diff --git a/android/samples/sample-material-instance-stress/.gitignore b/android/samples/sample-material-instance-stress/.gitignore
new file mode 100644
index 0000000000..71e173b003
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/.gitignore
@@ -0,0 +1,12 @@
+*.iml
+.gradle
+/local.properties
+/.idea/workspace.xml
+/.idea/libraries
+/.idea/caches
+/.idea/gradle.xml
+.DS_Store
+/build
+/captures
+/src/main/assets
+.externalNativeBuild
diff --git a/android/samples/sample-material-instance-stress/build.gradle b/android/samples/sample-material-instance-stress/build.gradle
new file mode 100644
index 0000000000..5413390cd1
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/build.gradle
@@ -0,0 +1,52 @@
+plugins {
+ id 'com.android.application'
+ id 'kotlin-android'
+ id 'filament-tools-plugin'
+}
+
+project.ext.isSample = true
+
+kotlin {
+ jvmToolchain(versions.jdk)
+}
+
+filamentTools {
+ materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
+ materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
+}
+
+clean.doFirst {
+ delete "src/main/assets"
+}
+android {
+ namespace 'com.google.android.filament.materialinstancestress'
+
+ compileSdkVersion versions.compileSdk
+ defaultConfig {
+ applicationId "com.google.android.filament.materialinstancestress"
+ minSdkVersion versions.minSdk
+ targetSdkVersion versions.targetSdk
+ }
+
+ // NOTE: This is a workaround required because the AGP task collectReleaseDependencies
+ // is not configuration-cache friendly yet; this is only useful for Play publication
+ dependenciesInfo {
+ includeInApk = false
+ }
+
+ // We use the .filamat extension for materials compiled with matc
+ // Telling aapt to not compress them allows to load them efficiently
+ aaptOptions {
+ noCompress 'filamat', 'ktx'
+ }
+
+ compileOptions {
+ sourceCompatibility versions.jdk
+ targetCompatibility versions.jdk
+ }
+}
+
+dependencies {
+ implementation deps.kotlin
+ implementation project(':filament-android')
+}
diff --git a/android/samples/sample-material-instance-stress/src/main/AndroidManifest.xml b/android/samples/sample-material-instance-stress/src/main/AndroidManifest.xml
new file mode 100644
index 0000000000..642333b1fe
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/AndroidManifest.xml
@@ -0,0 +1,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/android/samples/sample-material-instance-stress/src/main/java/com/google/android/filament/materialinstancestress/MainActivity.kt b/android/samples/sample-material-instance-stress/src/main/java/com/google/android/filament/materialinstancestress/MainActivity.kt
new file mode 100644
index 0000000000..c6db973a86
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/java/com/google/android/filament/materialinstancestress/MainActivity.kt
@@ -0,0 +1,532 @@
+/*
+ * Copyright (C) 2025 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.google.android.filament.materialinstancestress
+
+import android.animation.ValueAnimator
+import android.app.Activity
+import android.opengl.Matrix
+import android.os.Bundle
+import android.view.Choreographer
+import android.view.Surface
+import android.view.SurfaceView
+import android.view.animation.LinearInterpolator
+
+import com.google.android.filament.*
+import com.google.android.filament.RenderableManager.*
+import com.google.android.filament.VertexBuffer.*
+import com.google.android.filament.android.DisplayHelper
+import com.google.android.filament.android.FilamentHelper
+import com.google.android.filament.android.UiHelper
+
+import java.nio.ByteBuffer
+import java.nio.ByteOrder
+import java.nio.channels.Channels
+import kotlin.math.cos
+import kotlin.math.sin
+
+class MainActivity : Activity() {
+ // Make sure to initialize Filament first
+ // This loads the JNI library needed by most API calls
+ companion object {
+ init {
+ Filament.init()
+ }
+
+ private const val NUM_CUBES = 1000
+ private const val GRID_SIZE = 10
+ private const val SPACING = 2.5f
+ }
+
+ // The View we want to render into
+ private lateinit var surfaceView: SurfaceView
+ // UiHelper is provided by Filament to manage SurfaceView and SurfaceTexture
+ private lateinit var uiHelper: UiHelper
+ // DisplayHelper is provided by Filament to manage the display
+ private lateinit var displayHelper: DisplayHelper
+ // Choreographer is used to schedule new frames
+ private lateinit var choreographer: Choreographer
+
+ // Engine creates and destroys Filament resources
+ // Each engine must be accessed from a single thread of your choosing
+ // Resources cannot be shared across engines
+ private lateinit var engine: Engine
+ // A renderer instance is tied to a single surface (SurfaceView, TextureView, etc.)
