Settings UI: LightManager ShadowOptions now affect all lights.
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@@ -84,7 +84,13 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
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}
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}
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AutomationEngine* automation = (AutomationEngine*) nativeAutomation;
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automation->tick((View*) view, ptrMaterials, materialCount, (Renderer*) renderer, deltaTime);
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AutomationEngine::ViewerContent content = {
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.view = (View*) view,
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.renderer = (Renderer*) renderer,
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.materials = ptrMaterials,
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.materialCount = (size_t) materialCount,
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};
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automation->tick(content, deltaTime);
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if (longMaterials) {
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env->ReleaseLongArrayElements(materials, longMaterials, 0);
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delete[] ptrMaterials;
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@@ -94,8 +100,9 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* env, jclass klass,
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jlong nativeAutomation, jstring json, jlong view, jlongArray materials, jlong nativeIbl,
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jint lightEntity, jlong nativeLm, jlong scene, jlong renderer) {
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jint sunlightEntity, jintArray assetLights, jlong nativeLm, jlong scene, jlong renderer) {
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using MaterialPointer = MaterialInstance*;
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jsize materialCount = 0;
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jlong* longMaterials = nullptr;
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MaterialPointer* ptrMaterials = nullptr;
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@@ -107,17 +114,42 @@ Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* e
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ptrMaterials[i] = (MaterialPointer) longMaterials[i];
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}
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}
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jsize lightCount = 0;
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jint* intLights = nullptr;
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if (assetLights) {
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lightCount = env->GetArrayLength(assetLights);
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intLights = env->GetIntArrayElements(assetLights, nullptr);
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}
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static_assert(sizeof(jint) == sizeof(Entity));
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AutomationEngine* automation = (AutomationEngine*) nativeAutomation;
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const char* nativeJson = env->GetStringUTFChars(json, 0);
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size_t jsonLength = env->GetStringUTFLength(json);
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automation->applySettings(nativeJson, jsonLength, (View*) view, ptrMaterials, materialCount,
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(IndirectLight*) nativeIbl, (Entity&) lightEntity, (LightManager*) nativeLm,
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(Scene*) scene, (Renderer*) renderer);
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AutomationEngine::ViewerContent content = {
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.view = (View*) view,
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.renderer = (Renderer*) renderer,
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.materials = ptrMaterials,
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.materialCount = (size_t) materialCount,
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.lightManager = (LightManager*) nativeLm,
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.scene = (Scene*) scene,
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.indirectLight = (IndirectLight*) nativeIbl,
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.sunlight = (Entity&) sunlightEntity,
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.assetLights = (Entity*) intLights,
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.assetLightCount = (size_t) lightCount,
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};
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automation->applySettings(nativeJson, jsonLength, content);
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env->ReleaseStringUTFChars(json, nativeJson);
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if (longMaterials) {
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env->ReleaseLongArrayElements(materials, longMaterials, 0);
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delete[] ptrMaterials;
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}
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if (intLights) {
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env->ReleaseIntArrayElements(assetLights, intLights, 0);
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}
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}
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extern "C" JNIEXPORT void JNICALL
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