async) {
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data = bufferData + accessor->offset;
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} else {
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bufferData = (const uint8_t*) accessor->buffer_view->buffer->data;
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data = computeBindingOffset(accessor) + bufferData + accessor->offset;
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data = computeBindingOffset(accessor) + bufferData;
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}
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assert_invariant(bufferData);
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const uint32_t size = computeBindingSize(accessor);
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