+ private lateinit var renderer: Renderer
+ // A scene holds all the renderable, lights, etc. to be drawn
+ private lateinit var scene: Scene
+ // A view defines a viewport, a scene and a camera for rendering
+ private lateinit var view: View
+ // Should be pretty obvious :)
+ private lateinit var camera: Camera
+
+ private lateinit var material: Material
+ private lateinit var vertexBuffer: VertexBuffer
+ private lateinit var indexBuffer: IndexBuffer
+
+ // Filament entity representing a renderable object
+ @Entity private val renderables = IntArray(NUM_CUBES)
+ private val materialInstances = arrayOfNulls(NUM_CUBES)
+ private val translationMatrices = Array(NUM_CUBES) { FloatArray(16) }
+
+ @Entity private var light = 0
+
+ // A swap chain is Filament's representation of a surface
+ private var swapChain: SwapChain? = null
+
+ private var cameraRadius = 42.7f // Initial distance (calculated from original 15Y, 40Z)
+ private var cameraTheta = 0.0f // Azimuth (horizontal) in radians
+ private var cameraPhi = 0.358f // Elevation (vertical) in radians (from original 15Y, 40Z)
+
+ private var mLastX = 0.0f
+ private var mLastY = 0.0f
+ private val DRAG_SPEED = 0.005f
+
+ // Performs the rendering and schedules new frames
+ private val frameScheduler = FrameCallback()
+
+ private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
+
+ private val animatorListener = object : ValueAnimator.AnimatorUpdateListener {
+ // Pre-allocate matrix to avoid GC churn
+ private val transformMatrix = FloatArray(16)
+
+ override fun onAnimationUpdate(a: ValueAnimator) {
+ val tcm = engine.transformManager
+ val time = a.animatedFraction // 0.0 to 1.0
+
+ // Calculate the sine wave scale factor.
+ // sin(time * 2 * PI) oscillates between -1.0 and 1.0.
+ // We multiply by 0.5f (so it's -0.5 to 0.5) and add 1.0f.
+ // This makes the final 'scale' oscillate between 0.5 and 1.5.
+ val scale = 1.0f + sin(time * 2.0 * Math.PI).toFloat() * 0.5f
+
+ val localScale = (scale - 0.5f) * 0.5f + 0.5f
+
+ for (i in 0 until NUM_CUBES) {
+ val inst = tcm.getInstance(renderables[i])
+ val materialInst = materialInstances[i] ?: continue
+
+ // Get the cube's base position from its stored matrix
+ // The translation is in elements 12 (x), 13 (y), and 14 (z)
+ val baseX = translationMatrices[i][12]
+ val baseY = translationMatrices[i][13]
+ val baseZ = translationMatrices[i][14]
+
+ // Set the transformMatrix to a new translation matrix,
+ // scaled from the center (0,0,0)
+ Matrix.setIdentityM(transformMatrix, 0)
+ Matrix.translateM(transformMatrix, 0,
+ baseX * scale,
+ baseY * scale,
+ baseZ * scale)
+ Matrix.scaleM(transformMatrix, 0, localScale, localScale, localScale)
+
+ tcm.setTransform(inst, transformMatrix)
+
+ // Vary roughness
+ val roughness = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.1).toFloat()
+ materialInst.setParameter("roughness", roughness)
+
+ // Vary color (using linear RGB)
+ val r = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.5).toFloat()
+ val g = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.3).toFloat()
+ val b = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.1).toFloat()
+ materialInst.setParameter("baseColor", Colors.RgbType.LINEAR, r, g, b)
+ }
+ }
+ }
+
+ override fun onCreate(savedInstanceState: Bundle?) {
+ super.onCreate(savedInstanceState)
+
+ surfaceView = SurfaceView(this)
+ setContentView(surfaceView)
+
+ surfaceView.setOnTouchListener(touchListener)
+ choreographer = Choreographer.getInstance()
+
+ displayHelper = DisplayHelper(this)
+
+ setupSurfaceView()
+ setupFilament()
+ setupView()
+ setupScene()
+ }
+
+ private fun setupSurfaceView() {
+ uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
+ uiHelper.renderCallback = SurfaceCallback()
+ uiHelper.attachTo(surfaceView)
+ }
+
+ private fun setupFilament() {
+ engine = Engine.create()
+ renderer = engine.createRenderer()
