Add clearCoatIorChange property to materials (#890)
This property can be used to control the darkening of the base layer due to a change in index of refraction when going through the clear coat layer.
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@@ -380,6 +380,7 @@ static bool printMaterial(const ChunkContainer& container) {
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printChunk<bool, bool>(container, filamat::MaterialShadowMultiplier, "Shadow multiply: ");
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printChunk<bool, bool>(container, filamat::MaterialCurvatureToRoughness, "Curvature to roughness: ");
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printChunk<bool, bool>(container, filamat::MaterialLimitOverInterpolation, "Limit interpolation: ");
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printChunk<bool, bool>(container, filamat::MaterialClearCoatIorChange, "Clear coat IOR change: ");
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std::cout << std::endl;
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