Fix reuse after free and API inconsistency in job system (#446)

* Fix a reuse after free in the job system

Jobs were destroyed and recycled while still in use
by wait() or run(). To fix this we introduce reference-counting of
jobs.

Jobs start with a ref-count of 1, which is decremented when a job
naturally finishes. Additionally, all user-facing methods acquire
a reference for the duration of the call.

* Fix an API inconsistency with JobSystem

JobSystem's API lets the user create jobs but not destroy them.
Jobs are destroyed automatically, without a way for the caller to
know when that happens.

We now explicitly enforce that jobs are no longer valid when
wait() returns. Multiple concurrent wait() are allowed however.

This is enforced by clearing the job pointer upon returning
from JobSystem::wait(Job* job).

* Rename linked-list put/get to push/pop

* Better fix for Job use after free

There was still a race condition where a run()'ed
job could be destroyed before wait() was called,
wait would then use a destroyed object.

The available APIs now are:

run() - runs and destroys a job
runAndWait() - run, then waits for and destroys a job
runAndRetain() - runs and keep a reference to the job
wait() - waits and destroys a job

wait() can only be used with a job obtained with runAndRetain().

* Get rid of unused code

This version of parallel_for has use-after-free issues anyways,
since we changed the semantics of run/wait/etc...

* Fix decRef() memory order

decRef() must ensure that all access to the 
object have happened before destroying it.

* Fix memory order in atomic linked list's pop()

It needs acquire semantic, since we want to make
sure that no read/write are reordered before the
pop() -- which returns an object to the caller.

* Fix memory order on runningJobCount

we needed acquire semantic when about to destroy
the last job -- it's similar to decRef.

* Comment usages of std::memory_order_*

* Fix AtomicFreeList A-B-A bug

Turns out AtomicFreeList was not immune to the ABA bug. W're fixing
it here by using a 64-bits CAS, which is available on aarch64 and armv7.
This commit is contained in:
Mathias Agopian
2018-11-05 19:12:13 -08:00
committed by GitHub
parent bb3e9a47e5
commit 68c6afa72e
7 changed files with 249 additions and 132 deletions