+ scene = engine.createScene()
+ view = engine.createView()
+ camera = engine.createCamera(engine.entityManager.create())
+ }
+
+ private fun setupView() {
+ scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
+ view.camera = camera
+ view.scene = scene
+ }
+
+ private fun setupScene() {
+ loadMaterial()
+ createMesh()
+
+ val tcm = engine.transformManager
+ val center = (GRID_SIZE - 1) * 0.5f
+
+ for (i in 0 until NUM_CUBES) {
+ // Calculate grid position
+ val x = (i % GRID_SIZE) - center
+ val y = ((i / GRID_SIZE) % GRID_SIZE) - center
+ val z = (i / (GRID_SIZE * GRID_SIZE)) - center
+
+ val posX = x * SPACING
+ val posY = y * SPACING
+ val posZ = z * SPACING
+
+ // Create material instance for this cube
+ materialInstances[i] = material.createInstance()
+
+ // Set initial parameters (will be overwritten by animator, but good practice)
+ materialInstances[i]?.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
+ materialInstances[i]?.setParameter("metallic", 0.0f)
+ materialInstances[i]?.setParameter("roughness", 0.3f)
+
+ // Create the renderable entity
+ renderables[i] = EntityManager.get().create()
+
+ // Create the renderable component
+ RenderableManager.Builder(1)
+ .boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
+ .geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
+ .material(0, materialInstances[i]!!)
+ .build(engine, renderables[i])
+
+ // Add to scene
+ scene.addEntity(renderables[i])
+
+ // Set its initial transform
+ // Store the base translation matrix
+ Matrix.setIdentityM(translationMatrices[i], 0)
+ Matrix.translateM(translationMatrices[i], 0, posX, posY, posZ)
+
+ // Get the transform component instance
+ val inst = tcm.getInstance(renderables[i])
+ tcm.setTransform(inst, translationMatrices[i])
+ }
+
+ // We now need a light, let's create a directional light
+ light = EntityManager.get().create()
+
+ val (r, g, b) = Colors.cct(5_500.0f)
+ LightManager.Builder(LightManager.Type.DIRECTIONAL)
+ .color(r, g, b)
+ .intensity(110_000.0f)
+ .direction(0.0f, -0.5f, -1.0f)
+ .castShadows(true)
+ .build(engine, light)
+
+ scene.addEntity(light)
+
+ camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
+
+ updateCamera()
+
+ startAnimation()
+ }
+
+ private fun loadMaterial() {
+ readUncompressedAsset("materials/lit.filamat").let {
+ material = Material.Builder().payload(it, it.remaining()).build(engine)
+ }
+ }
+
+ private fun createMesh() {
+ val floatSize = 4
+ val shortSize = 2
+ val vertexSize = 3 * floatSize + 4 * floatSize
+
+ // A vertex is a position + a tangent frame:
+ // 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
+ @Suppress("ArrayInDataClass")
+ data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
+ fun ByteBuffer.put(v: Vertex): ByteBuffer {
+ putFloat(v.x)
+ putFloat(v.y)
+ putFloat(v.z)
+ v.tangents.forEach { putFloat(it) }
+ return this
+ }
+
+ // 6 faces, 4 vertices per face
+ val vertexCount = 6 * 4
+
+ // Create tangent frames, one per face
+ val tfPX = FloatArray(4)
+ val tfNX = FloatArray(4)
+ val tfPY = FloatArray(4)
+ val tfNY = FloatArray(4)
+ val tfPZ = FloatArray(4)
+ val tfNZ = FloatArray(4)
+
+ MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
+ MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
+ MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
+ MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
+ MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
+ MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
+
+ val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
+ // It is important to respect the native byte order
+ .order(ByteOrder.nativeOrder())
+ // Face -Z
+ .put(Vertex(-1.0f, -1.0f, -1.0f, tfNZ))
+ .put(Vertex(-1.0f, 1.0f, -1.0f, tfNZ))
+ .put(Vertex( 1.0f, 1.0f, -1.0f, tfNZ))
+ .put(Vertex( 1.0f, -1.0f, -1.0f, tfNZ))
+ // Face +X
+ .put(Vertex( 1.0f, -1.0f, -1.0f, tfPX))
+ .put(Vertex( 1.0f, 1.0f, -1.0f, tfPX))
