build: allow building tools separately (#9384)

Building tools separately is necessary for the existing
cross-complation usecase.  We generalize this by introducing
two cmake vars that enable exporting and importing
prebuilt tools.

The intended usecase is to enable ASAN-built filament without
having to run ASAN-built matc (which is prohibitively slow).

build.sh has been modified to add a `-y` flag forprebuilding
tools.
This commit is contained in:
Powei Feng
2025-10-31 22:23:15 +00:00
committed by GitHub
parent bf6c51bae6
commit 778cbe09d1
15 changed files with 144 additions and 19 deletions

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@@ -62,6 +62,11 @@ force a clean build by adding the `-c` flag in that case.
To install the libraries and executables in `out/debug/` and `out/release/`, add the `-i` flag.
The script offers more features described by executing `build.sh -h`.
For more specialized options, please also consider the following pages:
- `-d`: [`matdbg`](https://google.github.io/filament/dup/matdbg.html)
- `-t`: [`fgviewer`](https://google.github.io/filament/dup/fgviewer.html)
- `-b` and `-y`: [ASAN/UBSAN builds](https://google.github.io/filament/notes/asan_ubsan.html)
### Filament-specific CMake Options
The following CMake options are boolean options specific to Filament:

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@@ -753,12 +753,61 @@ function(combine_static_libs TARGET OUTPUT DEPS)
endfunction()
# ==================================================================================================
# Configuration for CMAKE_CROSSCOMPILING.
# Configuration importing/exporting prebuilt "/tools" executables
# ==================================================================================================
# In certain cases, we want the ability to separate the build type/flags (release, debug) of tools
# (matc, resgen, etc...) from filament. Cross compilation is one such case (e.g. building material
# with matc running on host while building filament for Android) [1]. Another example is when client
# wants to enable ASAN for filament but not the tool [2].
#
# Here are the varibles that are used to determine behavior is such flows:
# - CMAKE_CROSSCOMPILING : Set by cmake to indicate the build's target platform is different
# from the host platform.
# - IMPORT_EXECUTABLES_DIR : This is the directory containing the /ImportExecutables-type.cmake
# which are then included in other CMakeLists.txt to enable finding targets that have been
# prebuilt. This is set by the client in their `cmake` invocation.
# - IMPORT_EXECUTABLES : Path to a file to for 1) exporting the prebuilt targets or 2)
# importing a previously exported targets. (Used internally and should not be set by client).
# - FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that
# they wish to export the tools as prebuilts, and the corresponding targets will be recorded
# in a cmake file (i.e IMPORT_EXECUTABLES). IMPORT_EXECUTABLES will be set relative to the the
# given path. This will set FILAMENT_EXPORT_PREBUILT_EXECUTABLES=ON.
# - FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that they wish
# to import the tools as prebuilts from a .cmake file. The location (IMPORT_EXECUTABLES) of the
# file is relative to the path given. This will set FILAMENT_IMPORT_PREBUILT_EXECUTABLES=ON.
# - IMPORT_PREBUILT_EXECUTABLES and EXPORT_PREBUILT_EXECUTABLES are internal booleans set to
# ON based on the prescence of FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR and
# FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR.
#
# In conclusion, for cases
# - [1] (crosscompiling), the client must set IMPORT_EXECUTABLES_DIR for both when they are building
# the tools and when they are building the target-platform filament.
# - [2] (all other instances), the client must set FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR in
# the prebuilt exporting step, and set FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR in the importing
# step.
# TODO: Fold the cross compilation case into the more general FILAMENT_IMPORT/EXPORT variables.
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR)
set(FILAMENT_EXPORT_PREBUILT_EXECUTABLES ON)
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR})
endif()
if (FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR)
set(FILAMENT_IMPORT_PREBUILT_EXECUTABLES ON)
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR})
endif()
if (WEBGL)
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-Release.cmake)
else()
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
set(IMPORT_EXECUTABLES_BUILD_TYPE Prebuilt)
else()
set(IMPORT_EXECUTABLES_BUILD_TYPE ${CMAKE_BUILD_TYPE})
endif()
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${IMPORT_EXECUTABLES_BUILD_TYPE}.cmake)
endif()
# ==================================================================================================
@@ -917,6 +966,6 @@ if (IS_HOST_PLATFORM)
endif()
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)
if (NOT CMAKE_CROSSCOMPILING)
if ((NOT CMAKE_CROSSCOMPILING AND NOT FILAMENT_IMPORT_PREBUILT_EXECUTABLES) OR FILAMENT_EXPORT_PREBUILT_EXECUTABLES)
export(TARGETS matc cmgen filamesh mipgen resgen uberz glslminifier FILE ${IMPORT_EXECUTABLES})
endif()

