repair gltf_viewer drag&drop
Drag and dropping a gltf folder was broken: - the handle didn't find the gltf file on drag&drop - the ResourceLoader cached the asset path - don't exit(1) when drag&dropping an invalid file
This commit is contained in:
committed by
Mathias Agopian
parent
46e6664c3d
commit
7d694ee85e
@@ -74,15 +74,15 @@ enum class CacheResult {
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};
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struct ResourceLoader::Impl {
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Impl(const ResourceConfiguration& config) :
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explicit Impl(const ResourceConfiguration& config) :
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mEngine(config.engine),
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mNormalizeSkinningWeights(config.normalizeSkinningWeights),
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mGltfPath(config.gltfPath ? config.gltfPath : ""),
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mUriDataCache(std::make_shared<UriDataCache>()) {}
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Engine* const mEngine;
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const bool mNormalizeSkinningWeights;
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const std::string mGltfPath;
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bool mNormalizeSkinningWeights;
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std::string mGltfPath;
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// User-provided resource data with URI string keys, populated with addResourceData().
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// This is used on platforms without traditional file systems, such as Android, iOS, and WebGL.
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@@ -320,6 +320,11 @@ ResourceLoader::~ResourceLoader() {
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delete pImpl;
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}
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void ResourceLoader::setConfiguration(const ResourceConfiguration& config) {
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pImpl->mNormalizeSkinningWeights = config.normalizeSkinningWeights;
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pImpl->mGltfPath = config.gltfPath;
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}
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void ResourceLoader::addResourceData(const char* uri, BufferDescriptor&& buffer) {
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pImpl->addResourceData(uri, std::move(buffer));
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}
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