+ .put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
+ .put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
+ // Face +Z
+ .put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
+ .put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
+ .put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
+ .put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
+ // Face -X
+ .put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
+ .put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
+ .put(Vertex(-1.0f, 1.0f, -1.0f, tfNX))
+ .put(Vertex(-1.0f, -1.0f, -1.0f, tfNX))
+ // Face -Y
+ .put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
+ .put(Vertex(-1.0f, -1.0f, -1.0f, tfNY))
+ .put(Vertex( 1.0f, -1.0f, -1.0f, tfNY))
+ .put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
+ // Face +Y
+ .put(Vertex(-1.0f, 1.0f, -1.0f, tfPY))
+ .put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
+ .put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
+ .put(Vertex( 1.0f, 1.0f, -1.0f, tfPY))
+ // Make sure the cursor is pointing in the right place in the byte buffer
+ .flip()
+
+ // Declare the layout of our mesh
+ vertexBuffer = VertexBuffer.Builder()
+ .bufferCount(1)
+ .vertexCount(vertexCount)
+ // Because we interleave position and color data we must specify offset and stride
+ // We could use de-interleaved data by declaring two buffers and giving each
+ // attribute a different buffer index
+ .attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
+ .attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
+ .build(engine)
+
+ // Feed the vertex data to the mesh
+ // We only set 1 buffer because the data is interleaved
+ vertexBuffer.setBufferAt(engine, 0, vertexData)
+
+ // Create the indices
+ val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
+ .order(ByteOrder.nativeOrder())
+ repeat(6) {
+ val i = (it * 4).toShort()
+ indexData
+ .putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
+ .putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
+ }
+ indexData.flip()
+
+ // 6 faces, 2 triangles per face,
+ indexBuffer = IndexBuffer.Builder()
+ .indexCount(vertexCount * 2)
+ .bufferType(IndexBuffer.Builder.IndexType.USHORT)
+ .build(engine)
+ indexBuffer.setBuffer(engine, indexData)
+ }
+
+ private fun updateCamera() {
+ // Calculate eye position from spherical coordinates
+ val eyeY = cameraRadius * sin(cameraPhi)
+ val horizontalRadius = cameraRadius * cos(cameraPhi)
+ val eyeX = horizontalRadius * sin(cameraTheta)
+ val eyeZ = horizontalRadius * cos(cameraTheta)
+
+ // Point the camera at the center (0,0,0)
+ camera.lookAt(eyeX.toDouble(), eyeY.toDouble(), eyeZ.toDouble(), // eye
+ 0.0, 0.0, 0.0, // center
+ 0.0, 1.0, 0.0) // up
+ }
+
+ private val touchListener = object : android.view.View.OnTouchListener {
+ override fun onTouch(v: android.view.View?, event: android.view.MotionEvent?): Boolean {
+ if (event == null) return false
+ when (event.action) {
+ android.view.MotionEvent.ACTION_DOWN -> {
+ mLastX = event.x
+ mLastY = event.y
+ return true
+ }
+ android.view.MotionEvent.ACTION_MOVE -> {
+ val dx = event.x - mLastX
+ val dy = event.y - mLastY
+
+ cameraTheta -= dx * DRAG_SPEED
+ cameraPhi += dy * DRAG_SPEED
+
+ // Clamp vertical angle to avoid flipping over
+ cameraPhi = cameraPhi.coerceIn(-1.5f, 1.5f)
+
+ updateCamera()
+
+ mLastX = event.x
+ mLastY = event.y
+ return true
+ }
+ }
+ return v?.onTouchEvent(event) ?: false
+ }
+ }
+
+ private fun startAnimation() {
+ animator.interpolator = LinearInterpolator()
+ animator.duration = 6000
+ animator.repeatMode = ValueAnimator.RESTART
+ animator.repeatCount = ValueAnimator.INFINITE
+ animator.addUpdateListener(animatorListener)
+ animator.start()
+ }
+
+ override fun onResume() {
+ super.onResume()
+ choreographer.postFrameCallback(frameScheduler)
+ animator.start()
+ }
+
+ override fun onPause() {
+ super.onPause()
