[MATERIALS BREAK] higher period clock

THIS CHANGE BREAKS MATERIALS.

This adds getUserTime() in shaders/materials, which returns the time
in second since Renderer::resetUserTime() was called.
Two values are provided, the time in second encoded as a float and
the difference between that and the double value, which together allows
to perform high precision time computation when needed.

This change allows longer running animations in materials. Using only
the float value, give millisecond resolution for more than 4h.
This commit is contained in:
Mathias Agopian
2018-12-10 16:28:07 -08:00
committed by Mathias Agopian
parent e3d0630704
commit 76b15e895a
14 changed files with 139 additions and 12 deletions
@@ -96,3 +96,15 @@ Java_com_google_android_filament_Renderer_nReadPixels(JNIEnv *env, jclass,
return 0;
}
extern "C" JNIEXPORT jdouble JNICALL
Java_com_google_android_filament_Renderer_nGetUserTime(JNIEnv*, jclass, jlong nativeRenderer) {
Renderer *renderer = (Renderer *) nativeRenderer;
return renderer->getUserTime();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nResetUserTime(JNIEnv*, jclass, jlong nativeRenderer) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->resetUserTime();
}