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@@ -77,6 +77,10 @@ function print_help {
echo " meant for building the samples."
echo " -P"
echo " Enable perfetto traces on Android. Disabled by default on the Release build, enabled otherwise."
echo " -y build_type"
echo " Build the filament dependent tools (matc, resgen) separately from the project. This will set"
echo " the tools as prebuilts that filament target will then use to build. The built_type option"
echo " (debug|release) is meant to indicate the type of build of the resulting prebuilts."
echo ""
echo "Build types:"
echo " release"
@@ -217,6 +221,11 @@ OSMESA_OPTION=""
IOS_BUILD_SIMULATOR=false
BUILD_UNIVERSAL_LIBRARIES=false
ISSUE_SPLIT_BUILD=false
SPLIT_BUILD_TYPE=""
PREBUILT_TOOLS_DIR=""
IMPORT_EXECUTABLES_DIR_OPTION="-DIMPORT_EXECUTABLES_DIR=out"
BUILD_GENERATOR=Ninja
BUILD_COMMAND=ninja
BUILD_CUSTOM_TARGETS=
@@ -242,6 +251,37 @@ function build_clean_aggressive {
git clean -qfX android
}
function build_tools_for_split_build {
local build_type_arg=$1
local lc_build_type=$(echo "${build_type_arg}" | tr '[:upper:]' '[:lower:]')
PREBUILT_TOOLS_DIR="out/prebuilt-tools-${lc_build_type}"
echo "Building tools for split build (${lc_build_type}) in ${PREBUILT_TOOLS_DIR}..."
mkdir -p "${PREBUILT_TOOLS_DIR}"
pushd "${PREBUILT_TOOLS_DIR}" > /dev/null
local lc_name=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
local architectures=""
if [[ "${lc_name}" == "darwin" ]]; then
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
architectures="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
fi
fi
cmake \
-G "${BUILD_GENERATOR}" \
-DFILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR} \
-DCMAKE_BUILD_TYPE="${build_type_arg}" \
${WEBGPU_OPTION} \
${architectures} \
../..
${BUILD_COMMAND} ${WEB_HOST_TOOLS}
popd > /dev/null
}
function build_desktop_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local build_targets=$2
@@ -265,7 +305,7 @@ function build_desktop_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
${EGL_ON_LINUX_OPTION} \
@@ -331,7 +371,7 @@ function build_webgl_with_target {
source "${EMSDK}/emsdk_env.sh"
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DCMAKE_TOOLCHAIN_FILE="${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
@@ -404,7 +444,7 @@ function build_android_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DCMAKE_BUILD_TYPE="$1" \
-DFILAMENT_NDK_VERSION="${FILAMENT_NDK_VERSION}" \
-DCMAKE_INSTALL_PREFIX="../android-${lc_target}/filament" \
@@ -638,7 +678,7 @@ function build_ios_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../ios-${lc_target}/filament" \
-DIOS_ARCH="${arch}" \
@@ -810,7 +850,7 @@ function check_debug_release_build {
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:P" opt; do
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:Py:" opt; do
case ${opt} in
h)
print_help
@@ -979,6 +1019,20 @@ while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:P" opt; do
;;
X) OSMESA_OPTION="-DFILAMENT_OSMESA_PATH=${OPTARG}"
;;
y)
ISSUE_SPLIT_BUILD=true
SPLIT_BUILD_TYPE=${OPTARG}
case $(echo "${SPLIT_BUILD_TYPE}" | tr '[:upper:]' '[:lower:]') in
debug|release)
;;
*)
echo "Unknown build type for -y: ${SPLIT_BUILD_TYPE}"
echo "Build type must be one of [debug|release]"
echo ""
exit 1
;;
esac
;;
\?)
echo "Invalid option: -${OPTARG}" >&2
echo ""
@@ -1013,6 +1067,13 @@ done
validate_build_command
if [[ "${ISSUE_SPLIT_BUILD}" == "true" ]]; then
# Capitalize first letter of SPLIT_BUILD_TYPE
SPLIT_BUILD_TYPE_CAPITALIZED="$(echo ${SPLIT_BUILD_TYPE:0:1} | tr '[:lower:]' '[:upper:]')${SPLIT_BUILD_TYPE:1}"
build_tools_for_split_build "${SPLIT_BUILD_TYPE_CAPITALIZED}"
IMPORT_EXECUTABLES_DIR_OPTION="-DFILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR}"
fi
if [[ "${ISSUE_CLEAN}" == "true" ]]; then
build_clean
fi