+ choreographer.removeFrameCallback(frameScheduler)
+ animator.cancel()
+ }
+
+ override fun onDestroy() {
+ super.onDestroy()
+
+ // Stop the animation and any pending frame
+ choreographer.removeFrameCallback(frameScheduler)
+ animator.cancel();
+
+ // Always detach the surface before destroying the engine
+ uiHelper.detach()
+
+ // Cleanup all resources
+ engine.destroyEntity(light)
+
+ // Destroy all 1000 entities and material instances
+ for (i in 0 until NUM_CUBES) {
+ engine.destroyEntity(renderables[i])
+ materialInstances[i]?.let { engine.destroyMaterialInstance(it) }
+ }
+
+ engine.destroyRenderer(renderer)
+ engine.destroyVertexBuffer(vertexBuffer)
+ engine.destroyIndexBuffer(indexBuffer)
+ engine.destroyMaterial(material)
+ engine.destroyView(view)
+ engine.destroyScene(scene)
+ engine.destroyCameraComponent(camera.entity)
+
+ // Engine.destroyEntity() destroys Filament related resources only
+ // (components), not the entity itself
+ val entityManager = EntityManager.get()
+ entityManager.destroy(light)
+ for (entity in renderables) {
+ entityManager.destroy(entity)
+ }
+ entityManager.destroy(camera.entity)
+
+ // Destroying the engine will free up any resource you may have forgotten
+ // to destroy, but it's recommended to do the cleanup properly
+ engine.destroy()
+ }
+
+ inner class FrameCallback : Choreographer.FrameCallback {
+ override fun doFrame(frameTimeNanos: Long) {
+ // Schedule the next frame
+ choreographer.postFrameCallback(this)
+
+ // This check guarantees that we have a swap chain
+ if (uiHelper.isReadyToRender) {
+ // If beginFrame() returns false you should skip the frame
+ // This means you are sending frames too quickly to the GPU
+ if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
+ renderer.render(view)
+ renderer.endFrame()
+ }
+ }
+ }
+ }
+
+ inner class SurfaceCallback : UiHelper.RendererCallback {
+ override fun onNativeWindowChanged(surface: Surface) {
+ swapChain?.let { engine.destroySwapChain(it) }
+ swapChain = engine.createSwapChain(surface)
+ displayHelper.attach(renderer, surfaceView.display)
+ }
+
+ override fun onDetachedFromSurface() {
+ displayHelper.detach()
+ swapChain?.let {
+ engine.destroySwapChain(it)
+ // Required to ensure we don't return before Filament is done executing the
+ // destroySwapChain command, otherwise Android might destroy the Surface
+ // too early
+ engine.flushAndWait()
+ swapChain = null
+ }
+ }
+
+ override fun onResized(width: Int, height: Int) {
+ val aspect = width.toDouble() / height.toDouble()
+ camera.setProjection(45.0, aspect, 0.1, 100.0, Camera.Fov.VERTICAL)
+
+ view.viewport = Viewport(0, 0, width, height)
+
+ FilamentHelper.synchronizePendingFrames(engine)
+ }
+ }
+
+ private fun readUncompressedAsset(assetName: String): ByteBuffer {
+ assets.openFd(assetName).use { fd ->
+ val input = fd.createInputStream()
+ val dst = ByteBuffer.allocate(fd.length.toInt())
+
+ val src = Channels.newChannel(input)
+ src.read(dst)
+ src.close()
+
+ return dst.apply { rewind() }
+ }
+ }
+}
diff --git a/android/samples/sample-material-instance-stress/src/main/materials/lit.mat b/android/samples/sample-material-instance-stress/src/main/materials/lit.mat
new file mode 100644
index 0000000000..3510980af7
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/materials/lit.mat
@@ -0,0 +1,53 @@
+// Simple lit material that defines 3 parameters:
+// - baseColor
+// - roughness
+// - metallic
+//
+// These parameters can be used by the application to change the appearance of the material.
+//
+// This source material must be compiled to a binary material using the matc tool.
+// The command used to compile this material is:
+// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
+//
+// See build.gradle for an example of how to compile materials automatically
+// Please refer to the documentation for more information about matc and the materials system.