View File

@@ -34,14 +34,6 @@
#include <utils/ThreadLocal.h>
#include <utils/WorkStealingDequeue.h>
#ifdef WIN32
// Size is chosen so that we can store at least std::function<> and a job size is a multiple of a
// cacheline.
# define JOB_PADDING (6+8)
#else
# define JOB_PADDING (6)
#endif
namespace utils {
class JobSystem {
@@ -60,22 +52,25 @@ public:
Job(const Job&) = delete;
Job(Job&&) = delete;
void* getData() { return padding; }
void const* getData() const { return padding; }
void* getData() { return storage; }
void const* getData() const { return storage; }
private:
friend class JobSystem;
// Size is chosen so that we can store at least std::function<>, the alignas() qualifier
// ensures we're multiple of a cache-line.
static constexpr size_t JOB_STORAGE_SIZE = (sizeof(std::function<void()>) + sizeof(void*) - 1) / sizeof(void*);
// keep it first, so it's correctly aligned with all architectures
// this is were we store the job's data, typically a std::function
void* storage[JOB_STORAGE_SIZE];
JobFunc function;
uint16_t parent;
std::atomic<uint16_t> runningJobCount = { 0 };
// on 64-bits systems, there is an extra 32-bits lost here
void* padding[JOB_PADDING];
std::atomic<uint16_t> runningJobCount = { 1 };
mutable std::atomic<uint16_t> refCount = { 1 };
};
static_assert(
(sizeof(Job) % CACHELINE_SIZE == 0) ||
(CACHELINE_SIZE % sizeof(Job) == 0),
"A Job must be N cache-lines long or N Jobs must fit in a cache line exactly.");
explicit JobSystem(size_t threadCount = 0, size_t adoptableThreadsCount = 1) noexcept;
~JobSystem();
@@ -177,7 +172,7 @@ public:
};
Job* job = create(parent, &stub::call);
if (job) {
job->padding[0] = data;
job->storage[0] = data;
}
return job;
}
@@ -185,7 +180,7 @@ public:
// creates a job from a KNOWN method pointer w/ object passed by value
template<typename T, void(T::*method)(JobSystem&, Job*)>
Job* createJob(Job* parent, T data) noexcept {
static_assert(sizeof(data) <= sizeof(Job::padding), "user data too large");
static_assert(sizeof(data) <= sizeof(Job::storage), "user data too large");
struct stub {
static void call(void* user, JobSystem& js, Job* job) noexcept {
T* that = static_cast<T*>(user);
@@ -195,7 +190,7 @@ public:
};
Job* job = create(parent, &stub::call);
if (job) {
new(job->padding) T(std::move(data));
new(job->storage) T(std::move(data));
}
return job;
}
@@ -203,7 +198,7 @@ public:
// creates a job from a functor passed by value
template<typename T>
Job* createJob(Job* parent, T functor) noexcept {
static_assert(sizeof(functor) <= sizeof(Job::padding), "functor too large");
static_assert(sizeof(functor) <= sizeof(Job::storage), "functor too large");
struct stub {
static void call(void* user, JobSystem& js, Job* job) noexcept {
T& that = *static_cast<T*>(user);
@@ -213,7 +208,7 @@ public:
};
Job* job = create(parent, &stub::call);
if (job) {
new(job->padding) T(std::move(functor));
new(job->storage) T(std::move(functor));
}
return job;
}
@@ -221,17 +216,32 @@ public:
// Add job to this thread's execution queue.
// Current thread must be owned by JobSystem's thread pool. See adopt().
enum runFlags { DONT_SIGNAL = 0x1 };
void run(Job* job, uint32_t flags = 0) noexcept;
void run(Job*& job, uint32_t flags = 0) noexcept;
// Wait on a job.
// This version allow a call such as run(createJob(...));
void run(Job*&& job, uint32_t flags = 0) noexcept {
Job* p = job;
run(p);
}
// run a job and keep a reference to it. This job MUST BE waited on with wait().
Job* runAndRetain(Job* job, uint32_t flags = 0) noexcept;
// Wait on a job and destroys it. The job must first be obtained from runAndRetain().
// Current thread must be owned by JobSystem's thread pool. See adopt().
void wait(Job const* job) noexcept;
void wait(Job*& job) noexcept;
void runAndWait(Job* job) noexcept {
run(job);
void runAndWait(Job*& job) noexcept {
runAndRetain(job);
wait(job);
}
// This version allow a call such as runAndWait(createJob(...));
void runAndWait(Job*&& job) noexcept {
Job* p = job;
runAndWait(p);
}
// jobs are normally finished automatically, this can be used to cancel a job
// before it is run.
void finish(Job* job) noexcept;
@@ -284,11 +294,26 @@ private:
uint32_t mask;
};
class Pin {
JobSystem& js;
Job const* job;
public:
Pin(JobSystem& js, Job const* job) noexcept : js(js), job(job) {
js.incRef(job);
}
~Pin() noexcept {
js.decRef(job);
}
};
static_assert(sizeof(ThreadState) % CACHELINE_SIZE == 0,
"ThreadState doesn't align to a cache line");
static ThreadState& getState() noexcept;
void incRef(Job const* job) noexcept;
void decRef(Job const* job) noexcept;
Job* create(Job* parent, JobFunc func) noexcept;
Job* allocateJob() noexcept;
JobSystem::ThreadState& getStateToStealFrom(JobSystem::ThreadState& state) noexcept;
@@ -512,38 +537,6 @@ JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
return js.createJob<JobData, &JobData::parallelWithJobs>(parent, std::move(jobData));
}
// parallel jobs with start/count indices + sequential 'reduce'
template<typename S, typename F, typename R>
JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
uint32_t start, uint32_t count, F functor, const S& splitter, R finish) noexcept {
using JobData = details::ParallelForJobData<S, F>;
JobData jobData(start, count, 0, std::move(functor), splitter);
auto wrapper = js.createJob(parent, [jobData, finish](JobSystem& js, JobSystem::Job* p) {
auto parallelJob = js.createJob<JobData, &JobData::parallelWithJobs>(p, std::move(jobData));
js.runAndWait(parallelJob);
finish(js, parallelJob);
});
return wrapper;
}
// parallel jobs with pointer/count + sequential 'reduce'
template<typename T, typename S, typename F, typename R>
JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
T* data, uint32_t count, F functor, const S& splitter, R finish) noexcept {
auto user = [data, f = std::move(functor)](uint32_t s, uint32_t c) {
f(data + s, c);
};
using JobData = details::ParallelForJobData<S, decltype(user)>;
JobData jobData(0, count, 0, std::move(user), splitter);
auto wrapper = js.createJob(parent, [jobData, finish](JobSystem& js, JobSystem::Job* p) {
auto parallelJob = js.createJob<JobData, &JobData::parallelWithJobs>(p, std::move(jobData));
js.runAndWait(parallelJob);
finish(js, parallelJob);
});
return wrapper;
}
// parallel jobs on a Slice<>
template<typename T, typename S, typename F>
JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
@@ -551,13 +544,6 @@ JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
return parallel_for(js, parent, slice.data(), slice.size(), functor, splitter);
}
// parallel jobs on a Slice<> + sequential 'reduce'
template<typename T, typename S, typename F, typename R>
JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent,
utils::Slice<T> slice, F functor, const S& splitter, R finish) noexcept {
return parallel_for(js, parent, slice.data(), slice.size(), functor, splitter, finish);
}
template <size_t COUNT, size_t MAX_SPLITS = 12>
class CountSplitter {