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@@ -46,6 +46,9 @@
"libs/matdbg/README.md": {
"dest": "dup/matdbg.md"
},
"libs/fgviewer/README.md": {
"dest": "dup/fgviewer.md"
},
"tools/normal-blending/README.md": {
"dest": "dup/normal_blending.md"
},

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@@ -32,6 +32,7 @@
- [Libraries](./notes/libs.md)
- [bluegl](./dup/bluegl.md)
- [bluevk](./dup/bluevk.md)
- [fgviewer](./dup/fgviewer.md)
- [filamat](./dup/filamat.md)
- [gltfio](./dup/gltfio.md)
- [iblprefilter](./dup/iblprefilter.md)

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@@ -2,11 +2,17 @@
## Enabling
When building though build.sh, pass the `-b` flag. This sets the cmake variable
When building though `build.sh`, pass the `-b` flag. This sets the cmake variable
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
to all compile and link operations.
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
It might be desirable to pair the `-b` with `-y release`. The `-y` flag indicates that targets
in `/tools` will be built separately from the filament target, and the filament build depends on
the `/tools` targets as prebuilt binaries. This separation reduces ASAN/UBSAN build time
considerably. This option assumes that the user is trying to catch sanitization issues for
filament and not the tools that are used to build filament.
If building through CMake directly, or an IDE like CLion that doesn't use `build.sh`, instead pass
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
## Getting memory leak detection on Mac

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@@ -363,7 +363,7 @@ add_definitions(
# Generate all .filamat: default material, skyboxes, and post-process
# ==================================================================================================
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -4,7 +4,7 @@ project(fgviewer C ASM)
set(TARGET fgviewer)
set(PUBLIC_HDR_DIR include)
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -26,7 +26,7 @@ set(SRCS
# Compile material files (mat) into headers (inc)
# ==================================================================================================
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -83,7 +83,7 @@ endif()
# Compile resources
# ==================================================================================================
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -68,7 +68,7 @@ set(SRCS
set(RESOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR})
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -36,7 +36,7 @@ list(APPEND SRCS ${RESGEN_SOURCE})
# Generate all .filamat: default material, skyboxes, and post-process
# ==================================================================================================
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -4,7 +4,7 @@ project(matdbg C ASM)
set(TARGET matdbg)
set(PUBLIC_HDR_DIR include)
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -48,7 +48,7 @@ if (NOT FILAMENT_SUPPORTS_WEBGPU)
set(MATERIAL_SRCS ${MATERIAL_SRCS} materials/pointSprites.mat)
endif ()
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()

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@@ -3,7 +3,7 @@ project(shaders C ASM)
set(TARGET shaders)
if (CMAKE_CROSSCOMPILING)
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
include(${IMPORT_EXECUTABLES})
endif()