+
+material {
+ name : lit,
+
+ // Dynamic lighting is enabled on this material
+ shadingModel : lit,
+
+ // We don't need to declare a "requires" array, lit materials
+ // always requires the "tangents" vertex attribute (the normal
+ // is required for lighting, tangent/bitangent for normal mapping
+ // and anisotropy)
+
+ // List of parameters exposed by this material
+ parameters : [
+ // The color must be passed in linear space, not sRGB
+ {
+ type : float3,
+ name : baseColor
+ },
+ {
+ type : float,
+ name : roughness
+ },
+ {
+ type : float,
+ name : metallic
+ }
+ ],
+}
+
+fragment {
+ void material(inout MaterialInputs material) {
+ prepareMaterial(material);
+
+ // Nothing fancy here, we simply copy the parameters
+ material.baseColor.rgb = materialParams.baseColor;
+ material.roughness = materialParams.roughness;
+ material.metallic = materialParams.metallic;
+ }
+}
diff --git a/android/samples/sample-material-instance-stress/src/main/res/drawable-v24/ic_launcher_foreground.xml b/android/samples/sample-material-instance-stress/src/main/res/drawable-v24/ic_launcher_foreground.xml
new file mode 100644
index 0000000000..b1517edf49
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/drawable-v24/ic_launcher_foreground.xml
@@ -0,0 +1,34 @@
+
+
+
+
+
+
+
+
+
+
+
diff --git a/android/samples/sample-material-instance-stress/src/main/res/drawable/ic_launcher_background.xml b/android/samples/sample-material-instance-stress/src/main/res/drawable/ic_launcher_background.xml
new file mode 100644
index 0000000000..88e31872fe
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/drawable/ic_launcher_background.xml
@@ -0,0 +1,171 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher.xml b/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher.xml
new file mode 100644
index 0000000000..6d5e5d094c
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml b/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml
new file mode 100644
index 0000000000..6d5e5d094c
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher.png
new file mode 100644
index 0000000000..a2f5908281
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher_round.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher_round.png
new file mode 100644
index 0000000000..1b52399808
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-hdpi/ic_launcher_round.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher.png
new file mode 100644
index 0000000000..ff10afd6e1
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher_round.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher_round.png
new file mode 100644
index 0000000000..115a4c768a
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-mdpi/ic_launcher_round.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher.png
new file mode 100644
index 0000000000..dcd3cd8083
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher_round.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher_round.png
new file mode 100644
index 0000000000..459ca609d3
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xhdpi/ic_launcher_round.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher.png
new file mode 100644
index 0000000000..8ca12fe024
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher_round.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher_round.png
new file mode 100644
index 0000000000..8e19b410a1
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxhdpi/ic_launcher_round.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher.png
new file mode 100644
index 0000000000..b824ebdd48
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png
new file mode 100644
index 0000000000..4c19a13c23
Binary files /dev/null and b/android/samples/sample-material-instance-stress/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png differ
diff --git a/android/samples/sample-material-instance-stress/src/main/res/values/colors.xml b/android/samples/sample-material-instance-stress/src/main/res/values/colors.xml
new file mode 100644
index 0000000000..5a077b3a78
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/values/colors.xml
@@ -0,0 +1,6 @@
+
+
+ #3F51B5
+ #303F9F
+ #FF4081
+
diff --git a/android/samples/sample-material-instance-stress/src/main/res/values/strings.xml b/android/samples/sample-material-instance-stress/src/main/res/values/strings.xml
new file mode 100644
index 0000000000..698d748e89
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/values/strings.xml
@@ -0,0 +1,3 @@
+
+ Material Instance Stress
+
diff --git a/android/samples/sample-material-instance-stress/src/main/res/values/styles.xml b/android/samples/sample-material-instance-stress/src/main/res/values/styles.xml
new file mode 100644
index 0000000000..a7a06158ff
--- /dev/null
+++ b/android/samples/sample-material-instance-stress/src/main/res/values/styles.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
diff --git a/android/settings.gradle b/android/settings.gradle
index 8741c2a3b4..694e340df2 100644
--- a/android/settings.gradle
+++ b/android/settings.gradle
@@ -12,6 +12,7 @@ include ':samples:sample-image-based-lighting'
include ':samples:sample-lit-cube'
include ':samples:sample-live-wallpaper'
include ':samples:sample-material-builder'
+include ':samples:sample-material-instance-stress'
include ':samples:sample-multi-view'
include ':samples:sample-page-curl'
include ':samples:sample-stream-test'